Katana314
@Katana314@lemmy.world
- Comment on ‘Unknown 9: Awakening’ Arrives To 200 Steam Players, Poor Reviews 2 days ago:
No…TRUE Scotsman uses Sweet Baby Inc!
- Comment on Marvel's Spider-Man 2 - PC Announce Trailer 3 days ago:
Thing is, it is the same requirement as EA, Ubisoft, and to some extent, Valve.
Granted, I think those others have spread their legal agreements to more countries, which has been the main complaint. But they all get to track player data; I’m sure Sony only got into PC wanting that too.
- Comment on Expedition 33 Dev Confirms $50 Price Is Correct, '30+ Hours of Main Game' 3 days ago:
To me, $70 is a reasonable price based on what bread costs now, but the minimum wage needs to like, triple.
The focus on freemium games and whales may even be driven by America’s wealth gap.
- Comment on How to clean a rescued pigeon 4 days ago:
I wanted to clean the toothpaste off him, but as soon as he saw me reading these instructions, he flew away. Thanks, Obama.
- Comment on 4 days ago:
How about the one at the end of Zelda: Ocarina of Time?
Having effects that shatter the framerate is, of course, a very undesirable thing for gamers. But something about it in the context of a sudden final boss fight against Ganon, placing his large figure against the thundering background, made him much more imposing in a way that might not really even be represented when playing the game in 4K on an emulator.
- Comment on Oblivion Horse Armour dev looks back on hated DLC – “We had no idea what we were doing” 6 days ago:
I’d argue that part of the problem is, gamer culture has approached everything in the industry from a vein of negativity. “Don’t buy this”, “Pirate this”, “XPublisher is damn evil”. Certainly many of those accusations and rejections are valid, but there is now far, far more attention on what sucks than what’s good. A developer puts out an awesome singleplayer game they spent 7 years making, and we’ll give them $60 but…not much more than that. We’ll probably even complain if, due to high budgets, it comes out at $70. Meanwhile, the rest of the world that’s curious about entertainment doesn’t care much about 30 “Don’t” rules and just buys whatever seems interesting when they’re bored - because they got their paycheck and want something.
It’s reasonable a developer is always finding new ways they can pay their staff. I’d even say many singleplayer games we love were NOT the money-makers we wish they were. Granted, quite often now those $60 are going into paying into shareholders and executive bonuses, and I think that’s another valid thing to be negative towards, but once again: If this was an important point to gamers, we could champion studios that grant paid time off and lower their CEO bonuses.
And I’ll even go one further: If a common thread is “Studios ask too much of our money for the full game”…we could even turn our attention to minimum wage laws. We certainly should be.
- Comment on Are there any recent-ish single player, complete games that are similar to Rise of Nations and would work on Mac or at least on WINE? 6 days ago:
While I am not an RTS buff, depending on your internet connection from this Mac’s location, Geforce Now could greatly expand your options (basically most Windows games). You would be playing the games on a cloud server (and could switch to local saves if you ever get a Windows PC)
- Comment on Self care 1 week ago:
In all seriousness: Identify habits you do every day that aren’t productive nor bring you genuine enjoyment, and try to cut yourself off from them. You can give yourself time in every day to be more adventurous and make changes.
- Comment on Steam Now Warns Consumers That They're Buying a License, Not a Game During a Purchase 1 week ago:
What exactly would that entail? I “own” Hades, thus I can depict Zagreus in my own works, as his likeness is my property? I’m allowed to copy the game to a dozen thumb drives and sell them on the street?
- Comment on Steam Now Warns Consumers That They're Buying a License, Not a Game During a Purchase 1 week ago:
First released in Japan in October 1982, the CD was the second optical disc technology to be invented (–Wikipedia)
Sorta doubting whatever study found proof that a CD can last 200 years…
- Steam Now Warns Consumers That They're Buying a License, Not a Game During a Purchasewww.cgmagonline.com ↗Submitted 1 week ago to games@lemmy.world | 85 comments
- Comment on My mental health has improved after deleting games that have microtransactions in them 1 week ago:
I’m able to keep these games around because I’m pretty good at ignoring FOMO and microtransactions. I don’t need everything. One fun skin that I like when I’ve already enjoyed the game more than I’ve paid? I’ll consider it. But I don’t need everything from events - sometimes they’re just a good reason to play it together with friends at that time, like when the carnival is in town.
Still, there’s enough games out there that no one really needs to consider those types of baited experiences, especially if you know you’re susceptible.
- Comment on Currently downloading The Witcher 3 for the first time. Got any advice for me? 1 week ago:
Always buy new shoes in the afternoon - after your feet have expanded.
…Oh, you mean about the game?
- Comment on Until Dawn's PS5 debut 28% weaker than Sony’s 2024 disaster Concord 2 weeks ago:
Whenever people say this, I imagine they have adblockers on YouTube?
I can’t say I have strong reasoning for it, but I’ve never set that up, and I’ve gotten a bunch of ad spam around the release…
- Comment on Rusted Moss is pretty good (Metroidvania) 2 weeks ago:
That’s the thing. I even remember trying to use a guide, but it’s difficult to work past all the “Here are 18 secrets that don’t do anything you can get from the beginning” as well as all the bits you can do out of order. Locating the part of the guide that gives you just enough to keep playing on your own is really difficult.
Many other Metroidvanias are sort of more clearly delineated between story beats, or major powerups you’re meant to get in order, all of which allow you to go places you couldn’t before.
- Comment on Rusted Moss is pretty good (Metroidvania) 2 weeks ago:
Funny thing is, I’ve enjoyed a lot of Metroidvanias, but…never enjoyed Symphony of the Night. There’s so much forceful encounter repetition, so many dead end items that don’t actually help you “unlock any doors”, and it’s so easy to get into a rut of wandering the castle unsure where you can go next.
- Comment on I'm tired of every game being live service 2 weeks ago:
I genuinely fault gamers for some of this too, though.
There’s a very small indie game out called “Liar’s Bar”. It’s simple and fun. But, there were still people in forums savagely complaining that the game’s pointless XP system didn’t save correctly after a match - and that it didn’t have skins/emotes to earn for investing time into it.
There’s also MP games I play that I find fun, where I see popular, level-headed streamers complain that there’s been “nothing new” in its past two months. For most players, this wouldn’t even matter because they’re not able to play it nearly as often.
Then there’s games like Back 4 Blood, the late-grown attempt to reinvigorate Left 4 Dead’s magic. For those who don’t know; the game is still fully playable right now. It’s still fun. The developers just don’t add more to it anymore. Yet, as soon as they made this announcement that they were moving on to other games, there were conclusive, prophetic statements out about “Why Back 4 Blood DIED” as though the game is completely gone.
It’s wrong to claim that publishers moved to the constant-update, live-service model forcefully in their own decision-making vacuum. People (maybe not even the people in this thread) asked for this.
- Comment on Consume 2 weeks ago:
Part of what’s made it difficult for me to turn vegetarian is I never feel full after a well-made salad. Even things like grain bowls feel a bit lacking sometimes.
- Comment on Warhammer 40,000: Space Marine 2 Dev Says Big Budget Games Are Failing in Part Because Teams Are Over-Scoping Their Projects 2 weeks ago:
I’ve heard this often, but most of the games I see people consume live updates for weren’t initially planned to get such constant updates.
Ex: Dead by Daylight. Released as dumb party horror game with low shelf life. Now on its 8th plus year. Fortnite: Epic’s base building game that pivoted to follow the battle royale trend, then ten other trends. DOTA 2: First released as a Warcraft map. GTA V: First released as a singleplayer game before tons of expansion went into online. Same with Minecraft.
It just doesn’t make sense to pour $500M into something before everyone agrees it’s a fun idea. There’s obviously nothing gained in planning out the “constant content cycle” before a game’s first public release.
- Comment on Warhammer 40,000: Space Marine 2 Dev Says Big Budget Games Are Failing in Part Because Teams Are Over-Scoping Their Projects 2 weeks ago:
Reminds me of many “The reason why Call of Duty sucks” arguments I heard as a kid.
Like, my own tastes agree with you. But you don’t bring that argument into game industry discussion because fact is, the game is doing very well financially and obviously many players disagree with you. So you have to take that data, and work back to decide what the logical conclusion is.
- Warhammer 40,000: Space Marine 2 Dev Says Big Budget Games Are Failing in Part Because Teams Are Over-Scoping Their Projectswww.ign.com ↗Submitted 2 weeks ago to games@lemmy.world | 95 comments
- Comment on Why does the PC gaming industry still use such deceptive pricing? 2 weeks ago:
There’s still a bit of market force, but it comes in the form of other game developers.
Imagine you went to the grocery store, and saw Hardin McCombsky’s Super-Premium Dry Seasoned Cheese was $1000 a wedge. How ridiculous! How do they expect us to pay that much for that cheese?
Only…Shaw’s Bargain Dry Cheese is $4. And it’s not the same thing - but it’s still pretty good.
Basically, this kind of thing works out in many other industries. Sometimes on rare occasion, one producer makes things MUCH better than competitors and can demand a much higher price because no one else comes close.
To give a more game-relevant example, BattleBit is $15 and compared favorably to Battlefield. In other cases where there’s no competitor and the developer hasn’t lowered their price for sales, it may be because they’re confident they did good work and made a good game. Factorio is famous for this.
- Comment on Why does the PC gaming industry still use such deceptive pricing? 2 weeks ago:
As well as OP’s problems getting dud keys, I would warn that key resellers often contribute to the pickpocketing industry.
Tourist gets lost in Indonesia, kid grabs his wallet. In the time between then and when the tourist calls their bank, the kid buys as many legitimate keys of Game XYZ as he can using the tourist’s credit card, and sells them to G2A.
The bank refunds the fraudulent transactions, but even if the key retailer (eg, Greenmangaming) reports the transactions to the game dev, the dev is often pressured to not revoke the keys since it just leads to poor press off later customers that believe themselves “legitimate” for spending money on the game.
Sites like isthereanydeal.com give more legitimate tracking info and avoid key-sharing sites; the copies sold were obtained directly from publishers. They can also give price history to give you an idea of whether the game will go on sale again soon.
- Comment on Is there a specific example of Target getting a shoplifter convicted for a small individual theft that puts them over the felony limit? 2 weeks ago:
It also might make sense that they don’t want to give details about exactly when people are successfully prosecuted, so they don’t give a new guideline of how to skirt around the rules.
I recall Valve has effectively acted the same way about anti-cheat; they tend not to go into detail about how some new release works, and will silently collect data on who they know to be cheaters for a long time.
- Comment on I'm going insane 2 weeks ago:
Right, but this only works if you have DuckDuckGo set as your search engine.
- Comment on Starfield's first DLC is one of the worst Bethesda and DLCs of all time 2 weeks ago:
Remember, folks: Microsoft kept these people, and fired the ones who made Hi-Fi Rush.
That, alone, was my signal the entire console was going to slowly burn down.
- Comment on Shower thought, traversal in open world games have turned from game mechanics to loading screens 2 weeks ago:
From what I understand, things like squeezing through walls were supposed to go away with the PS5. But, Ragnarok is still available on PS4 to cater to mass audiences, so they need that extra bit of time for loading.
Ironically, one game that’s handled open worlds a bit better is on a console less capable of handling them. Breath of the Wild uses it to promote exploring towards vantage points and then interesting sights.
Sea of Thieves does something similar. You start a session, and want treasure, so you take a basic and boring assignment with a treasure map. BUT, you spy a bunch of interesting happenings throughout the ocean and beaches on your way, and so your adventure becomes more complex. Coming across those at random feels a lot more fun than picking them as a targeted assignment on an objective board.
To be fair, even if the open world is not well used, it can provide a sense of connection for the world. It can be more fun than just having a mission select screen.
- Comment on Ghost of Yotei Will Feature a Less Repetitive Open World 2 weeks ago:
I’m always surprised Ubisoft gets so much flak when other developers are doing much the same thing.
That said, my main annoyance with Tsushima is: You’re not a hero. 99% of side quests end with the people you were helping ending up dead, and possibly some other nameless NPCs rescued. It just feels tragic.
It’s a perpetual issue where it’s easier to code in 20 more enemies than 2 or 3 more innocent, living people to have conversations with.
- Comment on Day -10 of posting a screenshot from a game I've been playing until I also forget to post screenshots 2 weeks ago:
I feel like the anime art style can make women of any age look pretty cute - which makes it hard for me to understand why they choose to make all of their combat-experienced, leader-professionals just entering high school or even earlier.
Dana is some sort of friggin leader-priest, and hasn’t even hit puberty. Japan is so weird sometimes.
- Comment on Day 1 of someone finally posting screenshots from a screenshot-worthy game, until I forget to post screenshots 3 weeks ago:
I sometimes understand the annoyance of poor content, but in Lemmy that’s a motivator to go put up better content.