brsrklf
@brsrklf@jlai.lu
- Comment on Peter Molyneux explains why his infamous Kinect game Project Milo was never released 1 day ago:
Kinect being nerfed is something that was known.
The device was supposed to handle the movement analysis on its own with an internal processor, but they cut costs and had it processed by the console instead. Causing a lot of extra load on it, and because of that kinect games probably performed a lot worse than they could have, and were probably simplified quite a bit.
Stop Skeletons From Fighting has a good video about kinect’s development : youtu.be/MmJ3LICVtsY
Of course, Molyneux is Molyneux, and just because of that, even with the superior kinect prototype, I’d call bullshit on almost all of the Milo demo.
- Comment on "You can't just have Geralt for every single game" says his voice actor, and if you think The Witcher 4 making Ciri the protagonist is "woke," then "read the damn books" 3 days ago:
I am currently ingesting a cocktail of complex chemicals that are manipulating my sensory receptors, sending electrical impulses through my neural system and altering the balance of neurotransmitters in my brain.
Anyway, I’m kinda enjoying that sandwich.
- Comment on "You can't just have Geralt for every single game" says his voice actor, and if you think The Witcher 4 making Ciri the protagonist is "woke," then "read the damn books" 3 days ago:
And Sonic the Hedgehog for being anti-authoritarian and having little PSAs about tolerance and being a good person.
That would be very funny to complain about those because those PSAs were enforced on the studios by the FCC. Lots of cartoons from that era had them, including fucking G.I. Joe (that’s where “Now you know, and knowing is half the battle” comes from).
Later Animaniacs parodied the shit out of these with absurd “wheel of morality” segments.
- Comment on "You can't just have Geralt for every single game" says his voice actor, and if you think The Witcher 4 making Ciri the protagonist is "woke," then "read the damn books" 3 days ago:
The first trailer of Breath of the Wild had a lot of people literally wondering whether that Link was a girl. I didn’t see a lot of complaining about it, I wasn’t looking for some though.
Also, Gerudo town. I’m not sure what kind of mental gymnastics you’d need to shit on “wokeness” and somehow filter out BotW completely from it.
- Comment on "You can't just have Geralt for every single game" says his voice actor, and if you think The Witcher 4 making Ciri the protagonist is "woke," then "read the damn books" 3 days ago:
Many diverse characters all fighting back against their unfair economic situation.
“… and that’s terrible.” .
- Comment on "You can't just have Geralt for every single game" says his voice actor, and if you think The Witcher 4 making Ciri the protagonist is "woke," then "read the damn books" 3 days ago:
I won’t. Nobody is able to define what “wokeness” really means to them because it’s mostly code for “subset of people I don’t want to exist around me”.
Surprisingly, that doesn’t sound very good when said out loud.
- Comment on $80 for Borderlands 4 too costly? Randy Pitchford says, "If you're a real fan, you'll find a way to make it happen" 3 days ago:
You’ve missed the part where that was actually something he said. Who cares about what the idiot’s exact kink, he had to save his honour telling people it wasn’t “really” porn.
- Comment on $80 for Borderlands 4 too costly? Randy Pitchford says, "If you're a real fan, you'll find a way to make it happen" 4 days ago:
No, no, you don’t understand, the girl was doing a magic trick! He only consumed that just barely legal content with professional interest in mind.
- Comment on Bungie confirms it stole art once again, will undertake a 'thorough review' of Marathon assets 1 week ago:
This certainly sounds the right way to do this.
But I really wonder about it being “just” incompetence, because their defence is “weren’t aware of this, just used assets left by a former Bungie employee that’s not here anymore”… And yet the art director had been following the plagiarized artist on twitter this whole time.
And they have an history of “just taking” when they think they can get away with it, as they’ve done with fanart. So, shitty studio culture sounds a definite possibility at that point.
- Comment on Bungie confirms it stole art once again, will undertake a 'thorough review' of Marathon assets 1 week ago:
Placeholder doesn’t need to be anything more than basic featureless textures on cubes, and you should own them completely. If you made your placeholder to look like it fits, you’re asking for it to be forgotten and left in place. Which might not be too bad if it’s finally not too out of place and it’s yours.
Especially in a professional studio, they should know better than using stuff they just “found” as placeholder. To me it’s either terrible incompetence… or worse, they thought nobody would care anyway.
- Comment on After saying negative reviews 'might just cause our death' and 'we've got a few months left in the oven', No Rest for the Wicked CEO claims he never said they were in 'immediate financial danger' 1 week ago:
Oh. That guy. Thanks for the reminder.
Important context for whatever he has to say, between the rants about teh woke gaem jernalizm and cancel culture, and being called out as an edgy harassing asshole by his own employees.
I guess there are some cultures I don’t mind being “cancelled”, if only it worked.
- Comment on Rare's Cancelled N64 Title Dinosaur Planet Is Getting The Recompilation Treatment 2 weeks ago:
Uh. I was aware of Dinosaur Planet and how Nintendo had Rare rework it into a Star Fox game, but I had no idea that an almost complete beta version of it had been found.
It’s lacking the ending and it was already on the way to starfoxization though it seems.
- Comment on Derek Smart unveils ACE Platform, a multi-blockchain ‘virtual town hall of engagement opportunities’ | Massively Overpowered 2 weeks ago:
Those of us in Web3 gaming are well aware that things aren’t working
You can stop there. That’s because so-called “web3 gaming” solves a problem that only exists in the mind of the dozen vocal idiots that want it to happen. And that problem is mostly “I don’t really like video games, but I would play if that game was just about real money transactions instead”.
- Comment on Open World Games: yay or nay? 2 weeks ago:
It’s a bit awkward, because I liked HZD, I completed it, DLC and all, but I don’t consider it a good open world. I learned after a few hours that exploring is almost never rewarded, and you’d way better follow the few very obvious threads the game is setting up for you.
Going into a hidden path before you’re sent there by a quest is just wasting time, you’re going to struggle a lot, you’ll get nothing at the end and you’ll often even have to go back the way you came. Going outright off-road, even a little, spams you with “turn back now or I reload your save” messages. Which is baffling, I’ve never seen a game trying such a bad way to keep you inside the playing area. And I don’t think I’ve ever seen a game border that’s such a mess.
Great story, great characters, fun battle mechanics. But as an open-world game, I don’t think it works.
- Comment on What are some good examples of "Where the fuck do you go" kind of games? 3 weeks ago:
Back then on my GBA I got stuck in a Zelda Oracles dungeon for quite some time until I looked up what I was supposed to do. Turns out there was a hint, I had read it, but it was mistranslated and was garbled in my language.
It’s supposed to tell you running makes you jump farther. Translated text doesn’t mention jumping and instead sounds like a weird nonsensical idiom about “travelling far”. Specifically travelling in the sense going on a trip, not just going from place A to place B.
- Comment on What are some good examples of "Where the fuck do you go" kind of games? 3 weeks ago:
I had tried a few times before, but the first time I actually completed Metroid 1 was just after its remake, Zero Mission. The original game was included (also as a bonus in one of the Metroid Prime).
The thing is, the map structure is the same (just with extra levels, more puzzles and ability gating). Power-ups and bosses that already existed in 1 are at the exact same spots. Helps a lot if you can just remember where important stuff is supposed to be.
- Comment on What are some good examples of "Where the fuck do you go" kind of games? 3 weeks ago:
Yeah, the maze with button platforms is catacombs, that was definitely the one that had me stuck the longest time. Partly because of the maze-like structure and partly because it relies on a few climbable walls that are a lot less obvious than the usual and a very missable teleport tile.
There’s also plenty of places especially in treetop village where I was like “how the fuck am I supposed to go there?”. Turns out none of them is really necessary (and some might just not be normally accessible, even though they have items?) but that’s still confusing.
And even though I didn’t get lost too bad in it, Final confrontation surprised me. From the name I went into it expecting maybe a short level and the boss fight. That thing took forever to go through.
- Comment on What are some good examples of "Where the fuck do you go" kind of games? 3 weeks ago:
I don’t really see it. I did finish it without a guide back then. It was the Windows 9x port, but I don’t think it changes much.
Really in my case a guide would not help for the hardest parts, which were mostly the crazy moves needed to push those floating things to break rocks and to swim against currents with boulders.
- Comment on What are some good examples of "Where the fuck do you go" kind of games? 3 weeks ago:
I got certainly the most lost I’ve ever been in a game in a Daggerfall dungeon, trying desperately to find the tiny wall tag that’s supposed to be the exit.
Those are torture.
- Comment on What are some good examples of "Where the fuck do you go" kind of games? 3 weeks ago:
I’ve just finished Turok for the first time. Some of these levels are absurd.
- Comment on Ace Attorney became a hit IP only because Capcom pushed past the “failure” of first game, according to former dev 4 weeks ago:
They weren’t nearly so patient with Okami around that time. They barely communicated around it, killed the studio, then commissioned a port they…barely communicated around again, and then they complained the game was doomed to be a commercial failure because… I don’t know.
It’s basically like one of the better classic Legend of Zelda game, only with a unique universe and charm and about twice the size of those.
It was criminally overlooked on PS2, but they have zero excuse for not turning it into a major hit for the Wii. One of the best game on a console with an absurd install base and that had almost no competition at that point.
- Comment on Cozy video games can quell stress and anxiety 5 weeks ago:
Oh shit. I probably would have thought that site didn’t work and I would have given up immediately if I hadn’t read that comment.
I think I both love and hate that.
- Comment on Forgot puzzle game name 5 weeks ago:
Nintendo games do that a lot. Most Mario games (some of them in Charles Martinet’s voice), StarFox, Metroid (with occasional thumbs-up/waving at player), F-Zero…
- Comment on Eternal Darkness' infamous sanity system patent has expired - so can anyone now copy it? 5 weeks ago:
I am against all game design patents in general. You shouldn’t be able to file a patent on game mechanics, like no movie director could have filed a patent on, say, the sequence shot.
Game content (art, characters, etc) is already protected by copyright. Patents have absolutely no business in this.
- Comment on Suggestions for mouse only games? 1 month ago:
You’d be lacking shortcuts obviously, and very rarely (mostly when you ask for it) you might be prompted to input a name for something, but almost everything else has mouse controls.
Now that I think about it, there are two keys that might be a bit inconvenient not to have, space-bar for emergency pauses (there’s a screen button but it’s harder to hit in a bind) and shift that let you queue an order instead of replacing the current one.
- Comment on Suggestions for mouse only games? 1 month ago:
My random suggestions right now for stuff I like and is played with mouse would be:
-
Rimworld. Almost any top-down PC management or (not too fast paced) strategy game should work, but, I really like the crazy random shit that happens to the characters you’re slowly getting to know in Rimworld.
-
Almost any of the Zachtronics games, if you like to torture your brain. Open-ended sort-of-engineering puzzles.The bigs ones like Spacechem, Opus Magnum and Shenzhen IO in particular, last call BBS for a bit more variety inside one game. Not Infinifactory, since while it doesn’t have any kind of fast paced action it still requires navigating in 3D so mouse only wouldn’t work.
-
- Comment on People who call the PS1 'PSX' make me want to kill kittens 1 month ago:
I’d heard the reason for the Xbox One was that some marketing genius noticed people were calling Xbox 360 “the 360”, and thought they would call that one… well, the One.
And then everyone laughed and went ex-bone instead.
- Comment on Balatro yet again subject to mods’ poor understanding of “gambling” 1 month ago:
It felt so weird going into the anime completely blind.
Okay, he’s German. Uh, and he’s in the army. And it’s WW2.
…Are we going to address the elephant in the room?
Nope, he’s just the new bro, here we’re all bound by the power of muscles and cool poses.
- Comment on EXCLUSIVE - Ubisoft is Developing a Turn-Based Tactics Game Set in The Rainbow 6 Universe 1 month ago:
BG3? Not sure I am seeing the influence here.
If anything Firaxis’s take on XCOM has made turn based tactics somewhat mainstream again, and Ubisoft has already tried to surf in this trend once with Mario+Rabbids.
- Comment on What game do you really want to play, but haven't yet because you feel it in your soul that it will get a remake/remaster soon enough? 1 month ago:
Thinking about those I’ve played, I don’t think remakes have ever detracted from the original to me.
The first time I finally completed Metroid 1 was shortly after Zero Mission (which had the cool effect that the locations of some power ups was still fresh in my mind).
I also enjoyed Samus Returns despite it missing the point of Metroid 2, and that didn’t make Metroid 2 worse in retrospect.
Kind of similar with Majora’s Mask 3D, Mario 64 DS…