RightHandOfIkaros
@RightHandOfIkaros@lemmy.world
- Comment on Got any must-play games for strategy fans? 3 days ago:
Command and Conquer Generals: Zero Hour.
I mean, obviously play the Red Alert games too. But Generals: Zero Hour was BIG fun in the day. A bit hard to get it to play nice with modern computers, but it was recently added to Steam so its at least legally acquirable again.
Age of Empires 2, obviously. Still the GOAT of Age. Its latest released still gets updates, which is great.
IDK about it being a “must play,” but I actually quite enjoyed the strategic/tactical RPG Tuned Hearts, for the Japanese PC98 series of home computers. Im not much of a fan of turn based games in general, but something about Tuned Hearts kept me playing. IDK if it was the battle art or the hilarious enemy characters, but either way I enjoyed my time with the game.
The PSP had Joan De’Arc, which I think is based on an anime, but I could be wrong. It plays similar to Final Fantasy Tactics or Fire Emblem, I think. Not a bad little game.
For 4X, I like playing Stellaris. Granted, every time I play my saves get massively bloated and end game lag is unbearabpe sometimes due to fleet sizes, and the developers update the game so often that either my save breaks or the systems are vastly different from.whenever I played last, but aside from that the game is a lot of fun. If a real time 4X strategy space civilization game sounds interesting to you, I’d give it a shot. Otherwise for turn-based, Galactic Civilizations III from Stardock was my go-to.
- Comment on Anon remembers kindergarten 1 week ago:
Anything can be fake and gay as long as you post “fake and gay” first in the replies.
- Comment on Anon remembers kindergarten 1 week ago:
Sounds like the plot to an anime.
- Comment on Why So Many Video Games Cost So Much to Make 1 week ago:
Youll probably be waiting for a while since most indies are solo devs. Its hard to make 3D models and textures of the PS2/GameCube/Xbox era quality as a solo dev in a reasonable amount of time, especially for ever object a game would need.
The programming isnt even the hard part. Its mostly the amount of time and work required for making art assets that take the longest in game developmemt.
- Comment on Why So Many Video Games Cost So Much to Make 1 week ago:
Dev teams too big and too much spent on marketing.
- Comment on Of course Atari’s new handheld includes a trackball, spinner, and numpad 1 week ago:
I wish trackballs were utilized more. Near-mouse levels of accuracy at the thumb over a joystick is great.
- Comment on I am creating a new horror game called The 18th Attic where you have to take Polaroid pictures of ghosts along with your pet companion! 1 week ago:
Fatal Frame?
- Comment on Sony shows off conceptual immersive gaming tech that lets you stand in a TV box and sniff The Last of Us 1 week ago:
Haha, uh my cat typed that… Haha (lol)
- Comment on Sony shows off conceptual immersive gaming tech that lets you stand in a TV box and sniff The Last of Us 1 week ago:
So like, hypothetically, if one wanted to play a “hentai game” with such a device, where would one be able to find this tech if Somy sells it? Hypothetically, of course, but also my friend wanted to know where exactly to find it so they could avoid it…
- Comment on DeckSight: OLED mod for the LCD Steam Deck 2 weeks ago:
Don’t get me wrong, I am not saying people should constantly buy new stuff. I mean, I daily drive a 1968 Ford Galaxie 500. I still run a GTX 1080Ti in my gaming PC (partially due to cost, but also the 1080Ti was just a really good card). I am a big proponent of “keep stuff operating for as long as possible to prevent more waste.” I love repairing stuff. I am also content with what I already have. I dont have to have the latest stuff, if what I have now works for what I need it for then its no big deal to me.
Im just saying for someone considering this as an upgrade, if they aren’t content with the Steam Deck they have, then probably they will get way better value out of buying a new one than they will from a $140 screen only upgrade.
- Comment on DeckSight: OLED mod for the LCD Steam Deck 2 weeks ago:
$140 seems like a massive rip-off, honestly.
Maybe if this was like, $50 I would consider this, but $140 is too much to ask just for a screen upgrade that people have to self-install.
Like, I have an LCD Steam Deck, and the screen does fine. Sure it would be nice if it was a bit brighter, but not for $140. I mean, a new OLED Steam Deck is $550 but includes performance, battery life, and WiFi speed increases as well, including a screen with a 90Hz refresh rate even if most games never reach that. Plus, this screen requires that I flash a custom BIOS, why would most people want to do that when they can just run the stock one from Valve?
I don’t see where this gives such a massive benefit over just buying an OLED model. Too much loss for not enough gain, IMO.
- Comment on Trying to find a game I remember... 2 weeks ago:
Are you sure it was London? Or was it just a city you thought was London?
My very first thought was Syberia, but that game is much older than 10 years old.
- Comment on Trying to find a game I remember... 2 weeks ago:
Is there any other information you can recall about the game? Platform, character design, art style, etc?
- Comment on Notch says he will work on a spiritual successor to Minecraft 2 weeks ago:
What a Lemmy moment. A positive comment of a person excited about a new game getting a negative vote score.
- Comment on Naughty Dog Co-Founder Reveals Why They Were Acquired By Sony 2 weeks ago:
Money.
I don’t even have to read the article.
- Comment on How many games do you manage to play at the same time? 2 weeks ago:
Mostly one at a time, but it depends.
Typically I play Marvel Rivals with my friend group, as it is one of the few multiplayer games these days that supports at least 5 people on a team (we already tried League, Paladins, etc and got tired of that real quick).
On my own, I sometimes feel like playing a retro game, so I have been playing Legend of Dragoon, but recently my save file got corrupted somehow so I haven’t restarted. Instead I switched to playing a less retro game, Need for Speed Carbon. Its been maybe 10 years since I played it last, so it has been interesting dealing with the horrendous rubberbanding and random crashing on PC. I also like to play Goddess of Victory NIKKE as a mobile game whenever I have down time but am away from home.
But I don’t think it is atypical to really focus on playing one game at a time. I’d say that would actually be quite unusual and likely only done by people who have a job playing multiple games per day (a not so good reviewer, streamer, etc).
- Comment on Anon's strict mom 2 weeks ago:
Easy solution: wake up from the delusion. Its made up.
- Comment on The voice actor of the GMan just posted this promising cryptic HL3 rumor 3 weeks ago:
Just seems like a New Years thing to me. Am I missing something?
- Comment on Ray Tracing Has a Noise Problem - Hardware Unboxed 3 weeks ago:
No, I don’t focus on realism over the playability of the game. The last “photorealistic” game I played was Ready or Not. But I have recently been enjoying Vintage Story, The Legend of Dragoon, Koudelka, and other games with “bad” graphics. Aside from Vintage Story, it should be noted that these other games were considered “cutting edge” graphics for their time, but they are by no means photorealistic.
My issue is that TAA (among other things such as UE5s Nanite and Lumen tech) typically ruins games it is used in, both from an imagie quality perspective and a performance perspective. I wish that developers would stop using the default or current implementations of TAA so that better, more performant algorithms that don’t have the downside of smearing and has the upside of being faster can naturally emerge. Really, these are mostly problems that have already been solved but are ignored because big game studios operate via “Checkbox Development.” Rather than spending the time and money to implement these better solutions, they instead just check the default box for the default effect because it is faster and costs them less money.
- Comment on Ray Tracing Has a Noise Problem - Hardware Unboxed 3 weeks ago:
Also as a person that grew up when game consoles could connect to the TV via an RF Switch, the image-damaging effects of Temporal Anti Alias smearing are extremely visible, and NOT a “miserable invisible miniscule artifact.” They’re massive on the screen. The particular examples shown in this video do not show it particularly well because it only focuses on raytracing, but the effects of TAA are still visible because turning on raytracing almost always forces on TAA, since the low resolution raytracing benefits from the smearing TAA causes.
- Comment on Some Older PC games I have, just wanted to share. 4 weeks ago:
Oni was a slapper. Would love to see it done justice. Not by Bungie though.
- Comment on The games industry ‘will only have room for one non-Nintendo console next gen’, it’s claimed | VGC 4 weeks ago:
I certainly hope not. If Xbox drops consoles then Sony will absolutely be pricing PS6 at $1k to make up for Concord and PS5 Pro not selling. What’re you going to do, buy an Xbox? They’d immediately gain a monopoly over the console market. We all know Nintendo learned the wrong lesson from the Wii and Switch and will likely never make another console with strong enough hardware to actually compete with Sony/Microsoft ever again.
- Comment on Tango Gameworks will continue to make unique games after acquisition by Krafton, lead devs confirm - AUTOMATON WEST 4 weeks ago:
Oh, I thought they acquired them.just to shut them down before they made anything…
- Comment on EXCLUSIVE - Year 2 Content is Planned for Ubisoft's Skull and Bones 4 weeks ago:
Okay, so I am in game development, and I talked to Porsche for a licensing agreement (among other car brands) because I wanted to have real life cars in a racing game. Most of the appeal of a racing game is being able to drive cars that laypeople could never afford. As an independant, it is not financially possible to obtain a license from any of them. Even the cheapest brand is multiple millions of dollars with odd stipulations, including but not limited to such requirements as: “you cant show our cars getting damaged,” “our cars have to be faster/better than X brand even when statistically this is not true,” and “you cannot allow the player to customize any part of the vehicle and it can only be displayed in the specific colors we tell you.” The only way you can get around such stipulations is if you can find a company like RUF that buys cars like Porsche, changes them very slightly, and then get the license from them instead since they will usually not have the same requirements. They do not pay you, no company pays you for brand licensing like that. Contact any brand and ask them for a licensing deal where they pay you and they are going to laugh at you. The way Kojima was probably able to get Monster to pay him was either he has a friend at the company/ a friend is a shareholder or he was somehow able to convince them that the deal was film product placement, which is a different kind of license and comes with different rules, but often means the brand does pay the prodution studio. I am going to assume he just has a friend that works at or owns stake in Monster.
If the problem was a woman lead, how come The Witcher 4 also didn’t get brigaded? Screamer also featured a woman as its main character in the trailer and that was not brigaded either. Even if what you are implying is true, the same thing happened to Concord, people brigading it for being “woke,” and we both know how that ended. This isn’t a stat you can just handwaive away because “some people are brigading it for being woke,” literally the same thing happened with Concord.
Also consider TLOU2 had mixed to negative reception among fans, especially by comparison to the first game. Players will be more skeptical in such a situation. They couldn’t have known when they bought the game how they would feel by the end, and people who felt negatively certainly will be less likely to buy the next game from the same studio, regardless of whether it is related to TLOU or not.
- Comment on EXCLUSIVE - Year 2 Content is Planned for Ubisoft's Skull and Bones 4 weeks ago:
Im thinking more on licensing costs. Porsche is not a cheap license, especially when considering costs for the details of such a license. The other logos seemed to be Sony owned IP, so they didn’t cost anything, but just seeing Porsche makes me wonder how many other licenses they are paying for, thus ballooning development cost. They may have a license with Porsche for Gran Turismo, but that would not be applicable to other games, so they would have to renegotiate the license, which is always inviting the licensor to demand more the next time.
I don’t doubt it will sell more copies than Concord, but I do believe it will not sell enough to be profitable, and in this way be similar to Concord. The Youtube dislike ratio on the reveal trailer for Intergalactic (91k up, 225k down) is more or less the same as for Concord (8.5k up, 84.5k down) at overwhelmingly negative, and historically speaking this is not an insignificant statistic. Other games I might expect to have similar ratios for various reasons do not have overwhelmingly negative reception, such as the female lead game The Witcher 4 (5k up, 1k down on PlayStation channel - 251k up, 24.7k down on The Witcher channel), anime racing game Screamer (2k up, 75 down), and even The Last of Us Part 2 Remaster (7.2k up, 6.6k down) which I for sure expected to be negative.
I certainly agree with the trend you are seeing. I remember when this happened when ReCore was promoted as “from the developers of Metroid Prime.” ReCore wasn’t awful, but it was far from Metroid Prime. I also didn’t like Naughty Dogs previous titles, but I do think this will be a hard sell. Space themed games typically don’t sell as well as modern or medieval themed games (unfortunately, since I really love space!). I guess the audience for them is not as big, or rather it is big but divided into many niche categories that don’t really like mixing. Star Citizen, Starfield, and StarCraft don’t have a huge overlap of players despite being space themed games. That’s just how space stuff is. Star Wars and Star Trek don’t mix, and while some people are interested in both, most people pick one or the other and stay there forever. I mean look at Star Wars Outlaws, which seems to be in a similar vein to Intergalactic. Sold horribly, despite having the leg up on Intergalactic of being a Star Wars title.
I suppose we will see how it turns out. Personally, I don’t hope the game fails, but I do think Naughty Dog needs to make some big changes to get me and others interested in trying the game again.
- Comment on EXCLUSIVE - Year 2 Content is Planned for Ubisoft's Skull and Bones 4 weeks ago:
I definitely remember the Concord developers bragging about having worked on games like Destiny. Regardless, I think you are underestimating how expensive Intergalactic is going to be, and I absolutely think that it will not be breaking even on sales, unless they significantly change the fundamental design of the game they have shown (and the leaked plot honestly, it is not very good if that is real).
Marathon and Fairgame$ are absolutely going next, but I don’t see them releasing before Intergalactic, despite being developed for much longer, probably. I think both are probably being delayed even more than they already are after seeing what happened to Concord.
- Comment on EXCLUSIVE - Year 2 Content is Planned for Ubisoft's Skull and Bones 4 weeks ago:
Intergalactic from Naughty Dog lookin to be Concord 3.
Sometimes these companies think they be making the most bomb idea ever, when its being made for an audience or market that doesn’t exist or isnt big enough to cover the cost of development. In the case of Intergalactic, most people that like space games are older, and much of it appears to try to market to older people (the logos, the CRTs, the rip off Snake Plissken woman), but the gameplay is going to be way too fast for older folks that typically like the setting. Looks like it will be like trying to make a Civilization player play Bloodborne.
At least Ubisoft has a bit of an excuse, since Skull & Bones legally could mot be scrapped because of it being funded in part by the government of Singapore. I wonder if this new content is from the government of Singapore trying to get some of their really bad investment back. They wanna make a Concordillion dollars off of the like 3 people playing the game lol.
- Comment on Steam News - Your 2024 Steam Replay is here 4 weeks ago:
CS Source?
- Comment on Steam News - Your 2024 Steam Replay is here 4 weeks ago:
Here’s mine.
- Comment on The Writer Of Dragon Age's Emmrich And Josephine Has Departed BioWare 4 weeks ago:
Its too bad basically the only good writer left at BioWare is leaving.
I have to wonder if she was/felt pushed out by the other employees there. Veilguard has laughably bad writing, and the fact that the DA creator, and multiple writers either left or were fired before Veilguard went into production/ during its production has me suspicious.