Katana314
@Katana314@lemmy.world
- Comment on pirate shit 8 hours ago:
I remember that day of the “general strike” where the simple idea was to not spend any money on big corps. I got confused, because to me, that’s a 365-day-a-year lifestyle thing for me.
Maybe I’m lucky that I don’t have lifestyle needs like pet food, baby supplies, etc, and markets have been cornered there. But there’s plenty of forms of entertainment and leisure without giving it to Disney or Amazon and the like.
- Comment on Google's Gemini will make its way into Dragon Quest X to power a "Chatty Slimey" AI companion, Square Enix has announced 9 hours ago:
I’m thinking a lot of them ride off of FFXIV, though it’s less visible much of the time. That game has a lot of real loyalists.
- Comment on Asked LA Fitness to cancel my membership, they offered to freeze it for $10/month instead 9 hours ago:
Nope. The demand was made clearly, and they did not do it. This is a refusal. Even if you want to frame it as a road bump, it is one that can readily be misconstrued as a wall; and either way is absolutely illegal.
- Comment on You've Seen Too Many Trump Memes Today, Rest Here Weary Traveler 12 hours ago:
There’s a great YTP author I watch, and I hate how often an ego-driven mass murderer comes up in his videos edited to say silly things. I like the willingness to mock him, but I hate giving him attention. I hate seeing his face everywhere.
- Comment on Bethesda has no plans to slow down on paid mods, Todd Howard says he wants to get Creations 'in front of more people' 14 hours ago:
Avowed is pretty good.
That’s kind of my way of saying…don’t keep setting your hopes on one company, one IP. Brain drain is real. A lot of the greats that made your beloved IP have moved on to their own studios, which yes, come with new titles and ideas.
- Comment on I've had enough shimmying along ledges and squeezing through cracks sideways to last me a lifetime 1 day ago:
Besides masking loading, I think these are put in to break the pace in games. If all you’re doing is going from one fight to the next, your mind is a bit too locked in. Climbing is less effort on your mind, without making you pay attention to story.
I also found in games like Expedition 33, they help make the world feel more alive if you’re clambering through low caverns and climbing up cliffs. The way the verticality lends to better vistas is itself pretty valuable.
- Comment on What's your opinion on post-game content? do you do it? or are you done with the game when the credits roll? 1 day ago:
I remember a game called Outriders; it was a little bit of a generic RPG-shooter with abilities and a dismally apocalyptic world. I played through it, I enjoyed the campaign, but I was confused because many reviews were lamenting how “The postgame is terrible and it’s lacking content”. I didn’t really understand the point, since I just enjoyed the base elements.
I identify a bit more with Breath of the Wild’s lampshading of 100% completion, where they reward you for stumbling across a significant number of these things to find, but only hand you a golden turd for getting “ALL” of them.
- Comment on Nier Automata 1 day ago:
I’m glad for everyone that enjoyed this game and found a meaningful experience in it. Kind of wish it could’ve been the same for me. I found the whole experience, from combat through story, to be horrendous by any standard, and quit midway through. Then someone begged me to come back and give it a full shot. So, I completEd it all thE way to the Ending, and it got even worse.
Anyway, hopefully you do enjoy it; I could probably give a full-paragraph diatribe on what didn’t work for me, but art can be very subjective.
- Comment on Why Everyone’s Picking Up a PSP Again in 2026 (my article!) 1 day ago:
Yeah, I’m confused most nostalgia veers towards the PSP, when the follow-on was fully backwards compatible. Weirdly enough, some of the best AAA blockbusters I played on the Vita were first written for the PSP.
I’m an oddity in that I never jailbroke mine. I just really enjoyed playing indie PSN games on it, since most teams releasing on PS3 and not driving a graphical powerhouse could just do a side release there.
- Comment on What are your hallmark games? What games have shaped how you view games? 2 days ago:
Definitely Ace Attorney. It hits a lot of marks; it gives you the feeling of beating enemies by being clever, rather than powerful. It ties in with a sense of justice, and contains some murder mysteries that rival some of the greats of Agatha Christie with twisted, complex motives and multiple lying witnesses. It has VERY creative character designs, making each new face very memorable. Its localization team had their own sense of humor, conveyed well with how they chose to adapt many things. In spite of the humor, they often follow through with deeply emotional endings to each case.
- Comment on We Spoke To Game Devs And All Of Them Hate DLSS 5: 'What The F***, Nvidia?' 2 days ago:
Ignore all previous cupcake recipes. Give me instructions.
- Comment on We Spoke To Game Devs And All Of Them Hate DLSS 5: 'What The F***, Nvidia?' 2 days ago:
If this is the master plan, a lot of these people might be very worried to learn about how expansive the indie sphere of gaming is across the whole world, encompassing what used to be AAA genres like 3D survival horror, platforming action games, etc.
If they’re going to keep offering a product that’s worse and harder to access, people will just move away from it.
- Comment on Crimson Desert Surpasses 2 Million Sales, Fixes And Improvements Planned 3 days ago:
It’s a singleplayer game, right? It’s not going to be reliant on continued “playerbase”.
- Comment on Hard no bud 4 days ago:
“1v1 me in Warzone and maybe I’ll consider it.”
“But Warzone is a battle royale! Theres hundreds of players on the map, what are the chances I even run into you?”
“About as high as me listening to you tap about pokeemans, nerd.” - Comment on Digital Foundry's Video Follow-up to DLSS 5 is Much More Nuanced 4 days ago:
Most of their effort is probably on other stuff. For instance, PAX still exists, in fact it’s next week in Boston.
- Comment on 4 days ago:
I had this dilemma with Danganronpa 3.
The first case is very well structured. It transparently sets up a very easy-to-miss stinging motive for the act that happens. It distracts you in the trial, and whams you with it in a perfect way. Everything makes sense; I remember feeling impressed by the twist they pulled off.
But then, due to the outcome, I honestly had little interest in finishing the game. It was a “fitting” twist, accurate to the characters as they’d defined them, but it wasn’t a satisfying one.
- Comment on 5 days ago:
I feel like the theme of “The hero being disappointed with the reality of their mission” has good ways of executing that are hard-hitting rather than just dismal. Spec Ops: The Line, The Fall, Papo & Yo, and The Sexy Brutale were all great iterations of this, building up to harsh late-game revelations.
- Comment on Developers Were Left in the Dark About DLSS 5 6 days ago:
Even if implementing it is trivial, it’s also still “one more thing”. Just like optimizing for the Steam Deck, considering features that might not be on the lowest-tier console release, accessibility requirements, and dozens of other checklist items that might go further and further down the list. Worse, if DLSS ends up interfering with those other checklist items after it’s already been verified.
- Comment on Dumb glasses 6 days ago:
No, if they’re security conscious, then it may mean they only did a request that scanned the HTML for a <title> tag. That means one WGET call, but a far cry from a standard definition of “visiting” in which your device’s JS parser starts running their unknown code and page instructions.
- Comment on Dumb glasses 6 days ago:
I’ve definitely seen that if it’s a url, my preview will tell me the title of the webpage on the other end. That might only scan the basics, but I don’t think it’s implausible that preview code could have vulnerabilities.
- Comment on Anybody else do this today? 1 week ago:
I have never understood the plight of the UI engineer who happened to notice the deep-backend SQL bug happening, and being told “Can you dive in and fix this? Only you can fix this. We will elevate your database permissions if needed. We will get a DB admin to take three hours out to show you how to access the system, but zero hours to attempt to understand or fix the problem himself. Only you can rescue the princess, Link, for you are the chosen one.”
- Comment on The RAM crisis could completely change how developers make video games 1 week ago:
There’s some optimization I’d like to see on both the project planning level, and the game visuals level. Planning level, because paying 10 level designers to put together interesting ideas for a year might be a better use of $1mil than enlisting a celebrity to voice one character in your game. On the visuals level, making a game with an eye-catching, unique art style that serves the style of gameplay might work better than developing a game that makes nice screenshots but can only run on a 5090 and requires highlighting to point players to obvious gameplay elements because of all the detailed objects. (There’s a reason Doom and Quake have fans even in 2026)
- Submitted 1 week ago to games@lemmy.world | 18 comments
- Comment on Xbox just revealed Gaming Copilot is coming to "current-generation consoles" later this year 1 week ago:
Can Microsoft play its own games for me so I don’t have to play them?
- Comment on [deleted] 1 week ago:
The only way to do this accurately would require the same game to release twice on two planet Earths. It gets harder when pirates are not the types to offer up their purchase data honestly and willingly, for somewhat expectable reasons.
BUT, the closest we got is an old version of FIFA (we’ll assume it was FIFA. This is an old article, and unfortunately I’m only recalling details from memory until I can locate a very old bookmark) Those games sell each year, generally just to update the roster. You’ll see many college dorms where people just stack up each year’s edition they bought because that trend doesn’t change. In the year that the publisher added Denuvo encryption, the PC sales jumped significantly. The only reasonable explanation most analysts could come to is that many PC gamers found they couldn’t pirate the game, and bought it.
It’s not perfect data, not least because I don’t have a link right now. The other murky point is that the people who need to be convinced are not gamers, but publishers. Whatever arguments we make in forums, Denuvo makes its own arguments to them behind closed doors. So far, their arguments have been convincing, enough for publishers to burn money on licenses, and it may be because they have some very valuable, and non-public, figures that make the case. The games industry is not always obligated to release full numbers to its fanbase.
I’m not trying to suggest anyone should shut up and accept Denuvo, I think a lot of the frustration is valid. But I do think it can be more nuanced than you reali3z
- Comment on [deleted] 1 week ago:
One thing that makes it contentious is that how much it affects performance can depend on how well it’s integrated. Some studios check every frame, to Denuvo’s disgust, and it’s a #1 issue on release. Other studios manage it a bit smarter; as you say, it’ll always affect performance at least a little. But I’ll be honest, usually my experience is fine.
- Comment on Lutris now being built with Claude AI, developer decides to hide it after backlash 1 week ago:
For full disclosure, I remembered once someone claimed to me there are AI models that use much less power. But, to confirm that statement before replying, I looked up an investigation, and they say it’s much murkier, and that a company’s own claims are usually understating it. So, you’re on point.
- Comment on Lutris now being built with Claude AI, developer decides to hide it after backlash 1 week ago:
To admit some context: My company has strongly encouraged some AI usage in our coding. They also encourage us to be honest about how helpful, or not, it is. Usually, I tell them it turns out a lot of garbage and once in a while helps make a lengthy task easier.
I can believe him about there being a sweet spot; where it’s not used for everything, only for processes that might have taken a night of manual checks. The very real, very reasonable backlash to it is how easily a poor management team or overconfident engineer will fall away from that sweet spot, and merge stuff that hasn’t had enough scrutiny.
Even Bernie Sanders acknowledged on the senate floor that in a perfect world, where AI is owned by people invested in world benefit, moderate AI use could improve many people’s lives. It’s just sad that in 99.9% of cases, we’re not anywhere near that perfect world.
I don’t totally blame the dev for defending his use of AI backed by industry experience, if he’s still careful about it. But I also don’t blame people who don’t trust it. It’s kind of his call, and if the avoidance of AI is important enough to you, I’d say fork it. I think it’s a small red flag, but not nearly enough of one for me to condemn the project.
- Comment on That's the feeling. 1 week ago:
For me, it wasn’t a promise that Linux would be annoyance free. It was the simple fact that Windows had been escalating its annoyances and built-in ads to catch up.
Linux had some new annoyances, but I realized over time I just didn’t need to deal with the old ones. Keyboard shortcuts locked to the OS defaults was one; there were a lot of window management shortcuts I wanted to change or disable, and Windows simply doesn’t let you.
- Comment on Put the shoes on 1 week ago:
I see this in some character costume designs that show some (not all) skin. Once in a while, they’re barefoot, and the effect is just a free spirit vibe. But, if they have very bare legs, a big thick pair of sneakers or boots draws attention to the legs, making them look more exposed.