ampersandrew
@ampersandrew@lemmy.world
- Comment on A New Guilty Gear Game Has Been Canceled 12 hours ago:
That ranked mode is on its way, too, and I’m excited.
- Comment on A New Guilty Gear Game Has Been Canceled 23 hours ago:
This sounds more like they cancelled a prototype that wasn’t coming together and they’re starting over, not just throwing the game out to cut costs.
- Comment on A New Guilty Gear Game Has Been Canceled 1 day ago:
The earliest this project could have started was 2018, after they made Dragon Ball FighterZ. Before that, ArcSys on no one’s radar. The code that Tokon is definitely, without a shadow of a doubt built on debuted in Strive in beta form approximately 1 year ago, meaning that the project was probably not in ArcSys’ hands until after Strive launched, in 2021, at the absolute earliest. Sony had limited partnership arrangements with ArcSys at this point already, with PlayStation themed color palettes for characters in the game. But 2021 is also still likely to be too early, because Dragon Ball was still getting considerable attention, and GranBlue had just launched fresh into a world where it needed to be reworked for rollback immediately, because the market demanded it, eventually resulting in GranBlue Fantasy Versus Rising. So my best bet is that it started development in 2022.
- Comment on A New Guilty Gear Game Has Been Canceled 1 day ago:
I’m sure Marvel Tokon started as a fork of the code from Strive, but ArcSys has always been a multi project studio.
- Submitted 1 day ago to games@lemmy.world | 17 comments
- Comment on ROG Xbox Ally Is $700 And Xbox Ally X Is $1050 1 day ago:
It’s not locked to the Xbox ecosystem; it’s a Windows PC with a better UI for a controller to navigate. And I really don’t see this being any more locked down than Asus’ previous Ally stuff.
- Comment on ROG Xbox Ally Is $700 And Xbox Ally X Is $1050 1 day ago:
This is in line with the other Windows handhelds’ pricing, which are still doing half as well as the Steam Deck despite having to run an interface as awful as desktop Windows.
- Comment on Vintage gaming advertising pictures: a gallery 1 day ago:
That Tainted Grail game that just came out this year is supposedly the indie Elder Scrolls. Maybe you’d argue that’s AA, but that’s still a symptom of how our standards have shifted. Games like Resident Evil are also abundant these days; not so much like Resident Evil 4 in particular, but RE4 was an experiment that split the difference between old Resident Evil and modern third person shooters.
- Comment on Vintage gaming advertising pictures: a gallery 1 day ago:
Reminds me of this post on Bluesky. These ads were wild at the time, too; even some that predate this era. There was Fear Effect, which was basically marketed entirely on the back of the game featuring lesbians when that was taboo. There was Rayman standing at the urinals with a guy in 9-5 business attire presumably staring at Rayman’s dick. The Neo Geo “You need a pair of these” steel balls “to play one of these” ad. Plus the shockingly racist European white PSP ad; that was a billboard, not a magazine ad, but it had “video game magazine ad energy”, in this case with “(negative)” at the end of it.
- Comment on EA reportedly shelves Need For Speed completely to focus on other projects 2 days ago:
Mostly the former. You got a better variety of courses rather than Paradise reusing a lot of the same pieces of something that distinctly looked like only one city, and a menu was just a quicker way to get in and out of the part of the game you wanted to play.
- Comment on EA reportedly shelves Need For Speed completely to focus on other projects 2 days ago:
The indie and AA scene have finally started catching up to those tastes of mine that AAA left behind in the racing genre, for what it’s worth. What are you looking for?
- Comment on EA reportedly shelves Need For Speed completely to focus on other projects 2 days ago:
Paradise didn’t do it for a lot of us, and we’re still waiting for a good successor to Takedown and Revenge.
- Comment on The Steam controller was ahead of its time 1 week ago:
I have done twin-stick shooters like Streets of Rogue and Enter the Gungeon, and I found it to only control better than a second stick.
- Comment on The Steam controller was ahead of its time 1 week ago:
I loved it, but I rarely use it anymore these days. Often enough, trying to remap the inputs on it errors out in the Steam Input interface, and I’ve gotten tired of fighting with it. I also never used the left pad for anything and would have preferred an actual D-pad. The right trackpad, especially when paired with gyro controls, is so much better than a right stick for every function you could use a right stick for, and I’ve put it through its paces; but that only works when you can map an actual mouse. Often times, the game will explicitly switch between “controller mode” and “mouse and keyboard” mode, and I hate playing with a controller but seeing keyboard glyphs. Also, due to my preferences, and where the market has headed lately, there have been very few games coming out where I need to “aim”, which is where the Steam controller beat a traditional Xbox controller by the widest margin. So unfortunately, between the software being a pain and there not being a compelling reason to bother putting up with it, I haven’t been using my Steam controller lately.
- Submitted 1 week ago to games@lemmy.world | 1 comment
- Comment on Predatory tactics in gaming are worse than you think 1 week ago:
Loot boxes, for example, aren’t inherently predatory; they can add an exciting and rewarding surprise element when balanced with noble intentions.
When you sell them, they’re unregulated gambling that children can access.
When designing a battle pass, a designer must answer questions like “How much faster should a premium player progress compared to a F2P player?” and “How long should it take for a player to finish the battle pass?” I’ve seen designers balance it fairly, like by requiring 30 minutes of daily play to complete the free track or $5 to unlock the premium pass.
I still don’t see a way that this could ever be anything other than creating an incentive to play the game for reasons beyond the game being fun, no matter how “fair” it is to the person needing to spend money or not. They’re still artificially creating another body in the matchmaking pool that creates value for someone more willing to part with their dollar. If your player base dries up when you stop offering your battle pass incentives, I’d say that was some artificial retention, and it’s kind of gross.
I definitely didn’t need more reasons to hate live services. The business model has always affected the game design, and a lot of the author’s bullet points could be seen as far back as the arcades, but I don’t think we’ve ever had a better business model for all parties than “sell a good product at a fair price”.
- Comment on Founder of Arkane Studios: "I think Gamepass is an unsustainable model that has been increasingly damaging the industry for a decade"; impacts sales 1 week ago:
Depending on how you do accounting, they may or may not have paid off the $70B. They’re firing people and cancelling projects, according to reporting, because they want to free up $80B of capital across the organization to invest in AI. Whatever money these other sectors are making, the money AI could make is seen as being way higher.
- Comment on Founder of Arkane Studios: "I think Gamepass is an unsustainable model that has been increasingly damaging the industry for a decade"; impacts sales 1 week ago:
The movie industry is plenty capable of killing itself.
- Comment on Founder of Arkane Studios: "I think Gamepass is an unsustainable model that has been increasingly damaging the industry for a decade"; impacts sales 1 week ago:
They paid Rockstar hundreds of millions for GTA V. Of course it’s unsustainable.
I wouldn’t be so sure. Best estimates for their subscribers are north of 25M and as high as 35M. The $1 subscribers have dried up by now, but even if we assume an average of $10/month/user, in the current world where there’s a $20 tier with the really juicy stuff, that’s at least a quarter of a billion dollars per month in revenue. Now that’s revenue, not profit, but those several hundred million dollar deals also died down, as well as their willingness to license outside content anywhere near as much as they used to, which they can feasibly afford to do because they’ve built up a portfolio of games that they own in perpetuity, not unlike what Netflix did.
- Comment on Founder of Arkane Studios: "I think Gamepass is an unsustainable model that has been increasingly damaging the industry for a decade"; impacts sales 1 week ago:
It has plateaued some time ago now. That’s not failure, but it’s not about to become Netflix either.
- Comment on Statement on Stop Killing Games - VIDEOGAMES EUROPE 1 week ago:
The initial post you replied to was talking about changing the design, not the game design. I think the thread got off course because you interpreted that as game design. As long as users can host the servers themselves, the game design can remain exactly the same. Even if the game can only be played when it’s orchestrated by museum curators or something, that’s still preferable than the game being totally dead. If you’ve ever been to PAX East, there’s always a room with a full networked game of Steel Battalion multiplayer via LAN. Every controller was $200 back in the day, plus everyone needs an Xbox and TV. It was highly unlikely that anyone could ever play this game without Xbox Live, but it can still be done, so where there’s a will, there’s a way.
- Comment on Statement on Stop Killing Games - VIDEOGAMES EUROPE 1 week ago:
It’s not online only, but this Thursday night get-together is online-only.
- Comment on Statement on Stop Killing Games - VIDEOGAMES EUROPE 1 week ago:
I can find a community for a fighting game from 2012 to get together every Thursday night for a 30-person tournament via Discord. 100 people in a battle royale could work much the same.
- Comment on Statement on Stop Killing Games - VIDEOGAMES EUROPE 1 week ago:
“Our Board”:
Epic Games, Take Two, Microsoft, Ubisoft, Square Enix, Bandai Namco, etc.
- Comment on For people who want to play their favorite games but are unable to, what are you currently doing? 1 week ago:
Do you ever hunt around Facebook Marketplace? When electronics drop in value enough, often times, people will just give them away. I have. It’s (sometimes) less hassle than trying to haggle with people over a few dollars for severely outdated hardware, and my goal at that point is to get it into someone’s hands who will use it rather than have the stuff go to a landfill. Even a very outdated PC will still play tons and tons of great games for cheap or free. They frequently won’t be the latest and greatest, but there’s less and less correlation these days with high game quality and high system requirements.
- Comment on Randy Pitchford asks fans if they'd swallow future Borderlands exclusivity deals, almost 10,000 people say just put your damn games on Steam 1 week ago:
Oh, I thought you were talking about the classes.
- Submitted 1 week ago to games@lemmy.world | 30 comments
- Comment on Randy Pitchford asks fans if they'd swallow future Borderlands exclusivity deals, almost 10,000 people say just put your damn games on Steam 1 week ago:
Nintendo (and, it must be said, MS/Sony) don’t really go after the old stuff for the most part.
They absolutely do. And again, I probably wouldn’t mind if all of the sites they shut down were hosting games that could be legally purchased in a consumer friendly way, but they can’t. Shutting down the Switch emulator built on ill-gotten code is one thing; buying out the legitimate Switch emulator is a super dick move.
Sony already does this too
Thanks for reminding me. I don’t think of Sony much at all, honestly, but they do tend to lock their retro games behind a subscription, some of which can only be played that way. I think they tend to be time-limited and eventually return to sale in most cases? So not quite as bad as what Nintendo does, but still not admirable. I know you went in a different direction with this, but their subscription incentives are theirs to decide; I just hate it when something is only available via subscription when it doesn’t have to be.
In my opinion this is just a bad faith argument. Of course they’re not putting their games on PC, they would cannibalize their own sales. Trying to pretend that you should boycott Nintendo for not actively destroying their own economic model is certainly A Take.
Boycott is a strong word. All of the other reasons I don’t buy their stuff is because of what they do with the revenue that I would give them, but in this case in particular, it’s because I don’t buy bad products when I can instead buy good products. I’m certainly not about to spend $530 plus sales tax to play Tears of the Kingdom at acceptable frame rates on a machine that’s going to sit under my TV collecting dust when I’m done with the game. I already have a PC that could run it if they made it available there, and it would still run it better than Switch 2. Of course they’re doing what they’re doing because it’s more lucrative for them, but if that’s not aligned with what matters to me, then I’m not inclined to give them my money. There are so many other games out there worth playing instead that respect me more as a customer.___
- Comment on Th EU iniative for Stop Killing Games has reached the goal of 1 million signatures!! 1 week ago:
About my lowest threshold for success is that this at least makes disclosures about what you’re buying more prominent and restricts the ability for software licenses to just alter the deal and pray that they don’t alter them further. Even better disclosures would make the raw deal you’re getting become more poisonous before the point of sale. Especially as an American, I’m going to have wait a few years after any legislation goes through before I can trust online multiplayer games again.
- Comment on Randy Pitchford asks fans if they'd swallow future Borderlands exclusivity deals, almost 10,000 people say just put your damn games on Steam 1 week ago:
- They put their money towards suing the shit out of emulation projects and removing ROM sites.
- This is compounded by the fact that they won’t even sell you those ROMs anymore. They only make them available to rent in perpetuity. People are rightly skeptical of a future where Microsoft only makes their games available via Game Pass rather than it just being an economical option, but Nintendo is already doing the thing that people are afraid of.
- They’re the last holdout that won’t put their games on PC in an era where console exclusivity doesn’t make sense anymore. There’s no reason to play Zelda at 20 FPS and 360p when, at the time of release, my PC was already quite capable of running the game at acceptable resolutions and frame rates. This is just willfully selling people an inferior product when they have the ability to deliver a better one. Then they have the gall to charge their customers, who already paid $70, even more for an upgrade to finally run those games at acceptable performance on their next console. And in case you think this is me justifying piracy, I didn’t pirate the game; I didn’t play it at all.
- I’m a competitive fighting game player, and the way they fight against their own fans for trying to compete in Smash Bros. is atrocious.