Katana314
@Katana314@lemmy.world
- Comment on Games you really want to play, but can't or won't? 21 hours ago:
I stopped Nier Automata midway because it felt completely awful. Then I was sternly motivated by someone to give it a full go and finish it all the way, and it got EVEN WORSE.
Stellar Blade, though, made the gameplay very enjoyable; and its writing, while following a very similar theme, didn’t feel nearly so excessively ultra-grimdark. It kept some core reveals for close to the end (I guess unless you were paying attention to what few audio logs amounted to more than just “They’re coming…! Agh! We’re all dead.”) but I liked the dilemma it posed.
- Comment on Games you really want to play, but can't or won't? 21 hours ago:
My issue was, I did not feel the expected experience of “Each loop, you learn something new.” It was more like, every 7 loops, I might get into the thing I was repeatedly trying to enter; and then it might just be a bunch of random ancient messages that don’t teach me anything. On top of that, I really hated the ship controls, especially when they veer AWAY from the autopilot path to pull me directly into the sun. If the game had been remade without any physics system, and simple direct puzzle mechanics, I might’ve enjoyed it more.
- Comment on Games you really want to play, but can't or won't? 22 hours ago:
I love the story of Final Fantasy XIV, but it can easily categorize as “One of the most expensive singleplayer games of all time”. On top of buying the expansions, you’ll need to pay for each month you play; and unless someone’s really speedrunning, that will start to add up. Worse, for a first timer setting up their account, their website and payment system is really stuck in 1998, making giving them money an obtuse task. And, while the story has its great moments and excellent side content, a depressing amount of it is extensive polite dialog with just simple quests where you move to a location and right-click on someone. I’ve finished Dawntrail, and am glad I experienced it, but I can’t blame anyone who sees it all as beyond them.
- Comment on Games you really want to play, but can't or won't? 22 hours ago:
Not quite the same dillema, but I have a similar issue. I have many singleplayer games I know I want to finish, but when I start my vegout state, it often defaults to a few known multiplayer games, even knowing I’ve had many sessions that leave me infuriated.
- Comment on 1 day ago:
This is it, but it’s been long enough it’s likely worth repeating the exercise: lemmy.world/post/19056210
- Comment on 1 day ago:
I’d say a big part of that is that no major player in the video game industry is still interested in investing long-term into building something. Games like FFXIV started out with huge losses, and they kept with it. Any worthwhile MMO is going to have falterings like that at some point in its life, and they’d need investors that can actually stay calm about that. In today’s markets, where they expect development time to be something like 1-2 years for something that must follow every monetizing trend (battle pass, loot boxes, etc) it’s extremely unlikely. It’s probably not consumer expectations making it impossible.
- Comment on Legal action over 'unfair' Steam game store prices given go ahead 2 days ago:
I think Valve does get some say in the amount and timing of sales. It’s something they need to control to arrange the big seasonal sales, and something publishers must agree to, or set an acceptable range, when first signing up.
- Comment on Linux Gaming Developers Join Forces To Form the Open Gaming Collective 3 days ago:
Sure, you could say that, but Windows is also a general distribution. Much as people say they’d like a “Gaming OS”, it should be usable for everything else too. Bazzite wasn’t necessarily “incapable” of the other things I tried to do with it, but the UI remained a bit obtuse.
- Comment on I still haven't figured out how to do this 3 days ago:
One time a very large, very important word file had a phantom page break that couldn’t be selected, and didn’t go away with backspace/delete.
I ended up opening the raw content of the docs to rip out the offender. Docx files are zip files with lots of XML data inside; I was eventually able to find the bit between the two paragraphs where the break was happening, and deleted it in notepad.
Pretty much done doing that type of task in Word now. Heck, I’ll do large documents in Markdown editors.
- Comment on Players are returning their Dispatch copies due to Switch censorship 4 days ago:
I recently published my novel, and at the last minute I had this panic about what was appropriate. There’s one bigoted character who calls gay people “f***ot” multiple times, as well as many characters that drop F-bombs on numerous occasions. There’s a (semi-magical) event similar to a mass shooting, many references to torture, and someone’s hand is chopped off. To be really safe, I put a content warning on the first page just to make some of that clear. Surely, that puts it a level beyond the Young Adult region, right? But…possibly not, given what I tend to hear offhand of some series.
- Comment on Steam Owner Valve Faces $900 Million Lawsuit Over PC Monopoly Claims, Following UK Tribunal Ruling - IGN 5 days ago:
Other cases that have happened relate to failure to upkeep services needed to access content. Companies stop supporting devices, close down servers, etc. Many consumer rights orgs fail to protect in those cases, but they could easily defeat any measure to introduce a conscious, intentional, mandatory monthly fee.
- Comment on Why do you need a launcher? (asking older gamers actually) 6 days ago:
On Linux, running an exe isn’t often as simple as “wine frog-fracker.exe”. It’s usually “proton PREFIX=~/steam-proton-10/ TRICKS=b DXIMPL=1.7.8 blah blah … frog-fracker.exe”
As a result, Linux gamers tend to have launchers even for hobby games they downloaded. Arcade launchers for emulated games are especially common now.
- Comment on Steam Owner Valve Faces $900 Million Lawsuit Over PC Monopoly Claims, Following UK Tribunal Ruling - IGN 6 days ago:
GOG offers them, but they’re inconsistent and only work with their launcher. While I have some GOG games on my Steam Deck, they don’t transfer saves over to my PC.
- Comment on 6 days ago:
Tbf, I don’t think Apex Legends was completely new either. It refined and combined a lot of good ideas in other games into a battle royale. I think they’re trying to do that with this type of hero shooter vibe, having taken some ideas from Rainbow 6 Siege and a few other games. Doesn’t seem to have worked as well this time.
- Comment on Le Tits, Now! 1 week ago:
Le tits, now!
Car gets buried
NOO, that’s not what I said!!
- Comment on Congress members voice 'serious concern' over Saudi-led EA buyout 1 week ago:
What’s the bribe price for “serious” concern?
Also, the journalist writing the article may wish to wear some armor on their neck.
- Comment on Fatal Frame 1 Fan PC Port and reverse engineering effort in the works. 1 week ago:
As awesome as that is, I’d be excited for FF2. Much like Silent Hill, I think the sequel is where the series was at its best.
Good news is, in this case it seems like FF1/2 weren’t too far apart in basic engine/apperance.
- Comment on Yakuza Kiwami 3 & Dark Ties Demo Available Now | RPGFan 1 week ago:
Ichiban walks into the Abandoned Replacement Protagonists bar, and sits down despondently alongside Apollo Justice, Raiden, and Nero.
It’s saddest that this is a repeating pattern. We get a great sequel where the beloved protagonist gives a sendoff like “This is the new generation’s story now”. And then the next game is a remake of one of their past games.
- Comment on Why adding modern controls to 1996's Tomb Raider simply doesn't work 1 week ago:
I’ve found the same thing with survival games camera controls. The originals were made with odd camera angles in mind for scenic purposes for better or worse. Tank controls mean that your direction doesn’t change when the camera suddenly shifts.
Fatal Frame had a median scheme that was tricky to work out but useful. You move relative to the camera. If the camera changed, but you didn’t change your thumbstick direction past a few degrees, your character would keep moving in a straight line.
- Comment on Warhammer 40K: 'Space Marine 2' Unveils The Techmarine set for a free update 1 week ago:
I’m still sad this is my one game that doesn’t run well on Proton. With development winding down, I can only hope for some modder to work out what the occasional slowdowns are.
- Comment on Ubisoft initiates colossal restructure to become a more 'gamer-centric' company 1 week ago:
ChatGPT, generate for me a press release that will excuse the firing of another 10,000 employees.
- Comment on Arknights Endfield disables Paypal payments after players report unauthorised transactions | GosuGamers 1 week ago:
There’s a gacha I have a lot of fun with, thanks to some very detailed animation work and visuals, but I haven’t spent a penny on it and don’t intend to. You really do have to be acutely aware of every effort to get you to spend, and how much those efforts can inflate. Gambling fallacies, sudden power creep, etc.
- Comment on Ubisoft has cancelled 6 games, including the Prince of Persia: The Sands of Time remake | VGC 1 week ago:
I’m going to guess that decision was based on the failures of the recent 2.5D PoP games, which were well reviewed but barely advertised (and oft compared to indie games)
- Comment on Ubisoft Randomly Gives Far Cry 3 A 60FPS Current-Gen Upgrade 1 week ago:
I appreciate that the other games, even if they’re 90% power fantasy, retain a tiny bit of that nihilism in the story of each game.
3: Jason becomes totally disconnected from society and almost feels like he can’t come back from the killing. 4: Help the rebels, and they become despots just like Pagan Min. Give up on the rebellion at the beginning of the game, and even Min admits he’s tired of the cycle. 5 I won’t even spoil, definitely a bit less of an artistic message even if it’s a huge twist.
- Comment on Ubisoft target audience when they play a good game 2 weeks ago:
I mean, Kleiner saying “I had expected more warning!” is a sort of mixed surprise. If he’s been gone for 20+ years, the natural reaction I might expect is “What…? That’s impossible! We all thought you were dead! Or lost in Xen forever!” Heck, even Kleiner’s reaction to the “slow teleport” you and Alyx take late in the game is much grander. “I had…given up hope of ever seeing you again!!”
- Comment on Ubisoft target audience when they play a good game 2 weeks ago:
That feels like a bit of a hate train on SOMA that’s not really relevant. We often dislike character idiocy, especially when it’s our player. But speaking protagonists can be done well - Dead Space 2 made the move, and even ported it back when they finally did a DS1 remake.
Perhaps the only major issue with using environmental storytelling to give City 17’s base exposition is that the game is both a sequel, and intended as an entry point. I remember as a kid playing HL2 (with very little knowledge of HL1) and as soon as I saw the aliens in gas masks corralling everyone, really wondered what sort of story I missed in the first one. Leaving people to figure things out is definitely cool, I’m just offering ways to point out clearly that you, the player, didn’t miss anything key, because in today’s media deluge, often the reason for that feeling is because a story is slapdash and poorly written - as opposed to simply hiding the details in plain sight for the player to find.
Interestingly, there are some notes in an art book where the G-Man originally gave a longer opening speech to explain what’s happened in your absence, but they removed it. Overall it was probably the right move, but I’m curious how it would have felt.
- Comment on Ubisoft target audience when they play a good game 2 weeks ago:
It tends not to give you enough to last an entire fight with the ammo you have on hand, but usually if you’re pushed into an arena, it will have ammo and health laying around - and not the light stuff, either. The game was coming from a Doom 3 era when ammo searching was not just a known habit, but could be done during a fight to keep you moving, so it’s perhaps an implied assumption they made from the time. But, teaching players anything while they’re under fire is going to be a very uphill battle I suppose.
- Comment on Ubisoft target audience when they play a good game 2 weeks ago:
Autocorrect has been extremely vicious today about anything that’s not in a 20-year-old dictionary.
- Comment on Hero shooter Highguard reportedly didn't even pay for the Game Awards slot that's earned it so much preemptive hate—the showrunners thought it deserved the spotlight 2 weeks ago:
I’m ambivalent on it, but definitely not negative. I hate that everyone watching big game shows is hoping to see “Ratchet & Kratos 7” or “Dark Lore 5” or “Metal Gear Sonic 11”. Especially since, as you know, every decent mid level game developer these days has been fired at least once by morons with MBAs, and so the industry must make new IPs from the scattered devs.
Its art doesn’t speak for itself, I think on multiplayer it usually doesn’t. We’ll have to see how it feels later.
- Comment on Ubisoft target audience when they play a good game 2 weeks ago:
I still like its facial animation more than most Danes. They had tools that even set up random NPCs to have full lipsync and expressions for minor lines, without a mocap studio. Most AAA work these days doesn’t have that, or they dedicate such animation to when you’re in a zoomed in view to receive quests.