Goodeye8
@Goodeye8@piefed.social
- Comment on Stop Killing Games is facing a complaint in the EU that uses nonsense logic to accuse the movement's founder of failing to disclose financial contributions he never made: 'It's not paranoia if they re 1 day ago:
I didn't say that. I agree that the first one counts and that's an exception to the rule. The second you better bring out point by point examples of how DE does monetization as horribly as EA or Ubisoft because I've heard otherwise. And I think with the third the vast majority of people would agree it doesn't count.
- Comment on Stop Killing Games is facing a complaint in the EU that uses nonsense logic to accuse the movement's founder of failing to disclose financial contributions he never made: 'It's not paranoia if they re 1 day ago:
Destiny after the Activision split
And who was the CEO of Bungie during that period? Pete Parsons who had a senior marketing job at Microsoft before joining Bungie. Parsons also had no problem laying off hundreds of people at Bungie while continuing to expand his classic car collection. Dude has big publisher energy all over him. In fact he was the person I was thinking of when I said some people will do it for the money.
Warframe
First of all, Warframe is a F2P game which means they need SOME sort of a revenue stream. And from what I've heard Warframe monetization is one the best on the gaming market. It doesn't feel like you have to pay to have good time. And they actually removed an accidental slot machine from their game because they didn't want to incentivize whale behavior.
Basically the entire mobile market.
Which is a very different market. Mobile game developers couldn't even ask $20 for their game let along $60-$70. It's not comparable to the traditional computer gaming market.
- Comment on Itch.io is delisting NSFW games due to pressure from payment processors 1 day ago:
Neither can Steam. Visa and Mastercard make up 90% of all online purchases outside China. If they cut off Steam then Steam is effectively dead.
- Comment on Stop Killing Games is facing a complaint in the EU that uses nonsense logic to accuse the movement's founder of failing to disclose financial contributions he never made: 'It's not paranoia if they re 1 day ago:
Can you give me 3 examples where the developer is monetizing the game like EA or Ubisoft would?
- Comment on Stop Killing Games is facing a complaint in the EU that uses nonsense logic to accuse the movement's founder of failing to disclose financial contributions he never made: 'It's not paranoia if they re 1 day ago:
Except developers don't have the same incentives. Publishers are incentivized by profits. Developers are usually incentivized by wanting the world to see their artistic output.
Of course some of them will do it for money because some people are just like that, but overall the industry would probably be in better hands if the developers got the long end of the stick and the publishers got the short end. Right now in the AAA market it's the opposite and it shows.
- Comment on Stop Killing Games is facing a complaint in the EU that uses nonsense logic to accuse the movement's founder of failing to disclose financial contributions he never made: 'It's not paranoia if they re 2 days ago:
I took it as "Look at all this labour he's been doing. He must be getting paid". They can't fathom someone working on their dream for free.
- Comment on ‘The age of game mechanics is over’, claims Shadow of the Colossus director Ueda | VGC 2 days ago:
It really is. I would go as far as to call it a clickbait article. The title is intriguing but the only addition to the statement is that that the era is over because every game doesn't need to release with something new. And that's essentially the whole article as the rest is just filler.
- Comment on Weekly “What are you playing” Thread || Week of July 20th 3 days ago:
I decided to give Vintage Story a try. I was not prepared for what I was about to experience. I can already say it's not for everyone. It's like if you took Minecraft survival mode and then turned it into an actual survival mode. One of the first things everyone makes in Minecraft is a pickaxe. It took me about 2 hours to get the first pickaxe and then another 10 hours (though I did a lot of other things before upgrading my pick) to get the next tier of pickaxe. I probably would've gotten it quicker if I had only focused on that but I had a lot of other survival needs that had to deal with. But to go over what you need to make your first copper pickaxe.
Obviously you need copper. Copper bits can spawn above ground (and a small hint that everyone mentions. If there's copper on the ground there's a small vein of copper right below it in the first layer of sedimentary rock). When you've collected enough copper you need to smelt it and cast it. To smelt copper you can't use wood, you need to use charcoal. How do you get charcoal? You make a charcoal pit and burn wood into charcoal. You need an large amount of wood. How do you get wood? You make an axe. How do you make an axe? You flintknap an axe head and combine it with a stick. Now we can smelt copper but how do we cast it? For that you need to create a pickaxe mold. To create a pickaxe mold you mold clay and then fire it in a pit kiln. A pit kiln is pretty much a hole in the ground that you fill with the clay mold, dry grass, sticks and wood and then let it burn for a whole in game day. When you have a mold you put molten copper into the mold. But you can't just take molten copper and stick it into the mold. You need a crucible to hold the liquid copper and tongs to hold the hot crucible. A crucible is made the same way a mold, you form it from clay and the fire it for a day. Tongs are probably the easiest part of the part of the process as you need just sticks and rope (which you make from cattails). If this feels like it takes forever it's because it does. This is why it's not for everyone but my god did this push the right buttons because unlocking the pickaxe felt like a real milestone.
And in case what I did for the next 10 hours I probably harvested about 1000 tule plants to make a thatch roof. I started a farm and collected different kind of seeds (because you need to rotate crop to keep the soil healthy). I made a cellar because your food will spoil within days if you don't stick them in the cellar. I collected enough copper to make a copper anvil so I could make more advance copper tools. I prospected the land to find tin and lead veins so I could make other metals than copper. I foolishly believed making leather might be easy so I hunted some animals until I looked up leatherworking and then gave up because I hadn't found limestone (or it's equivalent) to start the tanning process. Instead I started to make compost from the leather which I will later use as a fertilizer. Oh and I made a fruitpress to make juice from all the berries I've found.
It's a real survival experience and I'm definitely enjoying the complexity of it all. There's an in-game survival guide that is pretty informative so I don't need to go online to understand how something works. The game also has a very customizable gaming experience. You can very much tailor your experience to be a bit less survival or significantly more survival. You can also modify the worldgen to fit your needs which is something that got removed from Minecraft. There's also a really good modding support. So far I've added the Carry On mod that lets me move chests and barrels around because when I expanded my base (to have more space for my stuff) moving my stuff around was a pretty annoying experience. I also have my eye on some other mods but those require starting a new playthrough and I want to get a bit better grasp of some of the mechanics before pulling the trigger on a new playthrough.
TL:DR I absolutely recommend Vintage Story to anyone willing to put in the effort it demands. You will be rewarded for that effort.
- Comment on Nintendo touts high employee retention rate after loss of Microsoft jobs rocks Xbox Game Studios 5 days ago:
I understood your point because we're on the same side and I took a generous interpretation of what you said. Now that I've taken a really critical look I have no fucking idea what you were trying to say because the numbers make no sense.
If I correct your 500 and 4 years, your statement becomes "Nintendo sold their consoles at industry pricie for the average console lifecycle". Oh the horror, Nintendo does what every other console seller does. And the part about selling a reskinned game at full price every 2 years? If I'm being generous I'd say you're talking about BOTW and TOTK. But that's not 2 years and it's not a reskin and your argument implies multiple games but I can barely come up with one.
Your entire comment could've been only the second part and it would've been just as informative as what you actually wrote. That's how worthless your fucked up numbers have made the point.
- Comment on Nintendo touts high employee retention rate after loss of Microsoft jobs rocks Xbox Game Studios 5 days ago:
Using years and hundreds of dollars is not min/maxing precision. That's a stupid excuse for something you should own up because your made up numbers detract from your point. If the numbers don't matter then this shouldn't make your argument look ridiculous.
Nintendo, the company that makes gamers pay them $5000 for a new console every year, and then $800 for a new skin of the exact same game every month, and calls it innovations and consumer friendliness.
You can't just make up numbers and expect to have reasonable argument. By making up numbers you're just opening yourself up to criticism (which it seems you can't take) even if the actual point you're making is right.
- Comment on The Star Wars Outlaws flop - Guillemot blames waning interest in the franchise 6 days ago:
I got it for free and I still didn't finish it. It had some interesting ideas but a lot of the gameplay elements were extremely shallow, the main character was annoying, the story was boring and I couldn't get it running on Linux and I wasn't going to boot into Windows just to play this game.
I probably would've been disappointed had I paid any money for it.
- Comment on ‘Subnautica 2’ Leaders Say Krafton Sabotaged Game Over Payout [new events in the Subnautica 2 story] 1 week ago:
We don't know the exact state of the game but what we know is that it's early access ready. If previous Unknown world games are of any indication it's still 2 years away from final release. They might make some money back with early access but it's guaranteed to be negatively reviewed under the pretense that it will not be properly finished. The release is already guaranteed to take a financial hit.
- Comment on ‘Subnautica 2’ Leaders Say Krafton Sabotaged Game Over Payout [new events in the Subnautica 2 story] 1 week ago:
Standard practice has been to fuck over the developers after release. They haven't released Subnautica 2 yet. They're screwing the developers over before they've cashed out the game. That's the part that made it implausible in my mind.
- Comment on ‘Subnautica 2’ Leaders Say Krafton Sabotaged Game Over Payout [new events in the Subnautica 2 story] 1 week ago:
I didn't want to think they're completely incompetent so I decided to do some digging. That $250 million is actually part of their acquisition deal. Krafton technically bought Unknown Worlds for $750 million. $500 million was paid up front and the extra $250 million was due for 2026 if Unknown Worlds met the performance clause. That $250 million has nothing to do with the sales of Subnautica, it's part of the buyout.
This could mean they were always going to try and stiff Unknown Worlds. It also means it's probably less about the people working at Unknown Worlds getting stiffed and more about the leadership expecting a payout that was agreed upon.
- Comment on ‘Subnautica 2’ Leaders Say Krafton Sabotaged Game Over Payout [new events in the Subnautica 2 story] 1 week ago:
That's according to Krafton and we know they will bend the truth to create a narrative. But even if it's true I still think Krafton are the assholes here. I'm less concerned when people in positions of power don't get their position enabled bonuses, but Krafton is also taking away whatever bonus the actual workers were originally promised.
- Comment on ‘Subnautica 2’ Leaders Say Krafton Sabotaged Game Over Payout [new events in the Subnautica 2 story] 1 week ago:
When I first heard about the firings and the delay to the game I thought "This doesn't sound plausible. Are they really going to ruin their investment and effectively kill the company to supposedly save a quarter of a billion. That would be unbelievably stupid". But with every subsequent nugget of information it's getting increasingly clearer that they, Krafton, actually are unbelievably stupid. They're pretty much guaranteed that if Subnautica 2 gets released (and that's assuming Subnautica 2 is in a good enough position to be released) the studio will shutter as all the talent will move on and all the money Krafton spent acquiring the studio is thrown in the wind. They're not even going to save the quarter billion because the delay means they're going to be paying at least 6 months wages for minimum effort work because I doubt anyone at that studio is willing to put in the effort after being cheated out of their bonus.
Even if it's all so obvious I still find it hard to believe the publisher is THAT stupid. But that's the world we live in, where people get to make idiotic decisions because they're greedy as fuck.
- Comment on Valve gets pressured by payment processors with a new rule for game devs and various adult games removed 1 week ago:
I think you're seriously underestimating how big VISA and Mastercard are. Valve is estimated to be worth around 8 billion , Visa made 4.5 billion in profits Q2 of 2025. VISA makes more money annually than Valve is even worth. Furthermore If we exclude China Visa and MC make up 90% of all online payments. Steam's entire business depends on online purchases. Steam would be thoroughly fucked if Visa and MC dropped Valve.
What Visa and MC are doing is despicable and something should be done about them, but Valve is not in a position to do anything but bend over and spread the cheeks.
- Comment on Thoughts?? 1 week ago:
Found the guy who would use a flathead screwdriver to regulate a demon core.
- Comment on Pop it in your calendars 2 weeks ago:
I don't know how far you made it but if you make the biggest vehicle you can add planters inside the vehicle which significantly cuts down the need to restock. That said the in the end game the survival elements become so trivialize they end meaningless busywork even if you have planters.
- Comment on Old School Rally | Full Release Announcement Trailer 2 weeks ago:
Reminds me of the good old days of playing Colin McRae Racing 2.0. Even the red Mini Cooper makes an appearance. I just got all the right heart strings pulled, this is going on my wishlist to check it out when it releases.
- Comment on Baby dies after California mom leaves him in car to get lip filler on 101-degree day, police say 2 weeks ago:
You literally said this changes from neglect to "a really bad choice".
which in my opinion changes things drastically from someone making a poor choice with neglect or even an intent to kill, *to someone who just made a really bad choice without the expectation anything bad * will come out of it.
As for the other argument. If someone leaves their children home alone for a week do you think that action becomes significantly less worse if they stock up the fridge before leaving the children to fend for themselves? I would argue it doesn't matter because you're still neglecting them. The same way I don't think the AC matters because in both cases those children were still strapped into the car for over 2 hours without any supervision.
- Comment on Baby dies after California mom leaves him in car to get lip filler on 101-degree day, police say 2 weeks ago:
I don't get why you're trying to paint it as not neglect. This is not someone who made a really bad choice, this is someone who decided it's okay for a 1 year old and a 2 year old to sit in a car for over 2 hours. Her leaving the AC on doesn't change the fact that it was negligent behavior, deliberate negligent behavior. Even if the AC had worked the entire time the situation for the children would've still been insufferable.
- Comment on Bethesda is allegedly working on ‘multiple Fallout games’, including Fallout 3 Remastered, teases report 2 weeks ago:
I get hating Fallout 3. I hate how it (and every subsequent Bethesda Fallout game) has done irreparable damage to the Fallout lore. I think its main story is pretty shit and the only reason it's not a steaming pile of shit is because somehow Fallout 4 was able to surpass Fallout 3 in shittiness.
But you have to have your head pretty far up your ass if you think people wouldn't actually enjoy it. It's a good game (a bit dated by today's standards), it's just not a good Fallout game. And the people who love Fallout 3 don't care about the reasons that make it a bad Fallout game.
- Comment on The signatures are still coming and it's already making an impact 2 weeks ago:
Honestly I'd even prefer that because it diminishes the value of in game purchases and would be a step towards getting rid of them as well.
- Comment on Statement on Stop Killing Games - VIDEOGAMES EUROPE 2 weeks ago:
I think it mostly revolves around how you get 100 players together for a good game. The match making part.
This part is not really what the initiative is about. The initiative can't guarantee you'll be able to find 100 other people to play with. Even matchmaking (unless it's somehow made integral to the game) is not really relevant to the initiative. What the initiative is concerned with is preservation of games. To give a specific example, if you're able to organize 100 people to play the same game the initiative wants you to have the technical capability to set up the game for 100 people. And to give a more real life example, Anthem is shutting down at the start of 2026. That means if me and my 2 friends get nostalgic and want to play Anthem in 2027 we literally cannot, the game won't run. But if what SKG wants to achieve would be a reality right now then EA would have to have a way for me to set up whatever is necessary for me and my 2 friends to play Anthem together, be it some kind of server binary or P2P solution or source code or whatever, doesn't matter how the company wants to solve this as long as it works. That's what SKG is about.
My initial question in this thread framed changing the game design, not networking stack. So it was about making it all local/same screen only. An absurd example on purpose.
SKG isn't saying companies should make BR-s local/split screen. It's only concerned with keeping games in a playable state. SKG doesn't alter the game design unless the technical stack required to keep the game running is somehow integral to the design of the game. SKG deliberately leave the "how a game should be preserved" open so publishers/developers could preserve games how they see fit. If the publishers/developers want to rip out the multiplayer and replace it with local/split screen that's how they've decided to preserve their game. That is not really criticism of SKG, that's just a bad faith argument that can be made only because SKG isn't as restrictive as people claim it to be.
And specifically in your example the design of a BR game does not need to change at all because the only thing preventing some BR-s from being preserved is the fact that you cannot set up your own servers.
- Comment on Statement on Stop Killing Games - VIDEOGAMES EUROPE 2 weeks ago:
What exactly is this dramatic change that you think would have to happen?
- Comment on Genius 2 weeks ago:
More than $5-$6. He's making $300 income which implies the expenses are deducted. The actual price is $5-$6 + actual cost of whatever is in the vending machine
- Comment on Thank you, Thor! 2 weeks ago:
But even then it's astronomically unlikely to be retroactively enforced. Old games will be grandfathered in and it would apply only to future game releases.
- Comment on Xbox Producer Recommends Laid Off Workers Should Use AI To 'Help Reduce The Emotional And Cognitive Load That Comes With Job Loss' 3 weeks ago:
It's probably the latter because the former implies not huffing AI paint and I just don't believe anyone that high up making such a stupid statement isn't huffing AI paint.
- Comment on Randy Pitchford asks fans if they'd swallow future Borderlands exclusivity deals, almost 10,000 people say just put your damn games on Steam 3 weeks ago:
There is a chance but what is he convincing them of? That they should take a non-existent exclusivity deal with Steam? They already have the data that exclusivity with Epic does not work and Steam doesn't do exclusivity deals.