Cethin
@Cethin@lemmy.zip
- Comment on On disobeying instructions 3 days ago:
They aren’t making them specifically for food. They make one type that anyone who needs it buys. It needs the message for when it’s used with food, but that doesn’t mean it’s only ever used with food.
- Comment on On disobeying instructions 3 days ago:
Presumably because they’re often included in things you’re meant to consume. Someone who has never encountered them may think they’re part of the product. It’s obvious to all of us, because we’ve experienced them all our lives, but that won’t be true for everyone.
- Comment on Min wage in most states is so sad 4 days ago:
That can easily be fixed. Salary is the median (not average, because making more ultra-wealthy shouldn’t be encouraged) US income + median COL in DC. Maybe add some extra on top to cover travel and other expenses.
The goal is to make enriching the American people equivalent to enriching themselves. Currently it’s usually the opposite.
- Comment on Anon steams up the sauna 4 days ago:
I would bet it’s fine to talk with someone. It’s not ok to hit on them. Obviously you need to read the room for all of it though. Maybe they don’t want to chat at all, or maybe they are open to flirting, but if you can’t read it well then probably STFU.
- Comment on 4 days ago:
Most companies don’t do union busting. Also, there are tons of indie and AA studios that treat employees far better.
- Comment on 5 days ago:
I wouldn’t be as annoyed by hearing about it if Rockstar were an upstanding company. The union busting though means they should not be given any good PR at minimum, and ideally none.
I don’t care if people want to discuss big games. We shouldn’t accept positive discussion of games that are made by companies who treat their employees poorly. That should be a bare minimum rule people on this platform hold to. I don’t care how excited you are for the game. You don’t get to promote it.
- Comment on Flock is canceled—and its competitors are profiting 6 days ago:
Absolutely. It’s stupid that they maybe possibly can. It’s being tested in the courts. They definitely are allowed to abuse it to some extent, but maybe not like they are with these cameras. It doesn’t make any sense either way though.
The way phone data works, they have to get a warrant. They aren’t legally allowed to obtain it from phone companies until they have one, even if the company is more than happy to provide it. How this doesn’t automatically apply in the same way to these cameras is crazy.
- Comment on Flock is canceled—and its competitors are profiting 1 week ago:
I’m pretty sure part of why this is all being done is because the police can’t legally do this. A third party company can though, and police can purchase access (in their theory at least, though this is being tested).
- Comment on 1 week ago:
Maybe Xenonauts 3 will fix it, or whatever they do next. It’s still far better than Modern XCOM, from what I recall. Modern XCOM does some things well, but it’s also dumbed down.
- Comment on 1 week ago:
I made a statement on what they should do, for best results from employees, not on what they actually do. It should also be true for all other industries. I think all company profits should be shared with employees, and ideally owned, if not totally then at least I’m part, by employees. Give them a stake in the company, and a reason to care about how it’s doing, and they’ll put more effort in.
The fact this is incomprehensible to the capitalist class isn’t surprising though. They view humans as resources (hence the Human Resources Department), not as people with their own wants and desires.
- Comment on 1 week ago:
I haven’t played much of XCOM 2, but the late game of all of these games is usually not the best. Honestly, this is true for most strategy games. How many Paradox games actually make it to the end, for example?
It’s essentially something that’s impossible to balance in a fair way. Either the game scales automatically to match you, in which case your effort is meaningless, or it doesn’t, and it’s either trivial or impossible.
I just started a new game recently though. When I last played the end game didn’t even exist IIRC, so I can’t comment on it.
- Comment on 1 week ago:
Honestly, I don’t understand why any studio wouldn’t do this. Not only does it mean you can differ some pay until later effectively, but it actively encourages devs to make the best game possible. If they’re just working for a salary, they have no skin in the game. Give them a reason to make the absolute best thing they possibly can make.
- Comment on 1 week ago:
Check out Xenonauts 2. It’s positioned as a spiritual sequel of classic X-COM, rather than modern XCOM though, so there are differences.
Probably the best difference, and I don’t understand why modern XCOM did this, is classic and Xenonauts have larger squad sizes. This is huge, because the entire genre is about gambling on actions. If you only have four actions, taking a 50% shot, but potentially being in danger, is an issue. If you have 8+ actions (8 squad members minimum, and you’ll often get multiple actions per member), a 50% shot is a lot less risky. It’s more about setting yourself up to get many attacks, rather than one perfect attack. There’s a lot more opportunities to mitigate risk.
It also has a much stronger strategic game, which I feel is largely lacking in modern XCOM. It’s all about tactical battles. This game, in particular, I think is almost entirely tactical battles, with little strategic opportunity, and no strategic layer IIRC.
- Comment on 1 week ago:
Yeah, this isn’t reasonable. A good studio will have been preparing for what they’re doing next before the project is finished. Keeping a team together who knows what they’re doing and already knows how to cooperate together is worth a lot. This is just a sign of bad management, and sadly they’re not the ones losing pay.
- Comment on 1 week ago:
For anyone who wants this style of game, but doesn’t want to support this, Xenonauts 2 released version 1.0 a few months ago. It’s trying to be more classic X-COM, rather than modern XCOM, like what this game is copying (and simplifying even more). It’s easily the best of the genre I’ve played, and it’ll also run on pretty much any system you’ve got fine.
- Comment on Is this true? 2 weeks ago:
Yeah, it shouldn’t be skipped, but it’s cool that it can be. It’s good for challenge runs, or bjngo.
- Comment on Is this true? 2 weeks ago:
Yep, and, if you’re paying attention and thoroughly exploring, you can actually go around the castle and totally avoid him. You can get incredibly strong before fighting him. It makes you feel like you’re actually progressing.
- Comment on Is this true? 2 weeks ago:
I was going to say on your last comment that I like the concept of the settlement system, but I don’t like the implementation. The camp system is so much better. First, it isn’t asking for you to babysit it. Second, it’s about utility, not chores. Third, and most important, it lets you build where you want. I want a single-player version of it in future games that let you place it literally anywhere, including existing structures. The MMO structure of 76 obviously means this can’t be allowed, but there’s no reason single player needs to prevent it. I just want to claim my own little spot and build a home how I want to.
- Comment on Is this true? 2 weeks ago:
I disagree. I hate when games do this, particularly open world ones. The point of going to find loot and stuff is that it benefits you. If there is no benefit then the game shouldn’t give you the option. Those games should be linear, because they’re trying to make a linear experience out of something non-linear.
If I’m struggling, I want to be able to leave and come back stronger. Even if I wasn’t, I want to come back and feel that I’ve gained power with the time I spent. If I don’t, I know I’m wasting my time.
- Comment on This crazy assassin character, who doesn't know what shampoo is, somehow would bother shaving her armpits 2 weeks ago:
Honestly, this is still an argument in favor of it, in my opinion. Those people only have their opinions because they were normalized at one point in time. If they’re angry with you then you did something right, and hopefully in the next generation that opinion will be even less normalized.
- Comment on Is it creepy when lemmings go digging through post votes to see who voted how on different posts and comments? 2 weeks ago:
Usually, yes, it’s weird. One day a while back, a lot of my recent comments were all getting one downvote, and I was curious. Apparently one person was mad at something I said and went through my comment history to downvote things. There are times where it’s somewhat useful to view, but obsessing over it is strange.
- Comment on anon discovers the magic of pizza (and yaoi) 2 weeks ago:
Humans are animals, but I get your point.
- Comment on Mama didn't raise no quitter 3 weeks ago:
I’m not sober, but I have tried some NA beers, and they’re surprisingly good. I have also tried some of the old ones that were pretty nasty. I don’t really know why the old ones were bad, or how we now have good ones, but it’s nice to see.
- Comment on What are some cool/decent PC games that are not on Steam? 3 weeks ago:
Not really. I played in the first version that had the Mun, which was just a stationary object straight above the launch site, and it’s missing stuff from that even. It does have more than that too though.
You can build rockets now, as of a very recent update, so it is actually something you can play with. Before then, the only thing you could really do was fly around a premade craft with unlimited fuel, so it’s progress. KSP, before career, had more parts and more mechanics for the parts though. It also had reasons to explore, with secret locations all around the system. KSA is just the Solar system, which is cool but also you know what there is to see.
I’m not saying people shouldn’t play it if they’re interested. It’s free, and it’s a cool look at the tech they’re building. It just isn’t much of a game yet, especially if you already have KSP1. I fully believe it will get there though.
- Comment on What are some cool/decent PC games that are not on Steam? 3 weeks ago:
Done? No. They keep adding content. It may never be “done”. It is feature-rich though.
A cube probably still is the best shape, as it is in real life often. It maximizes the volume-to-suface ratio. However, there’s tons of reasons to build other shapes. Usually you’re expanding organically, so you end up things tacked on all over as you add more features.
You can get to a livable base pretty quickly, and then just stop playing. The game is mostly about what you do beyond that though. Automating your furnace, backup power, mining, farming, etc. is the real goal. Stopping at just the basics is like stopping Minecraft after you build a farm.
- Comment on What are some cool/decent PC games that are not on Steam? 3 weeks ago:
Probably because it’s not really a game yet. You can play it, but there’s really nothing to do at the moment. It’ll be on a list like this when there’s actual gameplay.
However, the studio also make Stationeers, which more people should play. It is on Steam though, so it’s not for this list. I’m a pretty big fan of their studio. They seem to be doing everything right.
- Comment on What are some cool/decent PC games that are not on Steam? 3 weeks ago:
More like Project Zomboid or Warframe. They could be released as version 1.0, but they just always have ideas for more things to add, and they do it in a way that doesn’t make the experience feel incomplete, just that it feels better when there’s new stuff added.
- Comment on What are some cool/decent PC games that are not on Steam? 3 weeks ago:
This isn’t an underrated game, because everyone I’ve ever seen talk about it only praise it. It is an underrecognized game though. It’s sad how few people know about it despite how well it’s received.
- Comment on Corporate media, owned by billionaires, refuse to recognize the wave of democratic socialism 3 weeks ago:
Alright, this is my last message, but I’ll try to explain it. This is an example of DeMorgan’s law.
Let’s call “support” A, and “50%” B, just so we can move it away from natural language. Not A means “not support” or “don’t support”.
The headline can be expressed as “not A < B”. Using DeMorgan’s law, we can change that to an equivalent statement of “A >= B”.
Now, convert it back to natural language and that’s “support >= 50%”.
Again, I’m not making a claim on the validity. I am only expressing what the headline says. Headlines can be wrong, and the article may even contradict it. That doesn’t affect the headline though.
- Comment on Corporate media, owned by billionaires, refuse to recognize the wave of democratic socialism 3 weeks ago:
I’m only discussing the headline posted.