this shuts down rumors that bethesda will move to unreal engine for ES6
Translation: it’s the same shitty gamebryo they’re always using.
Submitted 17 hours ago by simple@piefed.social to games@lemmy.world
this shuts down rumors that bethesda will move to unreal engine for ES6
Translation: it’s the same shitty gamebryo they’re always using.
Not content to look outdated in 2015 or 2023, now they’re going to look outdated in 2030.
2015? that codebase started in morrowind. and say what you want about that game but it is not a looker. it launched the same year as metroid prime.
I love how the Gamebryo site is still up. I thought it was funny it was still up like 10 years ago when I looked last, and it’s still up now without any changes.
www.gamebryo.com
It’s 2058. My grandkids come over and want to play video games. I sit down on my couch and boot up my Xbox Xfinite XLine X/S 2. I boot up Skyrim Super Unreleased Re-release re-re-re-re-re-re-rerelease version 4. My son asks me if I remember when Kotaku posted and article 50 years ago about the upcoming Elder Scrolls 6 release. We laugh. We soon all die due to malnutrition from the resource wars.
It’s 2026, and you are literally eleven 're’s short of the current number of rereleases.
I love this story because it’s obvious your son asked this during the several minute long loading screen. No matter what year it is, Bethesda games take at least a minute to load.
this must be a pc problem that im too console coded to understand
I laughed 3 times!
I used to laugh. Until I took an arrow to the knee.
I love the Elder Scrolls series, but I’m not convinced that 6 will be good. Owned by Microsoft in this age of AI shit.
If ES6 isn’t Skyrim with better writing and better combat, it will fail.
Unfortunately no. Gamers were always riding the hype vave. Spent money on Star Citizen and blue gun skin. Gamers are idiots.
We had that, its called Morrowind.
It will probably be fine, but it’s very unlikely to be especially good.
Bethesda…Bethesda never changes.
This is actually a good news and I am glad creation Engine will be used, The best part of Bethesda games are the modability creation engine and its predecessor provide. Unreal engine is not moddable and is not even beginner friendly, while someone like me can fire up Geck or creation kit and do a full fledged quest mod.
I’ll take loading screens than unreal slop
New version = old version + ai?
You’re hired!
This may be unpopular, but I think this is great news.
Skyrim became one of the best-sellign games of all time in part BECAUSE of how great it is to see your character get ragdolled into the lithosphere by a giant, or to watch the chaos of spawning thousands of wheels of cheese on top of the throat of the world and watching them roll down.
An Elder Scrolls game that was built around having realistic physics, or being restricted to more cinematic movement and knteractions, would lose a key essence of what made the earlier games great.
I don’t want engaging combat in Elder Scrolls. If I want combat that I have to pay attention to, I’ll go play a Souls game or a fighting game or one of the thousands of games that have tried to be “Skyrim with better combat” that have languished in obscurity because they miss the point.
Also the reason skyrim is still popular is because their engine is way easier to mod compared to unreal. I don’t even know any unreal game that has even 10% of modding capability of creation engine. Granted it’s outdated, but it’s still the reason their games are popular. Hell even starfield recently got a star wars overhaul mod which wouldn’t be feasible with unreal. As much as people like to shit on fallout 4, it’s modding scene is still one of the most active one. And starfield’s failure was more because of scale of the world (and poor writing which has been a staple since skyrim). I’m still skeptical but also somewhat hopeful as long as they build upon the previous es formula.
Fully agree. TES with UE would not be the same.
That’s fair, I’m someone who didn’t particularly like Skyrim and am hoping for better writing and better combat because I liked the overall idea of Skyrim but honestly I’m assuming it’ll be more to what you’re hoping for especially if Starfield is anything to go off of. Man was that game disappointing.
Loading screen after loading screen after loading screen, but hey you can put a cheese wheel in funny places.
They should steal the old trick from Diablo II where it pre-loads nearby areas.
Of course, because we have infinite RAM during the RAM crisis.
Anyone who believed that they would switch to Unreal Engine is delusional.
Maybe for the better. Sandfall Interactive seems the be the only that could use it without performance issues.
Borderlands 4, Kill the Justice League, Immortals of Aveum, etc. are performance nightmares without tweaking and patches.
Coffeestain have done a good job with satisfactory but I can’t think of any other studio.
My unpopular take- I’m glad of this, the best part of the Elder Scrolls games are the ridiculous physics bugs. If a mount giant can’t send me to Jupiter in one hit I don’t want to play
I believe physics is still mostly Havok, so it’s not them. They are just that… amazing at using it.
The annoying part about the “creation engine” is that it’s still just the corpse of the gamebryo engine that they keep reanimating with their own crap on top of it. With its shitty proprietary netimmerse format that basically only exist for them at that point.
With time, people have developed tools to create content for it, but it’s yet another area where they went, fuck it, people are going to make our games better, and we don’t even need to do anything to make rheir life easier while they do.
At the same time, unreal games seem to have much less moddability, to your point, the ecosystem around the existing engine for Beth games means its much easier to get in and do modding.
this shuts down rumors that bethesda will move to unreal engine for ES6
It shuts down rumors that Bethesda will move to pure Unreal Engine for ES6, though I never believed that to be the case.
I see the Oblivion remaster as a bit of a proof of concept of sorts - the potential to have the world, scripts, logic, and physics running on the Creation Engine that devs (and modders!) are intimately familiar with while running the visuals on a separate Unreal Engine layer.
Shedding the need to do extra work on fancy lighting and graphical effects so they can focus on optimizing the bones / structure seems logical to me, but then again this is the diluted Microsoft-era Bethesda we’re talking about so who knows.
I’m sure they’re well aware that the biggest knock on Starfield are its forgettable plot and universe and too much loading screens. It’ll be less of a problem in an Elder Scrolls game as it’s building on a great lore foundation and it’s a region rather than a bunch of planets. I’m sure in the 7+ years later I expect to actually play the game, loading screens won’t be much of a problem. Improved graphics will be a given. It won’t set the world on fire but it’ll look firmly like it belongs in the PS5 generation which is good enough for me
If they go for a small-ish hand-crafted world, this is probably the best tool for the job. I don’t really care for loading screens when I enter/exit buildings…, I care for a compelling narrative within an amazing world, something I haven’t seen since Morrowind.
We are not talking about a scenario where they only had 2 years to pump out new content so they had to work with what they had. That they didn’t manage to build a new tech stack in the absurd amount of time since Skyrim is just embarrassing.
we can assure you the game will look better than starfield and surely totally not in development hell at all
I have a feeling Bethesda thought they were going to have a hit with Starfield, and when it was came out to painfully average reviews, they really had to think about their design philosophies. Or they didn’t think about them at all and ES6 will be just as painfully average. We’ll see.
From the reviews I saw it didn’t help that starfield looked and played like a skyrim sci-fi mod that leaned into the Bethesda loading screen meme on purpose.
Unpopular opinion: The gamebryo/creation engine itself isn’t that terrible considering almost every item is physics based. I love the engine for something like Fallout. Starfield… There are things they could have done with it to make it better.
The issue with Bethesda isn’t the janky ass engine. The issue with Bethesda is Emil.
Sooooo more flipping carts and horses?
At this point there is nothing that they could do to make Creation Engine feel “new”. I don’t understand why they keep beating that dead horse.
A couple of months ago, I had some extra money, so I bought Starfield because I had an itch to go back into my Crimson Fleet character.
The problem was that a couple of weeks before that, I had also purchased a game that I had wanted for years, but could never justify spending the high price of new games on, Red Dead Redemption 2. In comparison, Starfield just felt so…lazy… in ways both big and small, beyond the common issues like repetitive dungeons, barren worlds, loading screens, etc…
The biggest thing I noticed immediately was the effect of bumping into people as you’re walking. If you compare a Rockstar Game (Or even an assassin’s creed game), where npcs will make a comment, will move out of the way, get upset, etc… Whereas in Bethesda can’t be bothered to do anything except slide you to the right when bumping into a character, who doesn’t react or flinch in any way.
I started noticing those little things fucking everywhere. And I have to believe that little limitations like that are because it’s running on an engine that is older than dirt.
Nah. They are detecting the collision in order to push the player, so the engine is doing the work already. They could easily add an on_collision_player event in the NPC controller that fires at that point to handle NPC reaction.
The age of the engine impacts things like loading screens, poor use of modern hardware, etc. The 2004-era NPC handling is simply a reluctance to do any more than the bare minimum.
Surely no one is surprised by this?
I’m not surprised, but I am disappointed.
So they aren’t using OpenMW …
ES6 is powered by shutting up and going away
Ugh… and I am not even surprised if they lean on the modding community to fix the damn game… AGAIN. Don’t get me wrong, the fan community has done some phenomenal strides, but maybe… like for example with Project Zomboid, despite being a much smaller dev team, has a HUGE modding community, and they then hire them on to expand their team. Sure Beth does that too, but you’d think they’d improve or switch engines to something with gusto. And seeing the lukewarm reaction to Oblivion Remastered, throwing a layer of Unreal over top a very dated engine doesn’t fix things.
For all the hate we’ve given Creation Engine over the years… I think we can all agree it’s still infinitely better than Unreal will ever be.
I look forward to it being released and rereleased for the 15 years…
I swear I remember looking this up a year ago and hearing this. Was that just a rumor then?
Of course it is…
Sounds like what they do with every game, just keep adding shit on top of the Creation Engine, which was just shit piled on top of the Gamebryo engine.
Zacryon@feddit.org 39 minutes ago
Shit, don’t got much time left to finally play through Skyrim.