Katana314
@Katana314@lemmy.world
- Comment on 2 weeks ago:
I saw there’s both a Windows and Flatpak release there. I’m curious which works better. If they’re Linux enthusiasts, they may have parity, but there’s also occasions where the Windows build gets more public attention and it’s better to just run that through Proton.
- Comment on 2 weeks ago:
I’m not knowledgeable of a lot of them, but had a lot of fun with Quake Brutalist Jam 3, a full conversion quake mod; and the streamer I saw playing them showcased a lot of other Doom / Quake mods spanning many genres.
One that seems very fun is called Dr Robotnik’s Ring Racers. Having little monitoring, it appeared to allow for racers like Senator Armstrong (Nanomachines, Jack!)
- Comment on Why are Steam games priced unfairly in Euros indifferent to where one resides? 2 weeks ago:
Man, I wish I could have a Lemmy community that bans pirates from all discussion.
Either a game is shit, made by abusive managers forcing crunch time, in which case there’s no moral issue with pirating it but also: Why would you want to for a shit game? Or, a game looks great, is fairly made by inspired artists looking for a return on their risk, in which case: Why are you not paying them for their work?
And I also have no patience for anyone claiming the latter type of game doesn’t exist. Stop gluing your eyeballs to AAA ads while constantly whining about them, and find some recommendation lists. My GOTY list for 2026 is already packed.
- Comment on Let's discuss ideas how Game Pass should be structured and priced 2 weeks ago:
I’ll apologize for the overreach on the subject of legality. But I do think treating it as an imminent danger, like it’s locking off options, is an overreach.
We DO see more game passes currently. There’s EA+, Ubisoft+ (often bundled in other services), PlayStation Plus, Nintendo Online, and even some other niches like Indie Pass.
Right now, a variety of consumers see the ads for these, and accept or reject the offer/pricing based on their circumstances. There doesn’t appear to be a direct “danger” of these models swallowing all digital consumption. The most common outcry I’ve seen is “Don’t rent these things! When the rental period is up, you have to give it back!” To me, that just insults the intelligence of people who are agreeing to these terms knowingly, which is definitely not everyone. I will volunteer that I pay for PS+, knowing I don’t own its games.”
I similarly don’t see an advantage to the supposed “making the switch” in which a publisher announces “Our next suite of games will be rental only and disallow purchase”. That would just be poor PR for that publisher and lose them customers to competitors.
To be clear, we have NEVER seen that and the fear written out by you and others suggests it will ALWAYS be the case. You are suggesting the potential for a 100% industry shift-over. The closest thing we’ve seen is live service games, and the clear preference there is through voluntary spending like Fallout 76’s vault pass; not lockout systems that kick people out of play wholesale for missing a payment. Even acknowledging how greedy corporations are, they don’t really have a strong reason to consider such lockouts.
- Comment on Let's discuss ideas how Game Pass should be structured and priced 2 weeks ago:
All of these points only apply to cases where a game has completely closed off full-purchase options, in favor of rental-only models. As of yet, I have not seen that model exist; only constant cries of “but someday…!” in regards to Game Pass.
I used to subscribe to it, and left for other criticisms I had of it and Microsoft. But to make clear to GP’s all-time critics: It is very clear to me that Game Pass is a rental model. I am not upset at losing access to said games when the time ends. I believe the same could be said about GP’s other users. I think most of us would view any attempt to actually reach a “rental-only system” as a negative. Heck, even Xbox themselves would likely view it negatively, since the success of game pass came conjoined with a rise in spending on permanent licenses to games. They’d be throwing away free money.
The moment such a “rent-only” measure occurs, even if it’s just for one major game, many people would likely move away to services where we can choose how long we keep our games. If such a service didn’t exist due to some massive market hand, an indie developer would make it, and people would go there.
While it’s reasonable to see an option like “Rent your games!” and reply “No thanks, I don’t like renting my games”, the conclusion of “This needs to be outlawed because someday all game developers worldwide will make us rent all our games and ownership will be banned which is anticonsumer” is asinine overreach that undermines your credibility.
- Comment on Why are Steam games priced unfairly in Euros indifferent to where one resides? 2 weeks ago:
I assumed all of this was known, but seeing how simply you view the issue, perhaps not.
It is impossible to do that currently, though, isn’t it? You set 8 prices for 8 countries individually, based on how reasonably each country’s residents can pay through their cost of living. Then, residents of 7 of those countries use VPNs to just pay the price of the country with the lowest pricing.
Then, the publisher sees this is happening, and stops selling to the lowest-income country, or feels forced to inflate price there to account for price chasing. Everyone loses.
This is largely why publishers decide to ignore outcries from international customers pointing out ridiculousness of international prices.
I’m not going to speak towards a world that attempts to enforce digital ID verification, as I’d be a starch opponent to that my whole life, and I’ll only stop when ordinary citizens become pro-ID, which I have never seen one of. I still believe it’s possible to suggest technologies that provide partial forms of identity as needed without denying freedom of digital anonymity.
- Comment on Why are Steam games priced unfairly in Euros indifferent to where one resides? 2 weeks ago:
(For direct answer, see other replies)
In terms of fixing issues like this, I had an idea for a technology but wanted to see if others view it as privacy-violating.
So, you have an encrypted data packet. Optionally, that packet could contain an unencrypted signal outside of the encrypted portion, eg a header or similar, that signals it as: X-Domestic-Origin=true.
The idea would be: When a client device sends this header, it gets forwarded along lots of interchange points, but the legal rule would be that an interchange cannot include that header if the message is crossing national boundaries. So, the receiver of the signal can partially infer that the sender is likely a human within the same country.
Realistically, it would be easy to attach anyway - but since it’s unencrypted, it might become easy to trace back at least to the spot where it crossed the border, even if it would be difficult to fully track its origin. Law enforcement could fine the interchange spots choosing to forward the header, even if they can’t track down bad actors.
VPNs, similarly, would be asked not to include the header when forwarding traffic, but it would come down to their business preference and enforcement.
This could also, for instance, help structure social media in a way that prevents people being fooled by international astroturfers. A while back Twitter accidentally exposed how many MAGA accounts originated in Russia, and this could expose them without requiring detailed identity information on individuals.
It would need extra attention on misuse, as many would prefer not to send this signal even when they are in the same country; it would just be one way of a site asking for the least-necessary information for things like buying a game key.
- Comment on Pragmata surpasses 1m copies sold in just two days 2 weeks ago:
I refuse to buy into the lie that EVERY minor inconvenience is an assault on social justice. That kind of absolutism is designed to waste social energy in a world where far more visible and important harms are frequent. Ending the feeding of gambling addictions, addressing memory hoarding, and encouraging fresh IPs are all to me far more important issues.
You need to accept there’s a large population of people in this community that have not, and will not, be convinced by the Denuvo arguments. I even tried to engage others on the subject to dissect their views and potentially further the discussion, and all it got was multiple paragraphs about what they were NOT going to say, and refused to talk about. The debate is over, and not by my choice. It is literally just annoying now.
- Comment on Test ride 2 weeks ago:
While the stickers are one option, you can also enter the bike’s serial, which is etched on at manufacture time. It’s a little less likely they’ll check, but good to have a record especially for anyone buying a bike used.
- Comment on Let's discuss ideas how Game Pass should be structured and priced 2 weeks ago:
I mean, I’ll oppose any Xbox Game Pass because Microsoft has proven itself untrustworthy.
But I’ll bite; I don’t necessarily oppose the structure of a monthly fee for game rentals. Still, it really should be closer to the $10-$15 range, at max. Many people will claim the USA has suffered inflation, but I think a lot of that has just been price collusion on essentials. The minimum wage is the same.
The only problem with your piecemeal approach is that some features like cloud streaming sound unappealing from a distance (many people would comment “It can’t possibly technologically work! Anyone saying they’ve tried it is lying!111”) So having some way in which it becomes an extra element can get people to value it more. The base layer could even allow for about 1-2 hours of the “Streaming X” layer as a trial.
As a reminder, for anyone kinda interested in this but hating Microsoft, the lite Indie Pass exists.
- Comment on Xbox Game Pass Ultimate Price Update - Xbox Wire 2 weeks ago:
The price surge put some more nails in the coffin for me, but my breaking point was firing the team that made Hi-Fi Rush, their ONLY GOTY contender.
Other nails in the coffin came from learning just how much the Azure team does to lick Israel’s boots in their genocide.
- Comment on It's free real estate 2 weeks ago:
I’ve been playing Arknights Endfield and what makes it feel silly is that the story is all about saving this precious, pristine grassy environment from blight and destruction…and you do it by making giant resource-mining factories.
- Comment on Innovation 2 weeks ago:
But if he’s entirely right, how can he tell which of his hands is not the right one?
- Comment on You okay babe? 2 weeks ago:
This is a very good reminder to me. The rich pay comparatively little on things like gas taxes, retail tax, etc.
- Comment on Pragmata surpasses 1m copies sold in just two days 2 weeks ago:
That was also the only factual assertion I made. I posited a guess afterwards, and drew potential conclusions afterwards.
You’re free to analyze my assumptions, which I label as assumptions, as incorrect, and give a further explanation of why one thing is true and another is not. But if you’re entering an argument refusing to make statements, OR supporting/negating suggested statements, that’s pretty much the definition of arguing in bad faith. Your arguments don’t “stand on their own” if you’re not open to discussion of their potential flaws.
If you don’t want to comment, just keep your hand off the Post button. No one hates you for that.
- Comment on Pragmata surpasses 1m copies sold in just two days 2 weeks ago:
It says a lot that Bioshock’s hacking minigame was derided though. I can’t fully explain why, but the implementation in Pragmata feels much more engaging. It manages to build it less as an obstacle out-of-combat, and more of a reward in-combat, while also not needing that much thought process to apply it decently.
- Comment on Pragmata surpasses 1m copies sold in just two days 2 weeks ago:
Hell, I’ll admit, I don’t care much for Nintendo now but I’m also not going to invade topics about Tomodachi Life to insist every Nintendo fan boycott it because of what they did to Garry’s Mod.
- Comment on Pragmata surpasses 1m copies sold in just two days 2 weeks ago:
I think it’s valid to point to exceptionalism in the reasoning.
Excuse racism as an anlalogy here; butiIf a homeowner complains “That young man has been loitering around that corner store all day! He’s up to no good!” then a good cop (yes, I know) should rightfully point out “So, that young man is black. To be clear, your issue is with loitering, so you also have an issue with that white boy that’s loitering around another corner store, right?” If the homeowner’s response is “I didn’t say that!!” then it suddenly becomes telling as to why they have a favorable view of one circumstance and not another, even if they’re not verbally stating “I don’t like black kids!”.
You said they’re both “bad”, but by lack of mention, it sounds like you’re not boycotting Steam’s, and if I had to guess, it’s due to effectiveness; so long as it can be circumvented, you don’t especially care, right? For the purposes of the argument, circumvention and performance are two very distinct concerns. If it can be shown that Steam DRM also affects performance, what would be your opinion then?
- Comment on Pragmata surpasses 1m copies sold in just two days 2 weeks ago:
I definitely recall part of the setup of Denuvo involves the developer having to call into it on many phases of the game running. But I specifically remember there was a contention where one dev decided to call it every frame, which thrashed some part of the computer, and even Denuvo engineers themselves said that’s a bad idea. It’s more likely something like a common event, something like a player getting a kill, or even loading between levels.
We’re all going to be competing on data about exactly how much Denuvo affects performance, when even common accessibility technologies and other modern game features have effects too. To me, it’s a simple question of whether it’s smooth and playable, and especially in Capcom’s case I can say performance has generally been good.
- Comment on nice weather we're having 2 weeks ago:
Good timing. Tomorrow, there’s supposed to be a really dark squall passing through.
- Comment on Kingdom Come Deliverance 2 Director Says It Did Gay Romance "Right" By Not Going "Woke" 3 weeks ago:
So what should be the word we use for “media that depicts positive social ideologies?” Apparently “woke” includes the definition “while being super preachy about it.”
Of course, in that split, it’s also common people will call something “preachy” when a gay guy is there, and doesn’t even waste the viewer’s time. It happened to that horrible conservative animated show, as well.
- Comment on MOUSE: P.I. For Hire releases on Steam 3 weeks ago:
Funny thing is, I knew a long time ago it was a boomer shooter. I was miffed that it boiled down “detective work” to gunning down whole rooms of people.
But, on a second look, I’m surprised to see there’s a lot of genuine worldbuilding, exploration, and conversations to go into the mystery! Sure, gunning down hordes is still used as the central play, but I like when it’s not overly reductive.
- Comment on Fairgame$ Sets Sights On Extraction Shooter Market | PSX Extreme 3 weeks ago:
I think the big counter example to that is Fortnite. Battle royales were already pretty successful, and then Fortnite (previously a fort zombie defense game) pivoted to a battle royale, and the rest is history.
So it’s hard to say it can’t be done. Certainly most of them are a waste of time.
- Comment on MOUSE: P.I. For Hire releases on Steam 3 weeks ago:
Apologies; didn’t read that far when I saw it. But to be fair, your exact quote was “Requires Windows”, not “Requires Windows or Linux”. You’re sort of the odd one out on macs.
- Comment on MOUSE: P.I. For Hire releases on Steam 3 weeks ago:
Wait, what? The game is Steam Deck verified. How does it require Windows?
- Comment on Miss me 3 weeks ago:
I have a story idea, for a training program for spies.
As an exercise, a trainee is told to enter a poker game, read the expressions of the other attendees, and win the pot. The agency can give them a near unlimited budget, but they’re advised to pull out if things are not going well.
Then, they enter the game, win maybe one hand; but after eight or nine hands it would become increasingly obvious there’s some serious cheating going on, and everyone at the table is in on it except the agent. They would never be allowed to win, and cannot complete their mission.
Maybe some trainees would relent to force to get the cash, which would be arranged to make a splashy headline about “The agency’s brightest caught cheating at poker, attempts to murder club owner!”
The lesson there would be to dispel feelings of invincibility, or pursuit of perfection, by the agent; to get them to accept there will be bad, failing circumstances they need to pull out from. Learning when to fold, and then to walk away from the table, is honestly a pretty important life skill.
- Comment on ‘Seeking connection’: the video game (Arc Raiders) where players stopped shooting and started talking... 3 weeks ago:
One thing I appreciate about the game is the natural enforcement of rules. Usually, in a game we see strict, coded enforcement: You’re not punished for attacking a teammate, you either physically can’t, or you’re removed from the game when it’s demonstrated to be intentional.
In Arc Raiders, if there’s no witnesses, you CAN get away with murdering another player. It comes with risks, for instance people could hear and deduce the situation. I think having that as a possibility actually makes the friendly interactions feel more positive. It’s more of an intentional choice.
There’s perhaps something interesting to say about game design mechanics there - where something exists in the game but is not actively rewarded or encouraged nor punished.
- Comment on Indie Pass, a Subscription Service for Indie Games, Launches on PC - IGN 3 weeks ago:
Yeah, but that doesn’t support indie devs.
Do you seriously pirate indie games? Against AAA there’s at least a sense of inflammatory rebellion. What’s the thought process there?
- Comment on Indie Pass, a Subscription Service for Indie Games, Launches on PC - IGN 3 weeks ago:
I’m not uniformly opposed to subscriptions as a concept. That almost goes as far as “paying money for products is anti consumer”.
Even when it comes to a smaller sum, I see the attraction to companies: It’s reliable revenue, which makes business and payment of employees more stable.
That said, it relies on the consumer constantly knowing they have the option of leaving without “lock in” persuasion, and the product being decent value. Obviously, we’ve seen hundreds of anti-consumer subscriptions.
- Comment on Did games really get more costly to make? 3 weeks ago:
There’s certainly been some industry-wide brain drain, especially when it comes to low-level engineering. When you think about the memory-level mastery people exhibited to get things running on the PlayStation 1, it feels incomparable to today.
Those people enjoyed being pioneers and recognized that was the only way to achieve their dream; but they’re also valued so highly today (picture publishers willing to buy out entire other publishers to get hold of a game engine), chances are they will never have a simple job.
Worse, some MBAs don’t even recognize their value; and wrongly believe they can be easily replaced. There’s probably some ecological comparative example where a great oak is central to the ecosystem of a whole country, and a business developer claims “We can bulldoze that for farmland and import fertilizer, right?”