Comment on "Bringing your games to other platforms is how you’re going to win" - Circana

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Aielman15@lemmy.world ⁨1⁩ ⁨day⁩ ago

The strategy worked for Xbox because the alternative was to curl up and die. There’s no reason for Nintendo to give up their 30% sales cut to reach audiences in their system of choice.

Nintendo also has a lot more visibility and brand recognition (and generally speaking, more prestige and goodwill) compared to whatever Microsoft is attempting to sell at the moment, which again, means there’s little reason to reach people who bought into other systems. People already know Pokémon and Mario, and know those are good games. If they wanted to play them, they would’ve bought a Nintendo console.
Porting Mario and Pokémon to PS and Steam would certainly bring in more sales, but it would also devalue a console whose entire shtick is that it lets you play games you can’t play anywhere else.

The only concession Nintendo has done so far is to bring some spin-off titles to mobile, possibly in an attempt to corner the younger market that seems to be less interested in traditional consoles, and hook them with their games in the hope of them buying a Switch and doing their purchases on the Nintendo store.

Whoever says that Nintendo should follow in the steps of one of the biggest failures of today’s console market, instead of doing what they’ve done so far with resounding success, is nuts, especially since the “data” MS has released so far about their consoles and the revenue is muddy at best - they say, for example, that GamePass is profitable, but we don’t know how much profitable it is, nor how much does it cost for them to bring into the service all those games, nor the opportunity cost of releasing those games on the service instead of selling them, nor… Anything at all, really. Like, how many players are on GP that play regularly? How much money did those players spend on the store before subscribing to GP? How much do they spend now? How many of those players are subscribed for Gold and Call of Duty, and how many are interested in other titles? What’s the difference in sales between GP and selling the same game on a successful platform, ie Steam/PS? Is GP the fault of other titles selling poorly on the console, and if so, doesn’t that threaten the stability of the console, when the developers refuse to optimize or straight up release their game on the platform because it’s a waste of time and money to do so?

Microsoft knows that data and refuses to tell us, so we’re left wondering what “profitable” means. What we know for sure is that Xbox is dead, and Nintendo isn’t.

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