brsrklf
@brsrklf@jlai.lu
- Comment on Mina The Hollower Is Now Metacritic's Highest-Rated Game Of 2026 4 hours ago:
This was the last kickstarter I backed a while ago, before swearing I won’t do it anymore (way too much stuff I backed under-delivered in some way).
I was not too worried about that one because Shovel Knight was so great and the new parts kept delivering (especially Specter of Torment). It was a long wait, but it was worth it. They really know how to make a fun game.
- Comment on Mina The Hollower Is Now Metacritic's Highest-Rated Game Of 2026 4 hours ago:
The beginning is especially tough, when you don’t have a ton of options yet and every mistake is punished quite harshly.
The Castlevania inspiration is definitely there in the fact that Mina is kind of slow, her weapons have very constrained damage areas (while some enemies have very annoying move patterns) and every miscalculated attack or jump locks you into a dangerous move. Dodging in general is not easy.
Once you get used to it, it’s great though. After a first game in which I died and lost exp way too many times, I just tried restarting from the beginning. I almost breezed through the parts that gave me so much trouble, didn’t drop any bone for a while and levelled up a lot before reaching the same point.
- Comment on Fable is delayed to Feb 2027 | via Wario64 18 hours ago:
Especially if those devs’ studio just released a surprise critically-acclaimed game that had millions of players and that basically everyone praised!
Also that “AAAA” studio that was founded specifically to have “unlimited resources” and make the new standard in video games and ended up being closed before they could finish one game.
- Comment on Day 678 of posting a Daily Screenshot from the games I've been playing 4 days ago:
Well there’s another one that’s way closer to OoT in release date and actually a direct sequel chronologically, and it was already a lot more of a departure from OoT than Wind Waker was IMO.
Wind Waker still had mostly the basic progression of a classic Zelda game (with a bit more optional exploration and the odd sunken triforce quest that felt a bit like padding). Majora’s Mask only technically has dungeons (and only 4 of them) that you just integrate like the rest of the world in your time management plans anyway.
But yeah, agreed that TP was an almost completely straight application of the classic formula in comparaison to both MM and WW.
- Comment on Lastest Riot Vanguard Update Can Brick Your Hardware (If You're a Cheater) 6 days ago:
This is a later clarification. First tweet just told people it would turn their device into “paperweights”, which is usually synonymous with “bricking” to a lot of people who mod hardware with custom firmware and such. And the original article talked about how it worked by messing with firmware, it was not even clear whether they talked about only the cheating device firmware or the usual PC components it’s connected on.
Now, with the clarification, it seems the thing they’re doing is way milder than what they hinted at and isn’t even doing anything permanent (I think?)
Sure, the article should be retitled following the new info though. Leaving it like that is dishonest.
- Comment on Lastest Riot Vanguard Update Can Brick Your Hardware (If You're a Cheater) 1 week ago:
They sound quite smug now, let’s see when it inevitably triggers on someone’s legitimate hardware.
- Comment on Day 671 of posting a Daily Screenshot from the games I've been playing 1 week ago:
Original F-Zero (and GBA Maximum Velocity to some extent) is kind of an acquired taste, it was kind of a SNES tech demo (from launch, even) and it’s a bit abstract.
Like there were already 30 racers but only 4 are playable and the rest are identical brown machines, and there are rules just for the 4 main characters (you have to place at least 8th before lap 2, then 4th before lap 3 or you’re eliminated, or something like that).
The 3D episodes X and GX are awesome, incredibly fluid and with great zero gravity tracks in absurd shapes. X managed that on the N64 by looking rather rough, but speed and chaos from the 30 contestants make up for it IMO. They’re also very fucking hard, especially unlocking everything in GX. Which includes a lot of tracks, new characters and machine parts for the gimmicky but fun custom machine editor. Technically a lot of that extra content are the characters and tracks from AX, GX’s counterpart game on arcade machines.
3D F-Zero looks a bit like weaponless WipeOut (but still quite aggressive, because you are encouraged to take out your opponents with physical attacks. Especially your current rival on the scoreboard who the UI helpfully highlights).
- Comment on Splinter Cell designer says “one of the difficulties with modern stealth games” is realistic lighting, as environments are now so much “harder to read” 1 week ago:
Oh sure, a genre that got on the radar with a 1987 MSX game, one that became what it is partly because of hardware limitations, is impossible to do nowadays because “now we can do realism”.
Talk about creating problems for yourself.
- Comment on Day 671 of posting a Daily Screenshot from the games I've been playing 1 week ago:
Super Circuit has a lot (all?) of the old Super Mario Kart maps too. They are quite a bit smaller than the new ones, so they added laps on them. I played a lot of MKSC on my original GBA back then.
Also F-Zero GP Legend. Not the first one (Maximum Velocity, that was very clunky and SNES-like), the one based on the awful American localization of the not that good to begin with F-Zero anime. That shit is almost lost media, except the infamous mega-falcon punch clip from the ending that’s been a meme.
The story mode of the game was complete shit, but mechanically, the core game was very good, quite fast and feeling more like a flat X/GX than SNES.
There’s a third GBA F-Zero (Climax) that’s supposedly better, bit it only released in Japan and last time I tried it was still kinda hard to emulate.
- Comment on 1 week ago:
Indeed not really Stop Killing Games territory. You can’t really force a company to keep selling a game they don’t want to sell (or even contractually can’t sell) anymore.
It’s about preventing them from making sold copies inoperable.
- Comment on Videogame pirates tell other pirates to shut up about it after Subnautica 2 developers are taunted with illicit copies 2 weeks ago:
It is still a tiny niche, clearly, and devs would have to carefully evaluate the benefits/costs of developing for it.
But I consider Zuckerberg abandoning the metaverse only an evidence of nobody giving a fuck about his metaverse. Including most people who got a quest.
- Comment on What was the last physical retail store game purchase you've made? 3 weeks ago:
Got Fantasy Life i on switch just two weeks ago.
Technically a Japanese cartridge because it’s the only physical edition, but it!s the same as the e-shop, all included languages and compatible with the Switch 2 upgrade patch.
I am still buying Switch 2 physical games, but only if they’re actually on the cartridge and not that empty keycard bullshit.
- Comment on StarFox (N64 Remake) Gameplay Reveal 3 weeks ago:
For some reason they didn’t even push the direct/announcement to EU switches.
That said, hard to be excited for another Star Fox 64 remake, no matter how many animated cutscenes we get.
- Comment on [PlayStation] [DRM] Licenses now requires an online check-in every 30 days. 5 weeks ago:
On the very console that owes a huge deal of its initial success to the comparison with the intended XBOne bullshit.
Fucking hell.
- Comment on [PlayStation] [DRM] Licenses now requires an online check-in every 30 days. 5 weeks ago:
Shit. I was going to say, maybe I could not update (I haven’t in a while) and keep my console offline forever.
But then I remembered that thanks to the piss poor storage capacity of that console half my games must be unistalled right now.
- Comment on Day 647 of posting a Daily Screenshot from the games I've been playing 5 weeks ago:
I have a 2 now, but yeah, they don’t build them as they used too.
I changed my switch 1’s fan twice, and its backplate. No battery problem for now at least. But I also replaced way too many joy-con sticks and rails.
- Comment on Why is Greg, Pastor of the Promised End playing guitar??? 5 weeks ago:
Depends. Megachurch Dark Souls would have monster trucks, tanks and huge mechanical props.
- Comment on The Case Against Gameplay Loops 1 month ago:
I don’t get the author’s point really.
I don’t feel like I’m climbing a mountain, I feel like I’m playing through a gauntlet of single screen platform levels.
Those platform levels almost exclusively take you to higher grounds, unless Madeline is stuck in some place for narrative reasons (e.g., the hotel, and even then she’s trying to exit it through the roof). There are altitude markers. The map is literally a 3D rendering of the mountain with an obvious progression toward the summit.
Both figuratively and literally, you are climbing that mountain.
- Comment on Cave Story+ gets surprise update with mod support, console improvements ported to PC 1 month ago:
Wow, I actually didn’t. I thought Dig with the first one, had it on 3DS.
As I said the only “hidden gem” I know that stayed exclusive to DSi was X-Scape, known as X Returns in Japan and the very generic “3D Space Tank” in Europe (I almost thought it was not released in Europe, it was a surprise finding it under that name).
It’s a sequel to X (a.k.a let’s do a freaking 3D game on the original gameboy), also made by Dylan Cuthbert, who was also one of the main devs on Star Fox. It has that cool retro polygonal 3D style, but with good framerate (that was not really a thing for these games on the gameboy or SNES).
- Comment on Cave Story+ gets surprise update with mod support, console improvements ported to PC 1 month ago:
I didn’t even know there was a DSi version of it.
I never had a DSi, but I checked its catalog a bit later on 3DS, lots of shovelware in there if you didn’t know what to look for. I basically just got a few wayforward games and the exclusive X sequel.
- Comment on What was the worst movie to game adapation you've played? 1 month ago:
The movie is Besson-core, full of busted plot points and stupid ideas, kitsch as hell but at least made at a time when he still gave some fuck. So it was still entertaining, and I liked it back then. I mean, I got the game because of it.
Unlike most of Luc Besson’s career as a producer and director since then. Most of it is seriously unwatchable. Aaand even though there were signs before, now we know he’s a creepy bastard, which doesn’t help enjoying his movies (but certainly explains how he treats some of his characters).
- Comment on A Game Pass for indie games: meet Indie Pass, a $6.99-a-month subscription launching with 70 titles 1 month ago:
I don’t pay any subscription for games, I hate the idea of not being able to play what I want whenever I want. Even when it’s free (fuck you, No man’s sky expeditions FOMO).
But yeah, even though there are games that are not necessarily slop but with a structure that ensures I can enjoy them for hundreds of hours, it doesn’t feel fair that they’d dwarf the cool shorter ones I also play for revenues.
Some of the games I’ve completed in a dozen of hours still live rent-free in my head (most of them in a good way).
- Comment on Developers who crowdfunded $340k game budget are seeking legal action after platform fails to pay out over half the amount raised - AUTOMATON WEST 1 month ago:
The developers are suing. Their crowdfunding gathered 340k for them, but the crowdfunding platform has only sent half of it.
- Comment on What was the worst movie to game adapation you've played? 1 month ago:
I had few licenced games, I realized they were mostly crap early (especially back in the 80s/90s when I began playing video games).
But I had the Fifth Element tie-in game. It may not be the worst licenced game (it’s certainly not good either) but it’s very weird.
They went all alternate scenario on it, with story points diverging a lot from the movie… But they still used actual clips from the movie to introduce each level. How you ask? By doing their own wild cut of the movie, taking half of the clips out of context and reordering them to fit the new plot.
This means for example that Leeloo keeps her lab resurrection “outfit” (three bandage rolls) for half the game, just because the iconic diving scene has been repurposed and happens very late, and she’s in that outfit in the movie scene. It makes sense in the movie, she’s supposed to be running from the lab just after being resurrected and normally she gets all Jean-Paul Gaultier’d very shortly after that.
Other deviations from the plot include Korben being involved from the beginning instead of meeting Leeloo by pure chance (the taxi diving is intentional in the game), or a bomb minigame in a spaceport where Korben has to defuse a dozen of phones rigged to explode based on a movie one-off scene where Zorg executes one person this way (and Korben isn’t even there to witness it).
Also a stupid chase for the four elements through the whole game. You know you need some dirt to “open” the Earth stone in the Egyptian temple at the end? Well, that’s why you need to collect a specific flower pot from a random apartment in NY a couple levels before. Instead of, you know, a pinch of sand from that very temple. LIKE THEY ACTUALLY DO IN THE MOVIE.
- Comment on What was the worst movie to game adapation you've played? 1 month ago:
This game was weird. It tried to be everything, including a point and click, action game and platformer, all with fixed camera and clunky tank controls.
It sucks at everything. There’s a hint of a mediocre point and click in there, maybe if they’d remove everything else. With the action it’s unbearable.
- Comment on Owlcat is using generative AI for The Expanse Osiris Reborn, but the final game will be "100% human made" 2 months ago:
Even a cheap toy synthetizer can make something close enough to a tuba sound to get an idea of what it sounds like. Need something better? people make sound fonts for that.
But maybe it’s better to use generative AI to potentially have something close to the real thing, just so you can have huge datacenters consuming absurd amounts of power and water too.
- Comment on There's nothing 'euro' about 'eurojank,' says Stalker dev 2 months ago:
That’s close to how I see it too. I think Eurojank makes sense for 80s/early 90s when a lot of those weirdly clunky, rather experimental and/or make-your-fun games tended to come from UK/France/Germany.
But after that it’s not hard to find examples of stuff like that everywhere.
- Comment on Owlcat is using generative AI for The Expanse Osiris Reborn, but the final game will be "100% human made" 2 months ago:
If your placeholder doesn’t stick out like a sore thumb, it’s a bad placeholder. There is literally no workflow in which temporary assets shat by AI would be useful.
They just want to normalize AI use until people don’t care anymore. And with the waste of resources this shit represents, I just hope this never happens.
- Comment on Molyneux’s God Game Masters of Albion Opens Closed Beta Playtest Signups Ahead of April 22 Launch 2 months ago:
That’s what he said originally, and he recently announced it would be a three-parter.
- Comment on Day 615 of posting a Daily Screenshot from the games I've been playing 2 months ago:
I’ve never really got into FF as a series. The only ones I actually completed were just the FF3 DS remake (I barely remember anything about it) and 9 on the Switch that I got because it was the one that looked the most “fantasy” to me. It was nice, had its moments.
The rest is mostly stuff I’ve abandoned. Started XIII, got bored in the long beginning corridor, stopped playing. Never could get through FF6 either, I just can’t care about its characters and disjointed storytelling.
Everything I get from the most “Nomura” episodes by pure cultural osmosis, especially everything around FF7, tells me I won’t enjoy it.