Tattorack
@Tattorack@lemmy.world
- Comment on Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit 4 minutes ago:
I don’t. Much less by someone like you.
Now, are you going to answer my question, or are you going to avoid it with more edgy nonsense?
- Comment on Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit 1 hour ago:
Now look who’s sounding tough from behind a screen. :)
Anyway, no. No I won’t.
- Comment on Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit 1 hour ago:
You really are that stupid, huh?
OK, let’s do a little exercise; how many of their creature designs have been changed since launch?
- Comment on Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit 1 hour ago:
Pathetic corporate simp.
- Yours truly, trade unionist and activist.
- Comment on Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit 1 hour ago:
The courts ruled it isn’t plagerism. So… You’re looking pretty stupid here.
The patents in question have nothing to do with creature designs. And neither would patent law be covering the design of creatures. That would be copyright law.
- Comment on Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit 2 hours ago:
The last Nintendo console I bought was the Nintendo DS lite. The last Nintendo product I bought was Age of Empires DS The Age of Kings.
As you can probably tell, that was a rather long time ago. Since getting my first TTDS flash card I’ve more or less exclusively pirated Nintendo things. I’ll just continue doing that.
News like this isn’t giving me any remorse.
- Comment on Stop Killing Games needs EU citizen signatures! 3 hours ago:
I already signed last year. I sent it around all my friends here in Europe and they too signed. And then they sent it around their friends… I really don’t know what else to do.
- Comment on [deleted] 3 days ago:
That’s really not how inflation works. We’d somehow need negative inflation, which probably only exists in the nightmares of economists.
- Comment on Anon blames millennials 3 days ago:
Excuse me, but a lot of passion han be found on the indie market.
- Comment on Don't be Evil 4 days ago:
Oh. Oh I’m not the only one. I’m not even an avid FF player; I just played some of the remakes on DS.
The victory tune is burned into my brain, as well as the Chocobo theme.
- Comment on Don't be Evil 4 days ago:
Shut the fuck up, brand!
- Comment on Pearson complaining about using Linux to access my course material 1 week ago:
“Upgrading” to a supported operating system… “Upgrading”.
- Comment on Apex Legends writer gets laid off 24 hours after the character she wrote is revealed, because that's what the games industry in 2025 looks like 1 week ago:
Yes, but there are also European developers. Such as Ubisoft, which previously had major issues with harassment, and probably still does. If they have a union, it certainly isn’t a powerful one.
- Comment on Apex Legends writer gets laid off 24 hours after the character she wrote is revealed, because that's what the games industry in 2025 looks like 1 week ago:
My question is when workers in game studios start to make unions. It’s a massive industry and the people actually making the games are constantly fucked over.
- Comment on Oblivion remake is... really making it apparent how outdated Bethesda is in its approach to making games 1 week ago:
Lower expectations…?
Bethesda Game Studios has been on the decades-long trend of watering down all their proper RPG elements. Morrowind is significantly more jank in combat and movement than Oblicion. Oblivion significantly more jank than Skyrim.
However, Skyrim is over simplified compared to Oblivion in all of its RPG mechanics, and has removed a number of gameplay features that were previously present (e.g. Spell crafting). In turn Oblivion is itself more mechanically shallow than Morrowind, significantly lacking in such things as speech options.
The Oblivion Remaster is so more a reminder of something we’ll never get anymore; an open world RPG that isn’t as weighed down as Morrowind and not as over-simplified as Skyrim (though honestly complex NPC interactions need to come back from Morrowind).
TES VI will likely have better combat than Skyrim, but still incredibly dated compared to other games, and mechanics that can barely be called “RPG” anymore.
- Comment on Well played, Todd: You can see Skyrim, or at least its tallest mountain, from the edge of Oblivion Remastered 1 week ago:
I expect a good company to know and work with good tools, not cheap ones.
Then you’re incredibly naive and haven’t paid attention to the gaming industry these days.
- Comment on Well played, Todd: You can see Skyrim, or at least its tallest mountain, from the edge of Oblivion Remastered 1 week ago:
You’ll expect it to always suck because you’re the consumer. UE has, since UE4, put itself in the position of being the number 1 go-to engine everyone thinks about when doing amazing visuals as easily and cheaply as possible. Even indie devs instantly think about Unreal when thinking about good looking graphics.
So yes, I blame the engine for making itself a cheap, lazy way of making great looking graphics, because it’s even effecting how GPU’s are being developed.
- Comment on Well played, Todd: You can see Skyrim, or at least its tallest mountain, from the edge of Oblivion Remastered 1 week ago:
That’s Unreal Engine 5 for you. Expect anything made with UE5 to be this way.
- Comment on Well played, Todd: You can see Skyrim, or at least its tallest mountain, from the edge of Oblivion Remastered 1 week ago:
Yes. You could already do that in the OG Oblivion. The regions of Tamriel were already mapped out.
In Skyrim you also have the chance to spot the Imperial capital. It exists as a low poly model in-game.
- Comment on Oblivion Remastered Impressions (and Discussion Thread) 1 week ago:
People like that are incredibly shallow. I’m probably going to get shit for this, but it also exists on both sides.
Example; Kingdom Come Deliverence 2:
Before the game’s launch it was getting pasted by certain people for “repeating the same mistakes as the first one” in regards to diversity.
Then it turned out the game has one gay romance option, and I think one briefly encountered North African merchant. Now it’s getting pasted by other types of people for being “woke.”
Goes to show that such loud-mouths get greatly effected by the smallest kinds of tokenism. So if course just changing the text in a menu is going to be such a big deal!
- Comment on Oblivion Remastered Impressions (and Discussion Thread) 1 week ago:
Oooh modders will find a way. Nexus has already been slowly populating with smaller, simpler mods. It’s only a matter of time before more complex mods come around.
- Comment on Oblivion Remastered Impressions (and Discussion Thread) 1 week ago:
Hopefully the same mod can be updated to fix it in Oblivion Remastered.
- Comment on Oblivion Remastered Impressions (and Discussion Thread) 1 week ago:
It’s normal for a Bethesda game to have every town’s NPC be a named character with routines. So to do that in Oblivion would require programming a whole bunch of additional named NPCs that don’t exist in the original game.
Perhaps a crowd system could’ve been implemented… But… I can’t think of any Bethesda Game Studios game that ever used crowd systems.
- Comment on Oblivion Remastered Impressions (and Discussion Thread) 1 week ago:
Careful! If your card doesn’t support DX12 you’ll not even be able to launch it. UE5 in Oblivion Remastered does not have a DX11 fallback and will refuse to launch.
- Comment on Oblivion Remastered Impressions (and Discussion Thread) 1 week ago:
WHO’S THERE!?
Come out of the shadows, you creep!
Where did you go!?
Hmm… Must’ve been the wind…
Proceeds to calmly walk back to idle with an arrow stuck through the face.
- Comment on Oblivion Remastered Impressions (and Discussion Thread) 1 week ago:
Little tip for transcoding:
Friend of mine in the Netherlands has a server at home with Jellyfin. He bought the weakest A series ARC card (forgot the exact model number), because he found out all the ARC cards use the exact same hardware for transcoding. Meaning there’d not be any performance difference between the lowest end card and the highest end card.
Check that info yourself, of course, but me and my group of friends have been using his Jellyfin for watch-parties and it’s been going great.
- Comment on Oblivion Remastered Impressions (and Discussion Thread) 1 week ago:
Only with Unreal Engine games, it seems. That includes Direct X 12 implementations in Unreal Engine 4 games:
- The Ascent runs at 2 fps on the main menu, where it basically just renders one dude standing on a roof with a completely red background. It’ll also freeze.
- Outer Worlds Spacer’s Choice Edition also runs at 2 - 5 fps in menus, has low framerate in-game, and crashes every 5 to 10 minutes.
- I have Conan Exiles. Not DX12, but still UE4. Should probably give that a try and see how it goes…
- Oblivion Remastered refuses to launch. Says my system doesn’t support DX12.
- Nightingale also refuses to launch. Same error.
- A couple of indie games still in development switched from UE4 to UE5 and now crash immediately after trying to launch.
Works just fine on everything else. My card is the Arc A770:
- Can get a reasonably stable 40 fps with ultra settings (including ray tracing) in Cyberpunk 2077.
- Helldivers 2 is great. Had to use launch commands to force DX11 at first, but after a few numbered updates to MESA that’s no longer a problem.
- Baldur’s Gate 3 is great. Avoid the option to launch the game with Vulkan, though. It is really badly implemented and causes very obvious graphical glitches all the time.
- I get a stable 50 fps on KCD 1 on ultra. Though I have only played it for three hours recently (started a new game).
- Very smooth in Sins of a Solar Empire 2, except for truly massive fights (thanks to the large VRAM size my card actually does a better job at rendering large battles than some of my friends with more powerful cards).
For none game related stuff:
- Great performance in Blender 3D, though it’s finnacky to set up and I think I still didn’t do it right (can’t get One API to work), but despite that it still performs fast in cycles.
- Comment on Oblivion Remastered Impressions (and Discussion Thread) 1 week ago:
Can’t run the game because Unreal Engine runs like crap on Arc GPUs… Or in this case, not at all. :/
I’ll have to wait till MESA 25.1 drops later next month to see if it fixes my issues.
Besides that, from the few gameplay videos I’ve seen; I don’t like the Argonians. From the reveal video the developers said they’re using the same lip-sync animations for all races/species, and it’s very easy to tell that the large, blunt faces Argonians have in the remaster are a design decision for this. It still doesn’t look right either because the teeth inside their mouths are animated with the lips.
Other than the Argonians, however, the game looks great. Just wish I could play it. This was my first Bethesda game, and the first open world game of its kind I played.
- Comment on Oblivion Remastered Impressions (and Discussion Thread) 1 week ago:
Yeah, I’m very confused. Maybe his favourite mod got banned or something?
- Comment on The Elder Scrolls IV: Oblivion Remastered - Official Trailer (Available Today!) 2 weeks ago:
Likewise, but I seem to be having major issues with Unreal Engine games in general. UE5 games tend to complain about lack of DX12, and UE4 games run very poorly.
Meanwhile I’m getting pretty good performance on Cyberpunk 2077 with nearly all the settings maxed out.