ampersandrew
@ampersandrew@lemmy.world
- Comment on CD Projekt exec says "the right thing to do" is release a real Nintendo Switch 2 cartridge for Cyberpunk 2077, not a game-key card, in message to other studios: "Do not underestimate the physical edit 6 hours ago:
One’s mileage could vary wildly at launch with that game. It did work just fine for me, with some minimal jank, but I could clearly see the video evidence others had of their bad time.
- Comment on Grand Theft Auto VI Trailer 2 1 day ago:
Gotcha. No worries. I’m more disappointed that basically everyone in the industry stopped making crime stories except for Yakuza, but we’ve got two coming this year, at least, in MindsEye and Mafia: The Old Country.
- Comment on Grand Theft Auto VI Trailer 2 1 day ago:
Personally, I don’t think that’s worth getting mad over, especially not in this saturated market right now where there’s always something great to play. Valve worked on Half-Life, Portal, and Left 4 Dead many times since their last iterations, but you have to give creatives time to throw out what’s not working. And plenty of game developers I like work on plenty of stuff I’m not interested in. I just wait for them to come back around to the stuff I am interested in. In the case of live service stuff, it sucks, but Rockstar’s hardly unique there.
- Comment on Grand Theft Auto VI Trailer 2 1 day ago:
I’m with them; my 1080p TV still gets the job done and looks great to me. Maybe I’d be more invested in cinema if cinema cared more about what I want. I can’t even walk into brick and mortar and buy a movie anymore, and it’s not like there’s a GOG for movies.
- Comment on Grand Theft Auto VI Trailer 2 1 day ago:
I don’t know why you’re being nasty to me. I genuinely wasn’t sure why someone would have an issue with Rockstar. If they don’t want to make story DLC for GTA V, it’s much the same as Valve not making a Portal 3. I can just move on and play something else. Focusing on a console release first and foremost, especially for a project as ambitious as this, made a lot more sense in the past, and maybe was still common wisdom when the project got rolling. It will stop due to natural market forces. Speaking of natural market forces, it’s exactly why RDR2 Online would be abandoned: there weren’t enough people to care about it compared to its costs. Modding isn’t really my world, so I wouldn’t exactly be privy to those shenanigans, but that sucks.
- Comment on Grand Theft Auto VI Trailer 2 1 day ago:
I’m not sure what support you’re talking about, and I’ve never delved into mods for GTA V, but the rest are just sensible business decisions, at least up until now; we’ll see how the different modern dynamic between consoles and PC plays out this time, but I think it’s the last time they’ll do it. As with all these exclusivity deals that are quickly dying out, that PC version will come, and that’s when I’ll play it.
- Comment on Grand Theft Auto VI Trailer 2 1 day ago:
I don’t think a lot of people are going to double dip this time. This game will sell consoles, but it’s not going to make up for the deficit the console market has compared to how many PS3s and Xbox 360s were out there in 2013.
- Comment on Grand Theft Auto VI Trailer 2 1 day ago:
Why?
- Comment on Chips aren’t improving like they used to, and it’s killing game console price cuts 2 days ago:
The OG Xbox got cut down to at least $150 from $300. My memory tells me that every console of that era was eventually cut to $100, but I found $150 with a very quick search. The PS3 slim was cut down to at least $300 from an entry price of $500. I don’t know how you call that small.
- Comment on What is your favorite indie game? 2 days ago:
I’m not really a streaming kind of guy. Early on in the game, you’re mostly looking out for floor switches and spikes. You can hold the walk modifier to make sure you always climb down a ledge, which helps to make sure you don’t accidentally land in a spike pit, and you can throw just about anything on floor switches to trigger them before you get there so that they’re no longer a threat. You could check out a YouTube let’s play and see how they deal with them, or you could just accept that the game is pretty cheap, so worst case, you’re not out much money if you don’t like it.
- Comment on What is your favorite indie game? 2 days ago:
I would say it’s a game that requires you to play tactically rather than rushing through it. Especially early game, the traps are very reminiscent of Spelunky, and it’s clear where a lot of their inspiration came from, but Vagante gives you even more mechanics to deal with traps, like magic rings that let you go through walls and floors, for instance, but you won’t necessarily find them every run. Noita has caught my attention here and there, but I just never made time to try it.
- Comment on What is your favorite indie game? 2 days ago:
Not just my favorite indie game, Skullgirls is my favorite game. That game is 13 years old, and there are still killer strategies that no one has even found yet, due to how flexible defense and team synergies are.
Vagante is probably my favorite roguelike, trailed closely by Streets of Rogue. As a bonus, both are playable in online and local co-op.
Sadly, the team behind Cannon Brawl never got to make another game together after making one of the best RTS games I’ve ever played, but to be fair, it wasn’t exactly super similar to the likes of C&C and StarCraft. Tooth and Tail is another great indie RTS game that I felt could be a future for the genre, but it didn’t really take off either.
There are also a handful of indie games that I’ve played that very few have. The Masterplan is just shy of being the perfect heist game, including a bunch of mechanics built around holding people at gunpoint. Mind Over Magnet is a clever magnetic platformer that deserved more attention. And most recently, I finally gave up hope that Cloak and Dasher, a fast paced platformer like Super Meat Boy or N++, will ever get another update and leave early access, but what’s there, while kind of thin, is pretty great.
- Comment on [deleted] 3 days ago:
It was a nontrivial cost that factored into the price, and the switch to digital is a large part of why game prices were so inflation resistant for so long.
- Comment on [deleted] 3 days ago:
Central banks can adjust the inputs to the formula that result in inflation or deflation, but not the result. It can be a difficult target to hit, as you can see if you followed the news in the past 3-4 years.
- Comment on [deleted] 3 days ago:
It lowers the threshold of how many copies need to sell before a given game breaks even on its budget. It also lowers the number of copies it will sell, because some percentage of people who would have bought a game at the lower price no longer find it to be worth what they’re charging for it.
- Comment on [deleted] 3 days ago:
Inflation decreasing just means that prices aren’t rising as fast anymore.
- Comment on Half Life 3 4 days ago:
You’d lose a lot of the effect in mouse and keyboard anyway. Each combat encounter has to be tuned very differently from non-VR. But the point is that they still have a very good understanding of how to make this kind of game.
- Comment on Half Life 3 4 days ago:
Half-Life: Alyx showed that Valve still knows how to make a great campaign shooter, and it’s not like we’re spoiled for choice in that genre right now. At this point, a solid Half-Life sequel that doesn’t push the envelope would still be amazing.
- Comment on Half Life 3 4 days ago:
Personally, I’d like to see one of these games end without a cliffhanger. That last one was a doozy.
- Comment on Chrono Trigger Remake Seemingly Confirmed By Yuji Horii 4 days ago:
The latest on this is that he never said anything about it, and it was all the interpreter.
- Comment on Microsoft is raising prices on Xbox consoles, controllers, and games worldwide 5 days ago:
It’s looking like the Xbox will stick around as a cheap entry point into Game Pass and the games that Microsoft publishes themselves. Yes, I know, it’s not as cheap as it used to be, but still fairly capable for a game machine at that price. The Steam mini PC is likely on its way. A couple of months back, there were leaks of the new Steam controller that leaked on their way to be mass produced after finalizing the design, so they’d probably accompany the living room machine. In the meantime, I have a mini PC running Bazzite that’s been awesome, but with tariffs in the US, you won’t be able to get the same performance per dollar that I got.
- Comment on Microsoft is raising prices on Xbox consoles, controllers, and games worldwide 5 days ago:
We all? I mean, I have, but we represent single digit percentages of the market, which is why they keep shoving more bullshit into Windows that no one wants, because hardly anyone leaves Windows. The most that this affects Linux gamers is if you like their controllers or individual games that they publish, but that would be the same as on Windows as well.
- Comment on Grand Theft Auto 6 release date has been announced, but the game has been delayed to 2026 | VGC 5 days ago:
The developer that made Sleeping Dogs shut down, and Square Enix had so many misses that they sold off their western studios. You should keep an eye on MindsEye and Mafia: The Old Country though. I’ve been dying for a good crime story that isn’t Yakuza.
- Comment on Grand Theft Auto 6 release date has been announced, but the game has been delayed to 2026 | VGC 5 days ago:
Well, given the implosion in the industry due to live service games, that’s not really a solution either. The actual solution is seemingly to just make smaller games, but they’re not really interested in that, so they’ll go out of business the first time they have a game that doesn’t hit.
- Comment on Future of Giant Bomb website in doubt following prominent staff departures 5 days ago:
It might end up just being a name for game guides, which sucks, but that core nucleus will still be doing Blight Club in some capacity, and Jeff will still do his news show. I think the same thing will live on by another name, just like the old school lives on in Next Lander and Gerstmann’s solo thing.
- Comment on Grand Theft Auto 6 release date has been announced, but the game has been delayed to 2026 | VGC 5 days ago:
At least they know what this one is so they can plan better.
- Comment on Grand Theft Auto 6 release date has been announced, but the game has been delayed to 2026 | VGC 5 days ago:
Oh yeah. Everyone’s off to the races now.
- Comment on Grand Theft Auto 6 release date has been announced, but the game has been delayed to 2026 | VGC 5 days ago:
With the PS6 rumored to be targeting 2027, the timing would work out perfectly for that.
- Comment on Grand Theft Auto 6 release date has been announced, but the game has been delayed to 2026 | VGC 5 days ago:
This game is set in Florida. It’s pretty evergreen. Especially given the political climate for the past 8 years
- Grand Theft Auto 6 release date has been announced, but the game has been delayed to 2026 | VGCwww.videogameschronicle.com ↗Submitted 5 days ago to games@lemmy.world | 79 comments