I’ll just wait until it’s $20.
!patientgamers@sh.itjust.works
Submitted 2 days ago by underline960@sh.itjust.works to games@lemmy.world
https://xcancel.com/OuterWorlds/status/1948020672502137257#m
I’ll just wait until it’s $20.
!patientgamers@sh.itjust.works
Oh hells yeah the subreddit for me
100%.
I haven’t bought a full price game in a long, long time.
After recent Microsoft releases, I’m not sure I can even be bothered to pirate this.
I’ll be playing my old games, thanks.
came here for this
The first one had like $30 worth of content.
Gonna be waiting a while to buy this one.
ridiculous. games don’t have to be padded to 4000 hours full of busywork and bullshit to be worth $60. OW1 was more worth $60 than any bethesda game since FO:Vegas, which was incidentally not made by bethesda.
I agree with you that time isn’t the measure of value. That’s not what the person above said though. Honestly, I think it was a pretty bad game. The writting didn’t trust the player, instead they beat them over the head that it’s a goofy critique of capitalism. The characters were boring. The game in general just wasn’t very fun.
Honestly, it did fall into what you’re saying where it felt bloated. There was potentially a good game in there, but it was buried under everything that wasn’t interesting but they thought they needed.
I agree with your general point, but I think the problem is OW1 didn’t stick the landing.
Not gonna lie if I didn’t buy it on sale and didn’t get the DLC I would have been disappointed. Emerald Vale and Monarch had really great self contained stories but once you get to Byzantium it starts to lose steam. The 2 DLC are also the strongest stories in the game.
Oh.just $70, eh? It’s still inflation.
Yeah, I have a theory that the absurd $80 price was to make as feel like we won when it drops to $70. This isn’t a win. Don’t celebrate it.
I don’t buy any game over $60 USD.
Unless its made by Yoko Taro. That is my only exception. That man is a gem and has never let me down with his art.
2 months ago I would have been curious why. But since finishing E33, I then binged all of NieR and I wholeheartedly agree now. I’d probably pay any price for another Sandfall game now too. As well as for any Trails/Kiseki game, but that’s literally it.
As much as I adore games like Witcher 3, CDPR needs to prove themselves all over again with Witcher 4 after the misfire launch of CP2077.
And I also loved FF7 Rebirth, it was almost a perfect game for me, but SquEnix really needs to make the impossible perfect game for the trilogy itself to make this journey feel worth it, so I’m so damn cautiously optimistic about the final game.
Yeah Yoko Taro have my pass too.
They really wanna be like the dumb fuck corporations they feature in the game.
Well they’re owned by Microsoft now so…
Ffffffuuuuuuuuuuuuck yooouuuuuuuuu.
Not 80, not 70, not 60, at best $40.
Microsoft is really bad at first impressions. Like that initial Halo Infinite preview and the early Avowed preview with the skeletons and weird/lacking shadows. Or being shocked that the public didn’t like Redfall and that it was comically buggy. Obsidian is perennially solid, but Microsoft is at least a brand anchor with how they can’t seem to ever have foresight for any PR issues with their decision making
I guess it never was really worth the 80. I wonder, is it really worth the 70? Or is it similarly made up number?
If you’re basing your value judgement on the price of similar games on the market right now then no, it’s very very unlikely to be worth 70. There are critically acclaimed open world games that will likely beat this on content and potential enjoyment / play time for $5-10 right now.
Realistically, we’re paying for the novelty though, if you’re desperate for something new it might work. I told myself my price point was $60, but there will probably be some sort of discount on the way to or shortly after launch day for the PC version.
I still have the first on the backlog so I’m good. I really only buy games that are special to me at full price. And 70 or even 80, they would have to be extra special.
I was just thinking aloud. If they set a price and now slashed it before launch, it clearly wasn’t worth as much - with the corpos arguing they have to up the price due to cost… this is pretty much them showing it plain anf simple it’s bullshit
I have a suspicion $80 was made up to anchor the price, so when they drop it to $70 stupid people think they won and are getting a deal.
It was worth $80 to a few pre-orderers, but not enough for the market analysts to project a profitable launch.
In monopoly capitalism, the prices are all made up numbers, especially for digital goods, with very little to do with what they cost. If they don’t get enough preorders at $70, they’ll either drop it to $60 or cancel it altogether to maintain “$70 market conditions.”
I seriously don’t even understand why people are excited about this game.
I played the first Outer Worlds on GamePass. I love SciFi and really enjoyed the setting. But it got so bland and predictable quite quickly that I dropped it. I picked up Witcher 3 soon after and loved that game even though I’m not a big Fantasy person. I finished the main story plus a bunch of side quests and still recommend it to people today. How people play these two games and still find Outer Worlds fun is beyond me.
I enjoyed it for one run. Tried to do a second playthrough and… nah. One is enough.
darksiderbun@lemmy.ca 7 hours ago
I don’t want this to be my only downvoted comment, but can someone please explain why raising the price is so bad? I know the companies are bad. Also I have autism so please be kind. But basically, the prices have been $60 or maybe $35 in the 90s for soooo long that with inflation in any country surely $70 or $80 is still below the “true cost” right? I’m always happy to pay less for games so price drops are great though :p
lpinfinity@retrolemmy.com 5 hours ago
I think it’s mostly because these price increases are happening at the same time as the publishers are raking in record profits. It also doesn’t help that a lot of the games seeing the increase are subpar cash grabs.
I don’t see any problems with charging more than $60 for a game as long as the game is worth what they’re asking. I bought Metaphor Refantazio and TotK at a full $70 and felt both were worth that (screw Nintendo, but the game’s really good).
Development costs have increased drastically in the past couple decades, and while the customer base has also increased quite a bit, I think the market is reaching saturation.
I think that while greed is the most common reason for the increase, there are some legitimate reasons people should take into account before denouncing every price increase.