Coelacanth
@Coelacanth@feddit.nu
- Comment on How GOG fixed Cold Fear | GOG Tech Talk 1 day ago:
They’ve done it forever, it’s been part of their initial concept for ages. Lots of the actual old games on there (as the name Good Old Games is derived from) are pre-patched to work on modern machines without setup, often also including community patches if there are any.
- Comment on r/Silksong joins lemmy! 2 days ago:
I mean, I agree with you in principle - domain names can matter. I remember people were similarly concerned about lemmy.zip back when it launched since .zip links on the internet can be… not so great.
In this case though I don’t see it, I think indie-ver.se is a great name and super fitting (assuming I’m right that it’s an instance themed around indie games).
- Comment on r/Silksong joins lemmy! 2 days ago:
Must be an app bug, but a very unfortunate one as multiple apps seem to be affected. Link works fine for me in Summit, though.
- Comment on Day 549 of posting a Daily Screenshot from the games I've been playing 1 week ago:
I hope the move goes well!
- Comment on As The Division 3 development continues, Ubisoft announces layoffs at Massive Entertainment and Ubisoft Stockholm as part of 'a proposed organizational restructure' 1 week ago:
Ah, now I remember your username from a Deadlock thread the other day. Yeah if you vehemently hate third-person perspective in a shooter then there is no saving it, I guess.
- Comment on As The Division 3 development continues, Ubisoft announces layoffs at Massive Entertainment and Ubisoft Stockholm as part of 'a proposed organizational restructure' 1 week ago:
I mean, I don’t know. You have to watch it with 2013 eyes. Sure, if you only look at it like “oh, cover-based shooting” then sure. But what’s suggested by the trailer (seamless world, PvE and PvP simultaneously in the open world, proximity-based voice, some kind of mobile-app integration for drone support, faithfully rendered New York environment, extraction shooter gameplay YEARS before it was cool or even a thing…) still kind of looks like an appealing package imo and back then it truly did look mind blowing.
Of course I’m well aware of how it turned out, but I even watching it back I get why I was so hyped for it once.
- Comment on As The Division 3 development continues, Ubisoft announces layoffs at Massive Entertainment and Ubisoft Stockholm as part of 'a proposed organizational restructure' 1 week ago:
I remember watching one of the early gameplay trailers for the first Division and thinking it looked like the coolest game ever. Wonder if third time is the charm for the series.
- Comment on Pet Peeves with Games? 2 weeks ago:
I really hate the trope of having a mission around the 50-75% mark where you are stripped of all your gear and unlocked abilities. I know it must be popular because it keeps popping up in games but I just don’t enjoy it personally.
- Comment on Day 539 of posting a Daily Screenshot from the games I've been playing 2 weeks ago:
That’s part of it sure, but it just… doesn’t feel right. Someone else pointed out how it is almost an “alternate universe Max Payne 2” with how it feels narratively like a more follow-up to the first game than the second. It also just has a very different tone and style in the writing. It doesn’t have that Remedy vibe. Everything from the characters and main story to the TV bits, which feel very different compared to Lords and Ladies and Adress Unknown.
It’s by no means a bad game, and the action bits are awesome. It just doesn’t feel like a Max Payne game to me.
- Comment on Day 539 of posting a Daily Screenshot from the games I've been playing 2 weeks ago:
Remedy are doing a connected universe, kind of like the Marvel Cinematic Universe. People are calling it the Remedyverse. They’ve started blending their IPs into each other, even IPs they no longer own like Max Payne and Quantum Break (where they just change the names pretty much so “Alex Casey” becomes “legally distinct Max Payne”). It’s very cool and really comes to its head in Alan Wake 2, which really is enhanced quite a bit by playing the other Remedy games in order first.
Max Payne 3 isn’t bad at all - it’s a very tight 3rd person shooter. It’s just that it was made by Rockstar and not Remedy (Rockstar had bought the IP after Max Payne 2). So Max Payne 3 doesn’t really “feel” like a Max Payne game. It’s still a good game though, I just kind of wish it was independent of the Max Payne franchise.
- Comment on Day 539 of posting a Daily Screenshot from the games I've been playing 2 weeks ago:
Man, old paper magazine PC Gamer… Strong nostalgia overload. Getting a copy was always the highlight of the month, that era of like 1995-2009 was really the golden age of PC gaming.
It definitely is time for Max Payne! Well, unless you want to wait for the RTC Remix mod. And it’s the first step into the wonderful Remedyverse too, culminating in the fantastic Alan Wake 2!
Both MP 1&2 are honestly amazing, and they are very short games too so not really a huge commitment compared to some modern titles. The comic book style slideshow used instead of cutscenes was also ingenious as it has let the game age incredibly gracefully.
- Comment on Day 539 of posting a Daily Screenshot from the games I've been playing 2 weeks ago:
Do it! The story and writing is still great and the gameplay holds up surprisingly well for such an old game (not that it will feel modern, but it’s not a chore to play).
- Comment on With OD and Physint in the works, Hideo Kojima says Kojima Productions is heading towards its "Third Phase," with the creator to focus on "staying grounded and laying solid foundations" in 2026 3 weeks ago:
While it win the Indie Award, I wonder?
- Comment on AGDQ 2026 Schedule 3 weeks ago:
Dark Souls will probably be great, and I’m also very curious about Pokémon HGSS as that has a special place in my heart.
- Comment on The 2025 Steam Awards Winners 3 weeks ago:
Well… kinda but not really. The room-placement is only a small part of Blue Prince though and I think turning it into a roguelite was pretty innovative.
Funny story, Tonda Ros actually hadn’t heard of Betrayal until Blue Prince was well into beta testing. These things happen. The true inspiration for it was a choose-your-own-adventure/puzzle book by Christopher Manson called “The Maze”. Manson actually contributed with the art for the paintings in the Gallery in Blue Prince.
- Comment on The 2025 Steam Awards Winners 3 weeks ago:
Okay listen. I know I haven’t played it myself but… Isn’t Arc Raiders just another fucking extraction shooter? How the fuck does it beat Blue Prince for most innovative gameplay?
- Comment on Day 535 of posting a Daily Screenshot from the games I've been playing 3 weeks ago:
Ooh, I haven’t watched a Christopher Odd LP in a while! That’s nice and short too I think I’ll watch that today. Thanks for the suggestion!
- Comment on Disco Elysium - The Final Cut is free to claim on epic games for the next 24h 4 weeks ago:
The game was made by communists, and they do make fun of themselves and other communists a lot and try to be even handed with the satire. That being said, if you’ve completed all four political vision quests you do notice how pro-communist the authors are. I always recommend people do the communist path on their first playthrough, because it is the political quest that injects a necessary piece of hope into the game. It feels almost like the “canon” choice considering how well it balances out certain other elements of the story.
Communist vision quest spoilers
Not only do you have some gorgeous lines in the book club about their motivations, like: > “I guess you could say we believe it because it’s impossible.” He looks at the scattered matchboxes on the ground. “It’s our way of saying we refuse to accept that the world has to remain… like this…” But then the scene also ends with irrefutable proof that infra-materialism works. You build the impossible tower, and it holds. Which is of course a heavy handed metaphor: “the idea of communism can change the world if you believe in it”.
- Comment on Whats the best free to play anime gacha game if at any at all? 4 weeks ago:
Are you looking for story or gameplay? Chaos Zero Nightmare is relatively new and is a roguelike deckbuilder with really good gameplay. Lots of synergies, lots of combos, lots of variations of every card letting you craft very specific decks that can make almost anything work if you just get lucky with finding just the right pieces and upgrades during a run.
The story is ass though (but at least there is a fast forward button) and some of the character designs do make me roll my eyes with how absurdly gooner-baity they are.
- Comment on Gamers Are Overwhelmingly Negative About Gen AI in Video Games, but Attitudes Vary by Gender, Age, and Gaming Motivations. 4 weeks ago:
That’s very interesting and sounds cool - though might be above my paygrade.
What kind of delay does the double prompting incur? I can’t imagine it would be nothing, especially for this use case of calling external LLMs via a proxy.
If anything a RAG for certain game related information might be a nice addition to the current system, rather than replacement. I think for a roleplay and storytelling focus there is a benefit of having a persistent character “life story” of long term memories fed into every prompt, creating character throughlines and potentially even character development.
- Comment on Engadget's favorite games of 2025 4 weeks ago:
I’d recommend both Dispatch and Blue Prince — I still haven’t completed the latter, but, yes, I’ve unlocked the secret elevator.
I don’t want to spoil anything, but… you’re not as deep into Blue Prince as you think you are.
- Comment on Gamers Are Overwhelmingly Negative About Gen AI in Video Games, but Attitudes Vary by Gender, Age, and Gaming Motivations. 5 weeks ago:
Well, what I’m working on is a mod for STALKER Anomaly, and most large models already seem to have good enough awareness of the STALKER games setting. I can imagine it’s a much bigger challenge if you’re making your own game set in your own unique world. I still need to have some minor game information inserted into the prompt, but only like a paragraph detailing some important game mechanics.
Getting longer term interactions to work right is actually what I’ve been working on the last few weeks, implementing a long-term memory for game characters using LLM calls to condense raw events into summaries that can be fed back into future prompts to retain context. The basics of this system was actually already in place created by the original mod author, I just expanded it into a true full on hierarchical memory system with long- and mid-term memories.
But it turns out creating and refining the LLM prompts for memory management is harder than implementing the memory function itself!
- Comment on Gamers Are Overwhelmingly Negative About Gen AI in Video Games, but Attitudes Vary by Gender, Age, and Gaming Motivations. 5 weeks ago:
I’m actually also working on a project using LLMs to talk to NPCs. Though this one doesn’t use local models but online models called through a proxy using API keys, which lets you use much larger and better models.
But yeah it’s been interesting digging deep into the exact and precise construction of the prompts to get the NPCs talking and behaving exactly like you want them, and be as real and lifelike as possible.
- Comment on Gamers Are Overwhelmingly Negative About Gen AI in Video Games, but Attitudes Vary by Gender, Age, and Gaming Motivations. 5 weeks ago:
There are mods that implement it, don’t know about games. Skyrim has an AI driver follower mod and STALKER Anomaly has the TALKER mod.
- Comment on Clair Obscur: Expedition 33 loses Game of the Year from the Indie Game Awards 5 weeks ago:
They do have a publisher: Kepler Interactive. But so does Blue Prince in fairness, it was published by Raw Fury.
What constitutes an indie game will always be debated, because it’s almost impossible to define it through black and white rules. If Kojima created a game with a budget of $300m, a cast of Hollywood A-listers and a development team of 200 people and published it himself, would that be an appropriate nomination for the Indie Awards?
Larian self published BG3, should that have been nominated for Indie Awards?
- Comment on Indie Game Awards Disqualifies Clair Obscur: Expedition 33 Due To Gen AI Usage 5 weeks ago:
People didn’t call Dave the Diver an indie game. The Game Awards nominated it in that category, and rightly got a lot of shit for it.
Indie is a fraught and vague term in whatever genre of culture it gets applied to. During the early 00s indie music era you had tons of mass produced “indie rock” pushed out by big labels too.
Everyone kind of knows what it’s supposed to mean: small budget, small crew, independent of the major commercial publishers/labels/whatever. But there will always be edge cases in both directions.
- Comment on Indie Game Awards Disqualifies Clair Obscur: Expedition 33 Due To Gen AI Usage 5 weeks ago:
I agree with your take. The definition of what an “indie” is is very vague and subjective, but given the budget and resources and circumstances of E33’s development it seems outside the scope of what seems to be the “spirit of the award”.
Blue Prince should have gotten the award to begin with.
- Comment on Clair Obscur: Expedition 33 loses Game of the Year from the Indie Game Awards 5 weeks ago:
This feels kind of more like finding a valid excuse after the indie-or-not debate and backlash, but fuck it. Blue Prince is a great Indie GOTY (the correct choice imo).
I don’t think E33 should have qualified as an indie game to begin with.
- Comment on Christmas / New Year Steam Game Giveaway 1 month ago:
I don’t want any gifts, I just wanted to say you’re an amazing person and this is a great initiative ♥️
- Comment on Weekly “What are you playing” Thread || Week of November December 7th 1 month ago:
Enjoy your time with it! Those moments of seeing something in game and going “wait wait wait I know what this is!”
*rifles through notes furiously*were my favourite part.