Katana314
@Katana314@lemmy.world
- Comment on ‘We were bored of traditional fantasy cliches’: inside Playground Games’ 10-year effort to revive Fable 5 hours ago:
I mean, it’s fair to say it’s a gamble. We just often remember the successes. Team Fortress was known as an intense Quake-style game, and there were some reactions at the time of the TF2 trailer that Valve had lost the sauce. Bioshock followed the future cybernetic style of System Shock. Prey went from native Americans and aliens to being a child predator. wait, might’ve misremembered the last one.
- Comment on Insomniac's Wolverine hits 1.9 million sales despite controversy, becomes Sony's top first-party game of 2026 10 hours ago:
Could be an echo effect. 90% of people don’t really pay attention to gaming media or hate trains - they just see a cool new game in stores while most of their attention is elsewhere.
The “echo” element would be that if most of their knowledge of gaming is from playing things, not reading about them, they may decide “Wow, Sony usually makes great stuff, but last one I bought wasn’t great. I may sit this out.” I sort of saw that with Assassin’s Creed Unity / Syndicate. Unity was shitty and released with terrible bugs, but Syndicate was sort of okay - and Syndicate was the one that saw lots of lost sales.
- Comment on DSP clears Wolverine's motorcycle section without player input 1 day ago:
Ok, to be fair, this is one way-too-easy game in a general release cycle of really good hard ones. Let’s not stretch one bad point out to a huge trend.
- Comment on DSP clears Wolverine's motorcycle section without player input 1 day ago:
Something I realized pertains to the first car crash.
It’s likely a LOT easier to animate if the devs don’t need to account for exactly how fast the player is slashing up tires. Plus, they don’t need magic tricks to account for a 1…N long stretch of road that accounts for however long the player needs to chase them down (eg, Uncharted 2’s fantastic train level)
So you can definitely see that laziness and a rushed development timeline would just shove out something that looks okay but has no actual gameplay because it’s a cinematic moment playing itself.
- Comment on Trails in the Sky 2nd Chapter now on Steam 2 days ago:
Funny enough, even after playing the original, I felt that point was a difficulty spike too - and it encouraged me to write a guide that helps people figure out their strategy.
steamcommunity.com/sharedfiles/filedetails/?id=35…
Might be worth a look to cover some basics. In spite of Japanese trends, the game isn’t actually that grind-heavy, and the series has a lot of fans that play on max difficulty, Nightmare, for pure challenge.
- Comment on Over 85% of Japanese game developers use generative AI in game development, 2026 CESA survey shows. An increase from last year’s 51% 2 days ago:
No matter how much pirates try to push the point by repeating it, I have never agreed with the sentiment that intellectual property is bullshit. Has it been co-opted by large businesses to stifle forward movement? Yes. Does it still have a place that can protect genuine creators? Also yes.
But it’s very hard to convince people of this position if they’ve never had the experience of investing (equivalent of) thousands of personal dollars or man-hours into a work where they had some investment, monetary or emotional, in its success.
The universal anti-state-violence argument is also so circular. Do we believe state cops should murder black people? Obviously not. Who do we think should stop them? How about internal affairs peacekeepers and court-owned marshalls. Oh, so now we’re back to promoting state sponsored violence against preferred targets?
- Comment on Trails in the Sky 2nd Chapter now on Steam 3 days ago:
I’ve noticed it’s a good method for Japanese writing. They acclimate you to silly, bashful moments, so that when the writing flexes over to the serious side, it’s a big contrast. Yakuza does a lot of that too.
Comparatively, sometimes when I try series like The Last of Us, or even Nier Automata, I sometimes have a hard time buying into the emotions because it’s been solely despair for a lot of the runtime.
That said, as I’ve gotten used to my own creative writing, I see Sky as having tremendous up-moments that give characters some really star moments, but also quite a lot of narmy, amateurish teenage writing especially with the fights, so it gets to be hit and miss.
- Comment on Trails in the Sky 2nd Chapter now on Steam 3 days ago:
Me, I’m gonna skip, not because I expect they did a bad job; the cinematic direction of the first game’s ending was definitely well achieved. I just recognize there’s a lot to play right now, and the time investment for a large JRPG doesn’t fit in my busy world.
I may end up watching reaction videos of the remakes of key emotional scenes though. A part of me is always going to be nitpicking preferences of the original, perhaps unfairly.
- Comment on Diablo V Teaser 6 days ago:
You joke, but I’ll admit, some of those genre formulas appeal to me because they encourage continued looting without an infinite level scale.
- Comment on Raiding the past: Lara Croft relives her first adventure in Legacy of Atlantis 6 days ago:
Part of me is so upset how many games we’ve now seen get multiple remakes. Tomb Raider 1 is up to like its fourth version. Starfox has 3-4, Ocarina of Time has 3, Resident Evil 1 is likely to get a 3rd.
I just wish we were pushing for new experiences, especially from major studios capable of it. Everyone who sighs in disappointment anytime a games show announcement isn’t a sequel to a franchise they know is part of the problem.
- Comment on PlayStation Ditched Hideo Kojima’s ‘Physint’ on Budget Concerns, Missed Deadlines 6 days ago:
Given what a person can do with $8 million and an index fund targeting the Fortune 500 over 5-7 years, breaking even is probably not their goal. They don’t even want projects to fall even near that level.
- Comment on Wiki Documents at Least 44 Instances in Which Sony Says You Own Your Games 1 week ago:
What you may be thinking of is a clause regarding free accounts, so a digital tracker can’t remember you forever just because you never specifically requested being deleted; if the account holds some form of monetized ownership, then I don’t think the same rules apply.
- Comment on I remember 1 week ago:
At this point in time, Chrome was jumping bounds ahead of the others with standards, and most websites were specifically written for webkit, even beginning to disregard Firefox. Worse, Chrome was often going back and forth on how a certain new standard should implement, leading to, for instance, CSS files declaring 7 or 8 different ways of doing a linear-gradient.
Your sentiment on Microsoft isn’t unique, which is part of why the web consortium wasn’t actually keen on listening to them most of the time. Them having monetary/OS influence didn’t actually lead to a lot on the W3C - they went ahead of them for most ActiveX work.
- Comment on I remember 1 week ago:
As a web dev, I feel awkward reminiscing about the things period of web history when IE was a solidly built, standards-compliant browser.
It was like the IE team saw their history was causing them to lose all market share, and committed to fixing misdeeds since they held an underdog position. But for most, it was too little too late.
For several years, I tested in IE, not Chrome, because it was most strictly standards-compliant, and I could be sure that if it worked there, it would work in other browsers. (Now, if you use Edge, it’s just a repaint of Chrome)
- Comment on Post and user deleted after finding out Ai was used 1 week ago:
I don’t necessarily think them withdrawing and going offline is strong proof that accusations against them are true. Sometimes people do socially withdraw when they think they’re being witch-hunted.
That’s not necessarily saying the accusations of AI were false, either. I only saw them briefly and am not great at picking out AI indicators. Just warning that we sometimes self-select signs of resistance as “My hypothesis is correct!”
- Comment on Oof 1 week ago:
This just goes to show how ignorant some fans are! They use OWLS, not parrots! Some people! /s
- Comment on [deleted] 1 week ago:
I’m male and straight, but even I will admit I like having good men in stories for the character dynamics - seeing how they react to particular women, or providing a contrast, etc.
Maybe it’s just me in that I can’t think of any genre where I’m always completely okay with throwing out story.
- Comment on Ubisoft begin removing Ubisoft Connect from Steam with the new Ubisoft Connect Services 1 week ago:
I’m not making a specific defense to Ubisoft, but I do get ticked by the generalized claim “The artist already got paid”, which is what I started to reply to. In many cases, it’s a disingenuous and misleading way to excuse piracy.
- Comment on Ubisoft begin removing Ubisoft Connect from Steam with the new Ubisoft Connect Services 1 week ago:
Are you prepared to assert and prove that every single company over a certain revenue is exactly the same?
I’ve come into conversations with preconceived “large company slop” feelings towards a large brand, only for a person there to remark “My brother works for that company. He says they get great benefits, and are generally treated very well.”
Sometimes the bullshit is only on the consumer side, in which case it only makes sense to avoid them because you’re getting a bad product. If you insist the product is bad, and that you’re stealing the bad product that you somehow want, in order to support the mistreated employees, who are actually being treated okay, then maybe it turns out there’s not much logic behind the protest action of pirating?
I’ve seen pirates use the same generic excuse for midsize indie publishers that have no such reason to be hated - so it’s disappointing to see people don’t actually think those things through.
- Comment on Happy 911 1 week ago:
Back then, I was wondering when it would stop being “too soon”.
I will admit though, that years ago I laughed unendingly at a YTP clip of My Little Pony showing Rainbow Dash happily doing a loop-dee-loop into the east tower.
- Comment on Ubisoft begin removing Ubisoft Connect from Steam with the new Ubisoft Connect Services 1 week ago:
I find he’s dramatizing the dichotomy, but I always found this arranged argument lacking.
Imagine you have a budding farmhand, a hard-working local, in mind when you go to the local farmers’ market to “support local farms”. But that’s wrong, isn’t it? Because the farm owner pays that hand a static salary. Their exact success or revenue off one extra bag of apples isn’t going into that hand’s pocket.
But it’s also related; that farmhand has better job stability, more chance of a bonus, less pressure to advertise well, if the farm is making a comfortable salary.
Now, the one part I’ll admit is this logic doesn’t work as well in corporate atmospheres; where CEOs fire as many people as possible, reward no one for good performance, and would rather fudge numbers than sell a good product.
But I’d also wager a lot of commenters shortcutting their logic to “company bad, pirate games” aren’t always taking a critical investigative eye to how companies treat their people. After all, “I get free game” is a strong motivator to believe a certain way.
- Comment on Hideo Kojima's PHYSINT Game Moves to Xbox From PlayStation 1 week ago:
In other news, Microsoft Japan sold its first Xbox.
- Comment on DON'T NOD is running out of funding and may cease operations on January 31, 2027 - IG News 2 weeks ago:
Oh - They made Banishers: Ghosts of New Eden, too?
I played that game on PS+, without even knowing the central conceit. It was interesting for a while, but it does feel strange that one protagonist is using a sword while the other is just punching.
- Comment on Stealth Games Are Flawed (And Hard To Fix) 2 weeks ago:
One issue I’ve found with stealth games is that the concept of a lone commando outsmarting and sneaking past 30+ guards is pretty unbelievable to begin with, unless the player controlling the commando is actually a tactical genius. So, games tend to have to play pretty unrealistically in order to make the result playable by average players (idiot guards, x-ray vision, generous interpretations of darkness, super movement abilities, etc)
Something I think could be further explored is a game that explores a mechanic of “Plausibility”. Stealth long accepted that guards would react to footsteps. Breath of the Wild including a noise meter helped me think “Hey, why is that? This is a big compound with a lot of people that’s been quiet for the past week - wouldn’t they assume the footsteps are their friends?”
Another concept that I think was explored in a very janky way but could use a second look is the game Shadwen. It’s not a great experience, but it has the interesting idea of combining stealth with Superhot and Braid - you get full control over time, including time only moving when you do, and can rewind instantly from a failure. The game even shortcuts “spotted” phases by giving guards instakill crossbows, so the remedy to being spotted is just to rewind. The fun, then, is in creatively engineering the one-shot stealth circumvention you had in mind, even if a mispositioning messed it up the first 6 times (because it only took 15 seconds to get a successful effort).
- Comment on Upcoming Changes to XBOX Cloud Gaming [time limits] 2 weeks ago:
Now I’m wondering if this might not have happened if the RAM crisis never happened.
They have a lot of upkeep on the backend hardware so people can use these services. As server costs go up, it’s likely they’re now strongly motivated to kill the appeal of their own service. In another future where hardware costs were still reasonable, maybe they would’ve let it go.
- Comment on *Eyeroll* 2 weeks ago:
Please don’t repost Trump’s shit.
My idiot cousin posts a new conspiracy theory to pastebin every day. I don’t give him attention or follow his “commands”, I just shame other people who do.
- Comment on Capcom Spotlight Set for September 16 Ahead of TGS 2026 2 weeks ago:
As awesome as all these games are…this show will likely only spur me on the absence of Ace Attorney 7.
- Comment on Frog and Toad 2 weeks ago:
My OP…this is what the text shadow filter was made for. I’ve fudged it in Paint.NET, I’m pretty sure anyone can figure it out
- Comment on Bet you read that wrong 3 weeks ago:
I realized this is why I can’t be editor on my own creative writing. With hundreds of pages of work, it’s very easy for the writer to already know what they intended to say, and interpret that from the page on a quick glance.
- Comment on Is Old or New Call of Duty better? 3 weeks ago:
I’m personally a big fan of movement penalties in shooters, that prevent people from breaking their momentum in a flash, jumping or dropping instantly, etc. They feel slightly frustrating to control, but it comes back in how easy it is to aim at someone.
It’s really frustrating when you’ve outflanked someone, and have a strong gun against them, but their A/D crouching game is on point.