RightHandOfIkaros
@RightHandOfIkaros@lemmy.world
- Comment on Roblox to block children from talking to adult strangers after string of lawsuits 2 hours ago:
I don’t agree. I think that the responsibilty a parent has to keep their child safe and teach them how to navigate reality has always been hard.
Parents in the 90s probably had as hard of a time with smartphones as parents do now with smartphones. When smartphones were brand new I remember many parents did not allow their children to have them at all, if the child even had a mobile phone. Not because they don’t love their child, but because they do. They want to protect them from having access to material children shouldn’t have. But children are smart, and they find a way around it with the iPod Touch or PSP that their friend has or other means. But in those cases the parents can say they did everything they could to protect their child.
The most fault obviously lies with the nefarious person grossly mistreating children. If they didn’t exist at all, none of this would even be necessary. Unfortunately, that cannot ever happen, because humans still do not know what causes them to be the way they are, or how to prevent it/treat it properly.
Now, Roblox certainly should be doing something about it, but the amount of fault they have in the issue is the least among other parties. But using mandatory facial recognition for that? I think that is way too far. I don’t see why DMs aren’t monitored. Seems like the perfect use case for AI: have an LLM scan DMs as they are sent and "flag"messages of potential suspicion for a human to then read the DM chain for context to verify. Or just remove messaging from the platform altogether.
- Comment on Roblox to block children from talking to adult strangers after string of lawsuits 6 hours ago:
I don’t know if I would call mandatory facial recognition for children online “the right thing.”
I would say it is the parent’s responsibility to know what their child is doing and what platforms their child is using. If something horrible should happen, my first finger to point at would be the parents not doing anything to prevent it, usually out of negligence, not the Roblox company. A company can only do so much before they begin to assume control of responsibilities a parent has, and I would prefer governments and businesses have as little control over raising children as possible.
This is why many parents used to restrict children’s access to the internet to only when the parent can directly monitor it until they were an adult. Sometimes a “family computer” in a common room with the screen plainly visible was the one a child could use. Sadly, it appears this is no longer the case, and more and more parents are ignorant of what their children do.
If someone’s dog eats all the pills they left out on the counter and dies, it isn’t the fault of the dog and it isn’t the fault of the medical company that made the pills, its the fault of the owner for being negligent by not watching the dog and leaving the pills out. This is my opinion.
- Comment on 16 minutes of HyTale gameplay 21 hours ago:
Nah, its a game mode for Vintage Story now.
- Comment on Anon is looking for a girlfriend 23 hours ago:
Found the Italian 🤌.
Fixed that for you.
- Comment on ‘Clair Obscur’ Leads The Game Awards 2025 Nominees With 12 Nods; ‘Silent Hill f’ Has Four Nominations 1 day ago:
I am only saying I got the same feeling when I played it as SF Adventures, which did turn out to be a different game originally. I can’t say for certain it is true about BotW, only that the feeling I had while playing the game was the same to me.
- Comment on 'I've had so many projects that have been discontinued lately': Nier creator Yoko Taro says he's been working on plenty of games—but they keep getting cancelled before he can announce them 1 day ago:
Everything Yoko Taro makes is totally not weird and completely normal. Its all of us that are weird, clearly.
- Comment on ‘Clair Obscur’ Leads The Game Awards 2025 Nominees With 12 Nods; ‘Silent Hill f’ Has Four Nominations 1 day ago:
I don’t know if that is true, but I wouldn’t be surprised if it was.
To me, it had the same feeling as Star Fox Adventures (which was actually Dinosaur Planet before it got the Star Fox branding). To me, The Legend of Zelda Breath of the Wild also had the same feeling, as if it was deigned as a new game but Nintendo felt it would sell badly / was too close to Zelda so slapped the Zelda name on it.
Its not a bad game on its own if you ignore the title. But without the title, I would never be able to say it is a Silent Hill game.
- Comment on ‘Clair Obscur’ Leads The Game Awards 2025 Nominees With 12 Nods; ‘Silent Hill f’ Has Four Nominations 1 day ago:
I agree. As a Silent Hill fan, Silent Hill f was just a random action horror game skinwalking with the Silent Hill name. It was mid at best and had a lot of moments where I didn’t feel like I was playing a Silent Hill game at all. Which is extremely disappointing considering f was the one Silent Hill project I was actually excited about when Konami showed their other offerings (like Silent Hill Ascension, lol what a disaster that was).
Except the music. It was really cool music, so I can see it being nominated for that. I mean, it wasn’t really a Silent Hill OST, but the quality of the music was still good. Akira Yamaoka always makes bangers. At least it wasn’t Korn this time.
- Comment on 2 days ago:
Must have been a really slow year given nearly every category has Expedition 33, Death Stranding 2, and Ghost of Yotei. Or the people that came up with the nominees only heard of those 3 games all year and decided to sprinkle in a few randoms to make it look like they have heard of more than 3 games this year.
- Comment on Valve's new hardware will NOT be loss leaders 4 days ago:
I guess that would depend on the front end and game support. If it is any less user friendly than Xbox or Playstation, people wont want to use it Johnny Joe and Little Timmy don’t want to fiddle with a bunch of settings and constantly change stuff to get games working. The Steam Deck does okay but I still find sometimes it needs some… coercing… to get some games to work right.
If they dial it in right, everything should work properly out of the box without needing settings changes.
- Comment on Valve's new hardware will NOT be loss leaders 4 days ago:
For Valve it would ideally lead to a new Steam account being created. Which would make sense if someone got one as a gift or something, naturally they would set up a Steam Account if they didnt already have one.
- Comment on Uh oh: Ubisoft postpones its quarterly financial report at the last minute and halts stock trading 5 days ago:
Sounds like their recent games that they claimed did so well probably didn’t actually, and that’s about to be a massive problem.
- Comment on Atelier Ryza Deluxe graphics/platform comparison 5 days ago:
I mean, we are talking about a Japanese business. That kind of thing is expected (and normal) in the Japanese market, is it really that much of a shock?
- Comment on Winter burrow SBI controversy 1 week ago:
Okay, I suppose this conversation is over. Have a good one.
- Comment on Winter burrow SBI controversy 1 week ago:
People have a right to know if a company worked on the game or not, just like they have a right to know if Generative AI was used, or if it funds something they don’t like. It doesn’t matter if you or I think it’s stupid or not.
- Comment on Winter burrow SBI controversy 1 week ago:
I don’t understand why they feel the need to hide it.
I can liken my opinion on it to that of Generative AI: Consumers have the right to be informed. Hiding whether AI was used (or SBI/other similar agencies in this case) is not a good look. If a consumer doesn’t want to buy games that SBI has worked on, it is the consumer’s right to know if a game has been worked on by SBI so they can make an informed decision. In just the same way a person would want to know if Generative AI was used in a game, some consumers want to know if SBI or other similar companies were used during a game’s development. And this of course works opposite too. If someone wanted to buy a game specifically because SBI worked on it (which I personally can’t see being a real reason to buy a game, but to each their own) then they too should be able to be clearly informed on the matter.
Basically, hiding something like that is anti-consumer. It gives the impression that the developers are trying to trick consumers into buying something they don’t want.
For example, if there was a video game which directly funded something you didn’t like, let’s say something like directly funding Russia’s war against Ukraine, you would want to know that before you bought the game, right? When you find out where your money went, you probably wouldn’t be very happy, would you? If you had known that information before you bought the game, that likely would have changed your decision to buy the game, right? Now of course, war is a bit more extreme compared to social politics, but the idea is the same. You would feel tricked. You would feel upset. Its the same idea. Consumers want to be informed, and hiding information from consumers is not friendly to consumers. The developers should have just updated the game description to include that SBI worked on the game and left it at that. The drama would likely not have reached its current level.
- Comment on PlayStation State of Play Japan airs this Tuesday, November 11 1 week ago:
Comparing scope of Skyrim, Oblivion, and Morrowind, there is very little difference. Really the only difference is an added feature here or there per iteration, and graphics. There is no reason a studio today couldn’t make something like Morrowind, as it was developed by like, 50 people. Unless the employees and management colossally screw up. No, modern game failures are not ONLY the fault of management.
- Comment on What's a recent game you've tried playing that isn't worth the hype? 1 week ago:
It was “Lightning Returns: Final Fantasy XIII.”
I tried it whenever it was like brand new. I think I tried the demo before the game even launched on Xbox 360, though I can’t be certain. I don’t really remember much about what I played except the main character had pink hair I think and there was a lot of blue or like, ice on the screen.
Also tried FF 7 (the original on PSX) and FF 4 on SNES. I haven’t tried Crisis Core, but I did have it on the list of games to try, even though its not a mainline game.
- Comment on What's a recent game you've tried playing that isn't worth the hype? 1 week ago:
Ha, yes I heard X2 was pretty universally disliked.
I have really tried to like Final Fantasy. Over the years I have tried plyaing a few of them, like the FF 13 - 2 Lightning (?) demo, whichever game had “Lightning” in the title. I didn’t really like it. I suppose the only Final Fantasy I will ever like is FF Tactics.
IMO, if I am going to use that many cheats just for the story, I might as well just watch the game “movie” or whatever on YouTube.
- Comment on What's a recent game you've tried playing that isn't worth the hype? 1 week ago:
I dont hate turn-based games as a whole. I do enjoy turn-based games like XCOM, Tuned Heart, Vagrant Story (its combat is somewhat turn-based), Galactic Civilization, and Mega Man Battle Network, for example.
I do not enjoy turn-based games where the only thing the player does is select an action from a list, with static party members and the same music/cutscene/background etc. For example: Wizardry, Octopath Traveler (I liked the art though), Pokemon, and XenoSaga. I also didn’t like Slay the Spire because of this. I didn’t like the autocombat in the XenoBlade games either.
Its hard for me to pinpoint exactly why I might like one game and dislike another even if they are similar in gameplay. Legend of Dragoon held my attention because at least I had the QTE during battles that gave me something that would directly impact my actions, but my save was corrupted and I haven’t got around to restarting the game.
The only time I actually enjoyed a game with this kind of gameplay was ironically the mobile game NieR Reincarnation (RIP). It wasn’t exactly turn-based, but it was similar in that all the player does in combat is select when to fire a character’s skill. Everything else is automatic. But I really like all of Yoko Taro’s works, and I liked the story and felt it was worth going through the combat for the story. Also, combat was over pretty fast, usually ending under 60-90 seconds.
Blitzball was interesting but I felt like it was an undercooked gamemode. It wasn’t explained super well and was frustrating occasionally. It didn’t really add to the story and just felt like filler, so except for the ones time I was forced to play it, I never touched it.
- Comment on What's a recent game you've tried playing that isn't worth the hype? 1 week ago:
Final Fantasy X.
Lots of people hype the game up, but boy is the gameplay boring to me. I love a good turn-based game, but not turn-based battles.
Especially didnt like Blitz ball. And the story wasn’t good enough for me to keep playing to find out. I played about 20 hours and got to the Seymour Wedding scene, after the desert area. That’s about where I dropped the game.
To be fair, I don’t really like JRPGs that require grinding, especially turn-based games with no tactical movement which require grinding, so I was already not going to like the game. But I had read that the story was one of the best among Final Fantasy. Also super hate random battles, especially when I am just trying to explore somewhere I already feel like I “cleared” out with battles. Also, gigachad Lulu was carrying like the entire time I played. L bozo Waka, your brother hated you bro. Ject would have been a better protagonist than Titus. Better design too.
Honorable Mention: XenoSaga.
My experience with XenoSaga can be summed up with: “When I am in a Designing Horrendous Boss Battles and my competition is The Developers of XenoSaga:”
- Comment on What's a recent game you've tried playing that isn't worth the hype? 1 week ago:
You tried playing with mods though?
- Comment on Halo Infinite's Last Update Arrives This Month As Devs Move To Other Halo Projects 1 week ago:
Thats an insult to Bionicle.
- Comment on Sliced off the tip of my thumb, what are some good one handed games? 1 week ago:
- Comment on For those of you who enjoy open-world games, how big of a world is too big? 1 week ago:
Morrowind was exactly the perfect size for its content.
I would argue Daggerfalls map is unnecessarily large for the content it offers. At least Morrowinds NPCs have regional variation. In Daggerfall every innkeeper is exactly the same NPC. Its a technical marvel of its time, but by current standards is rather shallow.
- Comment on Free content for LoTRO with a coupon for 3rd of November (redeemable in-game with code EXPLOREOURWORLD) 2 weeks ago:
I really liked LotR Conquest. Its a shame they never made a new one.
Also, LotR Vol. 1 on the SNES was GOATED, and it saddens me immensely that Vol. 2 was never ported to the SNES.
- Comment on EA insists it will "maintain creative control" and "creative freedom" if sale to consortium goes ahead 2 weeks ago:
I’ll be honest, maybe it would be better if they didn’t have creative control anymore. They haven’t really been all that creative these past years.
- Comment on Assassin's Creed is a "forever brand" because Ubisoft supported huge risks with it, ex director says: "Whereas, say, EA, you get these awful execs and they never made games and they came from toothpaste companies" 2 weeks ago:
Okay but Black Flag slapped. Maybe not as an AC game per se, but Black Flag was still a greater game.
- Comment on Assassin's Creed is a "forever brand" because Ubisoft supported huge risks with it, ex director says: "Whereas, say, EA, you get these awful execs and they never made games and they came from toothpaste companies" 2 weeks ago:
Least self-aware Ubisoft employee quoted in post title
- Comment on Day 473 of posting a Daily Screenshot from the games I've been playing 2 weeks ago:
In CE Anniversary, they reused a lot of Halo Reach assets and generally dedtroyed the art style of the original game.
In what they have shown of Campaign Evolved (actually comically stupid name), they have added Sprint (which hilariously their own gameplay showcases that sprint causes the player to miss a music cue that Martin O’Donnell specifically placed), removed Health Packs in favor of recharging health, removed the tree that prevented the Warthog from being used to fight the two hunters completely trivializing the fight, and they reused a lot of assets from Halo Infinite as well, which I really hope are placeholders but I fear they are not.
From just 13 minutes of gameplay, I already see a lot of problems.