tal
@tal@lemmy.today
- Comment on Evidence of Zero-Click iPhones Exploitation Uncovered in the U.S. 1 hour ago:
I mean, they kind of drive the point home further in the article:
So far, we’ve observed six devices total that we believe were targeted for exploitation by this threat actor, four of which demonstrated clear signatures associated with NICKNAME, and two which demonstrated clear signs of successful exploitation. Interestingly, all of the victims had either previously been targeted by the Chinese Communist Party (CCP) e.g., they were confirmed to have also been targeted by Salt Typhoon; they were engaging in business pursuits counter to or of particular interest to the CCP; or they had engaged in some sort of activism against the CCP.
- Comment on [META, this community will go down] lemm.ee is shutting down at the end of this month 1 day ago:
For choosing a new community, yeah, but the mods and users may not even know that the instance is going down. I’ve put a post in the lemm.ee communities that I subscribe to that haven’t already had the mods or someone else post something about the instance going down.
- Comment on Is lemm.we actually shutting down? 1 day ago:
looks
Discuit isn’t a Threadiverse implementation, a la Lemmy, Piefed, and Mbin. Based on this, I don’t believe that multiple Discuit instances can even federate with themselves:
reddit.com/…/introducing_discuit_an_easy_to_use_r…
I don’t believe federated platforms will ever become mainstream. They have a whole host of problems, not the least of which is that they’re too complicated for most people to use. This platform is not, therefore, federated.
- Comment on Is lemm.we actually shutting down? 1 day ago:
lemm.ee/communities?listingType=Local
This link will specifically restrict it to communities hosted on lemm.ee.
- Comment on Star Wars Jedi director’s new studio is making a Dungeons & Dragons action adventure 3 days ago:
I like single-player D&D.
- Comment on [deleted] 3 days ago:
When you’re enough of a masculine individualist manly man to not be able to use floral-scented body wash for a day, but not enough of one to get by with hand soap for that day.
- Comment on Had a take about Supergiant Games that recieved a lot of pushback fromy teo longest eunning best friends. 4 days ago:
I enjoyed Bastion and Transistor.
I also preferred Hades to either.
- Comment on Automagic optimizer? 4 days ago:
While I’m kind of annoyed by Twitter’s sporadic paywalls and I can at least understand where you’re coming from, this isn’t in the instance rules that I can see; I had to go searching for the poll to find it. I use communities on a ton of instances; I guarantee that I’m never gonna remember that which specific instance doesn’t do links to a specific domain. I’ve updated the comment, but I guarantee that I’m not going to remember which instance doesn’t allow links to which websites next time.
Have you guys considered running some kind of an x.com-to-archive.is link-posting bot or something like that? That way, users don’t need to remember policy like that. We had a bunch of subreddits back on Reddit that ran bots for things like AMP links.
- Comment on Automagic optimizer? 4 days ago:
Not familiar with it, but it sounds like this is the guy who does ai-toolkit talking about it:
- Comment on What games are just objective master pieces? 1 week ago:
Just out of curiosity, listing the games mentioned here as of this writing and their date of release:
Release Date Game 1980 Pac-Man 1985 The Oregon Trail (assuming widely-played 1985 game) 1986 Kid Icarus 1988 Mega Man 2 1988 Super Mario Brothers 3 1988 Tetris 1988 The Guardian Legend 1989 Abadox: The Deadly Inner War 1989 Ironsword: Wizards & Warriors II 1989 Monster Party 1989 Populous 1989 Sweet Home 1990 Dr. Mario 1990 Final Fantasy III 1991 Battletoads (assuming original game) 1991 The Legend of Zelda: A Link to the Past 1992 Ecco the Dolphin 1992 Sonic the Hedgehog 2 1992 Super Mario Kart 1993 Dinopark Tycoon 1993 Doom 1993 Gauntlet IV 1993 Lufia & the Fortress of Doom (assuming first game) 1993 Mega Man X 1994 Donkey Kong Country 1994 Earthworm Jim 1994 Sonic & Knuckles 1994 Sonic the Hedgehog 3 1994 Super Metroid 1994 The Lion King 1995 Chrono Trigger 1997 Castlevania: Symphony of the Night 1997 Diablo 1997 Final Fantasy VII 1997 Final Fantasy VII 1997 Mega Man X4 1997 Oddworld: Abe’s Oddysee 1997 Snowboard Kids 1998 Banjo-Kazooie 1998 Metal Gear Solid 1998 Sonic Adventure 1998 South Park 1998 StarCraft: Brood War 1999 Age of Empires II: The Age of Kings 1999 Heroes of Might and Magic III 1999 Planescape:Torment 1999 Quake III Arena 1999 RollerCoaster Tycoon 1999 Silent Hill 1999 Street Fighter III: 3rd Strike 1999 Sven Co-op 1999 Unreal Tournament 1999 Worms Armageddon 2000 Command & Conquer: Red Alert 2 2000 Diablo II 2000 Resident Evil CODE: Veronica 2000 SimCity 3000 Unlimited 2000 Tony Hawk Pro Skater 2 2001 Ace Combat 04: Shattered Skies 2001 Final Fantasy X 2001 Metal Gear Solid 2: Sons of Liberty 2001 Shenmue II 2002 The Elder Scrolls III: Morrowind 2003 Beyond Good & Evil 2003 Need for Speed: Underground 2003 Star Wars: Knights of the Old Republic 2004 Ace Combat 5: The Unsung War 2004 Champions of Norrath 2004 Grand Theft Auto: San Andreas 2004 Gran Turismo 4 2004 Half Life 2 2004 Metal Gear Solid 3: Snake Eater 2004 The Legend of Zelda: The Minish Cap 2005 Champions: Return to Arms 2005 Psychonauts 2005 Shadow of the Colossus 2006 Ace Combat Zero: The Belkan War 2006 Ōkami 2007 BioShock 2007 *Dark Souls 2007 Mass Effect 2007 Portal 2008 Clonk Rage 2008 Left 4 Dead 2008 Mirror’s Edge 2008 Super Smash Bros. Brawl 2009 Dragon Age: Origins 2009 Forza Motorsport 3 2009 Killing Floor 2009 Left 4 Dead 2 2009 Plants vs. Zombies 2009 Steins;Gate 2010 Battlefield: Bad Company 2 2010 Limbo 2010 Nier 2010 Planet Minigolf 2011 Bastion 2011 Portal 2 2011 Terraria 2011 The Binding of Isaac 2012 Hotline Miami 2012 The House in Fata Morgana 2012 Tokyo Jungle 2014 Forza Horizon 2 2014 LISA: The Painful 2015 Bloodborne 2015 Ori and the Blind Forest 2015 The Witcher 3: Wild Hunt 2015 Undertale 2016 Doom (2016) 2016 Kirby: Planet Robobot 2016 Stardew VAlley 2016 The Witness 2016 Titanfall 2 2016 Tyranny 2017 Little Nightmares 2017 Mario Kart 8 Deluxe (for Deluxe version) 2017 Nier: Automata 2017 Night in the Woods 2017 Super Mario Odyssey 2017 The Legend of Zelda: Breath of the Wild 2018 Celeste 2018 Donut County 2018 Return of the Obra Dinn 2018 Rimworld 2018 Subnautica 2019 A Short Hike 2019 Disco Elysium 2019 Outer Wilds 2019 Sekiro: Shadows Die Twice 2019 Slay the Spire 2020 Cyberpunk 2077 2020 Factorio 2020 Hades 2021 Everhood: An Ineffable Tale of the Inexpressible Divine Moments of Truth 2021 Psychonauts 2 2022 Elden Ring 2022 Lil Gator Game 2023 Baldur’s Gate 3 2023 Dave the Diver 2024 Balatro - Comment on 70% of games that require internet get destroyed 1 week ago:
I don’t know if I fully agree with the petition, but I do think that there are some real problems with the status quo.
I also think that either a legislature or courts need to provide legal criteria for the good or service division with games. I think that there probably need to be “good” games, "serviceʾ games, and possibly even games that have a component of both.
But I’m not in the EU or UK.
I also am kind of puzzled by this:
Isn’t the law on this already settled?
A: It mostly is within the United States, but not in many other countries.
It doesn’t sound like it was as of 2020 in the US, at least on the good/service distinction:
carltonfields.com/…/youve-been-served-legal-effec…
Of course, case law has never really been settled on whether games are goods or services. Right, Steve?
Steve Blickensderfer: No. No, I haven’t been able to figure this out one way or the other looking at the cases.
- Comment on Urgent ‘do not eat’ warning issued for popular meal sold in Tesco and Morrisons 2 weeks ago:
Issuing an "Urgent ‘do not eat’ warning ". Seems like an over reaction. Rather than warning folks of the error.
There are some people who have serious food allergies, though I agree that for the great majority of people, eating one fish rather than the other is probably not a big deal.
- Comment on Southport attack survivor calls for kitchen knives to be blunt tipped 2 weeks ago:
theawesomer.com/…/rainbow_tactical_knife_set_1.jp…
Rainbow Tactical Knife Set
This set of dramatically styled knives from Defender Xtreme includes four different 440 stainless steel blades, each finished in a dramatic oxidized titanium to give it a rainbow finish on both its blade and handle. Also available for bid on eBay.
- Comment on Southport attack survivor calls for kitchen knives to be blunt tipped 2 weeks ago:
hammers
softer material, like cork.
www.bbc.com/news/articles/clwwn7x4j9yo
A man who attacked his ex-partner over the head with a rubber mallet in front of their two young children has been jailed for life for her murder.
- Comment on Southport attack survivor calls for kitchen knives to be blunt tipped 2 weeks ago:
en.wikipedia.org/wiki/Ice_pick
Because of its availability and ability to puncture the skin easily, the ice pick has sometimes been used as a weapon. Most notoriously, New York’s organized crime groups known as Murder Incorporated made extensive use of the ice pick as a weapon during the 1930s and 1940s.[4][5] There were up to 1,000 murders committed by this group.
en.wikipedia.org/wiki/Category:Hammer_assaults
straitstimes.com/…/french-family-of-four-was-batt…
NANTES, France (AFP) - A crowbar was the murder weapon in a French family drama that left four people dead in an inheritance dispute over gold coins, the prosecutor of the western city of Nantes…
- Comment on Southport attack survivor calls for kitchen knives to be blunt tipped 2 weeks ago:
Annie strode confidently past the metal detector with her undetectable shiv.
- Comment on Southport attack survivor calls for kitchen knives to be blunt tipped 2 weeks ago:
dailymail.co.uk/…/world-s-weirdest-murder-weapons…
From a pair of stilettos to a jar of gherkins, photographer captures bizarre objects used to kill
- Comment on Southport attack survivor calls for kitchen knives to be blunt tipped 2 weeks ago:
telegraph.co.uk/…/Butter-knife-an-offensive-weapo…
Butter knife ‘an offensive weapon’
14 April 2005 • 12:01am
A butter knife can be an offensive weapon, the High Court ruled yesterday.
The decision came in the rejection of an appeal by Charlie Brooker, of Welling, Kent, who had been convicted under the Criminal Justice Act of carrying a bladed instrument.
Mark Hardie, appearing for Brooker, argued that the knife had no handle, sharp edges or points and therefore could not fall foul of a law intended to protect people from dangerous weapons.
But Lord Justice Laws, sitting with Mr Justice David Steel, disagreed. He said: “I would accept that a sharp or pointed blade was the paradigm case - however the words of the statute are unqualified and refer to any article that has a blade.”
- Comment on Reding this kind of comments every single week in Manga Plus 2 weeks ago:
I don’t know what Manga Plus is, but I assume that this isn’t actually complaining about the time so much as the amount of content, and using the time as a proxy.
- Comment on Over a hundred thousand Dune Awakening players got swallowed by the sandworm | Massively Overpowered 2 weeks ago:
- Comment on Over a hundred thousand Dune Awakening players got swallowed by the sandworm | Massively Overpowered 2 weeks ago:
There are a number of Dune games.
- Comment on Low River Levels in UK Raise Concerns of Drought 2 weeks ago:
en.wikipedia.org/…/Drought_in_the_United_Kingdom
Droughts are a relatively common feature of the weather in the United Kingdom, with one around every 5–10 years on average. These droughts are usually during the summer, when a blocking high causes hot, dry weather for an extended period.[1]
rmets.onlinelibrary.wiley.com/doi/…/joc.6521
Overall, the drought of 1834–1836 was the most intense SPI-12 event in our reconstruction for England and Wales. Newspaper accounts and documentary sources confirm the extent of impacts across England in particular. We also identify a major, “forgotten” drought in 1765–1768 that affected the British-Irish Isles. This was the most intense event in our reconstructions for Ireland and Scotland, and ranks first for accumulated deficits across all three regional series. Moreover, the 1765–1768 event was also the most extreme multi-year drought across all regional series when considering 36-month accumulations (SPI-36).
en.wikipedia.org/wiki/1928_Thames_flood
The 1928 Thames flood was a disastrous flood of the River Thames that affected much of riverside London on 7 January 1928, as well as places further downriver. Fourteen people died and thousands were made homeless when floodwaters poured over the top of the Thames Embankment and part of the Chelsea Embankment collapsed. It was the last major flood to affect central London, and, along with the disastrous North Sea flood of 1953, helped lead to the implementation of new flood control measures that culminated in the construction of the Thames Barrier in the 1970s.
This produced the highest water levels ever recorded in the Thames in London.
I don’t think that regular water level records on the Thames were kept, and it sounds like flooding problems were apparently worse from the sea, but it doesn’t sound like the present day sees the worst flooding or low water levels.
- Comment on Star Citizen’s new cash shop offerings provoked fresh pay-to-win and predatory monetization accusations | Massively Overpowered 2 weeks ago:
I really don’t think that it’s all that abnormal, aside from the funding structure.
Lots of video games — including even some pretty successful ones — have dev studios that screw up the scope when they estimate what they can accomplish with their financial and hardware budget.
The problem is that if you’re a video game developer and you look at the state of your game and you know that it doesn’t meet up with what you’re hoping to make, you can maybe go to the publisher and say “we screwed up and need more money”. And the publisher — who is familiar with the industry and has the ability to actually come in and take a look at what’s going on with your development process and has bean-counters whose job is to make a cold, clear-eyed call on this — is one entity who is hopefully is going to make an objective call.
But with Star Citizen, that structure doesn’t exist. The developer can just keep go begging for more money.
Take Daikatana: “The aim was for the company to create games that catered to their creative tastes without excessive publisher interference, which had constrained both Romero and Hall too much in the past.”
Or Duke Nukem Forever: “Broussard and Miller funded Duke Nukem Forever using the profits from Duke Nukem 3D and other games. They gave the marketing and publishing rights to GT Interactive, taking only a $400,000 advance.” That was self-funded, so there wasn’t some outside party saying “no more”.
In 2009, with 3D Realms having exhausted its capital, Miller and Broussard asked Take-Two for $6 million to finish the game.[8] After no agreement was reached, Broussard and Miller laid off the team and ceased development.[8] A small team of ex-employees, which later became Triptych Games, continued development from their homes.[14]
In September 2010, Gearbox Software announced that it had bought the Duke Nukem intellectual property from 3D Realms and would continue development of Duke Nukem Forever.[15] The Gearbox team included several members of the 3D Realms team, but not Broussard.[15] On May 24, 2011, Gearbox announced that Duke Nukem Forever had “gone gold” after 15 years.
The problem is that the developer knows perfectly well that the game doesn’t meet the kind of standard that they’d hoped for and which they’d gotten player expecting, but they aren’t willing to cut their losses and just wrap things up (which in Duke Nukem Forever’s case, happened when they exhausted their capital, because employees aren’t gonna work without pay).
But in Star Citizen’s case, even that brake doesn’t exist. They aren’t using their capital. They’re using player capital that they got in exchange for promises, and I don’t think that players are nearly as good as an outside publisher at performing cold, hard, objective analysis of the development process. CIG dug themselves into a deep hole. Once they’re in that hole, there’s not really a good way out. If they just stop development at any given point, they aren’t going to have something that players are happy with. The only route they have out, to not fail, is to make more promises, try to get more money, and somehow try to develop their way to a successful game. So they’re gonna keep doing that until all of the players cut them off, which can take a long time. A publisher would say “you blew through numerous deadlines in the existing development process, and I don’t think that you’re a good investment”, or said “no more money unless you give me a hard, short timeline for wrapping this up”. I think that they knew pretty well that there was no point where they could wrap things up in a handful of months and meet player expectations, so their choice was always “fail” or “keep kicking the can down the road in hopes that they could fix things”.
- Comment on Star Citizen’s new cash shop offerings provoked fresh pay-to-win and predatory monetization accusations | Massively Overpowered 2 weeks ago:
that has promised not one but two games that are not coming out.
Not just the games. Don’t forget all the feelies, the physical stuff they promised to manufacture.
This guy lost a court case trying to get a refund on his $5k seven years back:
vice.com/…/star-citizen-court-documents-reveal-th…
Along with the game—which originally had a targeted release date of 2014—Lord was supposed to have received numerous bits of physical swag. “So aside from [the game], I’m supposed to get a spaceship USB drive, silver collector’s box, CDs, DVDs, spaceship blueprints, models of the spaceship, a hardback book,” he said. “That’s the making of Star Citizen, which—if they end up making this game—might turn into an encyclopedia set.”
That was back when only $200 million had been sunk into the development.
- Comment on Star Citizen’s new cash shop offerings provoked fresh pay-to-win and predatory monetization accusations | Massively Overpowered 2 weeks ago:
Star Citizen is a scam.
I’d be more-generous and just call it a wildly mismanaged development process that ran out of control.
This is not to imply that one should throw more money into the hole, mind.
- Comment on 89 million Steam account details just got leaked, so now's a good time to change your password 3 weeks ago:
They’re my favorite widespread chain pizzeria.
There are some mom-and-pops or small chains that I’ve found that I like better, but I’m not gonna complain about Papa John’s.
Little Caesar’s…now there’s a chain pizzeria that I’m disappointed with.
Oh…I guess I like Uno’s more — I really like their pizza skins appetizer — and they’re a widespread chain, but that’s not really in the same type of pizza or establishment.
- Comment on I fucking hate modern design and modern designers. 3 weeks ago:
github.com/heralden/steam-chat
Apparently there’s an API for non-group chats and a terminal client (maybe others as well).
looks a bit further
Bitlbee, an IRC-to-other-chat-protocols gateway apparently has support for Steam client chat.
github.com/bitlbee/bitlbee-steam
I know that that won’t send any indication, since IRC doesn’t.
- Comment on I fucking hate modern design and modern designers. 3 weeks ago:
decisions than reddit where clicking on a thread, you know, opens the thread instead of what the thread links to.
Are you familiar with
?
- Comment on Game trailers that alternate between short game scenes and text scenes 3 weeks ago:
Search for “longplay <game-name>” on YouTube and you’ll find video of someone playing just about any game.
- Comment on Nvidia RTX 5090 can crack an 8-digit passcode in just 3 hours — password cracking benchmarks show tremendous performance 3 weeks ago:
To be fair, that assumes complete exhaustion of the password space. If you assume that a given password is totally random, then it’d take half that time, 80 years, on average.
Thing is, most people don’t choose totally random passwords, and there are utilities that will try to generate statistically-more-common passwords sooner in that sequence.
I’m probably very out-of-date here, but as an example, one elderly utility, John the Ripper*, comes with “mangling rules” to append a “1” at the end of a given sequence fairly early, because that’s how a lot of people make their password pass a digits requirement.
I’d guess that today, someone probably has software that has rules to order its attempts that are trained off leaked password databases to be statistically optimal to defeat them, rather than merely manually crafted with human guesswork.