Yes. It runs like dog water. And it seems people are just looking past it because of the nostalgia effect.
[Digital Foundry] Oblivion Remastered PC: Impressive Remastering, Dire Performance Problems
Submitted 2 weeks ago by simple@lemm.ee to games@lemmy.world
https://www.youtube.com/watch?v=p0rCA1vpgSw
Comments
SolidShake@lemmy.world 2 weeks ago
LandedGentry@lemmy.zip 2 weeks ago
[deleted]SolidShake@lemmy.world 2 weeks ago
Yeah I play on my PC and I’ll cross play my save on my Xbox when I want to use the TV. The series X is quite a bit smoother. Sucks lol. Every UE5 game I’ve played on PC has not been a good experience lol. (I can play star citizen around 60fps in cities, KCD 2 on the highest srtting, for reference)
ArchmageAzor@lemmy.world 2 weeks ago
My FPS drops from 60 to like 25, but that’s rarely. It’s not like it’s a constant 25.
shneancy@lemmy.world 2 weeks ago
i’m looking past it because my laptop is 7 years old and i’m happy it even runs lol
SolidShake@lemmy.world 2 weeks ago
Right. But your laptop and my PC shouldn’t be playing the game at the same performance ya know.
metaldream@sopuli.xyz 2 weeks ago
I had to tweak quite a bit but it’s running at a stable 60 fps now. I wouldn’t say I’m looking past it, just enjoying our in spite of the performance issues.
sugar_in_your_tea@sh.itjust.works 2 weeks ago
And this is why I don’t buy day 1. Performance actually looks reasonable compared to other day 1 releases, but it’s still not what I want to play. I bet most of these issues will be resolved in a month or two, and definitely resolved by the first sale, so I’ll hold off. It’s not like there’s going to suddenly be content to miss out on, it’s a remaster, so waiting is absolutely reasonable.
Parptarf@lemm.ee 2 weeks ago
It runs like nowt UE5 gamesz
Like shit.
It’s playable though, that’s all I want right now.
bort@aussie.zone 2 weeks ago
It runs like most Bethesda games.
Like shit.
Parptarf@lemm.ee 2 weeks ago
Double shit when it’s in UE5
Montagge@lemmy.zip 2 weeks ago
I don’t trust this shit anymore after City Skylines 2 ran just fine. A bunch of people lost their shit anyways.
BlameTheAntifa@lemmy.world 2 weeks ago
I tried it again recently and starts out tolerable but gets worse the bigger your city gets, even when you lower settings. It would be one thing if the game looked amazing and had these deep, detailed simulations… but it just looks okay and the digital corner-cutting trickery becomes obvious when you start looking closely. I feel like there is something fundamentally wrong under the hood of Skylines 2.
Montagge@lemmy.zip 2 weeks ago
I’ve had cities in the hundreds of thousands with no issues even if it does start to drop in framerate.
recall519@lemm.ee 2 weeks ago
For day one, performance is actually fine. I have much bigger gripes than getting fps dips in the open zones. Like levelling ffs. I have 100 strength, willpower, and blades, but am doing less damage to mobs now than I was doing in the beginning of the game. Or levelled loot drops and quests.
Airowird@lemm.ee 2 weeks ago
So … just like the original Oblivion?
recall519@lemm.ee 2 weeks ago
Yeah, and I always stop playing the original early for the same reason.
the_crotch@sh.itjust.works 2 weeks ago
The key to oblivion is to pick tag skills that you won’t use. If your build is a stealth archer, pick block blunt and restore. You only level when your tagged skills level, so your archery illusion and sneak will be 100 but your character will be sub level 10 so you’ll basically be a god
Kolanaki@pawb.social 2 weeks ago
The level system doesn’t work that way anymore. Now when you level up, it doesn’t matter what you leveled up you get 12 points to spread around to any stat. Luck, however, takes 4 “virtues” to level one point, while the others are just 1:1 and you can add up to 5 at a time.
VindictiveJudge@lemmy.world 2 weeks ago
Doesn’t work in the remaster; they changed so that all skills contribute to level up progress.
mic_check_one_two@lemmy.dbzer0.com 2 weeks ago
Sort of. The new leveling system has minor skills contribute to your levels, to a lesser degree. IIRC it’s something like 10 major levels or 20 minor levels (or some combination thereof) to get a character level.
LaserTurboShark69@sh.itjust.works 2 weeks ago
There are mods that help with this
recall519@lemm.ee 2 weeks ago
True, but I’m currently playing with my kids on Xbox too.
Kolanaki@pawb.social 2 weeks ago
Mentioned this in another thread yesterday:
Like many UE games over the years, they didn’t properly optimize Unreal itself for their use, and there were already several in tweaks up on the Nexus to remedy this.
Went from 27 average fps when in exterior cells to a solid 60, with an unsupported GPU by just using one of these ini tweaks.
FooBarrington@lemmy.world 2 weeks ago
While the updated config I installed helped, I still get noticeable frame drops on my pretty beefy PC in the overworld.
sugar_in_your_tea@sh.itjust.works 2 weeks ago
Nice, amateur hour it seems.
Kolanaki@pawb.social 2 weeks ago
This is such a common problem with games on any iteration of Unreal Engine, and has been for over 2 decades.
KingThrillgore@lemmy.ml 2 weeks ago
Its Lumen. Its 100% Lumen.
fossilesque@mander.xyz 2 weeks ago
Ngl I’m running a pirated copy through Lutris and it’s not too bad. Beggars can’t be choosers though lmao.
SassyRamen@lemmy.world 2 weeks ago
Tell that the Gray Fox!
pedro@lemmy.dbzer0.com 2 weeks ago
Metal gear! /s
CosmoNova@lemmy.world 2 weeks ago
It’s Unreal 5 slop with OG Oblivion running in the Background. Of course it has these issues.
MacNCheezus@lemmy.today 2 weeks ago
Yeah, I wonder if that’s perhaps the result of basically stapling the old game engine onto UE5 in order to preserve the core gameplay. Back when Oblivion was first released, multicore CPUs were incredibly rare, so it’s likely the engine was not built to take advantage of them. But ever since then, most of the improvements in CPUs have come in the form of adding more cores rather than increasing clock speed, and it’s by no means trivial to convert single-threaded code into multi-threaded. Most likely it would require a complete rewrite, which they’d probably want to avoid in order not to introduce more bugs.
But of course, it could also just be UE5’s fault, since even a single core on a modern CPU should not be slower than a 2006 model.
KeenFlame@feddit.nu 2 weeks ago
It does not work like that, no. But you arrived at that on your own somehow
Faildini@lemmy.world 2 weeks ago
I’ve been playing it on steam deck, it’s definitely playable but I wouldn’t call it smooth.
Blackmist@feddit.uk 2 weeks ago
Does it freeze up all the time like in the Digital Foundry video?
If not I’m wondering if it’s that stupid shader compiling thing that has plagued PC games all generation.
Faildini@lemmy.world 2 weeks ago
I’ve gotten a lot of freezing and stuttering playing on my desktop PC (Linux with Proton). The deck actually seems to be more stable, though it is locked to 30 fps and textures still take a minute to load sometimes.
supercriticalcheese@lemmy.world 2 weeks ago
It is verified for the Steam deck though.
DeathsEmbrace@lemm.ee 2 weeks ago
At 30fps if you call that verified
sugar_in_your_tea@sh.itjust.works 2 weeks ago
That’s fine honestly, provided it’s smooth. In the video, there was a fair amount of hitching though…
nagaram@startrek.website 2 weeks ago
Bethesda game runs like ass
That’s not news
Adulated_Aspersion@lemmy.world 2 weeks ago
People from the original title want to capture the essence of buggy Berhesda gaming for future generations!
How thoughtful!
drmoose@lemmy.world 2 weeks ago
I’m having relatively good performance in 6600rx on Linux but after a while theres some sort of GPU memory leak (would be my guess) where fps halves until the game is restarted.
commander@lemmy.world 2 weeks ago
I run it medium with a 7600xt at 3440x1440. Seems fine to me
bread@feddit.nl 2 weeks ago
If somebody didn’t realize it was almost certainly going to run poorly the second it was revealed to use UE5, I wouldn’t even know what to say to them.
BlameTheAntifa@lemmy.world 2 weeks ago
Can we please stop blaming UE5 for sloppy development and poor QA?
Chronographs@lemmy.zip 2 weeks ago
As soon as someone releases a UE5 game that doesn’t run like ass
bread@feddit.nl 2 weeks ago
I’m not blaming UE5, but I’m capable of pattern recognition. There’s a pattern of developers not fixing UE5 issues and releasing games with them still present. The fault lies with both game developers and UE developers.