brsrklf
@brsrklf@jlai.lu
- Comment on The Walking Dead, The Expanse and more in the Telltale Collection Humble Bundle 1 day ago:
I’ve played Tales of Monkey Island. If you’ve played Telltale’s version of Sam and Max, it’s pretty much the same kind of take. Probably suffers quite a bit from the episodic format, and puzzles are a bit straightforward compared to classic monkey island games. Fans of the series mostly consider it a huge letdown.
Can’t say anything about the more serious parts the Telltale catalogue, I’ve never played those, but for having played this, the 3 Sam & Max seasons and Back to the Future, there was certainly a Telltale formula that started annoying me after a while. They went less and less subtle about crafting their dialogues so they all lead to the same answer, they clearly wrote their stories with an objective to reuse character models and assets, and they still used that in-house engine that looked and controlled terribly, barely improved through the years.
- Comment on Half-Life 2 is currently 100% for its 20th anniversary 1 day ago:
Maybe it’s because I played them too late, but while I mostly had a blast playing HL2, the first one never clicked for me.
I know, it’s been very influential and new when it released, but it was still quite straight a FPS game. Whereas HL2 is like a crazy theme park of different ambiences and mechanics.
- Comment on Disney Said to be Considering a Surprising Replacement for Bob Iger: EA CEO Andrew Wilson - IGN 2 days ago:
I remember the sense of Pride and Accomplishment everyone got from that game back then.
- Comment on Warcraft Rumble, Blizzard's first new RTS in years, will finally shed its mobile shackles and come to PC in December 3 days ago:
So now their solution to the whole “don’t you guys have phone?” situation is to keep designing for mobile but port those everywhere.
I think I’ll keep not giving a shit, thank you very much.
- Comment on How many Nintendo Switches do I need for a family of gamers? 6 days ago:
Animal Crossing is a special case (and one that made a lot of people angry back when the game released).
One console is tied to one “island”, which means all accounts on the same switch play in the same town. Each has got their own house and inventory, and can contribute to the island in some ways…
But only the main account, who started the save, is “resident representative”, which means they’re the only one who can build or relocate stuff, and who can start community projects needed for the island to progress.
So yeah, all other players have an inferior experience. Which is a bit of a baffling design for a family game such as this.
- Comment on To appease a Steam user's demands for straight representation, Webfishing added a 'Straight' title that costs 9,999 fish bucks 1 week ago:
The quotation marks are a nice touch. Quality trolling.
- Comment on Sega is delisting 60 classic games from Steam, so now’s the time to grab them 1 week ago:
You’re right, this is what they’ve been announcing. The games you’ve bought will still be available for download.
- Comment on Sega is delisting 60 classic games from Steam, so now’s the time to grab them 1 week ago:
This is not the case with the sega games we’re talking about. The announcement specifically mentions the games will still be available to download if you bought them before the delisting.
- Comment on Day 101 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots 2 weeks ago:
I’ve been playing mostly expeditions for a while (on PS4, occasionally VR : on a non-pro PS4, this is rough). I am getting a PC VR headset soon so I am waiting for that to double dip and make a clean save again.
Good thing is there are ways to unlock past expedition rewards on PC. I’d have no way to transfer them otherwise. They need to stop this limited time FOMO bullshit. I understand why the old expeditions themselves can’t be maintained but there should be ways to get the unlockable stuff.
- Comment on Day 101 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots 3 weeks ago:
Well it’s likely, the expeditions make everyone go to the same spots and this one is particular is supposed to be done without hyperdrive, so everyone is going to visit the same 5 systems and their planets.
- Comment on 12 Years and $700 Million Later, What's Going on With Star Citizen's Development? 4 weeks ago:
You’re probably right. But getting free reign and an almost infinite source of funding is certainly not that environment.
- Comment on 12 Years and $700 Million Later, What's Going on With Star Citizen's Development? 4 weeks ago:
Roberts is relatively well-known in and out of the Star Citizen community for being a perfectionist at the best times.
In a parallel universe, Roberts would have been allowed to continue working on Freelancer, and it would still be in development hell in 2024 with no end in sight.
- Comment on A New Law Just Forced Valve To Change Steam. 4 weeks ago:
It was technically always licenses for every video game ever commercialised. It’s just that a publisher has no practical way to control what happens to someone’s floppy/optical disc/cartridge/whatever physical media.
- Comment on Day 85 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots 5 weeks ago:
Yeah mostly soothe them with music and keep their feeder going, but you’re always going to find one or two escapees.
- Comment on Godot fork- Redot emerges after recent events within the Godot project. 1 month ago:
Has it ever been something else? Nobody using “woke” seriously has been able to define it.
- Comment on What's your favorite controller? 2 months ago:
8bitdo SN30 pro. Small, lightweight, perfect button placement. SNES controller designers knew their shit, just add two sticks and a pair of triggers and you can play almost anything with it.
- Comment on Was it Good? - Neverwinter Nights 3 months ago:
Yeah, I got it mostly for the campaign, hoping for more Baldur’s Gate. It was so disappointing.
The story was uninspired, but most of all solo gameplay was so boring. One character, one NPC companion and you couldn’t control them in any way, starting at low level, all of that made your strategic choices practically inexistent.
And then the engine breaking everywhere causing it to rewind your action after 5 seconds because it suddenly remembered “hey, you were not supposed to be able to go there, we’ve put a bunch of knee-high crates to block that 5 meter wide empty hallway!”
- Comment on Coming back to a western open world game H:FW after Elden Ring is a massive whiplash 3 months ago:
I’ve not played Forbidden West, but I’ve played all of Zero Dawn. I’ll just say, as much as I like the game (I do, quite a bit), it’s bad at being open-world.
Most narrow paths are only related to quests, and if you try exploring them before you need to go there the game punishes you by making it a chore to go and to leave. Also, the terrible message “you’re out of bound, turn back now or we reset to your last save” is one of the worst failure at world design ever. It pops up constantly if you’re just trying to explore.
And yes, I tried playing HUD-free for a bit (I had a great experience doing that on Breath of the Wild). As you said it’s almost impossible, the environment, while looking good, is way too messy to spot the small details you’re supposed to… Unless you turn on the magic compass and GPS.
In other games, paths and important items are highlighted with lighting and clear and functional visual cues. Beside the infamous yellow paint, HZD does almost none of that efficiently.
- Comment on Danganronpa creator left Spike Chunsoft so that he could do unlimited overtime work and take on risks without fearing bankruptcy 3 months ago:
Even if it’s self-imposed, that still sounds like a terrible idea to me.
- Comment on it's hard out here for a dragon-plesiosaur-bird 4 months ago:
Hoopa : “Gonna drop a bunch of those legendary idiots for shits and giggles. Catch, trainer!”
- Comment on Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher of Manor Lords, citing how gamers seem to be trained to expect endless content work now 4 months ago:
If someone complains about buying a finished game and not getting more of it later, they’re idiots and there’s nothing you can do but ignore them.
Publishers that do ultra-early access/roadmaps/live services with promises of content/bug fixes/trust me we’re making the rest of the game later, are clearly to blame for the mess too. They’re the ones poisoning the well.
But plenty of games release in a final state and that’s okay. They have to be firm about it though.
- Comment on Funny bad games reviews 4 months ago:
I didn’t know he did that, just checked… And yeah, the voice and tone are very recognizable but it’s also a bit funny that his character is a skeleton there too.
- Comment on Funny bad games reviews 4 months ago:
I don’t know what kind of funny or what style of review you’re looking for, but there’s Matt McMuscles, who does “What Happened” and “The worst fighting game”.
What happened is not technically always about bad games, but about troubled development in general. Most of them do end up rather disastrous or at least disappointing and are known for it though.
The worst fighting game, however, exclusively reviews bad games, since, well, he’s looking for the worst one.
- Comment on I asked what your fave controllers are, now. What is the worst controller you have used? 4 months ago:
Single joycon is barely usable, but the Wiimote was terrible for sideways holding.
Its shape was clearly never intended for it, and the d-pad was absolutely awful, one of the worst I’ve used.
The d-pad worked as buttons (which was how most games used it, in vertical mode), but for movement it was very stiff and almost impossible to get diagonals. For a console that featured virtual console heavily and needed a lot of classic controls, that was very bad design.
- Comment on Sci-fi racing platformer Distance gets a surprise update with Steam Deck improvements 4 months ago:
Hey, I backed that Kickstarter a long time ago.
Time to revisit it I guess.
- Comment on UK Retailer GAME To End All In-Store Video Game Sales 4 months ago:
Game doesn’t exist anymore where I live, but the last thing I bought from a similar store (down to overpriced games and being mostly about merch) was a 8bitdo controller several years ago. I was there, price was not excessive, and it was slightly more convenient than having one delivered.
Beyond that… I went a couple times just to pick up a free event pokémon on 3DS, and nothing else, and I think the last actual game I got from them must have been Order of Ecclesia on the DS.
- Comment on UK Retailer GAME To End All In-Store Video Game Sales 4 months ago:
The French branch filed bankruptcy 10 years ago.
Some of the stores became Micromania-Zing (owned by gamestop) which amazingly enough still exists.
Yeah, those have been primarily funko pop stores for years too. Their new games are like 20% more expensive than everyone else, and their second hand games priced like everyone else’s new.
- Comment on Xbox executives just cannot give a straight answer to questions about Tango Gameworks 4 months ago:
Until they can’t give a “better” reason, I am going to assume the one they hinted at is true, and Microsoft just decided that it was worthless because it wasn’t “Mikami’s studio” anymore. Honestly, I already suspected it.
In which case, fuck them. These games were not made by one person, a studio is bigger than its director. And the rest of them didn’t get even one chance to prove themselves.
Truly shows how little they value the people who make their games.
- Comment on Indie games using retro graphics 4 months ago:
I did see a few low-poly, very PS1 or N64-looking indies recently, even going as far as mimicking the weird texture wobbling from the PS1.
But Penny’s big breakaway is not really low-poly, or something that looks like 5th gen/PS1. Not graphically anyway.
Though it’s mechanically rather retro, with the focus on move combos, scoring and speedrunning. It’s almost more of a linear kind of skate or jet set radio-like game than a platformer.
- Comment on The BIG List of Video Game Randomizers (now open source) 4 months ago:
Bomberman Tournament/Harmony of Dissonance multiworld
So… that’s a thing apparently.