Coelacanth
@Coelacanth@feddit.nu
- Comment on 25 original Xbox games (including many Star Wars titles, Morrowind, and TimeSplitters) are now playable on PC via Xbox backward compatibility, with achievements added to a few of them. 13 hours ago:
Ninja Gaiden Black is going to hit like crack one day.
- Comment on Here's the Winners of the 2026 Golden Joystick Awards 13 hours ago:
I’m glad Titanium Court at least got a nomination. I’d personally say it’s a greater indie game than Valheim, but it’s something.
- Comment on Weekly “What are you playing” Thread || Week of November 8th 5 days ago:
spoiler
It’s something I’ve probably felt before subconsciously, but not seen or thought articulated until this game. The way your favourite RPG follower - after you’ve finished the companion quest and exhausted the banter interjections - becomes just a pile of stats. The way Dark Souls, after you look up all the maps and secrets online, becomes just a video game. And also I think, to a certain extent, the way your takeaway from an ending can diminish if you look up all the other endings and permutations afterwards. But also, I think, on a more general level, the way especially achievement hunting and that sort of approach, 100%-ing, turns games from artworks into checklists. Even though I’ve never been a platinum hunter, I’ve definitely had experiences where I’ve let myself wear myself out on a game by trying to be too completionist. But maybe Titanium Court has taught me to be comfortable with leaving a few more stones unturned.
- Comment on Weekly “What are you playing” Thread || Week of November 8th 5 days ago:
Titanium Court spoilers below, don’t read unless you’ve completed the game. I’m serious!
Titanium Court Spoiler
The way it kind of turns into a horror game almost after the Enemy steals your keys is so brilliant. I had gotten quite a few keys when I realised I was destroying everything, and when I went to leave the Enemy just stole them all. Then suddenly the whole vibe changes - you’re desperately trying to do everything you can to get whatever keys you didn’t already have and get back whatever keys you can from him. The castle becomes a lonely house of ghosts as you’re doing everything in your power to avoid everyone and everything to not unexpectedly turn anything more stale. You work with Puck. You have the sleepover, and prepare the spell for Her. And then yeah, the relief and triumph when you finally get to the big send-off. I even made a copy of my save file to try out several of the ways you can defeat the Enemy right at the end, there. And also… I just really liked the central question of “does squeezing every molecule of content out of a game ruin the magic of the experience?” that the game poses you. It’s something I haven’t thought about before necessarily, and I think it may have succeeded in changing the way I think about games a little bit. Don’t go for a 100% playthrough in the future, by the way. It’s pretty bleak.
- Comment on Ablahshikar is a maximalist, sickos only salvage-survival CRPG about ripping organs out of warships and pawning off strange goods that's now out in early access 6 days ago:
Sounds like a fun but dangerous channel to explore! I wonder if he’s played Withering Rooms…
- Comment on Ablahshikar is a maximalist, sickos only salvage-survival CRPG about ripping organs out of warships and pawning off strange goods that's now out in early access 1 week ago:
I’m not familiar with splattercat but I’ll keep an eye on him. Would be interesting to see a crunch-experienced veteran try to figure this game out, hah.
- Comment on Ablahshikar is a maximalist, sickos only salvage-survival CRPG about ripping organs out of warships and pawning off strange goods that's now out in early access 1 week ago:
Navigating the sea on the overwold map is turn based, but combat is indeed real time.
- Ablahshikar is a maximalist, sickos only salvage-survival CRPG about ripping organs out of warships and pawning off strange goods that's now out in early accesswww.rockpapershotgun.com ↗Submitted 1 week ago to games@lemmy.world | 7 comments
- Comment on Day 839 of posting a Daily Screenshot from the games I've been playing 1 week ago:
It seems like a good action romp, from what I’ve seen of it. I might pick it up on deep sale in a few years. A shame you’re getting so many bugs, though.
- Comment on Coelacanth's Steam NextFest Report 1 week ago:
I’m looking forward to Galley House then, that sounds really good!
Message From Deep Space looks interesting (and I did notice the Overwhelmingly Positive reviews), but I am a bit hesitant it’s a bit too math heavy for me (not my forte or favourite). Might be a good recommendation for my brother in law, though! Thanks for the rec!
- Comment on Coelacanth's Steam NextFest Report 2 weeks ago:
Great picks, I’m really excited about those two.
I haven’t gotten to Galley House yet, I’ll play it with family over Christmas I think. Was it good?
And if you are fiending for more deduction games you might want to check out Dupery that just released. I’ve heard some really glowing endorsements and seen some gameplay. Looks very good, although quite difficult once you get into it.
- Comment on Drawquarium - Official Release Date Trailer 2 weeks ago:
That’s such a good idea for an interactive exhibit for kids!
- Comment on Coelacanth's Steam NextFest Report 2 weeks ago:
I’m glad you enjoyed it! Which ones caught your fancy?
- Comment on Coelacanth's Steam NextFest Report 2 weeks ago:
I’m glad you enjoyed it! What games caught your fancy?
- Comment on Weekly “What are you playing” Thread || Week of October 25th 2 weeks ago:
I’m sad to hear that about Resonant. I was worried they’d be afraid to keep doubling down on their signature style after Alan Wake 2 sold poorly (because people evidently hate the Epic store that much).
Titanium Court was amazing, it’s my GOTY so far. It’s so funny that we can’t talk about it without spoiling anything though. It truly is Undertale for adults.
- Comment on Drawquarium - Official Release Date Trailer 2 weeks ago:
I’ve never drawn anything and I don’t think I have any interest in this game at all, but I absolutely love it and got emotional from the trailer regardless.
- Comment on Coelacanth's Steam NextFest Report 2 weeks ago:
I get that completely. I used to devote most of my gaming time to Dota 2 once upon a time, so I understand. For me personally, I’m way happier having left that behind and experiencing lots of concrete and constantly new gaming experiences.
The only important thing I would say is monitoring the way it makes you feel, and the moment it’s not giving you happiness start re-evaluating. I know I kept playing Dota well past the point it was no longer making me happy, and that I do regret.
- Comment on What demos have you been playing in the Steam Next Fest? 2 weeks ago:
I ended up making a full writeup, if you’re still interested: lemmy.world/post/53700553
- Comment on Coelacanth's Steam NextFest Report 2 weeks ago:
I’m glad you enjoyed the writeup!
And there’s nothing bad about playing just a single game, you know. It’s all just a matter of what makes you happy, in the end.
- Submitted 2 weeks ago to games@lemmy.world | 16 comments
- Comment on Weekly “What are you playing” Thread || Week of October 25th 2 weeks ago:
I can’t wait for your thoughts once you’re finished! I have already typed and deleted several replies to this, but I really don’t want to spoil anything, so I guess they’ll stay deleted. But I do agree that the writing is hilarious, and it’s actually quite rare to find a game that is genuinely funny and clever like this, I think. And the mechanics are great and so clever, especially with all the little twists and variations on them through the game.
- Comment on Weekly “What are you playing” Thread || Week of October 25th 2 weeks ago:
I’m still working on my NextFest report, which I may or may not be posting, but that’s pretty much what I’ve been spending the past week on. Dozens of dozens of demos, and between actually playing them then spending three times that amount of time sifting through the slop of AI vomit NextFest has sadly become.
But more importantly @chloyster@beehaw.org I’m so stoked you’re playing Titanium Court! I’ve been campaigning for it since it’s release but haven’t had much traction unfortunately. So far it’s my Game of the Year, I found it absolutely delightful (in more than one way). Don’t want to risk spoiling anything by saying more than that, though. I hope you’ll have a blast with it. (And yes, it’s probably a perfect game to play on your phone, too!).
- Comment on Lets find obscure VG OSTs that deserves more attentions 2 weeks ago:
VTM: Bloodlines 1 had a fantastic soundtrack. I really love the Hollywood Theme, but Santa Monica is also a classic and there are other bangers too.
- Comment on “Zero Parades” is Missing the Politics That Made “Disco Elysium” Great 2 weeks ago:
I am too. Although I will add the asterisk that while Argo Tuulik was certainly one of the most important writers on Disco (and one of the co-creators of the Elysium setting) he wasn’t the only one. And not all of the other important Disco writers are involved with Summer Eternal. I know neither Robert Kurvitz nor Martin Luiga are.
- Comment on What demos have you been playing in the Steam Next Fest? 2 weeks ago:
It’s taking significantly more effort than usual to sift through the slop, but beneath all the Claude Code vomit there is more or less the usual amount of gems. They’re just even more buried in the sand than usual.
But interest noted. I might get around to that, I still have some more demos to play though while there is time.
Also, as an ex Dota player I appreciate your username! Drow was never my hero, though.
- Comment on What demos have you been playing in the Steam Next Fest? 2 weeks ago:
I was planning on making a standalone post with slightly more commentary, and I still might (let me know if there is interest in that), but I could give some short cliff notes here I suppose.
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Curse of Resthaven - Pentiment meets Euro-style board game, with a time loop setup and Lovecraftian setting. Fully voiced, beautiful hand-drawn art, feature complete, very promising and unique merge of narrative investigation and roguelike trading/city building game.
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Rain of Lead - Victorian Dieselpunk lesbian love story (or is it?) told as a 2D Katana ZERO-esque slasher/shooter where everything dies in one hit - both the enemies and you. Crisp, razor-sharp controls and super fast cocacine-fuelled combat with satisfying effects and gore that make succesfully clearing a room an absolute dopamine factory.
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Every Man for Himself and God Against All or, for a shorter name: TimeLeft - You’re a prisoner on death row, playing Blackjack with the warden with seconds of your life as the stake. As the death clock is mercilessly ticking down, you have to try to solve hidden puzzles and explore the prison, each run maybe learning a little more about how to outplay (or cheat?) the warden.
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Walk-Off 199X - A charming baseball-themed roguelike deckbuilder created entirely from free (fully credited!) Creative Commons and Public Domain assets, instead of GenAI vomit. UI design is great, spinning a wheel to take a pitch is an inspired bit of design, the systems and mechanics work well and are dripping with flavour. The 90s VHS aesthetic is perfect, too.
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Mind Vessel - Build your own little Rube Goldberg machines in this roguelike creature collector/autobattler. A very flexible body part system allows for great customization for your creatures, and the way combat works (first your left creature goes, then your right, then you multiply their scores) combined with all the effects you can reorder and reorganize within each creature lets you set up fun chain reactions and sequences of combos that really run your score up.
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Dictatorship Simulator - Armed with a smartphone and a cigarette case you’re undermining democracy one Bullying, Heckling and Blackmail Dossier at a time, looking to eventually become a dictator. The combat has a unique spin where you only damage your enemy indirectly. By attacking nodes such as “Contentment” or “Their Following”, you can eventually start wearing down your opponent through indirect damge. Cards are very flavourful in both name and art and I like the overall presentation. A “No GenAI” sticker on the store page also helps sway me, as does the promise of part of the profits being donated to the Godot and Blender foundations.
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- Comment on 3 weeks ago:
People are still in the “gold rush” phase of thinking their AI slop game will make it big and give them their money back, and more.
- Comment on The Magic: The Gathering Machine Go BRRR As It Makes $600 Million In Three Months 3 weeks ago:
I hate it too. This world sucks sometimes.
- Comment on 3 weeks ago:
Yes, the personalised Next Fest pages should start today (Wednesday). I pray it will work and actually start filtering out the slopvalanche.
- Comment on My game Goreticulture is in Steam NextFest! 3 weeks ago:
I appreciate it so much. Wading through the sea of slop this NextFest has been depressing.