brsrklf
@brsrklf@jlai.lu
- Comment on [PlayStation] [DRM] Licenses now requires an online check-in every 30 days. 2 weeks ago:
On the very console that owes a huge deal of its initial success to the comparison with the intended XBOne bullshit.
Fucking hell.
- Comment on [PlayStation] [DRM] Licenses now requires an online check-in every 30 days. 2 weeks ago:
Shit. I was going to say, maybe I could not update (I haven’t in a while) and keep my console offline forever.
But then I remembered that thanks to the piss poor storage capacity of that console half my games must be unistalled right now.
- Comment on Day 647 of posting a Daily Screenshot from the games I've been playing 2 weeks ago:
I have a 2 now, but yeah, they don’t build them as they used too.
I changed my switch 1’s fan twice, and its backplate. No battery problem for now at least. But I also replaced way too many joy-con sticks and rails.
- Comment on Why is Greg, Pastor of the Promised End playing guitar??? 2 weeks ago:
Depends. Megachurch Dark Souls would have monster trucks, tanks and huge mechanical props.
- Comment on The Case Against Gameplay Loops 3 weeks ago:
I don’t get the author’s point really.
I don’t feel like I’m climbing a mountain, I feel like I’m playing through a gauntlet of single screen platform levels.
Those platform levels almost exclusively take you to higher grounds, unless Madeline is stuck in some place for narrative reasons (e.g., the hotel, and even then she’s trying to exit it through the roof). There are altitude markers. The map is literally a 3D rendering of the mountain with an obvious progression toward the summit.
Both figuratively and literally, you are climbing that mountain.
- Comment on Cave Story+ gets surprise update with mod support, console improvements ported to PC 4 weeks ago:
Wow, I actually didn’t. I thought Dig with the first one, had it on 3DS.
As I said the only “hidden gem” I know that stayed exclusive to DSi was X-Scape, known as X Returns in Japan and the very generic “3D Space Tank” in Europe (I almost thought it was not released in Europe, it was a surprise finding it under that name).
It’s a sequel to X (a.k.a let’s do a freaking 3D game on the original gameboy), also made by Dylan Cuthbert, who was also one of the main devs on Star Fox. It has that cool retro polygonal 3D style, but with good framerate (that was not really a thing for these games on the gameboy or SNES).
- Comment on Cave Story+ gets surprise update with mod support, console improvements ported to PC 4 weeks ago:
I didn’t even know there was a DSi version of it.
I never had a DSi, but I checked its catalog a bit later on 3DS, lots of shovelware in there if you didn’t know what to look for. I basically just got a few wayforward games and the exclusive X sequel.
- Comment on What was the worst movie to game adapation you've played? 5 weeks ago:
The movie is Besson-core, full of busted plot points and stupid ideas, kitsch as hell but at least made at a time when he still gave some fuck. So it was still entertaining, and I liked it back then. I mean, I got the game because of it.
Unlike most of Luc Besson’s career as a producer and director since then. Most of it is seriously unwatchable. Aaand even though there were signs before, now we know he’s a creepy bastard, which doesn’t help enjoying his movies (but certainly explains how he treats some of his characters).
- Comment on A Game Pass for indie games: meet Indie Pass, a $6.99-a-month subscription launching with 70 titles 5 weeks ago:
I don’t pay any subscription for games, I hate the idea of not being able to play what I want whenever I want. Even when it’s free (fuck you, No man’s sky expeditions FOMO).
But yeah, even though there are games that are not necessarily slop but with a structure that ensures I can enjoy them for hundreds of hours, it doesn’t feel fair that they’d dwarf the cool shorter ones I also play for revenues.
Some of the games I’ve completed in a dozen of hours still live rent-free in my head (most of them in a good way).
- Comment on Developers who crowdfunded $340k game budget are seeking legal action after platform fails to pay out over half the amount raised - AUTOMATON WEST 5 weeks ago:
The developers are suing. Their crowdfunding gathered 340k for them, but the crowdfunding platform has only sent half of it.
- Comment on What was the worst movie to game adapation you've played? 5 weeks ago:
I had few licenced games, I realized they were mostly crap early (especially back in the 80s/90s when I began playing video games).
But I had the Fifth Element tie-in game. It may not be the worst licenced game (it’s certainly not good either) but it’s very weird.
They went all alternate scenario on it, with story points diverging a lot from the movie… But they still used actual clips from the movie to introduce each level. How you ask? By doing their own wild cut of the movie, taking half of the clips out of context and reordering them to fit the new plot.
This means for example that Leeloo keeps her lab resurrection “outfit” (three bandage rolls) for half the game, just because the iconic diving scene has been repurposed and happens very late, and she’s in that outfit in the movie scene. It makes sense in the movie, she’s supposed to be running from the lab just after being resurrected and normally she gets all Jean-Paul Gaultier’d very shortly after that.
Other deviations from the plot include Korben being involved from the beginning instead of meeting Leeloo by pure chance (the taxi diving is intentional in the game), or a bomb minigame in a spaceport where Korben has to defuse a dozen of phones rigged to explode based on a movie one-off scene where Zorg executes one person this way (and Korben isn’t even there to witness it).
Also a stupid chase for the four elements through the whole game. You know you need some dirt to “open” the Earth stone in the Egyptian temple at the end? Well, that’s why you need to collect a specific flower pot from a random apartment in NY a couple levels before. Instead of, you know, a pinch of sand from that very temple. LIKE THEY ACTUALLY DO IN THE MOVIE.
- Comment on What was the worst movie to game adapation you've played? 5 weeks ago:
This game was weird. It tried to be everything, including a point and click, action game and platformer, all with fixed camera and clunky tank controls.
It sucks at everything. There’s a hint of a mediocre point and click in there, maybe if they’d remove everything else. With the action it’s unbearable.
- Comment on Owlcat is using generative AI for The Expanse Osiris Reborn, but the final game will be "100% human made" 1 month ago:
Even a cheap toy synthetizer can make something close enough to a tuba sound to get an idea of what it sounds like. Need something better? people make sound fonts for that.
But maybe it’s better to use generative AI to potentially have something close to the real thing, just so you can have huge datacenters consuming absurd amounts of power and water too.
- Comment on There's nothing 'euro' about 'eurojank,' says Stalker dev 1 month ago:
That’s close to how I see it too. I think Eurojank makes sense for 80s/early 90s when a lot of those weirdly clunky, rather experimental and/or make-your-fun games tended to come from UK/France/Germany.
But after that it’s not hard to find examples of stuff like that everywhere.
- Comment on Owlcat is using generative AI for The Expanse Osiris Reborn, but the final game will be "100% human made" 1 month ago:
If your placeholder doesn’t stick out like a sore thumb, it’s a bad placeholder. There is literally no workflow in which temporary assets shat by AI would be useful.
They just want to normalize AI use until people don’t care anymore. And with the waste of resources this shit represents, I just hope this never happens.
- Comment on Molyneux’s God Game Masters of Albion Opens Closed Beta Playtest Signups Ahead of April 22 Launch 1 month ago:
That’s what he said originally, and he recently announced it would be a three-parter.
- Comment on Day 615 of posting a Daily Screenshot from the games I've been playing 1 month ago:
I’ve never really got into FF as a series. The only ones I actually completed were just the FF3 DS remake (I barely remember anything about it) and 9 on the Switch that I got because it was the one that looked the most “fantasy” to me. It was nice, had its moments.
The rest is mostly stuff I’ve abandoned. Started XIII, got bored in the long beginning corridor, stopped playing. Never could get through FF6 either, I just can’t care about its characters and disjointed storytelling.
Everything I get from the most “Nomura” episodes by pure cultural osmosis, especially everything around FF7, tells me I won’t enjoy it.
- Comment on To make video games for Gen Z, be authentic 1 month ago:
In France, I rarely see “real world” ads for video games. Except a couple huge releases from EA or Ubisoft occasionally plastered on train station walls, but doesn’t happen a lot and it’s just like release week and nothing beyond that.
On traditional TV channels, Nintendo is still the one buying the most screen time, by far. Mostly the very mainstream stuff, lots of Mario (platformers/kart/party), Pokémon and Animal Crossing (shit, if you’d told me before 2020 that Animal Crossing would be mainstream one day, I’d have a hard time believing that, but it sure became so).
I see occasional Sony TV ads, but nowhere near as many.
- Comment on Is the first Metroid Prime the only fun one? 1 month ago:
I do like all the trilogy (there’s only 3 of them right? Right).
It’s true only the first one has that classic connected world, though IMO 2 had fairly big areas with multiple paths so it felt close enough.
3’s map design was a bit weak but I liked the new gameplay around motion/pointing (though I still prefer the gamepad for 1 and 2, they were not made for it and the wii controls suck for those).
The game that may or may not exist made me angry. There are some decent parts, but they’re lost in an ocean of annoying shit. Especially a completely useless central area, extremely linear design, an uninteresting antagonist and cringey assholes spamming you with terrible dialogues for the full game. Fuck you, Myles MacKenzie.
- Comment on "Palworld is going to be the survival crafting game everyone always wanted" and "people will be shocked" at how big 1.0 is, says Pocketpair publishing lead 1 month ago:
“In a way” because to me rhe game’s focus is different enough that, even if they do have a lot of mechanics in common, it doesn’t feel like “Builders 3” to me.
Like, you know, The Wonderful 101 is not Okami 2.
- Comment on "Palworld is going to be the survival crafting game everyone always wanted" and "people will be shocked" at how big 1.0 is, says Pocketpair publishing lead 1 month ago:
In a way, yes, but it’s significantly better at what it kept from builders 2. DQB2 slows down to a crawl about 50 builds in, and can’t manage a tenth of that active NPC amount in an area.
It’s also designed to give you a lot more freedom. Instead of most story objectives being imposed blueprints and a tiny active building site, you’re dropped into large areas with lots of broken architecture and empty wilderness spaces, and what you do with it is your decision.
- Comment on Games with loot boxes to get minimum 16 age rating across Europe 1 month ago:
I don’t know how that’ll fit in PEGI ratings, but, IMO, this is jist a shady tactic to hide the same exploitation of gambling issues.
Then you just make it technically possible but completely impractical to get some stuff, and go hunt for whales while pretending it’s just about giving players choice. You know, for their convenience.
Just cosmetic is also not the defence game piblishers want it to be.These are games. There is no vital need here, everything you do in these is to get some satisfaction from it. Including, yes, collecting cosmetic elements. They know this works, and they don!t want regulators to know that they know.
What’s wrong with just letting players know how much they!re spending and exactly what they are buying? Other than, you know, it would not be manipulative enough and thus probably makes less money.
- Comment on Xbox just revealed Gaming Copilot is coming to "current-generation consoles" later this year 1 month ago:
Current-generations consoles? You know you can’t put copilot on switch 2, Microsoft?
- Comment on Games with loot boxes to get minimum 16 age rating across Europe 1 month ago:
“Paid random items”.
I’ve played many RPGs. I don’t remember one making me pay for every random battle. No, using a random number gemerator in a game isn’t the same as lootboxes.
- Comment on I am only now discovering the sheer addictiveness of Sid Meier's Civilization. 1 month ago:
FMV advisors best advisors.
Especially culture dude. Those anarchy councils were hilarious.
- Comment on Lutris now being built with Claude AI, developer decides to hide it after backlash 1 month ago:
I do have that between my 2 PCs. It works surprisingly well, definitely could be useful for stuff I can only get to run on the windows one.
Not too useful in that particular case though, since VR is already sort of streamed to the headset anyway, if I can do it from the windows server I don’t need the linux client in between. The thing that bothers me most is I’m still dependent on my meatier VR PC to stay on windows to keep using VR. For now, it’ll do, but with things going the way they are…
I also don’t have VD to experiment from my linux, but for now, it would just be nice to have.
- Comment on Lutris now being built with Claude AI, developer decides to hide it after backlash 1 month ago:
Thank you, I think at some point I’ll end up getting the Frame, or at least a newer headset that’s guaranteed to be supported by their API, so I certainly hope it’ll work on Linux.
Sure, they’ve done a lot to make the transition to linux easier, and that’s great. Especially right now with Microsoft going to shit harder than ever. To me it sounded a bit overdramatic around Win8 when they went all “Microsoft gaming is over” but they were definitely right to start working on it.
But specifically for VR I tend to think they should be held somewhat accountable because, they sell VR games. I bought games there with the expectation they’d work, and they did, for a while. The fact they suddenly don’t without anything changing on my end is bad. Especially since one solution would be letting us go back to the version that worked.
Unfortunately for now the only good workaround I know is VD, which is Windows-only proprietary software.
- Comment on Lutris now being built with Claude AI, developer decides to hide it after backlash 1 month ago:
For now I think the thing that I’ll miss the most will be Virtual Desktop. I haven’t tried my headset with this PC yet, I have a more recent one that’s still on Win11 for that, but I know SteamVR is completely broken for me and VD is what makes PCVR even possible for me.
- Comment on Lutris now being built with Claude AI, developer decides to hide it after backlash 1 month ago:
Interesting. I am mostly interested in running games. I’ll have a look into how Bottles work then.
I feel like for most if not all of my use cases that are not specific games, I can find some decent stuff running natively.
- Comment on Lutris now being built with Claude AI, developer decides to hide it after backlash 1 month ago:
I am very much a beginner, and until now lutris was kind of my default answer for “how the hell do I get that windows exe installer to spit its entrails so I can run it through wine” (or even native engines like VCMI, Daggerfall Unity and Creatures Docking Station).
For everything that doesn’t come from Steam, obviously.
What is the more direct way? Does Bottles do that? I haven’t tried it yet.