RightHandOfIkaros
@RightHandOfIkaros@lemmy.world
- Comment on 'More DLC = More FPS' — Monster Hunter Wilds Players Ask Capcom for Answers After Theory Suggests a Backend DLC Check Is Tanking Performance - IGN 1 day ago:
I haven’t ever had good performance in this game, even at the absolute minimum settings available. Game looks worse than a Wii game and still struggles to manage more than 20 fps in scenes with more than one monster on them screen (Frame Gen disabled, enabled is like 30fps but with the most horrendous second and a half of input lag I have ever seen).
- Comment on Meta is closing down three VR studios as part of its metaverse cuts 4 days ago:
That’s probably a lot of lost jobs.
- Comment on Bully Online, the ambitious mod that brought multiplayer and more to Rockstar's classic school sim, shuts down a month after launch: 'This was not something we wanted' 4 days ago:
That’s probably for the best any game that glorifies bullying isn’t great for society.
- Comment on Shenmue II 6 days ago:
This image perfectly encapsulates what its like two finally confront Lan Di.
- Comment on Digital Foundry: Nvidia G-Sync Pulsar is a Motion Clarity Revelation 1 week ago:
“Bro just one more post processing technology, trust me, just one more and all the clarity issues are going to be fixed, just one more. One more and that’s it, it’s going to look native, just one more. Just let me do one more, please.”
Literally Digital Foundry for the last like, 10 years. Every time a new scaling tech or TAA method comes out, they talk about how it is so good and has next to zero flaws. Then a new one comes along and suddenly they start talking about all the flaws the previous one had and how the new one is “nearly perfect.” And then you look at the footage they are showing and its literally best case scenario, minimal to no camera movement, and little to no large or close objects moving at a high speed. Fottage designed to minimize the flaws and maximize selling you on the tech, regardless of how little that is actually going to happen during real world gameplay for literally anybody.
- Comment on Pet Peeves with Games? 1 week ago:
Yeah, but accidentslly clicking the quit button when you meant to click options or whatever and the game just instantly dropping you at the desktop is equally as annoying. Two click exit is a good compromise. Four is way too many though.
- Comment on Pet Peeves with Games? 1 week ago:
Game developers should add text size options to be big enough or at least legible enough at small resolutions like 240p. This can help scale UI design too accomadate for potentially huge text sizes.
- Comment on Pet Peeves with Games? 1 week ago:
You should play Policenauts. Its a visual novel adventure game from Hideo Kojimas early days in 1994-1996 following a private eye investigating a disappearance on a space station.
When you load a save file, the game gives you a summary screen of the events in the game that have happened so far (at least it does in the SEGA Saturn version that I played). Its the first instance I recall of this happening in video games, and I do wish it could return in more games. Its possible that other games had this before, but if there was a game that did, I dont know it or remember it.
- Comment on New Life is Strange Game Spotted, And Yes, This One Will Finally Bring Back Chloe 1 week ago:
Every game after Before the Storm sucked. Even Before the Storm was only okay, not a good as the first game, but holy moly was every game after total garbage.
- Comment on Steam adds official support for game version-specific Workshop mods 1 week ago:
As a Stellaris Mod Enjoyer, this is extremely helpful. No more game saves breaking because all my mods updated to the newest version of the games, hopefully.
- Comment on Ubisoft Closes Canadian Studio After It Unionizes 1 week ago:
I hate Ubisoft, but I actually do think this was decided to happen before they unionized and is just bad timing.
Decisions to close studios like this never happen so quickly and usually take multiple months between the time the decision is made to the time the actual closure takes place.
It is possible that the studio caught wind that they were being closed and decided to unionize in order to capitalize on the bad PR. But this is all speculation since we don’t know every detail, and both sides will leave out various details to give themselves an advantageous position in the conversation.
- Comment on 'Backtracking Development Again Was Out of The Question' — Nintendo Says Metroid Prime 4's Open World Hub Was a Victim of The Game's Lengthy Development 2 weeks ago:
Breath of the Wild was a mid game, and a bad Zelda game outright. It ditched nearly everything that players had come to expect from a Zelda game. Tears was way better, but still lacked the feeling of being a Zelda game. If you removed all the Zelda assets, would anyone be able to truly call it a Zelda game? With Link to the Past all the way to even Skyward Sword I certainly could.
But the effect the games financial success has had on Nintendo as a whole has been devastating. Nintendo is the kind of company that will learn all the wrong lessons and none of the right ones. They are literal Monkey Paw thinkers. They saw the PS1 outpace the N64 and thought “people want disks, okay lets pick this really odd format disk with a tiny storage limit instead of using normal ones.” And then when the Gamecube failed they said “oh, people must not want powerful hardware I guess, lets just sell people the same hardware again so its underpowered this time but add a motion control gimmick.”
So when BotW was a financial success, they immediately believe that all of their big games need an open world, or need to be vast departures from what players expect from each series. It is truly tragic.
- Comment on World's Video Game Companies 2 weeks ago:
Because they would make Nintendo look tiny by comparison.
- Comment on EU lawmakers to study ban 'loot boxes' and other addictive features in video games 2 weeks ago:
Okay, but if we take care of the problem that people have, legal regulation would not be necessary. We wouldn’t have to have a trillion laws stipulating all the various minutae of what we should or shouldn’t do because of how harmful it is or isn’t, people would be able to figure this out on their own. Less laws in general is better, when the population is intelligent enough to understand that you don’t drink bleach because a computer screen showed those words to you in that order.
Opiates wouldn’t need to be illegal because people would be intelligent enough to know how harmful it is and thus wouldn’t use it. A law wouldn’t need to be created listing every known or unknown opiate derivative that is banned or for whatever use. People would just be smart enough to know.
Basically, too many people aren’t using their own brain. AI is definitely a helpful tool, but not if you’re an idiot and believe it to have any actual intelligence. Its not there to replace your doctor or teacher, it is there to help you with word processing, pattern recognition, or other such language based tasks. AI used as a tool is queried for things like “check this passage for overly repetitive terms and suggest improvements that keep the same meaning.” AI used by an idiot is queried for things like “what do my lab results say about my health?”
I suppose this is too far advanced for humanity at this point. Laws are important, but too many laws begins to speak about a general decline in intelligence.
- Comment on EU lawmakers to study ban 'loot boxes' and other addictive features in video games 2 weeks ago:
To be fair, much of the memetic hazard posed by various technologies is not actually the fault of the technologies, but a fault of the person having no self-control, no accountability for their own actions, or having some form of undiagnosed medical issue they are unaware of.
Its like saying video games cause school shootings: the problem isnt the video games, its the person. The video games are an excuse to shift blame and accountability away from the person.
- Comment on Ars Technica’s Top 20 video games of 2025 2 weeks ago:
Honestly this list reads like the person who picked the games doesn’t actually play games and just listed the most popular/ most talked about games, but to make it not that obvious they asked that one “weird” person groupchat they were invited to once that is full of actual a gamers to provide like 3 games for the list lol
- Comment on Do you preorder games? 3 weeks ago:
I only preorder a game if I know I want to play it right when it comes out and want to be able to preload the game, and if it comes from a developer I know will not disappoint me (FromSoftware, Kojima Productions, anything from Yoko Taro, etc.).
Early Access is different from preordering because you gain access to the product instantly, and generally can influence the direction of the game in a hopefully positive way. Providing feedback on what works and what doesn’t is an important part of playing and early access game. A lot of people seem to treat ignore this.
- Comment on Nvidia GeForce Now’s Time Limit Will Stop Gamers After 100 Hours Each Month 3 weeks ago:
EVGA 1080Ti owner here. Definitely not happy with the way NVidia has been acting for a while.
The loss of EVGA GPUs was already tragic enough because of NVidia. Now this?
- Comment on Nvidia GeForce Now’s Time Limit Will Stop Gamers After 100 Hours Each Month 3 weeks ago:
Finally, a programmer that actually knows what he is talking about… PirateHardware…
- Comment on After originally being revealed in 2020, Ark 2 has been delayed again until 2028 3 weeks ago:
AFAIK, its actually closer to 450GB, and that is if the base game and all currently released DLCs are installed as well.
800GB is an exaggeration, but 400GB+ is still ridiculously bloated.
- Comment on What free to play games can run smoothly on my old laptop? 3 weeks ago:
Technically, every game is free as long as you know where to find it.
And any game made before 2010 is likely to run perfectly on these specs.
- Comment on Sony's Naughty Dog Studio Orders Employee Overtime on ‘Intergalactic’ 4 weeks ago:
Of course there are always exceptions, but I don’t count on news like this to mean that this project will be the exception.
Metroid Prime and Halo 2 both had excessive crunch and both turned out great, obviously. In Metroid Prime’s case, a management change seemed to fix it in the long term. In Halo’s case, Bungie just embraced the suck I guess, since they wtill wanted to make Halo 3.
Regardless, these were exceptions to the rule, and I would never expect a project to be an exception, personally.
- Comment on Sony's Naughty Dog Studio Orders Employee Overtime on ‘Intergalactic’ 4 weeks ago:
IMO, any time a game repeatedly fails to meet deadlines, especially so early on in its development, that usually indicates the game isn’t likely to launch in a healthy state. Either the scope is way too big, or the narrative is receiving major changes and reworks, or the people working on the game just wish they weren’t working on that project and taking longer as a result. This kind of situation is rarely good, and even more rarely ends up with a good launched product.
Cyberpunk 2077, Anthem, Mass Effect Andromeda, Halo Infinite, Duke Nukem Forever, John Romero’s Daikatana (although I personally am a bit charmed by this one despite it being undoubtedly bad), and other games are examples of this. Repeated failure to meet production deadlines, lots of crunch forced on the developers, and all for what? The launch product for all of these games was horrendously bad. Some for technical reasons, some for narrative reasons, and some for both.
When I first saw the trailer for Intergalactic, I had mixed feelings. I liked the intended graphics/art style and retro styled tech, the Porsche was a little weird product placement but fine I guess, but the characters and dialogue I personally found both unappealing. The obvious Snake Plissken rip-off woman the main character talked to (blonde with an eyepatch, I can only assume she is some sort of merc job handler) seemed maybe interesting but then she spoke and the writing lost my interest. Upon learning the game is likely to follow some sort of religious theming, I lost all interest in the game. Its not what I want from a video game. So this was pretty disappointing to learn. But now seeing the game is in such a state doesn’t give me great confidence that the final product will be even decent when it launches.
- Comment on Sony's Naughty Dog Studio Orders Employee Overtime on ‘Intergalactic’ 4 weeks ago:
What’s the matter? I thought they were super confident this was going to do really well. Are they getting cold feet and deciding to make changes for fear of bad reception when they don’t quite have enough time, leading to forced overtime?
- Comment on Resident Evil Requiem - 3rd Trailer 5 weeks ago:
They’re really gonna use Leon instead of giving Barry another chance?
- Comment on The Game Awards begins 11 hours from now. What are you looking forward to? 5 weeks ago:
It wasn’t MegaMan Legends, and therefore I do not care. Capcom can stay losing with my wallet.
- Comment on The Game Awards begins 11 hours from now. What are you looking forward to? 5 weeks ago:
Truly, lol. He was disappointed because he thought the MegaMan reveal was talking about Gordon Freeman.
- Comment on The Game Awards begins 11 hours from now. What are you looking forward to? 5 weeks ago:
Hopium administered
- Comment on Hell Let Loose: Vietnam - Official Gameplay Trailer 5 weeks ago:
I also choose this guy’s Betsy
- Comment on The Game Awards begins 11 hours from now. What are you looking forward to? 5 weeks ago:
The disappointment in my brother’s eyes when Half Life 3 isn’t announced…
… and mine too :(