EncryptKeeper
@EncryptKeeper@lemmy.world
- Comment on What do You think about level scaling in cRPGs? 2 days ago:
The distinction is very much universally accepted. The reason CRPG is used synonymously with RPG in that article is because CRPGs were at the time of their inception what an RPG was. You can tell by reading the introductory description and the characteristics section that what is being described and named are tabletop-like CRPGs specifically.
You’ll notice that in the section that defines ARPGs that they’re referred to as a hybrid genre. They are related to CRPGs, as they borrow elements from CRPGs but they are their own genre that by that hybridization are distinct from the CRPG.
This is reinforced by the Wiki link I sent you which is a more cut and dried succinct list of game genres, where it lists ARPGs and CRPGs as two distinct genres.
- Comment on What do You think about level scaling in cRPGs? 2 days ago:
A CRPG is the video game sister-genre of the table top role playing game.
“Computer Role Playing Game” doesn’t mean “A Role Playing Game that’s on the Computer”, the word computer is used specifically to distinguish it from tabletop, meaning it’s intrinsically tied to tabletop RPGs.
So if a game plays with very similar mechanics to a tabletop rpg (Turn based, tile or distance based movement, top down or isometric views, unique player-created characters, plus the other hallmarks of the greater RPG genre), then you can call it a CRPG. Games like XCom are closer to being CRPGs than the likes of Skyrim, though it wouldn’t itself qualify because it’s not an RPG.
Games like Skyrim are well established in the “Action RPG” genre and the burden of supportive evidence and reasoning would really be on you to try and make the claim that Skyrim is a CRPG.
- Comment on What do You think about level scaling in cRPGs? 2 days ago:
Something that’s being heavily overlooked in this thread is the difference between a CRPG and an RPG/ARPG. I’m not sure which one OP is referring to, but if you want an easy guide, Fallout 1-2 are CRPGs, Fallouts 3-4 are not. Skyrim, the Witcher, latter Assassin’s Creed games, Elden Ring, etc are not CRPGS. Games like Divinity Original Sin 1-2, Baldurs Gate 3, Pillars of Eternity, Pathfinder, etc are CRPGS
- Comment on As the Canada "tax holiday" starts, Walmart increased the price of an item by the amount I would have saved 4 days ago:
This is exactly what the “Taxation is theft” morons don’t understand. They think if the government no longer takes their cut, everybody will just have X amount of money more, and the market won’t just swallow that up without giving you a single thing in return.
- Comment on Cyberpunk 2077 - Update 2.2 is live! 1 week ago:
No not at all.
- Comment on What are your favourite trailers? 1 week ago:
The absolute top spot has to go to the Battlefield 1 trailer, which stands at 74m views over the last 8 years.
The Halo 3 Believe trailer is up there as well.
A personal favorite of mine is the God of War: Ascension Super Bowl Ad
Honorable mention goes to a really solid recent trailer as well is the one for the long-awaited release of Satisfactory 1.0
- Comment on *Everyone liked that* 2 weeks ago:
This fella shot the CEO of UnitedHealthcare (An American health insurance company) dead in the street in NYC yesterday.
- Comment on Update on ConcernedApe's Haunted Chocolatier 2 weeks ago:
I can’t think of a more acceptable reason for a development delay for a consumer than “I was busy making free content updates to my existing game”.
- Comment on Anyone else bounce around from game to game with no clue what to play? 2 weeks ago:
If we’re being real, there’s a chance you’re just depressed. It’s also worth noting that you don’t actually have to play video games. Sometimes I just find myself without anything good to play. It’s ok to do something else for fun for awhile.
- Comment on Derail Valley just got a MASSIVE update! 3 weeks ago:
Derail Valley is the best non-branded train simulator out there, and the early access updates have all been significant. Phenomenal product
- Comment on Nuclear Demonology 1 month ago:
The punchline of your joke is that the answer is Oppenheimer, but it isn’t. Your joke just doesn’t make sense lol
- Comment on Nuclear Demonology 1 month ago:
Are they though? X-rays are emitted by electrons, not nuclei.
- Comment on Nuclear Demonology 1 month ago:
Either Rutherford or Fermi are who you’d probably credit for that given moment.
- Comment on Nuclear Demonology 1 month ago:
Oh well sure lol.
But if you want to isolate “The moment nuclear technology became known to man”, the splitting of the atom or the reactor that was built before the atom bomb are probably what you’re going to go with.
- Comment on Nuclear Demonology 1 month ago:
I’m not defending Tucker here but no it was not Marie Curie.
- Comment on Nuclear Demonology 1 month ago:
The splitting of the atom was only referenced in a single line in that movie and it wasn’t Oppenheimer who did it. Oppenheimer developed the nuclear bomb specifically.
- Comment on Veilguard Isn’t the First Dragon Age Game to Face ‘Woke’ Criticism 1 month ago:
Are you sure? I’ve seen generally favorable responses to the game from critics and players alike. Literally the only criticisms I’ve seen levied against the game so far are that it’s woke.
- Comment on Are any games using neural networks for better hard AI that doesn't cheat? 1 month ago:
Hard bots have actually been so much trouble, that literally the only way to make them hard at all is to make them cheat by allowing them to operate outside of the ruleset the player is bound by. It’s a humongous issue with every strategy game on the market.
- Comment on I'd have to hear her argument, but... 1 month ago:
I think he’s talking about vidya
- Comment on Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour 2 months ago:
I think the thing to note here is that ISPs roll those things out fully aware that hardly anyone who pays for that will actually USE that amount of data. In fact there are some places where regardless of your bandwidth, you have a monthly data allotment. This game represents a shift into super high bandwidth usage for the general non-technical population. If everyone and their mom starts actually using all the bandwidth they pay for, can the ISP deal with that? If you don’t have a monthly data limit, do they start to roll those out to you and your area?
- Comment on Starfield: Shattered Space - Official Launch Trailer 2 months ago:
I’ve played it within the last few weeks. Like I said, deep as a puddle. Lots of systems have been bolted onto the side, sure. But the gameplay loop remains largely unchanged since launch. None of the added features integrate into the experience in any kind of meaningful way, they’re all just distractions, little side excursions. Base building? Cool, what are they for? Oh gloried fast travel points. Their primary practical use is to help you build more bases. There’s no real rhyme or reason to engage with any of the new systems added. They’re just novelties you toy around with briefly because they’re new.
- Comment on Starfield: Shattered Space - Official Launch Trailer 2 months ago:
No he’s objectively right. No Mans Sky has made improvements but they just made puddle wider. It’s no deeper than it was at release.
- Comment on PS5 Homescreen Now Replaces Unique Video Game Art With Annoying Ads You Can’t Turn Off 2 months ago:
Most games are locked at 30 fps anyway
No?
- Comment on Random Screenshots of my Games #8 - Satisfactory 2 months ago:
Not at all. It’s a factory building game. 3D Factorio if you will.
- Comment on Balatro is now out on Mobile. Humanity is doomed. 2 months ago:
Fun game, if not a little on the easy side. Beat Ante 8 on my second run. There is an endless mode thankfully.
- Comment on Ubisoft's Board is Launching an Investigation Into The Company Struggles 2 months ago:
I don’t think they’re doing that.
- Comment on Ubisoft's Board is Launching an Investigation Into The Company Struggles 2 months ago:
What it really comes down to is that this type of “safe” game design where you rehash the same game over and over again for 20 years thing used to make a shitload of money, and now it doesn’t. Or at least, they’re discovering that there’s a mathematical maximum amount of times you can rehash something without innovating. And not doing that is too huge a pivot for a huge lumbering company like Ubsioft to make on a reasonable timescale.
This is what’s supposed to happen though. When not enough people buy games to make them profitable, the games have to change, or Ubisoft goes under. Either is fine.
- Comment on Video Game Developers Are Leaving The Industry And Doing Something, Anything Else 3 months ago:
The shame of it is this kinda the way she goes for passion jobs like game dev. Similarly, EMS is a chronically underpaid career. Not for lack of difficulty or skills required, but because people want to do it. That desire to help others only translates into an ability to underpay people for the privilege.
- Comment on Sony. What are you even doing right now? PS5 Pro Announcement 3 months ago:
Nah, just a guy who has actually used both consoles.
- Comment on Sony. What are you even doing right now? PS5 Pro Announcement 3 months ago:
We’ve been at diminishing returns for close to 20 years now. I’m not sure exactly what your point is.