Coelacanth
@Coelacanth@feddit.nu
- Comment on Game suggestions: Downvote any game you've heard of before 5 days ago:
Please let me know what you think when you’ve finished it! I haven’t really been able to discuss it with a lot of people despite trying to push it onto as many others as I can hah.
- Comment on Game suggestions: Downvote any game you've heard of before 5 days ago:
It had a big buzz around it during the next fest this spring and also some around when it launched. It’s not going to be for everyone, but you’ll probably know if you vibe with it within the Steam refund window. It’s one of the hardest games to describe I’ve ever played, especially since you really want to play it completely blind. It’s a little like if David Foster Wallace made a modern interpretation of A Midsummer Nights Dream as a pseudo match-3 game? It’s a little like Undertale but for adults?
I don’t know, I recommend just giving it a shot.
- Comment on Game suggestions: Downvote any game you've heard of before 5 days ago:
Solo dev game, yeah. Also his debut game! Wild. They actually revised the plan. It was supposed to enter Early Access in May, and then have NG+ added later on. Instead they pushed it to September but supposedly feature complete. We’ll see if it’s a wise choice - September is a rough month to compete in.
But yeah, absolutely agreed on how good the game is. Good balance, nice build variety, the systems all work so well, the NG+ implementation is super cool and the game just has so many little surprises to throw at you. And it’s much bigger than you might think at first.
I still think Titanium Court edges it for me in terms of my number one favourite game I’ve played this year, but those are the top two for sure. And they’re both solo dev games! Madness.
- Comment on Game suggestions: Downvote any game you've heard of before 5 days ago:
One of the downvotes I’m happiest about getting ever, I think. I’m glad this gem isn’t completely unknown!
Withering Realms looks incredible but I might wait until full release, which is hopefully next year. September is so stacked. That being said, I’m not sure there are any of the other upcoming games I look forward to as much as this anyway…
- Comment on Game suggestions: Downvote any game you've heard of before 5 days ago:
I’ll throw in another one, why not. Withering Rooms is one of my absolute favorite games I’ve played this year. It’s an action/light horror roguelike that ends up being a very unique experience despite clear inspiration from games like Silent Hill and Dark Souls. For a solo developer game (who even wrote the wonderful music himself) it’s a seriously impressive game, especially with the amount of small QOL touches. I thought the puzzles were intuitive personally, but I loved and appreciated that there is both an in-game “Puzzle Oracle” consumable if you are stuck, and a tiered hint section on the website if you need a nudge.
There’s a ton of builds you can do, from various magic builds to melee and ranged and traps and more. The story is also very interesting, the world building is excellent and I enjoyed the writing. It really nails a certain vibe that very few games get right. For me, exploring this unique and interesting but dangerous world filled with a cast of weird and strange characters gave me similar emotions as playing Dark Souls 1 the first time. And it’s hard to give higher marks than that.
Amazing game.
- Comment on Game suggestions: Downvote any game you've heard of before 5 days ago:
Esports Godfather is one hell of a genre soup: deckbuilder/autobattler/management game/single player MOBA? But trust me, it play way better than it sounds - at least if you’re into deckbuilders and management games. My only criticism was that it is a little too easy, but even given that it was easy to sink a lot of hours into it. It’s just fun making combos between heroes in battle, setting up the perfect deck through your players or engaging with all the million subsystems in the management mode side.
They did use AI art (supposedly trained on their own work) for the player portraits, so do with that what you will.
- Comment on I'm loving zelda-like souls-likes right now 6 days ago:
So the developers put difficulty and accessibility options in the game, but didn’t intend for people to actually use them? You play the game for the difficulty, but you also don’t enjoy the difficulty?
To me this just sounds like you’re putting artificial restraints on yourself and then blaming the developers for it. They want you to customise the game to your liking. That’s why they put all those sliders in. They’ve said as much themselves (although it should be self-evident). The only principle you should care about when playing a single player video game is “am I having fun?”. If your principles lead to you not enjoying yourself with games, you need to re-evaluate your principles.
- Comment on [deleted] 6 days ago:
It’s also not just that the domestic market is an afterthought, but that fluency in English is so high that nobody cares. Same here in Sweden. Everyone speaks English anyway so no point wasting money on translation to our own language.
- Comment on [deleted] 6 days ago:
Some of this is very hard for me to relate to, because I come from a small nation with extremely high fluency in English and a tradition of using subtitles rather than dubbing. So I can’t help but think: English is the Lingua Franca of the world. If a nation has the resources but refuses to prioritise educating their population in English out of a sense of national pride, then that’s not the rest of the world’s problem. You can be isolationist if you want, but that is on you.
And similarly I can’t relate at all to giving games positive or negative reviews based on how good or bad they are at being propaganda for your nation. I don’t like nationalism, actually I think nothing good ever comes out of hardcore nationalist thinking.
My only grounds for reviewing a game are evaluating the game on its merits. Is it fun? Is it well made? Does it provoke interesting thoughts or feelings? Do I think this is a worthwhile use of someone else’s money and time? If it’s a sequel, does it live up to the previous titles and continue the series in a satisfying fashion?
- Comment on I'm loving zelda-like souls-likes right now 1 week ago:
I haven’t played it yet myself, but doesn’t Mina have an absolutely insane suite of accessibility options?
- Comment on #StopPayingGames 1 week ago:
Having a personal taste and preference that lets you enjoy free indie and/or old DOS games is great for your wallet, saying these games are “generally better” than paid-for games funded by corporations is wild to me.
- Comment on Steam Summer Sale 2026 Has Begun 1 week ago:
Thanks!
- Comment on Steam Summer Sale 2026 Has Begun 1 week ago:
Would you say Normal was a fun challenge or would you recommend just playing on Easy? I’ve heard some not great things about the game’s balance.
- Comment on Steam Summer Sale 2026 Has Begun 1 week ago:
My cart currently (although I’m not sure I’ll pull the trigger on all of them):
- The Drifter - 20% off (The game I’m most looking forward to playing at the moment. Was hoping for a bigger sale but it never seems to go below 20% so might just pull the trigger).
- Roadwarden - 75% off (Dirt cheap and I’ve heard good things about the writing.)
- Road 96 - 80% off (One dollar off the all-time low and I’ve heard great things. Procedurally generated road trip sounds interesting.)
- The Banner Saga 2 - 85% off (Played the first one and loved the setting, story and writing. Should probably play the sequel at some point).
- The Sinking City Remastered - 85% off (Found out about this because of the upcoming sequel. Haven’t played a detective game in a while and this looks decent.)
- Wanted: Dead - 80% off (Made by ex-Team Ninja people who worked on the first two 3D Ninja Gaidens. I’ve heard some mixed things but I’m morbidly curious. I don’t think this is a great game, but it could be fun for a single playthrough for the novelty of it. It is pretty unhinged and might be charming for it).
Also looking at Trepang2, Hell Is Us and ROUTINE but I’m not sure they’re my vibe at the moment.
- Comment on “Gaming is becoming unaffordable” — Xbox CEO says the industry has an accessibility crisis 1 week ago:
You really shouldn’t be downvoted for stating facts. Inflation is a real thing and prices of games have lagged significantly behind it for decades - that is an observable fact. The $60 price point was held static for almost two decades but inflation marches on, so in real terms most games are cheaper than ever.
The one thing that kind of does make gaming unaffordable currently is hardware prices, but you can still do the indie gaming you mentioned on a cheaper PC so it’s mostly just the AAA market that is getting pricier.
- Comment on Steam Machine pricing announced (from $1049-$1428 USD), reservation lists open 1 week ago:
Isn’t Steam Deck pretty much 720p? That’s a whole different kind of ask than a machine you plug into a TV - many of which will want 4k resolution. VRAM requirements really tend to balloon with resolution.
- Comment on Steam Machine pricing announced (from $1049-$1428 USD), reservation lists open 1 week ago:
8 GB VRAM in the big 26 is a yikes from me.
- Comment on Am I just bad at games??? 1 week ago:
They didn’t give us a reference point of their other games’ launch times, but my first thought was this is a HDD gamer.
- Comment on Valve’s Steam Controller stock shortage will last until next year after fans massively exceeded expectations 1 week ago:
Can’t you add non-Steam games to Steam?
- Comment on Valve’s Steam Controller stock shortage will last until next year after fans massively exceeded expectations 1 week ago:
I’m starting to regret not getting one.
- Comment on 2 weeks ago:
You made the correct choice.
- Comment on Demon Bluff Demo - very fun puzzle game 2 weeks ago:
Was about to wishlist this lightning quick, but it was apparently on my wishlist. Looks fantastic!
- Comment on Any other games that have a similar vibe to My Summer Car? 3 weeks ago:
That is the weirdest thing I’ve seen in a while. Not sure I want to play it but I’d watch a playthrough.
- Comment on Any other games that have a similar vibe to My Summer Car? 3 weeks ago:
I’m looking for other complex open world games that throw you into the deep end without any explanation, and are completely unforgiving when you make mistakes.
Games that even actively hate the player, but give you a deep sense of satisfaction when you finally figure it out.So no tutorial, no quest markers, no mini-map, no quick-saving, etc.
Boy have I got a game for you. I’m playing Darkwood right now and this should tick most of your boxes. It’s not a huge open world, more like several open zones as you progress through the story, but otherwise should do what you want. It’s also not just deeply unsettling but also genuinely terrifying despite being a top-down game.
- Comment on Sentient 1997 Review: A Forgotten branching real-time narrative experiment 3 weeks ago:
It’s weird that the only other real-time adventure game I know of (The Last Express) also came out in 97. Must have been something in the water around that time.
This game looks fascinating, and absolutely bizarre. I can’t say I have a strong desire to play it, but I would watch a playthrough of it.
- Comment on Steam Controller Review: Now You're Playing with Power - Nerrel 3 weeks ago:
God I really want one, but I can’t really justify buying one. This review did not make me want one any less.
- Comment on STALKER 2: Cost of Hope – Official Story and Characters Trailer 3 weeks ago:
I mean, sort of. Yes and no. Also, this is all from second hand accounts - I played it on launch when Alife was nonexistent and had to be emergency fixed with mods to not spawn on top of you, and have been putting off a second playthrough until at least the DLC drop.
Alife is still neither as good as previous games, nor as good as what they promised in pre-release material. But they have gotten it much better, and the spawn-in garbage of the release version should be gone. I think the final hurdle is that there is a very limited bubble around the player where NPCs are actually online and active in the world as objects as opposed to simulated offline, and that is the final hurdle to truly make it feel like it should.
I recommend Cheeki Breeki’s anniversary video, it summarises the patches so far and the state of the game (though it’s a few months old now).
- Comment on STALKER 2: Cost of Hope – Official Story and Characters Trailer 3 weeks ago:
I honestly can’t wait to get back in the zone. I had my fun around launch with a first playthrough simply because I’m a huge fan, but the game was not in a great state then. I’ve been following the patches, and I am so looking forward to trying out all the improvements along with the new DLC. Limansk is some quintessential STALKER and those new levels look very interesting.
- Comment on Game Reveals kind of suck now .. 3 weeks ago:
I hate live service games and microtransactions as much as the next guy, but your assessment really doesn’t feel like it matches what I saw come out of the trailers and reveals. Or hell, even the releases so far this year. Which of the big games released this year were hat stores and/or GAAS slop? There are plenty of faults in current gaming but the live service trend does seem to be abating.
- Comment on 3 weeks ago:
Plague Tales have been high on my to-do list for like a year now since I bought them both at 80% off. Maybe I should finally get to them now.