RightHandOfIkaros
@RightHandOfIkaros@lemmy.world
- Comment on Assassin’s Creed Shadows Story Will Continue In Multiple Future Entries, Dev Reveals 6 hours ago:
Plenty of early reviews for were positive for Concord and Dragon Age Veilguard, but those ended up being pretty worthless reviews. Access media has ruined critic credibility. It would be stupid to trust a reviewer that knows their media outlet won’t get review copies of the next game from a publisher if they review the game badly, because that will absolutely change the review to be more favorable.
If Star Wars Outlaws, a game connected to an IP that absolutely has a way bigger market than Assassin’s Creed, did that badly, I can almost guarantee that Shadows will not do better than Outlaws.
- Comment on Assassin’s Creed Shadows Story Will Continue In Multiple Future Entries, Dev Reveals 8 hours ago:
I think it’s really hilarious thay they think it will sell enough to have multiple games, considering how bad this game is being received. Thats not even to mention how dysmal the sales were for Star Wars Outlaws, Skull and Bones, and Avatar Frontiers of Pandora.
This game will be a colossal flop, and Ubisoft absolutely deserves it. That is what you get when you ignore feedback from literally everyone.
- Comment on Favourite Metroid game? 1 day ago:
Super Metroid for 2D, Metroid Prime 1 for 3D.
Both games absolutely blasted it out of the water. Perfect masterpieces that no other game managed to live up to.
Metroid Prime Pinball is an untouchable god-tier masterpiece of a spin-off.
I think Zero Mission was a pretty good remake of NEStroid, and Samus Returns was an okay remake of Return of Samus. Prime Hunters, Prime 2, and Prime 3 were just okay, nothing bad but nothing special either. Hunters online was fun until the Action Replay users took over. IMO Fusion, Dread, and Other M were too linear. Federation Force was not great either, probably the weakest game to have Metroid in the title.
I appreciated Fusion’s story, it was interesting. I also appreciate the vision of Other M, it was certainly a game that, when it worked, the gameplay was pretty fun to look at. Finisher moves and quick dodging was cool to see, even if it made the game pretty easy. The first person switching was a really cool idea that I think should have borrowed a little from Metroid Prime’s Scan Visor, where the suit automatically highlights objects of importance, to lower frustration of “pixel hunts.” Its certainly got very good graphics for a Wii game, even if the environments are bland. But IMO Dread had some equally bland level design, and was too linear for my liking. I also did not really like the ending that much. Dread’s soundtrack is equally as forgettable as Other M’s soundtrack, except there are some songs I actually remember from Other M that were unique to the game and not a remix from an older Metroid title (for example, the piano theme from Other M, great song). I completed Metroid Dread in about 9 hours the week it launched and I haven’t played it since.
- Comment on Why We Love to Get Lost in Games: The Enduring Appeal of Metroidvanias 1 day ago:
I fundamentally dissagree with the term “metroidvania” because Metroid and Castlevania are different. Both are what I call a “side-scrolling action platformer,” but Metroid gives the player powerups to encourage them to explore their environment, while Castlevanias powerups focus almost entirely on combat. Therefore Metroid includes “adventure” in its genre, but Castlevania does not.
I never got lost in a Metroid game, but I also have a pretty good ability to remember how I got somewhere. Metroid does a generally pretty good job making nearly every room memorable and unique to help players not get lost, and Metroid has mostly included a map to help players as well. If players are still getting lost, IMO that’s just a skill issue.
But I understand what the author is trying to say, and they are right. Actually getting lost is not what they mean, they mean level and game design that lends itself to encouraging exploration by trial and error. Level design and game design that shows the player some impassable wall early and then when they get the ability to pass it later on, leaving it entirely up to the player to remember. Backtracking is a mandatory staple, if a Metroid game has no backtracking, especially for item expansions, then it is not a real Metroid game. Making the player be the one to do the exploring and not holding their hand is crucial to a good Metroid experience. This is why I consider Metroid Fusion, Other M, and Dread to be among the weaker Metroid titles. All three have an obvious, forced always on hand-holding mechanic that you don’t find in other Metroid games. Like the developers don’t trust the player to actually be smart enough to figure the game out.
- Comment on Marvel Rivals Game Director And Others Laid Off Just Months After The Hero Shooter Took Over The Charts [Update] 1 day ago:
Most jobs provide some value, but I guarantee you the Chinese team already had double the amount of Chinese workers doing everything these 6 people did already. NetEase operates that way, its not unusual for them to have Chinese employees doing the same job as any of their small foreign offices, as it is cheaper for them to do so when they inevitably cut the more expensive, probbaly less productive team (be that due to language barriers or timezone differences, whatever the reason).
- Comment on Avowed is the most fun I’ve have had since Skyrim! 2 days ago:
Though I will likely not be playing tha game, I have seen a lot of people running into performance problems, crashing, and just bugs in general. You aren’t the only one.
- Comment on Marvel Rivals Game Director And Others Laid Off Just Months After The Hero Shooter Took Over The Charts [Update] 2 days ago:
No no, Kotaku.
6 people. 6 people were laid off, and the game’s real director, who is Chinese and is in the update videos, is still working on the game. Taddeus Sasser, whis is the director that was let go from the Seattle office, said that the Chinese director was in charge of everything relating to the game itself, and that Taddeus was basically only in charge of budget and hiring.
- Comment on Epic sues Fortnite cheater, donates his winnings to charity, forces him to publicly apologise, bans him for life, and all but sends him to his room without dinner 3 days ago:
He’s not wrong though. He won’t cheat in Fortnite again.
- Comment on Split Fiction Interview - Discussing the Challenge of Blending Sci-Fi and Fantasy in a Unique Narrative 6 days ago:
This has big “Big thinga coming, watch this space” vibes.
Whether they mean it or not, saying this makes me feel like they are massively overhyping whatever they ar etalking about.
- Comment on Avowed Launches to Strong Reviews – WGB 1 week ago:
Didn’t IGN give Dragon Age Veilgard a 9/10?
- Comment on Marvel Rivals Developer Backtracks on Controversial Mid-Season Rank Reset 1 week ago:
They gotta do something about triple healers and Hulk/Strange/Iron Man though. Too many people are picking it in casual/social mode and its not fun to play against.
- Comment on Rocksteady is back working on a single-player Batman game, it’s claimed | VGC 2 weeks ago:
I wonder if any of the people who worked on the Arkham games are even still at the company. Nowadays it seems like all these beloved studios have none of the people that made the games we love, and are just riding off the coattails of the popularity given to them that they clearly do not deserve.
- Comment on UK Shoots Down 'Stop Destroying Videogames' Petition 2 weeks ago:
Imagine making a typo in your summary that exchanges the United Kingdom for the United States.
- Comment on Help me remember this game [big mechs, small perspective] 2 weeks ago:
Almost certain this is correct. If this is not correct. I HAVE to know what the answer is.
- Comment on Introducing Battlefield Labs | Battlefield Studios 2 weeks ago:
I am nearly certain it is getting botted. No way that many people want to get in for Battlefield Labs just to tell DICE how to make a game. Its been consistently over 200k since about an hour after it opened.
BF4 guns felt great except when your opponent was using a shotgun. The bullet drop on long rifles was nice and predictable, even if it was unrealistically strong. But the long rifles themselves were powerful too. I was the biggest fan of Assault class weapons, but I ended up always playing Engineer and using PDWs because vehicles were so massively overpowered and if you were any class other than Engineer you were basically dead if you were in an area with no cover and a vehicle saw you.
Playing against a helicopter whore with a 245 kill streak is not fun. Especially when small arms fire does nothing to the helicopter in the game, but in real life the thing would have been demolished by small arms fire. Im not saying it needs to die in a single RPK mag like in BF Vietnam, but at least give players who play any class except Engineer some options.
- Comment on Elden Ring Nightreign beta invites are apparently so in demand, scalpers are already trying to resell them for hundreds of dollars 2 weeks ago:
People already got invited? I guess that means I wasn’t invited. Would have been nice to at least get an email telling me I was not picked.
- Comment on Co-op campaigns are a rarity these days, and that should change 2 weeks ago:
I agree, but also not every game works with coop campaign.
A game like Metroid Prime or Hollow Knight would be fundamentally different if they had coop campaign. Meanwhile, some games like Call of Duty and other shooters, generally having more players does not detract from the game overall, and would generally make little difference other than needing encounters to be balanced for more than one player.
Basically, put it in where it belongs. Not a fan of shoving stuff in that does not fit or belong in the game.
- Comment on Introducing Battlefield Labs | Battlefield Studios 2 weeks ago:
Me, thinking I can probably give them feedback I hope they listen to, having played Battlefield since 2142 and Modern Combat:
EA: There are 200k users in line ahead of you
Well I guess they must not have wanted my feedback anyways? Probably they’re just looking for fake positive feedback to stroke their ego as they move in to ruin yet another Battlefield title.
Battlefield players are similar to most other gamers, really. If it ain’t broke, don’t fix it. We love playing a game with the same formula, as long as the formula works. Bad Company 2 and the games that preceeded it worked. BF3 worked. BF4 worked after they fixed it with numerous patches. BF1 was the beginning of the downward trend, for various reasons. Some people may have liked BF1, but there is no denying that it was very different from BF4, and many users chose to stay on BF4, even to this day. Lots of people playing BF4, at least on PC. I almost always have to wait in a queue to join a server, and once I join the server is consistently full at 64 players.
They could literally recycle nearly the exact same gameplay from release to release, making new maps, minor adjustments, and changing the setting / graphics, and Battlefield players would be happy. Its crazy how they have managed to mess this up so reliably.
- Comment on Sony removes PlayStation account requirement from 4 single-player Steam games: Marvel's Spider-Man 2, God of War Ragnarok, The Last of Us Part II Remastered, and Horizon Zero Dawn Remastered 3 weeks ago:
For now.
- Comment on Like a Dragon: Pirate Yakuza in Hawaii | Adventure Overview Trailer 3 weeks ago:
I have been waiting for this since its announcement. Really looking forward to what theyve cooked up this time. Its just as whacky as I would expect.
- Comment on Rolling Stone's List of 50 Best Video Games of All Time 3 weeks ago:
Its realistic, as opposed to Star Citizen which leans more on “rule of cool, not rule of real.” Real life space is boring. 99% of all planets that arent big gas balls are just big ice rocks. Ships are big, slow, heavy objects that take time to maneuver. Elite has a simulated galactic economy, which can be directly influenced by just a single dedicated player. It contains fantasy political turf scuffles, colony expansion, and all sort of other stuff. You can be pretty much anything, a bounty hunter, a miner, a merchant, a taxi, they even added first person shooter parts with the Odyssey DLC (like what Star Citizen already had).
Personally I think what people think about Elite Dangerous is also why so many people complain about Starfield. I like Starfield. While not perfect, it does a good job of mostly “realistic” space portrayal, even if it does contain some fantasy elements. Problem is, people were disappointed with Starfield because they expected Star Wars Skyrim, but got Elite Dangerous Skyrim instead. They wanted even more fantasy where Starfield leaned more into realism. If you like Elite Dangerous, there is a pretty good chance you will like Starfield. But if you don’t like Elite, you probably won’t like Starfield.
- Comment on Rolling Stone's List of 50 Best Video Games of All Time 3 weeks ago:
Heavy Armor wasn’t FromSoftware’s fault, it was Capcom’s for forcing the Kinect as a controller. If they had made another controller for it like the first game, it definitely would have been better.
- Comment on Rolling Stone's List of 50 Best Video Games of All Time 3 weeks ago:
Well since they asked… here is my list of 50 Best Vide Games of All Time, unranked, in no particular order:
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The Legend of Zelda Ocarina of Time
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Steel Battalion
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Super Mario World
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Metroid Prime
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Halo Combat Evolved
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Command & Conquer Generals Zero Hour
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The Elder Scrolls III Morrowind
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Panzer Dragoon Orta
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Elden Ring
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Resident Evil (1996)
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Silent Hill 2
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Project Zomboid
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NieR Gestalt
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Dark Souls
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Star Wars Battlefront II (2005)
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Metal Gear Solid 3
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A Girl Who Chants Love At the Bound of This World YUNO (the 90s PC98 release or Windows releases, or the Saturn release)
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Panzer Dragoon Saga
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Need for Speed Underground 2
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Phantasy Star Online V2 (Dreamcast)
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Dino Crisis
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Brightis
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Policenauts (SEGA Saturn release)
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Yakuza 0
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XCOM 2
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Star Wars Knights of the Old Republic
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The Coma Recut
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Super Metroid
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No Man’s Sky
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The Forest
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Shenmue
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Hollow Knight
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Star Wars Tie Fighter
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Crimson Skies
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Factorio
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Age of Empires II (Definitive Edition is actually better than the original for once)
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Metal Wolf Chaos
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Minecraft
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Sonic Adventure 2 Battle
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Battlefield 4
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Deep Rock Galactic
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King’s Field II (Japan, aka King’s Field globally)
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Half Life
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Quake II
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Splinter Cell
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Tom Clancy’s Rainbow Six Rogue Spear
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Elite Dangerous
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MechAssault
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The Operative No One Lives Forever
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Gauntlet Dark Legacy
Thank you for reading my article, now give me ad revenue.
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- Comment on [Lunacid] All features of Vampire characters 3 weeks ago:
Lunacid was an okay game, but ultimately I was disappointed.
It was sold as a King’s Field-like game when I bought it (which was in Early Access, before version 0.6 was released), and it shares almost nothing with King’s Field. Like, its a first person game and it has RPG elements, and thats pretty much where the similarities end. In actuality, it has more in common with Shadow Tower than King’s Field.
The weird slime ERP side quest really did not need to be in the game. I think it involved Patchouli ,(which IIRC is intentionlly a Touhou character name reference) but I could be wrong. Also, the anime character art clashed with the environment art style. I love anime, but honestly the anime characters didn’t fit. Should have been a bit more realistically stylized, more similar to the characters from King’s Field 4 or Shadow Tower.
Plus, the developer and I don’t get along. I won’t get into any details, because honestly I don’t care enough about it to explain it all, but they were pretty rude. I choose not to contact them, nor would I play any of their future games. This was before the Early Access update 0.7, in case anyone who has followed the game’s development is curious.
- Comment on Dragon Age: The Veilguard appears to receive its final update 4 weeks ago:
It amazes me that the developers and executives really thought they were cooking with this one.
- Comment on Got any must-play games for strategy fans? 4 weeks ago:
Command and Conquer Generals: Zero Hour.
I mean, obviously play the Red Alert games too. But Generals: Zero Hour was BIG fun in the day. A bit hard to get it to play nice with modern computers, but it was recently added to Steam so its at least legally acquirable again.
Age of Empires 2, obviously. Still the GOAT of Age. Its latest released still gets updates, which is great.
IDK about it being a “must play,” but I actually quite enjoyed the strategic/tactical RPG Tuned Hearts, for the Japanese PC98 series of home computers. Im not much of a fan of turn based games in general, but something about Tuned Hearts kept me playing. IDK if it was the battle art or the hilarious enemy characters, but either way I enjoyed my time with the game.
The PSP had Joan De’Arc, which I think is based on an anime, but I could be wrong. It plays similar to Final Fantasy Tactics or Fire Emblem, I think. Not a bad little game.
For 4X, I like playing Stellaris. Granted, every time I play my saves get massively bloated and end game lag is unbearabpe sometimes due to fleet sizes, and the developers update the game so often that either my save breaks or the systems are vastly different from.whenever I played last, but aside from that the game is a lot of fun. If a real time 4X strategy space civilization game sounds interesting to you, I’d give it a shot. Otherwise for turn-based, Galactic Civilizations III from Stardock was my go-to.
- Comment on Anon remembers kindergarten 5 weeks ago:
Anything can be fake and gay as long as you post “fake and gay” first in the replies.
- Comment on Anon remembers kindergarten 5 weeks ago:
Sounds like the plot to an anime.
- Comment on Why So Many Video Games Cost So Much to Make 1 month ago:
Youll probably be waiting for a while since most indies are solo devs. Its hard to make 3D models and textures of the PS2/GameCube/Xbox era quality as a solo dev in a reasonable amount of time, especially for ever object a game would need.
The programming isnt even the hard part. Its mostly the amount of time and work required for making art assets that take the longest in game developmemt.
- Comment on Why So Many Video Games Cost So Much to Make 1 month ago:
Dev teams too big and too much spent on marketing.