Katana314
@Katana314@lemmy.world
- Comment on Funny, those guys don't usually agree on that much 7 hours ago:
“We’d like for our software to ThingDo. Our team has estimated 4 weeks for this work. What’s your estimate?”
“Wait, you want to write it from scratch? Why not just plug in ThingDoer library?”
“…ah, right. Damn libs.” - Comment on Ubisoft Cancels The Division Heartland 7 hours ago:
What, you don’t like entering a fight only to lose all your HP in an instant to someone that spent 2000 hours grinding critical hit chance stats?
- Comment on Stellaris gets a DLC about AI that features AI-created voices, director insists it's 'ethical' and 'we're pretty good at exploring dystopian sci-fi and don't want to end up there ourselves' 1 day ago:
I have an idea for the practice that could help us better explore practical uses. Basically, a company may train an AI off an actor’s voice, but that actor retains full non-transferable ownership/control of any voices generated from that AI.
So, if a game is premiering a new game mode that needs 15 new lines from a character, but their actor is busy drinking Captain Morgan in their pool, the company can generate those 15 lines from AI, but MUST have a communication with the actor where they approve the lines, and agree on a price for them.
It would allow for dynamic voice moments in a small capacity, and keep actors in business. It would still need some degree of regulation to ensure no one pushes gross incentives.
- Comment on Steam is now refunding Ghost of Tsushima for people in affected countries. 3 days ago:
I think the issue is, asking people to set up PSN was the plan all along - and they somewhat ineptly realized months after their hit game’s release that caused a problem for Steam users not in PSN countries.
Xbox and EA all require accounts for their games too, but they’ve done that forever, and are a bit more territory-neutral.
- Comment on New Doom Game Could Be Announced At Xbox Showcase In June 3 days ago:
Careful, if it’s only good enough to be GOTY that could get them fired. Gotta aim for them GTA 7 levels of success.
- Comment on The RTS genre will never be mainstream unless you change it until it's 'no longer the kind of RTS that I want to play,' says Crate Entertainment CEO 3 days ago:
It’s a question of whether to reward a player that can see that the opponent is using rock, take a step back, start building paper, and send them out even if they take time doing it; versus a player that just super-optimizes building an army of rock to send against armies of paper, and give them the best chance of winning by perfectly kiting every attack on the field.
There’s certainly an argument that some groups would like the tournament of APM, but I think a lot of people didn’t bother with high level StarCraft because they saw Koreans clicking 15 times a second and figured they can’t keep up. It’s like how fighting games work to demonstrate they’re not rewarding button mashing.
- Comment on Final Fantasy Maker Square Enix Will Aggressively Pursue a Multiplatform Strategy After Profits Tumble 3 days ago:
My issue is less around changing the story, more around incompleteness.
They’re making the turnout of certain events hazy and mysterious to allow for multiple future turnouts, and let them keep merchandising certain characters. And, they’re letting the conclusion keep going for multiple games.
It’s more of a monetary strategy than a storytelling one. Notably, FFXIV sells each of its expansions, but each one has an ending that feels like a victory and a satisfying conclusion to a story even when it sets new things up.
- Comment on Sony Confirmed To Be Behind HD2 Delisting Of 180 Countries, Not Valve 3 days ago:
What did they do twice?
There’s been one debacle based around PSN, as a service, only being available in certain countries, and Helldivers initially launching in others to simplify their launch.
As of yet, I could believe there are Sony execs that didn’t even realize such a gap existed for their PC releases, and are still deciding what they can legally do. (Premiering their service in new territories isn’t simple, and a lot of their PC investment, plus their multiplayer workings, might be based around the account expectations)
- Comment on Sony Confirmed To Be Behind HD2 Delisting Of 180 Countries, Not Valve 3 days ago:
No matter how poorly thought Sony’s international release plan is for PC, that’s far easier to assume brief incompetence than malice around. Firing people who made a GOTY is a whole different level of evil.
- Comment on Sony Confirmed To Be Behind HD2 Delisting Of 180 Countries, Not Valve 3 days ago:
No, YOU’RE the one claiming speculation. The null statement is “Without a PR statement, we don’t know who delisted the game”. The speculation was “We believe Sony delisted it.” It just means he’s not satisfied by any evidence in place. You don’t demand sources to make someone disprove a speculative.
- Comment on Sony Confirmed To Be Behind HD2 Delisting Of 180 Countries, Not Valve 3 days ago:
According to new info, it did.
www.msn.com/en-us/money/other/…/ar-BB1mhic0?ocid=…
Do NOT trust journalists using hazy sources like job postings, replies from support, or patent claims as proof of anything. There’s plenty of places looking to generate headlines and clicks.
- Comment on Sony Confirmed To Be Behind HD2 Delisting Of 180 Countries, Not Valve 3 days ago:
No no no…
Support techs do not have access to insider industry information. They deal with dozens of region-blocked game support issues a day, and in 95% of cases that block was placed by the publisher. The tech is likely just using that term out of assumption and familiarity.
I’m not saying it’s impossible that Sony are the culprit, but a random support reply to an individual is not how we’d find out. It’s happened before that a Valve official puts out a correction to something support says.
- Comment on Marvel Rivals Apologizes Following Alpha Banning Controversy 3 days ago:
They were not misleading or miscommunicated terms. They literally banned negative subjective reviews.
So now they’re guilty of both controlling reviewers, and lying.
- Comment on The RTS genre will never be mainstream unless you change it until it's 'no longer the kind of RTS that I want to play,' says Crate Entertainment CEO 3 days ago:
I’m wondering if better AI could save this genre. I always hated the fragility of any soldiers I wasn’t actively controlling, having idle workers, workers trying to chop wood in the middle of enemies, etc.
If the computer can take your high level commands but also put out logical low level ones, and maybe also punish high APM, it might restore some of the moderate-paced feel of the game.
- Comment on Marvels Rivals requires creators to sign a contract that removes your right to give a negative review to access the playtest 3 days ago:
I sort of saw it that way, but the last bit about “subjective negative reviews” seems unusual even for contracts.
There’s enough lazy rage bait “Turns out X is DOGSHIT?!?” videos out there that I don’t think it’s unreasonable to put some terms in expecting some professional effort. But disallowing even polite criticisms definitely seems too far.
- Comment on [deleted] 4 days ago:
Social communities like Lemmy aren’t their target demographic. Mostly, it’s our job to ignore them until they buy a studio we actually like.
- Comment on Xbox Has Had More Studio Closures Than First Party Game Releases So Far In 2024 6 days ago:
In a way, in Activision/Blizzard’s case, it seems more like it slightly postponed their death.
Tango Gameworks, however, was murdered.
- Comment on Microsoft says it needs games like Hi-Fi Rush the day after killing its studio 6 days ago:
I’d only take this as a valid point if you could point to any games succeeding in spite of being cloud only. When Stadia tried it, it kneecapped them.
- Comment on Arrowhead CEO admits: Helldivers 2's balancing isn't what it should be 1 week ago:
I play DBD, and one of the playerbase’ biggest annoyance is balance by win rate and usage rate. Sometimes an option is just fun and well designed, without being too strong.
It’s especially important to look at what’s fun for multiple players. A good example might be Helldivers 2’s jet pack. Yes, it’s so fun to cover a lot of ground at once, but if the way that’s used is to abandon a cornered teammate to go do objectives while they die surrounded, then it suddenly makes teammates feel slow and useless.
Meanwhile there’s dopamine-driven team synergy potential with the assisted reload weapons. But, there’s not a lot of mechanical information encouraging their use, and it’s pretty simple for people to just use them alone.
I remember TF2’s simple idea where all weapons did more damage the closer you were to enemies, and it demonstrates what I think can be really good balancing design.
- Comment on What is the point of Xbox? 1 week ago:
Obvious frustrations aside, this article gives a great summary not just of current events but the last decade with Microsoft/Xbox.
- Comment on Day one and done 1 week ago:
Taking a look at the other replies can certainly explain how American grocery stores became such big places. I’m American, but have the luck of comparing to European town layout and actually being walking distance from a grocery store. Theoretically, if the shops (and streets and parking lots) themselves were smaller, you could make frequent backpack-sized trips for fresh whatever because it would be a tiny distance.
- Comment on Day one and done 1 week ago:
The smartest thing is to buy the dough, sauce, and mozzarella yourself for $18. …wait-
- Comment on Microsoft’s Xbox Is Planning More Cuts After Studio Closings - Bloomberg 1 week ago:
I suppose anyone who saw the rise of EA a decade or so back saw this coming.
I didn’t, because, well…I think I naively expect the world of business to make sense.
- Comment on Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda 1 week ago:
Taking a look at big-cash high profile releases like Redfall and Starfield…is “guaranteed failure” what they’re going for? Because those indie games were pretty much the main reason I kept subscribing to game pass.
- Comment on Glorious Victory 1 week ago:
So, someone in my Discord channel posted a tweet that maybe alters perspective a bit;
cdn.discordapp.com/…/not-surprised-but-damn-v0-jj…
To summarize or if the link breaks, one of the devs “knew beforehand” they’d have to require PSN accounts post launch, but disabled them for a smooth launch. That’s interesting, but as long as Sony was acting as publisher I feel like the blame still goes on them for selling the game to non-PSN countries initially.
- Comment on Glorious Victory 1 week ago:
Valve can remove games from sale for any reason they like - it’s been a point of consumer contention when they are accused of censorship for certain risque anime games, too.
- They can completely remove a game from sale if it turns out to be bricking people’s computers or function terribly. (Sony did this with Cyberpunk on PSN, without CDPR’s approval)
- There may be suspicion the game is not legitimate for sale, for instance it illegally uses someone else’s work.
- Going country-specific, if a game is revealed to be slightly less than universally positive to the perfectly infallible, totally-not-genocidal Chinese Communist Party, they may want to stop sales in China.
If a game lets you buy it in Tanzania, download it in Tanzania, and then to play, has you sign an agreement that says “I truthfully state that I do not live in Tanzania”, then that bone-headed agreement reflects poorly on Valve, so they have almost a legal need to take it out of sale in that country.
Basically, each country has its own laws of sale. Having those switches to turn off sales in certain places is important for the store’s own safety. While 60% of the blame for selling a faulty product goes to the manufacturer, 40% still goes to the storefront that chose to stock and sell that faulty good. In this case, the fault was specific to the country of play.
- Comment on Glorious Victory 1 week ago:
There was a theory that the purchase restrictions were put in place by Valve, not Sony (because those countries couldn’t make an account without violating TOS). If so, Valve might shortly remove the restrictions.
- Comment on Helldivers 2 now delisted in 177 countries 1 week ago:
I expect media companies to be greedy. What feels absurd is when they act out of blind, unmonetized efforts of control that seem to hurt their bottom line - like forcing employees to commute instead of work from home.
- Comment on A Tekken 8 streamer spent almost a week using a one-button mashing bot to prove that Eddy Gordo is as big a menace as ever 1 week ago:
There’s a Smash Bros mechanic called Stale Moves where repeating the same move many times causes it to deal less damage. It feels like a worthwhile topic to delve on for more interesting fights, but given the way knockback works there could be a better target than just damage adjustment.
- Comment on Controversy and Censorship 1 week ago:
There’s such thing as consumer-driven censorship.
Let’s say that I’m a game developer, and also a terrible person. After beating my game, it shows a victory screen that says “You know, Hitler might have been right!” Everyone will shit on the game; and that’s just normal player reaction.
Now, it’s easy to predict that no one would be so negative towards giant exposed breasts - except yes, plenty of people are. For all the porn-obsessed pervs out there, tons of people just want to enjoy an action adventure game without cringing distractions.
Don’t believe me? Look at Xenoblade Chronicles 2. The game lost a bunch of its potential sales to players that might enjoy a sweeping JRPG, but couldn’t stand frequent boob/butt shots of its overendowed and subservient female main character.