it’s not hard to relate to their frustration either, as they are basically seeing the unintentional “flaws” they failed to iron out celebrated as “signature” characteristics of the games they created
They are signature, and that’s why they’re an aesthetic choice. I’ve heard people refer to the N64 as a “blur factory”, because it was low res with even worse textures, if it had any at all. Likewise, the PS1 looked like everything was under water. If your stealth game has a secret agent and a PS1 aesthetic, we know you’re trying to take a shot at MGS1. If your horror game has a PS1 aesthetic, we know it’s your spin on Resident Evil or Silent Hill. That signature look conveys to its target audience what kind of game they’re making, and it conveys it very quickly. As a bonus, it can often be cheaper than trying to make a modern art style with fewer “flaws”.
sine@programming.dev 2 days ago
Coincidentally, this point of view is probably wht this is one of the best things I heard from brian eno:
Bluefruit@lemmy.world 2 days ago
Wow, Ive never heard that before but that is such a beautiful way of putting it. I love art that’s messy and weird. Music that sounds imperfect where you can hear mistakes or “imperfections”. Either intentional or not, I love those kinds of things in art. Makes it human.
celeste@kbin.earth 2 days ago
I was hoping someone would post this quote. It's exactly it.
echodot@feddit.uk 2 days ago
I’m kind of hoping that the 28 years later movie is filmed in 1080p or something.