MrFinnbean
@MrFinnbean@lemmy.world
- Comment on women 3 days ago:
Ah. I feel dumb.
- Comment on Farming for self sustainance 3 days ago:
Not touching the animal part, but human slaves? Im confused. Do you think farming just happens without any labor? Or do you think that working on your own farm growing food for your self is slavery? Or do you see all work as slavery?
- Comment on Xbox Co-founder Says Microsoft is Quietly Sunsetting the Platform 5 days ago:
You have a point with that, but as long as consoles are easy to use they have their audience. I have both pc and ps5. I do mostly prefer my pc, but i honestly cant deny that ps has its merits. The time i have owned the one console i have needed to upgrade my pc twice.
As long as there is no convinient way for less computer savy people to play casually, consoles will be a thing.
And before you start to crusifix me, remember most people playing games do it casually and like it or not, those people are the majority and the audience that bring biggest part of the money in to the industry.
- Comment on Xbox Co-founder Says Microsoft is Quietly Sunsetting the Platform 6 days ago:
There are some proper games for the phones. Most of them are ports like disco elysium, octopath traveller or balatro, but because the dont get a lot of downloads in app store and google play, the platforms tend to push free games over them. And that makes sense for them, because they also profit from every transaction and ad that those games show. Quality single pay games just have one purchase per player and the audience for them is way smaller.
I personally as a consumer see so much wasted potential with mobile games. I remember when i had one hand held machine for tetris and another machine with shmup while my tamagotchi was dying somewhere. When i got gameboy it was crazy how i could take multible games with me when going on a long trip. Now we have almost always in our pocket a machine with multitudes more power than anything back then, but because how apple and google have build their enviroments devs dont have incentive to make quality single purchase products because they wont get the visibility they need.
Sites like itch.io are too small to make a difference. It would need some big player like Steam to add mobile game category in to their app, but apple and google are making it really tedious to install and update anything outside their own controlled enviroments that understandably serve for their biggest audience, who are children.
- Comment on Consumerism ahhhhh moment 1 week ago:
Were you in market for buying the car when you saw those adds? I you werent then they did not loose a sale even if you hated the add.
Can you honestly say, that if you were in really need of a car and there would be opportunity to buy a yaris with good price and it would be good fit to your needs at the moment, you would pass it just because some add you saw at some point?
Was it so effective you repeat the name of the product years later in some random discussion on the internet?
I think the adds worked pretty much as intented.
- Comment on Consumerism ahhhhh moment 1 week ago:
Sometimes even if you buy from different place the owner of the companies are the same. Like if you ask offers for new windows in norther europe the three biggest companies are owned by same company.
- Comment on Consumerism ahhhhh moment 1 week ago:
I bet i have heard the same add, even living in Finland. I live close enough to border so i get good mix of Finish, Swedish and Norwegian adds. And every single one of those are way louder than the podcast is.
- Comment on Consumerism ahhhhh moment 1 week ago:
I bet you were thinking about some add when writing this.
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 1 week ago:
Well go mod something else then. Ill manage just fine without your help.
It sounds nitpicky because there are only like handfull of games that let people mod the game as much as skyrim does. The vast majority of the games just soils them selfs if you touch the files. Its not perfect, but its better than most.
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 1 week ago:
Yet still its one of the most modded engine of all times. Most games dont have any kind of mod support and they just stop working completelly if you do anything beond texture change.
Bashing creation engines modding is like yelling in a desert about how the water in the oasis would be better with ice cubes. You are not wrong, but it seems really nitpicky.
- Comment on Mewgenics becomes the most-played roguelite ever on Steam 1 week ago:
Well its does not mean “fuck all”. It means the games are run based and randomised.
Also Rogue had zero meta progression.
- Comment on Video game romances need to evolve beyond lore dumps 2 weeks ago:
Ah. The romance of giving the right colour knicknack 20 times to somebody and get the relationship meter to green.
- Comment on Video game romances need to evolve beyond lore dumps 2 weeks ago:
I think i might have touched this subject before, but im really torn how many games handle sexuality of the characters.
I kind of hate how in many games every dateable character are main character-sexual. I feel like it robs the characters some depth when they dont care of the character is he/she/other. It makes the characters feel bland amd plastic.
But on the other hand games are a medium where player should be able to craft their own story and feel accepted, so devs should limit and hinder the player as little as they can. Especially when the real world can be so hostile towards the sexual minorities.
- Comment on Games you fell out of love with. 2 weeks ago:
I have been thinking about loosing the “romanticism” with games a lot and i feel internet and the large amount of games available are big factor to it.
Back in the olden days as a kid living in the boonies i had only handfull of chances in the year to buy a new game. And when i had, i had allready made a decition that today i will buy something, before i even knew what was available in the store. Going in the game shop was a mystery. I did not know anything about the games beforehand unless i had seen one in the friends house. The purchase decition was made allready at home, but the product was chosen at the store by looking the package game was in and the few description words on the case. Some if those games i bought was really bad, but i could not just refund them so i played them anyway. And if i liked the game a lot i might play it trough multiple times a year.
Now when im buying something i know allmost everything about the game beforehand from reviews, if the game does not click the moment i start it, i will just refund it and when i finish the game its likely that i will never start it again because i have allready something new to play.
- Comment on Games you fell out of love with. 2 weeks ago:
I could say every Final Fantasy game after FF9
But real answer is GTA V. I loved my first playtrough and enjoyed the game a lot. Since then i have tried to start it fresh half a dosen times and every time i just loose intrest about midway trough.
- Comment on 2 weeks ago:
Nostalgia sells and people who have played those games when they were young are now working age so they have money to spend.
Also the first game is over 20 years old so there are complete generation of people who havent played the original and getting more people intrested on the IP is good for the next new GoW game.
You may groan, but i 100% see why companies are doing this. And personally i will play these and im glad they are being made. Its not like they are milking the same game like The Last of us remake was or how ever many different releases Skyrim has had.
- Comment on Gaming market melts down after Google reveals new AI game design tool — Project Genie crashes stocks. (A.K.A . Investors panic because they don't understand what "real" videogames are) 4 weeks ago:
So its a glorified a procedural generator that does not save anything it makes?
What the fuck. Its like saying game devs are being replaced because people see dreams when they sleep.
- Comment on Gaming market melts down after Google reveals new AI game design tool — Project Genie crashes stocks. (A.K.A . Investors panic because they don't understand what "real" videogames are) 4 weeks ago:
They would be capable of imitating a counter for some timeframe but to actually keep track of it over a long gaming session?
The article was little light on the details, but if the whole game is run on ai thats what is going to happen. But if AI is creating real code and the game it creates has real files that are saved on the computer, things like point counters are not anymore tied by the limits of AI’s memory.
But i just dont see how AI in its current state could make large cohesive projects.
Also there is no such thing as artificial intellect. AI is just nice marketing word for something that tries to mimic what real AI would be.
- Comment on Anon wants to talk about video games 4 weeks ago:
I always default to answering with this when somebody asks questions like that.
Darwen childcare:
It’s like regular childcare, except with more dogs, and less care. The idea is simple, but will take some finesse to perform.
- Construct a box. It should be 3x3, leaving a 1 tile center free. The walls should be wall grates and the corners should be actual wall. Alternatively, perhaps ideally, the center tile could be a floor grate (not a hatch). The roof should be either a floor grate or a hatch.
- Place a child into the box. Creative abuse of levers, wall deconstructions, and hatches can be used.
- Place 12 years worth of ☼Dwarven Syrup Roast☼ and assorted booze into the box, by “dumping” it onto the roof and then opening the roof via lever, causing the items to fall down. For this reason, the floor would need to be solid to accommodate a food stockpile.
- Place a female dog in the box.
- Wait 12 years to unleash disaster.
The premise is fairly simple. Animals enclosed in a tight space will lash out randomly, often attacking a dwarf in the same tile. This extends over time to create a biological danger room, where the dwarven children are subjected to 12 years of consistent dog biting, scratching, and watching the dogs kill each other, quickly leveling up the child to legendary dodger, perhaps wrestler/kicker/biter/etc if the dwarf manages to counterattack. Not sure if a dwarf will counterattack an animal. The child will eat the food from the floor that he’s been staring at for the past 12 years, and will ideally be comforted by some lovely mist falling right beside him. Once the years have passed, and the child grows into a scarred, hardened, tough-as-steel dwarf (don’t forget agility, endurance, etc) who doesn’t care about anything. Or, keep the lid closed, and throw in a weapon and shield, and replace the dogs with goblins.
The only issue is trying to get the child to survive without going berzerk. But then again, that might just turn into training for the other caged children, right?
- Comment on New Fable game removes feature core to franchise's DNA 5 weeks ago:
Was it any good game? It has been sitting in my library for ever, but i heard its kind of meh, so i have been putting it of.
- Comment on New Fable game removes feature core to franchise's DNA 5 weeks ago:
Morality systems are easy to break anyway.
I would say its more that morality systems are hard to implement.
If you make simple system where you loose karma from stealing and gain karma from donating money for orphans player can exploit that system easy. You would need to figure some other system. One could be system where after stealing or donating a certain amount you get a status that permanently raises/lowers your karma. But it really cant be permanent either because it takes away from player agency. How would you turn those things to a points. I mean stealing last coin from beggar cant be same that stealing a coin from a millionare. Also this kind of karma system makes so the quests in the game are black and white. You cant make a quest where dooming 12 orphans to die saves thousands from a plague.
How to implement the karma? Everybody magically hating you for low karma is just unrealistic. Should karma effect only some random events and set story points? Sounds fine, but then devs need to implement that system to the storypoints and its not easy to do so without railroading the players. Like Paragon/Renegate in mass effect 2. It made it so everytime the opportunity came to choose from the two, it took away from the real choise and it became just desition to wich stat you want to raise. Also choosing neutral choice was never good option, because in the end game you need to have one or other stat high enough to get trough gated discussions. You could roleplay and choose what ever you feel right, but then some late game options are just locked from you.
- Comment on Why are people still romanticizing No Man’s Sky’s “redemption” arc? 1 month ago:
The sneering was only half intentional. And personaly i quite enjoy discussing things like this.
But i still strongly disagree with your view. Hello Games was small studio at the start, but they havent been ringing the indie bell for their game and in my opinion they havent stolen the limelight from indie devs. Games like Terraria and Stardew valley are still celebrated games and people are praising those games and the work devs have being doing with the updates.
Following your logic one could argue, that companies behind those games are not anywhere near the small indie teams people imagine them. And we should be angry for them too, because they take the spotlight from games like Dwarf Fortress and Project Zomboid, that have been passion projects for years before those earlier two even were concepts.
The main thing that makes No Man Sky different is that those succesfull indie games were good from the beginning, while NMS was horrible and borderline unsalvageable game, but the devs kept working on it and making it slowly better. A effort most companies wont do.
So in my opinion people should be happy and support Hello Games, because that shows to the other companies, that even if the first release of the game is bad, it is possible (and profitable) to keep making the game better.
Of course, if we lived in perfect world we could consider what HG is doing a bare minimum, but we live in a world where what they do is exceptional.
Also i strongly disagree about they doing minimun professionally. They have kept the now almost ten years old game playable, added vr, new console supports. If you want to see what minimal is take a look of Assasins Creed Unitys state in 2025.
- Comment on Why are people still romanticizing No Man’s Sky’s “redemption” arc? 1 month ago:
I feel like i got it now. You want to add drama. You are the neighbor yelling over the fence, the one who seems to have something against the houses, even if it literaly does not effect on their life at all.
This is why i did not want to respond to your analogy from the beginning. It does not lead to anywhere as everything is makebeliview.
Facts.
The game is overwhelmingly positive status on steam. Recently almost 90% of the people are satisfied to the product.
Its player base keeps getting bigger.
The game is soon 10 years old, but it keeps getting updates.
Hello Games have been working on the game in the situation where industry standard would have been to stop.
- Comment on Why are people still romanticizing No Man’s Sky’s “redemption” arc? 1 month ago:
If i must abide by your original metafora i would say:
They promised grandiose skycraper and delivered shotty apartment complex and the tenant who had bought the apartments were understandably angry. Very few of the tenants stayed anyway, but by all means the building was a failure to the point it would be completelly understandable to have the whole building just bulldozed.
But where most companies would just disbanded and or disapeared with the money, they kept working on the building. Added new floors, made the yard nicer, lowered the prices of the apartments and the whole time tried their best to keep the remaining few people living there happy. And after few years (decates really if you think how much faster gaming industry develops than housing) the place started to be closer what the original brochure said.
Eventually new people start to get intrested about the apartments and the people who originally bought the apartments started to move back in without paying any additional fees. And while the windows were little smaller and the shower tiling were little different than originally promised, people seem to like living there. In a way the constant repairs and the new additions to the place, make it even better to some people.
The point that makes that building special is that nine times out of ten, in these situations the tenants are left with unhabitable home or even closed down building. And even more often the tenants need to pay additional fees to acces the fixed parts of the building.
Is this purely genorosity from the builder? Of course not. They also have bills to pay and in the end its their livelyhood and they surely have investers waiting a return for their money. But is it monumental showing of backbone from the builder to say publicly “Hey, we messed things up and we are sorry, but we will keep working on it”. Absolutelly.
- Comment on Why are people still romanticizing No Man’s Sky’s “redemption” arc? 1 month ago:
Why would you force other industry term on the gaming industry? Thats just silly. It like saying apple is a bad fruit because it is a lousy boat.
Gaming is pretty unique platform in a way where the product is measured by unquantifiable metric called fun, but you want to compare it in terms of other products.
Im the end they kept working on a bad product where others would have stopped and ended making it good.
- Comment on Why are people still romanticizing No Man’s Sky’s “redemption” arc? 1 month ago:
Remember that at that point the game was allready 8 years old had had several large updates. Not counting few spikes from the updates first four years the game had under 2000 player/month in steam. Financially looking the pragmatic choice would have been to stop the development, but they did not.
There has been several games from big publishers that were abandoned shortly after release, even if it still was possible to fix the game. Battleborn, Anthem, Concord. And even more games that are still in theory playable, but are just full if bugs or not fun to play.
But so far i can think only three games that had bad start, but devs kept working on it and eventually managed to make fun games. No mans sky, Fallout 76 and Cyperpunk 2077
- Comment on Pet Peeves with Games? 1 month ago:
Coming back to the map markings. It is also economics. How many players are going to use the feature versus how much work it is. It migh seem simple thing, but when you add option for player to write on the map there are lots of things you need to take in to account.
How many symbols can be used, what happens if the games resolution is changed from the settings, how the text wraps if its close to the edge of map, what if there appears new automatic map marker under text user has wroten, are there interactive symbols for fast travelling or something else, will those go under the text or on top, what if writing uses special characters etc etc. Not to mention if devs have been cute with the map and its not just a flat texture. Skyrims map for example is the game world and you can see storms on it. Spending time to make and test all those features when it really serves a tiny fraction of the playerbase is wastefull.
About saving the game. For better or worse its also a game mechanic and now days its not necessary about the limitation. For example if you could save in a middle of an battle in pokemon you could just save the moment you start a fight with shiny pokemon and you could infinetly try to catch it without any stakes. Or if you could save in middle of epic multiphase jrpg boss it would take away from the feeling of succes after long battle.
But i absolutelly agree games should atleast have exit save, so if real live happens and you need to close the game, it should not punish the player and loose their progression.
- Comment on Pet Peeves with Games? 1 month ago:
Three first ones can also be game engine limitations. Im not saying its good desing and its always because the limitations, but there might be more happening under the hood that does not show to the end user. Things like quest stage flags or loading things behind the cut scenes.
Dialogue history i agree completelly. I love the way pillars of the eternity did this. I also loved how text refering to things like cities, characters and gods were highlighted and you could see short summary hovering your mouse over the higlighted text and clicking it opened the codex where you could read about the topic. This helped me immerse to game because my character would what the capital of the country is or what god uggapugga is. Also it helped when there was long times between game sessions.
About map markers. I like when i can add markers or text on the game map, but inherently i think game should do these things for you, either adding a symbol in the map, or adding something in to games quest log or codex. But on the other hand i lived in a era where if i wanted a map for game i needed to draw it by myself on the grid paper. The habit has stayed with me and in games like Dark souls, Remnant and blue prince i keep small notebook with me, where i write my notes and stupid theories. To me its really fun to read those scribles later and try to figure out what i have missed or how dumb i was.
Hollow knight, Project Zomboid, minecraft and Legend of Grimrock have all very different tools for you marking your map and in all of them the map system is part of the game desing and gameplay loop. While these games benefit from the map system to most of the games its just unnecessary. The ability to mark “digging spot #31” just is not necessary.
I love how in pillars of eternity and satisfactory you have in game notepads. And now days steam notepad is also great. You can even add screemshots to it, but i like my oldschool hand writing stuff more.
- Comment on Hooded Horse ban AI-generated art in their games: "all this thing has done is made our lives more difficult" 1 month ago:
Same thing happens with games to some degree.
There are many stories from gaming about placeholder music becoming integral part of the game.
In original doom games Carmack and Romero loved Black Sabbath and listened it during testing amd working on the game. That led to now legendary doom ost.
During the development of Max Payne 2 Remedy used Poets of the fall song as a placeholder and in the end they decited they wanted it in to the game, but because they could not get in to agreement with the publisher, and because PoF members are just cool guys, they eventually made song just for the game to get around the licensing debucle. That song was later released as a single.
I remember hearing story about Brutal Legend having some licenced music as a place holder in meeting with investors and it lead that music ending in to the game.
Im writing this while im little busy, so everything is coming from my memory, without fact checking, so who ever is reading this take it with a pinch of salt.
- Comment on Björk Calls for Greenland Independence, Warns of 'Cruel Colonizer' 1 month ago:
I urge Björk to take a long walk in a short pier. Because thats what she is asking from Greenland right now.
The way Trump is acting, its not time to alienate closest ally.