EncryptKeeper
@EncryptKeeper@lemmy.world
- Comment on Xbox as a platform is officially dead 4 days ago:
I meant TechQuickie.
But Techlinked also
- Comment on Xbox as a platform is officially dead 4 days ago:
It’s a show about tech news?
- Comment on Xbox as a platform is officially dead 4 days ago:
I still tune into TechQuickie every once in awhile and I noted how start the difference is between shows like that today and five years ago. All news is bad news anymore.
- Comment on Resident Evil Requiem currently peaking at over 300,000 players on Steam 1 week ago:
The last 10 years or so, there was a sort of “Old RE” and “New RE” set of fans. The new games have really kept their distance from existing lore, and the gameplay has been very different from the older games.
This is the first new Resident Evil game in a long time that promises to bring the old lore back to the forefront, as well as merging the two styles of game.
- Comment on Xbox’s leadership shift proves it: the gamer era is over, AI runs the show now 2 weeks ago:
Now that several of the points you’ve made have been proven concretely wrong, and you just keep moving the goal posts further and further each time, I feel like your argument has been muddied to the point that I don’t really know what it is anymore. “Yeah Xbox was the first to build a product like that, but we used to have 30 different products that did some of those things, entirely separately from each other without any integration or cohesion, most of which have been largely lost to time because the way Xbox did it was so much better it became the expected standard for the next 20 years for everyone else to copy, so therefore they don’t get any credit”
OK.
Let’s recap:
- You thought that infrastructure doesn’t have an associated cost in the real world like it does on Xbox and PlayStation.
We proved that was wrong because there are all kinds of fees, taxes, and mechanisms in the real world that exist to fund infrastructure.
- You thought that game developers on PC invented the unified identity system that’s now an industry standard, which is the thing you’re paying that subscription for.
We proved that was wrong because Xbox Live was the first to do it in 2008. Prior to Xbox, there was no app that provided this functionality.
- You thought that the infrastructure behind these things doesn’t cost any many and that Xbox only started charging for it out of greed because they were making billions of dollars in profit with or without it.
We proved that you don’t know the difference between revenue and profit, or the fact that this infrastructure and hardware subsidization lead to Xbox being unprofitable for years after you thought they were profitable.
Now you’re changing directions to other products that did something entirely unrelated to what we’re talking about, in order to find some parallel in an entirely different market. We’re REALLY grasping at straws here now.
Think of any other system that incorporated already existing features together to form a more convenient enjoyable experience and you’ll see that there isn’t a subscription fee.
Such as?
Public malls
You mean those things that have proven to be economical failures? This just disproves your own point??
smart phones (still replaces multiple products without a data plan)
So hardware that doesn’t cost you a dime to use day to day unless you… use their infrastructure to make it interact with other people in a more convenient way? You mean exactly like Xbox Live
Like you’re arguing against yourself at this point so you don’t really need me anymore? I’m just going to “declare victory and walk away” so to speak unless you can figure out what point you wanna make.
- Comment on Xbox’s leadership shift proves it: the gamer era is over, AI runs the show now 2 weeks ago:
Xbox Live, the very thing we’re talking about, was the original unified party system. Prior to it, there were third party voice chat systems and third party lobby systems, but these were disparate systems you had to maintain separate identities for. Difference games supported different lobby systems so you couldn’t even have just one of each either. Xbox was the first to tie these things together under one “Gamertag” as one persistent presence and identity you could use to coordinate all your friends together in to chat, join in games through, collect persistent achievements, etc.
Many years later we now have that on PC via Steam, but even then that doesn’t cover all games on the platform since there are games locked to Epic, Uplay, or indie games sold direct through a website.
- Comment on Xbox’s leadership shift proves it: the gamer era is over, AI runs the show now 2 weeks ago:
To be fair you would need to take into account every available piece of software to make the determination if those features were available for PC before, at the same time, or after consoles
Taking into every available piece of software, those features appeared on PC 15 years or so after consoles. And only really achieved similar feature parity with early consoles in 2018.
Big successful companies generally don’t come up with big new good ideas, they steal them from other products that have already been proven.
In this case the PC company Valve “stole” them from Xbox and Sony. That doesn’t really help your argument at all here, in the contrary it just goes to show much much easier valve has had it as all they’ve had to do is follow a blueprint.
In 2004 the Microsoft video game division reported profits of 2.75 billion.
In 2004 the Xbox division of Microsoft reported $0 in profits. Xbox division became profitable for the first time in 2008. Know what was the driving force to that sustained profitability? Yup, Xbox Live.
- Comment on Xbox’s leadership shift proves it: the gamer era is over, AI runs the show now 2 weeks ago:
Yeah sorry, what is this… Like the third time I’ve stated this? PC did all of the things you’re claiming without an extra subscription fee.
It did not do all those things. Not until very recently, and only through Steam. You can say it as many times as you want, that doesn’t make it true lol.
My point is they didn’t need to, as evidenced by someone else who did the exact same thing without the subscription model.
Sony did it for awhile without the subscription model too. Thats not evidence that they didn’t need to. The cost of infrastructure needed to maintain this model has gone up in the last 25 years with more players, higher expectations, and added complexity contributing to more manpower and higher salary expectations.
A free service doesn’t scale very well when it gets exponentially more expensive to maintain as time goes on. Sony was able to subsidize that service at one point in time but very understandably they can’t do that in the big 26. They already sell the hardware at a loss, if they continued to provide that infrastructure for free, leaving them only with commission on PS store sales, but also we don’t want them to take that big a cut from game developers, and we want them to still provide disk drives so we can buy and share games outside their store, and also we don’t want them to buy studios and make games exclusive to their platform… like corporate greed is one thing but also god forbid we just pay a reasonable price for the things we use.
Valve on the other hand doesn’t have to worry about this because they were never in the hardware game to begin with, and now with the Steam Machine they’ve already confirmed they’re not subsidizing hardware.
- Comment on Xbox’s leadership shift proves it: the gamer era is over, AI runs the show now 2 weeks ago:
We already discussed this. The Playstation Plus subscription isnt paying for internet infrastructure.
It is. The party system, voice chat services, and the ability to join on or invite friends in a universal way regardless of the game without having to make an account for that game all requires expensive infrastructure and manpower to build and maintain.
Oh I was… So Xbox game pass released in 2002, PlayStation followed much later in 2010.
Xbox GamePass released in 2017 and has nothing to do with multiplayer. The multiplayer service Xbox live released in 2002 and PlayStation followed in 2006. You’re not beating the allegations.
the subscription “fee” isn’t what fixed multiplayer design, that was fixed by… Game developers.
Game developers were uninvolved in the fix for multiplayer design. Game developers are unsurprisingly, only involved in the development of their game. The reliable third party social systems were designed by engineers at Xbox and Sony, and on the PC side at Valve.
- Comment on Xbox’s leadership shift proves it: the gamer era is over, AI runs the show now 2 weeks ago:
I mean where they spend the money is irrelevant.
So it’s ok to pay money for infrastructure for your car to use, but when you have to pay for the infrastructure for your video games it’s robbery? Now I feel like you’re the one being arbitrary.
PC has had online multiplayer since the creation of the internet
This tells me you weren’t around for the early days of PC gaming. On the contrary, PC gaming went through a couple phases when it came to online multiplayer. Early multiplayer games often didn’t have matchmaking or dedicated server discovery at all, then there was the Gamespy era where a bunch of games delegated their multiplayer matchmaking to a third party with limited functionality and ads unless you paid a premium subscription.
It was the game consoles that really fixed multiplayer early on with their party systems that persisted outside of each game.
- Comment on Xbox’s leadership shift proves it: the gamer era is over, AI runs the show now 2 weeks ago:
It works pretty well. The console network fees fund infrastructure, the employees that run the infrastructure, etc. neither the gas tax nor the console network fees are arbitrary. As for the “required renewal despite not using it” thing we just have other things for that in the form of vehicle registration.
- Comment on Xbox’s leadership shift proves it: the gamer era is over, AI runs the show now 2 weeks ago:
Consoles will be the last to go because they’re the only gaming hardware sold as loss leaders. The days where you could “Build a better PC for the same price” are long, long gone.
- Comment on Xbox’s leadership shift proves it: the gamer era is over, AI runs the show now 2 weeks ago:
Literally like selling someone a subscription to drive your car out of town.
We do have that. It’s the gas tax we pay to the government.
- Comment on Video game romances need to evolve beyond lore dumps 2 weeks ago:
Embarrassing lol. Another excruciating read.
- Comment on Video game romances need to evolve beyond lore dumps 2 weeks ago:
Someone using the term “mature discourse” desperately wants to beat the cringey cornball allegations lol
- Comment on Video game romances need to evolve beyond lore dumps 2 weeks ago:
And you keep on being yourself Mr cornball
- Comment on Video game romances need to evolve beyond lore dumps 2 weeks ago:
The opposite in fact. Sounds like a 10th grader wrote that.
- Comment on Video game romances need to evolve beyond lore dumps 2 weeks ago:
Yeah I mean the way you play your character, depending on the likes/dislikes of the companions does have an effect on whether or not you can romance them.
- Comment on What are your thoughts on Reanimal? 2 weeks ago:
This game was made by the folks who made Little Nightmares 1 & 2
- Comment on Video game romances need to evolve beyond lore dumps 2 weeks ago:
There is of course more to it, but this is was actually a key factor in my own marriage lol
- Comment on Video game romances need to evolve beyond lore dumps 2 weeks ago:
The game already works this way I believe.
- Comment on Video game romances need to evolve beyond lore dumps 2 weeks ago:
Idk man this comment was far cringier than any video game romance that I’ve ever seen.
- Comment on No Man's Sky Remnant Trailer 3 weeks ago:
If you’re wondering if the game was made any deeper and more engaging then no. But they have added a great many new side activities to do. The game was built upon horizontally rather than vertically.
So if you had the game at launch and lived every second of it and just wanted more, you’ll be very happy.
If you had the game and launch and were let down by the lack of depth the game offered, you’ll won’t get much out of it today either.
- Comment on No Man's Sky Remnant Trailer 3 weeks ago:
I’ve started fresh a number of times with these updates and unfortunately what that does is just highlight how disparate tacked on many of them are. They do not make for a coherent, well integrated experience at all. I’m certain it’s a better experience to just be a long time player who logs back in for every update.
- Comment on No Man's Sky Remnant Trailer 3 weeks ago:
You can absolutely call a game people have played for over a thousand hours shallow. No idea why you think you can’t.
- Comment on The developers of PEAK, explaining how they decided on pricing for their game. 4 weeks ago:
No way $6 is $10 to you and not $5 this is how I know you’re lying.
- Comment on Players are returning their Dispatch copies due to Switch censorship 5 weeks ago:
I love the IT audiobook but you absolute cannot listen to it where somebody might hear it.
- Comment on Stardew Valley Creator Shuts Down Rumors Haunted Chocolatier 'Will Be Abandoned,' Insisting: 'It Will Come Out When It’s Ready' - IGN 5 weeks ago:
True, but this developer has done this before. Theres currently no reason not to have faith in them.
- Comment on Yeah. I'm on the spectrum alright 5 weeks ago:
Yeah fuck no. Left side should only be a jumping spider lol
- Comment on New Fable game removes feature core to franchise's DNA 1 month ago:
So basically like what Obsidian did with New Vegas reputation system after Fo3’s simplistic karma system.