brsrklf
@brsrklf@jlai.lu
- Comment on Day 615 of posting a Daily Screenshot from the games I've been playing 15 hours ago:
I’ve never really got into FF as a series. The only ones I actually completed were just the FF3 DS remake (I barely remember anything about it) and 9 on the Switch that I got because it was the one that looked the most “fantasy” to me. It was nice, had its moments.
The rest is mostly stuff I’ve abandoned. Started XIII, got bored in the long beginning corridor, stopped playing. Never could get through FF6 either, I just can’t care about its characters and disjointed storytelling.
Everything I get from the most “Nomura” episodes by pure cultural osmosis, especially everything around FF7, tells me I won’t enjoy it.
- Comment on To make video games for Gen Z, be authentic 3 days ago:
In France, I rarely see “real world” ads for video games. Except a couple huge releases from EA or Ubisoft occasionally plastered on train station walls, but doesn’t happen a lot and it’s just like release week and nothing beyond that.
On traditional TV channels, Nintendo is still the one buying the most screen time, by far. Mostly the very mainstream stuff, lots of Mario (platformers/kart/party), Pokémon and Animal Crossing (shit, if you’d told me before 2020 that Animal Crossing would be mainstream one day, I’d have a hard time believing that, but it sure became so).
I see occasional Sony TV ads, but nowhere near as many.
- Comment on Is the first Metroid Prime the only fun one? 4 days ago:
I do like all the trilogy (there’s only 3 of them right? Right).
It’s true only the first one has that classic connected world, though IMO 2 had fairly big areas with multiple paths so it felt close enough.
3’s map design was a bit weak but I liked the new gameplay around motion/pointing (though I still prefer the gamepad for 1 and 2, they were not made for it and the wii controls suck for those).
The game that may or may not exist made me angry. There are some decent parts, but they’re lost in an ocean of annoying shit. Especially a completely useless central area, extremely linear design, an uninteresting antagonist and cringey assholes spamming you with terrible dialogues for the full game. Fuck you, Myles MacKenzie.
- Comment on "Palworld is going to be the survival crafting game everyone always wanted" and "people will be shocked" at how big 1.0 is, says Pocketpair publishing lead 1 week ago:
“In a way” because to me rhe game’s focus is different enough that, even if they do have a lot of mechanics in common, it doesn’t feel like “Builders 3” to me.
Like, you know, The Wonderful 101 is not Okami 2.
- Comment on "Palworld is going to be the survival crafting game everyone always wanted" and "people will be shocked" at how big 1.0 is, says Pocketpair publishing lead 1 week ago:
In a way, yes, but it’s significantly better at what it kept from builders 2. DQB2 slows down to a crawl about 50 builds in, and can’t manage a tenth of that active NPC amount in an area.
It’s also designed to give you a lot more freedom. Instead of most story objectives being imposed blueprints and a tiny active building site, you’re dropped into large areas with lots of broken architecture and empty wilderness spaces, and what you do with it is your decision.
- Comment on Games with loot boxes to get minimum 16 age rating across Europe 1 week ago:
I don’t know how that’ll fit in PEGI ratings, but, IMO, this is jist a shady tactic to hide the same exploitation of gambling issues.
Then you just make it technically possible but completely impractical to get some stuff, and go hunt for whales while pretending it’s just about giving players choice. You know, for their convenience.
Just cosmetic is also not the defence game piblishers want it to be.These are games. There is no vital need here, everything you do in these is to get some satisfaction from it. Including, yes, collecting cosmetic elements. They know this works, and they don!t want regulators to know that they know.
What’s wrong with just letting players know how much they!re spending and exactly what they are buying? Other than, you know, it would not be manipulative enough and thus probably makes less money.
- Comment on Xbox just revealed Gaming Copilot is coming to "current-generation consoles" later this year 1 week ago:
Current-generations consoles? You know you can’t put copilot on switch 2, Microsoft?
- Comment on Games with loot boxes to get minimum 16 age rating across Europe 1 week ago:
“Paid random items”.
I’ve played many RPGs. I don’t remember one making me pay for every random battle. No, using a random number gemerator in a game isn’t the same as lootboxes.
- Comment on I am only now discovering the sheer addictiveness of Sid Meier's Civilization. 1 week ago:
FMV advisors best advisors.
Especially culture dude. Those anarchy councils were hilarious.
- Comment on Lutris now being built with Claude AI, developer decides to hide it after backlash 1 week ago:
I do have that between my 2 PCs. It works surprisingly well, definitely could be useful for stuff I can only get to run on the windows one.
Not too useful in that particular case though, since VR is already sort of streamed to the headset anyway, if I can do it from the windows server I don’t need the linux client in between. The thing that bothers me most is I’m still dependent on my meatier VR PC to stay on windows to keep using VR. For now, it’ll do, but with things going the way they are…
I also don’t have VD to experiment from my linux, but for now, it would just be nice to have.
- Comment on Lutris now being built with Claude AI, developer decides to hide it after backlash 1 week ago:
Thank you, I think at some point I’ll end up getting the Frame, or at least a newer headset that’s guaranteed to be supported by their API, so I certainly hope it’ll work on Linux.
Sure, they’ve done a lot to make the transition to linux easier, and that’s great. Especially right now with Microsoft going to shit harder than ever. To me it sounded a bit overdramatic around Win8 when they went all “Microsoft gaming is over” but they were definitely right to start working on it.
But specifically for VR I tend to think they should be held somewhat accountable because, they sell VR games. I bought games there with the expectation they’d work, and they did, for a while. The fact they suddenly don’t without anything changing on my end is bad. Especially since one solution would be letting us go back to the version that worked.
Unfortunately for now the only good workaround I know is VD, which is Windows-only proprietary software.
- Comment on Lutris now being built with Claude AI, developer decides to hide it after backlash 1 week ago:
For now I think the thing that I’ll miss the most will be Virtual Desktop. I haven’t tried my headset with this PC yet, I have a more recent one that’s still on Win11 for that, but I know SteamVR is completely broken for me and VD is what makes PCVR even possible for me.
- Comment on Lutris now being built with Claude AI, developer decides to hide it after backlash 1 week ago:
Interesting. I am mostly interested in running games. I’ll have a look into how Bottles work then.
I feel like for most if not all of my use cases that are not specific games, I can find some decent stuff running natively.
- Comment on Lutris now being built with Claude AI, developer decides to hide it after backlash 1 week ago:
I am very much a beginner, and until now lutris was kind of my default answer for “how the hell do I get that windows exe installer to spit its entrails so I can run it through wine” (or even native engines like VCMI, Daggerfall Unity and Creatures Docking Station).
For everything that doesn’t come from Steam, obviously.
What is the more direct way? Does Bottles do that? I haven’t tried it yet.
- Comment on VW introduces monthly subscription to increase car power 2 weeks ago:
In fact they should put random odds on whether you actually get extra power, so the customers can enjoy some surprise mechanics too.
- Comment on Day 599 of posting a Daily Screenshot from the games I've been playing 2 weeks ago:
I have never played platinum, but from what I gathered it is significantly improved compared to Pearl/Diamond. Those are really painful to play.
They’re really clunky and repetitve, but the worst part is mon distribution. There are barely any fire types in the games, to the point the Fire-Type elite 4 has only 2 in his 5 mon team. And one of them is the evolved fire starter. There is literally no other fire type obtainable at that point.
They decided to keep most of the diversity in the post game (lots of old species that get a new evolution mostly) so until you get there it feels like you’re meeting the same twenty different pokémon over and over again.
Bonus : Diamond has one dark-type easily accessible before psychic gym (which is already well into the game). Pearl doesn’t. Its only dark-type comes in very late game. It’s like nobody checked these games’ balance.
- Comment on Day 599 of posting a Daily Screenshot from the games I've been playing 2 weeks ago:
It was just me being very stubborn really.
Technically I went a bit further since I got full Sun/Moon dex next (though if I remember correctly not Ultra, I was missing one or two of the new Ultra Beasts).
It probably was just the right time really. The DS gens (4-5) are forever compatible because they just need local wifi to transfer. But 5 to 6 (and 6 to 7) need the pokémon bank and thus 3ds e-shop. I am not sure, but unless there is a third party way to do this, I believe that DS-3DS link would be broken today. And it’s probably too late to transfer them to Switch through… Pokémon Home? I think? Is that still a thing?
And I did that right on time for that mythical pokémon distribution, because even in the past games they were only distributed in time-limited events. So I’d have no way to get most of these.
Except for Mew. Pokémon Ranch on the wii had a way to get a Mew if you had Diamond/Pearl and transferred ONE FREAKING THOUSAND POKÉMON from it. So, of course I did it, like an idiot.
- Comment on Day 599 of posting a Daily Screenshot from the games I've been playing 2 weeks ago:
Back on Gen 6 I organically filled a full dex (650 mons at the time) through a combination of Pearl, Black, X and Alpha Sapphire, with occasional exchanges with my sister who had the counterpart games. Also a few spin-off exports like Pokémon Ranger and Ranch.
At that time there was a distribution for the mythical pokémon too, so with all that I had everything.
After that I played through Gen 7 (Moon and Ultra Sun), and then completely lost interest when I learned the next gen wouldn’t even let you use mons that are not in its regional dex (and then the reports of terrible performance. 3DS was already barely tolerable).
Of all I played, I’d say the most fun were Gen 5 (Black) and Alpha Sapphire. Pearl felt like a chore.
- Comment on Fully Modded Skyrim VR in Samsung Galaxy XR is Something Else 2 weeks ago:
My modlist is a mess, but I’ll try to list the ones I can think of right now.
The ones that really make VR worthwhile are VRIK (the body + holsters mod), HIGGS and PLANCK (body physics), Spell Wheel (gives you 2 hand-controlled radial menus, quick access to not just spells but really any power/item you want to put there). Weapon Throw VR is exactly what it sounds like and VR arsenal adds more stuff to yeet, very fun. Interactive Activators VR lets you manipulate levers/pull chains/etc physically too. In general everything made/maintained by Shizof is worth looking at.
Graphics mods are mostly a matter of preference, but for starters I use the Cathedral collection for plant replacers, and the static mesh improvement mod (SMIM).
For bodies I use oBody NG, that lets you configure different body frames depending on race and other stuff (with possible randomness on an NPC basis). Not sure I would recommend oBody though unless you want to spend a lot of time messing with stuff, because it requires Racemenu, and attempts to port it to VR still have a ton of issues. It can work, but it’s not easy.
I’ve tried several lighting mods, ended up on lux customised to be quite brighter, it’s a bit better than vanilla bit nothing I tried was a perfect fit. I suspect my headset doesn’t allow quite enough contrast for dark scenes to look good. I tried community shaders but never could get them to work. Broken shaders in VR tend to hurt the eyes a lot.
Lots of standard Skyrim SE mods work, but you’d better find some that are fully voiced, because though there is a VR version of Fuz Ro D-oh (the “subtitles on non-voiced dialogue” mod), it has the IMO major issue of forcing subtitles all the time, not just for missing voices. It’s very distracting in VR.
A mod like 3DNPC for example works very well.
- Comment on Fully Modded Skyrim VR in Samsung Galaxy XR is Something Else 2 weeks ago:
Base Skyrim VR feels like another quick and dirty “it just works” job from Bethesda, and is not that amazing.
Modded Skyrim VR though is pretty great. With some mods, instead of just being a floating weapon, you get a body that can physically interact with stuff, you can take weapons from holsters, have other move-based real-time shortcuts that greatly reduce your need to go through menus, throw your weapons, etc.
And some level of graphical update definitely helps too, especially plant replacers IMO. The very basic Bethesda models look terrible when they’re literally in your face.
Regarding motion sickness, I personally don’t feel any even in smooth movement and after long sessions, but that might not be for everyone. Like many open VR games there is a teleport movement style where you can just skip to a target. Skyrim is kind of a slow game, though, so even smooth doesn’t feel terrible. Probably best keeping fixed-angle rotation though.
- Comment on 3 weeks ago:
No actual date, but they said recently it was scheduled for “spring”.
- Comment on Day 590 of posting a Daily Screenshot from the games I've been playing 3 weeks ago:
I get it, I mean, what else would you do with a carrot cake?
Yuck.
- Comment on Nintendo is issuing refunds for Xenoblade Chronicles X: Definitive Edition's poorly-received premium Switch 2 Edition upgrade 4 weeks ago:
I honestly hadn’t noticed it. I think the switch 2 upgrade probably didn’t deserve to be 5 bucks, but, the improved framerate is appreciable in any case. That was the part I wanted the most, and it works.
Except you definitely have to activate the “slow” camera option with it. It’s still pretty fast, but the default “average”, which means instant max speed is crazy with the update. I suppose previously camera speed was limited by framerate.
- Comment on Day 2 of posting an indie game I found that I think looks cool - Horripilant 4 weeks ago:
Vermis is weirder than that. It’s a guide/art book full of lore for a game that doesn’t exist. Very cool stuff.
There’s a video from supereyepatchwolf getting into the fake game rabbithole that talks about Vermis for a while :
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 4 weeks ago:
I believe physics is still mostly Havok, so it’s not them. They are just that… amazing at using it.
The annoying part about the “creation engine” is that it’s still just the corpse of the gamebryo engine that they keep reanimating with their own crap on top of it. With its shitty proprietary netimmerse format that basically only exist for them at that point.
With time, people have developed tools to create content for it, but it’s yet another area where they went, fuck it, people are going to make our games better, and we don’t even need to do anything to make rheir life easier while they do.
- Comment on Day 581 of posting a Daily Screenshot from the games I've been playing 5 weeks ago:
You may not have unlocked that yet, but there’s something else you can do with squids other than selling them. Sammy is probably not going to like it though.
- Comment on DEAD OR ALIVE New Project - Teaser Trailer 5 weeks ago:
Exclusive look at DoA7’s steam page :
Content For This Game : [Browse all (16777216)]
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- Comment on Day 578 of posting a Daily Screenshot from the games I've been playing 5 weeks ago:
Been so long since I started my island, I’ve mostly forgotten how the early game looks like.
Though you’ll probably have a slightly different (and mostly better) experience, because we early players had to wait for a lot of content to be patched in. And you’re starting with all the QoL stuff from 2.0 and 3.0, which is great too.
- Comment on Rayman: 30th Anniversary Edition out today 5 weeks ago:
PC Rayman had a level editor released for it a couple years after the main game, the 120 new levels were shipped with it (at least I assume these are the same).
- Comment on Rayman: 30th Anniversary Edition out today 5 weeks ago:
Did they include the level editor from Designer/Gold or only the new levels? it wasn’t clear in the description.