RightHandOfIkaros
@RightHandOfIkaros@lemmy.world
- Comment on Switch 2 Teardown: Still Glued, Still Soldered, Still Drifting 1 day ago:
I mean, realistically its still Nintendo so I still won’t buy it. I disagree with their business practices ever since Iwata died. Nintendo has gone way downhill, and I don’t want to give them any of my money anymore. It sucks since I really like the old Zelda and Metroid games, but theyre only games. Its not the end of the world. Plus, emulation fixes Nintendos problems anyway.
- Comment on Switch 2 Teardown: Still Glued, Still Soldered, Still Drifting 1 day ago:
Honestly, I won’t mind if Nintendo didn’t innovate. I have just wanted a “normal” console from them in a while like a return to their SNES/N64/GameCube days. When they still actually tried to remain competitive, and in the case of the SNES and N64, were technologically ahead of the competition. Sure there were some innovations, but in comparison to the Wii, Wii U, and Switch, their older consoles were more “normal” for their time.
Nowadays they just make underpowered hardware that only truly sells because its usually the cheapest console available and has the Nintendo logo on it. Except Switch 2, which started charging cutting edge tech prices for tech that was cutting edge like 10 years ago. All of the pricing of a better Switch without any of the real improvements except a newer processing unit and slightly bigger screen.
Give me a Switch without a screen. No battery. No detachable controllers. Just a brick that plugs into the wall and the TV, compatible with a Pro controller. Probably could even sell that at a reduced price too. Maybe even overclock it and give it a bigger cooling solution to get better performance. Maybe Nintendo’s newer games can actually run at a stable 60 fps on their own hardware finally.
- Comment on Dispatch offers something new for superhero video games — engaging deskwork 2 days ago:
Who wants to play a video game just to do work? That’s stupid.
Boots up Farming Simulator
- Comment on Day 332 of posting a Daily Screenshot from the games l've been playing 3 days ago:
I actually feel the opposite.
As an Elite DangerousEnjoyer, I appreciate the more or less “grounded in reality” setting that Bethesda created with Starfield. Most planets are giant, empty, desolate rocks or iceballs, which is exactly what one would expect from real life planets. And I suppose this may be a big reason why many people were disappointed. It seems that many expected the game to be “Star Wars Skyrim,” but Star Wars is very unrealistic with regards its planetary depcitions. Planets are varied and generally not shown to be mostly empty, desolate space rocks. Full world cities, jungles, magma, gas storms, etc. Likewise I more or less find the gameplay enjoyable, even with its annoyances (most of which are fixable with mods that are available right now).
However, I actually found myself very disappointed with the visual aesthetics of the game. When Bethesda marketed the game, they described it as “NASA-Punk.” But I suppose my disappointment comes from them failing to communicate what that meant to them, since it obviously meant something different to me.
When I first heard the term “NASA-Punk,” I became excited to see an abundant use of white and black, with copius amounts of shiny gold foil. I expected to see exposed mechanics and rocket piping. Basically, a mood board of NASA created technology from the beginning of NASA up until now. Ships inspired by the Lunar Landers, Lunar Rovers, etc. Bethesda on the other hand, seems to have created an aesthetic of “what would NASA look like 1000 years from now?” Since the two are so drastically different, you likely can imagine my disappointment at what I see as a weird, ugly aesthetic for many of the ship designer parts and space suits.
- Comment on Microsoft’s New Xbox Strategy Starts with Windows and Ends with No Console 3 days ago:
Xbox already supports mods. They have had mods support since like, 2015.
- Comment on What game has the best tutorial, in your opinion? 4 days ago:
If I don’t want to play the tutorial and I get absolutely blasted, then I gotta walk my sorry self back to the tutorial like the idiot I chose to be. I like to press all the buttons and figure stuff out on my own, its part of the exploration process.
I don’t hate when certain gameplay elements are forced, but when I am given that impression I expect the whole game to be like that. The tutorial in Dark Souls promised me the game wasn’t going to hold my hand the whole time by letting me completely skip the tutorial, and then it kept that promise. It didn’t hold my hand. And I think that was great. Meanwhile Call of Duty tutorials hold your hand the whole time, and then your hand keeps getting held for the whole game. Also good.
The tutorials I think are bad are ones that fail to properly communicate important features of the game. If I choose to skip that part it is no fault of the game.
For example, Helldivers 2, which I enjoy greatly, has a tutorial that fails to teach the player what the Galactic War means, anything about the various mission types, or especially how to deal with supply lines and reinforcement routes. What happens in the players spend a lot of time and effort doing the wrong thing expecting the right result, a result they can never achieve because the game never actually told them how to do it. There isn’t a bestiary where players can read about various enemies and their weak spots, you just have to trial and error figure it out, or have someone else that did that already tell you.
- Comment on 10 incredible PC games that never got console ports—until Steam Deck happened 4 days ago:
You cannot take a full unmodified Windows program and directly run it on the Xbox, even in Developer Mode. You have to make changes to the software for the Xbox to run it. Xbox runs a modified version of Windows, but it cannot run software built for the full unmodified version of Windows. I have no experience with developing for PlayStation, but I imagine it is the same, it probably does not run unmodified BSD software. Likewise, Nintendo software needs to be modified in order to run on Nintendo console operating systems. The Switch cannot run unmodified Android software, unless you hack it to install unmodified Android onto the console.
But you CAN take a full unmodified Linux program and directly run it on the Steam Deck, without needing to modify the software at all. Same with the Atari VCS.
Goalposts were not moved. The Steam Deck is a Linux laptop with a controller attached to it, its not a game console.
- Comment on 10 incredible PC games that never got console ports—until Steam Deck happened 4 days ago:
But the Steam Deck isn’t a console? And a game running through a compatibility layer isn’t a port.
A Linux laptop with a controller instead of a keyboard isn’t a console. Thats similar to the Atari VCS, which isnt a console either, just a Linux PC that comes with controllers. Both can run unmodified or barely modified Linux software, which a game console would requires ports of.
- Comment on [deleted] 6 days ago:
In 1999, the SEGA Dreamcast was the fastest selling video game console when it launched. In 24 hours, it sold a little over 225k units. This earned it the Guinness World Record for Most Revenue Generated in the Entertainment Industry in 24 Hours.
Console sales at launch literally don’t matter.
Also, I wonder how many of those were sold to scalpers that plan on returning them if they cannot sell them?
- Comment on Being Kyle Katarn - Interview with Jason Court 1 week ago:
And then realized they actually did need all that stuff and have been bringing it back with extra steps, and worse lol.
- Comment on Rainbow Six Siege X: Launch Trailer 1 week ago:
The last time I played R6 Siege was when it still had a singleplayer component, literally it just came out. IQ was my main.
I have absolutely zero desire to play it again.
- Comment on Being Kyle Katarn - Interview with Jason Court 1 week ago:
They werent even trying to hide it either.
Jyn Erso? Seriously? Just keep her real name, Jan Ors. Thats the most “at home” character naming laziness I think I have ever seen.
Thats like calling Kylor Ren “Darth Shmader” lol.
- Comment on Xbox dumped a mountain of trailers on us 1 week ago:
Beast of Reincarnation looked really cool. That’s about it though.
- Comment on Microsoft and Asus announce two Xbox Ally handhelds with new Xbox full-screen experience 1 week ago:
If I had more disposable income I would probably get one, but the global economy is so garbage right now I can barely afford my basic utilities.
- Comment on Day 323 of posting a Daily Screenshot from the games l've been playing 1 week ago:
Galactic Genocide never looked so juicy before…
No seriously, you might want to get on that. End game lag is atrocious with more civs.
- Comment on The new Helldivers 2 "Force of Law" war bond is dropping on June 12th. 1 week ago:
“Grand Juror” paid armor an obvious “Judge Dredd at home”
- Comment on Digital Foundry: Yes, It's Faster: Switch 2 Back Compat vs Batman Arkham Knight + the Witcher 3 1 week ago:
I bet it’s probably still slower than running Switch games on an emulator.
- Comment on Nintendo warns Switch 2 GameChat users: “Your chat is recorded” 1 week ago:
Roger Wilco, lol.
- Comment on "Official" Russian Military game depicting invasion of Ukraine released on Steam as Yunarmy propaganda 2 weeks ago:
Both the developer, Pivotal Games, and global publisher, SCi Games, of Conflict Desert Storm are British. Pivotal Games closed in 2008 and SCi is a shell subsidiary of Square Enix. The publisher for the American release was Gotham Games, a subsidiary of Take Two Interactive, which closed down in 2003.
AFAIK, the Conflict series was not developed or funded by the United States government. To my knowledge, only “America’s Army” is a game directly funded and developed for the US government’s military branch. It also is published by the US Military.
- Comment on What are some good cooperative shooters? Hidden gems? 2 weeks ago:
I take it you’ve never had the displeasure of being dropped into a PlayStation lobby? Lots of TKers and Kickers on PS. I don’t get the same from Steam players.
- Comment on Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months' 3 weeks ago:
It was only an example. As the asset already exists in the game elsewhere, adding that same asset somewhere else in the game should definitely not take even an intern more than a week to implement.
Again, it is understandable in certain circumstances that major content drops take time. But for something as simple as the flashlight attachment example (which again is only a hypothetical example), there is no excuse for something like that to take 6 months or more to implement. Even if they have other priorities, something like that is so menial to implement that it would not take any significant amount of time away from higher priority development. Particularly because, in the example, other guns already have flashlight attachments, it already exists in the game. Unless they programmed the game in the literal worst way imagineable, they likely have a modular weapon system with slots that accept attachments. Very easy to add a new slot and allow it to accept the flashlight attachment, again as an example.
- Comment on Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months' 3 weeks ago:
Well in Helldivers 2s case, its not helpful that they picked to use a dead game engine. Autodesk Stingray has been dead for a while.
Also, I might agree except that solo indie devs in their basement can add many basic features in 6 months time, not just one. I get that some features, like new maps, mechanics, or characters take time. But for example, when a game mechanic already exists elsewhere in a game but not in a different part (for example, a flashlight attachment on one gun but not a different gun), there is not a thing in the world that will convince me that would take 6 months to add. And if it would take 6 months to add, that is entirely due to laziness or incompetence.
- Comment on "You can't just have Geralt for every single game" says his voice actor, and if you think The Witcher 4 making Ciri the protagonist is "woke," then "read the damn books" 3 weeks ago:
Nah, if the next Witcher MC was Dandelion, that would absolutely be the best one.
- Comment on "You can't just have Geralt for every single game" says his voice actor, and if you think The Witcher 4 making Ciri the protagonist is "woke," then "read the damn books" 3 weeks ago:
Video games are not the real world. They do not have to follow the rules of the real world. Even if parts or all of the game model the real world, video games are artwork, and artwork invents its own rules. Trying to enforce rules onto art has not worked well in the past, and will likely not work well in the future either.
- Comment on Baldur's Gate 3 dev calls Randy Pitchford's $80 Borderlands 4 comments "gross" because it implies the FPS is more important than "making it day to day" 3 weeks ago:
I mean, extremely low hanging fruit there…
- Comment on "You can't just have Geralt for every single game" says his voice actor, and if you think The Witcher 4 making Ciri the protagonist is "woke," then "read the damn books" 3 weeks ago:
“You can’t just have Geralt for every single game.”
I mean… Yes. You literally can.
Mario, Sonic, Zelda, Metroid, Kirby… You can create infinite video games with the same main character over and over again. Its like an infinite money glitch if the character is popular and well liked.
- Comment on Star Citizen Loses 'Integral Staff' Responsible for Server Meshing 3 weeks ago:
To its credit, Star Citizen is neither vaporware nor a scam.
You can buy access to the game for just $45 USD, and the game is playable to you right now. It regularly receives updates, some minor and some major.
Vaporware is something that never gets released to the public. Like the Coleco Chameleon. Obviously, Star Citizen is playable right now by anyone that buys access to it.
A scam is when someone takes your money under fraudulent pretenses. Star Citizen takes your money for access to a space sim game, which is exactly what you get. Its not a scam, just terribly mismanaged with a very slow development pace.
- Comment on French trade union says Ubisoft CEO will be summoned at harassment trial of three former execs 4 weeks ago:
Can I summon them for harrassing me?
- Comment on Sony blocks Stellar Blade on more than 100 countries 4 weeks ago:
China is even bigger, though. There are many cases where the same happened, a product was altered globally because the company selling it wanted all that sweet China money and maintaining two different versions would be too costly.
Its just strange to me China wouldn’t have a problem with this, but the EU does? The CCP is way more restrictive and controlling than the EU. If the CCP found out that single player games are connecting to an outside internet source, they’d shut that down immediately. They would be freaking out. Perhaps it is because PC gaming in China is not very popular compared to mobile? Or perhaps because it is so expensive due to taxes and other restrictions that they don’t feel like they need to bother? I wonder.
I realize it is likely you are from a nation in the European Union, as Europeans and Canadians seem to make up like 95% of Lemmy’s userbase, so I mean no offense when I say this, but the Chinese gamer playerbase is more than double the size of the playerbases of every nation in the entire EU combined. Companies wouldn’t really care about losing EU if they can break into or keep the Chinese market. For many of the previous documented cases of EU legislation changing something, the businesses would have totally ignored those if China required something different and the business had to choose between the two. Bigger number means more money.
Im just saying it is shocking to me that the CCP seems to be okay with that. I don’t think the CCP makes basically any right choices, but even a broken clock is right twice a day, and this would be one of those times. Crazy they haven’t done anything about it already. The EU shouldn’t need to handle this if the CCP knew about it. Maybe they don’t know?
- Comment on Sony blocks Stellar Blade on more than 100 countries 4 weeks ago:
It may be large but EU is certainly not the largest.
This is something I think even the Chinese government would want to ban.