brsrklf
@brsrklf@jlai.lu
- Comment on What is a game that you know is bad but really enjoy(ed)? 1 day ago:
Yeah, and the audience reactions make this run even better.
- Comment on What is a game that you know is bad but really enjoy(ed)? 1 day ago:
I am just happy Two Worlds exists because then we got that beautiful speedrun of it : youtu.be/5NeR-bT3uv0?is=F6o9i7-_Dgrm09qP
- Comment on What is a game that you know is bad but really enjoy(ed)? 1 day ago:
Some of them born from my period of discovering Castlevania and having to play all of them.
First, the N64 Castlevanias. Ugly, terrible platforming, bad camera, but occasionally trying cool stuff. Oh, of course, bonus point for the second one being technically a sequel with new characters and a continuation of the story and basically the same game with a lot of reused and slightly tweaked levels.
And now for the worst one…Castlevania Judgment (Wii). A fighting game featuring several characters from the Castlevania series fighting in gimmicky arenas with a generic “I gathered you all from all over the timeline to fight the ultimate big bad”. I loved to hate that game.
Most characters are unrecognizable. They got Obata of Death Note fame to redesign everyone, and it shows.
Simon Belmont has the usual beefy barbarian body with Light Yagami’s head grafted on it. Death is basically Ryuk. Maria has a distinctly Misa Amane gothic lolita style that has nothing to do with any of her apparitions. Grant Danasti is… well it’s not as much as he’s a Death Note character, he just basically became Voldo from SoulCalibur for some reason. Eric Lecarde was brought into the game as a young boy and doesn’t look anything like his two apparitions in the series, he’s the token shouta brat in this.
Funnily enough, the game has Cornell, the werewolf from the aforementioned second Castlevania 64, despite those games being basically purged from the Castlevania canon in everything else. Likewise the boss is a very random reference to the Kid Dracula NES game, basically a Castlavania parody game featuring… a young Alucard? maybe? He technically already had a reference in Symphony of the Night already, but in this game he’s specifically referencing “lore” from the parody game.
Even the characterization is unsufferable. Maria is a teen from somewhere between Rondo of Blood and Symphony of the Night, and she spends the whole game envying other female characters who have bigger breasts. In fact almost everyone is obsessed with something they have to bring up in almost every line, and it’s either a very basic background tidbit or completely out of place.
All in all it’s very much bad SoulCalibur. I spent way too much time on that shit.
- Comment on Capcom says shifting from auteur-driven development to team-led development is what transformed the company and allowed flagship IPs to survive for so long - AUTOMATON WEST 6 days ago:
Worked so well for Okami. They closed the studio, then butchered a port’s ending because it happened to feature a bit of credits, and made an absolutely terrible pseudo-sequel without them, barely playable and with the creativity level of Dingo Pictures.
Then they abandoned the IP for decades, and now they’re calling back Hideki Kamiya and his independent studio to handle the new one.
- Comment on Gog Promotional E-Mail Containing Nazi Symbols Goes Out to Subscribers 2 weeks ago:
The fact the game has changed logo and gog decided they’d include the old one stinks.
This makes the runes in the gog mail feel like a reaction to the devs “going back” on their original iconography and an attempt to “fix” it.
“Oh, you changed your symbol because it was too nazi-like? Let us double down on it.”
- Comment on Gog Promotional E-Mail Containing Nazi Symbols Goes Out to Subscribers 2 weeks ago:
I think you didn’t parse that comment right.
- Comment on "Nobody's making games for the retired people" – The growing yet underserved market for grey gamers 2 weeks ago:
Wii sports was a hit in many retirement homes.
I mean, I know personally I’d always be willing for something like that. Especially if the alternative is freaking bingo.
- Comment on What’s your favorite video game that most people didn’t like ?? 2 weeks ago:
While there is no direct romantic interaction between Link and Zelda, the whole motivation for Cia to turn evil is because she wants Link for herself, but it’s just not meant to be because all Links (sharing the same soul, that part is indeed canon) already have a universally appointed “soulmate”.
What that soulmate deal could actually mean might be debatable (it’s kind of loaded already), but anyway, Cia is only interested romantically. She’s got a literal fucking temple full of roses and statues dedicated to the guy.
Also her slightly saner alter-ego comes to the same conclusion, and just drops the case instead. They’re basically supposed to be omniscient.
This shit is awful.
- Comment on What’s your favorite video game that most people didn’t like ?? 2 weeks ago:
Of course shippers are always going to do their thing but really Skyward Sword is basically the only game in the series with actual hints of those two being in love.
Some others have them at most good friends, and in a few they barely meet at all. Including one with a way more credible potential love interest.
The first Hyrule Warriors is based on the premise that all Links and Zeldas through time and space (being basically reincarnations) are destined to be together, but, it’s not canon and written like an insufferable fan fiction, original Mary-Sue character very much included.
- Comment on Day 683 of posting a Daily Screenshot from the games I've been playing 2 weeks ago:
TP’s last third or so definitely feels a bit rushed.The more you progress, the shorter the inter-dungeon quests are, to the point the first time I went through the game I didn’t even realize I had already entered the last dungeon before getting through a few rooms.
- Comment on Day 683 of posting a Daily Screenshot from the games I've been playing 2 weeks ago:
The Arbiter’s Grounds has the most criminally underused item in the whole series. I don’t get why they’d make something so fun and didn’t think of more places to use it.
- Comment on Mina The Hollower Is Now Metacritic's Highest-Rated Game Of 2026 2 weeks ago:
This was the last kickstarter I backed a while ago, before swearing I won’t do it anymore (way too much stuff I backed under-delivered in some way).
I was not too worried about that one because Shovel Knight was so great and the new parts kept delivering (especially Specter of Torment). It was a long wait, but it was worth it. They really know how to make a fun game.
- Comment on Mina The Hollower Is Now Metacritic's Highest-Rated Game Of 2026 2 weeks ago:
The beginning is especially tough, when you don’t have a ton of options yet and every mistake is punished quite harshly.
The Castlevania inspiration is definitely there in the fact that Mina is kind of slow, her weapons have very constrained damage areas (while some enemies have very annoying move patterns) and every miscalculated attack or jump locks you into a dangerous move. Dodging in general is not easy.
Once you get used to it, it’s great though. After a first game in which I died and lost exp way too many times, I just tried restarting from the beginning. I almost breezed through the parts that gave me so much trouble, didn’t drop any bone for a while and levelled up a lot before reaching the same point.
- Comment on Fable is delayed to Feb 2027 | via Wario64 3 weeks ago:
Especially if those devs’ studio just released a surprise critically-acclaimed game that had millions of players and that basically everyone praised!
Also that “AAAA” studio that was founded specifically to have “unlimited resources” and make the new standard in video games and ended up being closed before they could finish one game.
- Comment on Day 678 of posting a Daily Screenshot from the games I've been playing 3 weeks ago:
Well there’s another one that’s way closer to OoT in release date and actually a direct sequel chronologically, and it was already a lot more of a departure from OoT than Wind Waker was IMO.
Wind Waker still had mostly the basic progression of a classic Zelda game (with a bit more optional exploration and the odd sunken triforce quest that felt a bit like padding). Majora’s Mask only technically has dungeons (and only 4 of them) that you just integrate like the rest of the world in your time management plans anyway.
But yeah, agreed that TP was an almost completely straight application of the classic formula in comparaison to both MM and WW.
- Comment on Lastest Riot Vanguard Update Can Brick Your Hardware (If You're a Cheater) 3 weeks ago:
This is a later clarification. First tweet just told people it would turn their device into “paperweights”, which is usually synonymous with “bricking” to a lot of people who mod hardware with custom firmware and such. And the original article talked about how it worked by messing with firmware, it was not even clear whether they talked about only the cheating device firmware or the usual PC components it’s connected on.
Now, with the clarification, it seems the thing they’re doing is way milder than what they hinted at and isn’t even doing anything permanent (I think?)
Sure, the article should be retitled following the new info though. Leaving it like that is dishonest.
- Comment on Lastest Riot Vanguard Update Can Brick Your Hardware (If You're a Cheater) 4 weeks ago:
They sound quite smug now, let’s see when it inevitably triggers on someone’s legitimate hardware.
- Comment on Day 671 of posting a Daily Screenshot from the games I've been playing 4 weeks ago:
Original F-Zero (and GBA Maximum Velocity to some extent) is kind of an acquired taste, it was kind of a SNES tech demo (from launch, even) and it’s a bit abstract.
Like there were already 30 racers but only 4 are playable and the rest are identical brown machines, and there are rules just for the 4 main characters (you have to place at least 8th before lap 2, then 4th before lap 3 or you’re eliminated, or something like that).
The 3D episodes X and GX are awesome, incredibly fluid and with great zero gravity tracks in absurd shapes. X managed that on the N64 by looking rather rough, but speed and chaos from the 30 contestants make up for it IMO. They’re also very fucking hard, especially unlocking everything in GX. Which includes a lot of tracks, new characters and machine parts for the gimmicky but fun custom machine editor. Technically a lot of that extra content are the characters and tracks from AX, GX’s counterpart game on arcade machines.
3D F-Zero looks a bit like weaponless WipeOut (but still quite aggressive, because you are encouraged to take out your opponents with physical attacks. Especially your current rival on the scoreboard who the UI helpfully highlights).
- Comment on Splinter Cell designer says “one of the difficulties with modern stealth games” is realistic lighting, as environments are now so much “harder to read” 4 weeks ago:
Oh sure, a genre that got on the radar with a 1987 MSX game, one that became what it is partly because of hardware limitations, is impossible to do nowadays because “now we can do realism”.
Talk about creating problems for yourself.
- Comment on Day 671 of posting a Daily Screenshot from the games I've been playing 4 weeks ago:
Super Circuit has a lot (all?) of the old Super Mario Kart maps too. They are quite a bit smaller than the new ones, so they added laps on them. I played a lot of MKSC on my original GBA back then.
Also F-Zero GP Legend. Not the first one (Maximum Velocity, that was very clunky and SNES-like), the one based on the awful American localization of the not that good to begin with F-Zero anime. That shit is almost lost media, except the infamous mega-falcon punch clip from the ending that’s been a meme.
The story mode of the game was complete shit, but mechanically, the core game was very good, quite fast and feeling more like a flat X/GX than SNES.
There’s a third GBA F-Zero (Climax) that’s supposedly better, bit it only released in Japan and last time I tried it was still kinda hard to emulate.
- Comment on 4 weeks ago:
Indeed not really Stop Killing Games territory. You can’t really force a company to keep selling a game they don’t want to sell (or even contractually can’t sell) anymore.
It’s about preventing them from making sold copies inoperable.
- Comment on Videogame pirates tell other pirates to shut up about it after Subnautica 2 developers are taunted with illicit copies 5 weeks ago:
It is still a tiny niche, clearly, and devs would have to carefully evaluate the benefits/costs of developing for it.
But I consider Zuckerberg abandoning the metaverse only an evidence of nobody giving a fuck about his metaverse. Including most people who got a quest.
- Comment on What was the last physical retail store game purchase you've made? 1 month ago:
Got Fantasy Life i on switch just two weeks ago.
Technically a Japanese cartridge because it’s the only physical edition, but it!s the same as the e-shop, all included languages and compatible with the Switch 2 upgrade patch.
I am still buying Switch 2 physical games, but only if they’re actually on the cartridge and not that empty keycard bullshit.
- Comment on StarFox (N64 Remake) Gameplay Reveal 1 month ago:
For some reason they didn’t even push the direct/announcement to EU switches.
That said, hard to be excited for another Star Fox 64 remake, no matter how many animated cutscenes we get.
- Comment on [PlayStation] [DRM] Licenses now requires an online check-in every 30 days. 1 month ago:
On the very console that owes a huge deal of its initial success to the comparison with the intended XBOne bullshit.
Fucking hell.
- Comment on [PlayStation] [DRM] Licenses now requires an online check-in every 30 days. 1 month ago:
Shit. I was going to say, maybe I could not update (I haven’t in a while) and keep my console offline forever.
But then I remembered that thanks to the piss poor storage capacity of that console half my games must be unistalled right now.
- Comment on Day 647 of posting a Daily Screenshot from the games I've been playing 1 month ago:
I have a 2 now, but yeah, they don’t build them as they used too.
I changed my switch 1’s fan twice, and its backplate. No battery problem for now at least. But I also replaced way too many joy-con sticks and rails.
- Comment on Why is Greg, Pastor of the Promised End playing guitar??? 1 month ago:
Depends. Megachurch Dark Souls would have monster trucks, tanks and huge mechanical props.
- Comment on The Case Against Gameplay Loops 2 months ago:
I don’t get the author’s point really.
I don’t feel like I’m climbing a mountain, I feel like I’m playing through a gauntlet of single screen platform levels.
Those platform levels almost exclusively take you to higher grounds, unless Madeline is stuck in some place for narrative reasons (e.g., the hotel, and even then she’s trying to exit it through the roof). There are altitude markers. The map is literally a 3D rendering of the mountain with an obvious progression toward the summit.
Both figuratively and literally, you are climbing that mountain.
- Comment on Cave Story+ gets surprise update with mod support, console improvements ported to PC 2 months ago:
Wow, I actually didn’t. I thought Dig with the first one, had it on 3DS.
As I said the only “hidden gem” I know that stayed exclusive to DSi was X-Scape, known as X Returns in Japan and the very generic “3D Space Tank” in Europe (I almost thought it was not released in Europe, it was a surprise finding it under that name).
It’s a sequel to X (a.k.a let’s do a freaking 3D game on the original gameboy), also made by Dylan Cuthbert, who was also one of the main devs on Star Fox. It has that cool retro polygonal 3D style, but with good framerate (that was not really a thing for these games on the gameboy or SNES).