brsrklf
@brsrklf@jlai.lu
- Comment on Gaming market melts down after Google reveals new AI game design tool — Project Genie crashes stocks. (A.K.A . Investors panic because they don't understand what "real" videogames are) 12 hours ago:
Some of them tried to make video games, and that’s how they ended up with web3 and play-to-earn bullshit. Remember those? Barely? Yeah, same.
- Comment on Gaming market melts down after Google reveals new AI game design tool — Project Genie crashes stocks. (A.K.A . Investors panic because they don't understand what "real" videogames are) 17 hours ago:
Your turn will come, gen AI. It’ll be a total shitshow because of the monster you’ve created, but it needs to happen anyway at this point.
- Comment on 'Go Back and Play Morrowind and Tell Me That's the Game You Want to Play Again' — Former Bethesda Veteran Delivers His Verdict on Potential The Elder Scrolls Remasters - IGN 3 days ago:
Morrowind was a terrible action game, and a fantastic hand-crafted world to explore.
Oblivion felt like a huge step back to me. Sure it looked a lot better, it was technically bigger, it was entirely voiced over, and its physics… err… existed.
But it was so bland. Completely generic environments, copy-pasted dungeons and buildings everywhere, almost any encounter a leveled rando with no personality.
And then everything they did to make the game more modern only made it more boring. Voiced over? Sure, enjoy everyone having one sentence of dialogue. Looking for stuff? Nobody’s got time for that, just follow the magic compass.
I understand why they did those. But despite how janky Morrowind could be in some aspects, nobody can convince me Oblivion was the better game.
- Comment on Day 562 of posting a Daily Screenshot from the games I've been playing 3 days ago:
Depends, at some points you need enough to progress. I might have been a little too controlling of my cult’s population for my playthrough, because there were several times I struggled a bit to meet the requirement.
Haven’t bought the latest DLC yet. I might return to it.
- Comment on Duke Nukem 3D 30th Anniversary Tribute | The Voice, Creators, and Legends Behind the King 3 days ago:
Seems like they technically went a bit farther than mocking game footage (but barely). A 2001 demo of sort, that’s probably close to what they showed at E3 that year, was leaked in 2022.
It’s “playable”, in the sense there are quite a few maps you can explore and player physics and weapons are functional. But there is basically nothing to do, in particular no enemies at all.
Anyway, DNF has been a fun ride all these years, and the best part is you didn’t even have to play it. The pathetic attempt from gearbox to salvage it just gave a final punchline to the whole joke.
- Comment on Why do video game skeletons put themselves back together? 5 days ago:
They’re possessed by the power of Music.
Necrodancer : REANIMATE!!
- Comment on close to finishing Super Mario Odyssey and was wondering which games are similar 1 week ago:
In its general structure, yeah, it’s close. It definitely scratches the same itch for me.
On a more basic gameplay level, it’s a bit peculiar because it’s almost not a platform game in the traditional sense. There is very little jumping and a lot of climbing, digging and throwing stuff. But it’s fun, and there are cool moves to pull off in this one too.
- Comment on New Fable game removes feature core to franchise's DNA 1 week ago:
Not sure, but I certainly don’t get “it’s there” from “there is something else instead that feels completely different from the original design”.
- Comment on New Fable game removes feature core to franchise's DNA 1 week ago:
Well, if I get what they’re doing this time, it’s different.
Heroes in Fable are driven by narrative forces, they are supposed to be literally heroes of a fable. Morality in these games is not reputation, it’s not supposed to be realistic, it’s like a natural law of the world. And, along with a few other character development traits, morality changes your character physically.
You can even “boost” your evilness with stuff like eating live chicks. Nobody witnesses you doing that.
There’s a whole shtick in Fable that sets it apart from most RPGs, in that, Fable never even pretends you’re a character among others. You’re one of 5 or so heroes destined to shape the story, and the rules applying to you are just different from everyone else.
It sounds like this time, they’re going for something a lot more classic, i.e. scoring how people feel about your choices.
- Comment on Moder games with Abuse-like controls scheme? 1 week ago:
I’ve played it long ago. Doesn’t it end on a cliffhanger of sort? Or am I confusing it with something else?
I kinda remember being annoyed with the state the plot was left in.
- Comment on Arknights Endfield disables Paypal payments after players report unauthorised transactions | GosuGamers 1 week ago:
Microtransactions, and gacha in particular, are a plague. I don’t expect this terrible mess will have any significant negative impact for the game publisher, but if it does, good.
- Comment on Day 551 of posting a Daily Screenshot from the games I've been playing 1 week ago:
The travel ticket thing
That’s the one, the thing that let you go to random deserted islands, usually for materials. It was just never meant to be printed en masse and hoarded like capital.
I think the idea of needing an economy between players in AC is a bit ridiculous too anyway. My only “trades” with other players, of you could call them that, were stuff like “you can go pick some of my extra blue roses, and please get me that cool red godzilla variant from your town”.
- Comment on Day 551 of posting a Daily Screenshot from the games I've been playing 1 week ago:
NH tends to be “softer” in general, and I do regret some choices too, includong that one a bit, but I think it would have been a lot harder to maintain to go back to all those little choices and put toggles on them. Especially with all the complaints around everything that was “wrong” back around NH’s debut (with people arguing a lot about how wrong it was).
There have been a lot of QoL added to updates, which makes me think they did hear some of the most common annoyances people had, but if you weren’t there around the first months, you can’t imagine the level of drama going on.
Including stuff that were only problems because of people making up their own rules and getting upset when it was not streamlined enough.
I don’t hear a lot about that anymore, but there was a lot of people trying for a better online player economy (…yeah, not sure why). Their problem was the most common currency, bells, was too easy to cheese/get through cheating. So they turned to another “currency”, the Nook Miles Ticket. Since you get it from miles, and miles are rewarded for actually imteracting with the game a lot, it felt more “valuable” to them (hell, they put proof of work into freaking Animal Crossing).
Since normally tickets have only one purpose on-game and that’s visiting a singular mystery island, the miles redeeming machine only gives one ticket at a time with a fairly long interaction. For normal use, it’s completely fine. But of course people wanting to use them as money complained s lot about how long it is to spit out a hundred “NMTs”.
- Comment on Day 551 of posting a Daily Screenshot from the games I've been playing 2 weeks ago:
One of the things that don’t exist anymore in NH but was still a thing in NL is villagers can move in and most importantly out without you noticing, because you can only convince them to stay if you catch them the day they decide to move.
In NH they’re basically stuck with you forever until they tell you they consider moving, and then you can tell them not too. And you can also try to choose a new villager by meeting random ones on desert islands (though you can still just leave it completely to chance too). Depending on who you ask, some prefer the bit of simulated independence, others can’t stand the idea of their “dream villager” leaving if they missed the day.
- Comment on Question about the Switch 2 port of Civilization VII: does it support multiple controllers for local multiplayer? 2 weeks ago:
It is exactly that. I never truly did that for Civ, but had fun with hotseat sessions of Heroes of Might and Magic 3. IIRC the game literally calls it that, must have been the first I encountered the term.
- Comment on Sincere question: why play long video games? 2 weeks ago:
I don’t mean any of this to be aggressive either. Maybe this impression is coming from all the questions in my post, but all they mean is that I genuinely don’t get what OP expects from playing games.
- Comment on Sincere question: why play long video games? 2 weeks ago:
For me personally, I tend to look at things in terms of costs and benefits. Through that lens, most games seem like a bad deal. In principle, I like some of the more quirky or esoteric ones, but it quickly seems like a lot to learn relative the payout.
This is where you lost me. The title of your post is about how you don’t get “long” video games, then you go about costs vs benefits.
First I tend to dismiss any kind of correlation between how long a game is and how good it is. There are fantastic games on the shorter side. there are basically infinite games that manage yo be engaging through and through. There are terrible games of all lengths that are full of boring padding.
But even seeing it through the cost vs benefit lens (in a kind of naive way), wouldn’t it mean a longer game is more “worth it”?
And why is “a lot to learn” is listed as a negative? If you are enjoying what you’re doing, you probably don’t mind that it takes some time. If you don’t, why are you playing that game at all? Games are not an investment. Like all entertainment media, engaging with them is supposed to be fun, or interesting, or evoking something you want to feel right now at least.
Regarding FPS, not sure where you got that idea. They’ve been common and popular for very long. Doom was a cliche image for the public representation of video games for a long time. Big FPS games (especially the military kind) have always sold like hotcakes and were long tied with sports games for “those games that are bought by people who don’t play anything else”. If anything, they’ve progressively lost a bit of ground to third person shooters, but they were always strong.
- Comment on Pet Peeves with Games? 3 weeks ago:
I guess it would depend on the game, but I rarely play games where those are necessary.
I mean, we’ve reached a state where controllers have more or less been standardized as 2 sticks, 4 face buttons, 2 shoulder buttons, 2 triggers, usually 2 small buttons used for menus/map. Plus 4 directions on the D-Pad, if it’s not used for movement. That’s a lot already.
That said, every once in a while I do get a game in which they go absolutely crazy on stick press commands. No man’s sky use them all the time, including a baffling right stick press to sprint.
- Comment on Pet Peeves with Games? 3 weeks ago:
Personally I don’t like having anything on stick press (at least for game controls, I can tolerate occasional use to open a menu or something). I think it feels terrible and I have no idea why this progressively became a thing on controllers since mid-00s.
Worst use of that I’ve ever found was Fable (at least the 360 version). The game wants you to push the left stick while also using it to move to sneak.
- Comment on Switch 2 Sales Reportedly Struggled Over The Christmas Period 3 weeks ago:
Neither do I, but it was about 450 where I live.
I have a big switch library, and my OG switch is not in the best of shapes. Also, I honestly expected better from Mario Kart.
So yeah, as I said, I’m not exactly advising anyone to get one right now. I’m just saying, it’s more comfortable than the switch, it has one good exclusive game, and it runs some switch 1 games significantly better.
- Comment on Switch 2 Sales Reportedly Struggled Over The Christmas Period 3 weeks ago:
I have one, I like it as a slightly better switch, but, yeah. There’s not a lot of reasons to get one for now.
Mario Kart World and Age of Imprisonment are disappointing, most of the other first party games are just upgrades of Switch games, including Prime 4 that’s… Meh.
Bananza was a lot of fun, but it’s not selling a whole console.
- Comment on Day 540 of posting a Daily Screenshot from the games I've been playing 3 weeks ago:
I had an original DS, the big gray brick that’s been nicknamed “panzer” compared to DS Lite and DSi… Amusing when you see how 3DS XL and then the Switches turned out.
After years of service the upper screen broke into a pretty LCD rainbow. At the time it was long into DSi life and 3DS was almost coming, but I still got a new white DS Lite because I wanted the GBA port. I still have that one.
- Comment on Day 540 of posting a Daily Screenshot from the games I've been playing 3 weeks ago:
It’s a bit awkward because New Horizons (Switch) is not very different from NL except it started very rough and unfinished. It removed a lot of things from NL (especially furniture customization options, which is still a shame), and at launch there was very little to do.
Nowadays though, following several updates, it’s great. There’s still a bit of nostalgia for great stuff in NL (better Isabelle, funnier dialogues, more furniture sets and customization, and a few special villagers and cool mini-games).
But the missing NPCs/events were progressively added, exterior furniture is a huge pro, and especially the big update along the Happy Home Paradise DLC added a ton of new items. And there’s a new update coming soon (probably the last one, and after a very long time wothout anything, but it was a bit unexpected).
- Comment on Day 540 of posting a Daily Screenshot from the games I've been playing 3 weeks ago:
the whole thing was basically held together with duct tape at one point, and the shell’s paint is peeling
Yeah, sounds common on 3DS. I have a Majora’s Mask edition n3DS XL, its paint started flaking on edges for normal use only a year or so from getting it.
Got a free new shell (correct golden colour!) from support back then, so there was that at least. After that I encased my 3DS in a clear rubber protection so the paint doesn’t wear off again. But those rubber things don’t age well and start getting an ugly yellow hue after a while.
- Comment on The Best-Selling Video Games Since 2020 4 weeks ago:
I consider the best “New” to be Wii by far. Good challenge, good level diversity, the right kind of chaotic fun in multiplayer.
The first NSMB was still very basic, and U was boring and uninspired. New Super Luigi U was the best part of U, at least it tried something, but too little too late.
NSMB2 felt like the worst example of “we need a Mario game now, pile up random shit until we have one”. I mean, they tried to have a gimmick in this one, putting it everywhere in theming and it’s… Collecting more coins than usual? And even then they don’t do anything with it.
By the way, of course everyone is allowed their opinion, but… 30 years later, still team SMB3.
- Comment on The Best-Selling Video Games Since 2020 4 weeks ago:
I liked it. It’s a decent attempt at refreshing 2D Mario, and some of the level gimmicks were quite fun. I think they’ve tried to recapture the effect of “every level a new idea” in 3D World, though I’d agree they were not as succesful in this one.
It’s a lot better than NSMB U IMO, that one was incredibly bland (especially after NSMB Wii, that one was great).
- Comment on All Delisted Steam Games 5 weeks ago:
Hey, I have some of those.
Oh. More than I thought actually. Like a dozen and I just reached “I”.
Though a few have been replaced by newer versions.
- Comment on Looking for 3D Platformer recommendations on sale on Steam 1 month ago:
I’ve played Penny’s Big Breakaway. It’s well made, and I had a bit of fun with it, but it’s not what I usualy look for in a platformer. It’s a very score-based game in which just going through a level is easy but the real challenge is doing it in style, by chaining moves and racking up combos.
- Comment on Tencent ‘Horizon clone’ pulled from stores as Sony settles lawsuit 1 month ago:
I mean, that setting alone shouldn’t be enough to claim copyright infringement, but the visual identity of the Tencent game looks way too close to Horizon. And since apparently they tried to get the licence and failed, it’s even harder to see it as anything but an attempt to make “I can’t believe it’s not Horizon”.
They could have made it look different enough that it would be considered at most heavily inspired and there would be nothing wrong with it.
I certainly don’t think Sony needs defending, but yeah, I can’t say that result is surprising.
- Comment on Do we have No Man's Sky fans here? 1 month ago:
It’s not wrong, but the amount of random shit they added to it is enough to make a dive into it worth it to me, at least once in a while.
It’s certainly not deep, but there’s stuff to do, some room for creativity, and occasional funny weirdo creatures to encounter.