ampersandrew
@ampersandrew@lemmy.world
- Comment on Pillars of Eternity and Pillars of Eternity II: Deadfire get major updates with controller support in Beta 1 hour ago:
I think you just explained exactly what I meant. I just challenge the idea that PC gamers wouldn’t also be worth getting controller support if a console version was worth making in the first place.
- Comment on A new GOG Galaxy is coming in 2027 with full Linux support 1 hour ago:
Which two? I buy modern games on GOG a lot these past two years.
- Comment on Pillars of Eternity and Pillars of Eternity II: Deadfire get major updates with controller support in Beta 10 hours ago:
Well, they’ve been dedicated to Fallout now, so I doubt a project like that even starts for a least a few years.
- Comment on A new GOG Galaxy is coming in 2027 with full Linux support 12 hours ago:
Only for multiplayer, unless I missed something. It’s their biggest glaring omission, but Galaxy is always optional or else their business model falls apart, and I understand that letting the platform take care of the multiplayer was an olive branch developers had been begging for.
- Comment on A new GOG Galaxy is coming in 2027 with full Linux support 18 hours ago:
Well, I’ll give it another look. Last time I tried was almost two years ago, and I kept manual backups in case the cloud sync failed; the cloud sync failed, and I haven’t tried again since. It did come with a warning last time, so I figured if they were confident, it would be on by default.
- Comment on A new GOG Galaxy is coming in 2027 with full Linux support 18 hours ago:
Do cloud saves work yet? They haven’t turned themselves on for me by default, so I’m guessing Heroic still considers the feature to be unreliable. That and proper achievement integration are my two most desired features for an official client.
- Comment on Pillars of Eternity and Pillars of Eternity II: Deadfire get major updates with controller support in Beta 20 hours ago:
There were console versions that had controller support, and I always found it stupid that they figured it was pointless to include controller support on PC. Sounds like the controller support code was handled by a contractor that didn’t share, but it still stinks that it took this long.
- Submitted 20 hours ago to games@lemmy.world | 20 comments
- Pillars of Eternity and Pillars of Eternity II: Deadfire get major updates with controller support in Betawww.gamingonlinux.com ↗Submitted 20 hours ago to games@lemmy.world | 10 comments
- Comment on The Elder Scrolls VI: Official Name Reveal 2 days ago:
It was, which for my expectations made it like 50/50 that they’d have something to show right now. I’d expect that they’ve got a lot of the game built out already, but it might not present particularly well even if they had a 4 year development schedule. Schreier is now saying this game is at least 2 years away.
- Comment on The Elder Scrolls VI: Official Name Reveal 2 days ago:
It only really started once Starfield came out.
- Comment on The Elder Scrolls VI: Official Name Reveal 2 days ago:
And then they lie or make stuff up about how this one is going to be bad when we know nothing about it yet.
- Comment on The Elder Scrolls VI: Official Name Reveal 2 days ago:
Where are you getting any of that? They already have Elder Scrolls Online for that anyway.
- Comment on Suggest me some games. Im bored :( 3 days ago:
Have you heard what people are like with open mics? Time to n-word was like 3 seconds last time I tried turning it on in a game. If you want communication, you’ll probably have to party up with some people you know or otherwise met via Discord who are also looking to party up.
- Comment on Why Electronic Arts Shut Down BioWare 4 days ago:
I’m not sure where you’re getting that definition from, but I don’t see it in your linked article. I do, however, see articles like this one defining it as for internal use.
- Comment on On the steam forums, there are over TWO THOUSAND PAGES of community questions about "disk write error". 4 days ago:
If customers actually had a problem with however these morons define “woke”, The Odyssey, Barbie, and Baldur’s Gate 3 wouldn’t have made billions of dollars. And if you want to look to boogeymen for those three games failing (the first one is even subjective), it’s Game Pass, retrofitting a project into different designs twice, and being extremely late to the live service party.
- Comment on On the steam forums, there are over TWO THOUSAND PAGES of community questions about "disk write error". 4 days ago:
Over 6300 pages when you search for “woke”. And talk on the Steam forums using that word has made the forums unusable. Also talk about Steam charts for games where it doesn’t matter, but I’d blame live service developers for that more than Valve.
- Comment on Why Electronic Arts Shut Down BioWare 5 days ago:
Check the actual reporting coupled with the trailer. It was for internal purposes.
- Comment on Anyone else reckon Bethesda will go the way of Bioware? 6 days ago:
No, I don’t. There’s far too much value in Elder Scrolls and Fallout. Fallout has a very successful Amazon show, and Wolfenstein has an upcoming Amazon show. Obsidian, with the reputation of being the development studio who makes a better Fallout, has now been bundled in with Bethesda to work on Fallout. If you ask me, I don’t think they’re anywhere near closing down, but they sure seem to be boxed up with a bow on it to be sold to Amazon.
- Comment on Why Electronic Arts Shut Down BioWare 6 days ago:
Long before that happened, a studio that’s supposed to be able to output a AAA game was cut down to 50 people from more than 200 after The Veilguard. The writing was really already on the wall. Also, that trailer was not meant for us; it was for EA. It was only shown to us by a former employee since it’s cancelled anyway.
- Comment on Why Electronic Arts Shut Down BioWare 6 days ago:
Canada. But even the rosiest development location probably doesn’t change this decision.
- Comment on Why Electronic Arts Shut Down BioWare 1 week ago:
Two, and they came out over 20 years ago. They were great. But realistically, even without loot boxes, another game with the Battlefront title on it that’s not as good as those two old games is still going to make a ton of money.
- Comment on 'None of these people have ever made a game,' BioWare co-founder Greg Zeschuk says of game industry executives: 'They just don't know how it works' 1 week ago:
Look at how much worse Mass Effect 2 was than 1.
Surely you’re aware that most people would call Mass Effect 2 the best in the trilogy.
- Submitted 1 week ago to games@lemmy.world | 15 comments
- Comment on 'None of these people have ever made a game,' BioWare co-founder Greg Zeschuk says of game industry executives: 'They just don't know how it works' 1 week ago:
Developers, if you’re serious about making a game, take your ideas, leave the company you work for (before they let you go), and make it alone or with friends and close colleagues.
People throw this line at devs every time there’s layoffs, and there are a lot lately, but the fact is there just isn’t funding out there right now. To bootstrap that project yourself and hope you make a profit, even with a really good game, is also a huge gamble.
- Comment on Xbox is reportedly set to officially name The Elder Scrolls 6: Sentinel as soon as next month 1 week ago:
Cyberpunk was definitely not immune to this, and it got quite the reckoning on release. The big difference in The Witcher 3 for me was how much it copied the parts of the Bethesda formula that were fun for me while also making every side quest interesting and well-presented. Prior to that, I hadn’t seen an RPG keep up that level of quality for so long, as games that big tended to be full of routine fetch quests with no interesting story bit to go along with it, to pad them out, while The Witcher 3 made each of those question the morality of the typical fairy tale as The Witcher (in general) tends to do.
- Comment on Xbox is reportedly set to officially name The Elder Scrolls 6: Sentinel as soon as next month 1 week ago:
They announced way too early, but the game properly went into production after Starfield, so sometime between 2027 or 2028 is a reasonable release window for their cadence.
- Xbox is reportedly set to officially name The Elder Scrolls 6: Sentinel as soon as next monthwww.videogameschronicle.com ↗Submitted 1 week ago to games@lemmy.world | 22 comments
- Comment on Craving a Crimson Skies with modern planes or in space 1 week ago:
Well, Squadron 42 has a Steam page and a release date for 2027. Take that as you will. I bought a Star Citizen key for $35 in like 2013 and checked in on it occasionally. It’s a technical mess held together with duct tape and chewing gum, but that mostly applies to the MMO portion of the game, and it’s totally possible that the single player campaign scratches this itch for you. When I got into a multiplayer game for dog fights or boots on the ground FPS, it was a good time, and the bones of that game are good.
- Comment on CONTROL Resonant released on GOG 1 week ago:
Sony’s games were on GOG when they started, but they stopped once they started integrating PSN. I can’t say EA, Activision-Blizzard, or Ubisoft games have even been a going concern for me for over a decade. I played Hazelight’s last two games and that new Prince of Persia metroidvania, and that was it; even PoP made me regret it because the DRM was such a pain in the ass.