Coelacanth
@Coelacanth@feddit.nu
- Comment on Clair Obscur: Expedition 33 has sold 5 million copies worldwide; new content update to come to celebrate 1 day ago:
I did a ton of side content (basically all of it) so I probably was overpowered then in terms of levels/weapons/Pictos for the main story?
The balance of the game is all over the place, that much I agree on. Especially the final act, which is a mess quite frankly. If you do any side content at all the final boss is a complete joke you probably kill in one shot and miss a bunch of cool attacks and mid-fight cinematics.
- Comment on Clair Obscur: Expedition 33 has sold 5 million copies worldwide; new content update to come to celebrate 1 day ago:
I’m far from a parry god myself, so I simply built around it. Stacked HP and Defense on Maelle along with the First Strike Pictos and started every fight with her using Egide, which let her absorb damage for the team. Ran Lune with constant healing through Tsunami. Reasonable investment in HP and Defense on all my characters. The only times I ran into an issue of getting one-shot through the main game was when I deliberately went into a higher level zone - and at that point I felt like I had it coming. The optional superboss is a different story of course, but that’s a whole different issue and also kind of par for the course.
Also this was on Normal mode and not Expert so YMMV.
- Comment on Clair Obscur: Expedition 33 has sold 5 million copies worldwide; new content update to come to celebrate 1 day ago:
Do it like Remedy does for Alan Wake: Pattinson acts and reads out the lines in (presumably butchered) French, but then have a separate native French actor do the voice and dub over him.
Best of both worlds?
- Comment on Clair Obscur: Expedition 33 has sold 5 million copies worldwide; new content update to come to celebrate 1 day ago:
I’m still hoping for a “Definitive Edition” type update eventually. There are some parts that could definitely do with a retouching or restructure, the final act in particular.
- Comment on Man, seems like Jim Cummings is to classic CRPGs as Jeffrey Combs is to Star Trek. 1 day ago:
I never really got the feeling of reverence for the originals personally, down to the references made feeling like lip service created by someone browsing a wiki who has never played them in the first place.
Choosing to set the game a 100 years later (so that they wouldn’t have to incorporate much of the original cast or story) but still shoehorning in two fan favourite characters never sat right with me either.
- Comment on Man, seems like Jim Cummings is to classic CRPGs as Jeffrey Combs is to Star Trek. 1 day ago:
Also who replaces ::: spoiler spoiler Viconia :::
Studios like Remedy and Sandfall have shown you can have mocap done by an actor other than the voice actor and still end up with a great product. Stuff like this is just one of the many little things that make me feel like Larian had very little regard for the original games, and only used the IP for brand recognition and marketing. Which makes me sad.
- Comment on Man, seems like Jim Cummings is to classic CRPGs as Jeffrey Combs is to Star Trek. 1 day ago:
That clip of Jim Cummings talking to a fan and telling them “please remind Larian that I exist” still breaks my heart. I guess Matt Mercer is a cheap PR move or something to boost sales but I wish Jim got to come back to do Minsc.
- Comment on Weekly “What are you playing” Thread || Week of October 5th 3 days ago:
Yeah I remember that. Definitely will keep tracking this game, sounds cool!
- Comment on Weekly “What are you playing” Thread || Week of October 5th 3 days ago:
Ooh I remember hearing about that game last year. I was intrigued by the appeal of the premise of like, playing a bit part character in the universe so to speak. The idea of the “real conflict” happening between massively powerful factions and creatures in the background while you scuttle in their shadow felt very interesting.
- Comment on Weekly “What are you playing” Thread || Week of October 5th 3 days ago:
Slogging through Cronos: The New Dawn, probably around the 60% mark now, maybe a bit more? I’m at the Hospital area, which I think is the final main area out of three. I have a lot of things to say about this game, and not too many of them are positive sadly. I’m really on the verge of dropping it and have actually taken a break from it today playing other games.
And it’s a shame because Cronos does have its qualities. It’s beautiful to look at, both visually stunning and with environments displaying immaculate art direction. The atmosphere is on point, and both the alternate-reality Poland with its brutalist nightmare architecture and the sci-fi future tech is fantastically realized - with the caveat that the “Travellers” the protagonist belongs to might be a tad derivative of Bioshock Big Daddies.
Where the game falls flat, sadly is the gameplay. First of all it’s a survival horror with a heavy emphasis on survival and a very weak “horror”. The game is not really particularly scary, even accounting for the occasional cheap jump scare. Instead it’s an absolutely gruelling action slog where the real horror is inventory management and ammunition scarcity. And this would have been fine if the action gameplay was good, but it’s just… boring, stale and uninspired.
The enemies are just the blandest garden variety zombies you can imagine, the touted “merge” mechanic feels cosmetic at best and doesn’t factor in as much as you’d think and without a dodge button a lot of the fights are just running around kiting and waiting for a chance to charge up a shot and repeat. Most enemies are slow enough that it doesn’t even feel particularly thrilling, you’re not really in danger and are just waiting for them to go into an animation you can punish.
On top of that the ammo scarcity is so ridiculous that I often feel compelled to reload my last save if I miss more than two shots in a fight as I don’t want to risk getting soft locked. I know I’m not a god gamer and my aim isn’t the best, but it feels too harsh. And yes, I’m charging every shot to conserve ammo already.
On top of that the body-burning mechanic combined with the restrictions on flamethrower fuel dispensers leads to repeated situations of running back-and-forth between bodies and a dispenser for like 10 minutes straight, which feels like an enormously unfun waste of time and just adds to the endless tedium and frustration the game delivers constantly.
And it’s a shame because the story is actually kinda intriguing. It’s what’s kept me going this far. I do like the world building, the mysterious “Collective” you belong to has me interested still and when the story delves into some more philosophical musings occasionally I am enjoying myself. It could still all fall flat though, as this is a time travel story and those often devolve into timey-wimey messes full of plot holes that fall apart under close inspection. But so far I’m still wanting to see how it ends.
- Comment on I finally decided to go full piracy against big companies 4 days ago:
At this point I trust Fitgirl repacks more than some official publishers.
- Comment on Updates to Xbox Game Pass: Introducing Essential, Premium, and Ultimate Plans - Xbox Wire [prices going up] 1 week ago:
Yeah I agree. I never used Gamepass as I am not the target audience, but the value proposition made sense to me and I understood why some people paid for it.
This new pricing makes no sense at all, wouldn’t you rather just buy the games you want at that point? $360 a year gets you a lot of games, even accounting for a couple of AAA day one purchases every year.
- Comment on "Imagination doesn't need a lot": Disco Elysium successor announces first RPG 1 week ago:
Argo Tuulik along with Martin Luiga were players in Robert Kurvitz’s Elysium TTRPG sessions, perhaps less important than Robert in the creative process and world building but still definitely participating enough to be considered co-creators of the setting. Torson and Mcclane were characters created and played by Argo and Martin during the tabletop sessions, for example.
Argo Tuulik was also a writer for Disco Elysium who was hugely important to the game, and wrote several iconic parts of it like the Hardie Boys. His involvement in trusting the people who betrayed Robert is something he personally regrets, and has talked about in his extensive interviews with the 41st Precinct YouTube channel.
- Comment on Steam Autumn Sale 2025 Has Begun 1 week ago:
Isthereanydeal.com is such a good resource for knowing if a deal is actually a rare opportunity or it’s a game that comes up for deep sale constantly.
- Comment on Steam Autumn Sale 2025 Has Begun 1 week ago:
I’d probably have snapped it up already if I didn’t recently buy GRIME on an all-time low deep sale and it sort of fulfills the same niche.
I had no idea about co-op actually but I don’t have anyone to play with so it probably won’t move the needle for me.
I will get to it eventually though, it looks great.
- Comment on I am a solo developer creating a horror game where you can pet your cat to restore sanity! Here is the new trailer for The 18th Attic! Let me know your feedback :) 1 week ago:
I’m not sure I understand the camera mechanic but it looks cool! Mannequins moving when you’re not looking reminds me of the weeping angels from Doctor Who.
- Comment on Weekly “What are you playing” Thread || Week of September 28th 1 week ago:
Finished Enotria: The Last Song and even did a quick NG+ run to get the secret ending and its achievement. Not going to bother with 100%-ing it, however. I really enjoyed my time with it overall. For a somewhat janky AA Soulslike it’s got a lot of charm and the Commedia Dell’Arte framing is great. Beautiful environments and some well designed levels, enough fun to be had with the skill tree, loadout switching, active abilities and elemental/status system. Not too hard (which is fine by me at this stage of my life) and short enough to not overstay its welcome. If you’re a Soulslike fan and can stomach AA games it’ll do the job if you’re done with the usual suspects. I still wouldn’t pay full price for it, but as part of the current €17 Humble Bundle it feels like good value and if you’re not interested in the other games in there then keep it in mind for a future deep sale.
Next I’m not sure. I started playing GRIME that I’ve had my eye on for a while and snagged recently when it was on an all-time low sale, but even though I can tell it’s really good it’s not grabbed me yet. Spooktober made me pirate Cronos: The New Dawn to try it and see if I like it, otherwise I have an impending Alan Wake 2 revisit planned. I still haven’t played the DLCs but I want to replay the Final Draft again first in preparation.
- Comment on Steam Autumn Sale 2025 Has Begun 1 week ago:
I think he’s talking about the second one, which I’ve heard mixed things about. I thought the first one was an excellent - albeit short - experience that knows what it tries to do and doesn’t do anything else.
- Comment on Steam Autumn Sale 2025 Has Begun 1 week ago:
If it would have had Swedish voice acting I would have bought it.
- Comment on Steam Autumn Sale 2025 Has Begun 1 week ago:
Did the customary scroll through my 50-game wishlist for irresistible 80-90% discounts and basically came up empty. Most of the deep sales are games that will surely be on another deep sale before I finish my upcoming few planned games to play, nevermind my whole backlog. Normally I end up adding something to the pile out of the old “well this is too good to pass up” but for once my wallet might be safe.
Maybe I give in to temptation and pickup one of Virgo Versus The Zodiac, The Banner Saga or Salt and Sanctuary.
- Comment on Just in case you've been living under a rock: The Crew is playable again! 1 week ago:
Yeah I’m feeling a little out of the loop here. I know of The Crew only because of it being the flashpoint starting Stop Killing Games. Is it supposed to be a timeless classic I’m missing out on?
- Comment on Ghost of Yotei | Review Thread 2 weeks ago:
I feel like I’m the only one unexcited by this. It looks good and reviews well but 50ish hours of Ghost of Tsushima was more than enough for me. I don’t really have appetite for another helping of “more of the same”.
- Comment on PlayStation State of Play (Sept. 24, 2025) | MEGATHREAD 2 weeks ago:
I guess that’s probably fair. I never had huge issues with them but it’s been a hot minute since I last played through.
- Comment on PlayStation State of Play (Sept. 24, 2025) | MEGATHREAD 2 weeks ago:
A remaster like this is pointless in the first place, it’s not meaningfully doing anything to make people play it who wouldn’t otherwise. A proper Nightdive-style remake is what the game deserves.
- Comment on Weekly “What are you playing” Thread || Week of September 21st 2 weeks ago:
I’m playing two games at once this week, firstly I’m playing bits and pieces of Ninja Gaiden: Dragon Sword on my 3DS. It’s a really great game so far, super fun and surprisingly good at translating the mainline NG gameplay onto a handheld and using stylus input for controls. Might well end up one of my favourite DS/3DS games when I’m done with it. I’m about halfway through so far I think.
I’m also playing through Enotria: The Last Song on PC for the first time. So far I’m having a blast with it, after some initial information overload I’m finally starting to engage with the systems and am starting to really enjoy using the stances and elemental rock-paper-scissors. From what I’ve seen so far it does not really deserve its mixed steam reviews - yes, there is some jank and it’s plainly AA but there is a lot of good to make up for it. The world design is gorgeous, the level design is great with lots of verticality and the setting is so lovely and unique. I have heard it’s fairly short, and I do maybe concur that it might not merit a full price purchase, but I do think it’s worth wishlisting for a deep sale if you like the genre. I’m having a lot of fun with it so far.
- Comment on Looking for a PC FPS with deep gunplay, where NPC enemies are humans 2 weeks ago:
Somehow I’d forgotten about Trepang2, thanks for the reminder! I might wait for an even deeper sale due to the length of my backlog but definitely wishlisted.
- Comment on Clair Obscur: Expedition 33 Tops 4.4 million sales - IGN 3 weeks ago:
Lune was by far my favourite to use mechanically, the stains system just made for such fun planning of rotations. There is a lot of fun with various weapon combos too, like the Potierim support build that applies Greater Slow. I personally used her as AP and buff battery with Typhoon giving everyone max AP and refreshing greater versions of all buffs every turn. And then I used Braselim with Storm Caller and Lightning Dance to farm a tier 3 Gradient every turn.
The Genesis build is AP efficient but once you have 9 every turn it gets outdamaged by Lightning Dance (single target) and Hell (AoE). Though you wouldn’t guess so going by the astronomically poor and unclear skill descriptions.
I didn’t get Medalum either but honestly you don’t need it. The one shot builds only need it pre Cheater to start in Virtuoso, after that you can just Last Chance anyway.
- Comment on Clair Obscur: Expedition 33 Tops 4.4 million sales - IGN 3 weeks ago:
I couldn’t beat it “fairly” either, but approaching it as a puzzle fight where you’re trying to figure out how to deal with its bullshit is also kind of fun. I ended up stunlocking it, which in itself you can do in several different ways. The game has a lot of fun things you can do with builds.
Or just Stendhal.
- Comment on Clair Obscur: Expedition 33 Tops 4.4 million sales - IGN 3 weeks ago:
What difficulty setting were you playing on? I think Story mode post nerfs should be manageable even if you get hit a lot - at least as far as main story goes.
If you invest in HP and Defense, bring a healer and build Maelle as a tank with Egide you can also give yourself a lot of margins and sort of grind out encounters safely. There aren’t many DPS checks - if any.
Late game you can stack so much damage on Maelle that she one-shots everything, if you like.
- Comment on I fixed Borderlands 4's stuttering issue by upping my shader cache size to 100 GB, which feels like something I shouldn't have to do in a well-optimised game 3 weeks ago:
250GB install sizes plus an additional 100GB shader caches. This is what the future looks like, buckle up.