sugar_in_your_tea
@sugar_in_your_tea@sh.itjust.works
- Comment on Wear your seatbelt 1 day ago:
I imagine most people doing a drug run aren’t very smart…
- Comment on Wear your seatbelt 1 day ago:
Yes, you’re off base.
The amount of force you experience has nothing to do with the vehicle you’re in, but the acceleration (positive or negative) you experience. In the case of a brake check, the only factors are starting speed, ending speed, distance, and time. It doesn’t matter if you’re increasing speed (positive acceleration) or slowing down (negative acceleration), the total force will be the same (just different directions).
Here are some formulas:
- acceleration = change in velocity / change in time
- force = mass * acceleration
In this case, the mass is your mass, since you’re the one experiencing the acceleration.
If you’re riding a bicycle at 15mph and slam on the brakes and stop in 10 feet, you’ll feel exactly the same force as being in a massive truck going 15mph and stop in 10 feet.
- Comment on Is it me or does it seem like review bombing on Steam has become so much worse recently? 1 day ago:
I find them really valuable. Before buying a game, I’ll skim 10 or so reviews, both positive and negative, to find what it’s good and bad at. If the negative reviews are all stuff I don’t care about and the positive reviews excite me, I’ll probably get it. But if the negative reviews consistently mention something that’ll bother me, I’ll pass.
- Comment on Emperor of overpromising Peter Molyneux says he's done with games after Masters of Albion, which is also his 'redemption title' 3 days ago:
Yeah, Magic Carpet rocked. I’d love a game like that with MP.
- Comment on It is only half greentext, though amusing 3 days ago:
And that’s the basis of what “professionalism” is. You should be able to work with anyone that’s not an outright jerk, and if you find someone you like working with, that’s even better!
- Comment on It is only half greentext, though amusing 3 days ago:
One of my coworkers is very transparent when they’ve exhausted their social battery, and it’s great!
- Comment on It is only half greentext, though amusing 4 days ago:
Any of that would get HR involved immediately at my company, and probably fired.
- Comment on I finally decided to go full piracy against big companies 4 days ago:
I just don’t buy games that have features I don’t like. I don’t pirate them, I just don’t play them.
Most of my money goes to indies because they don’t pull this BS. I’ll play the occasional AAA game if it’s worth it, but not many.
- Comment on New Steam study alleges that Valve's store is home to extreme right-wing "wars" 4 days ago:
At the end of the day, it is Valve’s house. If there is a room full of nazis then clearly they are okay with it. End of story.
Would you rather Valve, with their dominant market position, be opinionated about what games and speech they allow? Or would you rather they act more like a public market, where publishers decide what is allowed in their corner of the market? Does this preference change depending on whether they align with you?
If a publisher wants to attract Nazis, let 'em. If they want to attract leftist extremists, let 'em. If a publisher wants to discourage all forms of extremism according to their own opinion of what “acceptable” means, let 'em. But the choice should be for the publisher to make, not the platform, especially if that platform has a dominant position.
- Comment on New Steam study alleges that Valve's store is home to extreme right-wing "wars" 4 days ago:
Okay, so unwritten rule that you can’t sell games about murdering actual human beings.
I assume those would be illegal, which seems to be the metric Valve uses when deciding whether to ban something. That means you could have different bans based on region, so China will have different bans than the UK, which will have different bans than Russia.
Which is what the steam forums ARE.
Which is why publishers should be able to take over moderation if they don’t like how the community is acting. I don’t know if that’s the case, because the only time I go to the forums is from an internet search looking for a fix to a specific issue. I don’t see 99% of the nonsense here, nor do I know how moderation happens (or doesn’t happen).
Libertarianism isn’t about leaving things alone, it’s about protecting rights. Valve has every right to moderate, but if was a government, it would not, outside of speech likely to directly incite violence (e.g. planning an assassination or terrorist attack) due to the right to free speech. It seems GabeN is holding Valve to theore strict standard of a government than the looser standard of a private company.
If Valve sees the platform as similar to a government, it should see a game-specific forum as a private space controlled by the publisher. If the publisher doesn’t want to take that responsibility, they can leave it up to Valve’s standard.
I think the hands off position is correct, provided the publisher can take over moderation. Players can choose with their wallet and their engagement and decide whether to buy a game or engage with the forums based on its community moderation.
Steam has a lot of value to me partly because there’s a ton of stuff there I find distasteful, which makes me feel like there’s a better chance things I like that others don’t will be allowed on the store. If a game isn’t on the store, that’s because the publisher didn’t publish it there, not because Valve blocked it. Platforms like Steam shouldn’t be opinionated, they should be as inclusive as possible, and that includes criticism of public figures the platform may like.
- Comment on New Steam study alleges that Valve's store is home to extreme right-wing "wars" 4 days ago:
I have no idea how Steam’s forums work since I only go there if I can’t find a solution to an issue elsewhere, but for that use case it’s totally fine?
GabeN is a pretty established Libertarian Tech Bro and Valve only moderates to the bare minimum requirement.
Isn’t that kind of what you want from a distributor? Looking up “Gabe Newell political views,” the top results were about him refusing to ban games, partly to avoid the Streisand effect, but also because he doesn’t believe in censorship. If Valve banned things based on company views, they’d quickly be at risk of an antitrust lawsuit.
I personally agree that Valve shouldn’t be involved in the forums. But I do think the publisher should be able to take over moderation if they so choose. Maybe that’s a thing, idk, I don’t know very much about the forums.
I do a quick skim of the review scores and get it
I’m the same way. I skim the first ten or so reviews, skipping low effort (one sentence) and try-hard (massive checklists and essays) reviews, and try to find a negative review or two. I’m looking for what the game is good and bad at to see if it likely justifies the price.
- Comment on Anon achieves new heights 1 week ago:
I just finished up w/ the physical therapist because my back decided it hated me.
- Comment on Anon achieves new heights 1 week ago:
And airplane overhead storage, playground equipment, and visiting almost any Asian country.
- Comment on Anon achieves new heights 1 week ago:
I’m tall and my SO is short, finding an appropriate shower height at home is impossible.
- Comment on Anon makes games 1 week ago:
There isn’t a native word AFAICT, it’s a loan word. But taking real things and making a slight change to be something new is pretty common for games. For example, final fantasy uses “Gil,” which is abbreviated “G” and probably comes from “gold” (gil - > gold is a pretty easy jump), though the in-game explanation is different (name of in-game ruling family).
I think it’s highly likely Miyamoto didn’t know about the Indian rupee.
- Comment on Former BioWare lead writer reads the runes on EA-Saudi deal and speculates that 'guns and football' are in, 'gay stuff' is out, and the venerable RPG studio may be for the chop 1 week ago:
Sell the IP.
- Comment on Anon makes games 1 week ago:
And it makes sense since Japanese doesn’t have a “B” sound and they look like gems, so ruby -> rupee makes a ton of sense.
- Comment on The Video-Game Industry Has a Problem: There Are Too Many Games 1 week ago:
Sure. My point is that AAA studios have massive marketing budgets so it’s more likely you’ll consider them than an indie that you night like more. We need a better way for good indies to get noticed.
- Comment on The Video-Game Industry Has a Problem: There Are Too Many Games 1 week ago:
How did you lose interest in Assassin’s Creed?
The story went nowhere.
Wishlist
That format looks like exactly what I’m looking for! Thanks!
I didn’t like Yahtzee tries as much, probably because it was like a Let’s Play with banter instead of an actual review.
- Comment on The Video-Game Industry Has a Problem: There Are Too Many Games 1 week ago:
only game every year is Assassin’s Creed,
How did they settle on AC? Is that the only game that would ever appeal to them, or did one of their friends introduce them and they got hooked? How many of them played Balatro or Among Us and other “viral” games?
The way to market to these people is to get that one person in a friend group to try something new and sell their friends on it. I used to only play a handful of games too, and back then it was mostly StarCraft and Halo. Then a friend introduced me to FTL, Factorio, and Minecraft (back when the last two launched, not what they are today), and I fell in love with indie games. All it takes sometimes is a single experience to show people what they’re missing.
Second Wind
I took a quick look, and it seems to be a mixed bag of content, from first time experiences with games to meta discussions on what makes parts of games great and interesting. Looking at last dozen or so videos, it’s mostly bigger games like Borderlands, Hollow Knight, and Subnautica. If you play any indie games, you’ll hear about those (and Borderlands isn’t even indie).
I think what I’m looking for is something that goes over the top new games from the last month or something, with deeper dives between those videos.
I’ve found niche games to scratch a certain itch I’ve had just by going to the Steam search and filtering by tags
I’ve done the same, and it’s way more miss than hit. When I finally find a hit, it’s usually a few years old, and is going for a fraction of the launch price.
For any given game, I can usually find a decent review by some random fan on YouTube, but going the other direction is a lot harder.
- Comment on The Video-Game Industry Has a Problem: There Are Too Many Games 1 week ago:
You’re not going to convince the Madden/FIFA/etc group because community is more important than the game itself. The same is true for the big competitive games, since again, community is more important than the game itself.
The rest of the market is massive though, and even the people who only play a handful of games still pick up the occasional game to play on their own.
The solution here, IMO, is a high profile reviewer that focuses on indie games. In fact, we don’t really need reviewers going over AAA games because their marketing departments are already handling it. I want professional reviewers who try hundreds of indie games every year and promote the top 10-20 or so. Indie games are some of my favorite, but finding them is incredibly time consuming.
- Comment on The Video-Game Industry Has a Problem: There Are Too Many Games 1 week ago:
I disagree. The PC gaming market is about $76.67B. That’s ~$4M for each of the 18,626 games, most of which are asset flip crap. Many of the remainder are by indie devs (generally <30 people). The article mentions about ~10% of those games receive 500 or more Steam reviews, so we’re probably looking at $40M on average person game w/ 500+ reviews (i.e. probably not asset flip crap).
There are only about 20-30 AAA games released every year. The indie game market size is about $5B, and that’s across platforms. Even if that was only for PC games, that’s still 85% going to AAA studios, as in those 20-30 games that get media attention.
We don’t have too many games, we have a problem where too few people buy indie games. The average successful indie studio isn’t making $40M per game, it’s likely much less than that.
- Comment on The Video-Game Industry Has a Problem: There Are Too Many Games 1 week ago:
Can confirm, my neighbor makes indie films, and I don’t live in Hollywood or anything, just a random town in Utah. There are more than you and I expect.
- Comment on EA Close To Sale That Would Take The Company Private 1 week ago:
Really? They had some bangers in the 90s, such as Road Rash and Need for Speed, as all as a ton of great games they published, like Sim City. Even their sports games were generally great.
It wasn’t really until the 2000s and 2010s that their games became money grabs.
- Comment on Anon makes games 1 week ago:
Yup, and that’s partly where my suggestion of “chips” came from. The money term isn’t a huge deal, but just changing the name to something relevant in world is cool.
- Comment on Anon makes games 1 week ago:
I guess you don’t need a king, since sovereign refers to the government, but when it comes to currency, I’d assume “sovereign” is referring to the picture of the ruler on the currency. I don’t know many who call their chief executive/head of state a “sovereign”, but most would use that to describe a monarch.
- Comment on Anon makes games 1 week ago:
This is what I love about the Legend of Zelda games, it’s “rupee”, which comes from “ruby”:
Rupee is likely derived from or a corruption of ruby, a valuable gemstone. As a result, Rupees were frequently misnamed early in the series, such as the name “Rupy” in the original The Legend of Zelda. In the German versions of The Legend of Zelda games, a Rupee is called a Rubin, which is German for ruby. Ironically, Red Rupees resemble rubies.
They’re valuable gems of indeterminate size, not necessarily related to rubies or actual gems (could be glass or something), and have no direct comparison to any actual currency (unlike gold) but we can understand some amount of inherent value (better than credits). It’s unique to the game, and denominated as a single number.
Some other ideas for units:
- sovereigns - as long as the person in charge is a king
- in-game term related to the region (like Euro is to Europe)
- chips - could be metal, glass, gemstones, etc
Keep it vague so people don’t lose immersion by comparing to realm world units, or not have any inherent wealth. That said, “credits” is better than “gold,” just a bit cliché.
- Comment on Anon gets rid of drop box 1 week ago:
That’s tricky on Windows too, and generally you need a compatibility layer anyway (e.g. dosbox).
- Comment on 1 week ago:
That, and often not taking the free card if it doesn’t have great synergies.
I prefer mini-boss fights (better cards), shops (removal), and random encounters, not easy fights and card quantity.
- Comment on 1 week ago:
Inscryption is a story driven deckbuilder with a number of puzzles you need to solve that aren’t directly related to the core game. The reason to progress the game is that you enjoy the story and want to see it unfold, not because you enjoy the deckbuilding gameplay. If you want an infinite mode of the deckbuilding gameplay, there’s a mod for that, but IMO it goes against the spirit of the story.
Slay the Spire has no story and the reason to progress is because you enjoy the gameplay. Winning unlocks a new character, and winning with each character unlocks more difficult bosses.
If you want to play a great deckbuilder, play Slay the Spire, Balatro, or Monster Train. If you want to play a great game that happens to be a deckbuilder and will make you reflect, play Inscryption. All those games I mentioned are great, but I much prefer Inscryption and think about it far more often.