brsrklf
@brsrklf@jlai.lu
- Comment on Sincere question: why play long video games? 14 hours ago:
I don’t mean any of this to be aggressive either. Maybe this impression is coming from all the questions in my post, but all they mean is that I genuinely don’t get what OP expects from playing games.
- Comment on Sincere question: why play long video games? 15 hours ago:
For me personally, I tend to look at things in terms of costs and benefits. Through that lens, most games seem like a bad deal. In principle, I like some of the more quirky or esoteric ones, but it quickly seems like a lot to learn relative the payout.
This is where you lost me. The title of your post is about how you don’t get “long” video games, then you go about costs vs benefits.
First I tend to dismiss any kind of correlation between how long a game is and how good it is. There are fantastic games on the shorter side. there are basically infinite games that manage yo be engaging through and through. There are terrible games of all lengths that are full of boring padding.
But even seeing it through the cost vs benefit lens (in a kind of naive way), wouldn’t it mean a longer game is more “worth it”?
And why is “a lot to learn” is listed as a negative? If you are enjoying what you’re doing, you probably don’t mind that it takes some time. If you don’t, why are you playing that game at all? Games are not an investment. Like all entertainment media, engaging with them is supposed to be fun, or interesting, or evoking something you want to feel right now at least.
Regarding FPS, not sure where you got that idea. They’ve been common and popular for very long. Doom was a cliche image for the public representation of video games for a long time. Big FPS games (especially the military kind) have always sold like hotcakes and were long tied with sports games for “those games that are bought by people who don’t play anything else”. If anything, they’ve progressively lost a bit of ground to third person shooters, but they were always strong.
- Comment on Pet Peeves with Games? 3 days ago:
I guess it would depend on the game, but I rarely play games where those are necessary.
I mean, we’ve reached a state where controllers have more or less been standardized as 2 sticks, 4 face buttons, 2 shoulder buttons, 2 triggers, usually 2 small buttons used for menus/map. Plus 4 directions on the D-Pad, if it’s not used for movement. That’s a lot already.
That said, every once in a while I do get a game in which they go absolutely crazy on stick press commands. No man’s sky use them all the time, including a baffling right stick press to sprint.
- Comment on Pet Peeves with Games? 3 days ago:
Personally I don’t like having anything on stick press (at least for game controls, I can tolerate occasional use to open a menu or something). I think it feels terrible and I have no idea why this progressively became a thing on controllers since mid-00s.
Worst use of that I’ve ever found was Fable (at least the 360 version). The game wants you to push the left stick while also using it to move to sneak.
- Comment on Switch 2 Sales Reportedly Struggled Over The Christmas Period 4 days ago:
Neither do I, but it was about 450 where I live.
I have a big switch library, and my OG switch is not in the best of shapes. Also, I honestly expected better from Mario Kart.
So yeah, as I said, I’m not exactly advising anyone to get one right now. I’m just saying, it’s more comfortable than the switch, it has one good exclusive game, and it runs some switch 1 games significantly better.
- Comment on Switch 2 Sales Reportedly Struggled Over The Christmas Period 4 days ago:
I have one, I like it as a slightly better switch, but, yeah. There’s not a lot of reasons to get one for now.
Mario Kart World and Age of Imprisonment are disappointing, most of the other first party games are just upgrades of Switch games, including Prime 4 that’s… Meh.
Bananza was a lot of fun, but it’s not selling a whole console.
- Comment on Day 540 of posting a Daily Screenshot from the games I've been playing 4 days ago:
I had an original DS, the big gray brick that’s been nicknamed “panzer” compared to DS Lite and DSi… Amusing when you see how 3DS XL and then the Switches turned out.
After years of service the upper screen broke into a pretty LCD rainbow. At the time it was long into DSi life and 3DS was almost coming, but I still got a new white DS Lite because I wanted the GBA port. I still have that one.
- Comment on Day 540 of posting a Daily Screenshot from the games I've been playing 4 days ago:
It’s a bit awkward because New Horizons (Switch) is not very different from NL except it started very rough and unfinished. It removed a lot of things from NL (especially furniture customization options, which is still a shame), and at launch there was very little to do.
Nowadays though, following several updates, it’s great. There’s still a bit of nostalgia for great stuff in NL (better Isabelle, funnier dialogues, more furniture sets and customization, and a few special villagers and cool mini-games).
But the missing NPCs/events were progressively added, exterior furniture is a huge pro, and especially the big update along the Happy Home Paradise DLC added a ton of new items. And there’s a new update coming soon (probably the last one, and after a very long time wothout anything, but it was a bit unexpected).
- Comment on Day 540 of posting a Daily Screenshot from the games I've been playing 5 days ago:
the whole thing was basically held together with duct tape at one point, and the shell’s paint is peeling
Yeah, sounds common on 3DS. I have a Majora’s Mask edition n3DS XL, its paint started flaking on edges for normal use only a year or so from getting it.
Got a free new shell (correct golden colour!) from support back then, so there was that at least. After that I encased my 3DS in a clear rubber protection so the paint doesn’t wear off again. But those rubber things don’t age well and start getting an ugly yellow hue after a while.
- Comment on The Best-Selling Video Games Since 2020 1 week ago:
I consider the best “New” to be Wii by far. Good challenge, good level diversity, the right kind of chaotic fun in multiplayer.
The first NSMB was still very basic, and U was boring and uninspired. New Super Luigi U was the best part of U, at least it tried something, but too little too late.
NSMB2 felt like the worst example of “we need a Mario game now, pile up random shit until we have one”. I mean, they tried to have a gimmick in this one, putting it everywhere in theming and it’s… Collecting more coins than usual? And even then they don’t do anything with it.
By the way, of course everyone is allowed their opinion, but… 30 years later, still team SMB3.
- Comment on The Best-Selling Video Games Since 2020 1 week ago:
I liked it. It’s a decent attempt at refreshing 2D Mario, and some of the level gimmicks were quite fun. I think they’ve tried to recapture the effect of “every level a new idea” in 3D World, though I’d agree they were not as succesful in this one.
It’s a lot better than NSMB U IMO, that one was incredibly bland (especially after NSMB Wii, that one was great).
- Comment on All Delisted Steam Games 2 weeks ago:
Hey, I have some of those.
Oh. More than I thought actually. Like a dozen and I just reached “I”.
Though a few have been replaced by newer versions.
- Comment on Looking for 3D Platformer recommendations on sale on Steam 3 weeks ago:
I’ve played Penny’s Big Breakaway. It’s well made, and I had a bit of fun with it, but it’s not what I usualy look for in a platformer. It’s a very score-based game in which just going through a level is easy but the real challenge is doing it in style, by chaining moves and racking up combos.
- Comment on Tencent ‘Horizon clone’ pulled from stores as Sony settles lawsuit 3 weeks ago:
I mean, that setting alone shouldn’t be enough to claim copyright infringement, but the visual identity of the Tencent game looks way too close to Horizon. And since apparently they tried to get the licence and failed, it’s even harder to see it as anything but an attempt to make “I can’t believe it’s not Horizon”.
They could have made it look different enough that it would be considered at most heavily inspired and there would be nothing wrong with it.
I certainly don’t think Sony needs defending, but yeah, I can’t say that result is surprising.
- Comment on Do we have No Man's Sky fans here? 4 weeks ago:
It’s not wrong, but the amount of random shit they added to it is enough to make a dive into it worth it to me, at least once in a while.
It’s certainly not deep, but there’s stuff to do, some room for creativity, and occasional funny weirdo creatures to encounter.
- Comment on Skyrim on Switch 2 ships with severe input lag and a huge 53GB file size despite being capped at 30FPS 4 weeks ago:
It’s Bethesda we’re talking about. They can definitely reach that level of incompetence without AI being involved.
- Comment on Skyrim on Switch 2 ships with severe input lag and a huge 53GB file size despite being capped at 30FPS 4 weeks ago:
I absolutely love XC1 and 3, and I enjoy XCX for everything that’s not its story, and…
Yeah I totally agree with you. XC2 is cursed on many levels. It’s the one I just can’t replay and it’s mainly because of its characters and degenerate quirks. You’ve played the worst game of the series by far.
- Comment on Don't mind me, just enjoying a perfect Wednesday evening 4 weeks ago:
Do you have coin for that khajiit’s wares?
- Comment on Games you played inside video games. 5 weeks ago:
I am sure anyone who played Tears of the Kingdom did that at some point, but there are those koroks little guys you’re supposed to guide to their destination, generally by designing machines to carry them there.
Of course instead you just strap them to the most absurd rocket powered contraptions and play Korok Space Program.
- Comment on Ron Gilbert cancels RPG project due to lack of support and funding 5 weeks ago:
A bit weird indeed. I’ve played it on switch and it runs perfectly fine on it.
- Comment on Ron Gilbert cancels RPG project due to lack of support and funding 5 weeks ago:
I can kind of see that.
It was not a huge problem for me, but I play lots of metroidvania, and I am used to memorizing stuff for later. And for stuff that I know will be hard to remember, occasionally, I might take notes or screenshots of hints.
Though most of the time, there are more than one hint for a single quest. The game does a very good job at updating every related NPC dialogue when something has changed.
But if you want to find everything, yeah you have to talk to absolutely everyone. TWICE. Almost everyone has two lines of dialogue at any moment.
- Comment on Ron Gilbert cancels RPG project due to lack of support and funding 5 weeks ago:
I like CrossCode, but I am going to bat for Phoenotopia Awakening, one of the best game almost nobody has heard about. Slightly different perspective but similarly massive game full of secrets, puzzles, fun characters and a consistent world where even the tiniest bit of banter can lead you to discover something on the other side of the map.
- Comment on DAE name their characters by their official name? 1 month ago:
It doesn’t actually appear anywhere in game but Oblivion’s main character has an internal name in the editor. “Bendu Olo”. Very Geoge Lucas kind of name.
- Comment on DAE name their characters by their official name? 1 month ago:
Shin Megami Tensei games have you rename their protagonist (and often the 3 other central characters too), but most of them don’t have a canonical name. Also most of the time those people are supposed to be Japanese. Every time I am starting a game like that I struggle to choose a name that doesn’t stick out like a sore thumb for them.
If there is a default name, I usually use it. Exceptions are the kind of RPG where the character is a blank slate, whose identity doesn’t matter at all and whose appearance is custom (like Elder Scrolls, Fallout, Xenoblade X for example). And stuff like Pokémon, obviously. When your avatar is going to meet other players, doesn’t look good if everyone has the same name.
I started Xenoblade Chronicles X (Wii U) without even knowing the main character had a canon name (it’s… Cross. Like the X is supposed to be pronounced in the games’s title). But even if know it now I still rename them. They are custom, there is multiplayer, and story-wise they’re the blandest of characters anyway, so…
- Comment on Help me decide what I should name my game! Currently Country Architect, it turns out that "country" has a double meaning in English that I was not aware of 1 month ago:
A bit of warning : I’ve seen indie developers mention that having a single common word for their game title was a mistake. It makes it hard to search for. A combination of words or a simple phrase is better in that regard.
Searching only for “Architect game” right now already yields a bunch of things, like a Korean MMO, actual house architect simulators, and you know, the very popular Prison Architect.
- Comment on EA Announces No F1 26 Next Year, F1 25 Will Get a Major Expansion Instead 1 month ago:
That cycle was artificially squeezed into one year though.
If we’re staying in the area of games that don’t rely on story or lots of new manually crafted environments, a game like, say, SimCity could have had a minor update and be released slightly better every year. That didn’t happen, it got 3 games in ten years despite being quite popular.
- Comment on EA Announces No F1 26 Next Year, F1 25 Will Get a Major Expansion Instead 1 month ago:
They litterally did 4 years of re-releasing the exact same FIFA on Switch with only a roster update, just slapping a “legacy edition” on them for good measure. If it’s the same game, by comparison, making it a DLC of the previous edition is slightly more honest.
Annual sports game editions are just a wet dream a marketing genius had back in the 90s. A shame that it must still work on a significant part of their audience.
- Comment on DarkPattern.games » Healthy Gaming « Avoid Addictive Dark Patterns 1 month ago:
Yeah, the fact it’s onlt mobile games surprised me a bit, especially since they don’t seem to mention it anywhere until you see the only platform filters are iOS and Android.
There are several games I have a small interest in but from companies I don’t trust much, so a review of the potential manipulation tactics in those might have been useful to me.
I don’t play mobile games though. This is unfortunately not at all exclusive to mobile.
- Comment on Pokémon Lazarus: When a Fan Game Becomes a Conversation 1 month ago:
Well, thank you very much, because of that last sentence I’ve parsed your message three times wondering if some of it was sarcasm.
- Comment on Game marketing company takes down blog post bragging about how good it is at astroturfing Reddit after Reddit finds the post 2 months ago:
Poem for your sprog, right? Not been on reddit for a while, but encountering a post from that guy was generally a fun moment.