Aielman15
@Aielman15@lemmy.world
- Comment on Games Done Quick from home is a waste of time 16 hours ago:
Refuses to elaborate
Leaves
- Comment on New Stronghold Game Teaser 1 day ago:
It’s almost certainly the HD remake of old Stronghold Crusader. They recently announced that the HD remake of the original game sold very well, so they probably want to keep moving in that direction - especially since the OG Stronghold and Crusader games are still the only good games that they produced in over 20 years.
- Comment on Favorite retro games? 5 days ago:
I don’t know about the existing save file. It should be compatible, though. It’s worth a try.
As for Monochromon, yes! It’s a lot less frustrating now.
- Comment on Favorite retro games? 5 days ago:
it was easily a net positive as training a champion had much larger gains than a baby.
As long as you don’t do it for the first few generations! All training stations get silently upgraded if you train a Baby I or Baby II digimon there a few times each.
So now it’s possible to actually hit all marks? Because I couldn’t get it with fucking save states.
Yeah. In the original game, the slots are rigged so that you have a set chance to either hit three symbols in a row (40%) or three jackpots (10%), and if the guaranteed chance doesn’t trigger, you automatically fail.
With the Maeson patch, you still have the rigged chances to win, but you can also attempt to win the minigame manually if the rigged chance doesn’t trigger. Imo it’s a bit too good (I liked it better the way the Randomizer handled it, by removing the rigged chances altogether and only allowing the player to win the minigame manually), but it’s still an improvement on the original.
- Comment on Stop Killing Games Petition to UK Relaunched 5 days ago:
I wish some big-name YT/Twitch personality helped raise awareness for the petition. It’s ending in a few months and if nothing changes, I don’t see it reaching the required signatures in time.
- Comment on Favorite retro games? 5 days ago:
It may be surprising, but most of the difficulty of the game comes from it being very cryptic. Once you understand the underlying mechanics, the game is not hard. You are thrown into a completely foreign world and are asked to just figure it out; and most people go in expecting Pokémon mechanics, which doesn’t help at all.
What it’s worth remembering when playing it, is that the game encourages you to fail and try again. Your Digimon dies of old age and reverts to an egg every few in-game days anyways, and while it’s technically possible to complete the game with your starter Digimon, new players will probably repeat the cycle a few times at minimum.
It can be off putting at first, but it does provide the advantage that it doesn’t matter how many mistakes you make, you can just retry next time, and you actually have it easier each time, because you keep all your items and progression, some of the Digimon’s stats, and of course the knowledge you’ve gathered up to that point.The Maeson patch doesn’t fundamentally change any of that, but it does remove some of the bloat. Just a few of my favourite changes:
- Battling against wild Digimon is a waste of time in the original game, but with the patch is a perfectly viable way to farm money and techs.
- Exploring in the original has you filling your bag with mushrooms, but the patch allows you to find actual useful items that will help you raise your current or next Digimon.
- Made a few mistakes on the way, and now you’re stuck with a Numemon, Sukamon, or another Digimon you don’t like? Just buy a Reset Radish to revert to an egg and try again (younger me would’ve loved that item).
- Removed “trap” options, such as providing a fix to the “bonus try” in the gym and making evolution items useful, thus encouraging the player to try out things instead of punishing them for doing so.
- Comment on Favorite retro games? 6 days ago:
I replay it every other year. It was one of my first games ever, started playing it when I was 5 or so and kept grinding on the same save file for more than 10 years.
For those interested, the Maeson patch fixes all the bugs that afflicted the game on release and adds a lot of QoL improvements, including persistent music across screens (in the original game, the music resets every time you change screen), diversified evolution lines, and rebalanced progression.
I replayed it last summer with the Maeson patch and it was very enjoyable while still keeping the “core” experience intact. - Comment on 15 Years After It Was Announced, The Shadow Of The Colossus Movie Is Alive And Has A Script 1 week ago:
I honestly have no idea how I’d approach writing the script for a movie about Shadow of the Colossus. It’s one of the few games where the sense of discovery, wondering alone in a desolate landscape is such an integral part of the experience, that removing it and turning it into a movie would ruin the experience imho.
- Comment on what was the last game you played in 2024? 2 weeks ago:
It’s been almost twenty years and I still can’t find a game that gives me the same chills. I was hoping that they’d release a Medieval Remastered the same way they did for Rome Remastered, but it didn’t happen.
I hear that the 1212 mod for Attila Total War provides a more “up to date” experience for today’s standards (graphics, historical accuracy, AI, diplomacy). But I can’t fathom playing Medieval without Duke of Death.
- Comment on what was the last game you played in 2024? 2 weeks ago:
Both the first game of 2024 and the last one was Medieval II: Total War.
Conquered the world with France at the start of the year, now doing the same with the Danes.
- Comment on Coffeezilla does a third part of his CS:GO gambling expose...where he squarely puts the blame on Valve 3 weeks ago:
I’m just saying what they could do if they were willing to. Your argument was that:
A) Valve should not stop casinos from profiting off vulnerable people, because they have already made money off those people and it would somehow be unfair to stop now, which to me sounds ridiculous.
You are using this as an argumentation that the government should ba them instead of Valve, but the end tesult would be the same. The casinos would walk away with the money, and the victims would be left to cry over it.B) Poor Valve could not compete with their competition if they didn’t have the money they are gaining from their gambling-adjacent market, which to me sounds even more ridiculous. When Epic attempted to pry open the market using one of the biggest and most successful games ever as a leverage, they largely failed because the Steam user base was too entrenched. Steam is literally printing money right now and they don’t need the CS skin money to compete with anyone.
- Comment on Coffeezilla does a third part of his CS:GO gambling expose...where he squarely puts the blame on Valve 3 weeks ago:
It wouldn’t be his place to provide a solution if he was arguing that the practice is a problem and prehaps pushing for further study. It is his place because throughout the video, he tries to argue that solving the problem is not only possible, but easy - and yet, despite supposedly being easy, his best solution is to basically propose that the industry self-regulate. That is the main issue I have with this video.
He is not proposing that the entire industry must self-regulate and that it’s the only solution to the problem. He is saying that this specific instance, the CS skin market, could be solved by Valve taking a firm stance, which not only they are not doing, but are actually working against, such as them side-stepping the regulations imposed on them by the French government.
I’m all in for stricter regulations on gambling by government agencies, but that doesn’t mean that the people side-stepping those regulations aren’t to blame too. While they are not doing anything technically illegal, they are purposefully operating in a grey area to profit off vulnerable people.
And how would they do this without screwing over normal users and victums of the casinos in the process? They can’t get money from these casinos, nor collect casino records to redistribute scammed money. All they can do is disable trading or their marketplace, effectively seizing the poker chips (or metals balls, following Coffee’s pachinko comparison) but doing nothing about the money casinos have taken from victims nor preventing the casinos from either walking away or re-investing in a new casino. To prevent new ones from popping up, you could disable all trading and marketing, but now you’re punishing 132 million users for the acts of a couple thousand.
You can’t do anything about the money the casinos have already made, but you can stop them by making further money. That happens pretty much all the time in every market.
They could, but A) this is just one game on their platform, and B) this would leave them directly competiting against those who don’t regulate themselves and can make and reinvest significantly more. This is exactly the situation that Coffee argued was systematic and needed to be adressed further up the chain previously.
A) The video is explicitly about Counter Strike and the gambling market surrounding that specific game; not the whole industry. I agree a more systemic approach (ie. on a government level) should be advisable, but until that day comes, Valve could put an end to this specific problem, which they are currently choosing to ignore because they are profiting from it instead;
B) Valve makes literally billions and can invest to their heart’s content. They are not a small indie dev.Again, exactly like their competition. The recent talk of Balatro’s PEGI rating being a prime example, with the industry self-regulation body declaring that virtual slot machines and loot boxes aren’t gambling but featuring poker hands was.
Cool, their competition does it too. Two wrongs don’t make a right.
This is the problem I have with this video. Valve is being held to a different standard, and told to self-regulate while others in this very series are having blame redirected away from them because its unreasonable to expect them to self-regulate.
Valve literally created the market. If you take the bigger share of the profit, you also take the biggest share of the blame. Casinos are obviously bad, but they are ultimately leeching off the system that Valve put in place.
- Comment on Coffeezilla does a third part of his CS:GO gambling expose...where he squarely puts the blame on Valve 3 weeks ago:
It’s not his place to provide a solution: he is a journalist exposing a problem. Do you have such expectations for all journalists talking about any topic?
When articles get shared about any other company using micro/macrotransactions, predatory tactics or gambling-related schemes, people’s consensus is unanimous, but when Valve is involved, suddenly people have double standards.
Valve is fairly tame for their direct involvement with lootboxes and is competiting directly against companies that use them far more agressively […] Ubisoft and EA have already been attempting to dislodge Steam for years, and its not because they think they can be more moral than Steam.
Valve could shut down the entire gambling market today and nothing would change to their market position. Steam is not the number one marketplace because of the skin market. They are leaving it as is because it nets them money. I don’t know how can you call Steam “fairly tame” when they are literally allowing multimillion dollar casinos to exist and operate without impunity. They sent a C&D to casinos and then washed their hands of the problem, because ultimately they don’t really care about shutting them down.
They could ban accounts linked to the casinos, but they don’t, because they profit from them. They could have some sort of account-level check to make sure that minors don’t spend their steam gift cards on CS skins (which, by the way, Coffezilla proposes at the end of the video) , but they’d rather use the gambling loophole of “akshually, it’s not gambling as defined by law”. Then they lie through their teeth by saying that they “don’t have any data” supporting the claim that the gambling aspect of the game has profited them by leading to more interest in their games, which is bullshit.
PC players, and Lemmy users in particular, have a huge double standard for Valve.
- Comment on Japan appears to be confused about Christmas 3 weeks ago:
The story behind the image is actually quite funny:
- Comment on After being honored at The Game Awards for helping laid-off devs, Amir Satvat says he's received 'countless' hateful messages 4 weeks ago:
Because the term means nothing, really. It’s just a vehicle for hateful rhetoric, incorrectly applied to everything that they don’t like. Yet half the things they like would be considered “woke” by their standards if they were released today.
- Comment on Tango Gameworks will continue to make unique games after acquisition by Krafton, lead devs confirm - AUTOMATON WEST 4 weeks ago:
Considering how it went the last time… Lol
- Comment on The $700 price tag isn’t hurting PS5 Pro’s early sales 4 weeks ago:
Considering that the standard PS5 is still selling for higher than its launch price 4 years later (despite still facing challenges building up an exclusive library to justify the cost), I’d say that people is just dumb and will pay whatever to have their shiny gaming console.
- Comment on Day 146 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots 5 weeks ago:
Opposite for me. While I dislike DPP graphics, I fell in love with the clean aesthetic of HGSS and never warmed to the pixelated mess that is the 5th gen.
It’s been a while since I played those games, but I distinctly remember my younger self feeling bummed that all the nice touch screen interactions from 4th gen disappeared when BW released.
- Comment on The greater good 1 month ago:
There are many uncertainties in today’s world, but I can always trust in Thomas to do the right thing.
- Comment on It Takes Two developer's next project name and release date leaks 1 month ago:
I haven’t played It Takes Two, but my sister and I really enjoyed playing through A Way Out together a few years ago. Fares and his studio really know what they are doing.
- Comment on Why are $70 AAA games slashing prices so drastically? 1 month ago:
Instead of gradually lowering the prices, publishers tend to keep the original price and give it higher discounts as time goes on. People read it and think “wow, it’s 90% off! I can’t miss this deal!” and buy the game.
- Comment on Guys, what did you buy during the Steam autumn sale? 1 month ago:
Not on steam, but I bought Haven and The Talos Principle 2 on GoG.
I already played Haven on GamePass a few years ago, but I wanted to own it because it’s very good (also to support the developers). As for Talos, I played the original twice and absolutely loved it, so I’m eager to play the sequel.
- Submitted 1 month ago to games@lemmy.world | 7 comments
- Comment on Exclusive: Sony is in talks to buy Kadokawa, the media powerhouse behind 'Elden Ring' 1 month ago:
Spike Chunsoft also developed the Pokemon Mystery Dungeon games and, fairly recently, the new Dragonball game that, as far as I know, got good reception.
Kinda lame that these developers will be locked to PS or (months after release) Steam with PSN Account.
- Comment on Random Screenshots of my Games #50 - Remember Me 2 months ago:
Thank you so much for writing these posts! Don’t worry about slowing down a bit, I’m way more interested in quality instead of them just devolving into a boring streak of daily screenshots, and most importantly, it’s supposed to be fun for you in the first place! It shouldn’t feel like a job! You can’t write good reviews of games if you are not enjoying playing them in the first place, or you’re prevented from fully enjoying them by the rush of finding a new title for tomorrow’s post.
As for this one in particular, I’ve had it in my wishlist for quite a while. I’ve enjoyed most of Dontnod’s games and this one seems quite peculiar indeed. I heard a few divisive opinions on it, but you convinced me to give it a fair try.
I’m not a US citizen, but happy veteran day!
- Comment on How many Nintendo Switches do I need for a family of gamers? 2 months ago:
Isn’t it the same as with every other entertainment system? I grew up with a big brother and a little sister. We only had one PS1, later one X360. We could either play in co-op, or take turns. Sometimes my father would also play on the console, and we’d do something else in the meantime.
What’s different about the Switch? It’s an entertainment system. You insert the game, you play. I don’t have one, but I’m pretty sure it allows for different accounts to be created and each have their own save file, so there’s no need to buy multiple consoles/multiple copies of the same game. You can either play on the go, or hook it to the TV and play with the bigger screen. You are not forced to play party games just because you have a bigger screen, and you are not forced to treat it like a “personal device” just because you are playing on the smaller screen (I also despise the idea of “personal device” for kids: learning to share games is a very important lesson for kids).
- Comment on Nintendo Music – Announcement Trailer 2 months ago:
I’m pretty sure they were doing that already.
- Comment on In the era of remakes and remasters, what niche game would you like to see receive the treatment? 2 months ago:
Just give me a proper Xenogears remake with all the cut content from the second disc and I’ll die happy.
- Comment on Random Screenshots of my Games #37 - Call of Cthulhu 2 months ago:
Thank you for putting so much effort into these posts. I rarely comment but I always read them. It feels like reading an informal short review of a random game every day, like having a friend telling me what they played the day before. Sometimes I even add the game to my wishlist.
- Comment on Steam's new disclaimer reminds everyone that you don't actually own your games, GOG moves in for the killshot: Its offline installers 'cannot be taken away from you' 3 months ago:
You don’t need to ever interact with Galaxy to play your games, not even to download the offline installer.