brsrklf
@brsrklf@jlai.lu
- Comment on Avatar Legends: The Fighting Game Delayed on Xbox Hours Before Launch 1 week ago:
Agree on principle, but the fact they delayed it that late most likely means that some shit management happened and that they were already crunching to try to meet the failed deadline.
- Comment on Nvidia finally reveals what controls devs actually have for DLSS 5, and don't worry folks, there are TWO main sliders to control the AI filter 1 week ago:
More like DLSS 5 is “vibe-rendering”.
- Comment on Nvidia finally reveals what controls devs actually have for DLSS 5, and don't worry folks, there are TWO main sliders to control the AI filter 1 week ago:
Oh yeah, thankfully now we can automate that phase of game development where all character faces are made “beautiful” and totally unrecognizable from the initial concept and where graphic artists spawn new hair and nostrils out of nowhere.
- Comment on EA VP Urges Companies To Think About In-Game Ads During Development: ‘That’s A Huge Opportunity’ 1 week ago:
There are so few games I play in which ads would make sense. Hard to shoehorn a dorito ad in a fantasy universe or on a distant planet. I very much wouldn’t welcome it.
There are a few odd cases I can remember, like freaking Tonic Trouble ages ago was another Rayman-like from Ubisoft and power-ups in that game (in Europe) were crunch bars from a vending machine. Or back when I played Splatoon they did an event in which you had to fight for a brand of noodles or some shit.
Oh yeah, there’s that absurd thing in Mario Kart 8 where they added 3 mercedes mini-cars out of nowhere. It’s terrible but also so stupid it’s a bit funny, especially since it’s the only product placement they ever did in that game.
- Comment on Gaslamp Games Under New Management; Announces Surprise Public Beta of New Dungeons of Dredmor Patch 2 weeks ago:
Wow, freaking Dungeons of Dredmor getting an update? I just checked, last time I played that was 14 years ago… And I did play a lot of it back then.
That’s crazy.
- Comment on Looking for a game where reading an immersive in-game manual is one of the main gameplay aspects 2 weeks ago:
I love Zachtronics games that have been recommended a few times already. But for a different genre…
Ni no kuni is a RPG that was kind of that, with a big (originally physical) book of magic. But since it’s been remade on many platforms as a digital download, the book is there in a rather boring pdf reader-like UI and has been made a bit less useful.
It’s still rather charming having this in-universe codex-like book listing gameplay elements, items, recipes, bestiary, and bits of lore about the world (and some pages just telling random fables about whatever). Nowhere near required reading for the game though, just occasionally useful.
- Comment on Has there ever been a game whose name was intentionally suffixed with "2" despite no original game? lol 2 weeks ago:
Fire Emblem 7 was just called “Fire Emblem” internationally (first one to be released out of Japan). Even the actual first Fire Emblem had a subtitle in Japan, but no, this one will just be “Fire Emblem” for you, that’s not confusing at all.
And then there’s that terrible trend…
Castlevania (N64) is just called Castlevania… for reasons. And so is Circle of The Moon in Europe. None are remakes or retelling of the first Castlevania. Also, consider Sonic the Hedgehog (2006), and Prince of Persia (2008).
Kirby’s Return to Dreamland is titled “Kirby’s Adventure Wii” in Europe, despite not being a Kirby’s Adventure remake. I’m including this one even though it technically has the “Wii” to distinguish it because there was an actual Adventure remake that, of course, did not have Kirby’s Adventure at all in its name (Nightmare in Dreamland).
- Comment on Indie dev defends criticism of Steam refund abuse amid review bombing of his game: 'It's wrong to refund a game after having fun with it and completing it' 2 weeks ago:
I rarely do that, but when I do, it’s not a case of too boring (those I just forget about entirely). It’s the kind of game that feels so wrong I just have to see how bad it gets.
Okamiden on the DS is my go-to example. Absolute fan of the original, but I finished that pseudosequel in one long, angry session.
Another would be Pokémon Pearl. Terribly balanced with the most tedious world to traverse I’ve experienced in a Pokémon game. It was part of a gen 4 to gen 7 playthrough with dex transfer so I committed to it. Black, Z, Alpha Sapphire, Moon? Yeah, had fun with all of them. Pearl was complete ass.
- Comment on "You Can't Rule Out The Possibility That Executives Are Idiots" - John Carmack On Microsoft's Gutting Of id Software 2 weeks ago:
Wow this is right. At this point it’s beyond clickbait and ouright lie.
Why not just take random words from what he said and just make up a complete new quote out of it while they’re at it.
- Comment on Day 718 of posting a Daily Screenshot from the games I've been playing 3 weeks ago:
They’ve progressively added storage upgrades (the last ones are not cheap, but at the point they added them I had way more than enough bells and basically nothing else to use them).
I do the whole catalog hunt, so storage was kind of a struggle initially. I don’t keep orderable or easily craftable stuff if I don’t need it. I just “scan” them by having it in my inventory and then I can re-obtain them whenever I want (easier when you can exchange your finds with other people too). But lots of items are not orderable so those I had to keep. Also lots of bugs and fish for models. Literal walls of cages and tanks crammed on a corner of my island.
But now I am wasting space with the random crap I find and still can’t reach the ludicrous new max limit.
- Comment on GOG seemingly shares that they are considering physical PC 'big box' games. Maybe? 3 weeks ago:
I agree, the combination of the incorrect character, the “random” doubling of it and the way they did not respect the developer’s decision to change their logo makes it hard to believe it was a mistake.
To me it really sounds like the change of logo made some piece of shit angry, and then they thought they’d “correct” it.
- Comment on GOG seemingly shares that they are considering physical PC 'big box' games. Maybe? 3 weeks ago:
Funny, I have the original standard NWN box, it was already a lot smaller than the big old school boxes, and definitely a lot smaller than the NWN 2 here (I’m assuming it’s a collector edition of sort, maybe?).
I still have a few old big boxes like that though. The only one I really like to the point it earned a spot in my game shelf is the Creatures one. It looks so cool.
Can’t find the exact one I have (early French edition I guess) but it’s that art with (fortunately) a lot less crap tacked over it :
creatures.wiki/…/Creatures_1996_Windows_Cover_Art…
Mine just has GT and cyberlife logos in corners and the silly digital DNA warning.
- Comment on 50 Iconic Vehicles From Video Games 4 weeks ago:
Even if there were, you don’t have to make those accurate.
F-Zero GX is quite fast, but I really don’t think it’s 2,000 km/h fast.
- Comment on 50 Iconic Vehicles From Video Games 4 weeks ago:
It felt wrong to me too, but the thing is they’ve chosen to put it on page 2 which is a bit confusing.
Compare its size with the X-wing on page 1 (using the Metal Gear as a reference), taking into account the different orientation. They look pretty similar (which is obviously what people who designed the Arwing were going for).
- Comment on Solved or not, what games have great detailed mysteries/conspiracy theories that you can completely miss? 5 weeks ago:
Random weirdness that leads to wild speculation is always fun. Sometimes I’d like it to stay that way rather than an acknowledgement and a terrible semi-explanation.
Example : Anna from Fire Emblem. She’s everywhere, on every continent, in every time period. She’s often the generic item shopkeeper, sometimes she’s in a relationship with some minor character… And sometimes she’s managing your game’s save data or hosting the tutorial, with absolutely no respect for the fourth wall.
It’s weird, and it was more fun when it was never mentioned, like who or what is that girl, anyway?
Then Fire Emblem Awakening makes her playable, and basically, she’s telling you. “Yeah, I travel through dimensions, and I have an infinity of identical sisters all called Anna. We’re all traders, so sometimes we even compete for a specific market.” There’s a freaking side quest where you have to fight a bunch of Annas for this very reason.
Fire Emblem Warriors, following on that, has the multiple Annas used as a joke and makes her ubiquity the central trait of her whole character (in line with the very Awakening-like trend of making characters have one cringey character trait mentioned every second and absolutely nothing else to them).
I think it sucks.
- Comment on What is a game that you know is bad but really enjoy(ed)? 5 weeks ago:
Yeah, and the audience reactions make this run even better.
- Comment on What is a game that you know is bad but really enjoy(ed)? 5 weeks ago:
I am just happy Two Worlds exists because then we got that beautiful speedrun of it : youtu.be/5NeR-bT3uv0?is=F6o9i7-_Dgrm09qP
- Comment on What is a game that you know is bad but really enjoy(ed)? 5 weeks ago:
Some of them born from my period of discovering Castlevania and having to play all of them.
First, the N64 Castlevanias. Ugly, terrible platforming, bad camera, but occasionally trying cool stuff. Oh, of course, bonus point for the second one being technically a sequel with new characters and a continuation of the story and basically the same game with a lot of reused and slightly tweaked levels.
And now for the worst one…Castlevania Judgment (Wii). A fighting game featuring several characters from the Castlevania series fighting in gimmicky arenas with a generic “I gathered you all from all over the timeline to fight the ultimate big bad”. I loved to hate that game.
Most characters are unrecognizable. They got Obata of Death Note fame to redesign everyone, and it shows.
Simon Belmont has the usual beefy barbarian body with Light Yagami’s head grafted on it. Death is basically Ryuk. Maria has a distinctly Misa Amane gothic lolita style that has nothing to do with any of her apparitions. Grant Danasti is… well it’s not as much as he’s a Death Note character, he just basically became Voldo from SoulCalibur for some reason. Eric Lecarde was brought into the game as a young boy and doesn’t look anything like his two apparitions in the series, he’s the token shouta brat in this.
Funnily enough, the game has Cornell, the werewolf from the aforementioned second Castlevania 64, despite those games being basically purged from the Castlevania canon in everything else. Likewise the boss is a very random reference to the Kid Dracula NES game, basically a Castlavania parody game featuring… a young Alucard? maybe? He technically already had a reference in Symphony of the Night already, but in this game he’s specifically referencing “lore” from the parody game.
Even the characterization is unsufferable. Maria is a teen from somewhere between Rondo of Blood and Symphony of the Night, and she spends the whole game envying other female characters who have bigger breasts. In fact almost everyone is obsessed with something they have to bring up in almost every line, and it’s either a very basic background tidbit or completely out of place.
All in all it’s very much bad SoulCalibur. I spent way too much time on that shit.
- Comment on Capcom says shifting from auteur-driven development to team-led development is what transformed the company and allowed flagship IPs to survive for so long - AUTOMATON WEST 1 month ago:
Worked so well for Okami. They closed the studio, then butchered a port’s ending because it happened to feature a bit of credits, and made an absolutely terrible pseudo-sequel without them, barely playable and with the creativity level of Dingo Pictures.
Then they abandoned the IP for decades, and now they’re calling back Hideki Kamiya and his independent studio to handle the new one.
- Comment on Gog Promotional E-Mail Containing Nazi Symbols Goes Out to Subscribers 1 month ago:
The fact the game has changed logo and gog decided they’d include the old one stinks.
This makes the runes in the gog mail feel like a reaction to the devs “going back” on their original iconography and an attempt to “fix” it.
“Oh, you changed your symbol because it was too nazi-like? Let us double down on it.”
- Comment on Gog Promotional E-Mail Containing Nazi Symbols Goes Out to Subscribers 1 month ago:
I think you didn’t parse that comment right.
- Comment on "Nobody's making games for the retired people" – The growing yet underserved market for grey gamers 1 month ago:
Wii sports was a hit in many retirement homes.
I mean, I know personally I’d always be willing for something like that. Especially if the alternative is freaking bingo.
- Comment on What’s your favorite video game that most people didn’t like ?? 1 month ago:
While there is no direct romantic interaction between Link and Zelda, the whole motivation for Cia to turn evil is because she wants Link for herself, but it’s just not meant to be because all Links (sharing the same soul, that part is indeed canon) already have a universally appointed “soulmate”.
What that soulmate deal could actually mean might be debatable (it’s kind of loaded already), but anyway, Cia is only interested romantically. She’s got a literal fucking temple full of roses and statues dedicated to the guy.
Also her slightly saner alter-ego comes to the same conclusion, and just drops the case instead. They’re basically supposed to be omniscient.
This shit is awful.
- Comment on What’s your favorite video game that most people didn’t like ?? 1 month ago:
Of course shippers are always going to do their thing but really Skyward Sword is basically the only game in the series with actual hints of those two being in love.
Some others have them at most good friends, and in a few they barely meet at all. Including one with a way more credible potential love interest.
The first Hyrule Warriors is based on the premise that all Links and Zeldas through time and space (being basically reincarnations) are destined to be together, but, it’s not canon and written like an insufferable fan fiction, original Mary-Sue character very much included.
- Comment on Day 683 of posting a Daily Screenshot from the games I've been playing 1 month ago:
TP’s last third or so definitely feels a bit rushed.The more you progress, the shorter the inter-dungeon quests are, to the point the first time I went through the game I didn’t even realize I had already entered the last dungeon before getting through a few rooms.
- Comment on Day 683 of posting a Daily Screenshot from the games I've been playing 1 month ago:
The Arbiter’s Grounds has the most criminally underused item in the whole series. I don’t get why they’d make something so fun and didn’t think of more places to use it.
- Comment on Mina The Hollower Is Now Metacritic's Highest-Rated Game Of 2026 1 month ago:
This was the last kickstarter I backed a while ago, before swearing I won’t do it anymore (way too much stuff I backed under-delivered in some way).
I was not too worried about that one because Shovel Knight was so great and the new parts kept delivering (especially Specter of Torment). It was a long wait, but it was worth it. They really know how to make a fun game.
- Comment on Mina The Hollower Is Now Metacritic's Highest-Rated Game Of 2026 1 month ago:
The beginning is especially tough, when you don’t have a ton of options yet and every mistake is punished quite harshly.
The Castlevania inspiration is definitely there in the fact that Mina is kind of slow, her weapons have very constrained damage areas (while some enemies have very annoying move patterns) and every miscalculated attack or jump locks you into a dangerous move. Dodging in general is not easy.
Once you get used to it, it’s great though. After a first game in which I died and lost exp way too many times, I just tried restarting from the beginning. I almost breezed through the parts that gave me so much trouble, didn’t drop any bone for a while and levelled up a lot before reaching the same point.
- Comment on Fable is delayed to Feb 2027 | via Wario64 1 month ago:
Especially if those devs’ studio just released a surprise critically-acclaimed game that had millions of players and that basically everyone praised!
Also that “AAAA” studio that was founded specifically to have “unlimited resources” and make the new standard in video games and ended up being closed before they could finish one game.
- Comment on Day 678 of posting a Daily Screenshot from the games I've been playing 2 months ago:
Well there’s another one that’s way closer to OoT in release date and actually a direct sequel chronologically, and it was already a lot more of a departure from OoT than Wind Waker was IMO.
Wind Waker still had mostly the basic progression of a classic Zelda game (with a bit more optional exploration and the odd sunken triforce quest that felt a bit like padding). Majora’s Mask only technically has dungeons (and only 4 of them) that you just integrate like the rest of the world in your time management plans anyway.
But yeah, agreed that TP was an almost completely straight application of the classic formula in comparaison to both MM and WW.