He’s backing it up by misusing data. He’s lumping games together and assuming that they all would hypothetically have the same market characteristics, then extrapolating that to other games.
As an example he brings up how the Pokemon Company has released basically the same software on both Switch and mobile platforms. Which is true, but that does not mean it makes sense for Nintendo to release Tears of the Kingdom on mobile. We can already see that Nintendo knows this because they maintain Mario Kart Tour separately from the console versions. They’re entirely different business models, control schemes, and experiences.
I would argue that a more complicated analysis is required than just saying “multiplatforms are better than exclusives”.
He also just briefly glosses over what is the main BENEFIT to manufacturers: the profits made on hardware sales. There is not a lot of publicly available information, but we do know what each company tends to do. Nintendo prices their hardware above cost, so for them the additional hardware sales could offset the reduced software sales. Xbox prices their hardware at a loss, which explains why they valued exclusivity the least and have finished last in hardware units sold every generation since the original Xbox. Sony usually sells PlayStations at a loss to start the generation, but through hardware revisions and scaling ends up turning them profitable after a few years- a more balanced approach. And we see this reflected in their approaches to exclusivity: Nintendo is super-exclusive, Xbox is loose, and Sony is somewhere in the middle.
You also need to factor in how exclusives impact the ecosystem. The marketing budget for Mario Kart World Tour is not merely helping them to sell the game, but also to sell consoles. And not just consoles, but controllers and cases and branded SD cards and the USB camera and extra docks. It also encourages more software sales: the same person buying Mario Kart World and a Switch 2 might also buy other Switch 2 (or Switch 1) games. Even if they buy 3rd party games, Nintendo is still getting licensing fees. So if they release these big games on other platforms they might gain some revenue, but they lose out on a lot, plus they have to pay licensing fees to Sony/Xbox/Google/Apple/Valve to sell on those platforms.
If we were just discussing software sales in a vaccun then this would be accurate. Any 3rd party publisher has a much easier equation to determine which platforms to release on. Will the additional costs (development of a port plus the fees and asded marketing) be less than the revenue from additional units? It’s a bit complicated because some consumers have multiple platforms and will choose just one to buy the game on. This also helps explain why Sony delays the PC releases: they want to sell as many units overall as possible, but they also want anyone choosing between PS5 or Steam to be pushed to PS5 where their margins are higher.
The author doesn’t have anywhere near the data required to do any of this analysis, so he’s reaching a fundamentally flawed conclusion.
Aielman15@lemmy.world 1 day ago
The strategy worked for Xbox because the alternative was to curl up and die. There’s no reason for Nintendo to give up their 30% sales cut to reach audiences in their system of choice.
Nintendo also has a lot more visibility and brand recognition (and generally speaking, more prestige and goodwill) compared to whatever Microsoft is attempting to sell at the moment, which again, means there’s little reason to reach people who bought into other systems. People already know Pokémon and Mario, and know those are good games. If they wanted to play them, they would’ve bought a Nintendo console.
Porting Mario and Pokémon to PS and Steam would certainly bring in more sales, but it would also devalue a console whose entire shtick is that it lets you play games you can’t play anywhere else.
The only concession Nintendo has done so far is to bring some spin-off titles to mobile, possibly in an attempt to corner the younger market that seems to be less interested in traditional consoles, and hook them with their games in the hope of them buying a Switch and doing their purchases on the Nintendo store.
Whoever says that Nintendo should follow in the steps of one of the biggest failures of today’s console market, instead of doing what they’ve done so far with resounding success, is nuts, especially since the “data” MS has released so far about their consoles and the revenue is muddy at best - they say, for example, that GamePass is profitable, but we don’t know how much profitable it is, nor how much does it cost for them to bring into the service all those games, nor the opportunity cost of releasing those games on the service instead of selling them, nor… Anything at all, really. Like, how many players are on GP that play regularly? How much money did those players spend on the store before subscribing to GP? How much do they spend now? How many of those players are subscribed for Gold and Call of Duty, and how many are interested in other titles? What’s the difference in sales between GP and selling the same game on a successful platform, ie Steam/PS? Is GP the fault of other titles selling poorly on the console, and if so, doesn’t that threaten the stability of the console, when the developers refuse to optimize or straight up release their game on the platform because it’s a waste of time and money to do so?
Microsoft knows that data and refuses to tell us, so we’re left wondering what “profitable” means. What we know for sure is that Xbox is dead, and Nintendo isn’t.
ampersandrew@lemmy.world 1 day ago
Did you read the article? Because the thesis is that even if this is working, they could stand to make more money by not doing it. Piscatella’s thesis would disagree with this statement of yours, for instance:
And instead he’d say that people are happy where they are and would buy the game if it came to them, as evidenced by how high something like Stellar Blade or Forza Horizon 5 shoot up the charts when they get a port; FH5 already became one of the best-selling PS5 games for the year almost immediately, even though PS5 owners could have bought an Xbox to play it at any point. Or, not mentioned in the article, there’s the night and day financial difference that a PC port makes for the likes of a mainstay franchise like Final Fantasy. It’s not just an Xbox thing that he’s speaking to. Speaking for myself, I’d have bought Tears of the Kingdom if it came to PC, and instead I was happy to just not play it at all.
There is if the volume of what they’re taking 30% of doesn’t make up for the money they would have made by making Mario Kart, Zelda, and Smash Bros. multiplatform releases. There are no guarantees that Switch 2 reaches the install base of Switch 1, especially with headwinds from the general state of the economy, and that can change the math on that equation very quickly.
They can hope that, but as Piscatella sees in the data, getting people to move largely isn’t happening.
Aielman15@lemmy.world 1 day ago
Comparing Forza Horizon and Stellar Blade to the likes of Pokémon, Mario and Zelda is, frankly speaking, an exercise in futility. You can’t extrapolate useful data by comparing completely different products, catering to completely different audiences.
Why would a PlayStation user buy an Xbox, like, ever? It’s the same platform, doing the same thing, but worse. Heck, even Xbox users aren’t buying Xbox at this point. PS users waited for FH5 to come to them, because nobody in their right mind would buy a $500 console for FH5 alone, and there’s little from what the Xbox offers that entices them to buy their console.
Nintendo, meanwhile, offers them a different experience (handheld console) playing completely different games (a lot of award winning Nintendo exclusives).
Third parties have nothing to gain from exclusivity deals but the initial paycheck, while console manufacturers keep cashing in from people who bought into their ecosystem and are now locked into paying them a 30% from all their purchases. Final Fantasy went multiplatform because the exclusivity cash from Sony was not enough to offset the missed sales from other platforms. There’s also something to say about a shrinking playerbase which makes the franchise less prestigious in the long run (as less players grow up playing FF titles, they won’t develop interest in the franchise and won’t buy future entries in the future).
That has nothing to do with the argument at hand, though. It’s a completely different situation for two very different players in the market that have nothing to do with one another.
A lot of people would be content playing Zelda on their PC, that’s the entire point. A Nintendo console has as much value as the exclusive games you can play on it. Port them over, and a lot of people would just… Not buying the console at all.
There is no chance in hell that 30% from all purchases from a healthy fanbase on all games, DLCs and subscriptions (and that’s not factoring in hardware sales, like consoles, Amiibos and other overpriced plastic thingamajig Nintendo fans spend their money on) is even remotely comparable to a 70% cut on some titles, especially if taking that 70% cut risks lowering the interest and engagement on their main platform. Basically, MS had nothing to lose, their 30% cut was shit anyway, but Nintendo’s cut is far more valuable and, at least so far, more enticing than the other option.
Except that it is. Of the 70-80M XboxOne users who bought that console, only half that much have decided to stick with Microsoft through the next gen. Those people didn’t disappear, they moved onto other (more enticing) consoles. WiiU was a dumpster fire and Switch went on becoming one of the most successful consoles ever: where did all those people come from? Did they stop gaming altogether while waiting for Nintendo to put their shit together? No, they bought a different console, and came back for the Switch because what they saw interested them.
There is certainly a lot going on in the younger market and the generational shift will be something to analyze in the years to come, but Nintendo’s strategy is not without reason.
ampersandrew@lemmy.world 1 day ago
But that’s exactly the same reason I stopped buying any console. I was more than happy to let the handful of Sony exclusives pass me by, and then they started coming to PC. Now I’m more than happy to let a handful of Nintendo exclusives pass me by.
But that’s not driving console sales like they used to. The last few Final Fantasy games seemed to do quite well on PC, indicating that people did not buy a PS5 to play them, and PS5 is having difficulty matching PS4 units sold even with the utter decimation of their closest competitor. That’s another point you made later in your post; wherever Xbox players went, it wasn’t to PlayStation. Data would seem to indicate that not even all of the PlayStation players stuck with PlayStation.
Exactly, but potentially, they would stand to make way more money by selling more copies of those games than by selling more Switch 2s and getting those customers locked in.
Yes, there is. If you got 30% of all sales from games on an install base the size of the Wii U, it’s not going to make up for a game like Mario Kart or Super Smash Bros. selling 100M additional copies on extra platforms. We don’t know yet how well Switch 2 will do (probably better than Wii U and not as well as the Switch 1), but at certain thresholds, that 30% leaves them worse off than that other 70 that reduces the value of their platform.