commander
@commander@lemmy.world
- Comment on Borderlands 4 Launches To Mostly Negative Steam Reviews Over Performance Issues And Crashing 13 hours ago:
Don’t buy gearbox games. Pitchford is a self important head in the sands salesman
- A demo for Digimon Story: Time Stranger is now available for PC, PlayStation, and Xbox – Digitally Downloadedwww.digitallydownloaded.net ↗Submitted 20 hours ago to games@lemmy.world | 7 comments
- Submitted 2 days ago to games@lemmy.world | 0 comments
- Comment on New Valve trademark for 'Steam Frame', looks like we're getting new hardware 1 week ago:
I’m hoping for an ARM based standalone Linux VR headset. Both VR and Linux ARM gaming would get a major boost from a major company putting out hardware with software support. A PlayStation sized gaming PC eventually someday too. Just an ARM VR headset is a bigger leap for Linux gaming from where ARM/VR Linux is today than an x86 gaming PC
- Comment on McDonald’s CEO is grappling with a ‘two-tier economy’ as he slashes prices on value meals—and signals backing for a minimum wage increase 1 week ago:
Someone actually figured out that a service company competing with a shit ton of other service companies in a service economy needs people that work service jobs to be able to afford their services. They won’t raise wages themselves alone because it’s not like McDonald’s workers will spend the raised wages solely at McDonald’s. They have other essentials and non-Mcdonalds services to pay for. They need every place to have their minimum wage increased and then McDonald’s try to capture a larger portion of everyone’s higher income that exceeds their higher labor cost. Stagnant incomes means non-essential services like McDonald’s get squeezed out
- Comment on Over 50% of the job cuts in video games are in California 1 week ago:
It’s specific to that degree, it’s a kind of long article. Here’s one of the quotes from the interview
“Over 70%, and in some years 75%, of the layoffs have been in North America,” Satvat shared. “North America used to have 30%, 35%, 40% of the open roles, and that number is now down to 25%. Overall employment in the industry has actually increased since pre-COVID. But if you’re in North America in a AAA studio, you’re like, ‘what are you talking about? The workforce is cut by 15% to 20%’. Versus if you’re in a studio in Asia you’re like, ‘What are you talking about? We’ve seen an increase in jobs’.”
“And here’s another stat, over 50% of the cuts globally have been in California. California AAA is like the epicenter of the difficulty.”
- Comment on Over 50% of the job cuts in video games are in California 1 week ago:
Ya. I think it’s a provocative headline for US and Canadian users but the more full thing is that it’s a AAA problem primarily in the US and US AAA development is in California. AAA employment is bad in the western aligned world but fine in Asia so some recommendations for workers in the industry that want to do AAA is that they may need to be willing to relocate around the world as AAA game studios boom and bust around the world
- Submitted 1 week ago to games@lemmy.world | 5 comments
- Comment on 4 weeks ago:
Live service on console was obvious on the way for every genre back on the 360/PS3 era with FIFA ultimate team and publishers also having that period of time when they were trying to kill used games with that single account multiplayer access code
Then it became super obvious because of PC from the super success of TF2 hats and eventually CSGO skins by like 2015. Trying to compete with WoW was an ocean of dead video game studios. Fortnite perfected live service on consoles and CoD adapted and went just as wild with it
Single player games, my hot take is Mass Effect, Uncharted, and Assassin’s Creed killed AAA single player narrative games by succeeding so well to making future games mediocre. Mass Effect had interesting alien species dynamics but never took them with much of any depth. They were Star Wars movies rather than the wild Star Wars EU. Uncharted was a hyper popular Hollywood blockbuster where the emotional highlight being the beginning of Uncharted 4 with Nate and Elena being a cute couple.
Assassin’s Creed stories kept going deeper and deeper into name dropping famous figures/mythology that it became parody. Historical clout chasing wrapped together in a nonsense overarching plot that should have had some satisfying ending back in 2012 but instead is effectively spin-offs the series
So Mass Effect hints at interesting politics but plays things safe and gives you none but Hollywood space opera in video games with solid animations and facial animations were fresh in the 360 era. Uncharted was even more extreme in that regards than Mass Effect where there was still novelty in Hollywood mimicry with even better graphics and even more scripted for explosive set pieces. Assassin’s Creed and eventually Far Cry and Watch Dogs are bottom feeders. Chase trends, name drop - shotgun approach for trailer fodder. They are sadly the standards of AAA single player narrative
Also live service single player games are competitive. Stories are just as shallow but frequent in release and graphics at a level good enough now. Talking like Genshin Impact, Honkai Star Rail, Wuthering Waves
- Comment on PlayStation 6 Console And New PS6 Handheld ‘Canis’ Specs Leak, It’s Claimed - Insider Gaming 5 weeks ago:
They could probably get away with a PS6 that’s a PS5 Pro raster equivalent, improved ray tracing, and a modern AMD CPU and a bump in memory. Whatever can be sold for $500 in 2-3 years. Switch 2 is the baseline.
Microsoft can be twice as powerful, unless they had a multi year string of incredible exclusives, they’re not doing better than this gen and
regardless they don’t do exclusives anymore - Comment on Mastercard release a statement about game stores, payment processors and adult content 5 weeks ago:
I learned that. It was the whole chain to get to that point and how that organization even came to be and how they came to be and how it’s regulated that was a bit disgusting with how make shift it seemed to me. The whole stack all came off as a multi decade saga of stapling org on top of org until we came to the present of things mostly work but it’s a bit fragile with a mix of public and private regulators trying to hold things together and make old paper systems work with modern technology
- Comment on Nintendo Switch Console & Accessory Prices Are Going Up In The US 5 weeks ago:
I’m guessing they haven’t fully siloed the Canadian supply chain from the US one, it may not be worth it yet to fully silo them off onto separate shipping, packaging, and support channels
- Comment on Mastercard release a statement about game stores, payment processors and adult content 5 weeks ago:
I remember seeing a graphic that was about every layer of companies that are interacted with when you use a credit card. Must have been at least like 6 layers of companies each taking a fee from a company that took fees higher up the chain closer to the consumer
- Submitted 5 weeks ago to games@lemmy.world | 31 comments
- Comment on Outer Worlds 2 cut to $70 after backlash 5 weeks ago:
Microsoft is really bad at first impressions. Like that initial Halo Infinite preview and the early Avowed preview with the skeletons and weird/lacking shadows. Or being shocked that the public didn’t like Redfall and that it was comically buggy. Obsidian is perennially solid, but Microsoft is at least a brand anchor with how they can’t seem to ever have foresight for any PR issues with their decision making
- Comment on Ubisoft's annual report dictates that the consumers are the problem 1 month ago:
Ubisoft has been run by assholes for at least 20 years
- Comment on Itch.io is delisting NSFW games due to pressure from payment processors 1 month ago:
This is becoming the norm. Don’t think there can be some new payment processor based off traditional finance and banking that can get around this. Visa, MasterCard, PayPal, Square, SEPA, FedNow, etc will all rather block transactions to companies that deal in NSFW or whatever is considered dangerous content than try and be some neutral payment rail.
Any in terms of cryptocurrency, any stablecoin will end up subject to the same problems where the issued stablecoin is backed by a governments currency or bonds or even like corporate bonds which are regulated by countries and those are all clear ways to regulate what is appropriate for spending money on. Stablecoins have freeze and clawback mechanisms, at least the ones that are legally compliant. Really to me the only solution is for non-stablecoin/gold/etc backed cryptocurrencies to become popular for payments
- Comment on [deleted] 1 month ago:
Ya but they started the always online DRM for single player games back with AC2 and the lawsuits about the companies culture of sexual harassment/assault
- Comment on [deleted] 1 month ago:
Don’t buy Ubisoft games. They’re the epitome of trash culture in game publishing
- Mass Effect 5 is "still in pre-production" says director as BioWare shifts full focus to the sci-fi RPG amid dev reshuffles and reported layoffstech.yahoo.com ↗Submitted 1 month ago to games@lemmy.world | 35 comments
- Nintendo touts high employee retention rate after loss of Microsoft jobs rocks Xbox Game Studioswww.notebookcheck.net ↗Submitted 1 month ago to games@lemmy.world | 52 comments
- Comment on The Star Wars Outlaws flop - Guillemot blames waning interest in the franchise 1 month ago:
It’s been like 4-5 years since I’ve purchased a Ubisoft game. There’s too many games out there to be spending money on a trash publishers games. Along with how slp on the wrist it seemed with their workplace sexual harassment/bullying/assault, always remember that they pioneered always online DRM for single player games. They’ve been a trash company publicly for almost 20 years. Culturally probably longer
- Comment on Microsoft is closing down Xbox studio The Initiative, with Perfect Dark killed as well — joining Everwild and ZeniMax's new IP, and other unannounced projects 2 months ago:
Fables got to be far along enough to not get cancelled but my expectations are incredibly low. Nothing against Forza Horizon but giving a studio that has only ever made Forza Horizon games a AAA RPG reboot where the original game was known for it’s super endearing and fun writing along with a hodgepodge of promised god game mechanics in a third person RPG is a bad idea. Also using the Forza engine
So they need writers, they need game designers that do third person combat, level/creature/etc designers since racing simcades replicate real world stuff, I imagine them even needing a different voice acting director rather than whatever they do with Forza Horizon.
It’s pretty much a startup studio with a huge budget that has to upgrade the Forza engine to make content creation for quest/gameplay designers/non-programmers easy. Also studio heads have to learn how to manage the staff and content pipeline for a huge RPG game. Recipe for terrible growing pains. Should have never pushed almost all their studios towards Kinect and then live service. Maybe then Lionhead wouldn’t have atrophied and been shut down
- Comment on Microsoft’s Forza Motorsport developer hit hard by Xbox cuts 2 months ago:
Forza Motorsport coming out real mid was a huge surprise. It for so long was solidly competitive with Gran Turismo and then the last one just seems to have disappointed so many
- Comment on Nier creator Yoko Taro reveals the sad reality of modern AAA game development, “there’s less weird people making games” 2 months ago:
Dragon Age 1-3 all had their drawbacks but could always fall back on how beloved the lore was and how it was present. Dragon Age Veilguard has much of the lore the original creator laid out but presents the revelations in its game poorly and retcons lore from previous games in sterile ways. The original creator left after 3 and over the decade has dropped tidbits about the changing culture of the studio he left
- Submitted 2 months ago to games@lemmy.world | 3 comments
- Comment on As The Outer Worlds 2 hits $80, director says "we don't set the prices for our games" and wishes "everybody could play" Obsidian's new RPG 2 months ago:
I’ll play the game in like 4-5 years like how I played the first one years later for way cheaper. So cheap I couldn’t be disappointed with the writing and just enjoyed the solid but unremarkable game
- Submitted 2 months ago to games@lemmy.world | 11 comments
- Submitted 2 months ago to games@lemmy.world | 19 comments
- Comment on Inside the 'Dragon Age' Debacle That Gutted EA's BioWare Studio 2 months ago:
I don’t get EA/Bioware. Fantasy is consistently more popular than scifi. Inquisition was their best selling game. Yet DA was never treated like a heavyweight like Mass Effect. My expectations tanked when David Gaider left