ampersandrew
@ampersandrew@lemmy.world
- Comment on I've had enough shimmying along ledges and squeezing through cracks sideways to last me a lifetime 14 hours ago:
It can be overused, but that one’s useful for avoiding a thousand different “are you sure?” prompts.
- Comment on I've had enough shimmying along ledges and squeezing through cracks sideways to last me a lifetime 16 hours ago:
Walking sideways through a bookcase, crack in the wall, crevasse, is often to mask a load screen, as you suspect. I forget who coined it, but someone online observed that these are literally “load-bearing walls”, and I’ve been calling them that ever since. In the case of Assassin’s Creed, there used to be sort of a puzzle of “how do I get from here to there with only those observable handholds?” Perhaps that eroded over time as the series went on. The last one I finished was Unity, and I sampled Odyssey, but that wasn’t a very vertical climbing game. Assassin’s Creed came from Prince of Persia and Splinter Cell roots, one of which retains that traversal puzzle, and the other is a stealth game, where you have to get from one place to other either without touching the ground or without being in the light. I would argue Hitman’s ledge-climbing fits the same bill that stealth games always have, so it’s not out of place there. I can’t speak to Sekiro or Jedi.
- Comment on Why Everyone’s Picking Up a PSP Again in 2026 (my article!) 23 hours ago:
That’s the Vita.
- Comment on Guilty Gear -Strive- | Season 5 and 2.0 Update Trailer 1 day ago:
I had to slow mo the video to see what was happening here (which is a good thing; only nerds like me are trying to figure out how this new stuff actually works). Counter Blitz is activated during the slow mo effect of counter hits, and it sort of acts like a nerfed Red Wild Assault. I’m curious about how this affects characters who rely on White or Blue Wild Assault.
- Comment on To make video games for Gen Z, be authentic 2 days ago:
To make video games for people, be authentic. Children and people early in their careers usually don’t have a lot of money, so it should come as no surprise that they’re primarily playing games that cost nothing or under $10. We can talk ourselves out of a lot of logical decisions by insisting on grouping people into these arbitrary generational buckets.
- Comment on What genre is Towerfall Ascension, and do you have any favorite examples? 4 days ago:
Couch competitive multiplayer? Because it’s not a fighting game, and I’d say it has more in common with Speedrunners than it does Smash Bros. And Samurai Gunn is a good one of those.
- Comment on Ubisoft announces layoffs and the cease of game development at Red Storm Entertainment 4 days ago:
This studio in particular has a hell of a history of making some all-time greats, so it sucks to see it squandered.
- Ubisoft ‘ends game development’ at Tom Clancy studio, Red Storm, resulting in 105 job losses | VGCwww.videogameschronicle.com ↗Submitted 4 days ago to games@lemmy.world | 7 comments
- Submitted 6 days ago to games@lemmy.world | 3 comments
- Comment on What games are you picking up March 19th? 6 days ago:
I’ll probably pick up Kena: Bridge of Spirits, and depending on launch discounts and reviews, I might pick up Screamer as well, if the sale is still running by the 26th. There’s no point in picking up anything else if I don’t think I’ll get around to it by the next Steam sale.
- Comment on The RAM crisis could completely change how developers make video games 6 days ago:
Skullgirls. You won’t find a deeper fighting game.
- Comment on "Palworld is going to be the survival crafting game everyone always wanted" and "people will be shocked" at how big 1.0 is, says Pocketpair publishing lead 1 week ago:
Uh, didn’t know Earthsea, Game of Thrones, Wheel of Time were Tolkien clones.
That’s on you.
- Comment on "Palworld is going to be the survival crafting game everyone always wanted" and "people will be shocked" at how big 1.0 is, says Pocketpair publishing lead 1 week ago:
This entire medium is built on iteration. Basically every fantasy thing you ever played was basically a palette swap of Tolkien or someone who copied Tolkien before them. Original D&D had “hobbits” until they were changed into halflings. Palworld is also parody, which thrives on the similarity as it calls pals bastards for breaking out of their capture, or arms them with modern weaponry. Not only that, but “survival game with a riff on Pokemon” is creating something original.
- Comment on "Palworld is going to be the survival crafting game everyone always wanted" and "people will be shocked" at how big 1.0 is, says Pocketpair publishing lead 1 week ago:
What brought the game to court compared to the other monster collectors is that this one made a shit-ton of money, and the other ones didn’t, so Nintendo and The Pokemon Company were, for the first time, threatened.
- Comment on "Palworld is going to be the survival crafting game everyone always wanted" and "people will be shocked" at how big 1.0 is, says Pocketpair publishing lead 1 week ago:
If memory serves, the plagiarism allegations were doctored. Nintendo tried to find whatever they could sue them for, and it wasn’t plagiarizing monster designs; it was for things like “riding a captured creature” and “catching creatures by throwing a ball at them”. Some aspect of Japanese law allowed for them to make new patents after Palworld came out and then sue them for it retroactively.
- Comment on I want you to watch a let’s play of RE9. Who can you recommend? 1 week ago:
You can find full playthroughs of most games with no commentary on the YouTube channel MKIceAndFire.
- Comment on The RAM crisis could completely change how developers make video games 1 week ago:
Yup. The only game to really stress test it was Borderlands 4, but…that’s because the performance in that game sucks across the board. Even then, they put out a performance patch that helped a ton, and I can still run it on high settings with some frame gen, or a few settings turned down to medium without it.
- Comment on Asset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff' 1 week ago:
This one is interesting. On its face, I definitely agree with the idea that asset reuse is essential. Ubisoft and Far Cry Primal are standout exceptions though. Ubisoft in general has reused so many of not just their assets but also their gameplay systems, such that despite having a half dozen different concurrent franchises, it can often feel like they’re all the same game, and that’s what hurt the likes of Star Wars Outlaws; we’ve played that game so many times already, even if it looks like Star Wars this time.
And as for Far Cry Primal: reusing a reload animation is one thing. Reusing your open world map is something else entirely, speaking from experience. The game often is discovering that map, so if I’ve seen it before, the game can become very boring very quickly. If a sequel to a 2D platformer was the exact same levels but your character had a few new tricks up their sleeve, you probably wouldn’t be happy about that either. Likewise, I’m not interested in Crackdown 2, The Legend of Zelda: Tears of the Kingdom, or any other open world that reuses the same map. The map is important to be different each time. Spider-Man needs to be in New York, but in order to make that interesting, you’re going to need to lean heavily on instanced indoor missions between the open world stuff; Insomniac’s games are well-done, but I can’t say I’m dying to play Spider-Man 2 after the first game and Miles Morales. I’ve only played two Yakuza games, so I don’t know yet how I’ll feel about that map re-use, but they do seem to rely a lot on instanced interiors to mix things up.
- Comment on Asset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff' 1 week ago:
The time loop mechanic is definitely something you come up with when you need to do a lot with a little, and while it super worked for plenty of people, it really was the reason I’d say it was far worse than Ocarina.
- Comment on Asset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff' 1 week ago:
The meme was because it was clearly expensive and also so obviously going to flop, much like Concord. The difference in the money wasted between the two was probably an order of magnitude more for Concord though.
- Comment on The RAM crisis could completely change how developers make video games 1 week ago:
RX6800 XT. It did cost me an arm and a leg when I bought it, due to the shortage at the time, but it’s lasted a long, long time.
- Comment on The RAM crisis could completely change how developers make video games 1 week ago:
I’ve been rocking the same graphics card since 2021, and it still plays every new game on high settings. There are very few games that can even afford the production budget that would push a card like that or even a PS5 to its limits anyway. My most-played game is a 2D game from 2012 that can run on a cheap laptop, and the market at large is most focused on games that are so low spec that they can run on phones too.
- Comment on Project Shadowglass | Gameplay Reveal Trailer (FGS 2026) 1 week ago:
Steam reviews are one data point in your pocket. And I’ve found they average out to be pretty useful.
- Comment on Project Shadowglass | Gameplay Reveal Trailer (FGS 2026) 1 week ago:
The engine is Godot, which he chose specifically because it was open enough that he could rip out the existing rendering code and replace it.
- Submitted 1 week ago to games@lemmy.world | 14 comments
- Comment on Lutris now being built with Claude AI, developer decides to hide it after backlash 1 week ago:
It’s an automated tool for pulling the latest fixes to get a game running as well as it possibly can with as little fuss as possible. Basically a bunch of scripts to automatically pull mods and configuration options and such, especially for Linux compatibility.
- Comment on Epic Games needs Fortnite players to "help pay the bills" as the multi-billion-dollar company raises V-Bucks prices while making Battle Passes and Crew way worse in value 1 week ago:
That was the same set of goal posts.
- Comment on Steam :: About the New York Attorney General lawsuit against Valve 1 week ago:
Even before you get to the reseller sites that Valve is definitely aware of, benefiting from, and doing nothing to stop, the way the system is intended to work is still using all of the tricks out of the slot machine playbook.
- Comment on Steam :: About the New York Attorney General lawsuit against Valve 1 week ago:
Far more sources than just a credit card. You can sell something from home during lunch period to another student for enough money to buy a Steam gift card, and their parents would never know.
- Comment on Epic Games needs Fortnite players to "help pay the bills" as the multi-billion-dollar company raises V-Bucks prices while making Battle Passes and Crew way worse in value 1 week ago:
“Well, they clothed, fed, and loved their child and sent them to school for an education, but they also gave them an iPad and bought them skins in Fortnite, so they’re lousy parents.”