tiramichu
@tiramichu@sh.itjust.works
- Comment on Blunthead Slug 3 hours ago:
Ah. Apparently it’s called a slug snake because it EATS slugs, not because it looks like one.
Because it looks like a stick. Literally the most twig-ass looking snake ever.
- Comment on Waffles shaped like genitals 2 days ago:
Cockwaffles
- Comment on [deleted] 6 days ago:
You just have tonask yourself “If it was a daughter asking her mother for personal grooming advice, would things seem different?” and if the answer is ‘yes’ then it’s easy to recognise there might be a double standard there in society which shouldn’t exist.
- Comment on He is cooked 1 week ago:
Email has bits of both in the chain.
Using the olden-days of desktop email apps as an example then:
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- You compose an email and push it to your email provider
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- Your provider pushes the email to the provider of the recipient address (including retying if necessary)
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- The recipient user “checks for new emails” and pulls down new ones from the provider to their local app
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- Comment on He is cooked 1 week ago:
The cause of this for SMS is not the phone, but the network, and the underlying technology. SMS is push-based, compared to Internet messaging which is pull-based, and uses a backoff-based redelivery mechanism. Once your message is sent and has been received by your carrier, deliver is attempted, but if the recipient handset is unavailable the carrier will try periodically to redeliver, and if it still fails the wait period between delivery attempts will increase the longer the recipient is unavailable. May be every five minutes for the first hour, but then once an hour for the next 24, for example.
Each message is its own distinct entity which is treated separately for delivery, just like letters in the post. That’s why it was possible to get this sort of odd-seeming scenario where you have a newer message that made it through, while an older one is still stuck in retry somewhere.
- Comment on Plant Slurs 1 week ago:
My definition: aggressive spread and resilience to removal.
Weeds that are pretty might get more of a pass than ones which are ugly, poisonous or thorny, but ultimately, even the most beautiful flower becomes a weed when it’s suddenly everywhere and you are fighting constantly to get rid of it.
- Comment on Anon likes a thing 1 week ago:
Since 2011 for me too. I aometimes step away for half a year at a time, but I always end up back.
As much as the modern image of Minecraft might be obnoxiously shouty youtube shorts, that’s not all there is to it.
You have the groups of talented builders recreating the Lord of the Rings world of Middle Earth at 1:1 scale, and then the crazy redstoners building fully working computers inside the game.
Minecraft has always been for everyone, and I hope it always will be.
- Comment on 4D Salmon 2 weeks ago:
That’s pretty damn cool, to be fair.
- Comment on Nintendo’s Anti-Consumer Anti-Piracy Measures Also Reduce The Value Of The Switch 2 2 weeks ago:
Not sure why this article.is trying to imply Nintendo messed up and don’t know what they’re doing, and bricking will somehow lose them money.
From Nintendo’s perspective, turning the used market into a minefield of bricked consoles can only be a good thing, because it forces people to buy new, and buying new is money in Nintendo’s pocket.
And the conclusion that people won’t buy the console for their kids because of this? “Sorry kids, but Nintendo are bad so we cant play your favourite Mario - you’re getting a steam deck instead!” Like heck! A tiny minoruty maybe, but people will generally buy their kids what they ask for.
Nintendo know exactly what they are doing.
- Comment on Cursed 2 weeks ago:
These categories of geometric problem are ridiculously difficult to find the definitive perfect solution for, which is exactly why people have been grinding on them for decades, and mathematicians can’t say any more than “it’s the best one found so far”
For this particular problem the diagram isn’t answering “the most efficient way to pack some particular square” but “the smallest square that can fit 17 unit-sized (1x1) squares inside it.” - with the answer here being 4.675 unit length per side.
Trivially for 16 squares they would fit inside a grid of 4x4 perfectly, with four squares on each row, nice and tidy. To fit just one more square we could size up to 5x5, and it would remain nice and tidy, but there is then obviously a lot of empty space, which suggests the solution is in-between. But if the solution is in between, then some squares must start going slanted to enable reduction in size, as it is only by doing this we can utilise the unfilled gaps and start poking corners in there.
So, we can’t answer what the optimal solution is going to look like, but we can certainly demonstrate that it’s going to be very ugly and messy.
Another similar (but less ugly) geometric problem is the moving sofa problem which has again seen small iterations over a long period of time.
- Comment on Srsly 2 weeks ago:
I like to be home by 11, so there’s room for a little chill time before I actually have to go to sleep!
Getting home and immediately going to bed is the worst!
- Comment on It's Lemm.ee's last weekend. Thanks to Sunaurus and the other admins for keeping this place going while y'all could! See everyone around the fediverse. 2 weeks ago:
o7
- Comment on [deleted] 3 weeks ago:
Seems like you’re in the UK too.
Yeah, this was never a thing until Amazon made it one.
Thankfully, the law is very unambiguous about this, and if a parcel is left outside and then stolen before it gets into your hands (unless you specifically asked for it to be left outside) then you are entitled to a refund or replacement.
Amazon just play the numbers game and figure that replacing x number of packages costs less than needing their drivers to bring all the undeliverable packages back and try again a different day.
It’s not a cool precedent though and I very much dislike it being normalised.
- Comment on Fun Lunch Fridays 3 weeks ago:
🤮
- Comment on Meet the creepiest publisher in indie games. Critical Reflex are “midwives bringing monsters into the world,” backing projects no one dares to touch 3 weeks ago:
The beginning of this headline had me mislead.
I read ‘creepiest publisher’ and with the state of the industry these days I thought it was going to be some exposé piece on a toxic culture of workplace misogyny and sexual harassment.
- Comment on A game you "didn't know it was bad 'til people told you so"? 4 weeks ago:
Wow yeah. That must have been a really infuriating gameplay issue, no wonder players were upset with it.
A shame the game was so rushed.
- Comment on A game you "didn't know it was bad 'til people told you so"? 4 weeks ago:
What was the bug and workaround? :)
- Comment on YouTube "search results" 4 weeks ago:
They are incentivised because showing accurate results for what you asked for isn’t necessarily the best way to keep people on the platform.
By pushing certain types of videos, such as opinionated content or loud shouty videos for low attention spans, YouTube hopes to keep you engaged for longer than they would by being accurate.
There’s also a direct advertising reason to funnel certain types of video. YouTube creators earn different amounts of money for the same number of views depeding on what category (e.g. financial, gaming, writing advice, cookery etc) YT has auto-categorised your video as. We can infer from this that advertisers are willing to pay more money for ads in some categories than others, and therefore YT is directly incentivised to push those more lucrative categories in search results, even if they aren’t what you wanted.
Plenty of reasons why they want to mess with results.
- Comment on Helpful guide 4 weeks ago:
Yeah, that’s exactly what I mean :)
- Comment on *pat pat pat* 4 weeks ago:
God literally used the scale up tool on a seagull. I guess it was a Friday afternoon in the animal design bureau.
- Comment on *pat pat pat* 4 weeks ago:
You are huge!
- Comment on Helpful guide 4 weeks ago:
Two of the lines having elbow bends in them when they could just be single right angles makes me unreasonably upset
- Comment on The Outer Worlds 2 - Official Story Trailer | Xbox Games Showcase 2025 5 weeks ago:
The ship was one of the best parts for sure. Once you are competent it feels super liberating how nimbly you can zip around a planet.
The other good parts of that game were progression, and death.
I love that knowledge is the only thing retained between loops - the only currency of value. And I loved the feeling of making new discoveries.
And with death as an expected mechanic, the game doesn’t have to put up any guiderails to save you from it. There are no training wheels. You want to go outside without a spacesuit? Bad idea but sure, you do it. You want to fall into a space anomaly and see what happens? Be our guest.
Masterpiece game honestly.
- Comment on Who did this 😂😂😂 1 month ago:
And the power switch was like KA-JUNK when you pushed it, because it was a big ol’ switch that actually physically connected and disconnected the power.
“It’s now safe to turn off your computer” went away after we moved to software power control, where the operating system could signal the power supply to turn off.