RightHandOfIkaros
@RightHandOfIkaros@lemmy.world
- Comment on Windows Update and SSD Problem is WAY worse than we thought! Full Demonstration - JayzTwoCents 3 days ago:
Maybe it is specific to certain kinds of SSD and/or mobo combos?
- Comment on Suggest some games according to my laptop's hardware 4 days ago:
- Half Life 1
- Half Life 1 Opposing Force
- The Elder Scrolls III Morrowind
- Halo Combat Evolved
- Comment on Best Co-Op Games? 6 days ago:
games with little to no internet
This is kinda vague and I dont exactly know what you mean by this. Do you mean games that you can play on a single screen? Or games with LAN or private server capability such as Minecraft?
For local co-op games:
- Gauntlet Legends & Dark Legacy
- Halo 1-Reach
- Dragon’s Crown
- Helldivers 1 (broken in RPCS3 unfortunately, but if you have a PS3 can be played offline)
- The Legend of Zelda Four Sword Adventure
- Any Call of Duty Zombies (beginning with World At War)
- Comment on Resident Evil Requiem may be the continuation for ALL Resi fans | Developer Interview 6 days ago:
Not for me though, since it doesn’t have an option for fixed camera gameplay, and I will assume it still tries to be an action movie like RE has been since RE2.
- Comment on Are those of us who grew up on older games more attuned to latency? 1 week ago:
The Nintendo64 did run blazingly fast. Comparatively, even modern consoles are a step down in terms of power compared to Nintendo64 hardware for its time.
Had the draw distance been lowered in Ocarina of Time, its performance would have been at minimum a steady 30fps, as Ocarina of Time runs in a more optimized Mario 64 engine. Which, naturally, is less optimized than what Kaze has done to Mario 64’s engine, but Kaze also has like 20 years worth of more coding and computer knowledge learned, making comparison pretty unfair.
Framerate is also not the only metric in determining if a game’s performance is bad. Ocarina of Time runs at 20fps (unless you are in PAL region, then it runs at 17fps because of PAL standards, oof), but it never misses a frame. It is extremely consistent at 20fps. The frametime is perfect even on original hardware. The same cannot be said about most modern AAA games, even Nintendo games. Modern games might mostly run at 60 or 30 fps, but they very often dip below that and even more often have hitching and stuttering due to inconsistent frametime. Even though the fps may be high, the playability of the game is worse than Ocarina of Time.
- Comment on Are those of us who grew up on older games more attuned to latency? 1 week ago:
Ocarina of Time ran at 20 fps as a compromise for it having the largest draw distance of any game on the Nintendo64.
- Comment on Why do new Silent Hill entries attract so much negativity? 1 week ago:
Silent Hill was never a Resident Evil clone. It always had a unique identity. Resident Evil, except the original game, has the identity of a Hollywood Action movie. The developers of the game have stated that is what they wanted from the series starting with RE2. Silent Hill, on the other hand, is like a much slower Alfred Hitchcock Suspense film. Slower paced, methodical, and plays on the viewer’s imagination. Where Resident Evil might explicitly say something in the lore, Silent Hill is more likely to only imply it.
And then we get to Silent Hill 2 Remake which basically is just a copy of Resident Evil 4 Remake, sadly.
- Comment on Why do new Silent Hill entries attract so much negativity? 1 week ago:
I dont mind spin-offs. I avtually like Silent Hill The Arcade and I wanted to play Book of Memories until I saw its not supported in Vita3k still. I ain’t buying a Vita just for that one game.
I don’t understand IP fans that think spin-offs are mainline entries. Metroid Prime Pinball and Hyrule Warriors (the original one) are among the best of the best spin-offs. I can’t imagine why anyone would think they taint the series they are based on. They are supplemental material made to be fun, not to contribute to the mainline story.
- Comment on Why do new Silent Hill entries attract so much negativity? 1 week ago:
Respectfully, as a Silent Hill fan, I have been “cutting Konami some slack” for 20 years. And I have been getting burned for 20 years. So please excuse me for being cynical.
I didnt even mention The Short Message or Ascension because I didn’t feel like I even needed to bring either of them up, but just mentioning them now should be enough to illustrate my point in mentioning them at all.
Silent Hill f was the project I was most interested in from Konami when they announced it. I am not disinterested in the game, and I will likely still play it. However, I have a lot of major reservations because of my history with Konami. I didn’t appreciate the changes made to SH2 Remake, so while the mainstream audience at it up, I didn’t even finish the game. I will see how it goes, but the more I keep seeing about the game, I keep seeing some stuff I don’t like.
Everytime a hit lands on an enemy in the trailers, the game stops for a few frames. This better be removed or an effect that is only in the trailers. If that’s in the game and I can’t turn that off then I probably won’t keep playing it. That might seem nitpicky, but I play Silent Hill for a specific experience. I don’t play Silent Hill to get an experience I can get from Resident Evil or some other game. I am totally fine with Konami “making the same game repeatedly,” so long as story elements, levels, items, etc are different, I would be glad to have games in a series have identical gameplay between each entry. Metroid Prime 1 and 2, for example, or Half-Life and Opposing Force. Although the story, weapons, and visual assets are different, the core gameplay is identical. You are still getting the same gameplay experience in the sequel as your did in the original.
- Comment on Why do new Silent Hill entries attract so much negativity? 1 week ago:
IMO, hit stop in the combat. Also, the camera perspective puts too much emphasis on combat.
At its core, the peak way to play Silent Hill was to engage in combat as little as possible. This makes sense both in lore and for the player of the game:
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In the game lore, protagonists in Silent Hill are “Everymen.” Just an average person. Average people do not generally have combat experience or training, and thus an average person put into a Silent Hill scenario, will more likely want to run away than engage in combat with a weapon they are not familiar with. They may be so unaccustomed to combat with a weapon they may injure themselves or waste all the bullets or break the weapon due to lack of training in combat. Additionally, Silent Hill has generally focused on people with some sort of dark past, with the exception of the 1st, 3rd, and 4th game. The 3rd game’s original plot apparently did give the protagonist a dark past, but Konami felt it would.have been too much and thus changed the plot significantly. Some elements of the original plot still remain, but are reworked into the new, different plot in the game currently.
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For the player, combat felt bad, and generally posed more risk than reward (trade potentially losing a lot of health in a fight just to not have to walk around the enemy) as in Silent Hill, killing enemies doesn’t reward the player with anything other than having one less enemy to avoid. They don’t drop health or items.
SH2 remake, and in fact Homecoming and Downpour fall victim to this overemphasis on combat, and it is primarily the fault of the over the shoulder camera. The combat feels good and fun, and thus it makes the player want to do it more. This resulted in more sales because the mainstream audience seems to only like playing one kind of game. Unfortunately, it also resulted in the IP losing its identity.
The story looks fine, but calling it a Silent Hill game when it gives no indication of connecting to the town of Silent Hill is concerning. Every Silent Hill game previously connected to the actual town in some way. If f doesn’t do this, then nothing separates it from being a generic horror game with the Silent Hill name slapped on top.
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- Comment on Why do new Silent Hill entries attract so much negativity? 1 week ago:
To add to this, Team Silent members started leaving after SH3 came out primarily because when SH2 released, it wasn’t that well received compared to SH1 (this is mostly to do with the Japanese audience complaining online at the time that SH2 was not a sequel or continuation to SH1). As a result, Konami started forcing Team Silent to make changes to SH3 that Konami executives thought would make it sell and review better in Japan than SH2. In other words, Konami was taking away Team Silent’s autonomy within Konami to develop what they wanted.
Silent Hill 3 was the beginning of the downfall of the series because it was the first game int which the original developer’s vision for the game was edited by Konami executives. This would sadly become a recurring theme for every Silent Hill game released thereafter. Silent Hill 3 was never supposed to feature the cult from Silent Hill 1. Heather was not supposed to be Cheryl. The hospital was not supposed to be reused from SH2, and was only done so because the developers were running out of time.
What’s worse, except for Akira Yamaoka, the original series composer, Homecoming did not have any original Team Silent staff working on it because it was outsourced to an external, Western development studio. Not one member of Team Silent was credited in the game except for Akira Yamaoka, they weren’t even mentioned in the “Special Thanks” portion of Homecoming’s credits.
- Comment on HELLDIVERS 2 x HALO: ODST Legendary Warbond 2 weeks ago:
MCC is mostly okay, with minor bugs and differences from the original release now after they had years to update and fix the game.
But every release from 343 has been subpar compared to the experiences we got from Bungie. Unfortunately, Bungie decided to fire or bully people out of the company that were actually important to making such good experiences by the time Destiny released, so they have been going downhill ever since as well.
- Comment on Hollow Knight: Silksong - Special Announcement Stream (starts in 48 hours) 2 weeks ago:
The Silksong Guy on YouTube is probably hyperventilating right now.
- Comment on HELLDIVERS 2 x HALO: ODST Legendary Warbond 2 weeks ago:
Probably the best Halo content to release under “Halo Studios” (which is just 343 wearing mustache glasses).
- Comment on Hollow Knight: Silksong - Special Announcement Stream (starts in 48 hours) 2 weeks ago:
“We regret to inform you thats we are cancelling Silksong.”
- Comment on Best World-Building Game Coffee Table Books? 2 weeks ago:
Reminds me of old Wizardry
- Comment on Weekly Recommendations Thread: What are you playing this week? 2 weeks ago:
What on Earth is this dogwater tier list?
"Post SS 2017 & 2013 is the dumbest name for a tier that doesn’t even need to exist. Put Breath of the Wild in “Neo Zelda” with TotK where it belongs, and put Link Between Worlds next the game it is direct sequel to, A Link to the Past.
Also, who’s the genius that said we don’t play Hyrule Warriors, and what is wrong with them? Of all of the spin-off games Zelda has ever had, or any Nintendo game series for that matter, Hyrule Warriors (the original or Definitive Edition) is nearly god tier. Especially on an amulator with near perfect performance. Even in comparison to some mainline games (such as the Wind Waker styled DS games) its a much more enjoyable experience simply for the controls.
With regards your comment on Wind Waker, I think the story writing was pretty good towards the end of the game. But the gameplay is padded by a lot of time sailing with little to do and the art style is very unappealing. I mean, the cel shading looks good even years later obviously, but the character proportions look ugly. BotW and TotK struck a much better balance with their cel shading because the proportions of characters are actually somewhat normal.
Wind Waker was a decently written story held back by a poor choice of art style. Eiji Aonuma admitted this. And I am glad he did. He recognized why it was unappealing, and for what has to be the first and only time ever in Nintendo’s history, listened to the audience that buy and play the game to make changes going forward. Without this admittance, it is doubtful that BotW or TotK would have had their current art style.
- Comment on Anon is feeling romantic 2 weeks ago:
I’d say this Anon is partly correct. Men do feel emotions. And women definitely have very high levels of consumption of the romantic genre of recreational media. Maybe the only thing Anon got wrong is “men created/invented love,” which is obviously not true.
I think Anon might mean that men create a lot of romantic media, which is true. I don’t know if it is more than the amount of romatic media created by women. Probably about equal, I would imagine. But I suppose it could be imbalances, I am not an expert on romance media, after all.
Also, given how people act these days, I honestly don’t blame Anon for actually believing women would rather try to talk to a bear than the average man. Not that that is right, or even real. But I get why someone would feel that way.
- Comment on Anon is feeling romantic 2 weeks ago:
Okay but sometimes Anon is actually right. Which is kinda crazy, but a broken clock can be correct twice a day.
- Comment on Battlefield 6 cheats day 1 of early access. Depite kernel level anti cheat, forced secure boot TPM 2.0 3 weeks ago:
Didn’t this only happened if you tried to run both games at the same time, which realistically should never be happening. The only time this might trigger is if one anti-cheat misses or drops the command to close for whatever reason and keeps running while the game is closed and you go to play the other game instead.
Both anti-cheats could just whitelist each other. Anti-cheats already have software whitelists, there is no reason they can’t add each other and it automatically solves the problem without the consumer or developer needing to do anything other than update their software to the newest version.
- Comment on IGN Boss Leaving After Six Years Following Latest Mass Layoff 3 weeks ago:
Don’t they call IGN in China 8GN or something like that because every review they posted for a while was an 8?
- Comment on what are in you're top 3 favourite games of all time? 3 weeks ago:
I wouldn’t say it was designed for multiplayer, just that you can play with other players cooperatively. The game is still solo playable. Yeah, plenty of people still play online AFAIK. I have never played online with anyone other than my friends so I can’t speak for whether matchmaking works or not, but I see posts from online communities looking for players to play with, so its multiplayer scene is still active.
It’s a pretty fun game, I am disappointed that development stopped but we all kinda saw it coming. The game is made in a game engine designed for hunting games, so while the vegetation graphics are very good and the robots behaviour is interesting, it is obviously hard to work with when making a game the engine wasn’t designed for. Plus, it was receiving live active development and free updates and minor paid DLCs for like, 5 years? So it was pretty well taken care of, all things considered.
- Comment on Battlefield 6 cheats day 1 of early access. Depite kernel level anti cheat, forced secure boot TPM 2.0 3 weeks ago:
You didn’t skip 2042??
- Comment on Xbox Drops Work on ‘Contraband’ Video Game After Four Years 3 weeks ago:
4 years of development and they didnt have anything to show except for a CG render? That is absolutely troubled development.
Are there any examples of games which have had 4 straight years of radios silence that have not had major development problems? I mean, Metroid Prime 4 had major issues and was restarted twice. Halo Infinite had major problems and that took 6 years. Scalebound was in development for 4 years before it was cancelled, and it obviously had very troubled development. At least Scalebound had some gameplay to show after it was in development for 2 years (it was cancelled 2 years later), Contraband didn’t even have that for all 4 years. That would indicate to me that the gameplay was not in a state that could be shown to the public. The developers could have been actively working on the game, but no meaningful progress was being made.
This was probably the right call from Microsoft. Though depending on the problems being had, they probably should have cancelled it sooner. It sucks for me to say that because I was interested in this game, but thats the reality of game development. Sometimes an impassable roadblock comes up and its not feasible to continue to fund the sinkhole for 10 years, sometimes its better to pack up and go around.
- Comment on Xbox Drops Work on ‘Contraband’ Video Game After Four Years 3 weeks ago:
Well since there has been absolutely nothing revealed since, I can only guess and speculate. But I would say the most likely scenario is it was in active development hell.
Like, developers were working on it, but there were probably major problems that were holding them up. Perhaps they restarted development due to some factor. If the game was originally going to be a PvEvP looter shooter, for example, that plan may have changed after seeing the severe negative public reception to that genre (except for streamers). It may have been planned as a live service game but then Concord happened and developers decided to change everything because they were worried the same could happen to their game. Maybe some of the developers wanted a “realistic” depiction of the 1970s and other developers wanted a “sanitized” depiction and there was infighting preventing the game from progressing.
My point is, there are a lot of way that there could have been active development with no actual progress. But since nothing has been shown since the announcement trailer ( a render, not gameplay), I can say with some level of confidence that it likely had no meaningful progress in terms of gameplay development. Otherwise, we would have seen it. 4 years is a long time to spend with no updates just to be cancelled. If there was progress, the game should have been finished by 4 years.
- Comment on Peak devs would rather you pirate their game than play a sloppy ripoff 3 weeks ago:
No, I am saying exactly what I said.
Indie developers are not immune to being bad people or making bad choices.
Saying “indie devs keep being the best devs” gives the impression that people can automatically trust all indie developers, which I am cautioning against. While it may be true right now that most indie developers are more likely to be “better” than AAA developers, that is not always true and can always change very rapidly.
- Comment on Peak devs would rather you pirate their game than play a sloppy ripoff 3 weeks ago:
Yanderedev? PirateSoftware? (Lol)
I hate to be that guy, but indie developers are not immune to being bad people or making bad choices.
- Comment on Can an American explain to me what's with the grooves on PS1 NTSC cases? 4 weeks ago:
Is this because everything in America has to be bigger?
Wow. Starting off with stereotypes that are incorrect right away, are we?
Let me guess, European? Or Canadian?
- Comment on How do gameplay youtuber develop interesting commentary? 4 weeks ago:
Considering how many gaming YouTube content creators have been exposed for sexually grooming and abusing minors, my advise would be to dream something else. Anything else, really.
Also, thats a flooded market. Difficult to stand out. If you just be yourself then you will have a small following, most likely too small for it to support yourself on as your only source of income.
- Comment on The curse of ‘Disco Elysium’, the greatest RPG ever made 4 weeks ago:
Just because an RPG was made 25 years ago that does not automatically make it bad lol