RightHandOfIkaros
@RightHandOfIkaros@lemmy.world
- Comment on Behold, "the whole story of Steam's economy in one picture": the top 1% of games earn 84.5% of estimated revenue, and most games barely make anything 15 hours ago:
An Asset Flip is easily definable:
The developer purchased an asset pack or multiple asset packs on a game engine asset store, made no changes or almost no changes, and uploaded it as a game.
What you have defined (a game that is the same as another game but with different art) isn’t usually called an Asset Flip, but instead a Clone. Clone games usually have much more effort put into them compared to Asset Flip games.
- Comment on Following accusations, James Pond Legacy devs say no generative AI was used in creating artwork 2 days ago:
I don’t know anything about this particular situation so won’t comment on it either way. I just think its funny that so many people can be so confidently wrong when it comes to thinking something is AI generated.
I get when something feels suspicious, and often feel this myself, but to be so confident too say it as fact and then be totally wrong when the artist posts a timelapse or something is hilarious to me.
- Comment on [VaatiVidya] I Played 12 Hours of The Duskbloods (+ gameplay footage) 2 days ago:
Shame this one is in Nintendo jail. First FromSoft game I won’t be playing at lauch, or likely ever if it stays exclusive.
- Comment on EA employees brace for the worst under Saudi ownership: 'Hard to feel good about being bought out by a regime that's very much at odds with progressive society' 2 days ago:
Well I don’t know if EA games could get any worse. Maybe the games will get better under different owners. The last ones didn’t do very well, and that’s being generous. At the worst they stay the same.
- Comment on Following accusations, James Pond Legacy devs say no generative AI was used in creating artwork 2 days ago:
Guy, everyone thinks they’re a Human AI Detector, especially if they have an account on Twitter, Reddit, BlueSky, etc. Which often results in baseless accusations against human made content being called AI generated, which is hilarious to me honestly.
- Comment on Behold, "the whole story of Steam's economy in one picture": the top 1% of games earn 84.5% of estimated revenue, and most games barely make anything 3 days ago:
The Monopoly endgame is spending as much time in jail as possible to evade property tax and fees.
- Comment on 4 days ago:
You wont have to, the username of the poster is always included right above the post lol
- Comment on 6 days ago:
Should just ignore it. What’s Bethesda going to do about it?
Honestly I wouldn’t even be surprised if this is AI overzealously abusing DMCA, which is hyper-omega-turbo-common nowadays. It came from Tracer, not Bethesda, so this is the most likely explanation. The ONLY thing they could ding the guy on is MAYBE trademark infringement, but then he can just change the name from fo2 to something else and no problems. I don’t see why he cant just do that.
I also don’t see why him serving is important to the story for any reason other than sympathy points. Whether he was serving in a war or not is irrelevant to how erronious the DMCA abuse is. The abuse is just as bad either way.
- Comment on Guess The Game (#013) 1 week ago:
That is definitely the vehicle in the image. Same logo on the wings, even.
- Comment on Siren and Siren 2 1 week ago:
I see “clunky” used to critique true Survival Horror combat a lot. I think this comes from a misunderstanding about the genre: the developers are trying to disincentivize you to engage in combat.
Its a big part of the game design of Survival Horror that is important: getting into combat should be a lost resort action, not a preference. How do you do that? Make combat feel bad. If the combat is fun and feels fluid, the player will want to engage in combat. But that goes against the entire point of Survival Horror. The peak, most optimal way to play should be to avoid any combat that is not mandatory to beat the game. This is because Survival Horror relies on the player constantly having to choose: Do I risk losing health and ammo in this fight, or can I avoid the fight and go around the enemy? Will I need to come back again, and if so, will I be able to make the same choice again?
So when someone tells me combat in a true Survival Horror game feels clunky, that is exactly what it is supposed to feel like. Otherwise the game will become an Action Shooter, like Resident Evil, Silent Hill Remake, Dino Crisis 2 and 3, etc.
Kuon’s story is just the result of poor localization, honestly. The Japanese audience could understand it much better. Us English speakers didn’t even get all the puzzles translated.
- Comment on Guess The Game (#013) 1 week ago:
This looks a lot like Crimson Skies.
- Comment on Siren and Siren 2 1 week ago:
These games were written by the writer for Silent Hill. So if you havent played the original first or second games, those will most likely be most similar.
Maybe Kuon? FromSoft developed game, and a horror game on PS2, but its not got the same unique feeling to it. Just a Japanese PS2 horror game.
- Comment on [deleted] 1 week ago:
Destiny 2.
Don’t get me wrong, Destiny 1s story was really bad. It wasn’t originally like that, but thanks to Jason Jones thats how it ended up. Never forgiving him for doing that to Joe Statens work like that.
But literally almost everything else In D1 is better than D2. Gunplay, armor and weapon designs, raids, environment design, art style, etc. The only things D2 has over D1 are graphical fidelity, more than 30 fps, and the original Red War story writing was more coherent (but its not even in the game anymore because lazy developers be lazy).
- Comment on Supermassive Games announces layoffs, up to 75 positions to be affected 1 week ago:
I mean, mikerowesoft might have a visibly different spelling and logo, but it is audibly pronounced the same. There is a legitimate argument to be made there, no matter how stupid it is. But none of that matters because it was settled out of court. And Microsoft admitted afterward they were too heavy handed in their approach.
- Comment on Supermassive Games announces layoffs, up to 75 positions to be affected 1 week ago:
I was talking about being able to get a trademark for anything that is “superX” where X could be literally any word in the dictionary. Its too vague and generic and such an application would almost certainly be rejected.
Supercell, Supergiant, and Supermassive are all trademarkable, and while “super” could cause some confusion, the USPTO doesn’t care so much about that particular point because the wordmarks are all different and the logos are all different.
There is technically nothing stopping a computer software company trademark for “Microstar.” Unless it already exists obviously, but for the sake of argument let’s imagine it doesn’t. Even though the name could cause some confusion with Microsoft, as long as the wordmark and logo design are different they USPTO won’t care.
- Comment on Guess The Game (#011) 1 week ago:
Reminds me of that BattleBots game that released on like, GameCube/PS2/Xbox.
- Comment on Supermassive Games announces layoffs, up to 75 positions to be affected 1 week ago:
I am pretty sure you cannot trademark “super” + some other word. You have to be more specific. Well, at least in the USA.
- Comment on Supermassive Games announces layoffs, up to 75 positions to be affected 1 week ago:
Ah man, the layoffs are hitting the developers of hit 2013 game “Walking with Dinosaurs?” What is the world coming to??
- Comment on Cancelled Quake 4 expansion gets surprise GitHub release after former XCOM 2 developer discovers it on an old hard drive: 'This essentially saved my life' 1 week ago:
Businesses do not care about any of that. They don’t even care if it has been out of production since 1952.
- Comment on 1 week ago:
Wait, so two subsequent lead developers got caught allegedly doing illegal stuff (with actual evidence and matching police reports I am assuming, because I won’t read the article on that site), so now everyone else who liked the mod or worked on it are being punished for it?
Just get a new lead developer from the other developers already working on the mod and carry on. Its not the mod’s fault the former lead devs did what they allegedly (I can only assume since I have not seen any evidence) did.
- Comment on WWE wants to trademark the term 'Vice City'. 2 weeks ago:
Its also a very hyper specific hex code of red, and any minor difference even a single hex digit difference is enough to not infringe, unless it is in combination with other marks they have.
They dont have just “red,” its like they have exactly #FF0A0A or whatever.
Business colors are very specific and deviate from other types of protection marks like that, for good reason. They need the extra “resolution.” (IYKYK)
- Comment on 2 weeks ago:
It will be interesting to seem
The Japanese one may be completely different and not have this text at all, or they may have used katakana to indicate an English loan-word for “wretched,” which when translated back into English could translate to “Retched” if it is treated like a proper noun and the translator is dull or doesn’t have the full context.
- Comment on 2 weeks ago:
Its possible they meant “vomited souls,” or that the translation of what was given to them translated to that, but it is much more plausible that they made a spelling mistake.
- Comment on Day 746 of posting a Daily Screenshot from the games I've been playing 2 weeks ago:
The game is dark like that. Your display probably has settings that make it brighter. Even the original game didnt look that dark because CRTs brightened the display and added more to the omage than what the Xbox put out. Modern displays just output direct so they don’t get the benefit that CRTs used to have, so they looked way darker than you remember.
Basically, its not your fault or something, its the display being different.
- Comment on Sony's PlayStation Profits Rose 37% – Powered by Tariff Refunds, Not Game Sales 2 weeks ago:
The question is, how do you legally know that they passed all that cost on to the customers? After all, customers did not pay the import fees directly. It will be a hard case to make.
Tariffs were announced which applied to PlayStation products. The prices consumers had to pay for these products increased at the same time. It is not hard to know that the price increase is related to the tariff. Also, I cannot find it right now but I think Sony even publicly blamed price increases on tariffs.
Now personally, I strongly believe businesses abused the announcement of tariffs and the general person being a total idiot when it comes to knowing what tariffs do in order to increase the and consumer price by MORE than what the tariff added at point of entry. I believe this ALSO should be illegal as price gouging.
Also, a majority of Americans voted to introduce tariffs. It was a big part of Trump’s campaign from the start. The reason Sony received this money in the first place was because of errors made by the American government, making the tariffs illegal. It was the US government that is responsible for this money, not Sony.
Voting habits or trends are entirely irrelevant to the conversation. I dont care about politics, nor is it part of the issue. The government added a tariff on an imported good. The business passed the cost to the consumer instead of paying it themselves. If the business consumed the cost themselves, they would legally be entitled to the refunded money; they were the ones that paid it. But since they passed the price off to the consumer (or distributor, depending on the sale endpoint if they weren’t making a direct to consumer sale), they are not legally entitled to any of it. Therefore if they keep the money instead of refunding it, that should be legally considered theft. Like when an employer makes a payroll mistake and accidentally underpair an employee, they cannot keep that money they have to pay it to the employee it belongs to.
It should be the responsibility of the government to enforce that the money gets to its legal owner. However, because Sony has all the sales records related to the refunded money, it is Sony’s responsibility to process the refunds to the effected sales. In the case of a distributor (like Target or Amazon), once they receieve the refunds for the tariffs those distributors now have the responsibility to use their own sales records to issue refunds to the consumers that paid it, unless the distributor consumed the tariff cost themselves.
Should these efforts incur extra cost (IE, the financial employees have to work more hours than they are already on payroll for), then those additional costs should be the government’s responsibility to pay to the business. If there is no extra cost, the business isnt entitled to extra money. They already pay employees to handle financial records for the business, so unless they need to be staying overtime and working very long hours, this would already be part of their regular job responsibilities.
Perhaps this explains what I said SHOULD happen a bit better. I am sure that isnt what actually will happen and the business is just going to fight to keep the money. Greed always wins in this world.
- Comment on Sony's PlayStation Profits Rose 37% – Powered by Tariff Refunds, Not Game Sales 3 weeks ago:
Since they passed that cost to the consumer, they should be legally required to play it back to the consumers. A refund on a tariff that the consumer had to pay should not be legally pocketable by the business, that should be legally considered theft or robbery.
It is not the fault of the business, and if they incur more operating costs refunding the money then they need to sue the government to be reimbursed for that.
- Comment on The hill I will die on: Games are the opposite of fun, and I’d ban them for anyone over 12 | Emily Watkins 3 weeks ago:
Let me guess, TheGuardian has been declining and panicked by hitting the “publish a stupid article that is so outrageous it will definitely ruin the authors career but the outrage clicks might get enough ad revenue to line the CEOs pockets by one more dollar” button.
- Comment on Bethesda unveils new logo 3 weeks ago:
I hope they actually release a Bethesda game so they can put this logo on it.
- Comment on A new PlayStation controller patent showcases a controller with no physical buttons 3 weeks ago:
“In order to keep up with changing player demands, we at PlayStation are announcing that controller buttons will no longer be available physically.”
“From now on, each game will come with its own separate subscription service, where you can subscribe to the buttons for the controller device in digital form only. The game publishers will also sell skins for the buttons at additional cost, also only in digital form.”
“Play has no limits.”
- Comment on Game Pass Was Supposed To Save Xbox – Instead, It’s Killing the Company 3 weeks ago:
Games Media has been acting like they want Xbox to die off and have only Sony and Nintendo making hardware, but I have been saying for years that would be horrendously bad for gaming.
Nintendo pulled the ultimate anti-consumer move by actively removing themselves from competing with PlayStation and Xbox.
Right now Sony is acting like they have no competition, pushing the envelop of what they can get way with while Xbox is still in the game: No more disks, absurd price increases, etc. They figure the same thing I was warning: Don’t like it? Where are you going to go? To what competitor? See you in two weeks.
But for all the Normies? They don’t care. Just eat up the slop until the water is boiling them alove and they won’t have noticed until its too late.