Katana314
@Katana314@lemmy.world
- Comment on Ubisoft begin removing Ubisoft Connect from Steam with the new Ubisoft Connect Services 18 hours ago:
Are you prepared to assert and prove that every single company over a certain revenue is exactly the same?
I’ve come into conversations with preconceived “large company slop” feelings towards a large brand, only for a person there to remark “My brother works for that company. He says they get great benefits, and are generally treated very well.”
Sometimes the bullshit is only on the consumer side, in which case it only makes sense to avoid them because you’re getting a bad product. If you insist the product is bad, and that you’re stealing the bad product that you somehow want, in order to support the mistreated employees, who are actually being treated okay, then maybe it turns out there’s not much logic behind the protest action of pirating?
I’ve seen pirates use the same generic excuse for midsize indie publishers that have no such reason to be hated - so it’s disappointing to see people don’t actually think those things through.
- Comment on Happy 911 18 hours ago:
Back then, I was wondering when it would stop being “too soon”.
I will admit though, that years ago I laughed unendingly at a YTP clip of My Little Pony showing Rainbow Dash happily doing a loop-dee-loop into the east tower.
- Comment on Ubisoft begin removing Ubisoft Connect from Steam with the new Ubisoft Connect Services 18 hours ago:
I find he’s dramatizing the dichotomy, but I always found this arranged argument lacking.
Imagine you have a budding farmhand, a hard-working local, in mind when you go to the local farmers’ market to “support local farms”. But that’s wrong, isn’t it? Because the farm owner pays that hand a static salary. Their exact success or revenue off one extra bag of apples isn’t going into that hand’s pocket.
But it’s also related; that farmhand has better job stability, more chance of a bonus, less pressure to advertise well, if the farm is making a comfortable salary.
Now, the one part I’ll admit is this logic doesn’t work as well in corporate atmospheres; where CEOs fire as many people as possible, reward no one for good performance, and would rather fudge numbers than sell a good product.
But I’d also wager a lot of commenters shortcutting their logic to “company bad, pirate games” aren’t always taking a critical investigative eye to how companies treat their people. After all, “I get free game” is a strong motivator to believe a certain way.
- Comment on Hideo Kojima's PHYSINT Game Moves to Xbox From PlayStation 1 day ago:
In other news, Microsoft Japan sold its first Xbox.
- Comment on DON'T NOD is running out of funding and may cease operations on January 31, 2027 - IG News 5 days ago:
Oh - They made Banishers: Ghosts of New Eden, too?
I played that game on PS+, without even knowing the central conceit. It was interesting for a while, but it does feel strange that one protagonist is using a sword while the other is just punching.
- Comment on Stealth Games Are Flawed (And Hard To Fix) 6 days ago:
One issue I’ve found with stealth games is that the concept of a lone commando outsmarting and sneaking past 30+ guards is pretty unbelievable to begin with, unless the player controlling the commando is actually a tactical genius. So, games tend to have to play pretty unrealistically in order to make the result playable by average players (idiot guards, x-ray vision, generous interpretations of darkness, super movement abilities, etc)
Something I think could be further explored is a game that explores a mechanic of “Plausibility”. Stealth long accepted that guards would react to footsteps. Breath of the Wild including a noise meter helped me think “Hey, why is that? This is a big compound with a lot of people that’s been quiet for the past week - wouldn’t they assume the footsteps are their friends?”
Another concept that I think was explored in a very janky way but could use a second look is the game Shadwen. It’s not a great experience, but it has the interesting idea of combining stealth with Superhot and Braid - you get full control over time, including time only moving when you do, and can rewind instantly from a failure. The game even shortcuts “spotted” phases by giving guards instakill crossbows, so the remedy to being spotted is just to rewind. The fun, then, is in creatively engineering the one-shot stealth circumvention you had in mind, even if a mispositioning messed it up the first 6 times (because it only took 15 seconds to get a successful effort).
- Comment on Upcoming Changes to XBOX Cloud Gaming [time limits] 1 week ago:
Now I’m wondering if this might not have happened if the RAM crisis never happened.
They have a lot of upkeep on the backend hardware so people can use these services. As server costs go up, it’s likely they’re now strongly motivated to kill the appeal of their own service. In another future where hardware costs were still reasonable, maybe they would’ve let it go.
- Comment on *Eyeroll* 1 week ago:
Please don’t repost Trump’s shit.
My idiot cousin posts a new conspiracy theory to pastebin every day. I don’t give him attention or follow his “commands”, I just shame other people who do.
- Comment on Capcom Spotlight Set for September 16 Ahead of TGS 2026 1 week ago:
As awesome as all these games are…this show will likely only spur me on the absence of Ace Attorney 7.
- Comment on Frog and Toad 1 week ago:
My OP…this is what the text shadow filter was made for. I’ve fudged it in Paint.NET, I’m pretty sure anyone can figure it out
- Comment on Bet you read that wrong 1 week ago:
I realized this is why I can’t be editor on my own creative writing. With hundreds of pages of work, it’s very easy for the writer to already know what they intended to say, and interpret that from the page on a quick glance.
- Comment on Is Old or New Call of Duty better? 1 week ago:
I’m personally a big fan of movement penalties in shooters, that prevent people from breaking their momentum in a flash, jumping or dropping instantly, etc. They feel slightly frustrating to control, but it comes back in how easy it is to aim at someone.
It’s really frustrating when you’ve outflanked someone, and have a strong gun against them, but their A/D crouching game is on point.
- Comment on Despite Steam's concerning domination over the market, one of the things that I love about it is... 2 weeks ago:
It’s unfortunately very possible harmful orgs like tankies, the Taliban, and far-right incel groups got some of their start by recruiting on less-moderated forums like Steam. People who dive the depths find some terrible stuff.
- Comment on It do be like that 2 weeks ago:
Ask yourself: Would this meme have seemed sexist if it had said “between a girl and the ps2 game she grew up with”?
Still specific. Somehow not “exclusive”. In my view, it’s just the noir trend of including pointed details to generate a firmer visual in people’s minds. He’s not drinking “a shot of liquor”, he’s drinking “a 4-year-old cognac that the bartender lied and said was 12 years”
- Comment on Behold, "the whole story of Steam's economy in one picture": the top 1% of games earn 84.5% of estimated revenue, and most games barely make anything 2 weeks ago:
I don’t think we should prescribe to the idea differences in skill are AS great as riches would imply.
Elon Musk is not MILLIONS of times better at making cars than the next manufacturer. Most would say he’s worse.
What will also be relevant is the degree to which companies now subvert each other. If one person got really good at baking, he could take out an ad in the paper, right? Except adspot prices have gone way up because of rich companies running the same promo 1000x into people’s eyeballs about their frozen imported bread, even though this one guy might have something people actually want.
Or, look at game companies that all have competent products but are carefully managing their release date to avoid GTAVI.
- Comment on Physical Video Game Software Dollar Sales Plunged to an All-Time July Low of Just $85 Million in the US — the Worst Total Since Tracking Began in 1995 2 weeks ago:
The industry isn’t just “collapsing” through a series of failures. It mostly feels like the industry is choosing to repeatedly shoot itself in the face, while refusing to shut off the IV of “painkiller” made of powdered drywall and snake oil.
- Comment on What are some cool/decent PC games that are not on Steam? 2 weeks ago:
Just finished the fourth case (each of them are at least about as long as standard Ace Attorney cases), and it turns out the creator has plans to keep going.
I imagine a lot of AA fans getting put off with the first case being as simple as someone being served spicy bread, but things have gotten progressively more intense, with some very tricky writing to justify them not going to the police.
::: Case 4 Up until case 4, you get hints of cold Missing Persons cases. By this case, you’re dealing with a literal murder, and there’s a cold expectation that the police would be unable to stop this person. :::
- Comment on Demo now available for Trails in the Sky 2nd Chapter 2 weeks ago:
I got a taste of that interconnection when I played Zero and really hated it. Renne’s one big scene felt like it was planned in Sky (or at latest Sky 3) and didn’t get in; it seemed to have nothing to do with the SSS, and I could see it was trying to start other new “character bricks” to throw later into Cold Steel. I never played those games, and generally think it’s a poor way to set them up.
It seems cool to pull Estelle and Joshua into later games for Avengers style teamups, but poor planning to make other games a part of someone’s (even a villain’s) arc.
- Comment on Demo now available for Trails in the Sky 2nd Chapter 3 weeks ago:
See, I think there’s plenty to criticize in the game, but I’m always cautious anytime someone strings together adjectives “worst / terrible” without much description/quantitiy behind it. Not to accuse you directly, but it’s the pattern I see when the “anti-woke brigade” wants to attack a game.
I’d definitely say Sky’s main villain is mustache-twirlingly generic, but that’s part of why they have so many supporting villains, like Loewe. I also thought a lot better of the core character development of the heroes, and how a mustache-twirling generic villain compels the best out of them. But I’d say Zero’s villains were just as generic, and comparatively never got the feeling of hero development out of them. It also felt like a few arc patterns were just being reused from Sky.
So for any third parties reading, I guess you’d have to consider whether you care more about good heroes, or good villains.
- Comment on Demo now available for Trails in the Sky 2nd Chapter 3 weeks ago:
I saw a front page about Saudi ownership, multiple game shutdowns, gen AI, etc, and figured I’d post something seeming a bit more positive/interesting.
The Sky duology is very much built such that you shouldn’t even watch trailers for the second if you haven’t finished the first. To put it bluntly, it’s a JRPG with turn-based combat, and everyone I have seen watch its conclusion has been immediately on board for its sequel - but that is a very large qualifier given how many people drop out due to some honestly quite slow, “soft” dialog early on.
I wouldn’t consider myself a Trails nut; I tried the three games in the series following this one, and they felt progressively worse and worse in terms of teenage Japanese anime writing. But, while this part of the saga holds a few of those issues, I do hold these early installments in high memory, and the remake has been very faithful as well as making use of a newer age of visuals (on the plus side, it doesn’t rely on DLSS, but on the minus, the environments are often pretty basic). I’m also guessing a lot of people skipped the first after seeing it was a duology, so now the option of playing both interrupted is on the table. While there is a third game, there’s no confirmation it’ll be remade, and it’s more like a smaller series of enjoyable extras anyway.
- Submitted 3 weeks ago to games@lemmy.world | 15 comments
- Comment on Fired Rockstar devs don’t want you to boycott GTA 6 but ask for support - Dexerto 3 weeks ago:
Nobody’s claiming they have “zero” singleplayer campaign, but it’s possible it’s very short. A movie makes its trailers off of an hour and a half of content, so the campaign doesn’t have to be long to generate enough for trailers, especially if they can mix in shots of online campaigns.
- Comment on Fired Rockstar devs don’t want you to boycott GTA 6 but ask for support - Dexerto 3 weeks ago:
I’ve noticed that 5’s big online content cycles have all come with their own detailed trailers and “story” moments. I don’t know when those come in between missions, but it’s plausible some of the 6 trailer content comes from missions like those.
- Comment on Compulsion Games pulls off management buyout and separates from Xbox 3 weeks ago:
I decided to get this when I heard this! Always thought the game looked unique but didn’t know how I felt about buying from a pro-genocide company.
- Comment on 'Who’s Deciding The Fate Of This Game?' The Secretive Process Of Getting A Game With Sexual Content On Steam 3 weeks ago:
Rather than put us against invented enemies, I like to think a lot of Christians actually don’t care much about these subjects, and that the push specifically comes from Christofascism (rich people without a soul in their body using religion as a weapon to restrict and control people)
- Comment on 2XKO Active Development Will End in December 2026 3 weeks ago:
I mean, the hope is for something new; to be that one that creates a genre boom. I’m sure Among Us wasn’t the first party deception game.
I’m guessing at least some of the planning just came from developers who are fighting game fans that want to see a success there, rather than business planners.
But you’re also right that a lot of the audience has zero patience for trying a game where two characters face off with a big life bar in three rounds. Hundreds of thousands have been promised “It’s good for beginners now!” and had that promise broken with motion inputs and skill gaps.
- Comment on go watch Twin Peaks 3 weeks ago:
This is exactly the scenario I’ve got with some JRPGs; currently, Trails in the Sky.
Anyone who makes it to its ending adores it. But in fairness, that is a huge and heavy filter on opinions. Sooo much unnecessary dialog and bloat, even a few “Oh, Japan” moments.
Makes me wish for a job as a script editor (game or TV) so I can zero in on innocuous lines like “It was great to meet you” and fuss “This does not add information, or character, or charm!! Skip it!”
- Comment on Behold, "the whole story of Steam's economy in one picture": the top 1% of games earn 84.5% of estimated revenue, and most games barely make anything 3 weeks ago:
It reminds me of the manufactured hate on Taylor Swift.
Yea, she’s rich; but being rich alone, and using a plane, is not the direct cause of everyone’s misery. It’s often a red flag, yes, and can point to other things. We can argue they should pay more taxes, but even more we argue that they shouldn’t have intense control over our politics. And from what I see, Gabe and Swift don’t.
- Comment on "Please Do Not Let This Vanish Into The Night" - Konami Is Terminating Castlevania: Grimoire of Souls 3 weeks ago:
The game originally existed as monetized F2P, much like many mobile games. They gave up on the freemium model, and wanted to sell it.
But, the practice of “Good, packaged game for $10” doesn’t really work on phones. Everything must be free or it doesn’t even get a look. That’s what Apple Arcade tried to resolve, tying to Netflix subscription model.
Not a fun answer and speaks to the dumb mobile crowd; but I certainly wish they could at least find some motivation to repack it into a $0.99 game for preservation purposes.
- Comment on Cracked version of Marvel Tōkon: Fighting Souls on PC runs better than official release - Variable 3 weeks ago:
For its implementation, generally Denuvo asks devs to call their check function somewhere in the core gameplay loop. From what I gather, many times this has happened, it’s been because the devs picked a function that’s happening much more than the check really needs.
That said, perhaps I’m to be proven wrong; but that often depends on a close look at the source code.