VindictiveJudge
@VindictiveJudge@lemmy.world
- Comment on Human 3 days ago:
Either that, or he’s AFK, and will come back to see how we’ve developed over the past 2000 years.
Fun fact: that’s pretty much exactly what the bible says is happening.
- Comment on Is it normal for mothers to constantly talk to their children about their experience (particulary the part about their pain and suffering) of their pregnancy and giving birth? 4 days ago:
It varies a lot from woman to woman and from one pregnancy to another. Anywhere from, “That’s it? That wasn’t so bad,” to, “Oh, god! Kill me to make the pain stop!”
- Comment on Fable - Gameplay Teaser 5 days ago:
You can also get really good at Lute Hero, but it takes longer.
- Comment on Fable - Gameplay Teaser 5 days ago:
The money grind in 3 is easy, too. You just need to buy a house, rent it out, use that to buy another house, etc.
- Comment on Alleged Fable concept art seems to point towards a return to Fable 2's rogueish hive of scum and pub islands 6 days ago:
And changing yourself. Frequent magic users would get old and spindly, I believe occasionally glowing. Axe swingers would get ripped. Your character would be a literal representation of your playstyle and that was cool as hell.
It was both more and less involved than that. Putting XP into the Strength stats made your character buff, Skill stats made them tall, and Will stats gave you glowing patterns on your body, except in 3 where they made your tattoos glow instead. What you actually did was irrelevant, just how you spent your XP. In Fable 1, buying levels also made your character older, but age became connected to plot in 2 and was dropped as a morph in 3. Moral alignment in all three and ethical alignment in 2 and 3 also affected character appearance, but the specifics varied a lot between games.
- Comment on Day 548 of posting a Daily Screenshot from the games I've been playing 1 week ago:
My problem with the Forerunner stuff in Halo 4 is the same problem I have with all the aesthetic changes in 4 and 5 - it’s extremely busy. 1, 2, and 3 have a sleek and simple design language that makes it very easy to tell what’s happening in chaotic combat. The vibrant colors and shiny materials even give Halo 3 an almost heroic fantasy vibe. They deliberately went the other direction with Reach to enhance the grim tone of the game, but environments are still relatively simple so that enemies stand out. 4 and 5 put excessive lines and greeblies on absolutely everything. It’s all so packed with details that you sometimes lose enemies in the background and it can be difficult to tell what you’re looking at.
- Comment on Nintendo Switch 2 sales stumble over Christmas 2 weeks ago:
Nintendo is consistently terrible about not having solid launch titles.
- Comment on Pet Peeves with Games? 2 weeks ago:
I’ve also seen volume settings not kick in until you loaded a save file. Also, PS1 era Final Fantasy games that don’t acknowledge your button mappings until the save has been loaded, so that B is select and A is cancel on the main menu, but the other way in-game.
- Comment on Pet Peeves with Games? 2 weeks ago:
RPGs are absolutely terrible about giving you the ability to inflict status effects on enemies, but not giving random encounter enemies enough HP to justify inflicting statuses, and then also making the bosses immune to them.
- Comment on Switch 2 Sales Reportedly Struggled Over The Christmas Period 2 weeks ago:
And the point I’m making is that only a handful of games are keys; the vast majority are still on the cart, same as the last system.
- Comment on Switch 2 Sales Reportedly Struggled Over The Christmas Period 2 weeks ago:
Games aren’t “games”, they’re download keys.
Generally agree with your post, but a large majority of games really are games. If they’re a download key, it’s very clearly labelled on the box.
- Comment on genius 3 weeks ago:
And so do the people inside the big helicopter!
- Comment on What're your strong opinions from an aged / dead fandom? 4 weeks ago:
I’ll give one. Despite Sheridan and Delenn giving that speech about rejecting the Shadows and Vorlons and making their own way, the Vorlons won. The Army of Light, the Rangers, and the Interstellar Alliance are all in line with Vorlon philosophy, they run on Vorlon tech, most members were Vorlon allies, and they still oppose former Shadow allies and destroy Shadow tech when they find it.
Another is that the Shadows should have had their own Kosh, a character who was still comitted to the original goal and hadn’t succumbed to motive decay. Shadows believe in strength through adversity, so one setting up obstacles with the expectation that the cast would overcome them and grow stronger cpuld have been interesting.
- Comment on Anon buys a can of beans 4 weeks ago:
- Comment on Anon buys a can of beans 4 weeks ago:
Buffy barely slew any vampires after the second or third season.
- Comment on It's the truth! 5 weeks ago:
Or perhaps Homer was colorblind?
- Comment on Facts 5 weeks ago:
It’s a mix. Most of the dungeons related to quests were made by hand, but every everything else was procedurally generated and touched up by hand later, and some of the minor quest dungeons got the latter treatment.
Almost all of Oblivion’s dungeons were procedurally generated with only a handful made by hand, and only some of the procedural dungeons were touched up at all.
Every single dungeon in Morrowind was made by hand since they didn’t have the proc gen tool for that engine built yet.
Daggerfall generated most of the world via fixed seed procedural generation, which allowed them to make the world massive while fitting within 450MB; the world is generated at runtime, but it’s always the same world. A handful of plot locations were hand-made.
Arena used a method similar to the one used for Daggerfall.
- Comment on Facts 5 weeks ago:
Oblivion is enough of a disaster implementation-wise that technically having greater mechanical complexity doesn’t concern me in the slightest. And Oblivion’s writing is, to me, a low point in both the series and Bethesda’s body of work as a whole. Skyrim’s writing isn’t amazing, but the moment-to-moment gameplay being less frustrating gives it the win for me, between the two.
Morrowind is great, though. Probably the best world building I’ve seen in a game.
- Comment on I'm not even gay 5 weeks ago:
always had supervision while playing with girls
That absolutely sounds like she expressed attraction toward another girl when she was little and someone decided they needed to keep an eye on her.
- Comment on I just learned 37% of Americans fear vaccinating their dog will cause the dog to develop autism. 😐 1 month ago:
I think that might be the default mode for cats.
- Comment on Left 4 Dead co-creator is directing a mysterious co-op shooter for JJ Abrams' production company, and Sony's going to publish it: "We hope to deliver a bold, innovative experience" 1 month ago:
LOST JJ Abrams didn’t do anything other than the pilot and had no solutions to the mysteries said pilot introduced.
- Comment on A cool feature/mechanic you want to see in games again 1 month ago:
I would love if Civilization or Crusader Kings implemented this.
- Comment on A cool feature/mechanic you want to see in games again 1 month ago:
Final Fantasy 9 had you learn skills from equipment.
- Comment on After Apple originally announced the first version of Halo in 1999, Xbox apparently called Bungie and said "'Steve Jobs can't have that. We're going to buy you.'" 1 month ago:
If you’re only interested in multiplayer then those are solid options. If you like campaign then you should definitely check out 2, ODST, and Reach.
- Comment on Valve Addresses Steam Machine Anti-Cheat Concerns, Says It's Working Towards Support 1 month ago:
And I’m hoping for them to be flatpacks so they still run five years later. I’ve had to resort to running Windows builds via Proton for games that have native Linux builds because they don’t work anymore.
- Comment on Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games) 1 month ago:
And x-axis, just to be thorough. Especially for third person games since they still can’t all agree on what the default should be.
- Comment on Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games) 1 month ago:
Relatedly, I’ve noticed ports of console games, particularly by Japanese devs, and especially Sqeenix, not actually having an option to quit to desktop. Sometimes hitting Esc will pop a plain system theme window with an option to close the program, but I’ve seen ones that didn’t even have that and had to be killed externally. It’s not as bad as it used to be, but even exiting DragonQuest 11 is a pain.
- Comment on Seriously, Bert! 2 months ago:
Technically, Thanksgiving actually celebrates the brief period before the genociding began.
- Comment on Anon lives in 2056 2 months ago:
Or when Lincoln was assassinated, since his VP was a Confederate sympathizer and immediately set about undoing his work.
- Comment on apparently, the T button dosent exist for some people 2 months ago:
It won’t work. LLMs work on probability. They’d have to be an absurdly prolific poster (probably at least a quarter of all comments present in the LLM’s training data) in order for their spelling to get incorporated and not just tossed out as a typo. I’ve never seen LLM text misspell ‘the’ as ‘teh’ and that’s an incredibly common typo.