RightHandOfIkaros
@RightHandOfIkaros@lemmy.world
- Comment on Stop Killing Games is facing a complaint in the EU that uses nonsense logic to accuse the movement's founder of failing to disclose financial contributions he never made: 'It's not paranoia if they re 40 minutes ago:
Ross isnt the movements founder.
- Comment on The industry filed false claims against the "Stop Killing Games" initiative | Accursed Farms 16 hours ago:
Yeah, I watch those “Save Me Time” slop videos on YouTube too.
But I appreciate more detail. While those videos do decently well, they miss details quite a lot that aren’t necessarily needed for the argument but help support what is being said.
- Comment on The industry filed false claims against the "Stop Killing Games" initiative | Accursed Farms 20 hours ago:
“If everything Terry Davis believed was actually correct” looking thumbnail lol
- Comment on The industry filed false claims against the "Stop Killing Games" initiative | Accursed Farms 21 hours ago:
Well yeah, I still read longform text.
But not enough people these days do for it to be the first form of media someone might choose to make. A video is a lot faster and more likely to be watched than longform text is too be read.
- Comment on Clive Barker’s Hellraiser: Revival - Announcement Trailer 23 hours ago:
Is this why Cenobyte was removed from sale in DBD?
- Comment on What are the best free mmorpgs for a beginner? 23 hours ago:
Its not new, but maybe check out Ragnarok Online. I don’t know how beginner friendly it is, but I was able to pick it up pretty easily with no prior knowledge.
- Comment on The industry filed false claims against the "Stop Killing Games" initiative | Accursed Farms 1 day ago:
I agree, but the issue is not the text. The issue is the people not reading it anymore.
- Comment on Day 368 of posting a Daily Screenshot from the games I've been playing 1 day ago:
Doesn’t B42 support local splitscreen? You could try that via Steam Remote Play or something, no?
- Comment on The industry filed false claims against the "Stop Killing Games" initiative | Accursed Farms 1 day ago:
Because people don’t read longform text anymore.
- Comment on Does anyone else find it suspicious that there wasn't any criticism on here about Stop Killing Games until after it hit 1.4M signatures? 1 day ago:
Lemmy is way too small and insignificant for Industry Plants to be posting on here about SKG, if that is what you are implying.
- Comment on Nintendo touts high employee retention rate after loss of Microsoft jobs rocks Xbox Game Studios 3 days ago:
You will never be laid off at a Japanese company.
They will just unassign you from tasks or reassign you to a boring menial task to make you resign.
That way they don’t pay you severence and they pay way less for your unemployment insurance.
- Comment on Nintendo touts high employee retention rate after loss of Microsoft jobs rocks Xbox Game Studios 3 days ago:
This is some weird virtue signalling considering all the other things Nintendo does.
- Comment on The Star Wars Outlaws flop - Guillemot blames waning interest in the franchise 3 days ago:
All developers eventually become “soulless corporations grinding away at an IP to maximize profits for the next quarter.” They have to, because otherwise they die forever and take their IPs with them to the grave or sell them to corporations.
Support who you want, but understand that the developers who work for Ubisoft, at the very least some of them, have passion and good ideas. There are circumstances that can lead to those people not being at the surface or even being intentionally held back/bullied from realizing those ideas.
- Comment on The Star Wars Outlaws flop - Guillemot blames waning interest in the franchise 3 days ago:
I partially disagree. I don’t want Ubisoft to die. I want them to make good and fun games, like they used to 15 years ago. I want AAA to be like it once was. And I reward when AAA games are like that by buying them.
Gamers want to give our money to developers and publishers. But we want good quality games that at the very least match (but ideally surpass) the quality of experiences we used to get in the past. Recently, Ubisoft has not been providing that, and thus Ubisoft sales have been plummeting. Now, is this a failure of executives? Developers? I say likely both.
Give the developers autonomy for one game, where there is zero executive involvement in the development and see how it goes. If it does well, then just let them make another game with full autonomy. If it goes poorly, make employment cuts on the team or move them around because clearly they didn’t do well even without executive direction. But also keep in mind if another huge competitor takes over, like releasing next to GTA6, pretty much every other games sales will suffer most likely (unless its $100 at launch lol).
Its not a hard decision to make when it comes to business. Any person with a single braincell can see this. The problem is that giving a studio full autonomy is a financial risk. There is great potential for failure when executives feel like they have no control. Businesses are too risk averse now to make such simple decisions. They would rather maintain control of a sinking ship instead of giving crew members autonomy to try to right the ship. Its crazy to me.
- Comment on The Star Wars Outlaws flop - Guillemot blames waning interest in the franchise 3 days ago:
Wait until you get to the real Star Trek, the actual good ones. Next Generation, DS9, Voyager, etc. Whatever they’re making now is literally garbage compared to what they used to make.
But to be fair, that is exactly the same case as Star Wars. Used to be pretty good, now Disney has run it into the floor.
- Comment on The Star Wars Outlaws flop - Guillemot blames waning interest in the franchise 3 days ago:
What? I thought Ubisoft was saying sales were really strong and how Outlaws was such a big success?
I’m going to guess this is the exact same case with Assassins Creed. An AC game set in feudal Japan should have been a Grand Slam. Literally everyone wanted it. But leave it up to Ubisoft to find ways to make money from a printer drop right into the shredder.
It’s more than just bugs and “blandness.” Clearly people aren’t buying what Ubisoft is making, and they keep changing stuff but none of the things they change are the reasons people aren’t buying their games. It is crazy to me that executives continue to learn the wrong lesson from failed games 100% of the time.
- Comment on Ubisoft Confirms a New First-Person Ghost Recon Game is in Development 4 days ago:
Its was similar, but it was also very different. With the exception of Ghost Recon 1, which was first person, the series was always a third person shooter genre, but it occasionally was first person depending on the platform and the game (Ghost Recon Advanced Warfighter 1 is in first person only for PS2, Xbox, and PC, but is optionally third person on Xbox 360. GRAW 2 is in third person for all platforms). Most Ghost Recon games are third person, and this was likely an intentional choice to make a game that does not directly compete with Rainbow Six, another Ubisoft series.
Ghost Recon had some semblance of realism, but not on the level of Rainbow Six and definitely not on the level of Ready or Not. Rainbow Six in its later years also began to lose its realistic style and became more and more fanciful, culminating in Siege having crossovers that don’t make sense for the game or genre (I love NieR, but 2B does not belong in Rainbow Six, and her model in the game looks awful anyway).
Ghost Recons biggest difference is that Ghost Recon has a military focus, whereas Rainbow Six is more focused on SWAT or counterterrorism efforts. To this end, Rainbow Six often featured levels with enclosed spaces such as the inside of buildings or airplanes and a lot of close quarters combat, while Ghost Recon favors more open maps and long range encounters. Ghost Recon also featured vehicles and vehicular combat sections while Rainbow Six generally did not. For example, Ghost Recon would sometimes have a helicopter or tank appear to assist your squad in combat, perhaps against another enemy vehicle. If Rainbow Six ever featured a vehicle, it definitely wasnt a tank assisting your squad, and at most was a helicopter shooting through building glass or something similar.
- Comment on Ubisoft Confirms a New First-Person Ghost Recon Game is in Development 4 days ago:
Yeah, it was Rainbow Six, not Ghost Recon lol.
- Comment on Why doesn't Sega care about Sonic? 5 days ago:
It’s this. Japanese businesses almost always only truly care about the Japanese market. If something does well in foreign countries but does poorly in Japan, it can be expected that product will never be made again, or changes will be made to attempt to make it sell more in Japan, even if that means alienating the rest of the foreign market that already liked the way it was.
- Comment on Anon is not satisfied 1 week ago:
Stop that, you’re scaring him!!
- Comment on Vintage gaming advertising pictures: a gallery 1 week ago:
I only bring up RE4 since it released in 2005. Morrowind is even older at 2002. My point was more that there aren’t any indie games that match the content or polish of those games, as old as they are.
Its mostly a limit of indie in general. Not enough money or time to match AAA games of even 20 years ago. AA absolutely should be at minimum matching 20 year old games, but even the funding AA gets should be enough for AAA games from 2010.
- Comment on Vintage gaming advertising pictures: a gallery 1 week ago:
I would argue that is not true. I don’t see many Indie games that match AAA games from 2010 in polish or content, honestly. Maybe there are a few, but I cannot think of any off the too of my head. Most are like AAA of 25+ years ago.
On a technical level it may be achievable that an Indie game matches a 2010 AAA game, but I think mechanically speaking that has not happened yet. Indie games have a hard time even matching the content and polish of 20 year old games from 2005. Where is the Indie Resident Evil 4, or Elder Scrolls III Morrowind? Some Indie games try to compete, but they either aren’t polished enough, look like they released in 1999, or are too short in content to compare to those games.
- Comment on Vintage gaming advertising pictures: a gallery 1 week ago:
We need to to back. Everything now is too sterile. Publishers do not take any risks on games anymore. We don’t get games like Illbleed or Burnout from AAA funding anymore. Games that look at a genre and really ask what actually belongs in that genre.
Nowadays its all unoptimized Unreal Engine copy-paste Over the Shoulder perspective slop.
Indie is being more experimental no simply due to the nature of how easy it is to develop video games now, but still lacks the necessary funding to create experiences on par with what AAA can offer.
- Comment on The GameStop stapler that punctured a Switch 2 screen on launch day is being auctioned off for charity 1 week ago:
Whatever you are willing to pay, since they are most likely looking for a new job. They have experience in damage stacking and liability research.
- Comment on SAG-AFTRA approves 2025 Video Game Agreement, officially concluding its strike 1 week ago:
Well hopefully this means SAGs wanted clause that forced non-union actors to join SAG or leave a project after I think 3 (?) sessions on a job is NOT approved.
People can join a union if they want, but nobody should be forced to join a union against their will.
- Comment on The Switch 2's price won't be impacted by Japan's new tariffs, but its games might 2 weeks ago:
That’s basically the point of a tariff; to discourage people from buying foreign goods and to encourage production and sale of domestic goods instead.
The only times it doesn’t work correctly is when too much of the general populace refuses to do the work necessary to create production, domestic regulations make production locally too prohibitively expensive, and/or when domestic product manufacturers raise their prices to match the new higher tariffed prices, effectively cancelling the intended benefits of a tariff.
The USA right now is kinda seeing the effects of all 3. It has been so reliant on imports for such a long time that trying to cut that off all at once is having a more pronounced effect than if its import reliance was curtailed more slowly and started a while ago. And since there is no regulation (AFAIK) saying that domestic good prices cannot raise to match imported good prices when tariffed, that doesn’t help either. Businesses want the most money, and if all the other options for a product are $150 and their domestic one is only $50, without law saying they can’t match those other prices businesses feel like they are leaving $100 on the table.
- Comment on Bethesda is allegedly working on ‘multiple Fallout games’, including Fallout 3 Remastered, teases report 2 weeks ago:
Game studios don’t only work on one game at a time, especially not big studios like Bethesda.
- Comment on Statement on Stop Killing Games - VIDEOGAMES EUROPE 2 weeks ago:
Give players a copy of the server so they can host their own, or patch the game to allow direct connections like games used to have in the 90s and 00s?
- Comment on Microsoft’s Forza Motorsport developer hit hard by Xbox cuts 2 weeks ago:
For the sake of people that want PlayStation to be actually affordable, I certainly hope not.
- Comment on Microsoft’s Forza Motorsport developer hit hard by Xbox cuts 2 weeks ago:
Halo hasn’t been bread and butter since Bungie developed Reach.
343 has not done Halo any favors, and 343 With A Mustache “Halo Studios” is going to be exactly the same.