Coelacanth
@Coelacanth@feddit.nu
- Comment on Any other games that have a similar vibe to My Summer Car? 23 hours ago:
That is the weirdest thing I’ve seen in a while. Not sure I want to play it but I’d watch a playthrough.
- Comment on Any other games that have a similar vibe to My Summer Car? 1 day ago:
I’m looking for other complex open world games that throw you into the deep end without any explanation, and are completely unforgiving when you make mistakes.
Games that even actively hate the player, but give you a deep sense of satisfaction when you finally figure it out.So no tutorial, no quest markers, no mini-map, no quick-saving, etc.
Boy have I got a game for you. I’m playing Darkwood right now and this should tick most of your boxes. It’s not a huge open world, more like several open zones as you progress through the story, but otherwise should do what you want. It’s also not just deeply unsettling but also genuinely terrifying despite being a top-down game.
- Comment on Sentient 1997 Review: A Forgotten branching real-time narrative experiment 1 day ago:
It’s weird that the only other real-time adventure game I know of (The Last Express) also came out in 97. Must have been something in the water around that time.
This game looks fascinating, and absolutely bizarre. I can’t say I have a strong desire to play it, but I would watch a playthrough of it.
- Comment on Steam Controller Review: Now You're Playing with Power - Nerrel 2 days ago:
God I really want one, but I can’t really justify buying one. This review did not make me want one any less.
- Comment on STALKER 2: Cost of Hope – Official Story and Characters Trailer 2 days ago:
I mean, sort of. Yes and no. Also, this is all from second hand accounts - I played it on launch when Alife was nonexistent and had to be emergency fixed with mods to not spawn on top of you, and have been putting off a second playthrough until at least the DLC drop.
Alife is still neither as good as previous games, nor as good as what they promised in pre-release material. But they have gotten it much better, and the spawn-in garbage of the release version should be gone. I think the final hurdle is that there is a very limited bubble around the player where NPCs are actually online and active in the world as objects as opposed to simulated offline, and that is the final hurdle to truly make it feel like it should.
I recommend Cheeki Breeki’s anniversary video, it summarises the patches so far and the state of the game (though it’s a few months old now).
- Comment on STALKER 2: Cost of Hope – Official Story and Characters Trailer 3 days ago:
I honestly can’t wait to get back in the zone. I had my fun around launch with a first playthrough simply because I’m a huge fan, but the game was not in a great state then. I’ve been following the patches, and I am so looking forward to trying out all the improvements along with the new DLC. Limansk is some quintessential STALKER and those new levels look very interesting.
- Comment on Game Reveals kind of suck now .. 6 days ago:
I hate live service games and microtransactions as much as the next guy, but your assessment really doesn’t feel like it matches what I saw come out of the trailers and reveals. Or hell, even the releases so far this year. Which of the big games released this year were hat stores and/or GAAS slop? There are plenty of faults in current gaming but the live service trend does seem to be abating.
- Comment on 1 week ago:
Plague Tales have been high on my to-do list for like a year now since I bought them both at 80% off. Maybe I should finally get to them now.
- Comment on A Baldur's Gate 2 remake is apparently in development, with the original co-lead designer returning 1 week ago:
Yes, agreed. It’s perfectly understandable why we’re not really getting games like Witcher 2 or to a certain extent Dragon Age: Origins with any kind of regularity. Any executive signing off on the budget for a truly branching storyline game would need to be absolutely unhinged. I hope some of the now-larger independent studios might give us something like that in the future, but otherwise it seems to be relegated to the genre of cinematic choices-matter games like Until Dawn and what have you.
- Comment on A Baldur's Gate 2 remake is apparently in development, with the original co-lead designer returning 1 week ago:
Well, what I am talking about when I’m talking about branching narratives is not really endings. There are tons of games with tons of different endings, especially these types of combinatorial endings where they’re cut together out of various parts that answer individual side quests and whatnot. Many games can technically have hundreds of “different” endings, but they’re not branching narratives.
I always use Witcher 2 because it is a very rare example of a truly branching storyline. Siding with Roche or siding with Iorveth means getting two completely different experiences. I didn’t really see that in BG3. Imagine if you could join up with the Absolute in Act 2, not kill Ketheric and have a completely different Act 3 where you’re buddies with the trio? That would be a branching story.
As far as I can tell in BG3 the main story beats just kind of have to happen, and you might get some flavour one way or the other or some fake choices but the story is the story.
- Comment on A Baldur's Gate 2 remake is apparently in development, with the original co-lead designer returning 1 week ago:
Is the game actually that branching? It always felt pretty linear to me, although granted I only played it once myself and watched Welonz and Mapocolops Let’s Plays of it. Like sure, you can have some player agency on a micro level in the moment-to-moment stuff, but the story is the story. It’s not like Witcher 2.
Or did you just mean Raphael? I guess the player might have some agency on how much to engage with him.
- Comment on A Baldur's Gate 2 remake is apparently in development, with the original co-lead designer returning 1 week ago:
I personally did not get the feeling that he was a “main boss” due to the way he was dispatched sort of to the side of the main plot. So for me it felt more like “weird that a side quest is getting this much fanfare”, even though I loved the moment itself.
But I absolutely agree that he was by far the most charismatic, impactful and narratively supported villain. There are a lot of things about BG3 that I seem to have liked way less than the general public, but I did love Raphael. I wish he was the defacto final boss and main antagonist.
- Comment on A Baldur's Gate 2 remake is apparently in development, with the original co-lead designer returning 1 week ago:
Ketheric was good, in general I felt like Act 2 was where the game peaked for me. I didn’t really feel like Gortash was all that great of a villain honestly, although part of it may be that he got introduced so late. And Orin was absolute dogwater so that didn’t help the impression of Act 3 for me.
I feel like they needed a stronger throughline antagonist, even the big brain is introduced very late. Maybe doing something with the Emperor instead of “not all Mind Flayers are evil, actually! Hey, would you like to fuck one?” would have been better for me, I don’t know.
But I think an Elder Brain is just inherently less compelling as an antagonist than something more human, and I’m not really sure how to get around that.
- Comment on A Baldur's Gate 2 remake is apparently in development, with the original co-lead designer returning 1 week ago:
Your pick is probably an objectively better call (and better scene), I just remember being in awe the first time I saw that scene as a kid and really feeling how powerful Irenicus was. As if it wasn’t already apparent enough from the opening, where his delivery is equally dripping with similar nonchalant disdain at these flies who think they can lay a finger on him.
I wish BG3 had an antagonist half as strong as him. Maybe it’s just me but the super spooky gigabrain of doom was just not it.
- Comment on A Baldur's Gate 2 remake is apparently in development, with the original co-lead designer returning 1 week ago:
I could pick almost anything he ever said in the game honestly, but this line always stuck with me. I’ll spoiler tag it just in case since it’s a pivotal moment.
spoiler for a 25-year old classic
> I cannot be caged. > I cannot be controlled. > Understand this as you die, ever pathetic, ever fools.
- Comment on A Baldur's Gate 2 remake is apparently in development, with the original co-lead designer returning 1 week ago:
They can dangle the original co-lead designer in front of me all they want, my faith in Hasbro doing something good with this is almost zero. Also David Warner has unfortunately passed, and nobody else could ever deliver a better Irenicus, so I don’t know how they’ll deal with that problem (assuming they want the game fully voiced now). Please don’t let it be AI David Warner acting from the grave. Also please get Jim Cummings back, I believe he’s still working and I don’t want another Matt Mercer Minsc.
Baldur’s Gate 2 is an amazing game, and in one sense I would want it to reach more players. But I also kind of… don’t want it fucked with. Maybe I’m just grumpy and stuck in the past. A more elegant ruleset than 2E and a more intuitive gameplay style than real-time-with-pause would be great. I just fear that everything else (ie: the parts that actually matter) will suffer.
But line must go up, I guess. After the success of BG3 it was only a matter of time.
- Comment on What’s your favorite video game that most people didn’t like ?? 1 week ago:
I thought the concept of the story was neat, but it had a little too much ludonarrative dissonance for me in the end. Hard to keep up suspension of disbelief that you’re a cop when the game should logically end with the protagonist getting drawn and quartered for committing domestic terrorism.
But like I said, as a brain-off GTA clone it’s a fine playthrough if you’re in the mood for it. The fighting was pretty fun and the game has good pacing and isn’t too long either, so it doesn’t overstay it’s welcome.
- Comment on What’s your favorite video game that most people didn’t like ?? 1 week ago:
Didn’t most people that played it like it? I thought it was mostly a marketing failure.
Personally I didn’t love it but it was a solid enough like 7-7.5/10 GTA clone to turn your brain off and enjoy if you’re in the mood for that kind of thing.
- Comment on Exclusive Interview with Remedy’s New CEO: “Alan Wake and Control Should Have Sold More" 2 weeks ago:
Depends on what they value, no? Alan Wake 2 still turned a profit in the end. Would Sam Lake and the others at Remedy have preferred releasing an inferior product that didn’t match their vision but made them a bit more money? I personally don’t believe so.
- Comment on The Witcher 3: Wild Hunt - Songs of the Past Announced - CD PROJEKT 2 weeks ago:
The DLC is just retired Geralt playing Gwent in Toussaint all day and all the new content is just more tournaments and decks 🙏
^Seriously though judging by the title I would expect some sort of flashback, probably some kind of prequel thing involving Ciri’s backstory to lead into Witcher 4.^
- Comment on Exclusive Interview with Remedy’s New CEO: “Alan Wake and Control Should Have Sold More" 2 weeks ago:
It’s a shame people don’t seem to realise this. I have genuinely no idea why you’re getting downvoted. I guess people on Lemmy just hate Epic that much. I think if the Epic Store was the last food source on Earth, over half of Lemmy would voluntarily starve to death.
Anyway, it’s a real shame what happened. Alan Wake 2 is a true masterpiece and yet it needed like a year and a half post release to just break even. It makes me fear that we won’t ever see another Alan Wake game as ambitious and amazing.
- Comment on Exclusive Interview with Remedy’s New CEO: “Alan Wake and Control Should Have Sold More" 2 weeks ago:
They didn’t “put it on Epic”. Sam Lake and the rest of Remedy really really wanted to make the game and were trying to find funding for it for over a decade, but Alan Wake 1 sold poorly and thus nobody else would touch the franchise with a ten foot pole. As part of the deal to fully fund the development, it was made an Epic exclusive. Sam Lake signed the deal with the Devil because it was literally the only way he saw his dream game ever being made.
I wish it was put on Steam and sold three times as many copies, but I am still incredibly thankful it got made at all. It’s a masterpiece.
- Comment on 2 weeks ago:
You actually allowed Oddjob to be played in the first place? What an absolute mad lad.
- Comment on Any good indie games on steam? Can be any genre. 2 weeks ago:
I finally bit the bullet on sale a while back for it as it was cheap and I saw there were a bunch of glowing video essays about it popping up last year when the sequel got announced. A bit trepidatious though as I heard it’s both very hard and also the scariest game ever made.
- Comment on Any good indie games on steam? Can be any genre. 2 weeks ago:
How do you feel about Darkwood. I’m probably about to give it a shot this week.
- Comment on Online child safety campaigners call for US inquiry into Roblox 3 weeks ago:
You’re a good parent. I don’t envy your position, that was probably not easy.
- Comment on Any good indie games on steam? Can be any genre. 3 weeks ago:
And if you still want more there is also Chrono Ark.
- Comment on Online child safety campaigners call for US inquiry into Roblox 3 weeks ago:
Also a hellhole filled with predators and groomers.
- Comment on Any good indie games on steam? Can be any genre. 3 weeks ago:
Only like… a million of them? I could throw you some suggestions but narrowing it down to a few genres would probably help.
Titanium Court is probably the best game released so far this year, my frontrunner for GOTY and one of the best (or at least most interesting) games I’ve ever played. Don’t look up anything about it, just play it blind. Trust me.
Withering Rooms is a wonderful and unique action/horror roguelike made by a single person with some wonderful world building, story and as RT direction. Lots of different build variety too.
Death Howl is a really cool grid-based strategy/deckbuilder. Really beautiful pixel art, too.
This is just some of what I’ve played recently, any of that strike your fancy? I can probably come up with more if you give me more to work with.
- Comment on What is a game you can’t understand why its so popular ? 3 weeks ago:
Ah damn I’m so sorry I didn’t pick up on your name! I’m terrible at that, I really should be more mindful. Actually I’m going to tag you “LRR Enjoyer” now. There!
Aldo I have to confess I haven’t kept up with them lately. I used to watch a ton of it years ago, both their sketches and some of their stream stuff. And Desert Bus of course. I really should get back into it, I don’t know why I stopped.