Goodeye8
@Goodeye8@piefed.social
- Comment on Once you see this, You’ll see Competitive Games Differently 1 week ago:
I disagree with their definition of “meso”. I think they’re throwing everything probability related into that pot but really it’s at the very least two distinctly different concepts. The first concept is effectively entropy of the game. It’s the random chance inherent to the game, something you can’t really control and you just have to work around. The best example of that are rogue-lites because in those games runs are largely defined by the random choice of tools the game gives you for that specific run. But if you want a more competitive game related example it’s Magic the gathering. Competitive decks are built around reducing the randomness by stacking different but similar effects, but none of it matters if you just draw a dead hand. And for clarity sake, all games where you’re dealing with fog of war or limited information about what your opponent is doing I’d put under entropy because the lack of information injects chaos into the system.
The second concept I’d call expression. Expression is what the author of the video use to put competitive chess into macro and meso. I think chess is a fully macro game and I’ll get into why it’s not meso. I use the word expression because games are a form of self-expression and how you express yourself translates into your gameplay including all the natural tendencies you might have as a player. When the author talks about optimizing against your opponents habits that’s learning and adjusting to how your opponent expresses themselves within the game. That is not the same thing as entropy, it’s not inherent to the game. If we were to tie the two concepts together entropy is the inherent randomness within the game and expression is how an individual will skew that randomness in their favor.
In the context of competitive games I’d say “meso” should be entropy and expression shouldn’t even be a factor because I think your ability to express yourself through a game is on a different axis because self-expression is inherent to every game. If you have a jack of all trades competitive gamer who can play everything from Quake champions to chess to among us but they’re naturally an aggressive player, do you think that player would switch up their playstyle depending on the game? I think they’d be aggressive in quake, choose sharp openings in chess and be always confrontational in Among us. It’s just how that player would play games.
And another point I disagree with is that CS is low macro (at least based on the graph they showed). It’s definitely lower than micro and entropy so relatively speaking he’s right, but it’s still high macro game. The author views only the economy aspect of CS and establishes that because rounds are short and execution is key the economy plays a role only in the context of giving you the tools to execute. But it’s so much more. Almost every site execution in CS is dependent on the macro knowledge of smoke, molly and flash lineups. Those are not things you can just learn on the fly as you play. You either know them or you don’t. Anyone who has played (or viewed) Mirage on a competitive level knows how important is it for T-s to nail the window smoke because if you miss it you’re almost definitely losing mid control, it it’s too slow you’re probably going to lose mid control. That is such a vital smoke pros have spent years refining it to a point. Lineups are something almost every pro has to learn. And those are per map. In fact lineups are only a part of the map macro that every pro team has to learn. There’s a reason pro teams tend to have a perma-ban map, because there’s only so much you can learn and the team with the better map knowledge usually wins the map so you focus on a set of maps instead of every map. And the team with the better map knowledge winning literally happened yesterday when Fut (a bunch of very promising rookies) beat Vitality (currently solidifying themselves as the greatest CS team of all time) on Anubis (the least popular map in the pool that is a permaban for a lot of teams). Vitality floated the map and Fut took the opportunity and straight up schooled one the best teams in competitive CS. Vitality still won the maps because they have an 80+% winrate on every other map they play but even the best team in the world can be beaten on map they’re not all that familiar with.
- Comment on [deleted] 1 week ago:
I think that’s even more of a reason not to introduce him to people.
- Comment on [deleted] 1 week ago:
I don’t know if he needs to be recognized. That guy is such an enigma I literally can’t tell if he’s the ultimate edgelord taking the worlds biggest shit on society or an actual neonazi coating his ideology in post-ironic comedy.
- Comment on 2 weeks ago:
Having played all Doom games I’d argue the closest to the classic was Doom 2016. Dark ages IMO was too reliant on the shield and melee to the point where at times it didn’t even feel like a Doom game. 2016 had an overall faster pace but the core gameplay loop felt more like the classic and the faster pace is IMO also the more entertaining way to play classic Doom. 2016 IMO nails the essence of the classic doom.
- Comment on Monster Hunter Wilds: Ascendance - Official Reveal Trailer 2 weeks ago:
Maybe I’m having some blinders on but what problems are we talking about? I recently got the game and at a quick glance couldn’t really identify any PC related issues. Some people have claimed performance issues but outside of some freezes when switching zones (which doesn’t really affect my experience) I haven’t really noticed any performance related problems.
In fact most people seem to have issues with game design not anything performance, hardware or OS related. And most of those issues are legitimate because there’s quite a lot of questionable design decisions.
- Comment on Valve Reaffirms Steam Machine Summer Launch 2 weeks ago:
It can also wildly swing in one direction. The price can go up by a small amount or an insane amount. Creates this funny situation where you either price too high and lose customers or price too low and lose money on every sale, doesn’t matter what you do you’re not going to win. The only thing to do is postpone as long as possible in hopes of prices stabilizing and then release it at the current market price and pray the costs don’t keep rising.
In short, everything is fucked and it’s the worst time probably ever to release new hardware.
- Comment on 007 First Light sequels will be 'done by MGM and, theoretically, by Amazon Game Studios,' Amazon exec says 2 weeks ago:
Ah, fair enough. I assumed you also meant the current game which is priced at 70€.
- Comment on 007 First Light sequels will be 'done by MGM and, theoretically, by Amazon Game Studios,' Amazon exec says 2 weeks ago:
As I understand the current game is developed and published by IO meaning the current Bond money probably goes to IO (as much as the licensed game profits can go to the developer) so I think it’s still worth buying. The next Bond games can go die behind a dumpster.
- Comment on What’s your favorite video game that most people didn’t like ?? 3 weeks ago:
That’s probably because Sleeping dogs started as a True Crime game but due to circumstances ended up releasing as Sleeping Dogs.
- Comment on 007 First Light review – a triumphant James Bond game made by obsessive fans 3 weeks ago:
I mean while Hitman is known as a primarily a stealth game you can absolutely “James Bond” it where you try to infiltrate, fail and blast your way through. In that sense I think not only does the comparison apply but James Bond himself gives some flexibility in the action to stealth scale because he is an action hero but he’s also supposed to be a spy. So in a way you get to choose if you’ll be a competent Bond and not get caught or you’ll be an authentic Bond and wing it.
And of course the game is made by the developers of Hitman using the same engine Hitman does so obviously the game is going to be compared to Hitman.
- Comment on Unknown Worlds Earns $250M Performance Bonus After Stellar Subnautica 2 Launch 3 weeks ago:
When Krafton bought Unknown worlds there was an agreement that if Subnautica 2 hits certain revenue goals in early access Krafton pays out $250 million. So when Subnautica 2 sales hit 69.8 million Krafton had to pay out $250 million. So basically Krafton has now had to pay out 3 dollars for every dollar made from the Subnautica sales.
- Comment on Unknown Worlds Earns $250M Performance Bonus After Stellar Subnautica 2 Launch 3 weeks ago:
Was that confirmed by anyone else? Because as far as I know Krafton made that claim and I wouldn’t trust a single word Krafton says.
- Comment on 4 weeks ago:
Not sure. I haven’t found a credible number on how much revenue they need to hit for the bonus as most news sites don’t seem to mention it. The only number I found was around 70 million in revenue but because I only saw it on one smaller site I don’t know how trustworthy that number is.
- Comment on Destiny 2: Every End is a New Beginning 4 weeks ago:
I don’t expect them to bring back the Red War campaign. They’d have to go through the entire campaign and touch up all old assets because they were made for before the engine upgrade. It would be a pretty significant undertaking. But opening it to Linux users is probably a walk in the park because it’s most likely the anti-cheat that is preventing the game from Running on Linux and Battleye to my knowledge does have a Linux build, so it just needs to be implemented. But as it is with big companies and Linux they usually just don’t want to do it.
- Comment on 4 weeks ago:
Unless Krafton can successfully appeal the court decision (which I doubt they can) they have a deal with Unknown worlds that if Subnautica 2 meets certain time-sensitive revenue milestones Krafton has pay Unknown worlds $250 million. In short, if Subnautica 2 does well in early access Krafton gets fucked.
- Comment on 4 weeks ago:
Krafton. They pretty much tried to sabotage Subnautica 2 to make sure they wouldn’t need to pay out 250 million to the development studio. It went to court and the judge pretty much told Krafton to suck it. It was such a stupid move that after the successful early access launch Krafton stock actually went down instead of up.
- Comment on I'm at like a 4 4 weeks ago:
Bro, you like imaginary children more than Epstein liked real children?
- Comment on power generator 4 weeks ago:
Explosions?
- Comment on Shapez 2 - 1.0 Launch Trailer 1 month ago:
I did notice that but I never used it to find home. There’s a hotkey to go straight to home, I think it’s “h” by default.
- Comment on Shapez 2 - 1.0 Launch Trailer 1 month ago:
I guess technically no exploration isn’t exactly true. There is some exploration in the sense that you have an insanely huge map with different shape resources and scroll around the map until you find the shape resource you want to use. But it’s not the kind of exploration where you have to clear the fog of war to see what’s out there.
- Comment on Let's discuss ideas how Game Pass should be structured and priced 1 month ago:
Then it’s great I didn’t say anything about it needing to be outlawed. I simply pointed out the negatives of what will happen if game pass like services become THE way to play games. I’m not really worried about it at the moment because it’s Microslop, they’re incapable of not fucking it up before it’s too late.
But I would be very worried if other big publishers picked up the same model because that implies there’s a big enough market to make the switch and that would put us on the wrong path. I guarantee the likes of EA and T2 are definitely keeping an eye on how game pass is performing and if it was doing exceptionally well we’d be seeing more of them. Kind of like in the early 2010s you saw the likes of EA and Ubisoft create their own storefronts because they saw what a cash cow Steam was. That’s why I don’t use game pass and I don’t recommend game pass and I let people know of the anti-consumer outcomes of using game pass. Because what we do today can impact what we’ll be doing in the future.
- Comment on Pragmata surpasses 1m copies sold in just two days 1 month ago:
I’m sorry but being “a comrade” is not an excuse to be weird and annoying so I reject your dismissal of my wall of text. I’m already doubting your reading comprehension, don’t prove it further by not addressing the very simple questions I’m asking.
As for the rest of your comment, if you read what I’ve written you’d know I’ve already addressed half of what you’ve written and I’m aware and don’t disagree with the other half that you’ve written. Maybe you think it makes you seem smart but to me it just reeks of not listening to anything the other person says.
- Comment on Shapez 2 - 1.0 Launch Trailer 1 month ago:
I 100% recommend Shapez 2. I bought it during early access but even then it felt complete enough that I got my fill of it. Imagine my surprise right now when I discover it had a 1.0 launch. It’s an exceptional factory game because it strips the genre down into the most fundamental aspects of factory building and then implements those key aspects with perfection. It’s the purest form of factory builders. No exploration, no collecting resources to build bigger factories, no time limits, no combat, very little space restrictions (99% of the time your own builds are what get in the way). You just build factories that build shapes and then you build ways to get those shapes into the vortex and that’s the entire game. Conceptually simple, elegantly designed, very customizable and can easily get very complex.
- Comment on Fallout: New Vegas dev says don't expect a remaster, argues Bethesda doesn't have the source code or 'the engineering knowhow' 1 month ago:
That was more of a remaster than a remake. A remake would be making the game from scratch and could be expanded and/or changed. For example expanding the legion side of the map and making Ulysses into a companion instead of a villain. There’s so much cut content for New Vegas that you could remake the game and have it be distinct from the original.
- Comment on Pragmata surpasses 1m copies sold in just two days 1 month ago:
But we haven’t even started yet. Why aren’t you expanding your maximalist position to oppose capitalism? After all you’re the one who said you’re obligated to draw attention to all social injustice and corruption every time. Is capitalism not unjust? Is it not corrupt? You’d think someone who is so absolute in their ethics, to the point of accusing their otherwise allies of being an accomplice or complicit for not being 100% in opposition to the injustice, they’d have no problem taking a similar stand against capitalism. Surely someone like that, who believes they’re obligated to draw attention to the injustice every single time, would let their coworkers know with every single paycheck that some of their wage is being stolen. So why did you ignore my comment the first time around?
My guess is that because you understand how weird it would be if you constantly told your coworkers they’re getting ripped off by the system. Not just weird, but I’m pretty sure your coworkers would find it pretty annoying even if they agreed on principle. But for whatever reason you think such behavior is not only acceptable online but anyone not doing that is essentially the enemy. Somehow that’s not weird? That’s not annoying everyone else? I personally don’t think so. Just like it would be weird and annoying IRL it’s weird and annoying online. And for clarification, calling Denuvo bad isn’t weird, constantly going around and calling it bad is weird. There’s a time and a place for that discussion but that time and place isn’t under every thread of a game that has Denuvo.
And before you duck again from this conversation I’ll remind you that you’re the on who started this. I preemptively said I don’t care about your defense of this little circejerk you’re doing and you still felt you’re important enough to let me know how I’m an accomplice to a supposed corporate theft. So for your own sake don’t be a bitch and stand your ground. Otherwise whatever credibility you have left goes straight out the window because you’re all bark and no bite. Cmon, explain why you’d take such an absolutist stand against Denuvo but not do the same thing when it comes to opposing capitalism. Why aren’t you constantly annoying your coworkers about how their wage is being stolen?
- Comment on Let's discuss ideas how Game Pass should be structured and priced 1 month ago:
It also undermines the Stop Killing Games movement because you’re not sold a product. You’re sold a service which means any game that exists solely for game pass (which eventually will happen if game pass becomes the predominant way to access games) doesn’t need an EOL plan for game preservation.
It will also create the streaming service problem, where instead of having the games you want to play in one place you will have 3/4 gamepass-like services that each have their own exclusive library so instead of X amount a month you’ll be paying 3x amount to access different services.
It also further normalizes not owning any games so you’ll end up being dependent on the services like gamepass. Which also makes it easier to control the price of the service down the line because what are you going to do, go play your non-existent library of games?
- Comment on Pragmata surpasses 1m copies sold in just two days 1 month ago:
I’m sure your coworkers really appreciate you telling them on every single payday that the capital owners are stealing their money. You wouldn’t want to be an accomplice to capitalism now would you.
- Comment on Valve Uploads Steam Controller Unboxing Video, Launch Imminent 1 month ago:
I felt like replacing one of the two sticks with a trackpad just ended up being the worst of both worlds. You don’t get the accuracy of using a mouse and you don’t get any of the design benefits of having twin sticks. The vast majority of controller supported games are designed with twin sticks in mind. Crimson Desert is a great example from recent memory because I can’t imagine doing circular motions on the right trackpad, which is what you need to do for one skill and the fishing minigame. My thumbs are too lazy for that. But with a stick that’s easy enough to do. Overall fighting games are harder, flying games are harder, twin-stick shooters are almost impossible. Any game that requires some stick-like movements from the right stick instantly get harder to play.
I’m not hating on the Steam Controller, there were quite a lot of innovations I would’ve loved with twin stick controller. The return of the twin sticks is the main reason I’m excited for the controller. I’m also happy with the Dpad coming back because I always felt that was also somewhat clunky on the first controller. Overall I think this one might end up being GOATed.
- Comment on PlayStation To Require Age Verification For Certain Online Features 1 month ago:
Do people really put their date of birth in those things? I just scroll the year until I’m clearly past 18 years and that’s when I’m born, January first 19-whogivesafuck. Quite possibly the best date to be born on.
- Comment on Pragmata surpasses 1m copies sold in just two days 1 month ago:
Piefed.social has 29 comments under this thread, 21 of those comments are about Denuvo with over half of them being a variation of the “Denuvo bad”. I get it, I don’t like Denuvo either, but do we really need a “This game has Denuvo so I’m not going to buy it” comment whenever a game with Denuvo is in the news. At this point it’s become another circlejerk. I thought we’re here because we love gaming but it feels like some people are just looking for an excuse to complain.
I can already see this not being well received (considering how popular hating on Denuvo is) so I’m going to save everyone some trouble. I don’t care about your need to defend your circlejerk in front of me. I know where I stand on Denuvo and to me that topic is a dead horse, I’m not going to beat it so I’m not going to respond. I might respond if the comment is about how it impacts the community here, but my stance on that is very simple. We’re intelligent people here, we know how to check whether a game has Denuvo or not, lettings others to the game has Denuvo is not some PSA and calling people the problem for buying a game with Denuvo hurts the community more than it helps.