ampersandrew
@ampersandrew@lemmy.world
- Comment on Sony is losing exclusives as their games get ported to PC with AI 19 hours ago:
But if you don’t care about the context that it comes from, you may as well say you don’t agree with “Greed is good” from Wall Street either.
- Comment on Sony is losing exclusives as their games get ported to PC with AI 23 hours ago:
But in the source of the quote, there’s a 1h55m parable to go along with it and why you shouldn’t agree with it.
- Comment on Sony is losing exclusives as their games get ported to PC with AI 1 day ago:
If it’s doing what you need it to do, knock yourself out. But my expectations from those more familiar with this scene are to not expect to get every benefit you normally would just because a PS3 game has been packaged up as an .exe. In many cases, it may be limited by the emulator it’s been created out of.
- Comment on Sony is losing exclusives as their games get ported to PC with AI 1 day ago:
What I’ve seen are posts like these floating around. I haven’t done much emulation lately, but aspect ratio and frame rate adjustments don’t sound new to me, nor do background shader compilations. It also sounds like the functionality can often be unreliable and difficult for a human to get in there and fix, unlike a “proper” decompilation that we’ve seen so much of out of the N64 scene.
- Comment on Sony is losing exclusives as their games get ported to PC with AI 1 day ago:
What I’m hearing through the grapevine is that these quick and dirty executables are not conducive to any of those benefits, because it’s hardly different from just emulating it in the first place.
- Comment on Rep. Ritchie Torres Announces Congressional Legislation To Protect Video Game Ownership: 'If You Pay For It, You Own It' 1 day ago:
This legislation and bills like it are aimed at games that are unable to even be pirated.
- Comment on Epic Games Launcher preview arrives - Native Linux support, Fortnite for Linux is coming and upgraded Easy Anti-Cheat 2 days ago:
cars don’t make crashes, drivers do
Designing our infrastructure for cars first instead of people first encourages crashes to an extraordinary degree, but now we’re getting a bit far from the metaphor.
I don’t know what the TOS allows for, but it’s Epic’s actions regarding new Linux customers that I’d be more interested in. I’m not going to be the guinea pig with their Linux endeavors, but I’ll wait to see what happens the first time a Linux customer runs into problems with a Windows game and its compatibility. At least Epic has an incentive to not be hostile toward those customers anymore.
- Comment on Epic Games Launcher preview arrives - Native Linux support, Fortnite for Linux is coming and upgraded Easy Anti-Cheat 2 days ago:
It’s the official client, but I also doubt Heroic will play as nicely with live service games like Fortnite. There’s a decent chance that if you only play offline games, Heroic might remain better.
- Comment on Epic Games Launcher preview arrives - Native Linux support, Fortnite for Linux is coming and upgraded Easy Anti-Cheat 2 days ago:
There are tens of thousands of instances of car crash deaths in the US every year, but it probably doesn’t stop you from using cars as a mode of transit. My stance is that I won’t use a shit program. AI makes it more likely that the program is going to be shit, but I’ve probably used something made with AI by now, including video games, that did its job and wasn’t shit. The Epic store client was shit before it was vibe coded too, so I didn’t use it. The biggest improvement here regardless of vibe coding is that Linux players will be officially supported customers, so if I buy a copy of Alan Wake II, I have some sort of assurance that I’ll have recourse as a customer against an update that makes it inoperable to me.
- Comment on Epic Games Launcher preview arrives - Native Linux support, Fortnite for Linux is coming and upgraded Easy Anti-Cheat 2 days ago:
Windows sucks because the company that makes it is betting you won’t leave, and they keep stuffing it full of other revenue streams and ads for them even though the OS isn’t even free. I’m no fan of kernel anti-cheat, but incompatibility with games that use it is a huge barrier for people switching that would otherwise choose to.
- Comment on Epic Games Launcher preview arrives - Native Linux support, Fortnite for Linux is coming and upgraded Easy Anti-Cheat 2 days ago:
TPM alone is a non-starter. Loads of people with old PCs moved to Linux in recent years due to Windows 11 requiring a TPM 2.0 chip, and now is hardly the best time to expect people to upgrade their hardware.
But then they’re no worse off whether on Linux or not. I expect my next PC will have TPM2 enabled by default and will play nicely with everything I use, but I have no intention of using kernel level anti-cheat regardless. If you do want that, and there are people who do, then it’s the same thing on Windows except you can use an OS that isn’t utter garbage to daily drive.
- Comment on Epic Games Launcher preview arrives - Native Linux support, Fortnite for Linux is coming and upgraded Easy Anti-Cheat 2 days ago:
They still do it, but it’s far less likely to be a game you’ve heard of and would have been willing to spend money on in the first place.
- Comment on Epic Games Launcher preview arrives - Native Linux support, Fortnite for Linux is coming and upgraded Easy Anti-Cheat 2 days ago:
I’m definitely not an expert, but it looks like the only software that they’re looking to implement above and beyond what comes with your distro is that systemd module, so I think that anti-cheat hook is what we’ll have to look out for. It ought to be pretty obvious when it’s about to happen, since I think that will be the only time you install a game from a game launcher and get prompted for an admin password for installation.
- Comment on 3 days ago:
They didn’t for GTA5 or RDR2 either. I suspect there are a lot of reasons for that; more time to test the server infrastructure, time for people to play through the campaign without rushing so that it gets its time in the spotlight, and time for people to acquire the game and form a critical mass of players online. All guesses, but that’s what I’ve got.
- Epic Games Launcher preview arrives - Native Linux support, Fortnite for Linux is coming and upgraded Easy Anti-Cheatwww.gamingonlinux.com ↗Submitted 3 days ago to games@lemmy.world | 67 comments
- Comment on 3 days ago:
IGN cited a GamesBeat article.
- Comment on 3 days ago:
I don’t think a development that happened in the last few weeks has sped up a massive ship like Rockstar. Console sales reports are on a lag, but August was a decade+ low point for hardware sales due to how expensive they are, so the addressable market is still looking likely to be far lower than what Rockstar’s last two games had. Another good point that GamesBeat raised (solely conjecture, of course) is that the business of the online mode is different this time around. Roleplay servers are a big part of the appeal of GTAV, and on PC, that means people are enjoying that for free with no exposure to microtransactions on private servers. Rockstar hired those modders to roll that functionality into all versions of GTA6 Online this time around (this part isn’t conjecture), and there are a lot of opportunities to pull in those PC customers from the jump. In other words, they probably care less about people double dipping when the box price of the game pales compared to GTA Online money.
- Comment on 3 days ago:
GamesBeat’s sources say Q1 2027, so before April.
- Comment on 4 days ago:
This is a very quick turnaround for modern Rockstar games, but it’s also a reflection of how things have changed. PC is a bigger percentage of the market than it ever has been before, PlayStation + Xbox combined is smaller than it was for the previous two generations, and even if Rockstar previously expected GTA6 to be responsible for tens of millions of consoles sold, shortages in the wake of the AI bubble now make that somewhere between improbable and impossible.
- Submitted 4 days ago to games@lemmy.world | 14 comments
- Comment on Console market craters as Xbox sales crash 33% to the lowest since launch 25 years ago, PS5 sales drop 25% 5 days ago:
Down 15%
- Comment on 5 days ago:
Historically, because they don’t want to piss off their brick and mortar retail partners. Someone like Walmart would just stop carrying their product if they’re getting a raw deal out of it. These days, Nintendo is doing exactly that, but at some point, if Sony’s charging $90 physical for a $70 digital game, you’re already convincing your customers to just stop buying physical anyway, so they’ll also save the money they’d have to spend on manufacturing the disc drive in the first place.
- Comment on 5 days ago:
There are far higher profit margins on digital copies compared to physical.
- Comment on 5 days ago:
They’ve publicly declared to their investors that they can’t expect a growth market anymore (perhaps because of RAMpocalypse, or maybe consoles were just tapped out anyway), so they’re instead focusing on maximizing revenue per user.
- Comment on 5 days ago:
A console business largely lives and dies by how many customers it has in the first place, so cutting out double digit percentages of them sounds like a hell of a bad idea to me. As an anecdote, I’ve got friends who buy plenty of digital games on consoles because there is no physical option, but when physical is an option, they do so. That sounds like you could easily convince them to just buy everything on digital then, right? Well, maybe not. If physical is never an option, they’d wonder why they bother with a console in the first place, since they can’t save money on used copies (either selling a new copy and recouping some cost or buying used at a discount) ever. At that point, why not just play on PC where the online is free and the discounts are better? With no disc drive, they lose most of their reason for playing on console at all.
Anyway, it looks stupid to me to cut out the physical market in the 2020s, and I haven’t even bought a physical game for 4 years.
- Comment on 5 days ago:
You’re right that we don’t know how many customers they’d lose, but it’s up to 1/3 of Wolverine players, and that’s pretty enormous. I think if you get hyper fixated on one data point too, you can make a stupid decision that loses the forest for the trees.
- Comment on 5 days ago:
I can’t really name many businesses who’d be happy to part with more than a third of their customers.
- Comment on Star Wars: Galactic Racer Gives Me What I Want: To Go So Fast That I Explode 6 days ago:
It’s an arcade racer with an anime sense of speed and an anime story mode. The story mode has its hits and misses, but the core loop is that your right stick is used for drifting (on the default control scheme), you build boost with a Gears of War style active reload system, spending boost additionally builds a second meter, and that second meter can either be spent on takedowns or defense against takedowns. It’s awesome, and it has split-screen multiplayer.
- Comment on Star Wars: Galactic Racer Gives Me What I Want: To Go So Fast That I Explode 6 days ago:
I want that too, but for some reason it’s become like pulling teeth to get local split-screen multiplayer in a racing game anymore, and that’s a mandatory feature for me. Luckily we got Screamer this year.
- Comment on Skate has been de-live serviced by ReSkate, a modding platform downloaded 350,000 times—devs say they will comply if EA's lawyers come knocking 1 week ago:
Very well could be, but they don’t want the game as-is. The same thing happened with SimCity 13 years ago. And as a stat that keeps coming up from developers of online mulitplayer games, 70% of people don’t engage in the competitive modes, even of games where that’s seen as its main attraction, like PVP in an RTS or even the biggest MOBAs. I don’t know exactly how that translates to Skate, but it’s not surprising to me that people didn’t want a free to play online social version of this franchise.