brsrklf
@brsrklf@jlai.lu
- Comment on Day 387 of posting a Daily Screenshot from the games I've been playing 2 days ago:
The Triforce quest was somewhat nerfed in the remake. You get some fragments immediately instead of finding a map to them.
And the new sail kinda makes wind control useless for sailing which I’m honestly not sure I like. This is just a part of the game’s theme they cut, there is such a thing as too convenient IMO.
- Comment on Day 385 of posting a Daily Screenshot from the games I've been playing 3 days ago:
IMO the cool thing about TP is the weirdness. There are those eerie choirs, even in the jingles, there are some quite grotesque designs, and a few quite disturbing and puzzling cutscenes.
It’s definitely the Zelda game for weird moods, maybe not as crazy as Majora’s Mask but more like a constant feeling of something being not right.
- Comment on Day 385 of posting a Daily Screenshot from the games I've been playing 4 days ago:
Such is Aryll’s power. I am pretty sure she can invade people’s minds.
Exhibit A : just her being there is enough to change the background music in all of Outset Island to her theme.
- Comment on Day 385 of posting a Daily Screenshot from the games I've been playing 4 days ago:
On the subject of colours/lighting, not sure your emulator is to blame because this is one of two things I didn’t like about that remake, and I played it on Wii U. They made everything neon and cranked light effects to the max.
The other thing was removing the Tingle tuner, that was a lot of fun in coop on the GameCube, and replacing it with a soulless online message system that didn’t even last for the whole short life of the console (because it was tied to miiverse, a service they killed after a few years).
The game does have a long intro, but IMO Twilight Princess was even worse. That game took forever to start.
- Comment on What game sequel ruined a beloved franchise or character for you? 6 days ago:
I don’t think it would be possible for a bad sequel to ruin a game I liked.
Metroid Other M has not ruined previous Metroids for me (its terrible Adam Malkovich depiction doesn’t even register when I’m playing Fusion, since the character has barely any continuity between the two).
Okamiden did not ruin Okami, it just sucked on its own and what little story it tried to change I disregard. I’d replay Okami today in a heartbeat.
Xenoblade Chronicles 2 took a direction I hated, both in style and gameplay, and it made me want to replay XC1. I did. It’s still awesome, though XC3 became my favourite.
And complete opposite of the topic : Baten Kaitos was not bad, but kind of a silly popcorn game to me. Baten Kaitos Origins did not ruin this game : it was so great and flipped the interpretation of the first game so well it made BK better.
- Comment on GOG’s Freedom To Buy Campaign Gives Away Controversial Games For Free To Protest Censorship 1 week ago:
… How is that the name of an actual game?
Just in case, no, that was a joke about Voltaire, the philosopher.
The phrase “Holy Roman Empire” is most commonly used for the German empire that went from Charlemagne to 1800-ish (long after the fall of the “other” Roman Empire). Voltaire criticized the HRE of his time calling it “neither holy, not Roman or an empire”.
This quote is kind of a meme among Crusader Kings players for example because HRE is kind of a pain in these games.
- Comment on DYNASTY WARRIORS 25th Anniversary Trailer 1 week ago:
Oh ya. I remember Stephanie Sterling trying that one and it looked like empty, boring shit. IIRC it also had some previously unique characters being assigned a generic weapon. It’s the kind of stuff I already thought was lame on a smaller scale in both Fire Emblem Warriors, where most characters share like 6 movesets or so.
- Comment on GOG’s Freedom To Buy Campaign Gives Away Controversial Games For Free To Protest Censorship 1 week ago:
Voltaire just got banned from Steam.
- Comment on DYNASTY WARRIORS 25th Anniversary Trailer 1 week ago:
Has the main series evolved in gameplay a bit? I have only played a Samurai Warriors on 3DS long ago, and the rest of my experience are licenced spin-offs.
Especially Age of Calamity which was by far the best I’ve played. Every character feels different, there are lots of options and specific counters depending on the enemy, environment, etc.
- Comment on Darksiders 4 Announced. Solo or 4 Player Co-op 1 week ago:
I only played 1 and the very beginning of 2. First one had that weird brawler/edgy Legend of Zelda mix that kinda filled a void at the time for me. It was not incredible, but it was well made and fun.
Now that I think about it, it was around the time I got a 360 because Nintendo had nothing to release for a while, and beyond a few other games, I got Bayonetta, this and Lords of Shadow. That was a very brawly period in my library.
Not sure why I didn’t get far in 2. I got it on Wii U, in a bundle if I remember correctly. I mostly remember a very dark and rocky starting area that must not have caught my interest.
- Comment on Warner Bros. Games is working on another live-service game, despite Suicide Squad flop 1 week ago:
Still needing an excuse to fire more people?
- Comment on Sony Sues Tencent Over Horizon Lookalike 1 week ago:
Not sure I care about who will win that one, but if Sony can prove
tenc$0.10 actually came to them to get a Horizon licence, only to release “can’t believe it’s not Horizon” shortly after not getting it, that would be quite the smoking gun.It’s basically a proof that looking as similar as possible was their intention all along.
- Comment on How To Be Evil in RPGs When You’re a Chronic Goody-Two-Shoes 2 weeks ago:
I’ve been too nice playing through Overlord. A game about a Sauron-like evil overlord.
There’s a special ending cinematic when you do so, the game’s disrespecting you quite a bit.
- Comment on Sony has acquired 2.5% of Elden Ring publisher Bandai Namco in a ‘strategic partnership’ | VGC 2 weeks ago:
… What about the Namco part?
Ridge Racer? Soulcalibur? Tekken? Freaking PAC-MAN?
- Comment on Sony has acquired 2.5% of Elden Ring publisher Bandai Namco in a ‘strategic partnership’ | VGC 2 weeks ago:
“Elden Ring publisher”. This is a weird way to describe Bandai Namco.
Especially in relation to Sony that already owns 14% of From Software and 10% of Kadokawa.
- Comment on ‘The age of game mechanics is over’, claims Shadow of the Colossus director Ueda | VGC 2 weeks ago:
I am pretty sure the “every game doesn’t need something new” era had already started in the mid-80s. And new mechanics, and new takes on old ones, still happen.
- Comment on The Star Wars Outlaws flop - Guillemot blames waning interest in the franchise 3 weeks ago:
Not waning interest in Ubisoft?
Because, ooh boy, did my interest in Ubisoft wane year after year of overproduced cookie cutter crap. And I’m not expecting a change of phase.
Also, Guillemot, you’re talking publicly a lot for someone with (now convicted) sexual harrasser friends you’ve protected all of your career.
- Comment on What are signs that the game devs aren't gamers themselves? 4 weeks ago:
I’ve been replaying Dragon Quest Builders 2. The game isn’t voiced, most of dialogues are classic RPG text boxes that you can speed up and skip, BUT. There are special lines of dialogue that are “voices” in a character’s head.
They are unskippable, and they’re like a dozen words each that stay on screen for about 20 seconds or more. Some of those dialogues have about 6-7 of those. It’s unbearable, and it’s genuinely the worst part of starting a game again. Hell, it was the worst part of doing it the first time, too.
Somehow English localisation created this, in Japanese the messages go a lot faster. Though even those couldn’t be skipped, because… fuck you that’s why.
- Comment on What are signs that the game devs aren't gamers themselves? 4 weeks ago:
If we’re complaining about bad UX, and speaking about Soul Reaver, games with no subtitle option. Or bad, unreadable subtitles that spoil 2 minutes of dialogue at once (and that one’s for you, Bioshock).
- Comment on Microsoft is closing down Xbox studio The Initiative, with Perfect Dark killed as well 4 weeks ago:
I can think of one, the one where they announced they were so proud of that new studio they had just created.
But they just closed that very studio and it couldn’t delivered even one game in between, so… Yeah.
- Comment on Microsoft is closing down Xbox studio The Initiative, with Perfect Dark killed as well 4 weeks ago:
That’s the “Quadruple A” studio right? The one that was supposed to have “unlimited budget” soi it could create “groundbreaking video game experiences”?
And they ended up not releasing anything before they’re shut down. A+ management there, Microsoft.
- Comment on Romero Games reportedly met with Microsoft just a day before the publisher pulled funding for the studio, and there was 'no mention' of the decision that put over 100 people out of work 4 weeks ago:
Too bad they decided they did not want to do it anymore after buying half of the world’s game studios, then.
- Comment on European game publisher group responds to Stop Killing Games, claims 'These proposals would curtail developer choice" 5 weeks ago:
I mean, it’s true. Killing game services in a way which ensures buyers have absolutely no way to use them again is… a choice.
And now a million Europeans have just officially expressed that they don’t agree with “developers” (really, publisher higher-ups) being free to choose that.
- Comment on Day 348 of posting a Daily Screenshot from the games I've been playing 5 weeks ago:
It’s not a very notable thing, and we don’t see who the hands belong, but it just seems like what they went for IMO.
Cadence of Hyrule is pretty good, more forgiving and more of a connected map with item-based puzzles compared to Crypt of the Necrodancer. The map is reordered between games, but it’s mostly designed rather than fully procedural. It’s fun.
It borrows heavily from a Link to the Past visually, but has references to many episodes. You’ve got enemies from Breath of the Wild, Gerudo, Goron, even a full Majora’s Mask inspired DLC.
- Comment on Young men are 'playing videogames all day' instead of getting jobs because they can mooch off of free healthcare, claims congressman 5 weeks ago:
All those lazy bums getting their nutrition from free IV drips.
- Comment on Day 348 of posting a Daily Screenshot from the games I've been playing 5 weeks ago:
In Cadence of Hyrule there’s an “enemy” (more like a trap really) that’s a pair of white hands coming from the ground which grabs you and prevent you from moving for a couple turns. I am pretty sure it’s supposed to be that guy.
It’s not a floor/wall/ceiling master, there are wallmasters in the game too and they’re a lot bigger and brown coloured.
- Comment on Signatures skyrocket for Stop Killing Games campaign after big youtubers take up the cause, resulting in 100k signatures in 2 days. (Details on how to help in text body of post) 1 month ago:
Just tried, turns out I had already signed it.
- Comment on Signatures skyrocket for Stop Killing Games campaign after big youtubers take up the cause, resulting in 100k signatures in 2 days. (Details on how to help in text body of post) 1 month ago:
I’ve been hearing about this for so long I honestly can’t remember whether I’ve already signed it.
- Comment on Day 341 of posting a Daily Screenshot from the games I've been playing 1 month ago:
Yes, I got it. I mean No! No, don’t repeat that!..
Stop. For the love of Hylia, please shut up.
…Fuck you, old bird.
- Comment on What's an absolutely medium quality game? Not great, incredible or terrible or any single ended extreme. Dead medium quality 1 month ago:
If you are actually talking about Mario Bros., i.e. the game that’s only about kicking turtles, crabs and flies coming from pipes, yeah, I’d say that one was hardly a new thing.
Super Mario Bros. though? Hard disagree. Back then, that’s a scrolling platformer with controllable jumps, inertia that let you do sliding tricks, and relatively complex physics (acceleration, positional damage, shells, …)
Also very good readability with mechanics that were easy to learn on the spot.
Look at what most platformers played like around that time, and even what basic design errors a lot of them kept doing long after that. SMB was lightning in a bottle.