RightHandOfIkaros
@RightHandOfIkaros@lemmy.world
- Comment on What's a cancelled game you really miss? 1 day ago:
Super Mecha Champions on PC.
Yeah, it was a Gacha Battle Royale mobile port. But it was so fun to play. The community was fantastic, except the like 3 cheaters on perpetual ban cycle.
I loved the character design, and the mecha design. The graphics could age really well being cel-shaded/anime styled. And it was unique in its category, no other BR game lets you play as a pilot and call in a mecha, or battle a mecha as a pilot, or vice versa. And the best part was that the F2P economy was pretty good. Paid players got new characters and mecha a week or two weeks before paid players that haven’t been playing the game. F2P Barnacle players could use currency earned in-game for characters and mecha and it would take maybe a week or so to get the amount needed. You didn’t even have to win, you just had to play. It was great. The cosmetics were well designed too, mostly. Except that one Ventorus skin that made the extra hands a little too big and cover more of the screen than normal.
Sadly, the servers were shut down by NetEase, probably to make more server space for Marvel Rivals.
- Comment on Games suitable for a livestreaming relay event? 2 days ago:
Ah, I see. I misunderstood what you were asking for.
Perhaps something like F-Zero GX could work?
- Comment on Games suitable for a livestreaming relay event? 2 days ago:
It would be helpful if you mention the games that are already in this list. Also, are all the players trying to speedrun the game or playing blind? Do cutscenes get skipped? Do the other players see what happened in the game before they started playing?
A Girl Who Chants Love At the Bound of This World YU-NO took me 80 real world hours to figure out how to get the true ending (branching story, requires specific item usage at specific points in the story), but depending on the platform and intended audience it is not a game I would recommend for streaming. Although the latest remake censors the nudity, its still sexually explicit, and it contains some content I understand is from a different time and culture but I personally find replusive. Beside that stuff the story was fantastic, though. Plus, as a graphic adventure game, it’s probably not ideal.
But, if Graphic Adventure games aren’t a problem but sexually explicit ones are, Snatcher on the SEGA CD and Policenauts on the SEGA Saturn are both quite lengthy, and lacking in the explicit department. Although Policenauts has a cool fature where loading a game save gives you a summary screen of everything that has happened up to that point, Snatcher does not.
Metal Gear Solid might be a pretty good one, as I remember the game being quite long, cutscenes included.
The Legend of Zelda Twilight Princess could be a good pick as well.
Danganronpa games can be pretty long as well, and are interesting to people who like solving mysteries.
Shenmue could be a good pick because of its QTE sections, which are pretty fast and easy to lose. And everyone loves to see a streamer lose.
Silent Hill or Yakuza series might offer something more interesting.
XCOM 2 can be incredibly punishing to lose, and the game makes it pretty easy to lose.
- Comment on Nintendo confirms $90 price for full Breath of the Wild experience on Switch 2 4 days ago:
I wouldn’t pay $90 for it, but Hyrule Warriors Definitive Edition was definitely fun enough to keep playing.
- Comment on Ubisoft says you "cannot complain" it shut down The Crew because you never actually owned it, and you weren't "deceived" by the lack of an offline version 1 week ago:
Piracy was never stealing, in so far as legality is concerned in the USA, at least.
Stealing requires the owner of the stolen thing to be deprived access of that thing. If someone steals your car, you cannot access it anymore, since it was removed from you by the thief.
Piracy copies your car, meaning you still can access your car but someone else can drive a copy of your car. The first example is a major inconvenience to you, the second example has absolutely no negative effect on you.
It is why instances of piracy that make it to a court of law are tried as Copyright Infringement cases, and not theft or piracy cases. When your ISP spies on you and sends you a letter after you pirate something in an insecure manner, you get sent a Notice of Copyright Infringement, not a Notice of Theft.
- Comment on Ubisoft says you "cannot complain" it shut down The Crew because you never actually owned it, and you weren't "deceived" by the lack of an offline version 1 week ago:
I think one could successfully argue in a court of law that people tend to be hyper aware on April 1st, and so may have read the terms suspecting something amiss when they otherwise would not have.
- Comment on Ubisoft says you "cannot complain" it shut down The Crew because you never actually owned it, and you weren't "deceived" by the lack of an offline version 1 week ago:
There was a video game store that once, for April Fools Day, included in its sale terms:
By placing an order via this Web site on the first day of the fourth month of the year 2010 Anno Domini, you agree to grant Us a non transferable option to claim, for now and for ever more, your immortal soul. Should We wish to exercise this option, you agree to surrender your immortal soul, and any claim you may have on it, within 5 (five) working days of receiving written notification from gamesation.co.uk or one of its duly authorized minions.
Only 12% of people that purchased that day responded, essentially confirming only 12% of people actually read the terms.
- Comment on Ubisoft says you "cannot complain" it shut down The Crew because you never actually owned it, and you weren't "deceived" by the lack of an offline version 1 week ago:
“Nobody reads those EULAs, and the Defendant knows that. Therefore, the Defendant cannot hide behind the EULA as a shield because the Prosecution, having clicked Agree without being required to confirm that they read through the terms, could not have possibly known what they were agreeing to.”
“If you are what you agree to, your Honor, then my clients are an unknown spaghetti of legal mumbo jumbo.”
- Comment on Can't Afford A Nintendo Switch 2? Buy A Switch 1, Nintendo Says - Insider Gaming 1 week ago:
Just don’t buy Nintendo.
- Comment on Should we boycott games with loot boxes? 1 week ago:
Realistically, you and the other dozen people here on Lemmy that see this aren’t going to make a difference. Its too far gone. You are free to play or not play whatever you want, but it won’t make any changes to how businesses in the gaming industry monetize their products.
It would be nice if businesses cared about their customers, but money talks way louder than feelings. And there are too many stupid people that will keep paying for Candy Crush MTX.
Personally, I am okay with RNG based rewards that cost real world money if the game is free to play, as long as it offers a way to get the RNG rewards by playing the game even if it is at a reduced rate. Even if it is Pay To Win, at least reviews will tell me going into it so I can decide for myself whether I am okay with potentially playing at a disadvantage or not. In some games that won’t really matter to me, such as if I don’t want to really engage with PvP, for example. But other games that are PvP focused, I probably won’t play unless the rewards are cosmetic only. RNG based rewards that cost real world money in a game that costs money just to gain access to or play the game that are not entirely optional cosmetics are stupid IMO, and so I just don’t buy or play those games.
It sucks, but a loss of only 50 or so players from here on Lemmy is nothing to game publishers that gain and lose thousands more players naturally and not because of monetization per week.
- Comment on People who call the PS1 'PSX' make me want to kill kittens 1 week ago:
I only use “PS1” when namign a ROM folder so it sorts correctly.
The PSX was always called the PSX. It always shared a suspicious name similarity with the Microsoft MSX computer device family, which Sony manyfactured some of them.
- Comment on People who call the PS1 'PSX' make me want to kill kittens 1 week ago:
“I have an Xbox.”
“Oh cool, which one?”
“The original.”
- Comment on Switch 2 game-key cards won’t be account- or console-locked 1 week ago:
Okay but NES games are still playable and transferrable. Even earlier games for the first gen consoles like the MagnaVox Odyssey are still playable, and those are far older than one decade. And if it suffers physical damage, even to the point of becoming inoperable, as long as you dumped the ROM of your game you can continue to play it (at least in the US).
If a ditigal game shop server goes away, you better hope you downloaded your data, and that the hard drive you downloaded the data to never becomes inoperable. Because once that happens, it is gone forever. Even if you technically legally still have the license still to play it, if you tried to bring a legal case about being unable to access a game you paid for, the game publisher can just invoke their right as granted to them by the EULA of the game license you are forced to agree to to use their software (shrinkwrap license) to “revoke your license at any time, for any reason.”
Much, much harder to do that when someone owns a physical copy of a game, as that would require forcibly removing the physical game from you (AKA theft).
- Comment on Switch 2 game-key cards won’t be account- or console-locked 1 week ago:
Its effectively a self-destructing game set on a timer.
Not unlike real physical games that succumb to time and damage, except you cannot dump the gamedata to preserve your own physical copy.
Also, physical games deteriorate at a much slower rate than Nintendo shutting down their servers. Sure, you have the right to download your digital Wii games you paid for, but have fun doing that right now on servers that no longer exist. The WiiU and 3DS eShops are next, they already have purchases disabled.
I can still play physical NES games, the only maintenance required is changing the battery, if the cart even has one, and keeping the pins clean.
- Comment on Switch 2 game-key cards won’t be account- or console-locked 1 week ago:
They still have no real reason to exist though. Theyre a catalyst for ending physical media.
You get the worst part of owning a physical copy (you gotta find the physical game and put it in the console every time you want to.play that game) combined with the worst part about owning a digital copy (you still have to download all the game data).
Unless these versions of the game are cheaper than even the digital versions of the game, then there is no reason anybody would just pick the digital version over these. Any person interested in selling the game when they are done playing will just get normal physical media.
- Comment on PirateSoftware's Take On $80 Games 1 week ago:
I mean, what do you expect him to do? He has no mana.
- Comment on Ubisoft Leamington UK, responsible for development of Star Wars Outlaws and Skull & Bones, officially closed. 2 weeks ago:
They also worked on Assassin’s Creed Shadows.
Bit of a yikes for the last three games the studio worked on to be AC Shadows, Star Wars Outlaws, and Skull & Bones. Two of those proved to be monumental failures in terms of sales expectations, and Shadows still being too new to know for sure, but its not looking good.
- Comment on Thoughts on Mario Kart World 2 weeks ago:
Seems interesting, but not for the price.
- Comment on Nintendo Switch 2 Game-Key Card Overview 2 weeks ago:
So these physical copies will only cost $5, right? Lol.
- Comment on The Video Game Industry Failed Monolith Productions. 2 weeks ago:
Thats true, but art and code are almost completely different. Nobody puts in their personal emotions into the code they write. Nobody feels personally attached to that code, as there is no personal connection to it other than “I wrote it.”
That’s not true of art. The parts of a game that are not mechanical (mechanical being code, gameplay design, the “ugly” stuff, if you will) are often created by people that put their own personal emotions, feelings, and other such things into the art. It has a part of them, often deeply personal that perhaps nobody else could understand except for them, and thus having to let that go can be incredibly challenging. Though a professional artist accepts that this may happen someday with their work, when push comes to shove it is generally not easy for them to completely walk away from it. It becomes effectively, from an emotional standpoint, like their child.
I am not saying it hurts more or less than no longer working with someone else, only that the artists that created the art are definitely not feeling good about having to walk away from it and never being able to work on it again.
- Comment on The Video Game Industry Failed Monolith Productions. 2 weeks ago:
Creatives absolutely care about art they spend 3 years making, professional or not. They definitely don’t feel happy about wasting all that time for something they can no longer work on.
- Comment on [deleted] 2 weeks ago:
Sounds basically what gacha games in Asia already do with pull rate percentages, no? But with the monetary value of their ingame currencies.
- Comment on The Video Game Industry Failed Monolith Productions. 2 weeks ago:
Problem with that is that WB likely owns the IP that they were working on and creating while they were owned or working under a studio owned by WB. WB owns all that work that these developers could have kept for their new studio if they had formed one. Now they have to start over again, meaning all that time they worked on it was wasted. They can’t use it, and WB sure isn’t going to.
- Comment on The Video Game Industry Failed Monolith Productions. 2 weeks ago:
If they knew that WB wouldn’t like it but still did it anyway, thats honestly on them. They were under WB, they gotta follow their rules. If you want to.make your own thing, dont be owned by a parent company. Leave and make your own studio. Don’t waste your time for years just to leave in the end, thats stupid.
- Comment on The Video Game Industry Failed Monolith Productions. 2 weeks ago:
As a fan of all those games, Monoliths only really good legacy game is FEAR. While NOLF and Shogo are fun, they’re extremely buggy, and the jank is not easy to ignore.
FEAR is still buggy, but its got way less than their other legacy titles.
- Comment on Skill issue 3 weeks ago:
How it feels to play as Killer in Dead By Daylight, win, and then the loser Survivors tell you in the end game chat to “get better” and that “you are trash at the game.”
- Comment on What are some old games that are hard to revisit, because a more modern and superior version exists? 3 weeks ago:
If youre playing the games according to lore timeline order, I believe that the Metroid Prime games all take place inbetween Metroid Zero Mission and Metroid II. Prime 1, Prime Hunters, Prime 2, Prime 3, and potentially Prime 4. Then Metroid II, Super Metroid, Metroid Other M, Fusion, and finally Dread.
- Comment on What are some old games that are hard to revisit, because a more modern and superior version exists? 3 weeks ago:
If you have a smartphone, or a computer built after 2005, you can definitely emulate Metroid Zero Mission, but unfortunately Nintendo makes it really hard to do it the easy way.
- Comment on The struggle is real 3 weeks ago:
When Dead By Daylights matchmaking system prioritizes getting you into a match faster instead of getting you into a balanced match, and matches you with less than 100 hours of playtime as Killer into an “Unemployment Lobby” of a 4 goblin pre-made with 50k combined hours ready to bully you for 55 minutes:
(Ask me how I know this lol)
- Comment on What are some old games that are hard to revisit, because a more modern and superior version exists? 3 weeks ago:
Plug in a second controller and switch the control option to 2.4.