MrFinnbean
@MrFinnbean@lemmy.world
- Comment on We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city" 2 days ago:
I like how it looked. And to me it was and is game with perfect sized map and story lenght.
Nothing feels like its too far to travel at any time, but the map is large enough to feel like city. But small enough that you can learn it.
With SA i always feel like im over the game when i get to the last island, but in vice city the story pacing feels so good and it never outlasts its welcome.
I feel like newer rock star games are just too large to complete fully and keep your intrests, but Vice City hit the sweet spot where you could complete the game without getting tired of it and after short break you could start a new playtrough. I loved gta 5, but after playing seemingly all content it had it took years and few rereleases for me to pick it up again, but VC was a game i played trough twice or trice a year for a long time.
- Comment on We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city" 2 days ago:
Are you me? I 100% agree.
- Comment on After GOTY pull, Clair Obscur devs draw line in sand: 'Everything will be made by humans by us' 6 days ago:
Why there are bugs in the release? Mistakes happen.
- Comment on After GOTY pull, Clair Obscur devs draw line in sand: 'Everything will be made by humans by us' 6 days ago:
Your analogy is not fitting.
Placeholders are never meant to be part of the meal. They are there in the development stage when there needs to be something on the screen. They dont go trough the art department. Visual director wont review them. They are not representing the finalized game. They are there just as placeholders so people can see things work and not to need to look at wireframes when they work on the project. Often at parts of the game that has no quarantee to even be at the finalized game.
Generally graphics are one of the last things that is finalized in games. There is no point to use artists time for making placeholders, when they can spend that time doing something meaningfull.
In the end it does not matter if the placeholder is done by artists hand, is photoscanned from the doodles janitor made on toilet paper or if its done by AI. Hell, it could be pictures of spongebob fan art stolen from google search. It does not matter what people feel like is best and fastest way to get the texture, because its not representting the game and its not meant to be part if the finished product.
If you want to keep the food analogy, placeholders are the toothpicks holding your meatrolls in shape while they are in the oven. They wont end to your plate and if they do, somebody somewhere did a mistake.
Also i want to point out that not you nor i can say anything about overwhelming opinions. Clair Obscur for example has sold over 5 million copies. How big procentual part of those 5 million people you think has even read about the whole dispute, or put any meaningfull tough for the matter? Places like lemmy, steam reviews and comments on youtube videos are mostly from loud minorities that generally wont represent the whole fandom at all.
- Comment on After GOTY pull, Clair Obscur devs draw line in sand: 'Everything will be made by humans by us' 6 days ago:
If its nicer and faster why would somebody not use it?
- Comment on After GOTY pull, Clair Obscur devs draw line in sand: 'Everything will be made by humans by us' 6 days ago:
Any projects i have been on, if i need quick placeholder i take it from some existing library that is filled with free to use textures or i create some bullshit texture name temp.png or removethis_brown.jpg and some real artist comes and makes the final one somewhere down the line, 10-1000 hours later.
I have hard time understanding how creating the temporary texture that is never meant to be seen by end user is different when using generative tool versus paint. Especially when no artist looses their pay check or their spot in the credits.
However I do take offence if somebody uses ai to replace writer, designer, voice actor, or artist of any kind in the final product.
- Comment on Vince Zampella, video game developer behind 'Call of Duty' franchise, killed in mountain road crash 1 week ago:
Merry christmas and happy new year!
- Comment on Vince Zampella, video game developer behind 'Call of Duty' franchise, killed in mountain road crash 1 week ago:
Sorry if i offended you.
- Comment on Vince Zampella, video game developer behind 'Call of Duty' franchise, killed in mountain road crash 1 week ago:
I have really hard time feeling anything about this. In the video it seems like he is driving over the speed limit coming out of the tunnel. Play stupid games, win stupid prizes.
I understand that losing somebody close to you hurts and i hope all the good for his family and people close to him and hopefully they get to mourn in peace without media tearing the case open, but personally i cant but think rich dude does stupid rich dude things and paid the price.
Sorry in before hand if i offended somebody.
- Comment on Indie Game Awards Disqualifies Clair Obscur: Expedition 33 Due To Gen AI Usage 1 week ago:
In the olden days those assets were pulled from the google search and the people who had made them never saw a dime from the usage.
Placeholder is excelent use for AI.
If i need to do place holder for a dirt by hand it is900x900 brown square named brown_square.png and no artist sees a dime for it. How if somebody uses AI to generate little nicer looking dirt that is not going to end in the final game is taking money from artist?
In both cases there will be an artist that makes the final thing.
- Comment on Indie Game Awards Disqualifies Clair Obscur: Expedition 33 Due To Gen AI Usage 1 week ago:
Atleast in my experience bigger companies have either their own libraries, libraries of bought assets or dedicated sites with free to use stuff, so they can use the placeholdes without a risk of having copyrighted stuff in the files.
Concept art is little tricky because it often is 10 version of the same character or random piece of the scenery and it takes hundreds of pieces and revision before art director finally decites “this is it, this is what our game looks like”. Personally i dont care if those are drawn on a paper or made in photoshop, paint, by a ai tool or trowing wet cats on a canvas. In the end i care that human decites what they are going to use and artist finishes the model. I dont see the point having artist spend their time creating seven different looking bandoliers for the protagonist, when nobody even knows if any version of those end in the game.
And i just want to say way before the consept art when the product is in its early planning state there are often “feeling boards” that are just i want our game to feel like picture of breath of the wild and picture of skyrim or picture of cuphead and picture of warm and cozy fireplace and these feeling boards may stay in use until the very end of the production.
- Comment on Indie Game Awards Disqualifies Clair Obscur: Expedition 33 Due To Gen AI Usage 1 week ago:
Plenty of people called Dave the Diver indie game. There are also lots of reviews from the time that call it indie game, both from youtubers and “real reviewers” like IGN.
We can talk forever what indie means personally for everyone and everybody who has a opinion has little different view.
But originally in both movies and music indie meant indepented publishment. That means the artist have no oblications for outside parties and can freely and without restrictions carry out their own artistic vision. Budget or crew size has nothing to do with it. Only reason people associate it with small teams is that largest portion of indepentedly published projects were done by small teams and or passion projects.
Valerian and the City of a Thousand Planets is indie movie with budget of 220 million while average hollowood movie budget is somewhere between 100-150 million . Hell, passion of the crist, had budget of 30million and is maybe one of the most famous indie movies.
- Comment on Indie Game Awards Disqualifies Clair Obscur: Expedition 33 Due To Gen AI Usage 1 week ago:
Well the definition for indie is independently published. Its not vague in its self, but the way people have started to use the word have changed its meaning to from something well defined to something more feeling based consept. I personally dont like it. People counted game like Dave the Diver to be an indie game when it had huge company Nexon publishing it.
If followed by the original meaning of the word Blue Prince is not indie game either. It was published by Raw Fury, but Baldurs gate 3 would be indie as Larian published it.
Indie as a word is like AI. It does not follow its original definition and because people have became used to misusing the word it has became the new norm.
- Comment on Indie Game Awards Disqualifies Clair Obscur: Expedition 33 Due To Gen AI Usage 1 week ago:
If this is the case then i dont care.
Placeholders and production assets are just random low effort garbage somebody puts together and are just meant for people internally see how things work. No artist lost paycheck or merit.
I dont see any difference in this than when Batman Arkham asylum was released with placeholders. Skyrim had also placeholder textures on the release, so did Halo 2, Fallout new vegas, CoD MW2 and probably hundreds of more. Only difference is that they were done by coders in paint or something instead of generative ai.
- Comment on Indie Game Awards Disqualifies Clair Obscur: Expedition 33 Due To Gen AI Usage 1 week ago:
People are tearing eachothers up in the comments, but does anybody know what the textures were?
- Comment on Divinity - Cinematic Announcement Trailer 2 weeks ago:
It all ready seems little counterintuitive to keep commenting here but you literally commented: “But my main gripe, regardless of the topic, is to say “everyone does it so it’s fine”.” and im trying to answer to that, why everybody does it.
Also if you are speaking in a wider sense. When there are busineses that make hundreds of millions you can be sure there is a reason why they do what they do. For example Amazon does insane amount if research how their checkout works and how to make sure most customers that reach that point would finish the purchace. You can be sure what they do works, so why any other companies would use their time doing the same research when they can just copy the homework of others.
- Comment on Divinity - Cinematic Announcement Trailer 2 weeks ago:
And im giving you a context “why everyone does it”.
There is also plenty of other benefits in releasing cinematic trailer. First thing of course is to get knowledge of the game out there and create intrests, but it also:
Helps devs to gauge the intrest in their game, See how people react and if necessary change things early in the production, If company is in stock market, it necessary to make clear to the public they are doing something, If they have financial backers its easy to give them reassurences by telling how many times the trailer has been watched and commented. Especially important if they have nothing else going on that quater or financial year, Youtube statistics also give devs insight to their fanbase as they see who are the people watching it, and that helps them gauge things like need for localization
The part about moanin isint necessary about you, but more general thing. Sorry if it felt like attack towards you.
- Comment on Divinity - Cinematic Announcement Trailer 2 weeks ago:
There is real world reason why everyone does it.
Graphics are usually one of the last things that get finished in games. There is no sense spending hundreds of hours and thousands if dollars to make character models and levels pretty, when there are bound to be changes in both. Also even if they would make it so.
Teaser trailers basic gist is to show people “hey we are making this, follow us for more”, cinematic trailers are world building and showing the overall theme. Also if the public has bad reaction they still have time to make changes to the game.
Down the line when the devs are confident that aspects of the game wont go trough any more major iterations they can start to show gameplay.
Inherently all trailers are just marketing and the very fact you are commenting something here says that they have succeeded.
Moaning about cinematic trailers is like asking a cheff to show the steak while the animal is still grasing on the meadow.
- Comment on Divinity - Cinematic Announcement Trailer 2 weeks ago:
I get where you are coming from, but cinematic trailers are not pointless.
Its easy to think that they are garbage meant to just invoke hype, but under the surface they are also meant to convey the story and set the setting.
Like now we know the game is going to be gritty, vicerall and even vulgar. Also looking at it, there is something connectin overconsuming and hedonism to suffering. I know that sounds something i might be intrested in so i will know in the future to look in to this game. And if somebody sees this and feels its not for them they know to stear clear from the game.
You really cant make the same impact using just the in game assets and engine larian is known for and in game development game can change a lot in short time. Basically if they show some gameplay mechanic in a trailer and post it on the internet they are tied to that mechanic and cant remove it. Untill things like ui components are set in stone, and abilibities they show are sure to be included, showing them has little to win and lot to loose.
What really pisses me off are trailers that try to trick you to think cinematic moments are done ingame engine. Or when the cinematic trailer does not match the games vibe (looking at you, dead island trailer)
- Comment on 4 weeks ago:
Every time news like this come up, I cant but think how big conglomerates get more power and what does it entail for us consumers.
Cant wait telling to my grandchilds about the great corporate wars and how “Tudum-company” and evil mouse-company fought in -38
- Comment on Gaming Pet Peeves 5 weeks ago:
It really depends of the implementation for me.
I completelly understand that if you take a mission where you kill a merchant, you loose the option to purchace from them or miss their questline etc. Its a story point where your acts changed the world.
But if you miss some unique loot item from dungeon you can go trough only once, because, it was too well hidden or it was behind some convoluted puzzle that you missed, im pissed.
- Comment on Years later, Arkane’s Dishonored is still a modern stealth classic 1 month ago:
Did momma not love you? Or did daddy love you too much?
- Comment on The existence of billionaires is a policy failure 1 month ago:
Im trying to fight urge to say, “i bet you are often confused.”
Im not arguing anything. Im just saying that progress in sience does not matter if it comes from goverment, or billionare, or dude in a barn.
From all the things billionares could be competing against eachother, space isint the worst. Its not the best thing either, but it is a fuck ton better than buying football teams or building golf courses.
- Comment on The existence of billionaires is a policy failure 1 month ago:
Yeah. It also was american program, but every country benefits from it today. Scientific break troughs tend to get out there.
- Comment on The existence of billionaires is a policy failure 1 month ago:
I mean technologies like imaging improvements used to scan moon made CT and MRI taking better images, Robotics tech that has pushed prostetic limbs and robotic surgery foward, remote diagnostics has taken leaps because, well ISS is pretty remote place.
- Comment on The existence of billionaires is a policy failure 1 month ago:
Dont be a moron. Last space race was not some humanitarian deed from goverments. It was just a one front of the cold war.
Do you really thing that any progress there is going to happen in robotics or anything else wont be commerialized and after some time normalised?
Do you really think biggest capitalists in the world would not try to capitalize on every single innovation they might get on doing there.
You are doubting other peoples inteligence when you dont seem to have any clue how world works. I guess its just easier to think everybody is one dimensional cartoon villain.
I have no love for Bezos or Musk, and they definedly are not saints, or even care about normal people, but they are not going to just sit on some breaktrough technology if they can sell it.
- Comment on The existence of billionaires is a policy failure 1 month ago:
Well last time when we had space race we got: gps, medical innovations, lighter materials, knowledge about weather helping things like hurricane predictions, better fuel, new methods to preserve food, cordless tools, memoryfoam.
I dont know how those helped humanity at all? Like insulin pumps? What a fucking waste, right? /s
I much rather have the billionare competing with rockets than that they compete with yachs.
Best thing would be if they payd taxes too in same relation to normal people
- Comment on Years later, Arkane’s Dishonored is still a modern stealth classic 1 month ago:
Uh. Mutation card system? Crafting system while not unique but extracting legendary mods is differend to many games where you just farm drops untill you get the perfect roll. Power armor is also something i havent really seen done that well outside of bethesda. Also they enviromental story telling in map big as FO76 is top notch. I understand if you have trendy hate for Bethesda. I dont especially like they releasing skyrim every few years or how they made the planets in Starfield, but i get the feeling you are not sharing your own opinions. Just yelling stuff you have hears in the internet.
About portal. Valve saw an idea, bought it out and gave it a new shine. They did a good job recocnizing talent but it was as much innovation from Valve as Adobe shows when they buy new shiny software.
I had fun with back 4 blood. It was shame they stopped the support for the game so early. Also most people i see bitching about it played it at the release time when it was very unbalanced or tried to jump on the higher dificulties too early without ever learning how to really play the game.
Also about the map mutations in general. Its not a problem to be solved. Reason why some maps are so popular for example in CS or CoD is because people have learned the maps and enjoy playing the game in a way where they can antipiciate the opponents movements and know how to play the game on “high level”. Some people enjoy more random maps more for the opposite reason. Its not a problem, its a preference. You are right that it makes it harder for the noobs to jump in to the games, but that is something many companies are trying to fix with match making.
I used alien as a example because it has similiar director behind the scenes as left for dead has. You know. The another big reason why the levels feel fresh. Id argue even that the director does more for the game feeling different than the small mutations in the level layout.
About valve vr… you were talking about innovation. They did not create the vr. They arguable made a great game and pushed it to the limit what can be done right now, but in its self there is nothing inherently innovative in the mechanics, except they are very well executed.
I found it pretty obnoxius that you raise yourself above the “normies”. Especialy when im feeling like most of your opinions come from other people and from gaming echochambers instead of you thinking things yourself. Personaly i have started gaming before windows was a thing and it has been one thing i can always get passionate about.
Another thing i find obnoxius is how people always think “big game companies bosses are incompetent” i bet most of the people in those position know much more about the markets than you and i. Their sole job is to try and generate money. Maybe its easier to think they are some cartoon level evil morons, but they are hitting their marks more times than not and we really only hear about the royal fuck ups.
And your quip about the star field. Bought it pretty late after the release on pc and on purpose tried to avoid any reviews before i finished the game. And im glad i didint. The game was not awsome, but it was not as bad as internets opinion was. Reading review can screw your perspective and make you focus on the minor inconviniences that you would ignore or not think about if somebody would not have brought those on the top if your mind.
Try sometime to test completely unknown game to you from either a demo or use the steam return policy and after you have your own opinion see if you agree with the reviews.
- Comment on Years later, Arkane’s Dishonored is still a modern stealth classic 1 month ago:
Sorry. I forgot the /s
- Comment on Years later, Arkane’s Dishonored is still a modern stealth classic 1 month ago:
I was with you until your last sentence.
Fallout 76 is better now. The monetizing is little ew, but there are lots of content and they fixed a lot of the big caveats i had with the game.
Id put that game just under a Noman sky and Cyperpunk 2077 as a game that turned around.
Also valve did not origaninally make portal. Its roots came from Kim Swifts senior project. Valve gave resurces to add the shine, but the concept did not originate from Valves offices.
They did not invent vr stuff either. First vr stuff crude as it was comes allthe way from the 60’s in the 90’s Sega had their Sega vr in some arcade racings games and oculus rift from Carmack + team was first modern style vr set on the markets.
Lots of games use similar mechanics than left for dead to make the maps and spawns feel different.
Here few from the top of my head: Vermintide 2 (maybe 1, havent played that) Pay day 2 Back 4 blood Ane could argue Alien isolation is similar because it has same kind of game director controlling the game. Remnant 1 & 2 Gunfire reborn.
- games like Helldives 1 & 2 and deep rock galactica where the whole map is generated.
One could argue even most extraction shootters do that because the exctraction zones change place.
Yeah all wants just catcha games. Thats why games like Clair Obscur, Death Stranding and now Dispatch have done so poorly.