Goodeye8
@Goodeye8@piefed.social
- Comment on Electronic Arts to Cut 400 Jobs, Shut Down BioWare 9 hours ago:
Okay, I know nothing of the history or Bioware. Enlighten me.
- Comment on Electronic Arts to Cut 400 Jobs, Shut Down BioWare 10 hours ago:
Well… EA bought Bioware in 2007 which means ME2, Dragon Age Origins and ME3 all came out under EA. Seems like it wasn’t an immediate infection. And if you’ve ever looked into the internal workings of EA they’re actually relatively hands off. All they do is set unreasonable expectations and leave it up to the studio to match those expectations. Bioware clearly got a pass on those because Bioware got a decade to fail multiple times. If you want an example of EA actually killing a studio look at Visceral, one underperforming game and the studio got turned into a support studio before being killed off.
- Comment on Electronic Arts to Cut 400 Jobs, Shut Down BioWare 10 hours ago:
And that’s about the only game you can pin on EA (which BTW isn’t even the first Bioware game on the frostbite engine, inquisition was also on frostbite so the engine wasn’t completely unfamiliar to them). Anthem got 9 years and the only interesting feature Anthem had was kept only because the EA representative told them to. Veilguard got 6 years after being rebooted. Both games got more than enough time to cook in the oven, one of them came out like a hot snake and the other isn’t a turd only if we’re being generous.
- Comment on Electronic Arts to Cut 400 Jobs, Shut Down BioWare 11 hours ago:
Let’s be real, this isn’t on EA. The Bioware that made great games hasn’t existed for a decade. EA gave Bioware enough time to get its act together and they never could. Any studio with a decade of failures would be shut down.
- Comment on Bloodborne is now on PC natively with online features like massages, bloodstains and co-op 4 days ago:
You do need somewhat of a beast if you want to fix the vertex explosions. To prevent vertex explosions you need to enable readbacks, but those are very performance intensive (and can cause games to be unstable but I lucked out with just getting shit performance). Readbacks took Bloodborne from 1440p ultrawide 60+ fps to 1080p widescreen struggling to hit 60fps in some areas and I tried all sorts of things to even get it running at 60 with readbacks so that sometimes 60 contained all the optimization patches and configurations tweaks, whatever could get me just a bit more performance (none of which I needed when playing 1440p).
- Comment on Rep. Ritchie Torres Announces Congressional Legislation To Protect Video Game Ownership: ‘If You Pay For It, You Own It’ 5 days ago:
As far as I know this has never even been on the EU table. There’s the SKG initiative which last I checked hasn’t completely failed, but that was never directly about game ownership in the first place, only that the game should be left playable after official support has ended. The SKG initiative in some ways lays the groundwork for pushing for game ownership.
That said, I would seriously question the sincerity of Ritchie Torres and I think this is more of a case of him trying to fish for votes than him actually trying to do something good. I wouldn’t have the confidence to believe he wouldn’t pass up a bribe from the gaming industry.
- Comment on Epic Games Launcher preview arrives - Native Linux support, Fortnite for Linux is coming and upgraded Easy Anti-Cheat 1 week ago:
But you recompiling the kernel into whatever you need means it’s no longer the same immutable distro, it’s a fork of said distro. Whoever is actually using that immutable distro has their kernel restricted. You said restricting the kernel is not compatible with open source. If we talk about the average user an immutable distro means exactly that, it restricts the users access to the kernel. The average user doesn’t know nor should know how to make their own custom kernel.
You’re just fear mongering with what ifs. If you fart you may shit your pants. Does that mean you’d be afraid to fart for the rest of your life or would you think that’s stupid and you’re not going to worry about some baseless hypothetical? What would you tell the person who’s telling you to be afraid of farts?
- Comment on Epic Games Launcher preview arrives - Native Linux support, Fortnite for Linux is coming and upgraded Easy Anti-Cheat 1 week ago:
Immutable distros are against the open-source ethos? That’s definitely a take.
- Comment on Weekly “What are you playing” Thread || Week of October 11th 1 week ago:
Stalker GAMMA to scratch that hardcore itch. Definitely worth playing if you’re a fan of the old stalker games but I’d skip it if you haven’t played the first 3 stalker games. It is technically free so if you want to try, go ahead.
Observations for the spooky season spoopy feeling. Not very deep into it but so far I’ve enjoyed it.
Star wars Galactic racer. I wasn’t going to pick it up but I got hit with pod racing nostalgia hype and so far the game has been delivering and I haven’t even gotten to the pod racers yet. It’s clearly made by arcade racer fans for arcade racer fans and the races are just pure fun. The rogue-lite (very light Rogue-lite) campaign mode incenticizes rolling with the punches instead of aiming for perfection. And who can forget, the game has Biddy Blas. Scrib Doon.
- Comment on Wealth inequality will destroy America. 1 week ago:
Yeah, in terms of the wealth distribution the 1% are closer to the 99% than to the 0.1%. It’s borderline incomprehensible how wealthy the 0.1% is compared to the rest of us.
- Comment on 1 week ago:
Reading it back I think I’ve might’ve come across as defending the decision. I am and I’m not. I do think what Sony is doing is stupid and in the simple digital vs physical argument they shouldn’t be getting rid of physical. That said, I think the real problem that people are feeling but maybe not being able articulate isn’t getting rid of physical, it’s getting rid of what physical represents. For the PS physical media is an alternative to the PS store. It gives customers some control over the pricing because if the digital store price is too high they can go and see if they can find a physical version for cheaper (or make it cheaper by buying it full price and then selling it after you’re done). It also gives them a product instead of a license (though even that is getting somewhat questionable when the physical disc no longer contains the product but just the license to access the product), which is a stark contrast to the PS store where Sony will happily revoke your licenses if you don’t do exactly as they say.
Without the physical option Sony gains effectively complete control over the pricing of PS games and how the sold licenses get used. Had Sony approached this from the perspective of the consumer they should’ve seen that to go digital only they need to do more than just go digital only. This is a hypothetical but I imagine there wouldn’t have been any real controversy if Sony had announced two more things with the digital only announcement. Open up the platform to third party storefronts (realistically that along would’ve shut up most people because now everyone is giddy at the thought of Steam coming to the PS) and give consumers (some) digital ownership of purchases done from the PS store such as being able to transfer your license to another user. You’d still get physical media fans being upset but that would be nowhere near as big of a outcry as what Sony is currently getting.
But Sony went with the MBA number crunching solution which I described before. Who cares what the customers want as long as the balance sheet looks positive.
- Comment on 1 week ago:
Those numbers are probably inflated by customers “sticking it to Sony” because the purchases are done after Sony announced killing physical.
As for parting with a third (or more realistically a fifth like the former PS boss mentioned), that’s just a simple math question. Is the cost of keeping factories running, studios creating “masters”, keeping the supply chain active, factoring in the retail margin and maybe some other cost factors I don’t remember off the bat. Is all of that worth keeping 20% of the customers around? The profit margin, compared to selling digital directly, is probably non-existent.
- Comment on 1 week ago:
Considering the game still requires a minimum of 16gb of memory and an 8gb graphics card I wouldn’t say it’s not pushing more and more graphics. All that the specs imply is that the bottleneck will be the GPU.
- Comment on As it lays off developers and closes studios, Xbox gets into the movie business 1 week ago:
Looking at the Halo show that might even be an improvement. Maybe I have some weird rose tinted glasses but I remember Boll movies being like bad fanfic, which would be a step up from what the Halo show was.
- Comment on Make Congress Earn Average American Wage. 2 weeks ago:
Which is why taking away their salary punishes honest politicians more than corrupt ones.
- Comment on Delish 2 weeks ago:
Alright, alright. The list doesn’t go on. I already gave you all I had and I just wanted to look cool by saying there’s more.
- Comment on Delish 2 weeks ago:
Now that I start to think about it a lot of sex euphemisms are cooking or food related.
Beating the meat
Flicking the bean
Eating out
Tossing the salad
Cherry popping
Sausage fest
Stuffing the meat
Milking
Creampie
Pussy juice
The list goes on.
- Comment on Mental health professionals rarely allow you to talk about the socioeconomic factors too 2 weeks ago:
But they could still explain those “norms”. A lot of people identify systemic issues as personal inadequacies because there’s been a deliberate effort to make people internalize the shortcomings of the system. I imagine it would be a sort of a cathartic release to know there’s nothing wrong with you and it’s the systemic pressures that make you feel that way.
- Comment on "Why should we just give up the entire month of November?" – The indie games going head to head with GTA 6 3 weeks ago:
Because indie doesn’t mean independent. It means small studios with low budgets, kinda, sometimes it doesn’t even mean that (See Clair Obscur winning Best debut indie game despite not being self-published nor being low budget).
The issue with equating indie to independent of publisher means that Cyberpunk 2077 is indie, Destiny 2 was indie for a while. The entire Monster Hunter franchise is indie. And technically Stardew Valley wasn’t indie at release. Neither is Terraria. So the technical definition of indie doesn’t fit the expected definition of indie.
- Comment on Where did I go wrong? 3 weeks ago:
The first red flag I got was no mention of bringing any maps to the date. I’d say that’s an important point to mention, which means they didn’t take any maps with them. That’s like bringing a condom but forgetting the dick at home.
- Comment on The reason the right are so anti Mamdani is obvious: they don’t want you to see what your tax dollars being put to work the right way would actually look like. Then everyone would want it everywhere. 3 weeks ago:
Is there even such a thing as a non-corporate neolib?
- Comment on Good luck, space cowboy 3 weeks ago:
I have to give it a go. I tried to start watching over piece years (decade?) ago, back when Ace was to be executed. I started from the beginning and it was a snore fest. Decided I’ll just skip the start and watch episodes as they come out. After spending what felt like an eternity watching Luffy run on ice I just gave up on the entire series because it felt like an episode worth of story was stretched to 5 episodes.
- Comment on PlayStation Reportedly Sending Game Developers Massive Survey With Question Asking About Physical Discs 3 weeks ago:
Hell, the 360/PS3 era games are still peak, IMO.
I recommend you look at GTA5 comparison videos between PS3, PS4 and PS5. There’s a massive jump in overall graphical quality coming from PS3 to PS4, less so from PS4 to PS5 unless you look at specific things like shadows and reflections. The reason the jump is smaller from PS4 to PS5 except in those two areas is because we’ve essentially hit a dead end with rasterization. You can pump up the fidelity but the improvements are so marginal that unless you a direct side-by-side comparison you probably can’t tell the difference. So what makes those two exceptions so special? That’s raytracing. The reason PS4 shadows and reflections look like ass compared to PS5 is because PS5 can do raytracing. But it kinda sucks at raytracing because raytracing was still in its infancy when Xbox and PS were putting together their hardware for this gen. They pretty much had to do a last-minute pivot into raytracing because Nvidia came out with the 30 series and showed raytracing is actually commercially viable. The current gen is still largely stuck behind rasterization with some raytracing sprinkled in for nicer shadows and reflections.
And that’s why I’m excited for the next gen even though I’m not going to buy any of the consoles. I’m excited because the next gen will be designed with raytracing in mind and I think proper dynamic lighting is going to the huge generational graphical leap that we didn’t get with the current gen. There’s no reason to be excited for the next gen consoles themselves, but there’s a reason to be excited about the hardware update.
- Comment on UK train operator nationalised by government after 30 years of privatisation 4 weeks ago:
You sure you commented in the right place? In the context of comment you replied to your comment makes no sense.
- Comment on DSP clears Wolverine's motorcycle section without player input 4 weeks ago:
Probably for real considering you literally cannot fail those QTEs. Much like the motorcycle scene you can just put the controller down and the QTE completes on its own.
- Comment on DSP clears Wolverine's motorcycle section without player input 4 weeks ago:
This isn’t even a question of hard or easy challenge. There’s is no challenge. You can literally put the controller down and the game completes that section all on its own.
- Comment on Insomniac's Wolverine hits 1.9 million sales despite controversy, becomes Sony's top first-party game of 2026 4 weeks ago:
Concord was a brand new IP, this is an established popular IP. The brand recognition alone probably sells a million units.
- Comment on Blizzard is reviving StarCraft as an open-world shooter, but it'll be a long wait 5 weeks ago:
Far cry maybe would’ve been a better example than just cause, but that’s the issue with classifying it as “open world shooter”. It could be Far Cry, it could be Destiny, it could be anything between. It could even be Just Cause because we don’t even know if it’s first or third person.
The whole announcement is a nothing burger.
- Comment on PlayStation Ditched Hideo Kojima’s ‘Physint’ on Budget Concerns, Missed Deadlines 5 weeks ago:
That’s because this isn’t about deadlines or budgets, it’s about exclusivity. Sony wouldn’t give two fucks about a deadline or a budget if the game was exclusive to PS. Kojima probably told them “No” on the exclusivity and Sony pulled the plug. I think it makes sense but overall yeah, the end result is that Sony keeps shooting themselves in the foot. I don’t think their return to exclusivity is going to successful.
- Comment on Vibe Gaming: Project VEGA - Microsoft Research 5 weeks ago:
Because the goal isn’t to create a game, it’s to make an interactive movie or at best a “passive game”. You give commands and then you watch your character try and do them. To give them some credit it’s not the worst idea in the world, it’s miles better than the game world shit Google tried to do. But knowing Microslop they’ll fuck up the implementation in a spectacular fashion.