rtxn
@rtxn@lemmy.world
I take my shitposts very seriously.
- Comment on Valve describes just how brutal RAM negotiations are in 2026 3 hours ago:
Archive link, because fuck paywalls: archive.md/Wj0kN
- Comment on Ubisoft Co-Founder Claude Guillemot Dies In Plane Crash 2 days ago:
Why is everything an all or nothing deal with you people?
- Comment on Valve’s Steam Controller stock shortage will last until next year after fans massively exceeded expectations 2 days ago:
Including the ordering, manufacturing, delivery, and setup of new fabrication machines, hiring and training the operators, renegotiating the contracts with suppliers and shipping companies… I’d wager it’s much longer than saying “make it so”.
- Comment on GOG when available, but what should I choose between PS5 physical and Steam when not? 2 days ago:
I’d love to believe that, but I’ve lost count of how many businesses were declared by the internet to have committed suicide, only for people to keep buying their stuff.
- Comment on GOG when available, but what should I choose between PS5 physical and Steam when not? 2 days ago:
It would be trivial to implement on Sony’s centralised infrastructure, without using unique CD keys. All you need is an account identifier, a game identifier, and a record in Sony’s system that indicates whether the specific account is permitted to start the game with that specific identifier. CD keys could still be used for initially associating the game with the account, but after that, Sony could take full control of the account’s access to the game.
- Comment on GOG when available, but what should I choose between PS5 physical and Steam when not? 2 days ago:
Tinfoil hat thoughts: at this point, I wouldn’t trust Sony to honour the ownership of a physical copy forever. There’s nothing stopping them from implementing a system that checks whether your account owns a license for the game that’s on the disk, or prevents the console from launching a delisted game.
- Comment on Ubisoft Co-Founder Claude Guillemot Dies In Plane Crash 2 days ago:
Imagine if some terminally online wannabe freedom fighter came up to you at your own father’s funeral and told you that it’s good that he died, actually. I think you’d want to punch the fucker.
- Comment on Epic Games unveils Launcher V2 in re-attempt to topple Steam, says redesigned storefront is up to 6.5x faster — promises player profiles, user reviews, universal controller support, and much more 2 days ago:
At the cost of having to play them through the Epic Launcher? Nah, too rich for me, boss.
- Comment on Ubisoft Co-Founder Claude Guillemot Dies In Plane Crash 2 days ago:
The fact that you would equate the invasion of a sovereign nation and war crimes committed against civilians bordering on genocide with making bad games with bad monetization shows that you don’t possess the moral integrity and intelligence of a well-adjusted adult. Have a horrible day.
- Comment on [deleted] 3 days ago:
It’ll suck five times as fast.
- Comment on Ubisoft Co-Founder Claude Guillemot Dies In Plane Crash 3 days ago:
Tell that to his fucking family.
- Comment on Ubisoft Co-Founder Claude Guillemot Dies In Plane Crash 3 days ago:
This thread, the comments, and the people who post them, would be fascinating subjects for a sociological-psychological study.
- Comment on What is a game that you know is bad but really enjoy(ed)? 4 days ago:
Apparently imsimmers really hate it for not being Bioshock 1 But More.
- Comment on What is a game that you know is bad but really enjoy(ed)? 4 days ago:
I enjoyed Bioshock Infinite. Probably because I hadn’t been infected by the immersive sim brain worm when I played it and didn’t judge games based on their box-stacking mechanics, nor did I care about how it fit into the lineage of *shock games.
- Comment on Steam accounted for over 20% of Capcom's total revenue, nearly double PlayStation's share in the past fiscal year 6 days ago:
An Expanse reference in the wild? Beratnaaaa!
- Comment on Steam accounted for over 20% of Capcom's total revenue, nearly double PlayStation's share in the past fiscal year 6 days ago:
Volkswagen sausages.
- Comment on Stop Killing Games fails to secure EU law despite 1.3M signatures 6 days ago:
Good luck getting gamers to boycott anything.
- Comment on European Commission rejects new laws for Stop Destroying Videogames 6 days ago:
I probably didn’t translate that properly. I meant “one of the two bodies involved in lawmaking”.
- Comment on Stop Killing Games fails to secure EU law despite 1.3M signatures 1 week ago:
This isn’t the end of the movement in Europe: www.youtube.com/watch?v=CgoODQFrPgw&t=734s
tl;dw: There is a much broader support for SKG in the European Parliament, the other legislative body besides the EC. Only the EC can introduce new legislation, but the EP has the authority to modify existing legislation. In this case, SKG intends to modify the Digital Fairness Act to extend it to protecting video game preservation.
- Comment on The European Commission's answer to SKG: "The Commission considers that at this stage it cannot propose a legal obligation to keep video games playable after they stop being provided commercially." 1 week ago:
This isn’t the end of the movement: www.youtube.com/watch?v=CgoODQFrPgw&t=734s
tl;dw: There is a much broader support for SKG in the European Parliament, the other legislative body besides the EC. Only the EC can introduce new legislation, but the EP has the authority to modify existing legislation; namely, the Digital Fairness Act.
- Comment on European Commission rejects new laws for Stop Destroying Videogames 1 week ago:
Uh, they are not. The European Commission is one of two legislative bodies. The European Parliament is where SKG has a much broader support.
- Comment on European Commission rejects new laws for Stop Destroying Videogames 1 week ago:
I see a lot of defeatist commenters are content to lie down and let this be the end result. I’ll let the man himself explain why this isn’t the end: www.youtube.com/watch?v=CgoODQFrPgw&t=734s
tl;dw: There is a much broader support for SKG in the European Parliament, the other legislative body besides the EC. They can’t introduce new legislation, but they can modify existing legislation; specifically, SKG is targeting the Digital Fairness Act.
- Comment on I'm a dev who has been working on my game for 2 years and my game title got stolen on Steam and they plan to release before I do. What should I do? 1 week ago:
It was the first battle royale that anyone actually gave a shit about.
- Comment on I'm a dev who has been working on my game for 2 years and my game title got stolen on Steam and they plan to release before I do. What should I do? 1 week ago:
During development, PUBG’s developers worked closely with Epic for technical support of the Unreal Engine. At the time, Epic was developing a multiplayer sandbox game that focused on building fortifications and area defense. It was a little-known title called Fortnite.
PUBG launched into early access in March of 2017 and was an immediate massive success. Only half a year later, Epic launched Fortnite Battle Royale, which was a massive departure from the original Fortnite concept. It had the same genre as PUBG, it had the same game rules, the gameplay was nearly identical; and it retained barely anything from the original core gameplay loop of fortification-building. You’d have to be willfully ignorant on the level of flat earthers to think it’s all just an innocent coincidence.
- Comment on I'm a dev who has been working on my game for 2 years and my game title got stolen on Steam and they plan to release before I do. What should I do? 1 week ago:
It’s been adjudicated before: you can’t. It’s the reason PUBG and Fortnite can coexist even though Epic completely ripped off PUBG after helping develop the game. It’s also why the “DOOM clone” genre was allowed to proliferate into the FPS genre, why there are so many FNAF-inspired games, and why Nintendo recently lost one of its Pokémon patents. You don’t own the concept of the Milgram experiment, you don’t own the trademark for the name, and the overall gameplay concept is not subject to copyright. Unless you can prove that the other developer stole code or art assets from you, or that it violated a trademark or patent that you own, there’s nothing you can do but hope that the better product wins in the end.
- Comment on Electronic Arts has launched EA Advertising, a way for brands to integrate ads in games 1 week ago:
I can’t wait to see gamers fail to boycott this.
- Comment on https://kotaku.com/xbox-shuttering-south-of-midnight-peabody-award-compulsion-games-2000706065 1 week ago:
It sure feels like I’m the only person on the planet who actually, positively enjoyed Contrast.
- Comment on https://kotaku.com/xbox-shuttering-south-of-midnight-peabody-award-compulsion-games-2000706065 1 week ago:
Archive link without the “let us sell your data or else” banner
- Comment on Capcom says shifting from auteur-driven development to team-led development is what transformed the company and allowed flagship IPs to survive for so long - AUTOMATON WEST 1 week ago:
When you make a reddit clone as a reddit alternative, inevitably you get redditors.
- Comment on Nintendo Confirms EU‑Only Switch 2 Revision With User‑Replaceable Batteries 2 weeks ago:
Even if we ignore the manufacturing and material costs, changing over the entire production infrastructure (from injection molding to electronics and final assembly) is insanely expensive and would effectively shut down production until all of the verification runs are done. This way they can continue production for the unaffected regions.
I’m not covering for Nintendo (they can burn in a fire for all I care), but I have worked in an electronics factory and knew some of the process engineers: any kind of change is a massive pain in the ass downstream.