brsrklf
@brsrklf@jlai.lu
- Comment on Nintendo is issuing refunds for Xenoblade Chronicles X: Definitive Edition's poorly-received premium Switch 2 Edition upgrade 15 hours ago:
I honestly hadn’t noticed it. I think the switch 2 upgrade probably didn’t deserve to be 5 bucks, but, the improved framerate is appreciable in any case. That was the part I wanted the most, and it works.
Except you definitely have to activate the “slow” camera option with it. It’s still pretty fast, but the default “average”, which means instant max speed is crazy with the update. I suppose previously camera speed was limited by framerate.
- Comment on Day 2 of posting an indie game I found that I think looks cool - Horripilant 21 hours ago:
Vermis is weirder than that. It’s a guide/art book full of lore for a game that doesn’t exist. Very cool stuff.
There’s a video from supereyepatchwolf getting into the fake game rabbithole that talks about Vermis for a while :
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 3 days ago:
I believe physics is still mostly Havok, so it’s not them. They are just that… amazing at using it.
The annoying part about the “creation engine” is that it’s still just the corpse of the gamebryo engine that they keep reanimating with their own crap on top of it. With its shitty proprietary netimmerse format that basically only exist for them at that point.
With time, people have developed tools to create content for it, but it’s yet another area where they went, fuck it, people are going to make our games better, and we don’t even need to do anything to make rheir life easier while they do.
- Comment on Day 581 of posting a Daily Screenshot from the games I've been playing 5 days ago:
You may not have unlocked that yet, but there’s something else you can do with squids other than selling them. Sammy is probably not going to like it though.
- Comment on DEAD OR ALIVE New Project - Teaser Trailer 1 week ago:
Exclusive look at DoA7’s steam page :
Content For This Game : [Browse all (16777216)]
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- Comment on Day 578 of posting a Daily Screenshot from the games I've been playing 1 week ago:
Been so long since I started my island, I’ve mostly forgotten how the early game looks like.
Though you’ll probably have a slightly different (and mostly better) experience, because we early players had to wait for a lot of content to be patched in. And you’re starting with all the QoL stuff from 2.0 and 3.0, which is great too.
- Comment on Rayman: 30th Anniversary Edition out today 1 week ago:
PC Rayman had a level editor released for it a couple years after the main game, the 120 new levels were shipped with it (at least I assume these are the same).
- Comment on Rayman: 30th Anniversary Edition out today 1 week ago:
Did they include the level editor from Designer/Gold or only the new levels? it wasn’t clear in the description.
- Comment on Games you fell out of love with. 1 week ago:
I think I would put Super Mario Maker 1 and 2 here. At least, the online run part. The course editor is fantastic, and if you know some good builders or have a way to find curated courses. it’s great.
However despite how much I’d like to be able to jump into a hundred-course run of Mario platforming (believe me, I would), it’s almost entirely shit. Not even entertaining shit most of the time. It’s either absurd enemy spam, empty courses, trap pipes/doors that lead to either instant deaths or inescapable dead-ends, invisible blocks over pits to trip you when you jump…
And a favourite of mine, the course that would be almost impossible except there’s an invisible secret shortcut to the end right at the beginning. The infamous “dev door”. Because you have to be able to complete your course before you upload it, and the worst kind of trolls obviously don’t want to engage with their own crap.
- Comment on DEAD OR ALIVE New Project - Teaser Trailer 1 week ago:
They can hardly top themselves, they already did infinity.
Remember when they made people pay for changing a character’s hair colour? No, not even unlocking colours, but actually paying every time you change it, even to a colour you had previously?
- Comment on Riot Games lays off roughly 80 employees from 2XKO team 1 week ago:
I was quite surprised when Terry Bogart was announced for Smash.
Lots of people were like “is he even notable enough to get a spot as a DLC character?”, and I was not far from thinking that too. KoF is basically that niche series only a couple fighting game nerds care about where I live.
And then there were the South American people, etc coming into the thread saying “Are you crazy? of course he is! Who the fuck is Ryu anyway?”
- Comment on What digital indie games would you like to see at libraries? 2 weeks ago:
If we go with educational value, the full Zachtronics library.
I mean, really they should install those in all schools.
Along Baba is you that was already mentioned.
- Comment on Meta progression in roguelites was fun for a while, but it's starting to feel unrewarding 2 weeks ago:
I like Shiren 6 (Serpentcoil Island)'s take on it. Shiren the Wanderer tends to be more roguelike than lite, but there’s always been some meta progression.
In 6 instead of making you directly more powerful, it’s mostly about unlocking new mechanics and alternate routes to choose from in new runs.
There is another bit of meta progression I am not much a fan of, and that’s kind of inherited from older episodes, which is ways to save your items and retrieve them in next runs. But it was mostly the previous game Tower of Fortune which had this ultra easy and exploitable, kinda ruined the flow of the game for me.
- Comment on Retro Gaming is a Playground for Billionaires and Nazis 2 weeks ago:
Yeah. That is not retrogaming. That’s speculation, by assholes, for assholes.
- Comment on What is the definitive way to play certain games? 2 weeks ago:
Well I was trying to run OG with HD, the original game already had a French version (it’s the one I’ve always played, even back in 2000). But I just learned that the HD mod was not directly compatible with it, though there might be workarounds. As is, it crashes as soon as I start a map.
Honestly even though I’d heard of the project before, I had competely forgotten about VCMI, so thank you for reminding me of it (very good timing too). If VCMI let me do what I am trying to do, really there’s no point messing with the OG install. I’ll try it when I can get back to it.
- Comment on What is the definitive way to play certain games? 2 weeks ago:
Does VCMI includes the ability to play the original campaigns with everything they had, on whatever language they were installed? It’s not clear in their FAQ.
I tried installing the original with HD mod through lutris on a PC I am converting to linux, only to discover HD mod just doesn’t support the French version of the game.
Lutris apparently passes down the system language to the installer with no option to change it. I’m sure there is a way to change the install script, but I haven’t really looked into it yet.
If there’s a way to pass down the French version in VCMI and get about the same improvements HD mod provides, and get all that to run natively, maybe I won’t have to.
- Comment on Gaming market melts down after Google reveals new AI game design tool — Project Genie crashes stocks. (A.K.A . Investors panic because they don't understand what "real" videogames are) 2 weeks ago:
Some of them tried to make video games, and that’s how they ended up with web3 and play-to-earn bullshit. Remember those? Barely? Yeah, same.
- Comment on Gaming market melts down after Google reveals new AI game design tool — Project Genie crashes stocks. (A.K.A . Investors panic because they don't understand what "real" videogames are) 2 weeks ago:
Your turn will come, gen AI. It’ll be a total shitshow because of the monster you’ve created, but it needs to happen anyway at this point.
- Comment on 'Go Back and Play Morrowind and Tell Me That's the Game You Want to Play Again' — Former Bethesda Veteran Delivers His Verdict on Potential The Elder Scrolls Remasters - IGN 3 weeks ago:
Morrowind was a terrible action game, and a fantastic hand-crafted world to explore.
Oblivion felt like a huge step back to me. Sure it looked a lot better, it was technically bigger, it was entirely voiced over, and its physics… err… existed.
But it was so bland. Completely generic environments, copy-pasted dungeons and buildings everywhere, almost any encounter a leveled rando with no personality.
And then everything they did to make the game more modern only made it more boring. Voiced over? Sure, enjoy everyone having one sentence of dialogue. Looking for stuff? Nobody’s got time for that, just follow the magic compass.
I understand why they did those. But despite how janky Morrowind could be in some aspects, nobody can convince me Oblivion was the better game.
- Comment on Day 562 of posting a Daily Screenshot from the games I've been playing 3 weeks ago:
Depends, at some points you need enough to progress. I might have been a little too controlling of my cult’s population for my playthrough, because there were several times I struggled a bit to meet the requirement.
Haven’t bought the latest DLC yet. I might return to it.
- Comment on Duke Nukem 3D 30th Anniversary Tribute | The Voice, Creators, and Legends Behind the King 3 weeks ago:
Seems like they technically went a bit farther than mocking game footage (but barely). A 2001 demo of sort, that’s probably close to what they showed at E3 that year, was leaked in 2022.
It’s “playable”, in the sense there are quite a few maps you can explore and player physics and weapons are functional. But there is basically nothing to do, in particular no enemies at all.
Anyway, DNF has been a fun ride all these years, and the best part is you didn’t even have to play it. The pathetic attempt from gearbox to salvage it just gave a final punchline to the whole joke.
- Comment on Why do video game skeletons put themselves back together? 3 weeks ago:
They’re possessed by the power of Music.
Necrodancer : REANIMATE!!
- Comment on close to finishing Super Mario Odyssey and was wondering which games are similar 4 weeks ago:
In its general structure, yeah, it’s close. It definitely scratches the same itch for me.
On a more basic gameplay level, it’s a bit peculiar because it’s almost not a platform game in the traditional sense. There is very little jumping and a lot of climbing, digging and throwing stuff. But it’s fun, and there are cool moves to pull off in this one too.
- Comment on New Fable game removes feature core to franchise's DNA 4 weeks ago:
Not sure, but I certainly don’t get “it’s there” from “there is something else instead that feels completely different from the original design”.
- Comment on New Fable game removes feature core to franchise's DNA 4 weeks ago:
Well, if I get what they’re doing this time, it’s different.
Heroes in Fable are driven by narrative forces, they are supposed to be literally heroes of a fable. Morality in these games is not reputation, it’s not supposed to be realistic, it’s like a natural law of the world. And, along with a few other character development traits, morality changes your character physically.
You can even “boost” your evilness with stuff like eating live chicks. Nobody witnesses you doing that.
There’s a whole shtick in Fable that sets it apart from most RPGs, in that, Fable never even pretends you’re a character among others. You’re one of 5 or so heroes destined to shape the story, and the rules applying to you are just different from everyone else.
It sounds like this time, they’re going for something a lot more classic, i.e. scoring how people feel about your choices.
- Comment on Moder games with Abuse-like controls scheme? 4 weeks ago:
I’ve played it long ago. Doesn’t it end on a cliffhanger of sort? Or am I confusing it with something else?
I kinda remember being annoyed with the state the plot was left in.
- Comment on Arknights Endfield disables Paypal payments after players report unauthorised transactions | GosuGamers 4 weeks ago:
Microtransactions, and gacha in particular, are a plague. I don’t expect this terrible mess will have any significant negative impact for the game publisher, but if it does, good.
- Comment on Day 551 of posting a Daily Screenshot from the games I've been playing 4 weeks ago:
The travel ticket thing
That’s the one, the thing that let you go to random deserted islands, usually for materials. It was just never meant to be printed en masse and hoarded like capital.
I think the idea of needing an economy between players in AC is a bit ridiculous too anyway. My only “trades” with other players, of you could call them that, were stuff like “you can go pick some of my extra blue roses, and please get me that cool red godzilla variant from your town”.
- Comment on Day 551 of posting a Daily Screenshot from the games I've been playing 4 weeks ago:
NH tends to be “softer” in general, and I do regret some choices too, includong that one a bit, but I think it would have been a lot harder to maintain to go back to all those little choices and put toggles on them. Especially with all the complaints around everything that was “wrong” back around NH’s debut (with people arguing a lot about how wrong it was).
There have been a lot of QoL added to updates, which makes me think they did hear some of the most common annoyances people had, but if you weren’t there around the first months, you can’t imagine the level of drama going on.
Including stuff that were only problems because of people making up their own rules and getting upset when it was not streamlined enough.
I don’t hear a lot about that anymore, but there was a lot of people trying for a better online player economy (…yeah, not sure why). Their problem was the most common currency, bells, was too easy to cheese/get through cheating. So they turned to another “currency”, the Nook Miles Ticket. Since you get it from miles, and miles are rewarded for actually imteracting with the game a lot, it felt more “valuable” to them (hell, they put proof of work into freaking Animal Crossing).
Since normally tickets have only one purpose on-game and that’s visiting a singular mystery island, the miles redeeming machine only gives one ticket at a time with a fairly long interaction. For normal use, it’s completely fine. But of course people wanting to use them as money complained s lot about how long it is to spit out a hundred “NMTs”.
- Comment on Day 551 of posting a Daily Screenshot from the games I've been playing 5 weeks ago:
One of the things that don’t exist anymore in NH but was still a thing in NL is villagers can move in and most importantly out without you noticing, because you can only convince them to stay if you catch them the day they decide to move.
In NH they’re basically stuck with you forever until they tell you they consider moving, and then you can tell them not too. And you can also try to choose a new villager by meeting random ones on desert islands (though you can still just leave it completely to chance too). Depending on who you ask, some prefer the bit of simulated independence, others can’t stand the idea of their “dream villager” leaving if they missed the day.