Goodeye8
@Goodeye8@piefed.social
- Comment on 2 hours ago:
My bad, I meant marketing strategy not advertising budget. Concord definitely had a bigger budget considering they got a Secret level episode deal before the game was even launched. But the budget and bits of marketing don’t matter when it doesn’t gain any traction and whatever their strategy was it gained no traction what so ever.
As for highguard, they did pay for the TGA spot. They didn’t pay extra to be the premier trailer, that Jeff gave them for free. And they did had a weird strategy of going completely radio silent after TGA. But despite that people at launch knew this game existed and has already beaten Concord numbers (at least on Steam) by hundredfold and I don’t think that’s solely because this game is F2P.
- Comment on 9 hours ago:
If it seemed so clear I’m sure you’ll have no problem backing that up with some actual sources.
- Comment on 9 hours ago:
So they knew it was going to be a complete failure before they even released it?
- Comment on 9 hours ago:
I’m 100% of the opinion that the main reason Concord failed is because it didn’t get any advertising. The first time I heard about Concord was the news that it completely flopped at launch and I wasn’t the only one. When that’s the first thing people hear about the game they’re not even going to bother to get interested in what the game is about. To this day I don’t even know if Concord had any redeeming qualities because I haven’t even seen any gameplay outside of 5 second no-context clips. Even bad games receive better numbers than Concord.
Highguard is going to have more staying power than Concord solely on the fact that it actually had an advertising budget.
- Comment on Why are people still romanticizing No Man’s Sky’s “redemption” arc? 6 days ago:
Anthem in some ways is a better example because Start Citizen is never going to release, they can cruise on their promises until the company goes bankrupt. Anthem however was released in an unfinished state hardly reaching the hype it generated and then EA just cut their losses and left it like that.
- Comment on Ubisoft target audience when they play a good game 1 week ago:
Not to play the devils advocate but they do have an argument. Not in the physics point because physics haven’t been done to death so that part of Half-life 2 IMO is still fresh. But the rest of Half-life 2 can be dull and boring and nonsensical if played today. Half-life 2 was such a cultural shift that everything great about it has been dissected, analyzed and improved upon wherever possible.
Much like Half-life 1 the things that made the game great are industry standard now. You’re used to the greatness so all you see are the flaws. The boat section is too long, the car section is poorly paced, the story is too cryptic, the list probably goes on. But anyone who played it at launch knows how fucking sick the game is because there was nothing else like it.
- Comment on As The Division 3 development continues, Ubisoft announces layoffs at Massive Entertainment and Ubisoft Stockholm as part of 'a proposed organizational restructure' 1 week ago:
I never had any regrets about going into game design / development. Gaming industry has been ass for decades and big studios have been built on the exploitation of passion where devs get treated like shit because their passion for working on games keeps them there.
When that became apparent to me along with the understanding that game development is significantly harder than standard software development I had no problems not choosing game development. Ontop of doing harder work I get less pay and I get treated like shit? No thanks, I’d rather have a comfy job that I still find fulfilling and I can take game projects on the side.
Though I’d probably have a different opinion if I had to make a career choice today due to the tools becoming so good you can be a one-man studio (and contracting out work you might not be good at, like art assets or such) making the game you want to make. For example the person I’m really envious about is the Road to Vostok dev who is just one Finnish guy making a pretty huge game.
- Comment on Hytale is OUT NOW in early access! 1 week ago:
I wouldn’t be excited. The reason Hytale exists in the first place is because Mojang blocked server microtransactions which effectively killed the income of the Hypixel server. They’re also planning paid mods, paid cosmetics and minigame MTX (whatever the fuck that means). I think there’s a legitimate concern that the game is going to end up heavily monetized and it’s going to turn into a meta-game platform like Roblox.
But if your want to be excited about Minecraft “clones” there are other choices. If you’re looking for something more action related there’s Allumeria which is aiming to be like a 3D Terraria. It’s not out yet but there’s early access planned for 2026. And if you’re looking for more a more survival experience there’s Vintage Story. I will 100% recommend Vintage Story to anyone wanting an actual survival game and not just survival elements that turn into mindless busywork 1 hour into the game. There’s so much work that goes into almost everything you do in Vintage Story but you’ll feel so rewarded for putting in the effort. You can spend a whole year in game and every in game day have a goal for the day.
- Comment on Pet Peeves with Games? 2 weeks ago:
I would add to this in game “cutscenes” where the game is doing exposition and the only thing you’re doing is pressing move forward because you need to follow the character who is doing the exposition dump. It’s fine and immersive the first time around but on subsequent playthroughs it gets annoying. It’s essentially a cutscene that you can’t even skip because technically you’re playing the game.
- Comment on No more Jackie 2 weeks ago:
Yeah. The game is what it is, I don’t have any expectations of them reworking CP77 story. But the way the creative director responded comes across like he didn’t really understand what they did wrong with CP77.
- Comment on No more Jackie 2 weeks ago:
It’s a stupid take and the reasoning is equally stupid. Luke doesn’t really get involved in the Jedi stuff until Episode V which means he implies A New Hope is not worth watching. Except Episode V doesn’t really make sense without Episode IV now does it?
As for CP77 I think Act 1 100% should’ve been expanded because what is V-s motivation? To get to the top. We never get to experience the climb to the top. We just get the heist and then we get the downfall of trying to fly too close to the sun and into the storyline of what we’ll do with our remaining time? There’s no real buildup for the ending of act 1 because V-s desire to get to the top is never really explored. We have no established motivation to succeed with the heist and as such also no real stakes when it goes sideways.
Now imagine if the story was restructured into 5 acts:
1. Introduction to night city - more or less the walled off section that we currently get in Act 1.
2. Rise to the top - the city opens up, you get to do the side quests, hustles, etc etc and you get some additional “main missions” that defines your rise to the top and your relationship to Jackie. The rescue mission (which is the first mission in the game) would be the final mission of act 2 as that solidifies your reputation for bigger jobs.
3. The heist - more or less what the main missions of current Act 1 are.
4. Terminal illness - Act 2 but with the feeling of actual urgency as you’ve tied up whatever loose ends you had in act 2. The only exception to the urgency would be dogtown as this is the point you access Phantom Liberty because the main story of the DLC ties back into the main story of the base game. All the Johnny and Samurai missions would also be in this act because this act is about Johnny.
5. The finale - The current act 3.In that sense act 2 would be the biggest act, act 4 would be a bit smaller act and the rest more or less stays the same. This fixes the ludonarrative dissonance of having limited time due to the sickness but also infinite time to do all the shit you want. It gives space to introduce and flesh out characters instead of bombarding you with new characters as you’re going to a personal tragedy. It also gives a more rising tension to the story because you’ve actually established V-s motivations and all the setbacks bounce against the established motivation (who you lose along the way, will you even make it, if you do at what cost etc). The story would instantly be far better paced with actual stakes in play.
I actually think that was their original idea but they wanted more Keanu Reeves in the game so they reworked the story to have more reasons for him to be there. The only way to do that was to cut almost everything before the heist and move it to after the heist.
- Comment on Weekly “What are you playing” Thread || Week of January 4th 3 weeks ago:
I decided to give Witchfire a chance and so far it hasn’t disappointed. Witchfire is developed by a small polish studio established by former Painkiller developers and you can see the Painkiller influences in the art style. As for the game itself it’s sort of like a single player extraction shooter with Destiny-like gameplay (it even does the iconic Bungie verticality perspective by having the crosshair below the centerline of the screen) and some light roguelite elements and secrets. The game is still in development (their last roadmap indicated that the full release would be somewhere in 2026) so the full story isn’t revealed yet, but I am digging the lore that we know so far and love the ludonarrative consistency of what the game calls Gnosis. It’s essentially obtaining esoteric knowledge to get a deeper awareness for the world which leads to the gameplay mechanic of having parts of the world hidden until reach higher gnosis. Higher gnosis also makes you a bigger threat to the witch which also ties back into using gnosis as a way to let the player increase the difficulty and their own pace.
I’m not going to recommend it just yet because I feel like it needs the story to get you through the game. The start of the game can be somewhat boring because you’re not feeling very powerful and the mobs are kinda basic and it just feels like you’re just wandering through the maps. When you hit Gnosis III the game picks itself up with more challenging mobs but also you start to find more secret areas and you unlock gear that makes you feel more powerful. But then when you’re at Gnosis V the game slumps again because you’ve unlocked most of the areas and you’re just leveling up you gear and it feels again like you’re just going to the motions unlock the last Gnosis.
But I would recommend putting it on your radar for the 1.0 release because if they can add just as compelling of a story to the gameplay and world they already have I think it would alleviate the pacing issues I think the game has. If they can get it all to work together it’s going to be a banger for dark fantasy fans.
- Comment on Star Citizen is on course to reach $1 billion in player funding in 2026, and we still might not get to play its singleplayer campaign next year 4 weeks ago:
You can’t even see the most outlandish prices because the shop has a hidden shop. If you want to see the most expensive ships you have to have spent something like 12k on the game.
I’m not sure if my entire steam library is worth 12k and my library is pretty big.
- Comment on Indie Game Awards Disqualifies Clair Obscur: Expedition 33 Due To Gen AI Usage 5 weeks ago:
I agree the current state of affairs makes people even more against AI and I think people have a good reason to be against AI, but don’t you find it a bit contradictory how people are less antagonistic towards E33 AI use now that it has been revealed?
People are far more antagonistic towards games when the first thing they see is the AI label, to the point where they dismiss the entire game as AI slop, but it seems people are willing to be more lenient on AI usage when they first get to experience the game for what it is. This unreasonable reaction to the first impression is why companies would rather hide their AI usage rather than inform the customer.
- Comment on Indie Game Awards Disqualifies Clair Obscur: Expedition 33 Due To Gen AI Usage 5 weeks ago:
People have made it excessive due to turning AI into a modern witch hunt. Maybe if people had a more nuanced take than “all AI bad” companies could be more open about how they use AI.
I can guarantee that if E33 came out with the AI disclaimer it would’ve been far more controversial and probably less successful. And technically they should have an AI label because they did use Gen AI in the development process even if none of it was supposed to end up in the final game.
But we can’t have companies being honest because people can’t be normal.
- Comment on ARC Raiders purposefully puts jerks in the same lobby as each other 5 weeks ago:
I noticed the same thing when I started doing only loot runs (I didn’t shoot anyone, I’d just loot and GTFO). It used to be that running into PvP was pretty much expected but eventually the loot run matches went so that other players would sit in the open looting and nobody shot them, which is something you wouldn’t do if you were in a lobby expecting to get shot. I wasn’t willing to go as far as to assert that’s the matchmaking algorithm but my matches have definitely become more peaceful as I’ve stopped picking fights with other players.
- Comment on NVIDIA have discontinued Quake II RTX 1 month ago:
I think it’s less of a case of them killing the project as them just being done with it. The game still runs and the git is public. The only thing that has changed is that Nvidia won’t be working on it any more. The project hasn’t been killed, anyone can fork it and continue the work if they want to.
- Comment on [deleted] 1 month ago:
You don’t even know what my point is because you don’t care. I never said anything about oppressing others. If anyone is oppressing anyone it’s you oppressing me.
- Comment on [deleted] 1 month ago:
It’s pretty fucking ironic of you to talk about “individuals right to self-determination is sacrosanct” while you zealously disrespect my beliefs and push your own onto me. Who would’ve thunk a narcissist like you is also a hypocrite.
- Comment on [deleted] 1 month ago:
The fact that you think that’s advice to me just shows how little you actually care about my point of view. Get out of here you narcissist.
- Comment on [deleted] 1 month ago:
who is the bigger narcissist here?
You’re the bigger narcissist here. You’re literally making up statement I did not make to have a point to argue against. You can’t bother to read anything I say (or alternatively you can’t read, doesn’t really matter to me which it is). You act high and mighty every chance you get.
So I’m not going to address anything else because talking to you is pointless. You’re arguing with a wall because I don’t even need to be here. You’re not going to read what I say, you’re going to make up arguments I never made, you argue your own made up arguments to be right and then call me stupid for having your make-belief arguments. You are the wall you’re arguing with.
- Comment on [deleted] 1 month ago:
I already did. what Embark is ding is not indentured servitude. saying it is doesn’t change reality, no matter how much you wish otherwise.
If you had bothered to read ANYTHING I SAID you’d know that was not my argument.
make a real one to begin with.
I made 3 point at the start, all of which you just ignored and said they signed a contract so nothing else matters.
- Comment on [deleted] 1 month ago:
Pretty zealous of you to dictate what is or isn’t a valid argument. If my argument is so wrong why not instantly debunk it instead of playing this stupid ring around the Rosie?
We can play the same game if you want. Your argument that they signed the contract is not a valid argument because I think it’s utterly stupid and I shouldn’t be addressing it in the first place. Come back with a real argument.
- Comment on [deleted] 1 month ago:
The irony of calling someone a zealot who can’t be wrong, and then straight up ignoring all criticism of your argument. You are right, there is no point in arguing with someone like you.
- Comment on [deleted] 1 month ago:
Since you decided to ignore my argument all I can do is attack your stupid argument, which is that the signed contract is all that matters. I’m attacking it by stating you don’t have a problem with indentured servitude as long the servant accepts the contract. That is not the same thing as stating VA work is somehow indentured servitude, please be capable of telling the difference here. If the agreement is all that matters then you have to be okay with indentured servitude in the manner I originally described.
- Comment on [deleted] 1 month ago:
Apparently you do think that indentured servitude, at least to the extent where the person agrees to step into servitude, is completely fine. After all they agreed to the contract.
- Comment on [deleted] 1 month ago:
I don’t know what kind of work you do but let’s say your work requires you to log into some kind a system that somehow knows to track the work you do. Now imagine you start your work and your co-worker logs themselves in your place. You do the labor, they get the benefit. Are you being cheated?
The VA would do that labor if there was no TTS with their voice as a model. The VA labor goes into that model because it is their voice. They do the labor but someone else benefits from it? Are they not being cheated?
And final thought experiment. If the VA-s owned the TTS system and Embark asks for a new voiceline. Are the VA-s supposed to give that new voiceline away for free just because some TTS system generated it? Wouldn’t Embark cheat them out their pay if they said “You made it for free so we should be able to use it for free.”?
The intellectual bankruptcy comes from you because instead of actually thinking about the situation you hide behind the “But they agreed to it” argument. People also agreed with indenture servitude, doesn’t mean it’s acceptable.
- Comment on [deleted] 1 month ago:
Call me crazy but I think people getting cheated out of the fruits of their labor, even if they themselves might’ve signed their it away, should be criticized.
- Comment on [deleted] 1 month ago:
But are they also getting paid after the fact? Let’s say $50 any time a new voiceline is added to the game using their voice. Because Embark is using a tool to do the work someone would’ve done manually, they would’ve had to pay the person otherwise so I think a royalty-like payment any time the VA voice is used is completely fair. Otherwise it becomes what people are complaining about, that they’re effectively paying a one time fee for the VA voice and then use it for free for forever.
- Comment on [deleted] 1 month ago:
Do you know the specifics of their contracts with the VA-s? Are you certain they’re not paying the VA-s for using their voice (even if it is AI generated)? What is the ethical dilemma if VA-s are getting paid whenever a new voiceline is created?