RightHandOfIkaros
@RightHandOfIkaros@lemmy.world
- Comment on Do you preorder games? 2 days ago:
I only preorder a game if I know I want to play it right when it comes out and want to be able to preload the game, and if it comes from a developer I know will not disappoint me (FromSoftware, Kojima Productions, anything from Yoko Taro, etc.).
Early Access is different from preordering because you gain access to the product instantly, and generally can influence the direction of the game in a hopefully positive way. Providing feedback on what works and what doesn’t is an important part of playing and early access game. A lot of people seem to treat ignore this.
- Comment on Nvidia GeForce Now’s Time Limit Will Stop Gamers After 100 Hours Each Month 2 days ago:
EVGA 1080Ti owner here. Definitely not happy with the way NVidia has been acting for a while.
The loss of EVGA GPUs was already tragic enough because of NVidia. Now this?
- Comment on Nvidia GeForce Now’s Time Limit Will Stop Gamers After 100 Hours Each Month 2 days ago:
Finally, a programmer that actually knows what he is talking about… PirateHardware…
- Comment on After originally being revealed in 2020, Ark 2 has been delayed again until 2028 5 days ago:
AFAIK, its actually closer to 450GB, and that is if the base game and all currently released DLCs are installed as well.
800GB is an exaggeration, but 400GB+ is still ridiculously bloated.
- Comment on What free to play games can run smoothly on my old laptop? 1 week ago:
Technically, every game is free as long as you know where to find it.
And any game made before 2010 is likely to run perfectly on these specs.
- Comment on Sony's Naughty Dog Studio Orders Employee Overtime on ‘Intergalactic’ 1 week ago:
Of course there are always exceptions, but I don’t count on news like this to mean that this project will be the exception.
Metroid Prime and Halo 2 both had excessive crunch and both turned out great, obviously. In Metroid Prime’s case, a management change seemed to fix it in the long term. In Halo’s case, Bungie just embraced the suck I guess, since they wtill wanted to make Halo 3.
Regardless, these were exceptions to the rule, and I would never expect a project to be an exception, personally.
- Comment on Sony's Naughty Dog Studio Orders Employee Overtime on ‘Intergalactic’ 1 week ago:
IMO, any time a game repeatedly fails to meet deadlines, especially so early on in its development, that usually indicates the game isn’t likely to launch in a healthy state. Either the scope is way too big, or the narrative is receiving major changes and reworks, or the people working on the game just wish they weren’t working on that project and taking longer as a result. This kind of situation is rarely good, and even more rarely ends up with a good launched product.
Cyberpunk 2077, Anthem, Mass Effect Andromeda, Halo Infinite, Duke Nukem Forever, John Romero’s Daikatana (although I personally am a bit charmed by this one despite it being undoubtedly bad), and other games are examples of this. Repeated failure to meet production deadlines, lots of crunch forced on the developers, and all for what? The launch product for all of these games was horrendously bad. Some for technical reasons, some for narrative reasons, and some for both.
When I first saw the trailer for Intergalactic, I had mixed feelings. I liked the intended graphics/art style and retro styled tech, the Porsche was a little weird product placement but fine I guess, but the characters and dialogue I personally found both unappealing. The obvious Snake Plissken rip-off woman the main character talked to (blonde with an eyepatch, I can only assume she is some sort of merc job handler) seemed maybe interesting but then she spoke and the writing lost my interest. Upon learning the game is likely to follow some sort of religious theming, I lost all interest in the game. Its not what I want from a video game. So this was pretty disappointing to learn. But now seeing the game is in such a state doesn’t give me great confidence that the final product will be even decent when it launches.
- Comment on Sony's Naughty Dog Studio Orders Employee Overtime on ‘Intergalactic’ 1 week ago:
What’s the matter? I thought they were super confident this was going to do really well. Are they getting cold feet and deciding to make changes for fear of bad reception when they don’t quite have enough time, leading to forced overtime?
- Comment on Resident Evil Requiem - 3rd Trailer 2 weeks ago:
They’re really gonna use Leon instead of giving Barry another chance?
- Comment on The Game Awards begins 11 hours from now. What are you looking forward to? 2 weeks ago:
It wasn’t MegaMan Legends, and therefore I do not care. Capcom can stay losing with my wallet.
- Comment on The Game Awards begins 11 hours from now. What are you looking forward to? 2 weeks ago:
Truly, lol. He was disappointed because he thought the MegaMan reveal was talking about Gordon Freeman.
- Comment on The Game Awards begins 11 hours from now. What are you looking forward to? 2 weeks ago:
Hopium administered
- Comment on Hell Let Loose: Vietnam - Official Gameplay Trailer 2 weeks ago:
I also choose this guy’s Betsy
- Comment on The Game Awards begins 11 hours from now. What are you looking forward to? 2 weeks ago:
The disappointment in my brother’s eyes when Half Life 3 isn’t announced…
… and mine too :(
- Comment on What are some lower size games that work well on linux handhelds? 2 weeks ago:
I have seen up to 80% file size reduction in some cases compressing to CHD format with chdman. Most of the time its about a 50% reduction, in some cases a little less like Metal Gear Solid 3. Is there a better format?
- Comment on If your username were a Scrabble word with no bonuses, what would it score? 2 weeks ago:
More than 15 characters, so…
1+1+2+4+1+4+1+1+2+1+4+1+5+1+1+1+1 = 32
What a disappointing amount of 1s.
- Comment on Skyrim on Switch 2 ships with severe input lag and a huge 53GB file size despite being capped at 30FPS 2 weeks ago:
I do find it perplexing that other companies can also release a game like this, fix it, and then everyone basically forgets and treats the developers like buddies again (like CDPR did with Witcher and Cyberpunk, or Obsidian with KotOR2, or Hello Games with No Man’s Sky).
Bethesdas original release of Skyrim was exactly the same, and then they fixed it. Same.with Fallout 76, Elder Scrolls Online, etc. The difference is that it just seems like people really love to hate on Bethesda more than other studios when they don’t really do anything that different.
I mean, The Witcher 3 on Switch had a lot of bugs that “shouldn’t have been there” because the game was already in a good state on other platforms. But that isn’t how game development works because porting to a different console isn’t as simple as clicking one button, especially not for something like the Witcher that runs in a proprietary game engine. Shipping with bugs is bad, but Bethesda isn’t any better or worse than other beloved studios. They do seem to be publicly hated more than other studios, though.
- Comment on 2 weeks ago:
I am sure they are still going tonkeep skipping MegaMan Legends. Stay losing, Capcom.
- Comment on Games you played inside video games. 3 weeks ago:
Sounds like really rudimentary Dead by Daylight lol
- Comment on Ron Gilbert cancels RPG project due to lack of support and funding 3 weeks ago:
Because its easy…
and it does a lot of damage… - Comment on Marathon Art Controversy Resolved As Artist Reaches Agreement With Bungie And Sony 3 weeks ago:
You hope it flops because of a few assets stolen from an artist.
I hope it fails for parading around the dead corpse of the Marathon IP with really bad makeup and the limbs sewn on in the wrong places.
We are not the same.
- Comment on Metroid Prime 4 | Review Thread 3 weeks ago:
Its a Nintendo game. Of course some people are going to call it a 10/10 game of the year.
People said that about Zelda BotW, and then Tears came out and made all of those people look like idiots.
- Comment on Best vertical games on Android? 4 weeks ago:
- Comment on Best vertical games on Android? 4 weeks ago:
Goddess of Victory NIKKE fits what you are asking.
It is a high quality Free-to-Play mobile game played in portrait mode and completely playable with one hand (depending on how wide your device is). As long as your don’t care about leaderboards, it also isn’t Pay-to-Win. It is playable on PC as well, which is how I play these days. As a Day 1 Player, you don’t need to spend any money to play, enjoy, or progress in the game.
In terms of negatives:
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Some people may not like the anime art style (game is playable in various language dubs, including Korean, Japanese, English, and depending on region, Chinese, which are optional downloads to reduce filesize) or the character designs, which have huge… personalities
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If you don’t care about time limited events or being at the top of leaderboards, its not hostile to your playtime and mental health. Go at your own pace.
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It is a gacha game for characters and skins, but the game gives players a lot of options, so unless you’re trying to be #1 on the leaderboards in your server, having every character max level isn’t that important.
They recently added a “Story Mode” for the campaign, which significantly reduces the difficulty of all the missions in the 40+ campaign chapters so that players can enjoy the story without needing to have as powerful characters. I think you get reduced rewards as well, but its a nice addition. You can also get photo film rolls to unlock past time limited events (not licensed or collab ones though) so you can enjoy the stories of those as well. You don’t get the rewards for them as they were running, but still can experience the stories and minigames. You get plenty of free currency for free character rolls, no money is needed. Unless you really want a skin or really like a licensed collab and want to buy an IP specific bundle or something.
Basically, for a free player, there is A LOT of story content available to keep your busy for a while. Play at your own pace, and don’t worry about leaderboards and you’ll be mostly fine. The biggest advice is to try to get 5 characters 4 times each. If you are playing the regular difficulty story, there is a point where it is required to progress, and is often referred to as the only “wall of progression” in the game.
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- Comment on Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games) 4 weeks ago:
“Best I can do is Mario loudly saying “Good Bye!” when you close your Nintendo DS to hide under your pillow.”
~ Nintendo
- Comment on Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games) 4 weeks ago:
Hopefully you never accidentally click the Quit button when you didnt mean to, lol
- Comment on Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games) 4 weeks ago:
Lets talk about QTEs as an example. Because for QTEs, a developer can easily add an option to entirely circumvent them, with just a single boolean and a single line of code in the QTE input method.
I think that, for accessibility reasons, it is perfectly reasonable to ask for an option to switch between tapping a button and holding a button to complete a QTE. I think it is unreasonable to ask developers for an option to completely remove QTEs from their game (such as auto-succeed/auto-complete). For many games, this would turn an interactive part of the game which is normally followed by an uninteractive cutscene into an uninteractive cutscene immediately followed by another uninteractive cutscene. Players that disable QTEs could easily be sitting through very long stretches of uninteractive parts of the game instead of interacting with the game, leading to those players complaining about long cutscenes since they usually completely forget they disabled QTEs.
Shenmue has Quick Time Events. A lot of them. If someone hates QTEs, it would be better for them not to play the game at all than to play without them. It is a core part of the intended experience that enhances the player’s time with the game. You get to interact with the cutscene instead of dropping the controller and turning off your brain. As a player, you pay more attention and keep your controller ready because at any moment you could be hit with a QTE and you want to be ready for that. You as a player have anticipation, excitement, nervousness, fear, etc that the developer makes you feel using mechanics like QTEs. You are more engaged with the game than someone that wants those deleted from the game, and in the end that means you will get more enjoyment out of the game. Someone that wants that turned off wants to play a different game.
- Comment on Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games) 4 weeks ago:
I don’t give a fuck if some pretentious asses “artistic vision” requires the player to backtrack half way across a level on every death or thinks a shitty minigame should be played no less than 153 times every play through.
Then just don’t play that game or use cheats (if its a singleplayer game)?
I don’t see why a game developer needs to intentionally provide an option to remove mechanics they designed a game around just to please someone that doesn’t want to play the game as they designed it.
- Comment on A chill gaming community for the 30+ crowd 4 weeks ago:
I hate this. Not because it exists, but because it reminds me how old I am, lol.
I used to know people that would all join up for Quake II, CounterStrike 1.5/1.6, and Diablo II LAN events, but it’s getting harder and more expensive to travel these days. Playing online just isn’t the same for me, so I won’t be joining, but I do hope that the community continues to thrive and remain as drama-free as it can.
- Comment on What game is a guilty pleasure of yours? 4 weeks ago:
As a Stellaris player, nothing is more infuriating than Paradox putting out an update that breaks the save of your 2 month multiplayer game when you havent even reached the endgame lag yet. At least we can downgrade versions.