Coelacanth
@Coelacanth@feddit.nu
- Comment on Day 381 of posting a Daily Screenshot from the games I've been playing 7 hours ago:
Got it on sale semi-recently but haven’t gotten around to playing it yet. Glad to hear you’re enjoying it, I’ve only heard good things.
- Comment on Next BioShock Game Suffers From More Development Hell After Failing an Executive Review 8 hours ago:
Don’t mind me if I do wishlist that, that looks interesting actually.
I’m excited to finally get to Infinite, I own it but my backlog priority keeps getting reshuffled. I’ll get to it this year (I think).
- Comment on Robocop: Rouge City 2 days ago:
Most definitely! Gaming is especially annoying since it has three communities that are all very active and basically mirror images of eachother:
!games@lemmy.world !games@sh.itjust.works !gaming@beehaw.org
They are all fairly “serious” with a focus on news, articles and discussion. On the other hand !gaming@lemmy.world is much less so and is pretty much the primary place for general gaming memes.
- Comment on Robocop: Rouge City 2 days ago:
Don’t know if this counts as a meme or not but if it does get deleted it would probably be welcome at !gaming@lemmy.world
- Comment on Expedition 33 | Patch 1.4.0 Is Now Live 2 days ago:
I’m long finished with this game (well, playing it at least, I’m still watching others play it) but these are great changes. Battle Retry is fantastic but this:
Autoplay Dialogue: Added an optional autoplay feature for dialogues outside cutscenes.
is also fantastic for an overall smoother experience. Was very noticeable in the (many) camp conversations where having to input “next” all the time made them feel very stilted. Especially jarring since the dialogue in actual cutscenes is so fluid.
- Comment on About the worldview of a magical game。 3 days ago:
It does actually kind of look like it, but doing it at Lemmy of all places sounds like a bizarre waste of money and time. Don’t think we’re big enough for those kinds of efforts?
- Comment on Weekly “What are you playing” Thread || Week of July 27th 4 days ago:
It’s a weird one because it clearly has its flaws, and looking at it “objectively” it shouldn’t be a 10/10 game. But none of the flaws really affect the impact of the experience as an artwork, so it still feels like a 10/10. Does that make sense?
- Comment on Weekly “What are you playing” Thread || Week of July 27th 4 days ago:
It’s rare to come across games that feel as much like a work of art as Clair Obscur does, especially in the AA+ budget space. It deserves the hype and the success they’ve had, and I really hope it ends up getting Game of the Year.
- Comment on [Mouthwashing], One Of The Greatest PC Games Of 2024 Was Removed From Itch.io Search Results 4 days ago:
Absolute insanity what even is this shit.
- Comment on Weekly “What are you playing” Thread || Week of July 27th 5 days ago:
I’m excited to hear that! I also picked it up on the sale because it was outrageously cheap, but it’s not near the top of my backlog pile. Should probably rewatch the movies first too, whenever it gets time to play it.
- Comment on Weekly “What are you playing” Thread || Week of July 27th 5 days ago:
I’m back on a NG+ run of Mandragora: Whispers of the Witch Tree. I had to take a break from the misery of Blasphemous. I might play both in parallel this week. I already missed out on the “true ending” of Blasphemous by not doing the DLC early apparently so now I need to decide if I can bother going for the “good ending” or just try to rush through the final area so I can get some credit rolling action and uninstall the game for good.
Mandragora has been fun though! NG+ could maybe use a balance pass perhaps, but it’s hard to tell with the amount of build variety. So far NG+ has felt more like a victory lap than a challenge, but I did go for a fairly greedy multiclass build so it really only came together towards the end of NG. And even then, the gameplay is fun enough and traversing these beautiful locations is fun enough that I don’t mind. And there is a certain ARPG style satisfaction in seeing your character grow in power and your build come to fruition. Easy free dopamine.
- Comment on RPGs that are optionally pacifist? 5 days ago:
Also some of the “non-lethal” fates you subject people to are way worse than just killing them.
- Comment on How To Be Evil in RPGs When You’re a Chronic Goody-Two-Shoes 6 days ago:
Yes, I was talking about video games.
- Comment on How To Be Evil in RPGs When You’re a Chronic Goody-Two-Shoes 6 days ago:
Additionally, so many games struggle with implementing evil choices or quest resolutions that are actually satisfying or at least interesting. For example, how many times have you seen an NPC ask for a favour and the Good option is “okay I’ll accept this sidequest” and the Evil is “fuck you, I’ll decline your side quest”? How many times does the Evil option just involve murder hobo-ing to the extent that you lose a ton of content because you kill off companions and quest givers?
- Comment on Developer Interview / article: my Q&A and piece on RomM 4.0.0's release 1 week ago:
Hope you’re all well, and enjoying gaming lately. Again, all apologies for my absence from Lemmy lately :)
I do miss you and your content dearly but please don’t apologise for looking after your health!
- Comment on Weekly “What are you playing” Thread || Week of July 20th 1 week ago:
No shame in enjoying a serving of slop every now and then. You can’t be expected to eat broccoli and celery all the time, sometimes you just need a burger.
- Comment on Weekly “What are you playing” Thread || Week of July 20th 1 week ago:
Still suffering my way through Blasphemous. I think I misjudged the length of it initially as I had heard it’s fairly short. I’m probably over halfway now, though. I’ve played about 13 hours and just killed Exposito.
My notes are more or less unchanged from last week. I love the story, lore and world building. The atmosphere is cool as hell and the art is great. Gameplay is janky, clunky and has an overabundance of platforming for a game that strews instant-death hazards generously all over the place and has a bunch of projectile-launching enemies hand placed to cause maximum annoyance. Plus the controls are clunky, hitboxes are janky and jumping onto and grabbing a ladder is way harder than it should be. And did I mention every single enemy deals contact damage that jolts you to the side and often knocks you off an edge?
The bosses meanwhile have been cool designs, but not really that complex or challenging. I think it’s been 3-4 tries per boss on average. They’ve been fine, but not really worth trudging through the rest of the game for.
So overall it’s been a mixed bag. I respect the game for its artistic vision, and I understand that having the player suffer is meant as a sort of method acting to go along with the game’s theme of the virtue of suffering. But I don’t know, I’m not really having fun playing it.
- Comment on RTX remaster mod for Vampire: The Masquerade – Bloodlines looks like witchcraft 1 week ago:
Also like, the whole selling point initially for making a Bloodlines 2 was getting Brian Mitsoda back to write the script. But they’ve thrown it out to make their own story and it will be like BG3 in that sense - a sequel in name only but no actual connection to the original game(s).
- Comment on The Star Wars Outlaws flop - Guillemot blames waning interest in the franchise 2 weeks ago:
Same, all the Star Wars slop Disney has churned out has completely washed any lingering magic out of the fabric of the franchise for me. I don’t even feel the desire to watch supposedly good Star Wars products like Andor these days.
- Comment on Banishers Review 2 weeks ago:
Here is where I was surprised. My second case the game makes me choose. Between placing Blame, Ascend or Descend the spirit and its most loved one. That shapes the game for you each case choice matters in the end.
What I want to know is: are the choices actually interesting, though? For so many games with choices like this they aren’t really choices. It’s just “do the right thing and get the good ending or don’t and get the bad ending”.
- Comment on I really want to like the new ff7....but it's just so buggy. 2 weeks ago:
Can’t wait for the next serving of incomprehensible nonsense from the Nomura-Najima dream team…
- Comment on Ubisoft Confirms a New First-Person Ghost Recon Game is in Development 2 weeks ago:
I thought he beat cancer and was back to acting? He couldn’t do Sam Fisher in his prime anymore, but maybe an old Sam on his last legs? Though I guess the clock is ticking even for that.
- Comment on FromSoftware reportedly has another unannounced game that ‘could release next year’ | VGC 2 weeks ago:
They are also extremely good at re-using assets.
- Comment on FromSoftware reportedly has another unannounced game that ‘could release next year’ | VGC 2 weeks ago:
(…) or the long-expected Dark Souls 3 remaster.
…heh? I mean I’ll take it but, DS3 doesn’t really need a remaster does it? Still looks great, still plays great… why? A Dark Souls 1 full remake on the other hand would be very interesting. Keep the level design, fresh coat or paint, revamp and modernize the bosses and go back and re-do some of the trash endgame areas that they just threw together on a time crunch like Demon Ruins/Lost Izalith. That would be an interesting project.
Though if we disregard the F-games apparently being Dark Souls or Armoured Core traditionally I will dream about this upcoming title being a new Tenchu game.
- Comment on Ubisoft Confirms a New First-Person Ghost Recon Game is in Development 2 weeks ago:
Give us one last proper Splinter Cell send-off while Michael Ironside is still alive, you cowards. A “final job” with a retiring Sam Fisher would be an amazing setup for a game. Not that I trust Ubisoft to pull it off, mind. But we can dream.
- Comment on Would you considering watching playthroughs of a game the same as playing that game? 2 weeks ago:
Absolutely, just keep in mind one thing: try to find Let’s Players who take things slow and pay attention to the story. It makes a huge difference.
- Comment on Day 365 of posting a Daily Screenshot from the games I've been playing (One Year Anniversary!) 2 weeks ago:
That’s the best thing to do with Clair Obscur. Don’t even watch a trailer, just play it. I bought it full price, but liked it so much I subsequently upgraded to the Deluxe Edition just because I wanted to support the devs.
Skald was a really great, concise experience that really worked for me. If you like a bit of Cthulu-esque cosmic horror you’ll enjoy the world building I think. I finished it in about 20h I think, and it was very nicely paced. No filler or grinding, just a flowing story. Definitely an indie positive surprise hit.
There are tons more indie darlings though depending on what genre you’re looking for. Tactical Breach Wizards, Vampire Survivors and Balatro are just a couple that are all very different from the ones I already listed.
- Comment on Would you considering watching playthroughs of a game the same as playing that game? 2 weeks ago:
It’s not really the same, but it can be enjoyable in its own way. I watch a lot of Let’s Plays, but I tend to do so mostly for games I’ve already played myself, substituting it for a second playthrough. You can watch it mostly in the background - or skip through the filler - and still get another’s perspective on the best bits.
It’s also perfectly valid to watch playthroughs for games you are interested in experiencing but would not enjoy yourself. Very difficult games like Hollow Knight are a common example for this. It will give you an approximation without driving you to frustration - or getting stuck and unable to finish.
It’s never going to be the same though since the interactive element will be missing, and that aspect is the defining feature of games as an artform.
- Comment on Day 365 of posting a Daily Screenshot from the games I've been playing (One Year Anniversary!) 2 weeks ago:
What type of game are you looking for?
Just yesterday I played through GRIS, which was an absolutely amazing experience (though short). An interactive artwork of a journey through grief. Definitely recommend it as a short in-between game. The same developers released Neva last year, which was also very well reviewed.
Before that I played Mandragora: Whispers of the Witch Tree, which is a Soulslike Metroidvania with a PoE style skill tree. Really liked that one, the story was so-so but it has really good gameplay and super fun character customization. Good exploration, lots of secrets and i enjoyed the world as well. Looks pretty, too.
Blue Prince from earlier this year is a phenomenal game if you like escape room type puzzles. It’s an incredibly clever idea - a puzzle roguelite - and I had a great time with it. Gorgeous OST too. Definitely worth checking out, though be warned - taking hundreds of screenshots and 60+ pages of physical notes is almost required.
Earlier this year I played Skald: Against the Black Priory and I have a great amount of fondness for that game. A faux-retro RPG that pays tribute to late 80s style CRPGs it hit just right with me and ended up being my favourite RPG in a while. It’s fairly limited in scope, instead focusing on doing a few things well, and I think it really works out well for it. Beautiful music, great pixel art, great story. Also has some nice CRT emulation filters in the settings!
Which speaking of, right now I’m playing Blasphemous, which is another title with CRT emulation filters. It’s basically 2D Dark Souls but with more platforming. I have mixed feelings about the gameplay (I hate platformers) but the world building, story and lore are all immaculate and super cool.
Lastly, even though it’s in that not-quite-indie AA space you should play Claire Obscur: Expedition 33. Yes, it is actually that good, and much like when Elden Ring or BG3 released it’s kind of “required reading” to understand the zeitgeist.
But all of this is just my recent experiences off the top of my head, the list really does go on and on and on.
- Comment on Sid Meier’s Civilization VI: Platinum Edition is free to claim on Epic 2 weeks ago:
That it is. Might as well, right?