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Statement on Stop Killing Games - VIDEOGAMES EUROPE

⁨132⁩ ⁨likes⁩

Submitted ⁨⁨11⁩ ⁨hours⁩ ago⁩ by ⁨Stamau123@lemmy.world⁩ to ⁨games@lemmy.world⁩

https://www.videogameseurope.eu/news/statement-on-stop-killing-games/

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  • Ksin@lemmy.world ⁨28⁩ ⁨minutes⁩ ago

    Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable

    Straight fucking lie, the ones liable are the uploader and the host, which after official support ends is no longer the rights holders.

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  • LorIps@lemmy.world ⁨1⁩ ⁨hour⁩ ago

    Dear Video Games Europe!

    Bullshit.

    Best Wishes,

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  • Essence_of_Meh@lemmy.world ⁨11⁩ ⁨hours⁩ ago

    These are the board members of this organisation, in case someone is curious about their relevancy/neutrality on the matter:

    • Hester Woodliffe – Chair (Warner Bros. Games)
    • Canon Pence (Epic Games)
    • Kerry Hopkins (Electronic Arts)
    • Ian Mattingly (Activision)
    • Klemens Kundratitz (Embracer)
    • Qumar Jamil (Microsoft)
    • Clemens Mayer-Wegelin (Nintendo of Europe)
    • Cinnamon Rogers (Sony Interactive Entertainment)
    • Matt Spencer (Take 2)
    • Alain Corre (Ubisoft)
    • Alberto Gonzalez-Lorca (Bandai Namco Entertainment)
    • Karine Parker (Square Enix)
    • Mark Maslowicz (Level Infinite)
    • Felix Falk (game)
    • Nicolas Vignolles (SELL)
    • David Verbruggen (VGFB)
    • Nick Poole (UKIE)

    You know, the people who “ensured that the voice of a responsible games ecosystem is heard and understood” (direct quote from their website).

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    • Kowowow@lemmy.ca ⁨10⁩ ⁨hours⁩ ago

      if gabe could come out with a statement that if steam had to shut down for some reason he’d try to make sure people get to keep playing their games they have downloaded he’d probly cause these guys to have an aneurysm, but I doubt even gabe would go that far

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      • SlyLycan@lemmy.dbzer0.com ⁨5⁩ ⁨hours⁩ ago

        You can (could?) reach out to Steam Support, and this is part of the email they reply with:

        “In the unlikely event of the discontinuation of the Steam network, measures are in place to ensure that all users will continue to have access to their Steam games.”

        Not sure if they ever expounded upon those details though.

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      • Essence_of_Meh@lemmy.world ⁨9⁩ ⁨hours⁩ ago

        He did say something similar years ago if I recall correctly but we never got any details and it was so long ago it’s hard to guess whether that’s still the plan. Reassurance or update on that wouldn’t be unwelcome, that’s for sure.

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    • zipzoopaboop@lemmynsfw.com ⁨10⁩ ⁨hours⁩ ago

      Warner Bros games shouldn’t have any level of authority on anything

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  • Whitebrow@lemmy.world ⁨10⁩ ⁨hours⁩ ago

    “many titles are designed from the ground-up to be online-only”

    So change your design? The corporate mind cannot comprehend this.

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    • CosmicTurtle0@lemmy.dbzer0.com ⁨6⁩ ⁨hours⁩ ago

      “many titles are designed from the ground-up to be rent seeking”

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    • Davin@lemmy.world ⁨10⁩ ⁨hours⁩ ago

      Or just let someone else host a fucking server and let the game get pointed to that one or any other they want. They could even sell the server software and make money on that. I’d love to host my own servers of some old online only games where I could play with just my friends and family.

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    • paraphrand@lemmy.world ⁨10⁩ ⁨hours⁩ ago

      Why could you turn a battle royal game into a local only game?

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      • RightHandOfIkaros@lemmy.world ⁨5⁩ ⁨hours⁩ ago

        Give players a copy of the server so they can host their own, or patch the game to allow direct connections like games used to have in the 90s and 00s?

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      • lath@lemmy.world ⁨9⁩ ⁨hours⁩ ago

        Why not?

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      • Whitebrow@lemmy.world ⁨9⁩ ⁨hours⁩ ago

        Image

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  • audaxdreik@pawb.social ⁨11⁩ ⁨hours⁩ ago

    Absolute trash statement, I really hope this bites them.

    They’re just repeating a lot of the same misinformation that Pirate Software had been saying, the exact things that had riled the gaming community and caused this latest wave of action. We’re already primed to discount the points they’re trying to make and it shows exactly how disingenuous they’re being.

    Positively, I hope this reflects some true fear on their end.

    Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable. In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.

    As has been stated over and over and over again, private servers used to be an option until the industry decided they weren’t any more. If the result of this is that it forces the industry to not make shitty, exploitative games, that’s still a win for the consumers. I would rather have no game at all rather than something that psychologically tries to exploit my FOMO and drains my wallet.

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    • Vittelius@feddit.org ⁨10⁩ ⁨hours⁩ ago

      It’s also a strawman argument. Because yes, developers have less to no control over the operation of private servers. Yes, that means they can’t moderate those servers.

      But

      This initiative only covers games, not supported anymore by the devs anyway. Meaning legally speaking everything happening to private servers would be literally not their concern anymore. And new legislation, should it come to that, would spell that out.

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      • aksdb@lemmy.world ⁨10⁩ ⁨hours⁩ ago

        Same for the “online only design” argument. The moment they decide it’s not viable anymore and they want to shut it down: what does it matter to them, what players do with it? As long as they offer the service themselves, no one is bugging them. (Although I would absolutely be in favor of also getting self hosting options right from the start, I am realist enough to accept, that this would indeed lower economical feasibility of some projects.)

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      • audaxdreik@pawb.social ⁨10⁩ ⁨hours⁩ ago

        For sure, 💯

        • secure players’ data: there should be no sensitive player data being stored on a private game server like that anyways, you’re connecting to a server, not logging into a service
        • remove illegal content: not the developer’s responsibility in this case, it’s the responsibility of the private server (admittedly this could get messier with net neutrality and safe harbor stuff? unclear, but point remains, it’s still not the developer’s responsibility here)
        • combat unsafe community content: ditto. Not the the responsibility of the developer but the private servers. It’s often been argued that the smaller communities of private servers do a BETTER job of moderating themselves)

        • would leave rights holders liable: HERE IT IS! We can’t let you self host something like Marvel Rivals due to all the copyrights and trademarks and brand protections. How dare you!
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  • SoupBrick@pawb.social ⁨10⁩ ⁨hours⁩ ago

    Image

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    • aksdb@lemmy.world ⁨10⁩ ⁨hours⁩ ago

      Do you want to know more?

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  • Korkki@lemmy.ml ⁨7⁩ ⁨hours⁩ ago

    many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.

    <Oh no this would kill live service games

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  • ampersandrew@lemmy.world ⁨11⁩ ⁨hours⁩ ago

    “Our Board”:

    Epic Games, Take Two, Microsoft, Ubisoft, Square Enix, Bandai Namco, etc.

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    • Aielman15@lemmy.world ⁨11⁩ ⁨hours⁩ ago

      I trust these people with every cell of my body.

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  • RedFrank24@lemmy.world ⁨8⁩ ⁨hours⁩ ago

    I 100% guarantee the people who wrote that statement don’t know or care how much effort it would take to build the infrastructure to run their server-side components.

    I’m fairly confident that any AAA production uses Infrastructure As Code to spin up infrastructure in their dev and qa environments, so it’s literally just a matter of handing over the Terraform or BICEP and some binaries for any custom code they need to use. I also highly, HIGHLY doubt that the vast majority of game servers are hosted on-prem. They’re most likely either using Azure or AWS.

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  • sp3ctr4l@lemmy.dbzer0.com ⁨7⁩ ⁨hours⁩ ago

    Was this written by Thor?

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    • Sonotsugipaa@lemmy.dbzer0.com ⁨2⁩ ⁨hours⁩ ago

      Nah, way too polite

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  • NONE_dc@lemmy.world ⁨11⁩ ⁨hours⁩ ago

    Oh They are scare. That’s Good.

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