Goodeye8
@Goodeye8@piefed.social
- Comment on What are some cool/decent PC games that are not on Steam? 6 days ago:
I will add that it’s Minecraft-like only graphically. Anyone going into Vintage Story expecting their Minecraft knowledge to carry over is going to have a very bad time because the actual overlap is minimal.
- Comment on Social Security can be saved. Scrap the cap! 1 week ago:
Because people have finite time. Most of it goes to work, some of it goes to sleep, the remaining time gets spent on not looking like a hoarding caveman (or if you have kids, kids). So if you get an hour of actual free time in your day you probably have it pretty good. Now, do you want to spend that hour on politics or do you want to chill from your day?
Keeping up with politics is a luxury most people don’t have.
- Comment on Epic Games Store will get a Linux version sometime "soon" 1 week ago:
This is exactly why I don’t think this will actually happen because it would require Sweeney to suck up his Valve hate and use something Valve created and considering how he’ll straight up do anything to oppose Valve that’s a lot of sucking up to do.
- Comment on Capcom isn't worried about PlayStation and Nintendo shrinking the physical games market: "90% of our unit sales are digital" 2 weeks ago:
There’s no point in asking that question because companies aren’t going to go “well, we no longer have to sell physical so we can reduce the price to make less money”. I’m well aware games don’t have to cost $70 (which is why I almost never buy games at $70) but it doesn’t change the fact that AAA games do cost $70. It also doesn’t change the fact that digital sales surpassed physical sales 6 years ago and have now completely taken over physical media. The profit margin of digital sales at the $70 price point is the norm for AAA. It’s why companies like Capcom are a-okay with consoles going fully digital because if the consoles can force even half of the physical media consumers into digital they’re probably going to make more money than if they kept selling physical alongside digital.
If there’s a market for AAA to sell physical media it will come with the same strategy that LRG is using where you’re paying extra $20 to get a physical version of the game.
- Comment on Capcom isn't worried about PlayStation and Nintendo shrinking the physical games market: "90% of our unit sales are digital" 2 weeks ago:
My bad, I guess I was more tired than I thought. That said, the $17 is production costs because the cost of the digital version already contains a developer/publisher cut and the digital storefront cut (which in this case would subsidize LRG cut). Which means those cuts are already covered by the original $13.
While I messed up the numbers the point more or less stands, would people pay $90 for a physical version of a $70 game? Most people already consider $70 to be too high and wait for discounts.
- Comment on Capcom isn't worried about PlayStation and Nintendo shrinking the physical games market: "90% of our unit sales are digital" 2 weeks ago:
You do realize that same game costs $13 as a digital version? I can guarantee people are not going to buy a physical version of a game if it cost between $140 and $160 (assuming the same overhead as your example).
- Comment on Pro tip for voters: if a candidate on your ballot accepts $60 million in Super PAC dark money, don't fucking vote for them. They aren't working for you 2 weeks ago:
You have one candidate who says they refuse to take corporate money because they’re here to serve the people and another candidate who says how is such a shame how the political system works and it should be changed but in the meantime that’s the system and they’ll take the corporate money while telling you to not get your hopes up about changing how the system works.
And somehow this is a close race…
Clearly there are a lot of dots for a significant portion of Americans to connect.
- Comment on Sony doubles down. Only responds to their investors, not the consumers. I've never bought a digital console title. That will continue. 3 weeks ago:
Then they’re being deliberately obtuse to make a point. Valve treats downloading and installing as the same thing so needing a connection to “install” a steam game is functionally no different than needing a connection to “download” the installer from GOG and then installing the game. Once Steam has installed the game and it has no actual DRM you can just copy it wherever you like. GOG gives a much better package for storing your games but that doesn’t mean what Steam does is DRM.
- Comment on Sony doubles down. Only responds to their investors, not the consumers. I've never bought a digital console title. That will continue. 3 weeks ago:
As I understand business judgement rule makes the assumption that the company did its decisions in good faith. It doesn’t mean a shareholder derivative lawsuit can’t happen. The shareholders can still sue, and there have been instances where it has been done, but in addition to suing the shareholders would then have to prove loss of profits alongside negligence or bad faith or whatever led to the loss of profits.
Realistically this shouldn’t happen as it probably costs more to prove the company didn’t make every penny of profit it could, but we live in weird times where things that shouldn’t happen do happen so let’s not count out the improbable.
- Comment on Cool Japan 🌸 3 weeks ago:
So shouldn’t all Americans speak (or at least learn) native American languages? You know, on the account that English isn’t native to America. Neither is Spanish for that matter. Nor French.
- Comment on A new PlayStation controller patent showcases a controller with no physical buttons 3 weeks ago:
Stifle innovation? A patent doesn’t mean anything will be made. But it does mean anyone except the patent owner won’t be making the patented thing.
- Comment on We hate him no matter who he represents. 3 weeks ago:
It’s also a self-report that they like him only because he’s a republican.
- Comment on Gamer Logic 😡 4 weeks ago:
There’s also a subset of people who make up statements based on nothing more than them wanting to believe what they’re saying is true that overlaps with gamers in a big way. See: your comment.
So I guess you’re a gamer too.
- Comment on European Union set to approve Saudi PIF acquisition of Electronic Arts, according to report 4 weeks ago:
If peace of mind is the only reason you’re buying a console just buy another PC. If you current PC is already pretty beefy you can buy a cheaper “work” PC. Move all your personal information there, wipe your gaming PC and use it exclusively for gaming. It’ll effectively be as “safe” as a console except you still get all the benefits of having PC.
- Comment on Former Valve writer says PlayStation killing physical discs is no conspiracy: "You, the consumer, have made your choice, and the choice is for digital" 4 weeks ago:
But there are way more customers than there are corporations. What you’re saying it true only if the corporation is selling something no customers wants to buy. The existence of gaming whales more or less proves that is not the case. 90% of the customers can choose not to buy but as long as that last 10% covers the rest of 90% it doesn’t matter that the majority of the customers refuse to buy what is being sold.
- Comment on Valve says there's no end in sight to the memory crisis, and prices are only going to increase: 'Honestly, it's still getting worse' 5 weeks ago:
It upfront investment cost is simply too much to just start manufacturing your own chips. Just the fab alone would take around 20-30 billion and 4-6 years to build. Then add another couple of billions and 3-4 years to design a DDR5 chip that would give comparable performance to what the big 3 manufacture.
- Comment on Valve says there's no end in sight to the memory crisis, and prices are only going to increase: 'Honestly, it's still getting worse' 5 weeks ago:
Why do people think Valve has some godlike influence over everything? Sony has sold over 90 million PS5-s, Sony reduced its Playstation 5 manufacturing in part because they struggled to buy RAM. Valve has sold less than 5 million Steam Decks. If a hardware powerhouse like Sony can’t get all the RAM they want what makes you think Valve, who barely has presence in the global hardware market, has any sway in the global ram production?
- Comment on Closed game studio returns to un-live service its game with community servers before shutdown: 'We don't believe Deceive Inc. should quietly disappear' 5 weeks ago:
By they I meant the publisher. The studio is shut down but the rights are owned by the publisher and considering the article mentions the studio coming to an agreement with the publisher it’s very likely the publisher is footing some (if not all) of the bill.
- Comment on Fallout 3 and Fallout: New Vegas remasters are officially in the works 5 weeks ago:
I don’t mind getting remasters. If it’s an older game that’s a pain in the ass to get running on modern hardware I’d buy a remaster if it means getting modern QoL (like ultrawide support). But what I’d really like are proper remakes, especially of games like New Vegas that were held by hardware limitations and/or time crunch. There’s so much unrealized content in New Vegas that you could remake it and have it feel like a new game.
I’m less concerned about getting new games because those are coming in faster than I can play them.
- Comment on Closed game studio returns to un-live service its game with community servers before shutdown: 'We don't believe Deceive Inc. should quietly disappear' 5 weeks ago:
They’re spending a lot of resources to get the game to a state where they wouldn’t need to spend money on it. I’d be surprised if they recouped those costs.
- Comment on As Xbox and PlayStation flounder, Steam is reportedly having another record year 1 month ago:
Valve corporation is an American company. America has used visa and mastercard to target ICC judges who also live outside the US. If the government wants they can try and strongarm Valve to do their bidding
- Comment on The End of Ownership. Sony’s announcement has fans worried they might never truly own their beloved games. 1 month ago:
You don’t need a lot of people. I don’t remember the exact percentage but it’s something like if 10% of the population is willing to show support your cause it’s enough to get a law passed. Just look at SKG initiative. It took a million Europeans to get the political ball rolling not just in the EU but also in California. What we need is a continuation of SKG where digital purchases of products actually gives us ownership over said product and not just a use license where companies like Sony can do whatever they want with your purchase.
- Comment on 1 month ago:
You don’t have to like Gaben to see that Tim is much worse. Tim only cares about business. That’s why Epic store is great for publishers and developers and dogshit for customers, because Tim doesn’t see you as nothing more than cattle. Your interests don’t matter, you’re just a vessel to extract money from. You can dislike Gaben all you want but Valve at least treats you like a customer.
- Comment on End of an era? 1 month ago:
Nah. Sony will stick around, Playstation will die, Microsoft kills Xbox and everyone will complain about Steam being a monopoly despite their competition choosing to shoot themselves in the foot and dying all on their own.
- Comment on Stop Killing Games Pivots To Amending Digital Fairness Act In EU After Loss 1 month ago:
And the reason we knew in advance that this was the expected outcome is because this was the original plan. The DFA is the pivot from the original plan because of the concerns of the gaming industry lobbying.
- Comment on Stop Killing Games Pivots To Amending Digital Fairness Act In EU After Loss 1 month ago:
No it wasn’t. The original plan was to get the citizens initiative to a point where the EU commission has to do something. DFA was more of a backup plan in case the initiative itself fails. Had the commission done its job the initiative probably wouldn’t have shifted its focus to the DFA. And it’s very much a series of lucky coincidences that the initiative could continue with DFA.
- Comment on “Gaming is becoming unaffordable” — Xbox CEO says the industry has an accessibility crisis 1 month ago:
In the last 22 years the per game production cost has gone down. Back then games were largely physical and had a huge distribution network. You had the cost of putting the game on a disk or a cartridge or whatever physical medium, then you had the logistics cost to distribute it and finally the store selling you the game put their own marginal to justify keeping it on shelf. That was also what kept the indie scene from springing into existence because getting your game released was a massive undertaking. And you had to test test test because patching games post-launch was a pain in the ass. Now physical media is largely streamlined and the focus is shifting more on digital (because it gives better margins). Development tools have also improved and day 1 patches are the norm, all of which bring down development costs. So you can’t really compare the cost of a game from 20-25 years ago to the cost of a game from today because the industry has matured massively in that period.
And the industry has been complaining about game development being on the verge of collapse for around 15 years. I made the argument back then and that argument has largely stayed true for most of that period. The argument is that if making games is so unsustainable we should see a reduction of scope. Instead of throwing every bog-standard AAA feature into a bloated AAA game we should see games with a more focused vision and minimal bloat. It’s only in the last few years that we’ve seen studios try to cut the bloat. So I believe gaming right now has reached a point where it’s unsustainable for AAA but in previous years I’d argue it was just fearmongering to justify squeezing out more money. But it doesn’t mean the price increase is justified. Indie games and games made by private companies prove that the price increase isn’t necessary. The best game of 2025, Clair Obscur, was $50. One of the best games of 2024, Balatro, was $15. The best game of 2023, Baldurs Gate 3, was $60. None of those games were made by a publicly traded company. It’s the publicly traded company mindset that necessitates the price increase because you need to spend every penny you get and your returns need to grow with every release so you could get more money to spend which then means you need to make even more profits.
I’m not saying the price should stay at $60 for forever, but so far I haven’t seen a good reason why it should increase when we can get quality games at that price point or even at a lower price point.
- Comment on “Gaming is becoming unaffordable” — Xbox CEO says the industry has an accessibility crisis 1 month ago:
You know, you could take 5 minutes to verify hearsay. From the official source
Launching November 19, 2026, for the PlayStation® 5 computer entertainment systems and Xbox Series X|S games and entertainment systems for $79.99, Grand Theft Auto VI features a single-player experience set in the biggest, most immersive evolution of the series yet.
The Grand Theft Auto VI: Ultimate Edition amplifies this experience with an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story, and will be available for $99.99.
It took me longer to put this comment together than it took me to find that information.
- Comment on Once you see this, You’ll see Competitive Games Differently 2 months ago:
I disagree with their definition of “meso”. I think they’re throwing everything probability related into that pot but really it’s at the very least two distinctly different concepts. The first concept is effectively entropy of the game. It’s the random chance inherent to the game, something you can’t really control and you just have to work around. The best example of that are rogue-lites because in those games runs are largely defined by the random choice of tools the game gives you for that specific run. But if you want a more competitive game related example it’s Magic the gathering. Competitive decks are built around reducing the randomness by stacking different but similar effects, but none of it matters if you just draw a dead hand. And for clarity sake, all games where you’re dealing with fog of war or limited information about what your opponent is doing I’d put under entropy because the lack of information injects chaos into the system.
The second concept I’d call expression. Expression is what the author of the video use to put competitive chess into macro and meso. I think chess is a fully macro game and I’ll get into why it’s not meso. I use the word expression because games are a form of self-expression and how you express yourself translates into your gameplay including all the natural tendencies you might have as a player. When the author talks about optimizing against your opponents habits that’s learning and adjusting to how your opponent expresses themselves within the game. That is not the same thing as entropy, it’s not inherent to the game. If we were to tie the two concepts together entropy is the inherent randomness within the game and expression is how an individual will skew that randomness in their favor.
In the context of competitive games I’d say “meso” should be entropy and expression shouldn’t even be a factor because I think your ability to express yourself through a game is on a different axis because self-expression is inherent to every game. If you have a jack of all trades competitive gamer who can play everything from Quake champions to chess to among us but they’re naturally an aggressive player, do you think that player would switch up their playstyle depending on the game? I think they’d be aggressive in quake, choose sharp openings in chess and be always confrontational in Among us. It’s just how that player would play games.
And another point I disagree with is that CS is low macro (at least based on the graph they showed). It’s definitely lower than micro and entropy so relatively speaking he’s right, but it’s still high macro game. The author views only the economy aspect of CS and establishes that because rounds are short and execution is key the economy plays a role only in the context of giving you the tools to execute. But it’s so much more. Almost every site execution in CS is dependent on the macro knowledge of smoke, molly and flash lineups. Those are not things you can just learn on the fly as you play. You either know them or you don’t. Anyone who has played (or viewed) Mirage on a competitive level knows how important is it for T-s to nail the window smoke because if you miss it you’re almost definitely losing mid control, it it’s too slow you’re probably going to lose mid control. That is such a vital smoke pros have spent years refining it to a point. Lineups are something almost every pro has to learn. And those are per map. In fact lineups are only a part of the map macro that every pro team has to learn. There’s a reason pro teams tend to have a perma-ban map, because there’s only so much you can learn and the team with the better map knowledge usually wins the map so you focus on a set of maps instead of every map. And the team with the better map knowledge winning literally happened yesterday when Fut (a bunch of very promising rookies) beat Vitality (currently solidifying themselves as the greatest CS team of all time) on Anubis (the least popular map in the pool that is a permaban for a lot of teams). Vitality floated the map and Fut took the opportunity and straight up schooled one the best teams in competitive CS. Vitality still won the maps because they have an 80+% winrate on every other map they play but even the best team in the world can be beaten on map they’re not all that familiar with.
- Comment on [deleted] 2 months ago:
I think that’s even more of a reason not to introduce him to people.