Coelacanth
@Coelacanth@feddit.nu
- Comment on Thief has a new spiritual sequel, built by the Deus Ex and System Shock devs 1 week ago:
If Warren Spector is actually involved I’ll give it the benefit of the doubt but I’m not thrilled about the competitive multiplayer aspect and the trailer presentation made me think “hero shooter” more than Deus Ex/Thief spiritual successor. Also Spector’s track record over the 20 post-Eidos years isn’t exactly glowing.
- Comment on NINJA GAIDEN: Ragebound | Reveal Trailer | Coming Summer 2025 1 week ago:
Ragebound sounds about right. I had Ninja Gaiden on my original Xbox back in the day and while I loved it and played the shit out of it I never beat it. These games were fucking hard.
- Comment on The Last of Us Part II Remastered PC Announcement Trailer 1 week ago:
I’m starting to really despise this franchise, studio and/or publisher. Fuck off with these remaster cash crabs two years after a game is released. Are we due a The Last of Us: Part 1 Remastered - Remake too soon? Get out of here.
- Comment on Mafia: The Old Country - The Initiation Trailer 1 week ago:
Didn’t the remake rip out all the amazing period songs from the original OST? I remember vibing to Django Reinhardt as you’re driving was a huge part of it for me.
- Comment on The Witcher 4 got a surprise reveal at The Game Awards, and this one is all about Ciri | PC Gamer 1 week ago:
I was praying for Letho even though we all knew it was going to be Ciri (for better or worse, we’ll see).
Leaning into the moral grey of the Witcher world with Letho would have been awesome, he says (in one of the endings to his story) he’ll head out east over the mountains so we could have gotten some all-new environments and it would have been 100% CDPR IP so they could have done whatever they wanted without trampling over lore too much. Plus Letho is just an amazing character with huge protagonist energy. Oh well.
- Comment on What are your favourite trailers? 2 weeks ago:
FFXIV: A Realm Reborn is a fantastic trailer but it’s almost cheating because Answers is such an unbelievable Uematsu banger that it carries it on music alone.
- Comment on What are your favourite trailers? 2 weeks ago:
Assassin’s Creed: Unity had one of the best trailers of all time, and it will take something truly special to dethrone it from my personal nr 1.
- Comment on Path of Exile II Queue Warning Issued as 1 Million Early Access Redemptions Are Hit - Insider Gaming 2 weeks ago:
Too much going on. It’s like they’ve just accepted and (mostly) implemented every single feature request they ever got without necessarily thinking about how it should work with all the other stuff.
I played PoE for a good few years around its release and had a lot of fun initially with the temporary hardcore leagues with new mechanics every time, but there is a good reason I haven’t come back to the game - and it’s not just that I’m kind of over the ARPG thing. Scope Creep has turned it into a convoluted mess to get back into if you’re been out of the game for a while (or never played it) and I say that as someone who typically enjoys complexity.
- Comment on Weekly “What are you playing” Thread || Week of December 1st 2 weeks ago:
The SoD expansion was made by Beamdog some 15 years after BG1 was released. It’s admirable that they tried getting the original voice actors back, but otherwise the team behind BG 1&2 (and ToB) had nothing to do with it. I couldn’t get through it, and I have a hard time supporting the Enhanced Editions as is due to Beamdog inserting their fanfiction into them as well - though I recognise they’ve been instrumental in revamping the engine and bringing the games to a new generation of people.
- Comment on Day 81 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots 2 weeks ago:
It even ruined lots of let’s plays and streams of the game if you ever decide to watch any. It’s wild how intrusive they are.
- Comment on Day 81 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots 2 weeks ago:
Not to mention the fucking notifications for Epic Games Achievements are loud as all fuck and default to “on” every time you open the launcher so you have to manually turn on Do Not Disturb every time you launch the game or your immersion gets ruined every 5 seconds by an Epic Achievement notification ding (and visual on screen popup btw!)
- Comment on Day 81 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots 2 weeks ago:
Epic is just terrible. I wanted to bypass the launcher by using Heroic instead, but it wouldn’t recognize me having the Deluxe edition without actually installing the game through Epic and being logged in through their launcher. Garbage.
- Comment on What are your favorite "gotta go in blind" games? 3 weeks ago:
And that’s very deliberate! There are a couple of key rolls very very early that have positive outcomes if you fail them. They’re supposed to teach the player that failure is okay. But it turns out many many people are too afraid of the dangerously red button and the low percentage number so they never even try in the first place, thus also missing the lesson.
Also that sequence you’re talking about is one of my favourites in the game, it’s so damn funny. Another classic failure is the ice-cop-hat-fuck-show.
It really is the best book I’ve ever played.
- Comment on What are your favorite "gotta go in blind" games? 3 weeks ago:
I actually think an argument could be made for Disco Elysium not being one of these games actually. I’ve seen people bounce off it because they went in with the wrong expectations. The game doesn’t really market itself correctly: it claims to be an isometric RPG and a detective game, but it could be argued the game is actually neither. Also lots of people miss out on a lot because they weren’t aware of the fail-forward design principle.
- Comment on Weekly “What are you playing” Thread || Week of November 24th 3 weeks ago:
Dividing my time between playing STALKER 2 and modding it. There is a really great game underneath the surface - at least the potential of one - but it’s a shame it released in the state it did. The A-life offline simulation being turned off smells of console constraints and/or a forced release after they ran out of possibilities to delay further. I really hope they’ll be able to keep working on the game through patches because it has the potential to be truly fantastic.
Also still playing Deadlock, a game or two a day or so. It’s an often frustrating experience - as MOBAs tend to be - where matchmaking still has a huge impact on your fun, but the core gameplay is just so damn good. I just wish I was in a skill bracket where people are actually using mics and coordinating and communicating. Partly an EU problem though I’m sure.
- Comment on Weekly “What are you playing” Thread || Week of November 24th 3 weeks ago:
A heathen I might be, but I still prefer BG2 over BG3. And Jon Irenicus might just be one of the best video game villains of all time.
- Comment on Day 81 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots 4 weeks ago:
I’m so glad you’re enjoying it! It’s a damn shame BG3 took the world by storm last year, as I felt AW2 truly deserved more awards, including Game of the Year. BG3 is good and all but at the end of the day it’s just a really well made RPG. AW2 is doing something bold and interesting with the video game medium in a way that deserves to be celebrated. It topped Jacob Geller’s yearly list for a reason, and I think he put it the best in his video:
“Is Alan Wake 2 the best game I’ve played this year? No. But it’s the most excited I’ve been to be playing a video game this year.”
Also it should have won the Game award for best soundtrack and I’ll hear no arguments.
- Comment on S.T.A.L.K.E.R. 2: Heart of Chornobyl | Review Thread 4 weeks ago:
Mods are already out to fix it, but it’s not unlikely they tied a bunch of functions to timescale so that longer days screw up AI/Emissions/Quests etc.
- Comment on S.T.A.L.K.E.R. 2: Heart of Chornobyl | Review Thread 4 weeks ago:
The keybinds are absolutely atrocious and I was staggered that so many were unable to be re-bound. Quick Melee is “V” and you can’t change it??
The beefy mutants are absolutely a problem and made me actually switch from Veteran to Stalker difficulty simply because those bullet sponges are not fun gameplay. Otherwise in the long sequence of inane design decisions the absurdly fast timescale (24h in game in a single real life hour!!!) is pulling me out of immersion a lot as well. I hope it can be modded without breaking everything because I just want to be able to savour these beautiful areas and weathers for a bit while exploring without weather changing and night falling every 5 minutes!
Lastly, and I haven’t gotten far enough to see much of it yet, but most importantly will be the A-life implementation and how much of it is actually fixable with patches. That was what made the other STALKER games feel alive, and the devs have at least acknowledged that it’s not working at the moment. Hopefully that means the engine for it is actually there though and can be patched. Unless they’re lying to save face, I suppose.
- Comment on Fallout London is a better game than Fallout 4 4 weeks ago:
You know what, I agree. And I would love to see the look on Todd Howard’s face if Fallout: London wins GotY. It should be eligible for that reason alone.
- Comment on S.T.A.L.K.E.R. 2: Heart of Chornobyl | Review Thread 4 weeks ago:
I have a 7800X3D and a 4070TI, running the game at 3413x1920 with DLDSR on my 1440p monitor with everything on Epic and DLSS on Balanced. For the most part, I’m sitting at 65-85 FPS. However both frame drops and stutters are pretty bad, and performance tanks in the populated first town area (forgetting its name), regularly hitting 45-55 FPS. To note also, frame gen doesn’t seem to work for me. It works for a couple of minutes, then it starts behaving like a memory leak: getting me down to sub 10 FPS until it crashes or I reboot the game. This doesn’t happen with frame gen off.
On that subject though, I’m getting frequent crashes anyway. The first two hours yesterday were fine, but I’ve had 4 fatal error CTDs today. Very disappointing.
- Comment on S.T.A.L.K.E.R. 2: Heart of Chornobyl | Review Thread 4 weeks ago:
It breaks my heart to read about all the bugs and performance issues. Not that they were entirely unexpected - especially since it’s a STALKER game - but I was hoping for a miracle. I really, really want this game to succeed and the game itself sounds like they hit it out the park. I just hope launching in this state doesn’t ruin the game’s reputation and sales.
- Comment on For me, Cyberpunk 2077 was uninteractive and has low replayablility value. 4 weeks ago:
Could be, could be. I think your suggestion would make for a better game with less conflict between what the main story is saying and what the game is presenting in the open world. Having the story emphasize how fast V is dying, only for the player to then fuck around with car races and random merc contracts and whatnot really doesn’t work all that well as far as immersion goes.
Jackie’s death would have also been much more impactful if we’d have spent all that time with him playing through those six months.
- Comment on For me, Cyberpunk 2077 was uninteractive and has low replayablility value. 4 weeks ago:
I always felt like the game was originally never meant to be an open-world game, it’s as if they were going for a mission-to-mission corridor kind of game and wrapped up a world around it to walk around in at a later phase.
That’s my take on it too. The story they wanted to tell does not mesh well with an open world game, but since the people loudly wanted something like “RDR 2 but Cyberpunk” they felt obliged to attempt to shoehorn it in.
The whole cutscene thing with Jackie after the intro feels like it was supposed to be actual gameplay, but was just cut out and changed to a cutscene to skip time.
Completely agree. I think having you play through that part would have made a huge impact on how you connect with Jackie. Maybe they felt it would have pushed the Keanu introduction too deep into the game?
I’ve been trying to get back in the game a couple of times, but it often just feels so lifeless and lacks any depth.
They’ve added some touches to the open world, but I think it was too fundamentally broken to be easily patched. The new skill tree from 2.0 is actually good though and I think the combat is pretty fun in its current state, even without going to mods.
- Comment on STALKER 2: Heart of Chornobyl Potentially Banned in Russia Due To Potential 'Justifying Terrorism' 5 weeks ago:
It’s inspirational what they’ve done. I really hope the launch goes well.
- Comment on STALKER 2: Heart of Chornobyl Potentially Banned in Russia Due To Potential 'Justifying Terrorism' 5 weeks ago:
Are you working on the STALKER 2 team?
- Comment on STALKER 2: Heart of Chornobyl Potentially Banned in Russia Due To Potential 'Justifying Terrorism' 5 weeks ago:
Already pre-ordered the Ultimate edition. Goes against my usual principles but I don’t care in this instance. I hope the game is a massive, GotY contending success.
- Comment on 'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers' 5 weeks ago:
Unity is flawed, but somewhat of an underrated gem. It’s such a shame that it released in the state it did and got the reception it did because that’s pretty much what caused Ubisoft to pivot into the style of the Origins and onwards style games.
Imagine what could have been if they built on what they had in Unity? The free run up/down system had so much potential and - while janky - the Unity parkour can produce some of the most pleasing, slick and stylish sequences. Just look at the stuff people are pulling off!
Also, revolutionary Paris is the best realised city they’ve ever made for an Assassin’s Creed game.
- Comment on Disco Elysium Successor Dev Says He Is Being Sued By The Others 5 weeks ago:
There is also Red Info which is Robert Kurvitz, Alex Rostov, Helen Hindpere and Martin Luiga. They are apparently working on something and will probably make an announcement next year (according to Martin Luiga on his recent Human Can Opener podcast appearance).
- Comment on Tom Hardy's Splinter Cell Movie Is Officially Dead 5 weeks ago:
All I want is a final proper send-off Splinter Cell before he dies. Sam Fisher’s final job type vibe. I think there is some cool potential there - not that I trust Ubisoft to pull it off, mind.