ampersandrew
@ampersandrew@lemmy.world
- Comment on Unbelievable that Assassin's Creed never won a Game of the Year award 14 hours ago:
I’ll bet there’s no shortage of games with combat models with counters built in to them that predate Assassin’s Creed, but Arkham Asylum’s came from an earlier prototype that they built that was basically a rhythm game. AC’s combat was pretty terrible for a long while, but it was also a stealth game, so it didn’t matter all that much.
- Comment on Unbelievable that Assassin's Creed never won a Game of the Year award 15 hours ago:
Yeah, but I was also fascinated by the dialogue directly speaking to that fatigue and the series’ failings to live up to the fantasy.
“So what’s the plan here?”
“Plan? Come up with your own plan! I’m not here to hold your hand!”
- Comment on Unbelievable that Assassin's Creed never won a Game of the Year award 15 hours ago:
It was an innovative series at a time where we still got them frequently, and while seemingly intended to be a trilogy, they chased dollar signs over prestige. It’s hard to say they made the wrong choice there, but the animus made a lot more sense in the context of a trilogy with a beginning, middle, and end. For my money, Unity was the best game in the series and came out in one of the the weakest years for video game releases giving it a really good chance at an award, but it was a technical mess, especially at launch. I don’t think I agree that Arkham Asylum has much DNA in common with Assassin’s Creed.
- Comment on Agent 64: Spies Never Die - Release Date Trailer 17 hours ago:
Weird, because it’s not low frame rate; though the FOV is pretty tight in this trailer. I’m pretty sure you can pull it out and set the FOV higher if you like. In the meantime, the quick fix (usually) for looking at the trailer is to sit further away from your screen.
- Submitted 19 hours ago to games@lemmy.world | 3 comments
- Comment on As Xbox and PlayStation flounder, Steam is reportedly having another record year 2 days ago:
If you didn’t know, a far better way to monitor what’s happening with your Steam account than chat logs is to go to your Account Details–>Security & Devices, and you can see who’s accessed your account, from which location, and from which device. You can hit the “Sign out everywhere” button, and then no one should be able to get into your Steam account without access to Steam Guard on your own personal phone that you probably carry on your person at all times. You don’t necessarily have to shut your computer off when you’re not on it, but it’s good security practice to at least lock it (Windows key + L) when you step away. Even then, the only people who could access it if you’re not doing that are people who share the same physical space as you, like your family or roommates.
- Comment on As Xbox and PlayStation flounder, Steam is reportedly having another record year 2 days ago:
If I keep a chat window open for three weeks, the only one that will retain my last chat history for that long is the active chat tab. Any other tab I have open in that same window will purge the chat history after a week or two. That’s about all I know for how long it’s kept on the client, and I doubt they’re keeping it any longer on the server. The truth is I don’t know why they purge it, but if I were placing bets, my first two guesses would be cleaning up garbage on their servers that they don’t need; and preventing scams from lingering that could compromise your account security. If you haven’t set up two-factor for your Steam account, I would do so, and sharing your account with others like you’ve been doing is likely asking for trouble as well, so you might want to use the family sharing feature instead.
- Comment on As Xbox and PlayStation flounder, Steam is reportedly having another record year 2 days ago:
There are DRM-free games on Steam, but they really ought to advertise on the store page which ones those are, because we can currently only find out by experimentation and community wikis.
You’ll get a human in a couple of days if the automated portions couldn’t resolve your issue in full.
It’s not a monopoly.
My guess is that they’re actively purging chat logs at the same rate that they disappear off of your system. They’re storing data for over 130M active users every month, and I’m sure they’d be happy to be rid of a lot of the least useful of it.
- Comment on [deleted] 3 days ago:
Someone else will probably have a better answer, but it’s a form of soft region locking. The same reason that Nintendo provides a cheaper Japanese-only Switch 2 only in Japan. There are often laws around doing business in foreign countries such that your local economy should benefit from the sale, and I believe (someone correct me if I’m wrong) this is a way to ensure that that money goes where it’s supposed to when it’s supposed to.
- Comment on Palworld v1.0 - Official Release Changelog 3 days ago:
Right, and hopefully they stick to that. It used to be common sense that you make hay while the sun is shining knowing that it’s going to rain. Instead, most of this industry sees a success and then overspends past rationality on their next project expecting that to grow profits by the same amount.
- Comment on Palworld v1.0 - Official Release Changelog 3 days ago:
I hope they’re good stewards of the success they’ve found rather than being the lottery winner that goes bankrupt.
- Comment on Palworld v1.0 - Official Release Changelog 3 days ago:
I wouldn’t compare Palworld to Monster Hunter, but comparisons to Pokemon are fair for pretty obvious reasons, even if it’s by no means the same gameplay loop verbatim.
- Comment on This is a prototype of SMB3 on the PC, ported by id Software. Nintendo of America liked it, but HQ in Japan killed it to avoid competing with the NES. Watch Mario jump to sounds of Commander Keen! 3 days ago:
The description says it was originally uploaded by John Romero. Not far in, you can see him kick the turtle shell into the block to get the power-up. It was not his first time playing the game. He seems to be showing how closely they replicated the functionality of SMB3 on the NES but in DOS, which was very impressive at the time and eventually became Commander Keen.
- Comment on 4 days ago:
You put “cannibalize” in quotes as though I said it. I did not. Please don’t invent an argument that I didn’t make.
- Comment on 4 days ago:
I can’t help what you infer from what I said, but I didn’t say runaway. I said it’s been ceding ground over decades, which it has. For another thing that’s not captured in that broad graph, something like half of all playtime on consoles is only a few of the biggest live service games, which does skew things like dollars earned for those platforms while not reflecting the situation for the likes of companies that are putting out new video games every couple of years. No surprise that subscriptions haven’t affected playing Fortnite on PS5, because free to play games don’t require that subscription fee like Elden Ring does.
- Comment on 4 days ago:
Even in that chart it does. In 2003 (Steam rolls out for the first time), the blue PC portion of the chart is clearly smaller than the green console portion. In 2020, at the end of that graph, PC is bigger than all consoles combined. That’s not shared equally, and there are outliers aplenty, like League of Legends probably making a disproportionate amount of money compared to the rest of PC for several years, but we’ve seen traditional console publishers like Ubisoft and Capcom show that PC is now more often than not the lead platform. In 2011, there had to be a petition to bring Dark Souls to PC when it wasn’t even considered before, and then about 10 years later, Elden Ring on PC outsold both PlayStation versions combined.
- Comment on Microsoft’s Xbox to Shift Obsidian Studio to New ‘Fallout’ Video Game 5 days ago:
The games that they’ve said are going to be Xbox exclusive are still coming to PC.
- Comment on Microsoft’s Xbox to Shift Obsidian Studio to New ‘Fallout’ Video Game 5 days ago:
I don’t get this mentality of deciding something isn’t as good before it’s even been created yet. I don’t even think New Vegas is Obsidian’s best RPG. I’d say that’s Pillars 2.
- Comment on Microsoft’s Xbox to Shift Obsidian Studio to New ‘Fallout’ Video Game 5 days ago:
Smart money is that it’s built on the bones of The Outer Worlds 2, which was great. Failing that, a far dumber but still possible decision would be to build it on the bones of Fallout 76 or Starfield.
- Comment on Microsoft’s Xbox to Shift Obsidian Studio to New ‘Fallout’ Video Game 5 days ago:
And people will talk themselves out of enjoying a game for that, too.
- Comment on Microsoft’s Xbox to Shift Obsidian Studio to New ‘Fallout’ Video Game 5 days ago:
Someone with that skill set who wants to keep making games, looking for any port in a storm.
- Submitted 5 days ago to games@lemmy.world | 75 comments
- Comment on 5 days ago:
The console market has ceded market share to PC over the past few decades specifically because a growing portion of the market sees that it’s cheaper over time. Everyone knows about Steam sales being better than the equivalent on consoles, whether they know it’s because of increased market competition or not. More and more people have shown that they’re doing the math on subscriptions to play online and realizing that it’s not a good deal. When you cut out the physical market and its own methods of keeping purchase prices down, more people still will do the math and decide not to engage.
- Comment on 'We Need to Change Course' — Bethesda Boss Tells Staff the Company Must Focus on 'Our Strongest Franchises' as Xbox Layoffs Hit Hard 5 days ago:
Somehow I’ll bet they ditch realism for a Lord of the Rings game, particularly on default difficulty, and keep the very clear Elder Scrolls trappings that inspired their systems design.
- Comment on 'We Need to Change Course' — Bethesda Boss Tells Staff the Company Must Focus on 'Our Strongest Franchises' as Xbox Layoffs Hit Hard 6 days ago:
Starfield almost certainly made a boatload of money.
- Comment on 'We Need to Change Course' — Bethesda Boss Tells Staff the Company Must Focus on 'Our Strongest Franchises' as Xbox Layoffs Hit Hard 6 days ago:
Warhorse is working on a Lord of the Rings game. That’s probably more of what we want out of a new Elder Scrolls than the actual next Elder Scrolls.
- Comment on Xbox wanted 77M Game Pass subscribers by 2026 — today it has less than half that 1 week ago:
What rug pull? You pay a subscription and know exactly when they’re going to revoke your licenses.
- Comment on Indie Dev Says Game Refunded 55,000 Times Via Steam Loophole 1 week ago:
It’s not working as intended for people to refund a game that they enjoyed and finished, or else the refund window would have been 100 hours.
- Comment on Indie Dev Says Game Refunded 55,000 Times Via Steam Loophole 1 week ago:
Eh, not every game needs more “content”. Clickolding and And Roger are, as I understand it, very good at what they do, but you can finish them both in an hour. It would probably be to their detriment to make them any longer.
- Comment on Indie Dev Says Game Refunded 55,000 Times Via Steam Loophole 1 week ago:
I hate to say it, but the business model always affects the game design. The “meta” is to make a game that’s longer than 2 hours if you want to avoid this, or that the player otherwise won’t want to part with after that 2 hours is up.