Although it has a PC version nothing can be configured.
Anons make the worst game ever
Submitted 1 month ago by Early_To_Risa@sh.itjust.works to greentext@sh.itjust.works
https://sh.itjust.works/pictrs/image/dcdf617b-9d77-477e-974c-393b4de95759.jpeg
Comments
bjoern_tantau@swg-empire.de 1 month ago
ch00f@lemmy.world 1 month ago
30fps
taladar@sh.itjust.works 1 month ago
You mean erratically fluctuating 3-30FPS just as the game wants you to go through a jump puzzle that requires precise timing and of course physics calculations are based on display FPS.
Snowpix@lemmy.ca 1 month ago
Full screen only. Game crashes if you try to exit in any way.
prole@sh.itjust.works 1 month ago
Ugh the worst. No graphics settings beyond “vysnc” and whether you want a fullscreen or not.
SelfProgrammed@lemmy.today 1 month ago
Menus use a virtual mouse cursor even though you’re playing with a controller.
chemical_cutthroat@lemmy.world 1 month ago
Don’t forget you have to hold the button for 5 seconds while an animated circle fills to ensure you are clicking on the button you want to click on.
Ookami38@sh.itjust.works 1 month ago
I want to find the person who decided that was the way. Hold actions are great, if there’s ALREADY a press action and you’re out of buttons. If there’s no press action and I have to hold your button just because, you’re bad designers. If you’re THAT worried about someone doing something on accident, give me the option to disable it. You don’t get to advertise 80 hours of gameplay when 20 of that is holding a button for the UI to work.
schnurrito@discuss.tchncs.de 1 month ago
Eh. I kinda prefer Hogwarts Legacy doing that rather than asking “are you sure you want to save”.
Black616Angel@discuss.tchncs.de 1 month ago
An every menu has animations for each entry.
prole@sh.itjust.works 1 month ago
Laughs in Steam Deck touchpad controls
esc27@lemmy.world 1 month ago
Every single shelf, cupboard, sack, discolored patch of dirt, hollow tree, etc. Is lootable. 99.9% of the loot is useless. The remaining 0.1% is key to solving several quests and/or the best stuff in the game.
Corkyskog@sh.itjust.works 1 month ago
Oh my wife would love this game, that’s basically all she likes to do in games.
Frog@lemmy.ca 1 month ago
Months after Red Dead Redemption came out for the PS3, my friend asked me why I didn’t beat it yet. He opened up my inventory and he saw more hunted meat he ever thought someone could accumulate.
All I did was hunt in the game. It was one of the best hunting games of all time.
VindictiveJudge@lemmy.world 1 month ago
That’s just an Elder Scrolls game, and I love it, for some reason.
Pacattack57@lemmy.world 1 month ago
This did not bother me at all in Skyrim honestly.
Sonotsugipaa@lemmy.dbzer0.com 1 month ago
Gameplay heavily based on dodging and careful movement, but you can only dodge by double tapping movement keys or the stick
chemical_cutthroat@lemmy.world 1 month ago
Wow, my controller just broke on it’s own. It was right there on my desk, and then I read your comment, and it snapped itself in half.
sugar_in_your_tea@sh.itjust.works 1 month ago
At least it was a quick death.
ddplf@szmer.info 1 month ago
What was that game? I know I played it, but I can’t recall what it was!
Sonotsugipaa@lemmy.dbzer0.com 1 month ago
With tap-to-move mechanics, I’ve seen many, but I only recall Terraria having it hardcoded in.
In that game you can get certain items that allow you to dodge by double-tapping A or D; it just happens that for some reason you may want to slowly move towards a boss, and with a keyboard you can only do so by mashing A or D.
If you mash too slowly, you’re too slow, if you mash too quickly, you ram the boss.Also, cliffs range from annoying (in the late game) to deadly (in the early game).
RandomVideos@programming.dev 1 month ago
Everything has durability
taladar@sh.itjust.works 1 month ago
Some items also rot, the rot timer doesn’t stop in the unskippable cutscenes and maybe even continues ticking down while you are not playing.
Comment105@lemm.ee 1 month ago
With the result being effectively that almost all provisions you looted yesterday are rotten the next day. The exception being salami, which last a few more days, but eating too much of it makes you take damage after going to the bathroom. You also get a stacking debuff.
The only way to not have to eat the salami will be to log in within 8 hours of picking up some veggies.
The only canned food in the game will be decorative unlootable assets.
tetris11@lemmy.ml 1 month ago
Fun glitch: rot value is unsigned, and once it reaches -1 the item is reborn phoenix-style from the ashes of itself.
This makes for some interesting mechanics where its worth saving old rusty near-dead items until the end of the game just before a vital boss battle.
affiliate@lemmy.world 1 month ago
the rot timer is calculated based on when the item is picked up using real world time. if you reload a previous save then most likely all of your things are now rotten
prole@sh.itjust.works 1 month ago
even continues ticking down while you are not playing.
Hmm, I kind of like this idea and could see it working alright if used correctly. Reminds me of Animal Crossing, but so much more annoying.
luciferofastora@lemmy.zip 1 month ago
TIHI
ZeffSyde@lemmy.world 1 month ago
That, honestly, kept me from enjoying Fallout 3 after being introduced to the series via FO4. I understand that far in the future everything is going to be shitty and broken, but the raiders that just jumped me didn’t seem to have any problem getting hits with their useless broken pipe weapons that I can somehow use to repair 5% of the durability of my shitty pipe weapon.
Warl0k3@lemmy.world 1 month ago
Fallout 3 is honestly a pretty shit game. Play Fallout New Vegas, it’s built on Fallout 3’s engine but instead of being designed and written by indentured interns at Bethesda it was made by people who are, you know, game designers. (I would kill for a NV-esque sequel to F04)
JackbyDev@programming.dev 1 month ago
Ooh! And if you have anything less than 100% durable then the game has a little flashing icon warning you it’s not 100%. Couple that with the repair cost being the same regardless of the percentage missing!
RandomVideos@programming.dev 5 weeks ago
Repairing permanently makes the item worse and upgrading it more expensive
spankmonkey@lemmy.world 1 month ago
Pointless inventory management and crafting.
adarza@lemmy.ca 1 month ago
inventory expansion slots only available for
purchaserent with real money.bob_lemon@feddit.org 1 month ago
Inventory is limited by item weight.
Discarding items requires 3+ button presses.
taladar@sh.itjust.works 1 month ago
And then they just drop on the ground in front of you and are immediately picked up again as you move the slightest bit.
prole@sh.itjust.works 1 month ago
Ugh I hate games with weighted inventory.
I like how From Software does it with Souls and Elden Ring, how it measures the weight of what you currently have equipped, and affects how fast you run/roll/etc. Very intuitive, and you don’t get punished for picking up too many items.
Boxscape@lemmy.sdf.org 1 month ago
- DLCs out-the-ass Paradox-style.
- Escort quests/missions where the NPCs move at a speed between the player’s walk speed and run speed.
NakariLexfortaine@lemm.ee 1 month ago
The entire game is a series of chained together escort quests through dangerous territories, at awkward speed.
With extremely frequent pauses so the NPCs can spend 40 seconds fawning over the exact same flower they saw two feet back.
prole@sh.itjust.works 1 month ago
I don’t really have much of an issue with how Paradox does things… Their games are more like game engines that they spend the next 15+ years developing for.
Also, with each DLC, they put out a (usually massive) free update for everyone who owns the base game. So even if you don’t get any DLC, you will end up getting some of the new features for free.
fakeman_pretendname@feddit.uk 1 month ago
Why are they starting with “starting the game”?
They forgot to start with a kernel-level anticheat and a pointless, slow to load “need an account, always online” launcher.
mindbleach@sh.itjust.works 1 month ago
- Connection lost for five entire seconds. Progress dumped, save file deleted, assassins en route.
GraniteM@lemmy.world 1 month ago
Equipment can be upgraded, but only through an enormous amount of tedious grind for tiny incremental improvements.
By halfway through the upgrade tree, all the equipment is overpowered and will make any box fight trivial. All additional upgrades are meaningless.
You don’t get to see the real ending unless you fully upgrade all the equipment.
Hudomi@lemmy.world 1 month ago
Upgrading the equipment has a chance to fail and waste all your resources, which increases with every level.
Bonus points: Failing destroys the equipment and you need to start over from scratch.
Rai@lemmy.dbzer0.com 1 month ago
Ahhh the Ragnarok Online upgrade system! Safe up to… oh god it’s been a while… +7, then the upgrades get much more strong for the next three levels, but with a 50% chance for your weapon to break.
For armor, it was +4 I believe. I bought an insanely expensive card to make me immune to an element and ended up setting with a +7 coat to put it in after breaking tons of coats.
Miphera@lemmy.world 1 month ago
Wait but I actually like this (without the bonus points part)
VindictiveJudge@lemmy.world 1 month ago
There are also four normal endings and a true ending. You can only see the true ending after getting all four normal endings. There are multiple branch points in the story leading to the different endings so you have to start almost from the beginning to find a new one. The true ending is on a wholly separate route that is 99% identical to the one leading to Ending A. There is no new game plus, so you have to start from scratch each time. The true ending boss, unlike the other ending bosses, is absurdly over tuned and the only enemy in the game that requires you use or even know about several obscure mechanics, and even then requires you to have all upgrades maxed out and be near the level cap to even stand a chance.
InFerNo@lemmy.ml 1 month ago
Driving mechanic where you steer where you look, making it impossible to drive straight while looking around or behind you.
rtxn@lemmy.world 1 month ago
Halo’s gameplay is really not that great (I’d even say pretty bad) without the nostalgia goggles.
Duamerthrax@lemmy.world 1 month ago
I disagree. I’d rather have look-to-steer then the full-left-straight-full-right steering that’s in other fps games. Not being able to make slight changes to direction and speed in Half-Life 2 vehicles always made them frustrating.
prole@sh.itjust.works 1 month ago
I just got triggered
quixotic120@lemmy.world 1 month ago
A currency system where the game has a normal currency that you can earn via tasks but that currency is artificially nerfed because there is an additional “premium” currency that is only available either in extremely paltry amounts that have to be saved over months of grinding or spending actual cash. Also there’s a ton of stuff that can only be purchased with large amounts of premium currency
A subscription for basic services like multiplayer or a song catalog even though you just paid $70 for the game
High paced action game that suddenly grinds to a halt for a forced stealth section that was clearly tacked on and poorly designed
taladar@sh.itjust.works 1 month ago
Inventory expansions of the extremely tiny default inventory cost premium currency per month.
sepiroth154@feddit.nl 1 month ago
Huge ammounts of foreshadowing, but the story is alreadu very predictable.
Motion controls.
Very long unskippable cutscenes before all bosses.
Dave@lemmy.nz 1 month ago
Very long unskippable cutscenes before all bosses.
It’s probably assumed but just to be clear - the save point is before the cutscene, so if you die then you have to watch the cut scene again every time.
taladar@sh.itjust.works 1 month ago
The save point is obviously not even directly before the cut scene but before some slow moving platform/elevator jump puzzle you need to navigate by waiting for each of them to be in place that comes before the cut scene.
prole@sh.itjust.works 1 month ago
Also, maybe do what FFXII did to my teenage self, and put a save point between phases of an incredibly difficult, optional boss (I will never again not have multiple saves after that nightmare).
Hoimo@ani.social 1 month ago
A huge open world, with massive Travel distances and no fast travelling, and theres nothing to explore.
But right before the final boss you find out you should’ve been collecting exactly 100 golden rings from nooks and ledges and now you have to grab a guide and check all 100 locations because there’s no way to know which ones you found already.
Passerby6497@lemmy.world 1 month ago
And at least 2 are only available during a main mission and aren’t advertised.
luciferofastora@lemmy.zip 1 month ago
Nah, not 100, that’s too convenient a number. Make it something weird like 97 or 143 or whatever non-intuitive option. Have someone hint about 90% in that you’ll want “all” the rings, but prior to that final quest, nobody tells you how many there are, so you’ll be at 97 searching for the last three and going nuts.
Of course, the achievement isn’t for finding, but for delivering all of them and only triggers when you’re handing them over, otherwise you might know ahead of time that you’ve got them all.
SatyrSack@feddit.org 1 month ago
“boost me up”?
bjoern_tantau@swg-empire.de 1 month ago
Probably from The Last of Us where you have to help a companion character reach a higher ledge which slows down gameplay.
Wrufieotnak@feddit.org 1 month ago
But… That is a disguised loading screen. The ones everyone complained about as well. The game has to load the data at some point. So either it’s completely being removed from the game via a screen or something like “boost me up” or crawling through the caves like in the new God of War.
rtxn@lemmy.world 1 month ago
> escort mission
> keep close to the escort target or the radio will yell at you
> faster than walking
> slower than runningYungOnions@sh.itjust.works 1 month ago
-
Escort Section where the person you’re escorting moves at a slower pace than you do, forcing you to jog, walk, jog all the time.
-
Want to quit the game? Sure go into the menu, click Quit Session -> Are you sure? -> click Yes -> Loading Screen -> Game menu -> click Quit Game -> Are you sure? -> click Yes -> Loading Screen -> Unskippable game title intro -> sub menu with Quit Game, Continue Game, New Game -> click Quit Game -> Are you sure? -> click Yes -> Loading Screen -> Desktop
-
Odo@lemmy.world 1 month ago
Don’t forget a save point right before the unskippable cutscene and overly difficult boss fight, so you get to watch it over and over as you die repeatedly.
2ugly2live@lemmy.world 1 month ago
- Lonely? Don’t worry, the main character is never going to shut up and will comment on every single thing with lines that won’t get old at all.
- Yeah, you can play with your friend… After hours of gameplay, once you both have this super special item and only for certain, boring ass missions.
- You need an account, and we have no native sign up so we’re going to open up a completely different window while you try to drag your mouse awkwardly with the controller. Yes, the cancel button is very close to the confirm, no there’s no confirmation, and yes you’ll have to start this shit from scratch.
- Escort missions, but the escort won’t get out of the fucking way, and your shots can kill them.
- Currency systems that are just currencies within currencies, within currencies.
- The items are easy enough to see, but you have to be in just the right location to pick it up.
- There’s a save screen, but nothing actually pauses.
- I know 99% of games use similar buttons for different functions, but what if she switch it up, just for giggles? Let’s make “jump” the R1 button!
collapse_already@lemmy.ml 1 month ago
You guys are forgetting an annoying encumberance system where in order to pick up the heavy object (example: plate mail) you have to drop a light weight object (example: ring) because you are out of item slots.
fox2263@lemmy.world 1 month ago
Need an account to begin the game even though it’s single player.
After logging in the game updates and requires a restart. Even though you updated outside of the game.
The menu is a convoluted mess with lots of areas all having notification icons.
Lots of DLC with adverts for the DLC menu.
dharmacurious@slrpnk.net 1 month ago
Instead of walking/moving with a your joysticks, you use them to point a fucking mouse cursor and click on the ground where you want to go, like that shitty walking dead game on playstation
Fizz@lemmy.nz 1 month ago
Rarity tiers but every weapon is the same boring shit.
sp3tr4l@lemmy.zip 1 month ago
If singleplayer:
A complex transmog system that has gacha style of different ‘currencies’ (shit tier crafting ingredients) and layers of abstraction, some of which functionally require being subbed to a battlepass which allows you to purchase some necessary key items to the transmog process only after you’ve done all your monotonous dailies for 3 weeks without missing a single one.
If multiplayer:
‘Radiant’ style quests revolving around escorting a low health, brain dead at path finding npc, which walks slower than your run speed but faster than your walk speed, through a PvP combat zone, who frequently has random mental breakdowns and must be reassured everything will be alright through a 22 step dialog tree process, which is largely randomized everytime, in order to keep them moving.
Blackmist@feddit.uk 1 month ago
MHW was a game desperately in need of a paper manual.
Flashing up pages full of text during the tutorial is flat out obnoxious.
ICastFist@programming.dev 1 month ago
The 7 minutes walk and talk segment reminded me of Forza Motorsport 6. A fucking car game with a fucking UNSKIPPABLE, long ass stupid fucking intro nobody asked for.
Kolanaki@yiffit.net 1 month ago
The tutorial explains things that are exactly the same as every game ever (like moving around, moving the camera, etc) but does not explain or even mention the mechanics that are unique to this game that not even someone who is an expert in every game ever would think about. Then tell the player to do a thing you didn’t explain at all how to do.
Pacattack57@lemmy.world 1 month ago
UI is 30 different sections that are marked with obscure pictures instead of words.
LordWiggle@lemmy.world 1 month ago
Don’t forget to never fix game breaking bugs.
30min of gameplay, more purchasable with expensive unbalanced DLC’s.
Loot boxes. Because a game is not addictive enough to kids without gambling.
Worst storyline, unrealistic characters.
Add more useless content, like new skins and hats, instead of fixing bugs.
Change mechanics every now and than causing loads of players to loose everything or making expensive purchased items useless.
Make the game subscription based after 6 months, when everyone already bought the base game and extra content, and aren’t eligible for refunds anymore.
Make the game pay to win.
Ask EA to publish your game.
Make travel time waaaay to long, no fast travel.
Have way too many collectibles in places which are easy to reach but take a looooong time to get to, with at least 1 per set glitched somewhere impossible to reach.
Did I already say “more DLC’s”?
Make multi-player server based, have those servers crash often.
Abandon the project while there’s still a massive player base because you’re working on the next money-grab piece of junk.
JackbyDev@programming.dev 1 month ago
Oblivion’s leveling system lol. Make it both possible to level yourself too much AND not enough! Then make every enemy in the game scale. Make a skill level up as you move and another level up as you jump!
ArbitraryValue@sh.itjust.works 1 month ago
Binary morality system where you can only choose between being a normal person or a mass murdering psychopath.
Dagnet@lemmy.world 1 month ago
Dialogue system that gives you 3+ options which change literally nothing
FooBarrington@lemmy.world 1 month ago
Oh, Bethesda is in this?
CheeseNoodle@lemmy.world 1 month ago
All dialogue options have previews that are nothing like what you actually say (Looking at you Cyberpunk) so you try to apologise for someones loss but the actual dialogue is your character being an utter piece of shit without warning.
sugar_in_your_tea@sh.itjust.works 1 month ago
And one randomly answers “yes” and you need to restart from a save.
prole@sh.itjust.works 1 month ago
Or even worse, there’s an entire gradient, but what they actually bothered to put in the middle is boring and pointless.
tetris11@lemmy.ml 1 month ago
Or there’s a viable third option, but it got scrapped 10 minutes before launch and all the text is at complete odds to the dialogue
Buddahriffic@lemmy.world 1 month ago
Or the tone of the actual responses doesn’t match the text for the selection of the responses.
"Do you accept the mission?"
Option 3 actually declares war on quest giver.
Oh and one that just happened to me last night:
Your normal actions still work during dialog so if you press buttons to try to exit out of a dialog, you might accidentally attack the NPC you’re talking to. If you let them kill you, they are still hostile when you return. Need to start a new save to recover. At least they drop the unique key from their shop when you kill them (Dark Souls 1, hopefully it’s no big deal that I had to kill the blacksmith. At least I don’t have to listen to the pounding metal when I spawn above him anymore).
JackbyDev@programming.dev 1 month ago
In BG3 Lae’zel asked to be with me and she said “if not now, then later” and I said something like “no thanks” and it permanently locked me out of romancing her.
finitebanjo@lemmy.world 1 month ago
Or just all bad choices.
JackbyDev@programming.dev 1 month ago
Fallout 3 lol