Goodeye8
@Goodeye8@piefed.social
- Comment on Xbox invests big into indies, signs Game Pass deals with over 50 studios 1 day ago:
I thought there was some way but I guess I was mistaken.
- Comment on Xbox invests big into indies, signs Game Pass deals with over 50 studios 1 day ago:
I hate Game Pass. It’s a poisoned well. If it’s a continued success it won’t just turn games into subscription service content (meaning we’ll own our games even less. Anyone thinking MS will continue selling games separately I guarantee if Game Pass sticks around for the next decade there will be “only on Game Pass” games) but it will become a locking mechanism for whatever MS new gaming OS will be. MS will make sure Game Pass won’t work on Linux so MS could continue having OS dominance in the gaming space. And of course the service will eventually enshittify because $$$.
The future of Game Pass is a future nobody wants. Paying for an overpriced service to play a curated list of games you can’t own on a machine that will track everything you do and feed you ads every chance it gets.
- Comment on they really need to nerf this boss 1 day ago:
I used that for a while as well but eventually swapped to the reaper because I felt I got a more comfortable experience with the reaper. The moveset is slower but you get more range and the downward slash is similar to the wanderer. You also get better slots than the wanderer and your silk binding gets an added benefit getting extra silk when attacking. In theory wanderer is probably stronger in raw DPS but I with all the whiffing I did and not getting too greedy with my attacks I probably end up having the same DPS with the reaper.
- Comment on they really need to nerf this boss 1 day ago:
Small spoiler but there is a crest that makes the attacks like hollow knight attacks (though with less range it seems). It makes some pogo sections harder but as you get more movement abilities that becomes less of an issue.
- Comment on Early access periods should ideally be around six months, research suggests - AUTOMATON WEST 2 days ago:
Yeah. IMO the research has taken a wrong metric and come to kind of a useless conclusion. If your goal is to have a lot of new players at launch then of course a short early access is better. Theoretically even better would be to skip early access and go straight to 1.0 because then you might have less people who picked up the game during early access.
- Comment on Weekly “What are you playing” Thread || Week of September 21st 2 days ago:
I finished my No Man’s Sky expedition. This is the first time the game had actually hooked me. I really don’t know if it’s the corvette building or something else but I really enjoyed the whole experience.
And of course I was playing Silksong because still haven’t explored everything. But I will say, I’m not getting the same high I got from Hollow knight. I feel like the areas in Hollow knight had more sense of discovery. Most areas in Silksong feel like a different gradient of run down. It fits thematically but when you’re exploring I’m not getting the “I wonder what’s here” because I know there’s just more decay. I also don’t enjoy how hidden some places are. I don’t remember Hollow knight being like this but Silksong feels like I’m playing Wolfenstein 3D where I’m just hugging every wall to see if there’s a hidden wall. I don’t feel that rewarded for being perceptive because finding new areas comes down to swinging the nail at anything that looks remotely breakable or jumping at any place that looks passable. I also enjoy the charm system of Hollow knight more because it’s more flexible. Overall Silksong kinda makes me wish I was playing Hollow knight instead. It doesn’t mean it’s bad, it’s just not as good as Hollow knight.
- Comment on Microsoft starts rolling out Gaming Copilot on Windows 11 PCs 3 days ago:
With the meta point I didn’t think AI would be the one figuring out the meta, I seriously doubt AI could be that intelligent.
I imagined a scenario where the veteran/hard-core crowd of any game community figures out the meta but AI consumes the steps of how we end up in such a meta and then spits out that information to the average gamer so they could follow the steps into the meta. It would affect communities because there would be less of a reason for the average gamer to partake in a community but I doubt it would be some sort of a death knell for communities or game development.
- Comment on Microsoft starts rolling out Gaming Copilot on Windows 11 PCs 3 days ago:
I’m currently playing No Mans Sky and the game throws so many random items your way without any indication as to what it’s used for. I have containers upon containers full of things I’ve never used because I have no idea where or when to use them. I could google and end up in a fandom wiki where I’ll get wrong information because the page is missing information about the last X updates that have changed what the thing does. In that scenario I could absolutely see a use case for gaming AI where I don’t have to waste my time getting the wrong information as the AI can instantly tell me that wrong information.
But more realistically I could also see AI being used to help people get from nothing to a meta build, because most games that have meta builds have guides only for what the meta build is and no explanation how to get to the meta build or what parts of the meta build are important. That’s why you see people blindly imitating meta builds and then getting absolutely obliterated because they have no idea why the meta is meta. AI could fill in those blanks while playing the game. I guess it could even be abstracted to just helping follow the meta meta. Like for instance in CS2 if you’re an average player and you have no idea how the rounds flow the AI could tell you “the opposing team has X economy, buy Y and be aware of Z”, which technically isn’t cheating as it’s just game knowledge, but IMO it’s borderline cheating.
I could come up with ideas how AI could be used by the average gamer, but all those ideas kinda expect AI to be actually useful and I’m not sold on AI being that useful.
- Comment on Looking for a PC FPS with deep gunplay, where NPC enemies are humans 3 days ago:
I think you played the “offline” mode which doesn’t keep any progress. That is not the PvE mode. I haven’t played official PvE because I’ve jumped to Linux and the anticheat kinda kills the possibility of playing EFT. In PvE most maps are run locally so I could play most of the game in PVE but Streets of Tarkov still boots up a BSG server and I imagine anticheat kicks you out of the server which means I can’t play all of Tarkov. Also PvE cost extra money and I see no reason to pay when SPT is arguably the better PVE experience.
That said I’ve heard good stuff about the official PvE. For many people it’s the de facto way to play Tarkov because no cheaters. But I swear on SPT because SPT mods let you customize Tarkov to your liking. Don’t like the AI? There’s SAIN to replace the AI logic. Want more realistic night vision? There’s a mod for that. Don’t like how some of the weapon sights are fucked up by BSG? There’s a mod to fix sights. Want to turn Tarkov into a rogue-lite? There’s a mod for that. Don’t like getting lucky with keys? There’s mod that puts more keys in traders or a mod that let’s you shoot locks on locked door. Don’t like having to nudge your character into weird positions just to get the crosshair in the right position to loot something? There’s a mod for that. If there’s anything you want Tarkov to be it’s very likely there’s a SPT mod for it.
- Comment on Looking for a PC FPS with deep gunplay, where NPC enemies are humans 3 days ago:
Tarkov now comes with PvE mode. But if you don’t feel like paying extra there’s SPT (single player Tarkov) with a wide range of mods. Fika is now used only to turn SPT into coop Tarkov (and Fika isn’t officially supported by SPT devs).
- Comment on 9 months after its 1.0 launch flopped, an indie dev just learned that Steam never emailed the 130,000 people who wishlisted its game 4 days ago:
I think the other guy was being sarcastic.
- Comment on 'My Advice to Users Is to Accept Reality and Tune, or to Not Play' — Randy Pitchford Is at the 'Get a Refund From Steam' Stage of the Borderlands 4 PC Performance Backlash 1 week ago:
And Silksong will also run like shit if I run an AI model in the background that's hogging all resources, but if I said Silksong ran like shit on a 4090 PC you'd say I'm full of shit. But with Borderlands 4 it would be okay to say that because it fits your biases?
My point is you can't take such statements at face value. They need to be looked at critically because who knows what the person is doing with their machine or what kind of information they're omitting. Maybe the other person has a CPU bottleneck because they threw a 4090 together with a Ryzen 7 2700X? If you take them at face value you're just reflecting your own biases which means you call it bullshit if it doesn't fit your bias or you agree with it when it does fit your bias.
- Comment on 'My Advice to Users Is to Accept Reality and Tune, or to Not Play' — Randy Pitchford Is at the 'Get a Refund From Steam' Stage of the Borderlands 4 PC Performance Backlash 1 week ago:
According to hardware unboxed 4090 at 1440 natively on the badass preset gets an average of 67 FPS. I'm not defending the poor performance of Borderlands 4, it's definitely ass, I just don't think we should take insane statements from randos at face value. Always verify performance with reputable sources instead of someone saying something on the web without giving the full picture. Who knows what they've done with their computer to get such poor performance.
- Comment on 'Borderlands 4 is a premium game made for premium gamers' is Randy Pitchford's tone deaf retort to the performance backlash: 'If you're trying to drive a monster truck with a leaf blower's motor, you're going to be disappointed' 1 week ago:
Sure, in theory. In practice we're talking about 3k machines struggling to hit 60FPS (dropping as low as 30fps on occasions) on max settings with DLSS on. A 3k machine gets you high setting low 70 FPS with DLSS on. If a 3k machine is not a high end system what the fuck is a high end system? And the bigger issue is what exactly are we paying for here? Borderlands 4 doesn't even look significantly better than Borderlands 3. There's no reason for the game to be this performance heavy when it looks like a game from 2019.
You have a point in some hypothetical scenario but in actuality this is a case of Randy being full of shit.
- Comment on In a week dominated by Silksong and Borderlands, co-op roguelike Shape of Dreams still managed to launch on Steam as an instant top-seller 1 week ago:
I get what kind of a game it is. I don't get how that is so popular. We're talking about player counts that not even Destiny 2 could reach. The only rational conclusion I came come to is that those numbers have to be botted.
- Comment on In a week dominated by Silksong and Borderlands, co-op roguelike Shape of Dreams still managed to launch on Steam as an instant top-seller 1 week ago:
I get where you're coming from, I found out Borderlands 4 launched when I saw the news about it having performance issues. That said, if you look at Steam charts Borderlands 4 is just smidge below Silksong numbers and at the time of writing this comment Silksong is the 4th most popular game and Borderlands is 6th most popular game, barely beaten out by a game called Banana (which I've never even heard of and I have no clue why it's that popular).
- Comment on Borderlands 4 Launches To Mostly Negative Steam Reviews Over Performance Issues And Crashing 1 week ago:
I thought the entire point of nanite was to allow developers to throw in high quality assets without having to worry about the performance hit.
- Comment on Hollow Knight Silksong Patch Version 1.0.28497 Now Live 1 week ago:
Moorwing filtered a lot of bosses because if you don't move the flea caravan, it blocks the entrance to Bellhart. That change makes sense imo.
You can enter Bellhart from the east by going up the worm ways which means Moorwing is optional even if you don't move the caravan.
I'm also not sure why they nerfed Sister Splinter. I'm more confused about the fact that they nerfed her but not the Last Judge. I've seen more people complain about the judge (due to the runback path) than sister splinter.
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 2 weeks ago:
Okay. I was thinking of another point. I just got to the point you were describing and after exploring every nook and cranny on the map there really isn't any other route. But I don't think the route to the boss is that dreadful.
spoiler how to quickly traverse it.
You can sprint jump the first 2 platform ignoring the first enemy. You then climb past the first shield enemy but instead of going right you scale the wall on the left. When you get to the top you can sprint jump to the bell that you can pogo off of and get on the platform with the cart in the background. From there if you want an easy passage to the far right wall wait for the black strong gust of wind. You then jump off and use glide. You will glide faster in the black gust of wind and it will skip the enemy there and get you straight in dashing length of the far right wall. Then you climb up and if you're confident with the 2 bell jump just go for that or wait until the enemy below comes up so you could kill it and then you've got all the time in the world to get the two bell jump done.
If you wait for the gust of wind it should take you about 45 seconds to get from the save point to the boss room
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 2 weeks ago:
I'm not entirely sure which part of the game you're talking about but if you're talking about the section I think you're talking about then you're probably trying to go the wrong way as that section get significantly easier once you have more powers.
If something feels unbelievably difficult chances are you're supposed to go elsewhere. There are quite a few points at the start of the game where you get a difficulty spike and that just means there's a different route to take.
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 2 weeks ago:
I know what you mean with the downward thrust. It just fucks with my platforming.
a bit of a spoiler not but not really as I only mention the name of the ability and what it does.
There's a Wanderer Crest that makes your downward attack like it is in Hollow Knight. That was a game changer for me.
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 2 weeks ago:
Ya, Hollow Knight's first areas like forgotten crossroads and greenpath were a lot easier. There werent any mechanics you have to worry about other than jumping and attacking, and most enemies you faced just walk slowly towards you. Bosses were also fairly straightforward.
Compared to what areas in Silksong? Because Moss grotto and Marrow seem to have roughly the same range (and difficulty) of enemies as forgotten crossroads and greenpath. I think you also have somewhat rose tinted glasses regarding the starting areas of Hollow Knight because most enemies weren't walking slowly towards you. I'd say it was more of a 50/50 split between walking enemies and flying enemies with some flying enemies shooting projectiles and flying projectile shooters are much harder than the one projectile spitting regular enemy in the first 2 areas of Silksong.
By comparison Silksong has you fighting tougher enemies that could deal 2x damage, and quick bosses right off the bat like Bell Beast which kills you in 3 hits. Healing taking your entire bar also makes platforming more difficult because newbies will often be low HP and not have enough silk to heal.
I think the comparison here isn't as one to one with Hollow Knight. Silksong is much faster paced. Hornet is more mobile and heals faster (and heals more at once), so bosses killing in 3 hits might not be that much harder because it's easier evade attacks and healing is faster. Bosses killing in 5 hits in Hollow Knight might end up being harder than Silksong because healing is a much slower and deliberate action and you might not get a time to heal with an unfamiliar boss. You also get more combat options with tools because unlike Hollow Knight the tools/abilities don't use the same resource pool as healing.
From my experience grotto and marrow have been comparable to crossroad and greepath. It gets harder after marrow but Hollow Knight also got harder when you got into fungal wastes. Maybe the pace change makes you feel like it's harder than Hollow knight but so far I haven't felt like it was noticeably harder than my first Hollow knight playthrough.
- Comment on Hollow Knight: Silksong is out now on Steam - and it broke Steam servers for 15 minutes and counting now 2 weeks ago:
I would say if you're through Fungal Wastes and you're not feeling it then it's probably not for you. I usually don't recommend the city as a decision point on the off chance someone stumbles into deepnest first. Once you go into Deepnest you can't come back the same way, so you pretty much have to do a ring around the rosie and enter the city from the east. Which is a cool first time experience but definitely not for everyone.
- Comment on ‘Escape From Tarkov’ Coming To Steam In the Coming Weeks 3 weeks ago:
Yeah. I think they're officially registered as a UK company which means sanctions don't apply.
- Comment on (Rant) Don't buy Rockstar games. 3 weeks ago:
If there was no Rockstar launcher OP wouldn't be having this issue now would he? I'm not saying Rockstar should magically keep the information correct, I'm saying Rockstar shouldn't need this information in the first place. Their launcher shouldn't exist in the first place. I guess it's impossible for you to imagine a world without useless launchers.
- Comment on (Rant) Don't buy Rockstar games. 3 weeks ago:
I simply repeat: it is OPs job to keep their accounts in order and contact information updated.
I don't defend 3rd-Party launchers, those are unneeded trash.
Clearly both of those statements can't be true because the only reason he needs to keep his accounts in order is because the unneeded trash of a third party launcher requires it, so which is it?
Actually, it doesn't matter. This discussion has already shown that you'd rather be a corporate cuck than stand with the consumers.
- Comment on (Rant) Don't buy Rockstar games. 3 weeks ago:
But as a veteran support, I have to defend them - they are not responsible for picking up OPs slack that hasn't been cleaned up for years.
There's nothing wrong with defending the support, doesn't mean you need to blame OP. Support has to deal with this shit because Rockstar sucks.
Since you seem to share the notion that it's not important if you lose access to an account which active software is bound to, WITH NO OTHER REAL WAY TO PROVE THAT YOU OWN THAT SPECIFIC LICENSE (you can't even be sure from Rockstar's side that the Steam account hasn't been hacked and now the criminal wants to get the GTA credentials, and Rockstar does not have an ID stored to compare OP's to), you will probably learn it too sooner or later.
Which they wouldn't have to do IF THEY DIDN'T REQUIRE AN ACCOUNT IN THE FIRST PLACE.
Also do you even realize what you're saying? You're pretty much saying OP shouldn't have bought any of the rockstar games to begin with because (if we exclude Steam) THERE IS LITERALLY NO WAY TO PROVE THAT YOU OWN THE LICENSE. When social club rolled around there wasn't even a store there, the only way to buy the game was through a third party store like Steam. That said, they will still verify against licenses bought on Steam but I'll get to that.
That the support asked him for the original username (that's something they HAVE stored and is bound to the owner, because it was defined at account creation) to confirm his ownership (on a pretty weak basis i might add), is the way Rockstar wants to remedy those situations unbureaucratically. But OP can't give them an straight answer because he has ignored the situation for so long that he can't remember that info anymore.
And that weak basis can get you nowhere because that happened to me. They asked the same things and when I gave them that information (which, before you start speaking stupid, was correct information) they closed the ticket but didn't return my account. I'm pretty sure they store game keys with the account and then verify using the time of purchase and the key, because that's what they asked the second time around and then I got my account unlocked. AFAIK support did the same thing OP and I think for that support should get shit because why are you asking for useless information when you could ask for useful information?
The legal office of any Corp worth their salt forbids the (outsourced, but where it's inhouse the rule is the same tbh) support to login into user accounts, because that's one way to be in real trouble if your support takes over user accounts and pulls shady shit with them.
Now you're talking about a different thing. OP shouldn't have given them their password because support can't use it. That's on OP. But that doesn't invalidate what I've been talking about.
The Crew name is public information, so it's of no use to them, and sending your password in cleartext per email is either a sign of being mentally unwell or you don't care because you got it from a hack somewhere. If I were the support here, i would suspect someone other than the owner of the account wants to take over the account (no definite answer to my questions and infobombing are social engineering tactics), and go into high alert mode, which happened here.
And OP here is on attempt 3 trying to fix something they shouldn't have to fix in the first place. I can imagine OP is already frustrated beyond belief. Of course he's going to look unhinged, but maybe he wouldn't be in that situation if support had actually tried to help him the first time around. Or better yet, if he wasn't put in this situation to begin with.
I get wanting to defend support but support is not to blame (except for the poor procedure where they don't ask the correct information) and OP is not to blame (for forgetting to update an account they most likely haven't directly used for year, because for the longest time once the account was made it would be linked to Steam and it would never show itself). If there's anyone to blame for this hole mess it's Rockstar for putting in the stupid third party launcher in the first place.
- Comment on (Rant) Don't buy Rockstar games. 3 weeks ago:
The whole situation started because he was forced to make a separate account when he really didn't need one. He wouldn't have to remember any of those things if Rockstar simply let him play their games.
As for the rest, I guess all I can say is I hope it happens to you because you clearly lack the empathy to understand why this is a problem so they only way for you to understand is by having to go through it yourself.
- Comment on (Rant) Don't buy Rockstar games. 3 weeks ago:
They will say "I'm unable to verify that you own the account" even if you give the correct answers to those questions. I know that because it literally happened to me.
- Comment on (Rant) Don't buy Rockstar games. 3 weeks ago:
Edit: I just saw the rest of the messages in your comment.
I wouldn't have given you back the account either in their shoes. You just claim things that anyone could claim from their point of view, they have procedures they need to follow.
They can't try your password, or see it anywhere and would never ask you for it either.
They're asking simple things that you should have been able to verify. After that they'd likely ask for IP addresses and last 4 digits of card used etc.
They have to do this, or anyone's account could be hacked by social engineering all too easy.
I honestly don't see how you can turn the blame on him. It's not his fault the support didn't ask for the right things. It's actually part of Rockstar support procedure to ask essentially public information like previous email addresses or previous nicknames. On my first try they asked the same things from me. On my second try they also asked for Steam purchase history and game keys. It's not his fault the support fucked up and didn't ask for the right things.