tal
@tal@lemmy.today
- Comment on It's a bit ridiculous that our government would sooner use Discord than a federated social media alternative 17 hours ago:
Thanks.
- Comment on It's a bit ridiculous that our government would sooner use Discord than a federated social media alternative 19 hours ago:
I donlt use Twitter, but I don’t see this post on nitter.space or the referenced YouTube Shorts video.
youtube.com/shorts/sbOdCBi_cls
Also tried
youtube.com/shorts/sb0dCBi_cls
Neither Google nor Kagi seem to find anything from the claimed post text.
OP, can you link to the post in question rather than just an image?
- Comment on It's a bit ridiculous that our government would sooner use Discord than a federated social media alternative 19 hours ago:
I donlt use Twitter, but I don’t see this post on nitter.space or the referenced YouTube Shorts video.
youtube.com/shorts/sbOdCBi_cls
Neither Google nor Kagi seem to find anything from the claimed post text.
OP, can you link to the post in question rather than just an image?
- Comment on Square Enix says it wants generative AI to be doing 70% of its QA and debugging by the end of 2027 22 hours ago:
Hmm. While I don’t know what their QA workflow is, my own experience is that working with QA people to design a QA procedure for a given feature tends to require familiarity with the feature and possible problems, and that human-validating a feature isn’t usually something done at massive scale, where you’d get a lot of benefit from heavy automation.
It’s possible that one might be able to use LLMs to help write test code — reliability and security considerations there are normally less-critical than in front-line code. Worst case is getting a false positive, and if you can get more test cases covered, I imagine that might pay off.
Square does an MMO, among their other stuff. If they can train a model to produce AI-driven characters that act sufficiently like human players, where they can theoretically log training data from human players, that might be sufficient to populate an MMO “experimental” deployment so that they can see if anything breaks prior to moving code to production.
- Comment on This is incredibly stupid 1 day ago:
Ground level parking isn’t really all that expensive, not unless you have very high land values. It does cost far more if you want to put up a multistory parking garage; from past reading, that’s maybe $30k-$50k per spot (though I’d still personally favor a parking mandate in that case, as otherwise you get people turning the street into a parking lot, which is awful for everyone, and parking illegally all over).
In the picture shown, though, it looks like townhouses, not high density housing, so the land value probably isnlt that insane.
- Comment on For those of you who enjoy open-world games, how big of a world is too big? 2 days ago:
I don’t think that there’s a “too big”, if you can figure out a way to economically do it and fill it with worthwhile content.
But I don’t feel like Cyberpunk 2077’s map size is the limiting factor. Like, there’s a lot of the map that just doesn’t see all that much usage in the game, even though it’s full of modeled and textured stuff. You maybe have one mission in the general vicinity, and that’s it. If I were going to ask for resources to be put somewhere in the game to improve it, it wouldn’t be on more map. It’d be on stuff like:
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More-complex, interesting combat mechanics.
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More missions on existing map.
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More varied/interesting missions. Cyberpunk 2077 kinda gave me more of a GTA feel than a Fallout feel.
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A home that one can build up and customize. I mean, Cyberpunk 2077 doesn’t really have the analog of Fallout 4’s Home Plate.
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The city changing more over time and in response to game events.
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- Comment on Why are some shows so dark? 3 days ago:
I didn’t have any problem with the guy in the first picture either, but I would be willing to bet that many of us are viewing this thread using very different display brightness/contrast settings.
I’m currently looking at it on a laptop. My laptop has no light sensor with automatic brightness adjustment, and I use the laptop in a wide range of environments, so I need to use
brightnessctlon Linux to fiddle the brightness, usually between about 10% and 60%.My desktop’s monitor doesn’t have a light sensor with automatic brightness adjustment either.
There’s probably some way to go get a brightness sensor and a daemon to auto-fiddle the thing on the desktop — webcams, which often have automatic brightness adjustment themselves, aren’t great for this.
- Comment on Why are some shows so dark? 3 days ago:
Your display likely has some sort of brightness/contrast setting.
If you’re playing this movie on a computing device, the video player software likely also has adjustment settings at the software level. I use
mpvon Linux to watch most video, and there, by default, 1 and 2 are contrast, 3 and 4 brightness, and 5 and 6 gamma. - Comment on Effff you zzzquil 3 days ago:
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Obtain bottle of different size.
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Pour bottle of undesirable height into new bottle.
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Label new bottle.
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- Comment on UK economy ‘doomed’ under Labour, says Ryanair chief 4 days ago:
UK economy ‘doomed’
At least it had a good, solid, 318-year-run.
- Comment on [RANT] Why is so much coverage of "AI" devoted to this belief that we've never had automation before (and that management even really wants it)? 4 days ago:
Though to be fair, Amazon’s scale is very large, so it’s worth it to spend a lot on automation. They’ve done a lot with robots before. 14k isn’t as many as it might sound, at their scale.
kagis
nytimes.com/…/inside-amazons-plans-to-replace-wor…
Amazon’s U.S. work force has more than tripled since 2018 to almost 1.2 million. But Amazon’s automation team expects the company can avoid hiring more than 160,000 people in the United States it would otherwise need by 2027. That would save about 30 cents on each item that Amazon picks, packs and delivers to customers.
Executives told Amazon’s board last year that they hoped robotic automation would allow the company to continue to avoid adding to its U.S. work force in the coming years, even though they expect to sell twice as many products by 2033. That would translate to more than 600,000 people whom Amazon didn’t need to hire.
- Comment on [RANT] Why is so much coverage of "AI" devoted to this belief that we've never had automation before (and that management even really wants it)? 4 days ago:
Why is so much coverage of “AI” devoted to this belief that we’ve never had automation before (and that management even really wants it)?
I’m going to set aside the question of whether any given company or a given timeframe or a given technology in particular is effective. I don’t really think that that’s what you’re aiming to address.
If it just comes down to “Why is AI special as a form of automation? Automation isn’t new!”, I think I’d give two reasons:
It’s a generalized form of automation
Automating a lot of farm labor via mechanization was a big deal, but it mostly contributed to, well, farming. It didn’t directly result in automating a lot of manufacturing or something like that.
That isn’t to say that we’ve never had technologies that offered efficiency improvements across a wide range of industries. Electric lighting, I think, might be a pretty good example of one. But technologies that do that are not that common.
kagis
en.wikipedia.org/…/Productivity-improving_technol…
This has some examples. Most of those aren’t all that generalized. They do list electric lighting in there. The integrated chip is in there. Improved transportation. But other things, like mining machines, are not.
It has a lot of potential
If one can go produce increasingly-sophisticated AIs — and let’s assume, for the sake of discussion, that we don’t run into any fundamental limitations — there’s a pathway to automating darn near everything that humans do today using that technology. Electrical lighting could clearly help productivity, but it can only take things so far.
- Submitted 4 days ago to games@lemmy.world | 96 comments
- Comment on 'Multiple people' stabbed on train in Huntingdon 5 days ago:
There are also live updates here: www.bbc.co.uk/news/live/cm2zvjx1z14t
He added that the only thing people in his carriage could use against the attacker was a bottle of Jack Daniel’s whiskey, leaving them “praying” that he would not enter the carriage.
You probably had keys. Not terribly imposing, but if someone traps me in a confined space, and is trying to knife me, I intend to be doing my best to put one of my keys through his eyeball.
- Comment on 'Multiple people' stabbed on train in Huntingdon 5 days ago:
- Comment on ‘Elon Musk won’t stop. It’s time the British government got off X’ 6 days ago:
I scrolled down to confirm that there is no Mastodon or Lemmy link, too.
palant.info/…/implementing-a-share-on-mastodon-bu…
Implementing a “Share on Mastodon” button for a blog
Update (2025-01-12): Added Lemmy endpoint which has been fixed by now. Also mentioned the new nodeinfo schema version 2.1.
- Comment on Here’s what ads on your $2,000 Samsung smart fridge will look like 1 week ago:
The world was full of flat surfaces that did not yet have an Android-platform device driving a screen displaying advertisements on them.
- Comment on Take-Two’s CEO doesn’t think a Grand Theft Auto built with AI would be very good [VGC] 1 week ago:
Training a model to generate 3D models for different levels of detail might be possible, if there are enough examples of games with human-created different-LOD models. Like, it could be a way to assess, from a psychovisual standpoint, what elements are “important” based on their geometry or color/texture properties.
We have 3D engines that can use variable-LOD models if they’re there…but they require effort from human modelers to make good ones today. Tweaking that is kinda drudge work, but you want to do it if you want open-world environments with high-resolution models up close.
- Comment on Take-Two’s CEO doesn’t think a Grand Theft Auto built with AI would be very good [VGC] 1 week ago:
Take-Two’s CEO doesn’t think a Grand Theft Auto built with AI would be very good | VGC
Sounds fair to me, at least for near-term AI. A lot of the stuff that I think GTA does well doesn’t map all that well to what we can do very well with generative AI today (and that’s true for a lot of genres).
He added: “Anything that involves backward-looking data compute and LLMs, AI is really good for, and that and that applies to lots of things that we do at Take-Two. Anything that isn’t attached to that, it’s going to be really, really bad at…. there is no creativity that can exist, by definition, in any AI model, because it is data driven.”
To make a statement about any AI seems overly strong. This feels a little like a reformed “can machines think?” question. The human mind is also data-driven; we learn about the world, then create new content based on that. We have more sophisticated mechanisms for synthesizing new data from our memories than present LLMs do. But I’m not sure that those mechanisms need be all that much more complicated, or that one really requires human-level synthesizing ability to be able to create pretty compelling content.
I certainly think that the simple techniques that existing generative AI uses, where you just have a plain-Jane LLM, may very well be limiting in some substantial ways, but I don’t think that holds up in the longer term, and I think that it may not take a lot of sophistication being added to permit a lot of functionality.
I also haven’t been closely following use of AI in video games, but I think that there are some games that do effectively make use of generative AI now. A big one for me is use of diffusion models for dynamic generation of illustration. I like a lot of text-based games — maybe interactive fiction or the kind of text-based choose-your-own-adventure games that Choice of Games publishes. These usually have few or no illustrations. They’re often “long tail” games, made with small budgets by a small team for a niche audience at low cost. The ability to inexpensively illustrate games would be damned useful — and my impression is that some of the Choice Of games crowd have made use of that. With local computation capability, the ability to do so dynamically would be even more useful. The generation doesn’t need to run in real time, and a single illustration might be useful for some time, but could help add atmosphere to the game.
There have been modified versions of Free Cities (note: very much NSFW and covers a considerable amount of hard kink material, inclusive of stuff like snuff, physical and psychological torture, sex with children and infants, slavery, forced body modification and mutilation, and so forth; you have been warned) that have incorporated this functionality to generate dynamic illustrations based on prompts that the game can procedurally generate running on local diffusion models. As that demonstrates, it is clearly possible from a technical standpoint to do that now, has been for quite some months, and I suspect that it would not be hard to make that an option with relatively-little development effort for a very wide range of text-oriented games. Just needs standardization, ease of deployment, sharing parallel compute resources among software, and so forth.
As it exists in 2025, SillyTavern used as a role-playing software package is not really a game. Rather, it’s a form of interactive storytelling. It has very limited functionality designed around making LLMs support this sort of thing: dealing with a “group” of characters, permitting a player to manually toggle NPC presence, the creation of “lorebooks”, where tokens insert additional content into the game context to permit statically-written information about a fictional world that an LLM does not know about to be incorporated into text generation. But it’s not really a game in any traditional sense of the word. One might create characters that have adversarial goals and attempt to overcome those, but it doesn’t really deal well with creating challenges incredibly well, and the line between the player and a DM is fairly blurred today, because the engine requires hand-holding to work. Context of the past story being fed into an LLM as part of its prompt is not a very efficient way to store world state. Some of this might be addressed via use of more-sophisticated AIs that retain far more world state and in a more-efficient-to-process form.
But I am pretty convinced that with a little work even with existing LLMs, it’d be possible to make a whole genre of games that do effectively store world state, where the LLM interacts with a more-conventionally-programmed game world with state that is managed as it has been by more traditional software. For example, I strongly suspect that it would be possible to glue even an existing LLM to something like a MUD world. That might be via use of LoRAs or MoEs, or to have additional “tiny” LLMs. That permits complex characters to add content within a game world with rules defined in the traditional sense. I think I’ve seen one or two early stabs at this, but while I haven’t been watching closely, it doesn’t seem to have real, killer-app examples…yet. But I don’t think that we really need any new technologies to do this, just game developers to pound on this.
- Comment on Tesla’s “Mad Max” mode is now under federal scrutiny 1 week ago:
There’s a case that at some point — maybe not today — computer controlled cars should have more-relaxed restrictions on things like speed and following distance, just because they won’t be limited by things like human reaction time and senses.
- Comment on My Car Is Becoming a Brick 2 weeks ago:
That Slate Truck thing had the right idea. Make the computer a replaceable thing, not something tied to the lifetime of the car. The lifespan of a smartphone is typically a lot less than the lifespan of a car.
- Comment on From 2028: EU expands USB-C mandate to chargers 2 weeks ago:
This is a 500W charger with one port that can do 240W.
It’s quite large and heavy. 2.2kg (4.9 lbs).
- Comment on Whatever happened to Secure Quick Reliable Login (SQRL)? 2 weeks ago:
I’m not familiar with it, but relevant context:
- Comment on GOG Has Had To Hire Private Investigators To Track Down IP Rights Holders 2 weeks ago:
I just use lgogdownloader, which is open-source, or for a single game, the web browser.
- Comment on GOG Has Had To Hire Private Investigators To Track Down IP Rights Holders 2 weeks ago:
While that’s true, GOG also is intended to let you download an offline installer. If GOG dies, you still have the game, as long as you saved the installer. If GOG changes the terms of their service or software, they have little leverage.
There are ways to archive Steam games, but it’s not the “normal mode of operation”. If Steam dies, you probablt don’t have your games. If Steam’s terms of service or software changes, they have a lot of leverage to force new changes through.
Some other wrinkles:
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Some games on GOG today have DRM, though at least it’s clearly marked.
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I also agree that Valve has and continues to do an enormous amount to support Linux gaming. I used Linux as my desktop back in the days when Valve wasn’t doing Linux, and the gaming situation on Linux was far more limited.
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- Comment on N++ — 10th anniversary update 2 weeks ago:
N++ is a platform video game developed and published by Metanet Software. It is the third and final installment of the N franchise, which started with the Adobe Flash game N. It is the sequel to N+. The game was initially released for the PlayStation 4 on July 28, 2015, in North America, and July 29, 2015, in Europe, and was later released for the Microsoft Windows and macOS operating systems on August 25, 2016, and December 26, 2016, respectively. The Xbox One version was released on October 4, 2017.[1] The Linux version of the game was released on May 31, 2018.
N+ is the console and handheld version of the Adobe Flash game N, which was developed by Metanet Software. N+ for Xbox Live Arcade was developed by Slick Entertainment and published by Metanet Software. Unique versions of the game were also ported separately to the PlayStation Portable[1] and Nintendo DS[2] by developers SilverBirch Studios and Atari.[3] Metanet Software licensed their N IP for this deal, provided single player level design for both versions, and consulted on the project.
The Xbox Live Arcade version was released on February 20, 2008, and three expansion packs were released later that year on July 23, September 10, and October 15.[4] The handheld versions were released on August 26, 2008.[5][6] N+ was followed by N++ in 2015.
en.wikipedia.org/wiki/N_(video_game)
N (stylized as n) is a freeware video game developed by Metanet Software. It was inspired in part by Lode Runner, Soldat, and other side-scrolling games. It was the first of the N series, followed by N+ and N++. N won the audience choice award in the downloadables category of the 2005 Independent Games Festival.[1]
Release: WW: March 1, 2004
- Comment on Introducing ImagenWorld: A Real World Benchmark for Image Generation and Editing 2 weeks ago:
I think that there’s maybe a need for something like this, but if it’s not just going to be a one-off research project — which maybe this is, which is okay — I’d very visibly version the testset and its results from the get-go. You’re going to want to add more tests to it over time, and it’ll affect change test results, and you’re going to want to be able to reproduce results.
- Comment on Spit On, Sworn At, and Undeterred: What It’s Like to Own a Cybertruck 3 weeks ago:
although I concede that better metrics would be hard to find.
Maybe get ALPRs to start logging bumper stickers. :-)
- Comment on Spit On, Sworn At, and Undeterred: What It’s Like to Own a Cybertruck 3 weeks ago:
Aside from a MAGA hat, there is likely no object that feels more emblematic of US president Donald Trump’s return to the White House than the Tesla Cybertruck.
If Musk had been able to attract the typical F-150 owner to the Cybertruck, then the Cybertruck wouldn’t have flopped, and I bet that the F-150 is a whole lot more correlated with voting Trump than the Cybertruck is.
IIRC from past reading, in terms of voting correlation by party, the Toyota Prius is the “most Democratic” vehicle and the Ford F-150 is the “most Republican” vehicle.
kagis
Nope, but I’m close.
businessinsider.com/car-models-owned-by-republica…
To get a sense of how our rides reflect our political leanings, we compared 1.7 million vehicles listed on CarGurus with the results from the 2020 presidential election. We included only counties that were strongly red or blue — those where either Donald Trump or Joe Biden won by at least 19 percentage points. Then we placed every car on a political spectrum from reddest to bluest.
According to this, which excludes more-politically-mixed counties from the dataset, the vehicle most-correlated with voting Trump in 2020 at a county level is the Jeep Wrangler, followed by the Jeep Gladiator, followed by the Chevrolet Silverado 1500 (which I assume is the Chevy analog of the F-150), followed by the Ford F-150.
The vehicle most-correlated with voting Biden (at a county level) was indeed the Toyota Prius.
- Comment on Reddit's AI Suggests Users Try Heroin 3 weeks ago:
Inclusion of Erowid in the training corpus had initially seemed like a good idea.