Cethin
@Cethin@lemmy.zip
- Comment on Once again, looking for PS2 game suggestions! 2 days ago:
DC2 is still fairly similar with the dungeons (though much less grindy, and far less annoying with running out of water or whatever, from my memory). 2 adds a ton of other things to do though. If you’re tired of grinding dungeons, go fishing, breed your fish for races and events, go golfing, find things to take pictures of for inventing, progress your town for more unlocks, advance NPC quests to add them to your group, etc. 1 is fairly linear with one way to progress. 2 has probably a dozen different activities to progress in, so you can do whatever you want in the moment.
- Comment on Once again, looking for PS2 game suggestions! 2 days ago:
From my memory, the misable stuff isn’t the important, but it is frustrating to not be able to get. I would say if you aren’t worried about missing a few unlocks, just accept that you’ll miss stuff and don’t stress about it.
If you’re the type of person (like me) who finds out they missed something and feel compelled to restart, even if you were never planning on 100% the game, then yeah, use a guide. I wouldn’t use a guide for everything, but I’m certain there are guides that say when misable stuff is coming and how to get them.
- Comment on Xbox consoles are now getting a fullscreen Xbox Game Pass Ultimate ad at boot, just a day after a 50% price hike was announced 5 days ago:
With MS especially.
- Comment on Updates to Xbox Game Pass: Introducing Essential, Premium, and Ultimate Plans - Xbox Wire [prices going up] 1 week ago:
I dint think the comment above is talking about GamePass specifically. They’re talking about the “I’ve been an Xbox customer since…” stuff. That kind of corporate loyalty is a scam. You never should buy a product because you owned the previous one. Do what’s best for you when it’s best for you. Don’t give them any loyalty. Make them earn your purchase.
- Comment on Not to get all religiony but why in the old testament God was all fire and brimstone and fatal consequences? But the new testament God is all about forgiveness and such?? 1 week ago:
Wikipedia is a source, even in academics. It isn’t a primary source. If you’re going to be pedantic, you could at least have the decency to be correct.
Repeating this doesn’t actually address anything I said though. Presumably you can’t actually engage with what was said because you have no standing.
- Comment on Not to get all religiony but why in the old testament God was all fire and brimstone and fatal consequences? But the new testament God is all about forgiveness and such?? 1 week ago:
Lol. Meanwhile here you are, policing what people provide as evidence because you only accept something that supports your worldview. You should be a wiki moderator apparently… oh wait, they actually have standards.
- Comment on Not to get all religiony but why in the old testament God was all fire and brimstone and fatal consequences? But the new testament God is all about forgiveness and such?? 1 week ago:
That isn’t even remotely analogous to this situation.
One easy way to know it’s the origin is to recognize that every religion is an evolution of other religions on the area. The others are polytheistic. It would only be reasonable to assume Judaism originated from the same practice, and we can observe similarities between Judaism and local religions of the time and find they share some aspects, implying they have the same origin. That origin being polytheistic.
- Comment on Not to get all religiony but why in the old testament God was all fire and brimstone and fatal consequences? But the new testament God is all about forgiveness and such?? 1 week ago:
Wikipedia is a source of sources. You can scroll down to the bottom of the damn page and view the original sources if you really need the originals. No, you’re just using this as an excuse. Fuck off. Everyone can see right through this.
- Comment on I ain't got no Dino in this race. 1 week ago:
I have no idea, but I would imagine if you bury if it could maybe still work. Not on its own though. The ear isn’t a seed though. It’s a large cluster of seeds. The natural ancestor corn evolved from looks more like wheet, but obviously still not like the wheet we know.
- Comment on I ain't got no Dino in this race. 1 week ago:
That weird, because all of our farmed crops and animals are selectively breed, which means planned evolution (usually, but I guess some ancient examples were purely accidental). Evolution is just the process of selection to perpetuate offspring. It being planned or unplanned doesn’t matter. Creationism is just not talking about evolution at all usually.
- Comment on Do all American stores have greeters? 2 weeks ago:
So, like most people are saying, no. Most stores don’t have dedicated greeters. However, I would say many, if not most, staff will greet you when you come in if they aren’t busy and are near the entrance. It’s not an expectation, rather just a friendly “hello, welcome…” sort of thing.
- Comment on what's your take on employers banning the use of languages other than English between coworkers at the workplace? 2 weeks ago:
That’s not really the same thing. You’re required to use English for communication critical for the flight, as a means to ensure proper communication between parties for safety. It doesn’t mean you can’t gossip between coworkers on Spanish or whatever. You have to do what’s required for the job, but the rules shouldn’t extend beyond that to effect how employees interact on non-work things.
- Comment on what's your take on employers banning the use of languages other than English between coworkers at the workplace? 2 weeks ago:
I could see an argument that it creates cliques and can cause issues between coworkers, especially since they may feel safe gossiping about other coworkers or things like that.
However, I don’t agree with that. All of that can happen with everyone speaking English. I don’t think it’s an issue. I think potentially what it could be is the boss not wanting them to be able to communicate discretely. It seems like something that could be an anti-unionization move. Maybe I’m being too cynical, but that’s often what these weird rules that don’t seem logical seems to be.
- Comment on Uh oh lol 2 weeks ago:
I was going to argue with this too, but the meme says blueshifting, not blueshifted. They’re right, but mostly because the meme is probably written poorly. Maybe they meant it’s accelerating toward us though. Idk.
- Comment on Uh oh lol 2 weeks ago:
It’s even safer. The odds that it’s coming directly at us to “collide” is low. Moving towards us doesn’t mean it’s moving directly at us. If you’re driving down the road, all cars going in the other direction get doppler shifted. They’re coming towards you, they pass beside you (hopefully), and then they’re moving away from you.
- Comment on 'My Advice to Users Is to Accept Reality and Tune, or to Not Play' — Randy Pitchford Is at the 'Get a Refund From Steam' Stage of the Borderlands 4 PC Performance Backlash 3 weeks ago:
You aren’t out of touch. Even the worst games don’t get that poor of a review. When you job depends on being on their side, it turns out you can’t voice an honest opinion.
- Comment on 'Borderlands 4 is a premium game made for premium gamers' is Randy Pitchford's tone deaf retort to the performance backlash: 'If you're trying to drive a monster truck with a leaf blower's motor, you're going to be disappointed' 3 weeks ago:
For sure, you can. However, every modern game is trying to be an open world game. It’s stupid. We get ballooning budgets and dev cycles for games that don’t really get anything from being open world. I’d rather get three great less open games than one open world game that is sacrificing things to make the open world work.
- Comment on 'Borderlands 4 is a premium game made for premium gamers' is Randy Pitchford's tone deaf retort to the performance backlash: 'If you're trying to drive a monster truck with a leaf blower's motor, you're going to be disappointed' 3 weeks ago:
Sure. You can make those, but you have to spend a lot of money and time making the open world just to make places for the rooms to live. Is that worth it? Everything is opportunity cost. Did doubling the cost improve the game that much?
- Comment on I fixed Borderlands 4's stuttering issue by upping my shader cache size to 100 GB, which feels like something I shouldn't have to do in a well-optimised game 3 weeks ago:
What? Some systems have worse performance, primarily if you don’t have enough VRAM, but artifacting and blur? What do you mean? Sure, there’s blur with TAA/FSR/DLSS, but that’s always true and cam be toggled.
- Comment on 'Borderlands 4 is a premium game made for premium gamers' is Randy Pitchford's tone deaf retort to the performance backlash: 'If you're trying to drive a monster truck with a leaf blower's motor, you're going to be disappointed' 3 weeks ago:
I dont really understand your point. Devs still curate where you meet the enemies. Its not like its procedurally generated map where everything is random.
I haven’t played it, so maybe they’ve done something to control it. I doubt it though. If you can come from any direction, that makes encounters much harder to design. Think about older Borderlands games when entering a compound. You’d come through one main gate and enemies would be set up with cover and you’d have to fight your way through. With open world you could do something like fly into the middle of the compound, and that’s has to be accounted for.
Check out Roboquest, for example. It has some really impressive movement options, but it’s choice of rooms let’s them restrict how much you can abuse them. You’ll always be fighting through the enemies from an expected direction.
I cant remember single time in my 20 hours of gameplay where i have tought that i hate fighting here, or that these enemies dont fit here.
This isn’t what I meant. There’s nuance between liking something and it being the best possible thing. It can be good and still be possible to be better. My biggest issue with open worlds is, like you mentioned at the beginning, fast travel. It takes so much time and resources to make an open world, just for players to fast travel past most of it. Is it really worth the that? Did it add that much to the experience? We could have more cheaper games with tighter designed experiences instead of games that cost hundreds of millions of dollars to make. (BL3 cost $140m, and for cost “more than twice” that, so minimum $280m.)
I don’t think people understand that everything is an opportunity cost. If you make an open world game, that’s at the expensive of so much more. At minimum, it’s going to be less game to play (or longer between games and more expensive). Is getting a lot of space that you hardly interact with worth it?
- Comment on 'Borderlands 4 is a premium game made for premium gamers' is Randy Pitchford's tone deaf retort to the performance backlash: 'If you're trying to drive a monster truck with a leaf blower's motor, you're going to be disappointed' 3 weeks ago:
Yeah, I just have a bias against open world games at this point. Damn near every game thinks they need to be open world, and most of the time it just makes things more tedious and boring. It takes a ton of dev time to make just for players to run past 99% of it. There are some games it really works for, but most would be better off with a tighter design (and it’d also save time and money).
- Comment on 'Borderlands 4 is a premium game made for premium gamers' is Randy Pitchford's tone deaf retort to the performance backlash: 'If you're trying to drive a monster truck with a leaf blower's motor, you're going to be disappointed' 3 weeks ago:
I really don’t understand the open world though. I don’t think that’s the direction they needed to go. I think the best looter-shooter I’ve played recently is Roboquest. It has all the movement you said (and more), but it’s in tight rooms, so the devs have more control of the design. Open worlds means the devs have essentially zero control of encounters and it becomes too easy. The only thing they can do is crank up health of enemies so they don’t die as quickly.
- Comment on I fixed Borderlands 4's stuttering issue by upping my shader cache size to 100 GB, which feels like something I shouldn't have to do in a well-optimised game 3 weeks ago:
It’s mostly not UE5 exactly. UE5 just let’s devs turn on features that are performance hogs easily. Squad, for example, just upgraded from UE4 to UE5 but they took their time and did things in a smart way (like not using Lumen), and performance increased for a lot of people, with much higher detail too.
UE5 isn’t the issue. It’s devs who turn on all the features they can and ignore optimization because “the engine just handles it.” It’s got some really impressive technology, but it’ll ruin your game if you let it.
- Comment on I fixed Borderlands 4's stuttering issue by upping my shader cache size to 100 GB, which feels like something I shouldn't have to do in a well-optimised game 3 weeks ago:
I mostly agree. I’d say they went uphill though, but so did every other game, but even faster. Each game improved some things, but the competition improved much more. They’ve been coasting off of name recognition ever since the first game.
- Comment on 'Borderlands 4 is a premium game made for premium gamers' is Randy Pitchford's tone deaf retort to the performance backlash: 'If you're trying to drive a monster truck with a leaf blower's motor, you're going to be disappointed' 3 weeks ago:
I think it was a really good game originally. The writing has gotten really fucking bad though, and the gameplay hasn’t really evolved with the times. (I can’t speak on the new game.)
- Comment on I just beat Bloodborne for the first today, and it's probably one of the best playthroughs of a video game that i have ever had and stories of one as well. 3 weeks ago:
Demon’s Souls, Dark Souls 2, and Sekiro?
- Comment on 3 weeks ago:
I suspect it won’t work for them, but I think the idea that they can’t work is wrong. With a really passionate and talented team, I think it could be done very well. It’d take real innovation though, unlike BotW. BotW was innovative for LoZ, but almost everything it’d done had been done before. I would say currently the closest formula they could copy is Elden Ring, and it isn’t as much of a Metroidvania as previous more enclosed entries were.
- Comment on Former Pokémon Company head lawyer says yeah, those latest Nintendo patents are a bit much, aren't they 3 weeks ago:
More profitable is not the same thing as better. For example, Marvel movies are pretty shit, but they make a ton of money. Palworld is better than Pokémon, for many reasons. One major one is that it actually tried to innovate on something. That’s more than Game Freak has done in decades despite having an infinite money glitch.
- Comment on How ICE Is Using Fake Cell Towers To Spy On People’s Phones 3 weeks ago:
Everyone supports terrorists. The difference is if you support the state doing terrorism. If you’re using violence for political gain, that’s the definition of terrorism. States do that all the time. That’s one of the primary roles of police in the US in fact.
- Comment on Anon doesn't enjoy anything 4 weeks ago:
It also jumps around a bunch, with several people telling, supposedly, the same story but it happens differently each time.