RightHandOfIkaros
@RightHandOfIkaros@lemmy.world
- Comment on What are some good cooperative shooters? Hidden gems? 12 hours ago:
I take it you’ve never had the displeasure of being dropped into a PlayStation lobby? Lots of TKers and Kickers on PS. I don’t get the same from Steam players.
- Comment on Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months' 4 days ago:
It was only an example. As the asset already exists in the game elsewhere, adding that same asset somewhere else in the game should definitely not take even an intern more than a week to implement.
Again, it is understandable in certain circumstances that major content drops take time. But for something as simple as the flashlight attachment example (which again is only a hypothetical example), there is no excuse for something like that to take 6 months or more to implement. Even if they have other priorities, something like that is so menial to implement that it would not take any significant amount of time away from higher priority development. Particularly because, in the example, other guns already have flashlight attachments, it already exists in the game. Unless they programmed the game in the literal worst way imagineable, they likely have a modular weapon system with slots that accept attachments. Very easy to add a new slot and allow it to accept the flashlight attachment, again as an example.
- Comment on Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months' 4 days ago:
Well in Helldivers 2s case, its not helpful that they picked to use a dead game engine. Autodesk Stingray has been dead for a while.
Also, I might agree except that solo indie devs in their basement can add many basic features in 6 months time, not just one. I get that some features, like new maps, mechanics, or characters take time. But for example, when a game mechanic already exists elsewhere in a game but not in a different part (for example, a flashlight attachment on one gun but not a different gun), there is not a thing in the world that will convince me that would take 6 months to add. And if it would take 6 months to add, that is entirely due to laziness or incompetence.
- Comment on "You can't just have Geralt for every single game" says his voice actor, and if you think The Witcher 4 making Ciri the protagonist is "woke," then "read the damn books" 5 days ago:
Nah, if the next Witcher MC was Dandelion, that would absolutely be the best one.
- Comment on "You can't just have Geralt for every single game" says his voice actor, and if you think The Witcher 4 making Ciri the protagonist is "woke," then "read the damn books" 5 days ago:
Video games are not the real world. They do not have to follow the rules of the real world. Even if parts or all of the game model the real world, video games are artwork, and artwork invents its own rules. Trying to enforce rules onto art has not worked well in the past, and will likely not work well in the future either.
- Comment on Baldur's Gate 3 dev calls Randy Pitchford's $80 Borderlands 4 comments "gross" because it implies the FPS is more important than "making it day to day" 6 days ago:
I mean, extremely low hanging fruit there…
- Comment on "You can't just have Geralt for every single game" says his voice actor, and if you think The Witcher 4 making Ciri the protagonist is "woke," then "read the damn books" 6 days ago:
“You can’t just have Geralt for every single game.”
I mean… Yes. You literally can.
Mario, Sonic, Zelda, Metroid, Kirby… You can create infinite video games with the same main character over and over again. Its like an infinite money glitch if the character is popular and well liked.
- Comment on Star Citizen Loses 'Integral Staff' Responsible for Server Meshing 1 week ago:
To its credit, Star Citizen is neither vaporware nor a scam.
You can buy access to the game for just $45 USD, and the game is playable to you right now. It regularly receives updates, some minor and some major.
Vaporware is something that never gets released to the public. Like the Coleco Chameleon. Obviously, Star Citizen is playable right now by anyone that buys access to it.
A scam is when someone takes your money under fraudulent pretenses. Star Citizen takes your money for access to a space sim game, which is exactly what you get. Its not a scam, just terribly mismanaged with a very slow development pace.
- Comment on French trade union says Ubisoft CEO will be summoned at harassment trial of three former execs 1 week ago:
Can I summon them for harrassing me?
- Comment on Sony blocks Stellar Blade on more than 100 countries 1 week ago:
China is even bigger, though. There are many cases where the same happened, a product was altered globally because the company selling it wanted all that sweet China money and maintaining two different versions would be too costly.
Its just strange to me China wouldn’t have a problem with this, but the EU does? The CCP is way more restrictive and controlling than the EU. If the CCP found out that single player games are connecting to an outside internet source, they’d shut that down immediately. They would be freaking out. Perhaps it is because PC gaming in China is not very popular compared to mobile? Or perhaps because it is so expensive due to taxes and other restrictions that they don’t feel like they need to bother? I wonder.
I realize it is likely you are from a nation in the European Union, as Europeans and Canadians seem to make up like 95% of Lemmy’s userbase, so I mean no offense when I say this, but the Chinese gamer playerbase is more than double the size of the playerbases of every nation in the entire EU combined. Companies wouldn’t really care about losing EU if they can break into or keep the Chinese market. For many of the previous documented cases of EU legislation changing something, the businesses would have totally ignored those if China required something different and the business had to choose between the two. Bigger number means more money.
Im just saying it is shocking to me that the CCP seems to be okay with that. I don’t think the CCP makes basically any right choices, but even a broken clock is right twice a day, and this would be one of those times. Crazy they haven’t done anything about it already. The EU shouldn’t need to handle this if the CCP knew about it. Maybe they don’t know?
- Comment on Sony blocks Stellar Blade on more than 100 countries 1 week ago:
It may be large but EU is certainly not the largest.
This is something I think even the Chinese government would want to ban.
- Comment on Bungie confirms it stole art once again, will undertake a 'thorough review' of Marathon assets 1 week ago:
Its attached to the name because:
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No creatives at Bungie can come up with an original idea apparently
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Bungie believes the name alone will carry it (it wont)
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- Comment on Bungie confirms it stole art once again, will undertake a 'thorough review' of Marathon assets 1 week ago:
And then they made Myth II, which they had to recall (that almost bankrupted their company) because trying to uninstall it could delete your system folder and brick your PC.
At least with Myth II, Bungie actually made the right call and did the right thing.
- Comment on Sony blocks Stellar Blade on more than 100 countries 1 week ago:
Are they adding a PSN Account requirement to a single player game again?
Should be illegal. It’s not, but it should be. Globally.
- Comment on FBC: Firebreak Is Inspired By Helldivers, Monster Hunter, and Mass Effect 3's Multiplayer Mode 1 week ago:
But it doesnt let me play with 4 other players, and thats honestly a huge L. Teams of 5 only have the pption of highly competitive games like shooters and MOBAs. Thats it. It would be nice to have other options for once.
- Comment on Bungie appears to have plagarized an artist's work and style in their extraction shooter "Marathon" according to this Bluesky post 1 week ago:
The implication that generative AI would spit out pixel-for-pixel copies from its training data is flat out wrong. Even generative AI would have made more original assets than what Bungie put in Marathon. The worst part is that this is like the 4th time they’ve been caught doing this.
Being inspired by an art style and using that style is fine, and completely normal. Thats how art works. But copying is not fine.
- Comment on Bungie confirms it stole art once again, will undertake a 'thorough review' of Marathon assets 1 week ago:
Is it only the management though? You mean to tell me absolutely none of the artists knew about this, or that literally ONLY ONE “ex-employee” artist knew this was going on among the art team? Do Bungie only have one artist making art assets for textures across various objects, as well as assets they use on their website and in their trailers?
“Ex-employee” is a scapegoat, but I guarantee you there was more than one artist, entirely unrelated to management, that knew this was going on and will happily blame the scapegoat to absolve themselves of their involvement.
- Comment on ‘Doom: The Dark Ages’ DRM Is Locking Out Linux Users Who Bought the Game 1 week ago:
Rule 1 of Lemmy: Worship Linux, or be subjected to poor treatment, unfortunately.
- Comment on ‘Doom: The Dark Ages’ DRM Is Locking Out Linux Users Who Bought the Game 1 week ago:
Sailing is back on the menu once Empress decides, I guess? Is Empress still the only one cracking Denuvo, or has the Denuvo Cracking scene changed much in the last 5-10 years? I don’t really keep up with it much.
- Comment on The Baldur's Gate 3 cast got a new set of pre-painted minis and—oh, oh no, oh no no no 1 week ago:
“Thin your paints” Image
- Comment on Anon describes past 2 weeks ago:
The 60s? Not eligible for a war?
Are we just rewriting history to ignore Vietnam?
- Comment on Nintendo Updates Its User Agreement To Crack Down On Emulation 2 weeks ago:
I couldn’t dislike Breath of the Wild any more than I do. BotW changed Zelda for no good reason, and IMO, was not an improvement. A 6/10 at best if I ignore “Zelda” in the title. Put simply, BotW is among the worst games in the Zelda franchise, up there with Zelda 2 and the CDi games, as a Zelda game.
While the clip you provided is interesting, it features gameplay that was absolutely not intended by Nintendo, and part of the reason why they removed a lot of the abilities that let you do this from Tears of the Kingdom. Nintendo would patch the game to remove that if they could do it without kneecapping the entire rest of the game.
Combat is tedious. Weapons have less durability than literal glass weapons in the Elder Scrolls games. Why should I get into combat when I know I am going to end up destroying 80% of the weapons in my inventory at minimum? This is completely ignoring Master Mode, which is really just “Enemy Health x10 Mode” or whatever the multiplier is. Youre not going to be able to get into any fight in the game with more than 4 enemies and have enough weapons for that, even with max Weapon Inventory slots.
The Master Sword, legendary blade that rends evil in a fell swish? Yeah… you can only use it for like, 10 minutes. And then its locked away from you for another 10 minutes while it “recharges.” What, do I need to make a reservation with the sword so it can check its schedule before I get into every fight? Make sure its back from its vacation?
The puzzles are easy. Like, mind numbingly easy. No dungeon-wide puzzles that take thought and spatial awareness in this game (or honestly, Tears of the Kingdom either for that matter). Zelda dungeons were the cornerstone of the game design. Each had a unique theme, memorable music, and complex design that essentially turned the entire dungeon into a puzzle itself. BotW “shrines” are cookie-cutter, copy-paste, made-in-3-minutes lookalikes. All of them easily solvable in less time it took you to get the shrine to spawn out of the floor. The “divine beasts” are even worse, but at least they are kinda unique in their textures. Unless you do more than one, because all 4 of them use identical textures.
The story was garbage. Not only because it barely existed, but because all the interesting parts happened off-screen. Same exact problem Halo had with Halo 5 and Infinite. I want to play the story the randomly shuffled cutscenes showed me, not see all the cool stuff happen when I can’t do anything. That cheapens the experience.
Oh yeah. That mountain you want to climb? Rain. Always rain. Go ahead, start climbing. The game will force rain to start.
Literally the best way to play BotW is fully modded with infinite weapon durability and changing Link into Linkle. At least then I can pretend its a spin-off.
- Comment on Elden Ring Nightreign’s devs thought it looked funny to revive teammates by attacking them 2 weeks ago:
You use Great Hammers, don’t you?
- Comment on Elden Ring Nightreign’s devs thought it looked funny to revive teammates by attacking them 2 weeks ago:
I still think they should have brought life gems back for this as revive gems. Wouldve looked better and given another manageable resource for the team.
- Comment on Suicide is cringe 2 weeks ago:
Yes, you come off as rude.
- Comment on Suicide is cringe 2 weeks ago:
Well you are certainly priveleged enough to have never been at a point to consider it yourself. But speaking the way you do, frankly, is insensitive. I Perhaps with something like this, it takes a person feeling it for themselves to understand.
While suicide is the most selfish act a person can do that harms way more people than just the person committing it, the suicidal person themselves does not see it that way. They may even rationalize it as a benefit to everyone else. (Just as a note, I am not talking about the 13 year old girls on TikTok that say they are depressed or whatever for attention, I am talking about genuinely depressed people that may make multiple suicide attempts, not for attention) They experience something so deeply negative that their thinking becomes warped to the point that suicide seems like the only logical way out of that situation. Its like putting blinders on a race horse; all other potential avenues of escape beside suicide get irrationally hand-waived away by their brain, almost automatically. As sure as you are of your own gender, or that you are a certain sexuality, or that 2+2=4, that is how certain a suicidal person becomes that suicide is the only “correct” answer to their problem. But to a person not effected by that thinking, such as yourself, there may be an incredibly “obvious” and even easy or simple answer that doesn’t involve suicide. Unfortunately, a suicidal person will effectively dismiss it with the same level of dismissal that you would give when someone tells you that 2+2=5. You wouldn’t even consider it for more than a moment. This is why talking to suicidal people is so incredibly volatile, and why even professionals trained to specifically help suicidal people struggle with it.
Its basically like a temporary (or for some very unfortunate people, permanent) mental illness. They may even acknowledge that they have a mental illness, but they almost cannot control themselves. It takes serious effort (and most of the time medication as well) to help someone break free of it. It is a very sad situation to see.
So again, while it absolutely is selfish, I can still understand that people would consider suicide. I don’t agree with them, but I empathize with them. Not that I know how they feel, but I know how I felt, and I wish that they would not have to feel that.
- Comment on Suicide is cringe 2 weeks ago:
It is cringe, but it is still understandable that a person would consider it.
- Comment on This game has 100 endings, and it's pushing the creators to the brink of bankruptcy | PC Gamer 3 weeks ago:
Can we talk about how cancerous PCGamer is, for a second? I want to read an article, and the screen is like 80% advertising.
- Comment on This game has 100 endings, and it's pushing the creators to the brink of bankruptcy | PC Gamer 3 weeks ago:
There shouldn’t be any problem in using AI to translate something, translation is more or less static. Its no different than someone using a calculator for mathematics equations.
Localizers will still need to check the AI output for contextual accuracy, but they will be able to complete this faster as they can essentially skip a step.
My only issue with translation currently is that localizers often go too far with the liberties they take. Its necessary to ensure people from another culture can understand what is happening. For example, in a language that has no word for “rye bread” or a saying like “you are what you eat” specifically, the localizer may substitute the closest word or phrase that conveys a meaning as close as possible to the original. What is not okay is completely altering large portions of the work because of the localizer’s personal opinion. And unfortunately, because this is entirely on the localizer, no amount of AI can help prevent that. Unless translation AI can be so good that it can even understand context from the various bits of text needing to be translated. Then the developers can just use it themselves. But AI has a while to go before it gets to that point.
- Comment on What is your favorite indie game? 3 weeks ago:
- Vintage Story
- Project Zombie
- Stonks 9800
- Zero Hour
- The COMA
- Phantom Brigade
- SCP 5K (still in Early Access, long way to go, rip lol)