brsrklf
@brsrklf@jlai.lu
- Comment on Classic Gaming: Retro Gaming Growing Up 1 day ago:
Not really. I am just a bit younger, growing up between the 80s and 90s. I still play old games, only those that aged well though, but sometimes decades after their prime. I play new games a lot too. And games from any time in between, as long as they do something right.
And there are many, many games around which you can bond just as well as you could back then. Not even talking specifically about multiplayer games (which I don’t play very much at all) I’ve always been a fan of “co-piloting” games, just sharing the experience of playing, spectating, commenting around a game.
Some games are fantastic for this. Some games are rich enough that you can share your experience and discover other people do stuff completely differently. This sort of always existed (for example, what’s the right way to complete Legend of Zelda?), and this is still true even for somewhat simple games, but possibilities have only increased in range. I am pretty sure nobody plays a game like Rimworld or Tears of the Kingdom the same.
- Comment on Why do people like Mario Kart? 1 day ago:
Dude. Mario Kart sells consoles, not the other way around. You’re delusional.
- Comment on The Switch 2: Is it worth buying? 5 days ago:
I have the Switch 2. MK world is nice I guess, but it’s nowhere near what 8 was. It feels like they were so proud of their connected gimmick they decided they would create nothing for this episode.
8 cups, almost all of them redone old tracks. The “highways” connecting them feel very similar except a couple areas (and those include, again, bits of old Mario Kart tracks). I mean, the way they redid these old tracks is cool, but base MK8 also did that very well with its 4 retro cups, and had 4 main cups full of awesome new tracks. And that’s before DLC/Deluxe added 4 extra cups.
There’s a lot of music… But apart from that game’s theme, all of it is remixes from Mario games. The karts also are almost only rides from previous episodes.
The free roaming mode is frankly not that great. I had loads of fun messing around in Forza Horizons games, but here it’s just a bit boring. Challenges must be activated and interrupt your driving, they’re mostly so easy you can mess up and still clear them, and though they do track records, they don’t do anything to make you want to improve them. Also you don’t meet other players. For fuck’s sake, the last actual Mario game had you meet and play seamlessly along random people!
MK World is like 90% fueled by nostalgia. This is not what I expect from a new Mario Kart game.
- Comment on Yooka-Replaylee | Demo Stinger Trailer | Play the Demo Now 1 week ago:
I thought Impossible Lair was pretty good. Of course, it was a complete different genre, and basically that genre was just “Donkey Kong Country”.
I played the actual YL after that one, and… Yeah, I went through it all and barely remember it. Sure, I don’t even have a lot of nostalgia for collectathons, except if you count the 3D Mario kind… But it was definitely bland, and had annoying design problems.
- Comment on Nintendo Switch 2 Backward Compatibility Tested - It's Good! 1 week ago:
I didn’t expect it would enhance framerate at all without a game patch to be honest.
I was expecting something like new 3DS, where all games that were not specifically patched for it ran exactly the same. But I guess the difference is that new 3DS must have run in pure hardware old 3DS mode for those.
I felt DQB2 was already somewhat playable, but I probably never did very crazy builds. I remember people warning that destroying mountains on the main island for example was a very bad idea, because they were supposed to limit how much of the island the game had to render. Maybe I should check my old island on Switch 2.
- Comment on Borderlands 2 is free to claim on Steam for the next two days 1 week ago:
Out of the loop. What did gearbox do that time?
- Comment on Peter Molyneux explains why his infamous Kinect game Project Milo was never released 3 weeks ago:
Kinect being nerfed is something that was known.
The device was supposed to handle the movement analysis on its own with an internal processor, but they cut costs and had it processed by the console instead. Causing a lot of extra load on it, and because of that kinect games probably performed a lot worse than they could have, and were probably simplified quite a bit.
Stop Skeletons From Fighting has a good video about kinect’s development : youtu.be/MmJ3LICVtsY
Of course, Molyneux is Molyneux, and just because of that, even with the superior kinect prototype, I’d call bullshit on almost all of the Milo demo.
- Comment on "You can't just have Geralt for every single game" says his voice actor, and if you think The Witcher 4 making Ciri the protagonist is "woke," then "read the damn books" 3 weeks ago:
I am currently ingesting a cocktail of complex chemicals that are manipulating my sensory receptors, sending electrical impulses through my neural system and altering the balance of neurotransmitters in my brain.
Anyway, I’m kinda enjoying that sandwich.
- Comment on "You can't just have Geralt for every single game" says his voice actor, and if you think The Witcher 4 making Ciri the protagonist is "woke," then "read the damn books" 3 weeks ago:
And Sonic the Hedgehog for being anti-authoritarian and having little PSAs about tolerance and being a good person.
That would be very funny to complain about those because those PSAs were enforced on the studios by the FCC. Lots of cartoons from that era had them, including fucking G.I. Joe (that’s where “Now you know, and knowing is half the battle” comes from).
Later Animaniacs parodied the shit out of these with absurd “wheel of morality” segments.
- Comment on "You can't just have Geralt for every single game" says his voice actor, and if you think The Witcher 4 making Ciri the protagonist is "woke," then "read the damn books" 3 weeks ago:
The first trailer of Breath of the Wild had a lot of people literally wondering whether that Link was a girl. I didn’t see a lot of complaining about it, I wasn’t looking for some though.
Also, Gerudo town. I’m not sure what kind of mental gymnastics you’d need to shit on “wokeness” and somehow filter out BotW completely from it.
- Comment on "You can't just have Geralt for every single game" says his voice actor, and if you think The Witcher 4 making Ciri the protagonist is "woke," then "read the damn books" 3 weeks ago:
Many diverse characters all fighting back against their unfair economic situation.
“… and that’s terrible.” .
- Comment on "You can't just have Geralt for every single game" says his voice actor, and if you think The Witcher 4 making Ciri the protagonist is "woke," then "read the damn books" 3 weeks ago:
I won’t. Nobody is able to define what “wokeness” really means to them because it’s mostly code for “subset of people I don’t want to exist around me”.
Surprisingly, that doesn’t sound very good when said out loud.
- Comment on $80 for Borderlands 4 too costly? Randy Pitchford says, "If you're a real fan, you'll find a way to make it happen" 3 weeks ago:
You’ve missed the part where that was actually something he said. Who cares about what the idiot’s exact kink, he had to save his honour telling people it wasn’t “really” porn.
- Comment on $80 for Borderlands 4 too costly? Randy Pitchford says, "If you're a real fan, you'll find a way to make it happen" 3 weeks ago:
No, no, you don’t understand, the girl was doing a magic trick! He only consumed that just barely legal content with professional interest in mind.
- Comment on Bungie confirms it stole art once again, will undertake a 'thorough review' of Marathon assets 4 weeks ago:
This certainly sounds the right way to do this.
But I really wonder about it being “just” incompetence, because their defence is “weren’t aware of this, just used assets left by a former Bungie employee that’s not here anymore”… And yet the art director had been following the plagiarized artist on twitter this whole time.
And they have an history of “just taking” when they think they can get away with it, as they’ve done with fanart. So, shitty studio culture sounds a definite possibility at that point.
- Comment on Bungie confirms it stole art once again, will undertake a 'thorough review' of Marathon assets 4 weeks ago:
Placeholder doesn’t need to be anything more than basic featureless textures on cubes, and you should own them completely. If you made your placeholder to look like it fits, you’re asking for it to be forgotten and left in place. Which might not be too bad if it’s finally not too out of place and it’s yours.
Especially in a professional studio, they should know better than using stuff they just “found” as placeholder. To me it’s either terrible incompetence… or worse, they thought nobody would care anyway.
- Comment on After saying negative reviews 'might just cause our death' and 'we've got a few months left in the oven', No Rest for the Wicked CEO claims he never said they were in 'immediate financial danger' 4 weeks ago:
Oh. That guy. Thanks for the reminder.
Important context for whatever he has to say, between the rants about teh woke gaem jernalizm and cancel culture, and being called out as an edgy harassing asshole by his own employees.
I guess there are some cultures I don’t mind being “cancelled”, if only it worked.
- Comment on Rare's Cancelled N64 Title Dinosaur Planet Is Getting The Recompilation Treatment 4 weeks ago:
Uh. I was aware of Dinosaur Planet and how Nintendo had Rare rework it into a Star Fox game, but I had no idea that an almost complete beta version of it had been found.
It’s lacking the ending and it was already on the way to starfoxization though it seems.
- Comment on Derek Smart unveils ACE Platform, a multi-blockchain ‘virtual town hall of engagement opportunities’ | Massively Overpowered 4 weeks ago:
Those of us in Web3 gaming are well aware that things aren’t working
You can stop there. That’s because so-called “web3 gaming” solves a problem that only exists in the mind of the dozen vocal idiots that want it to happen. And that problem is mostly “I don’t really like video games, but I would play if that game was just about real money transactions instead”.
- Comment on Open World Games: yay or nay? 5 weeks ago:
It’s a bit awkward, because I liked HZD, I completed it, DLC and all, but I don’t consider it a good open world. I learned after a few hours that exploring is almost never rewarded, and you’d way better follow the few very obvious threads the game is setting up for you.
Going into a hidden path before you’re sent there by a quest is just wasting time, you’re going to struggle a lot, you’ll get nothing at the end and you’ll often even have to go back the way you came. Going outright off-road, even a little, spams you with “turn back now or I reload your save” messages. Which is baffling, I’ve never seen a game trying such a bad way to keep you inside the playing area. And I don’t think I’ve ever seen a game border that’s such a mess.
Great story, great characters, fun battle mechanics. But as an open-world game, I don’t think it works.
- Comment on What are some good examples of "Where the fuck do you go" kind of games? 5 weeks ago:
Back then on my GBA I got stuck in a Zelda Oracles dungeon for quite some time until I looked up what I was supposed to do. Turns out there was a hint, I had read it, but it was mistranslated and was garbled in my language.
It’s supposed to tell you running makes you jump farther. Translated text doesn’t mention jumping and instead sounds like a weird nonsensical idiom about “travelling far”. Specifically travelling in the sense going on a trip, not just going from place A to place B.
- Comment on What are some good examples of "Where the fuck do you go" kind of games? 5 weeks ago:
I had tried a few times before, but the first time I actually completed Metroid 1 was just after its remake, Zero Mission. The original game was included (also as a bonus in one of the Metroid Prime).
The thing is, the map structure is the same (just with extra levels, more puzzles and ability gating). Power-ups and bosses that already existed in 1 are at the exact same spots. Helps a lot if you can just remember where important stuff is supposed to be.
- Comment on What are some good examples of "Where the fuck do you go" kind of games? 5 weeks ago:
Yeah, the maze with button platforms is catacombs, that was definitely the one that had me stuck the longest time. Partly because of the maze-like structure and partly because it relies on a few climbable walls that are a lot less obvious than the usual and a very missable teleport tile.
There’s also plenty of places especially in treetop village where I was like “how the fuck am I supposed to go there?”. Turns out none of them is really necessary (and some might just not be normally accessible, even though they have items?) but that’s still confusing.
And even though I didn’t get lost too bad in it, Final confrontation surprised me. From the name I went into it expecting maybe a short level and the boss fight. That thing took forever to go through.
- Comment on What are some good examples of "Where the fuck do you go" kind of games? 1 month ago:
I don’t really see it. I did finish it without a guide back then. It was the Windows 9x port, but I don’t think it changes much.
Really in my case a guide would not help for the hardest parts, which were mostly the crazy moves needed to push those floating things to break rocks and to swim against currents with boulders.
- Comment on What are some good examples of "Where the fuck do you go" kind of games? 1 month ago:
I got certainly the most lost I’ve ever been in a game in a Daggerfall dungeon, trying desperately to find the tiny wall tag that’s supposed to be the exit.
Those are torture.
- Comment on What are some good examples of "Where the fuck do you go" kind of games? 1 month ago:
I’ve just finished Turok for the first time. Some of these levels are absurd.
- Comment on Ace Attorney became a hit IP only because Capcom pushed past the “failure” of first game, according to former dev 1 month ago:
They weren’t nearly so patient with Okami around that time. They barely communicated around it, killed the studio, then commissioned a port they…barely communicated around again, and then they complained the game was doomed to be a commercial failure because… I don’t know.
It’s basically like one of the better classic Legend of Zelda game, only with a unique universe and charm and about twice the size of those.
It was criminally overlooked on PS2, but they have zero excuse for not turning it into a major hit for the Wii. One of the best game on a console with an absurd install base and that had almost no competition at that point.
- Comment on Cozy video games can quell stress and anxiety 1 month ago:
Oh shit. I probably would have thought that site didn’t work and I would have given up immediately if I hadn’t read that comment.
I think I both love and hate that.
- Comment on Forgot puzzle game name 1 month ago:
Nintendo games do that a lot. Most Mario games (some of them in Charles Martinet’s voice), StarFox, Metroid (with occasional thumbs-up/waving at player), F-Zero…
- Comment on Eternal Darkness' infamous sanity system patent has expired - so can anyone now copy it? 1 month ago:
I am against all game design patents in general. You shouldn’t be able to file a patent on game mechanics, like no movie director could have filed a patent on, say, the sequence shot.
Game content (art, characters, etc) is already protected by copyright. Patents have absolutely no business in this.