ampersandrew
@ampersandrew@lemmy.world
- For Warhorse's 15th birthday, we chatted with its co-founder about the demand for 'grown-up' RPGs, AI, why games are too cheap, and his role in the collapse of communismwww.pcgamer.com ↗Submitted 3 hours ago to games@lemmy.world | 0 comments
- Comment on PlayStation Reportedly Sending Game Developers Massive Survey With Question Asking About Physical Discs 1 day ago:
Pragmata is in the ballpark of what a Series X or PS5 can do, with that level of performance. The best benchmark might be 007 First Light, and even then, it smells suspiciously like they cut content that they couldn’t get running well. The biggest bottleneck at that level of fidelity and performance is the development cost, which is why so few games can output what these games are doing, and it’s a contributing factor for why so few of us feel like we need a PS6.
- Comment on PlayStation Reportedly Sending Game Developers Massive Survey With Question Asking About Physical Discs 1 day ago:
Oh my god, what a pull, lol. “Since I haven’t heard any disturbance, I assume, while they’re listening, they’re PC gamers.”
- Submitted 2 days ago to games@lemmy.world | 1 comment
- Comment on 2 days ago:
In the last decade or so, this became more common so that they didn’t have to make 3 SKUs of the same collector’s edition and could also sell these items to digital purchasers. But in this case, there is no disc, so how hard could it be to ship these things with a download code for your $400?
- Comment on The Next Chapter for Bungie 3 days ago:
I think the servers will be kept on for Destiny as long as it’s cashflow positive. In a world where you’re not building new content for that game, it could be a long time, and it may outlive Bungie.
- Comment on Enshrouded - Official Version 1.0 Release Date Trailer [October 15] 3 days ago:
I’m glad you found a survival crafter you like. I’m looking forward to this one, especially now that I’ve finished Palworld.
- Comment on Types of Game Developers 4 days ago:
Not only is this nonsense for the obvious reasons, but it’s the kind of nonsense that someone who has no idea how game development works would state without ever bothering to check how it actually works.
- Submitted 5 days ago to games@lemmy.world | 10 comments
- Comment on The Next Chapter for Bungie 5 days ago:
Honestly, if they are hiring people back, I don’t know how you sustain them with such reduced revenue. It sounds more like false hope to me.
- Comment on The Next Chapter for Bungie 5 days ago:
Marathon did not hit, and they laid off half the studio.
- Comment on The Next Chapter for Bungie 5 days ago:
Liam from Gaming On Linux doesn’t seem confident, but I don’t see them call it out explicitly.
- Comment on The Next Chapter for Bungie 5 days ago:
Without a crystal ball, I can put about 99% confidence in a future where Bungie continues to charge for microtransactions like they always have, and they won’t take a route like No Man’s Sky of being a single purchase. With a crystal ball, I could give you 100% confidence.
- Submitted 5 days ago to games@lemmy.world | 23 comments
- Comment on DSP clears Wolverine's motorcycle section without player input 1 week ago:
There was a car interstitial that was throwaway, but the parts I was talking about were one where you chased a plane and one where you ran a garbage truck through an alley like a tank, both of which are pretty on-brand.
- Comment on DSP clears Wolverine's motorcycle section without player input 1 week ago:
Wow, I didn’t know that. Those sections are just supposed to be moments that feel cool and stitch together other parts of the game, so they help pacing, but that game’s use of vehicles in general was pretty underwhelming.
spoiler
Like how they build up the entire game that you get to use this really fancy car in Q branch, and then it’s only used for a glorified turret sequence. It smelled a whole lot like the scene they wanted to make wouldn’t run well and had to be cut.
- Comment on DSP clears Wolverine's motorcycle section without player input 1 week ago:
It wasn’t even that difficult! That meme had been circulating for years, but it only took me like three tries.
- Comment on Insomniac's Wolverine hits 1.9 million sales despite controversy, becomes Sony's top first-party game of 2026 1 week ago:
And Xbox.
- Comment on Insomniac's Wolverine hits 1.9 million sales despite controversy, becomes Sony's top first-party game of 2026 1 week ago:
Destiny was running the studio into the ground regardless of Marathon. Behind the scenes reporting says it had been a while since Destiny turned a profit, and by the time The Final Shape came out, the damage was already done. The reason they’re not continuing with it is that it just burns through money.
- Comment on Insomniac's Wolverine hits 1.9 million sales despite controversy, becomes Sony's top first-party game of 2026 1 week ago:
They’re reworking it into something else now in an attempt to salvage it, but for me personally, unless that involves being able to host the server myself, I’m not giving it the time of day.
- Submitted 1 week ago to games@lemmy.world | 0 comments
- Comment on Xbox One’s Catastrophic DRM Is The Reason It Can Now Offer Disc-To-Digital 1 week ago:
How is this being written as some sort of success story?
Because this is still somehow better than what Sony is doing, as they have no plan for backward compatibility with your disc games. I agree that people portraying this as a success story are very shortsighted.
- Comment on Did you know that Steve Bannon was CEO of a WoW gold farming and RMT company? Heard it from this video which was pretty good when comparing two very different people responding to the same world. 1 week ago:
The other gaming-related thing he’s famous for is being responsible for Sneak King, the official Burger King Xbox 360 stealth game about sneaking around as the Burger King macot to feed people Whoppers or something.
- Comment on Raiding the past: Lara Croft relives her first adventure in Legacy of Atlantis 1 week ago:
They’re quite different, but I think the more you try to adhere to classic Tomb Raider, the more visceral distaste you’ll get from people about how poorly those old games controlled. The puzzles in that reboot trilogy, though they often could have benefited from multiple additional steps to make them more interesting, were better than anything in Uncharted, since Uncharted loved to just give you the answer out of a magic notebook rather than let you solve things yourself. The second and third games in that trilogy were better about this than the 2013 game. The Legends era of Tomb Raider didn’t have much in the way of high highs, but there were definitely very low lows, and you end up with RPG skill trees in the reboot trilogy so that you can both A) decide how much optional content you want to do but also B) have a tangible incentive to do it, unlike what SkillUp pointed out in Wolverine’s progression elements in how those systems can be thoughtless.
As for chasing trends, they did a bit, but it became a real ouroboros when Uncharted 4 added a mechanic or two from the Tomb Raider reboot trilogy into its kit, and at least if TR was going to rip off some stuff from Uncharted, the combat in those three games was the best across either franchise.
- Comment on Raiding the past: Lara Croft relives her first adventure in Legacy of Atlantis 1 week ago:
All of those things were in the reboot trilogy, and those games hardly played themselves.
- Comment on Diablo V Teaser 2 weeks ago:
This used to be pretty standard! If it weren’t for all of Blizzard’s other nonsense, I might applaud this.
- Comment on STARCRAFT | Announce Cinematic | Dominion 2 weeks ago:
StarCraft II is one of my favorite games ever, but I have no faith in modern Blizzard to make a game that isn’t wrapped in trappings that would piss me off. Back in 2010, it was extremely annoying that the game required an internet connection and made us go through all sorts of wacky solutions just to have a LAN party. Nowadays, an online-only game is a non-starter for me. The story in SC2 jumped the shark after the Wings of Liberty campaign anyway.
- Comment on PlayStation Ditched Hideo Kojima’s ‘Physint’ on Budget Concerns, Missed Deadlines 2 weeks ago:
It wasn’t damage control when the size of Concord’s loss was leaked to the press.
- Comment on PlayStation Ditched Hideo Kojima’s ‘Physint’ on Budget Concerns, Missed Deadlines 2 weeks ago:
The weird one to me is that, if they’re going to cancel a Kojima game, they still haven’t cancelled Fairgames/Break-In/Project Espresso. One of those two is far more likely to break even.
- Comment on I do not recommend: Marvel's Wolverine (Review) - Skill up 2 weeks ago:
Yeah, it’s not new, but it’s gotten more egregious, and everyone keeps pulling from the same bag of tricks regardless of how much sense it makes. Uncharted has a lot of climbing bits because it’s riffing on Indiana Jones, but why is James Bond doing the same climbing bits as Nathan Drake? And why are they so simple that my inputs hardly matter because the only path through the level is so telegraphed that it’s visible from space? Games need downtime between action sequences for pacing reasons, and while I could tolerate it in Gears of War because of their brevity, our answer to this problem needs to be more sophisticated than just holding up on the analog stick.