RightHandOfIkaros
@RightHandOfIkaros@lemmy.world
- Comment on What’s your favorite video game that most people didn’t like ?? 2 days ago:
I like Starfield, but the game sure tries to make me hate it with the amount of annoyances packed into it.
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Dialogue, almost exclusively meant a railroad of one singular outcome not matter what you picked, or consisted of dialogue options that didnt correctly communicate the degree of emotion that would be applied to it. So often I would either say “I dont want to pick any of these options,” but I was forced to stay in the conversation, or “the character didnt say that how I expected them to and now I want to say something else,” but that usually looped back to the first complaint.
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Ship customization is awesome. Not enough parts or tweakability.
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So many ugly characters and armor suit designs. Ugly characters comes down probably to rendering, maybe its lighting or something but man so many characters in the game are just ugly looking. And the armor designs are worse, because the lighting on them is actually fine but the designs are just atrocious. When I first heard “NASA-punk” as an aesthetic, I expected designs based on NASAesque objects. You know, whites, gold foil, utilitarian. Not whatever ended up in the game.
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Ship flight. I love Elite Dangerous, and even Star Citizen. Too games with space flight models that already exist and allow the player to seamlessly fly between planetary atmosphere and space. There is no reason the Creation engine couldnt have this functionality added. Even if its a cloud covered load screen like No Mans Sky had.
I think a big problem with the game is the NASA-Punk aesthetic, honestly. If they had just gone through with their limely original plans of a Start Wars or Alien esque design board, most people probably wouldnt hate it as much. Most people coming into the game expect Star Wars Skyrim, Bethesda probably should have just made that. Heck, I would have even liked if it was closer to Start Trek, too. But its simultaneously both and neither at the same time.
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- Comment on What’s your favorite video game that most people didn’t like ?? 2 days ago:
I think John Romero’s Daikatana had a lot of amazing ideas that just couldn’t be realized in the final release of the game due to circumstances during its development.
It is objectively a bad game, one of the worst actually, but I sure do see a lot of potential in it.
- Comment on 007 First Light review – a triumphant James Bond game made by obsessive fans 3 days ago:
The enemies sure play a mean pinball…
- Comment on Life Is Strange 4 days ago:
Before the Storm is probably the leash bad out of call of them, but probably because it wasn’t made by Dontnod IIRC.
But really thats just calling it the shiniest of the turds, or first place loser. LiS has never matched the peak of the original game.
- Comment on Anyone help with a viking game from xbox? 4 days ago:
If not Viking Battle for Asgard, could it be El Shaddai Ascenion of the Metatron? Or perhaps it was something that just felt like it was medieval, like Enslaved: Odyssey to the West or NIER (2010)? Or maybe Kingdoms of Amalur: Reckoning or Lost Odyssey maybe?
- Comment on Life Is Strange 5 days ago:
The original is great. Its the only one that exists IMO.
All the other games in the series are horrendously bad. The developers made one good game and never matched it.
- Comment on Call of controversy? Call of Duty: Modern Warfare 4 imagines a revived Korean war 5 days ago:
Is The Guardian trying to manufacture outrage?
Didn’t The Guardian publish articles defending DICE when they did nearly the exact same thing with Battlefield V, the imagined / alternate-history (or however DICE called it after-the-fact) WWII game? They didn’t seem to have a problem with an alternate timeline war based game back then, and actually defended it.
- Comment on 5 days ago:
Anything to create scarcity in the market. If they can buy high and sell it to some idiot that pays higher, thats all they care about.
- Comment on What is a game you can’t understand why its so popular ? 6 days ago:
When you put your quarter into the gumball machine, you are buying a gumball. Not a specific color or flavor of gumball. It doesn’t matter which gumball machine you put the quarter into, whether it is full of red gumballs with a few green ones, or if it is full of gumballs of every color of the rainbow. You are getting exactly what you are paying for: a gumball from the machine. It doesnt matter if you put a quarter into the machine with mostly red gumballs hoping for a red or green gumball, you are buying a gumball from that machine, not a specific gumball.
Same idea with gacha games. I understand its not popular or liked, but that is how it is.
- Comment on 1 week ago:
The animations of the original game were not “clunky,” many of them were actually motion captured which is insane technology for the 90s when Ocarina of Time was in development.
I don’t disagree with your dismay about “modern” remakes of classic games almost universally getting it wrong (and I personally really HATE Nintendo now), but the original Ocarina of Time did not have any “clunky” anything. It was nearly perfect, and still is. It became one of the leading influences on 3D games to this day, in everything from player movement to the camera system. Playing the unofficial PC port only exemplifies this more, as it runs at higher framerates (60+) with interpolated animations. It absolutely competes with modern games still.
- Comment on 1 week ago:
Epic doesn’t think its a problem. Epic treats bad performance in UE5 like Nintendo treats JoyCon drift. Except in this case, a lot of performance problems in UE5 come from dveelopers not changing the default values of a lot of technologies, or being lazy and using technologies they dont need to use but they are the default or are easier to use than the technology that is a better fit for their use case. Epic causes a lot of it throught their implementation in the engine, but developers absolutely could be doing more to mitigate it.
Like, sure it might be easier to use the handle of a saw to hammer in a nail because it is already in their hand, but if they would just reach over to the toolbox and grab the hammer, its going to be a much better tool for the job.
- Comment on What is a game you can’t understand why its so popular ? 1 week ago:
Gachapon and gambling might prey on the same psychological tendencies humans have, but they are not the same thing, which is the point of my comment.
I fail to see why saying “If you lack self-control, work on improving yourself” is a bad thing to say, or somehow wrong. If you cannot exercise self-control, then you will not have a happy life. You will find yourself constantly broke from impulse spending on things you don’t need or that give you no return on value other than “I might miss it.” You do not need a gacha game for that, as there are plenty of other things in real life that can do the same thing that people here wouldn’t be downvoting or commenting on, for example:
- attending a local farmer’s market
- attending live musician performances
- attending a live artist or author event
- eating promotional food items at restaurants
- attending hobby and art conventions
Everything has a time limit. Nothing exists for the span of eternity here, and thus everything has a chance to become, if it is not already, a time limited item or event that preys on FOMO for different personal interests. But if you have self-control, FOMO doesn’t have hardly any effect on you. Your do not HAVE to do X, or see Y, or buy Z. It is not a requirement of life. You aren’t going to ever be able to do, see, or buy everything you want. Its a fact of life. Self-control helps you realize this.
Saying no to yourself is powerful. You dont always have to say no, but self-control helps you to know when you should. And thus, it removes the power FOMO has over you. You stop caring about what other people think or say, and it gives you the power to stay financially responsible, and helps keep you mentally healthy.
Why is this bad? Even in the context of what I am talking about, if someone decides to play a gacha game, they should definitely have self-control. A person with no self-control will quickly find themselves peniless playing a gacha game, but they were probably going to be peniless eithout the gacha game too. Its not the fault of the game, it is the fault of the player.
- Comment on What is a game you can’t understand why its so popular ? 1 week ago:
Gachapon isn’t gambling, though I could see why one could be confused.
Gachapon (from which Gacha games get their name) is a Japanese word that essentially translates to “capsule toy.” It refers to the machine which you insert a coin and spin a knob, which causes the machine to drop a plastic (usually) capsule out of it. You know, like a gumball machine. Or those candy machines that were always full of banana hard candies near the exit at Ross or TJ Maxx.
With gachapon, you are paying for a capsule toy. You aren’t buying a specific capsule toy, you are buying a single capsule toy from the ones in the machine, and whichever one you get is random. However, you aren’t winning or losing, because you always “win the prize.” It might not be the one you want, but you always get what you pay for. Similar concept to blind-box toys.
With gambling, you spend money on a chance to win more money, usually. There is also a chance you win nothing and lose the money you spent. Gambling is when you spend money on something that can (and will often) give you nothing in return, which doesn’t happen with gachapon. With gachapon, you always “win,” but with gambling you very often lose. Gacha games always give you something valuable to the gameplay, even if you get duplicates of something you already have (makes the character more powerful, for example). Gambling often just takes your money and gives you absolutely nothing back except a sad, empty feeling.
Also, just don’t spend money if you don’t want to. It’s not hard. Nobody forces you to spend money on any game with a gun to your head (hopefully). Just have self-control, it’s easy. And if for some reason you don’t have self-control, work on it. Improve yourself.
Gacha games usually have enough free tickets built into it as rewards for playing the game that you can unlock almost everything you need to keep playing the game for free anyway. Just don’t expect to unlock everything in 3 hours.
- Comment on Splinter Cell designer says “one of the difficulties with modern stealth games” is realistic lighting, as environments are now so much “harder to read” 1 week ago:
It could. But modern devekoeprs:
A: need to change stuff just for the sake of changing it for job security (look, you need to keep me as a ux designer on the project because the old UI is outdated and old)
B: new developers dont like UI elements on the gameplay screen
Now, I will tell you that a UI element for a light meter would work perfectly fine and actually be preferred. I would also tell you that MGSV looked phenomenal for the time it came out, and still looks pretty good, and I dont have much of a problem with stealth or sneaking in that game. Now, it is less reliant on light and shadow for its stealth detection than Splinter Cell, but its not out of the realm of possibility that it could be done decently easily. Just use the data from game engine light probes and any baked shadow maps and its fine.
But nah, we gotta overcomplicate it by using dynamic lighting for statically lit levels because that is the easiest method of lighting a level without changing any default options.
- Comment on Splinter Cell designer says “one of the difficulties with modern stealth games” is realistic lighting, as environments are now so much “harder to read” 1 week ago:
But then they would have to alter the default Unreal 5 lighting settings and that’s is WAY too much work for modern developers.
- Comment on Xbox makes more leadership changes, hiring analyst who said games were losing the attention battle with gambling, crypto and porn as chief strategy officer 1 week ago:
Oh I am fully aware. I have DCS too. I think I bought the game and the P51 Mustang on a sale, but I haven’t been able to fly anything esle because I ain’t buying all that and I don’t have the time with other games to care about it honestly.
- Comment on GameSir Tako: A vertical phone controller for retro games. At $21 in China, is it worth it? 1 week ago:
These are my five cents
Look at this guy, thinking his opinion is 3 cents more valuable than everyone else’s.
- Comment on Destiny 2: Every End is a New Beginning 1 week ago:
Let it die, let it die, let it shrivel up and die.
I’m sure they will come crawling back to Destiny when Marathon finally bites it after its slow, agonizingly painful yet deserved death. Destiny 1 was pretty decently, but after learning how Jason Jones treated Joe Statens story treatments on Destiny, I won’t ever support him.
- Comment on Xbox makes more leadership changes, hiring analyst who said games were losing the attention battle with gambling, crypto and porn as chief strategy officer 1 week ago:
As a player of Stellaris, Stellaris players are crazy. They spend too much money on the games on DLC, that game has like more than $500 in DLC probably. Its insane.
I just play multiplayer with someone who… acquired… the DLC lol.
- Comment on Splinter Cell designer says “one of the difficulties with modern stealth games” is realistic lighting, as environments are now so much “harder to read” 1 week ago:
No. Light was like, the primary stealth mechanic of Splinter Cell games. Well, the good ones anyway.
Thats like saying “Just make Sonic slower.” Its literally the main mechanic of the game.
- Comment on PS5 console sales drop 30% in April after price increase, while Switch 2 dominates 1 week ago:
The SEGA Dreamcast still has the Guineas World Record for Highest Revenue Generated by an Entertainment Product in a Single Day.
Of course, everyone remember the Dreamcast for how highly successful it was, and its massive sales numbers.
“Fastest selling console” is a meaningless title when more people but video games every year compared to the previous year, so “fastest selling console” is always going to be next years console until the market crashes.
- Comment on An 82-year-old YouTuber grandma was raided by police and SWATs during her live stream last night where she plays Minecraft to raise money for her grandsons cancer. Authorities brought 20 police cars 2 weeks ago:
Police get a call about a person who has a gun, who already shot someone, and is threatening to kill himself. Logically speaking, a person that is erretic enough to report themselves like that isn’t likely far from the idea of deciding to shoot their neighbors or others in view too.
A person with a gun shooting even in the general direction of people, even if they don’t hit anything, is enough for me to say every officer in the area should be responding. If the first officers get there and become targets that are killed, more are showing up or are on the way. In a shooting situation it should be the goal of police to become the target being shot at instead of innocent civilians.
They can’t know if this kind of call is real or not, so they have to treat it like it is real. I would rather there be a few hours of chaos on a residential street for a false alarm by treating every report thsi seriously compared to something like the Ulvade school shooting happening again because police didn’t want to show up or were too scared to do their job.
- Comment on An 82-year-old YouTuber grandma was raided by police and SWATs during her live stream last night where she plays Minecraft to raise money for her grandsons cancer. Authorities brought 20 police cars 2 weeks ago:
If someone was shooting people, I would definitely want every officer in the local area to show up. The police can’t possibly know if its real or not until they show up, and even if they talked with the home owner before they arrive they still have to check to make sure.
While I sure wish they could just believe you if you said you weren’t a criminal or something, that’s exactly what a criminal would say. So they gotta treat it as real even if its fake. Truly a shame so many awful people have led to this, but it will only get worse as time goes on.
- Comment on An 82-year-old YouTuber grandma was raided by police and SWATs during her live stream last night where she plays Minecraft to raise money for her grandsons cancer. Authorities brought 20 police cars 2 weeks ago:
Whoever did this needs to be charged with attempted murder. You can’t expect that police get a report of a threat at a residence (like a bomb threat or a murder threat) and they show up without weapons. Shame police time and resources had to be wasted ruining this poor old woman’s Minecraft night.
I guess on the up side, not many 82 year olds can tell their friends that they are important enough to have so many people show up to their house so late at night.
- Comment on Star Wars Jedi Veteran's Dungeons & Dragons Game Has Been Canceled 2 weeks ago:
“We assess concepts at every stage of development,” said Wizards of the Coast in a statement. “While we decided not to pursue an early concept from Giant Skull, we have great respect for Stig Asmussen and his team and value our ongoing relationship.” The company reportedly added t,” a spokesperson for Wizards of the Coast said, adding that it is still talking pitches from Giant Skull about new potential projects.
Rushing so fast to get the story out that you do not catch such obvious errors is embarrassing and an outward sign if a lack of journalistic integrity. I would tell them to do better, but they don’t care and won’t listen.
- Comment on PlayStation Plus price increase announced for new customers 2 weeks ago:
Xbox Live was $49.99 per year in 2002. The PS3 didnt release until 2006.
Xbox Live included extra services not included on the PS2’s attempt at networked play. On the PS2, developers had to manage their own game networking infrastructure via their own private servers. Nothing was built into the PS2 console, and it did not have support for anything that game developers did not implement into their own games themselves. This would ultimate result in each developer “reinventing the wheel” with their own implementation of basic online features.
With Xbox Live, Microsoft provided developers with a universal networking framework and API, including built in features like a friends list and DLC support. That extra infrastructure Microsoft provided costs money, so a subscription was introduced. You were paying for the extra features and infrastructure that PS2 developers and publishers handled on their own (and thus was baked into the cost of the game).
As a user of both when they were new, I will also add anecdotally that Xbox Live was significantly more stable than PS2 networking. Nintendo also had a free online service in the mid 2000s, and it was horrible. Very poor connection stability, very susceptible to cheating and immense latency as almist every game was basically P2P.
- Comment on Single player, open world, fantasy, RPG games 2 weeks ago:
Why aren’t there more competitors in the Single Player, Open World, Fantasy, RPG niche?
Because it is hard to make them. They require a lot of assets, a lot of development time, a lot of writing, etc. Bethesda dominates the genre because nobody else wants to take the risk to pay developers to try for something that might be really expensive and bring back little return. And this particular genre is a nightmare for solo and indie developer teams.
Indie and solo developers want to make a game in this genre, but its unrealistic to expect any will be successful. Even I had deslusions of developing my own before I decided to switch to a slightly smaller genre for my own game project. I think all indie and solo developers at one point have had to come to the realization that its not realistic. Its just too much work.
Bethesda’s game engine, Creation Engine, actually helps them in this case, because it is purpose built for this genre. It is significantly easier for them to make another one because they already have most of the systems already in place. Compared to using generalist engines like Unity or Unreal, Creation Engine (I used to know it as NetImmerse) gives a huge leg up on creating that type of game, significantly reducing the time and money investment required.
- Comment on Single player, open world, fantasy, RPG games 2 weeks ago:
That is insulting to Morrowind.
- Comment on Bill to block publishers from killing online games advances in California 2 weeks ago:
I agree with you but it is not realistic to expect that. And SKG has the same take I do.
It is not realistic to expect the business to stop what they are doing and create this huge cost undoing the damage they did when it is much easier to convince lawmakers to just enforce it going forward. Its harder for the businesses to argue against it because they cannot claim such an immense cost fixing their old catalog. Do I wish they would fix everything? Yes of course. But in this world that was never going to happen. SKG has the best option we have right now.
- Comment on Bill to block publishers from killing online games advances in California 2 weeks ago:
The older a game is, the more work it would take to retroactively fix them. Its not realistic to expect this especially when some publisher catalogs span more than a decade. Getting the old server code to work and then verifying that it isnt going to delete system files when uninstalling it or something by accident takes time and money away from new development.
Instead, if they plan End of Life into the product from the beginning, the time and cost of doing it is drastically reduces to basically nothing. A few weeks of forethought and planning to avoid potential years of development work fixing old bromen games is a trade I am willing to accept.
Again, I wish they would release old server files and let us figure out how to get them running, but I understand there are limitations that prevent that.