EncryptKeeper
@EncryptKeeper@lemmy.world
- Comment on Nuclear Demonology 1 week ago:
The punchline of your joke is that the answer is Oppenheimer, but it isn’t. Your joke just doesn’t make sense lol
- Comment on Nuclear Demonology 1 week ago:
Are they though? X-rays are emitted by electrons, not nuclei.
- Comment on Nuclear Demonology 1 week ago:
Either Rutherford or Fermi are who you’d probably credit for that given moment.
- Comment on Nuclear Demonology 1 week ago:
Oh well sure lol.
But if you want to isolate “The moment nuclear technology became known to man”, the splitting of the atom or the reactor that was built before the atom bomb are probably what you’re going to go with.
- Comment on Nuclear Demonology 1 week ago:
I’m not defending Tucker here but no it was not Marie Curie.
- Comment on Nuclear Demonology 1 week ago:
The splitting of the atom was only referenced in a single line in that movie and it wasn’t Oppenheimer who did it. Oppenheimer developed the nuclear bomb specifically.
- Comment on Veilguard Isn’t the First Dragon Age Game to Face ‘Woke’ Criticism 1 week ago:
Are you sure? I’ve seen generally favorable responses to the game from critics and players alike. Literally the only criticisms I’ve seen levied against the game so far are that it’s woke.
- Comment on Are any games using neural networks for better hard AI that doesn't cheat? 2 weeks ago:
Hard bots have actually been so much trouble, that literally the only way to make them hard at all is to make them cheat by allowing them to operate outside of the ruleset the player is bound by. It’s a humongous issue with every strategy game on the market.
- Comment on I'd have to hear her argument, but... 4 weeks ago:
I think he’s talking about vidya
- Comment on Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour 4 weeks ago:
I think the thing to note here is that ISPs roll those things out fully aware that hardly anyone who pays for that will actually USE that amount of data. In fact there are some places where regardless of your bandwidth, you have a monthly data allotment. This game represents a shift into super high bandwidth usage for the general non-technical population. If everyone and their mom starts actually using all the bandwidth they pay for, can the ISP deal with that? If you don’t have a monthly data limit, do they start to roll those out to you and your area?
- Comment on Starfield: Shattered Space - Official Launch Trailer 5 weeks ago:
I’ve played it within the last few weeks. Like I said, deep as a puddle. Lots of systems have been bolted onto the side, sure. But the gameplay loop remains largely unchanged since launch. None of the added features integrate into the experience in any kind of meaningful way, they’re all just distractions, little side excursions. Base building? Cool, what are they for? Oh gloried fast travel points. Their primary practical use is to help you build more bases. There’s no real rhyme or reason to engage with any of the new systems added. They’re just novelties you toy around with briefly because they’re new.
- Comment on Starfield: Shattered Space - Official Launch Trailer 1 month ago:
No he’s objectively right. No Mans Sky has made improvements but they just made puddle wider. It’s no deeper than it was at release.
- Comment on PS5 Homescreen Now Replaces Unique Video Game Art With Annoying Ads You Can’t Turn Off 1 month ago:
Most games are locked at 30 fps anyway
No?
- Comment on Random Screenshots of my Games #8 - Satisfactory 1 month ago:
Not at all. It’s a factory building game. 3D Factorio if you will.
- Comment on Balatro is now out on Mobile. Humanity is doomed. 1 month ago:
Fun game, if not a little on the easy side. Beat Ante 8 on my second run. There is an endless mode thankfully.
- Comment on Ubisoft's Board is Launching an Investigation Into The Company Struggles 1 month ago:
I don’t think they’re doing that.
- Comment on Ubisoft's Board is Launching an Investigation Into The Company Struggles 1 month ago:
What it really comes down to is that this type of “safe” game design where you rehash the same game over and over again for 20 years thing used to make a shitload of money, and now it doesn’t. Or at least, they’re discovering that there’s a mathematical maximum amount of times you can rehash something without innovating. And not doing that is too huge a pivot for a huge lumbering company like Ubsioft to make on a reasonable timescale.
This is what’s supposed to happen though. When not enough people buy games to make them profitable, the games have to change, or Ubisoft goes under. Either is fine.
- Comment on Video Game Developers Are Leaving The Industry And Doing Something, Anything Else 2 months ago:
The shame of it is this kinda the way she goes for passion jobs like game dev. Similarly, EMS is a chronically underpaid career. Not for lack of difficulty or skills required, but because people want to do it. That desire to help others only translates into an ability to underpay people for the privilege.
- Comment on Sony. What are you even doing right now? PS5 Pro Announcement 2 months ago:
Nah, just a guy who has actually used both consoles.
- Comment on Sony. What are you even doing right now? PS5 Pro Announcement 2 months ago:
We’ve been at diminishing returns for close to 20 years now. I’m not sure exactly what your point is.
- Comment on Sony. What are you even doing right now? PS5 Pro Announcement 2 months ago:
You’ve got it backwards. I said from your perspective, any upgrade will be a waste of money. You then proceeded to argue how from your perspective, any upgrade will be a waste of money.
- Comment on Sony. What are you even doing right now? PS5 Pro Announcement 2 months ago:
Yes besides all of the brand new hardware that improved load times dramatically and can reliably play games at 60fps without blowing out your eardrums due to fan noise, the best new controller to hit the market since the first rumble pak, and all the new games to play on it, it didn’t improve much… lol
- Comment on Sony. What are you even doing right now? PS5 Pro Announcement 2 months ago:
That’s really the key. The PS4 and even Pro were fighting for their lives by the end of the generation. Anyone who claims the upgrade to a PS5 was “minute” is lying to themselves about their
jet enginePS4 - Comment on Sony. What are you even doing right now? PS5 Pro Announcement 2 months ago:
Increased computing power used to open up entirely new concepts in gaming. 3D environments, then larger and larger worlds, dynamic physics engines, more complex NPC Ai and more power to run larger numbers of enemies at a time.
Absolutely none of that makes a new console inherently more fun. Many of the games I have on my launch PS1 and N64 are to this day unsurpassed. Not only that but some of the most critically acclaimed, genre defining games of the last 10 years could be run on a calculator. On the other hand we have all this extra compute power yet video game AI is universally garbage. To this very day the hands down best combat AI in a game are Halo 1 and the original F.E.A.R.
- Comment on Sony. What are you even doing right now? PS5 Pro Announcement 2 months ago:
Well from that perspective literally any upgrade at all is entirely pointless and a waste of money. There’s no point upgrading from your Nintendo 64. None of the games made possible by any console since can truly make any games inherently more fun, it’s all just graphical and performance enhancements.
- Comment on Sony. What are you even doing right now? PS5 Pro Announcement 2 months ago:
I don’t agree with that really. I think PS5 games are already designed with the PS5 Pro in mind. We already have difference performance profiles where you can have 60FPS OR 4k OR Ray tracing.
If all the Pro means is being able to play 60FPS at 4k with Raytracing, the $700 price point would be very attractive.
- Comment on Sony. What are you even doing right now? PS5 Pro Announcement 2 months ago:
Computing hardware when the PS4 and PS4 pro came out was still in the before times when new hardware meant doing more for the same money. It’s been a minute since those times and that isn’t really something Sony has any control over.
Meanwhile you also have a weird phenomenon that didn’t exist during the PS4 generation where you have a huge spike in inflation between your base console and pro launch. When the PS5 launched at cost $500, but $500 then is more than $600 now. The PS5 pro is really only $100 more in 2024 money than the PS5 was at launch.
Maybe Sony is making the wrong move here but understanding the market and economy as it is today, I’m not sure what else they could have done besides not launch a pro console at all.
- Comment on Sony. What are you even doing right now? PS5 Pro Announcement 2 months ago:
“Minute differences” is a bit absurd. It may have been a bit too long since you’ve booted up your PS4.
- Comment on Sony Increases PS5 Controller Prices in US, Europe, and More 2 months ago:
One part of the touch pad that’s used very often is the touch zones, effectively using the touchpad as two buttons. Outside of that though it’s very rare. I think Ghost of Tsushima used the swipe.
- Comment on Sony Increases PS5 Controller Prices in US, Europe, and More 2 months ago:
The new Duelsense features are used in just about every single game on PS5. I have yet to come across any AAA game even from a non-Sony publisher who doesn’t use them.