brsrklf
@brsrklf@jlai.lu
- Comment on What are some good examples of "Where the fuck do you go" kind of games? 1 day ago:
Back then on my GBA I got stuck in a Zelda Oracles dungeon for quite some time until I looked up what I was supposed to do. Turns out there was a hint, I had read it, but it was mistranslated and was garbled in my language.
It’s supposed to tell you running makes you jump farther. Translated text doesn’t mention jumping and instead sounds like a weird nonsensical idiom about “travelling far”. Specifically travelling in the sense going on a trip, not just going from place A to place B.
- Comment on What are some good examples of "Where the fuck do you go" kind of games? 1 day ago:
I had tried a few times before, but the first time I actually completed Metroid 1 was just after its remake, Zero Mission. The original game was included (also as a bonus in one of the Metroid Prime).
The thing is, the map structure is the same (just with extra levels, more puzzles and ability gating). Power-ups and bosses that already existed in 1 are at the exact same spots. Helps a lot if you can just remember where important stuff is supposed to be.
- Comment on What are some good examples of "Where the fuck do you go" kind of games? 1 day ago:
Yeah, the maze with button platforms is catacombs, that was definitely the one that had me stuck the longest time. Partly because of the maze-like structure and partly because it relies on a few climbable walls that are a lot less obvious than the usual and a very missable teleport tile.
There’s also plenty of places especially in treetop village where I was like “how the fuck am I supposed to go there?”. Turns out none of them is really necessary (and some might just not be normally accessible, even though they have items?) but that’s still confusing.
And even though I didn’t get lost too bad in it, Final confrontation surprised me. From the name I went into it expecting maybe a short level and the boss fight. That thing took forever to go through.
- Comment on What are some good examples of "Where the fuck do you go" kind of games? 1 day ago:
I don’t really see it. I did finish it without a guide back then. It was the Windows 9x port, but I don’t think it changes much.
Really in my case a guide would not help for the hardest parts, which were mostly the crazy moves needed to push those floating things to break rocks and to swim against currents with boulders.
- Comment on What are some good examples of "Where the fuck do you go" kind of games? 1 day ago:
I got certainly the most lost I’ve ever been in a game in a Daggerfall dungeon, trying desperately to find the tiny wall tag that’s supposed to be the exit.
Those are torture.
- Comment on What are some good examples of "Where the fuck do you go" kind of games? 1 day ago:
I’ve just finished Turok for the first time. Some of these levels are absurd.
- Comment on Ace Attorney became a hit IP only because Capcom pushed past the “failure” of first game, according to former dev 1 week ago:
They weren’t nearly so patient with Okami around that time. They barely communicated around it, killed the studio, then commissioned a port they…barely communicated around again, and then they complained the game was doomed to be a commercial failure because… I don’t know.
It’s basically like one of the better classic Legend of Zelda game, only with a unique universe and charm and about twice the size of those.
It was criminally overlooked on PS2, but they have zero excuse for not turning it into a major hit for the Wii. One of the best game on a console with an absurd install base and that had almost no competition at that point.
- Comment on Cozy video games can quell stress and anxiety 2 weeks ago:
Oh shit. I probably would have thought that site didn’t work and I would have given up immediately if I hadn’t read that comment.
I think I both love and hate that.
- Comment on Forgot puzzle game name 2 weeks ago:
Nintendo games do that a lot. Most Mario games (some of them in Charles Martinet’s voice), StarFox, Metroid (with occasional thumbs-up/waving at player), F-Zero…
- Comment on Eternal Darkness' infamous sanity system patent has expired - so can anyone now copy it? 2 weeks ago:
I am against all game design patents in general. You shouldn’t be able to file a patent on game mechanics, like no movie director could have filed a patent on, say, the sequence shot.
Game content (art, characters, etc) is already protected by copyright. Patents have absolutely no business in this.
- Comment on Suggestions for mouse only games? 3 weeks ago:
You’d be lacking shortcuts obviously, and very rarely (mostly when you ask for it) you might be prompted to input a name for something, but almost everything else has mouse controls.
Now that I think about it, there are two keys that might be a bit inconvenient not to have, space-bar for emergency pauses (there’s a screen button but it’s harder to hit in a bind) and shift that let you queue an order instead of replacing the current one.
- Comment on Suggestions for mouse only games? 3 weeks ago:
My random suggestions right now for stuff I like and is played with mouse would be:
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Rimworld. Almost any top-down PC management or (not too fast paced) strategy game should work, but, I really like the crazy random shit that happens to the characters you’re slowly getting to know in Rimworld.
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Almost any of the Zachtronics games, if you like to torture your brain. Open-ended sort-of-engineering puzzles.The bigs ones like Spacechem, Opus Magnum and Shenzhen IO in particular, last call BBS for a bit more variety inside one game. Not Infinifactory, since while it doesn’t have any kind of fast paced action it still requires navigating in 3D so mouse only wouldn’t work.
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- Comment on People who call the PS1 'PSX' make me want to kill kittens 3 weeks ago:
I’d heard the reason for the Xbox One was that some marketing genius noticed people were calling Xbox 360 “the 360”, and thought they would call that one… well, the One.
And then everyone laughed and went ex-bone instead.
- Comment on Balatro yet again subject to mods’ poor understanding of “gambling” 3 weeks ago:
It felt so weird going into the anime completely blind.
Okay, he’s German. Uh, and he’s in the army. And it’s WW2.
…Are we going to address the elephant in the room?
Nope, he’s just the new bro, here we’re all bound by the power of muscles and cool poses.
- Comment on EXCLUSIVE - Ubisoft is Developing a Turn-Based Tactics Game Set in The Rainbow 6 Universe 4 weeks ago:
BG3? Not sure I am seeing the influence here.
If anything Firaxis’s take on XCOM has made turn based tactics somewhat mainstream again, and Ubisoft has already tried to surf in this trend once with Mario+Rabbids.
- Comment on What game do you really want to play, but haven't yet because you feel it in your soul that it will get a remake/remaster soon enough? 5 weeks ago:
Thinking about those I’ve played, I don’t think remakes have ever detracted from the original to me.
The first time I finally completed Metroid 1 was shortly after Zero Mission (which had the cool effect that the locations of some power ups was still fresh in my mind).
I also enjoyed Samus Returns despite it missing the point of Metroid 2, and that didn’t make Metroid 2 worse in retrospect.
Kind of similar with Majora’s Mask 3D, Mario 64 DS…
- Comment on What game do you really want to play, but haven't yet because you feel it in your soul that it will get a remake/remaster soon enough? 5 weeks ago:
I’ve never hold up a first play because of a potential remaster, especially not if it was not announced.
I have hold up a few replays when rumours of a remake are floating around though (like I did with Skyward Sword). I stopped a halfway through replay of Xenoblade Chronicles when they announced Definitive Edition. With how long XC games get if you try to do everything… Yeah.
- Comment on What game is this? 1 month ago:
I like how it thinks it is likely from a videogame, but somehow, it’s absolutely certain it has the character’s name.
And then a bunch of facts about famous videogame character Lemmy Kilmister.
- Comment on What game is this? 1 month ago:
That paper lantern monster design feels familiar. I’m wondering if I’ve seen that asset somewhere else…
- Comment on Favourite Mario Kart game? 1 month ago:
8 (DX but really my favorite parts of it were already on Wii U). 8’s tracks are incredible (not the booster packs one, those are a mixed bag and none really reach base game/Wii U dlc level).
Wii comes very close though. It’s the first to have good item balance IMO, it gets rid of the left-right bullshit to drift, and circuits are quite fun too. And some bikes are a blast, though to the point of being overpowered.
I just think of 8 as “we took everything good in Wii and made it a bit better”.
- Comment on No, Phil Spencer, Having AI Mock Up An Old Game Is Not The Same As Preserving It 1 month ago:
They present Muse as a “generative AI model of a videogame” that you’d train to “learn about older games”. Which seems a very bold claim to begin with.
If this is anything like that, this is not a way to preserve the original game, it’s an attempt at reproducing (parts of?) it. And since generative AI is involved, there is no reason to believe it will be a faithful recreation.
Of course this could all be marketing bullshit, and for all we know their AI is just another coding assistant AI that they might use to create remakes. And then they’ll only be as faithful as the team making it can or will do it, as has always been the case with remakes.
Anyway, remaking is not preserving.
- Comment on No, Phil Spencer, Having AI Mock Up An Old Game Is Not The Same As Preserving It 1 month ago:
You’ve convinced me brother. Buying 3 Lady Macbeth NFTs for my metaverse Web 3.0 gatcha play-to-earn game right now.
- Comment on No, Phil Spencer, Having AI Mock Up An Old Game Is Not The Same As Preserving It 1 month ago:
Guys, it’s okay. Sure, it sounds bad that we somehow let the complete works of William Shakespeare disappear from the planet. But we have a new data center with a billion monkeys on typewriters. Give them some time, and they’re bound to stumble on that old stuff eventually.
- Comment on Turok - Next-Gen Update 2 months ago:
Saw my switch version update out of nowhere yesterday, and I was wondering what it was about.
A bunch of cool QoL and visual stuff. Doesn’t look like there’s anything revolutionary in there, but it’s great they pushed those improvements on all versions.
- Comment on ‘There will always be people like you’: Tekken boss blasts ‘disrespectful’ fan for criticising character’s new look 2 months ago:
All that for a new haircut? Doesn’t even look like that out of place of a style change to me.
I mean, look at what Castlevania Judgment did to its characters back then if you want terrible redesign. Most of them were unrecognizable. Simon, Maria and Death became Death Note cosplayers, others like Grant and Carmilla went full SoulCalibur knock-off.
Along with bad anime trope personality graft for half of them.
- Comment on Day 214 of posting a Daily Screenshot from the games l've been playing until l forget to post Screenshots 2 months ago:
So, big wrestler tiger not to your liking apparently?
- Comment on Day 212 of posting a Daily Screenshot from the games l've been playing until l forget to post Screenshots 2 months ago:
It is, randomly happens in the festival plaza after the main plot. Honestly not that interesting despite the premise, there’s barely any plot to be found, just the most basic excuse to have you fight a couple battles with past villains and it’s over very quickly. They’d advertised so much around Rainbow Rocket that I was a bit disappointed.
- Comment on Day 212 of posting a Daily Screenshot from the games l've been playing until l forget to post Screenshots 2 months ago:
I agree on the story point.
Worst part IMO is that original SuMo had the most interesting antagonist the series ever had, and Ultra decided fuck that, let’s rewrite that character in the most boring way possible and drop a random threat out of nowhere instead.
- Comment on Roll7’s OlliOlli World and Rollerdrome delisted, remaining titles now at risk along with the future of ‘Kerbal 2’ 2 months ago:
Honestly, at that point? I don’t care about getting them legally. And I am certainly not throwing money to the grey market either.
I am all for supporting people for their work, but since Take Two fired the studio last year, I can be sure my money will never impact anybody who actually worked on these games. Worse, it might be slightly beneficial to those who let them go.
I know most of the time when someone looks for a reason to pirate it sounds like an excuse, but really, in a case like that I’d give zero fuck.
- Comment on Roll7’s OlliOlli World and Rollerdrome delisted, remaining titles now at risk along with the future of ‘Kerbal 2’ 2 months ago:
Fuck, I missed that. I like the original Olliolli, world was in the back of my mind as “might get that one day” (too many freaking games).