Archived version: web.archive.org/…/video-game-romances-need-to-gro…
One of my favorite video game romances takes place in the Legend of Heroes: Trails series. When first described on paper in a quick summary, it’s something some people might roll their eyes at, but it’s built very well.
Something that had to be nailed down early about it was, it really couldn’t be optional, based on “relationship score”, or even happen on its own time. One of the best scenes in this duology centers around a huge character reveal, which puts forward the confession of love all at the same time; while that relationship had been a slow tease through individual scenes, it suddenly became a huge, very important part of this large conflict.
I definitely think for better relationships in games, we need a lot more focus on characters, and we need to stop viewing the relationships as rewards; sadly I don’t have many further ideas than railroaded stories, but I think there’s probably more options out there.
ieGod@lemmy.zip 9 hours ago
They make good points until this bullshit:
No. That take is horseshit. They don’t have to do anything to be taken seriously as art. They already are. If you can’t see it because it doesn’t tick some of your boxes that’s a you issue.
P00ptart@lemmy.world 9 hours ago
Some games are art. Some are money grabs or outright scams.
TemplaerDude@sh.itjust.works 6 hours ago
And that’s true for any “artistic” medium as well
yermaw@sh.itjust.works 8 hours ago
Bonjour
Image
Katana314@lemmy.world 5 hours ago
I would actually agree with him in some level. Art should always be evolving, and it should be looking past its comfort zones, even past areas many others have failed, to do so.
It doesn’t need to be a form of “disqualification” as he says, but there IS value in applying change even just for its own sake.