Cethin
@Cethin@lemmy.zip
- Comment on Realistically, what do people plan to do on the Moon and Mars that requires a permanent, or long term human presence there? 1 day ago:
I’m done with this conversation, but I’ll address this:
I am also confused as why you keep referring to Earth’s moon as “Luna”…
Luna is the name of Earth’s moon. Have you heard of the term lunatic? That term came from people worshiping the moon, Luna. I don’t know why some people don’t know its name. The Moon is not a name. Moon is a description. Luna is the name.
Earth is named Earth. It’s not “The Planet” which would be the equivalent name as The Moon. Earth is a name. Terra, Tellus, Gaia are all also names for it. Mars is the name of the fourth planet from the sun. The sun is named Sol, which is why solar system means our star system. There are other star systems, but only one solar system. You can’t compare solar systems to each other because there aren’t any other solar systems. There’s only the one.
- Comment on Realistically, what do people plan to do on the Moon and Mars that requires a permanent, or long term human presence there? 2 days ago:
The Moon and Mars are not interchangeable. They’re vastly different. The Moon is in Earth’s orbit. That’s why we went to the Moon in 1959 and haven’t even tried to go to Mars in 2026.
All interesting research can be done on Earth, the Moon or space telescopes. Mars is not interesting except for taking samples, and robots can do that.
Obviously Luna and Mars aren’t interchangeable! They’re very different. However, you both agree they’re different, but also think there’s nothing that can’t be done exclusively there? What?
Mars does not help with developing farming technologies without soil. You’re thinking of low-gravity environments I take it?
No. I mean growing food without soil. There is no soil on Mars. We either need to make it (which is useful to learn how), or we need to do without, such as with aquaponics and aeroponics. These all would still help life on Earth too (they already do).
You’re describing Mars being a barren wasteland as a good challenge to try to solve. Fuck that. Start by solving the challenges we have on Earth. Show me you can fix a broken arm before insisting that you’re going to do brain surgery. Hence why you should terraform the Sahara before talking about building a civilization on a dusty hellscape that is a six month journey away from everything we need to live.
Why can’t we do both? I hate the idea we have to only do one thing. That’s not how this works. Developing technology to live on Luna and Mars would help us tackle the issues on Earth. It also doesn’t exclude focusing on Earth. We are currently terraforming the Sahara. Since we are working on that, do you agree we are now fine to work on other things?
- Comment on Realistically, what do people plan to do on the Moon and Mars that requires a permanent, or long term human presence there? 2 days ago:
Why do you think it’s not a good goal?
Do you think research into the origins of the universe is good (regardless of space technology)? What about the origins of life? what about the origins of Earth, life on Earth, and Humanity?
Do you think it’s good to increase our understanding and capability of supporting life on other planets?
Do you think it’d be a good idea to spread Humanity to multiple places (everyone living in one city or spread out, or everyone on one planet or spread out, are the same circumstances but a different scale)?
Do you think it’s a good idea to increase our capabilities to deal with potential asteroid threats?
If you answered yes to any of these, Mars is a fine goal, or Luna. This isn’t even mentioning stuff like farming technologies without soil that would be needed on Mars/Luna but also very useful on Earth. Also things like electricity generation (solar, wind, nuclear, and others we may not even consider yet) that need to be thought about in different ways that will inevitably lead to advancements.
Constraint is the mother of creativity, or however that saying goes. Creating problems to solve can frequently create solutions that just looking blindly without constraints would never find. Going to another body is a great way to impose these restraints.
- Comment on Realistically, what do people plan to do on the Moon and Mars that requires a permanent, or long term human presence there? 2 days ago:
I don’t think we need to gatekeep funding research. You shouldn’t have to do it with no goal in mind for it to be good. The fact of the matter is its funding research and making people excited to find research. That’s a huge win.
- Comment on Realistically, what do people plan to do on the Moon and Mars that requires a permanent, or long term human presence there? 3 days ago:
NASA spending has historically created more in return than is spent. It’s somewhat expensive (essentially a rounding error next to military spending though), but the science done gives a good return on investment. This isn’t just like on moon rocks or whatever, but developing technology that the missions need. Things like thermally reflective lightweight fabric, or a ton of other things. The science done on the Moon is worth a lot on its own, but it’s also not the only thing we’re getting out of it.
However, what are billionaires getting out of it? Hopefully it’s just the opportunity to profit from the contracts and not something more nefarious. We all know it is though eventually.
- Comment on Xbox lays off 268 more employees, merges Obsidian into Bethesda and puts Activision in charge of Halo 6 days ago:
Probably, but that’s not happening anytime soon.
- Comment on Xbox lays off 268 more employees, merges Obsidian into Bethesda and puts Activision in charge of Halo 6 days ago:
I mean something new as in let someone else have a try. 343 has been failing constantly. Letting them keep trying probably isn’t going to solve the issue. It’s worth trying literally anything else than having them keep at it.
- Comment on Xbox lays off 268 more employees, merges Obsidian into Bethesda and puts Activision in charge of Halo 6 days ago:
This is on MS not Activision.
- Comment on Xbox lays off 268 more employees, merges Obsidian into Bethesda and puts Activision in charge of Halo 6 days ago:
This isn’t publishing. This is development. Halo will be an Activision developed game.
- Comment on Xbox lays off 268 more employees, merges Obsidian into Bethesda and puts Activision in charge of Halo 6 days ago:
I would argue that it probably does give better odds for it at Activision. They already have CoD. They don’t need to turn Halo into CoD. They can just use Halo to do something new.
I think I remember that they made a CoD with like mech suits or something, and a lot more movement mechanics, and it wasn’t received well. That’s basically what Halo is. Now they can go fully into that without CoD players complaining that it isn’t CoD.
I don’t have much faith in this, but I do think there’s better odds for a better Halo with Activision probably. 343 didn’t get it. Activision may not, but doing something new has to be better than continuing to fuck things up over and over.
- Comment on This mess of a keychain I was handed at work 2 weeks ago:
I’m pretty sure she’s just trying to have an excuse to carry around plushies, and that’s fine!
- Comment on On disobeying instructions 2 weeks ago:
They aren’t making them specifically for food. They make one type that anyone who needs it buys. It needs the message for when it’s used with food, but that doesn’t mean it’s only ever used with food.
- Comment on On disobeying instructions 2 weeks ago:
Presumably because they’re often included in things you’re meant to consume. Someone who has never encountered them may think they’re part of the product. It’s obvious to all of us, because we’ve experienced them all our lives, but that won’t be true for everyone.
- Comment on Min wage in most states is so sad 3 weeks ago:
That can easily be fixed. Salary is the median (not average, because making more ultra-wealthy shouldn’t be encouraged) US income + median COL in DC. Maybe add some extra on top to cover travel and other expenses.
The goal is to make enriching the American people equivalent to enriching themselves. Currently it’s usually the opposite.
- Comment on Anon steams up the sauna 3 weeks ago:
I would bet it’s fine to talk with someone. It’s not ok to hit on them. Obviously you need to read the room for all of it though. Maybe they don’t want to chat at all, or maybe they are open to flirting, but if you can’t read it well then probably STFU.
- Comment on 3 weeks ago:
Most companies don’t do union busting. Also, there are tons of indie and AA studios that treat employees far better.
- Comment on 3 weeks ago:
I wouldn’t be as annoyed by hearing about it if Rockstar were an upstanding company. The union busting though means they should not be given any good PR at minimum, and ideally none.
I don’t care if people want to discuss big games. We shouldn’t accept positive discussion of games that are made by companies who treat their employees poorly. That should be a bare minimum rule people on this platform hold to. I don’t care how excited you are for the game. You don’t get to promote it.
- Comment on Flock is canceled—and its competitors are profiting 3 weeks ago:
Absolutely. It’s stupid that they maybe possibly can. It’s being tested in the courts. They definitely are allowed to abuse it to some extent, but maybe not like they are with these cameras. It doesn’t make any sense either way though.
The way phone data works, they have to get a warrant. They aren’t legally allowed to obtain it from phone companies until they have one, even if the company is more than happy to provide it. How this doesn’t automatically apply in the same way to these cameras is crazy.
- Comment on Flock is canceled—and its competitors are profiting 3 weeks ago:
I’m pretty sure part of why this is all being done is because the police can’t legally do this. A third party company can though, and police can purchase access (in their theory at least, though this is being tested).
- Comment on 3 weeks ago:
Maybe Xenonauts 3 will fix it, or whatever they do next. It’s still far better than Modern XCOM, from what I recall. Modern XCOM does some things well, but it’s also dumbed down.
- Comment on 4 weeks ago:
I made a statement on what they should do, for best results from employees, not on what they actually do. It should also be true for all other industries. I think all company profits should be shared with employees, and ideally owned, if not totally then at least I’m part, by employees. Give them a stake in the company, and a reason to care about how it’s doing, and they’ll put more effort in.
The fact this is incomprehensible to the capitalist class isn’t surprising though. They view humans as resources (hence the Human Resources Department), not as people with their own wants and desires.
- Comment on 4 weeks ago:
I haven’t played much of XCOM 2, but the late game of all of these games is usually not the best. Honestly, this is true for most strategy games. How many Paradox games actually make it to the end, for example?
It’s essentially something that’s impossible to balance in a fair way. Either the game scales automatically to match you, in which case your effort is meaningless, or it doesn’t, and it’s either trivial or impossible.
I just started a new game recently though. When I last played the end game didn’t even exist IIRC, so I can’t comment on it.
- Comment on 4 weeks ago:
Honestly, I don’t understand why any studio wouldn’t do this. Not only does it mean you can differ some pay until later effectively, but it actively encourages devs to make the best game possible. If they’re just working for a salary, they have no skin in the game. Give them a reason to make the absolute best thing they possibly can make.
- Comment on 4 weeks ago:
Check out Xenonauts 2. It’s positioned as a spiritual sequel of classic X-COM, rather than modern XCOM though, so there are differences.
Probably the best difference, and I don’t understand why modern XCOM did this, is classic and Xenonauts have larger squad sizes. This is huge, because the entire genre is about gambling on actions. If you only have four actions, taking a 50% shot, but potentially being in danger, is an issue. If you have 8+ actions (8 squad members minimum, and you’ll often get multiple actions per member), a 50% shot is a lot less risky. It’s more about setting yourself up to get many attacks, rather than one perfect attack. There’s a lot more opportunities to mitigate risk.
It also has a much stronger strategic game, which I feel is largely lacking in modern XCOM. It’s all about tactical battles. This game, in particular, I think is almost entirely tactical battles, with little strategic opportunity, and no strategic layer IIRC.
- Comment on 4 weeks ago:
Yeah, this isn’t reasonable. A good studio will have been preparing for what they’re doing next before the project is finished. Keeping a team together who knows what they’re doing and already knows how to cooperate together is worth a lot. This is just a sign of bad management, and sadly they’re not the ones losing pay.
- Comment on 4 weeks ago:
For anyone who wants this style of game, but doesn’t want to support this, Xenonauts 2 released version 1.0 a few months ago. It’s trying to be more classic X-COM, rather than modern XCOM, like what this game is copying (and simplifying even more). It’s easily the best of the genre I’ve played, and it’ll also run on pretty much any system you’ve got fine.
- Comment on Is this true? 4 weeks ago:
Yeah, it shouldn’t be skipped, but it’s cool that it can be. It’s good for challenge runs, or bjngo.
- Comment on Is this true? 4 weeks ago:
Yep, and, if you’re paying attention and thoroughly exploring, you can actually go around the castle and totally avoid him. You can get incredibly strong before fighting him. It makes you feel like you’re actually progressing.
- Comment on Is this true? 4 weeks ago:
I was going to say on your last comment that I like the concept of the settlement system, but I don’t like the implementation. The camp system is so much better. First, it isn’t asking for you to babysit it. Second, it’s about utility, not chores. Third, and most important, it lets you build where you want. I want a single-player version of it in future games that let you place it literally anywhere, including existing structures. The MMO structure of 76 obviously means this can’t be allowed, but there’s no reason single player needs to prevent it. I just want to claim my own little spot and build a home how I want to.
- Comment on Is this true? 4 weeks ago:
I disagree. I hate when games do this, particularly open world ones. The point of going to find loot and stuff is that it benefits you. If there is no benefit then the game shouldn’t give you the option. Those games should be linear, because they’re trying to make a linear experience out of something non-linear.
If I’m struggling, I want to be able to leave and come back stronger. Even if I wasn’t, I want to come back and feel that I’ve gained power with the time I spent. If I don’t, I know I’m wasting my time.