RedFrank24
@RedFrank24@lemmy.world
- Comment on Anyone else from Europe feels the same while browsing the "All" feed? 1 week ago:
Well it’s not like there’s much else.
Lemmy is dominated by exactly three topics and nothing else.
- Comment on Shamelessly stolen from Reddit 1 week ago:
The only time I would give a military discount would be if you are a military member that meets the following criteria:
- You were conscripted for a defensive war OR
- You volunteered (as in you weren’t paid) to fight a defensive war
- Comment on Charging to tour rental properties... 1 week ago:
They may end up having to, because the landlord will only take ‘verified renters’. So unless you’re the only one making a bid, you will never get the property.
- Comment on what video game deserves to be in a museum? 2 weeks ago:
It depends on what your museum is trying to convey. If it’s moments of gaming history and games and consoles of significance, I’d go with:
For the earliest video games, I’d show the Tennis for Two on the DuMont Lab Ocilloscope, released in 1958.
You should also include the life of Warren Robinett, because he was the first ever game programmer to receive in-game credit for a game he made, because Atari never gave their programmers credit, but he snuck one in as an easter egg. He then went on to found the Learning Company which made all those Reader Rabbit games.
For the Crash of 1983, you have to include ET for the Atari 2600 as the posterboy, but “Pitfall!” should also be included. Pitfall was a good game, but it was the breakout hit of Activision and therefore proof that third-party video games were viable, leading to the glut of video games which, in combination with ET being such a colossal failure, caused the crash.
For the resurgence after the crash, the Nintendo Entertainment System, but specifically the one that came with the little robot to help you play games. It’s essential that you convey that Nintendo intended to sell it as a toy rather than a games console because the games market in the US had completely died in the crash, but the toy market was very much alive.
- Comment on Too bad we can't have good public transportation 3 weeks ago:
You say that, but… Iraq was a dictatorship, and they weren’t all that efficient at anything other than killing Kurds.
- Comment on ill take a double scoop 3 weeks ago:
…That’s worse, gimme a country where everyone wipes with toilet paper, rather than a country where roughly half the population are walking around with shit in their trousers.
- Comment on [deleted] 5 weeks ago:
Demons are meant to be tempting!
- Comment on [deleted] 5 weeks ago:
I feel like a sloth demon would take it a step further. You’d be enticed to napping, until one day you wake up from a nap, your face is wrinkled, every one of your friends has forgotten you, you’re alone with only the sloth demon. Your life has been wasted away lying in bed.
Remember that time you said you were gonna travel? You were gonna go to Japan, you said. Too late now. You’re too tired, you don’t have any money. All you have is the Sloth Demon.
One day, your girlfriend calls you for your third nap of the day, and little do you know, you won’t be awakening from that nap.
Your funeral has no attendees, at most you’re a minor headline on a social media post about mental health. Your girlfriend? Gone, gone to find her next victim. Sloth Demons may not go through as many victims as their lustful cousins, but they get every last morsel out of them.
- Comment on Anon describes experience 1 month ago:
You’ve got some weird teachers. My teachers were all pretty keen to nurture curiosity. When we’d just learned about combustion and how fire needs oxygen, I asked my teacher after the lesson about the sun and how it could be burning without oxygen, and she just explained nuclear fusion and what the sun actually was, and that the word “burning gas” is a bit of a misnomer because that’s not what’s happening.
- Comment on I watched several videos on a Combine Harvester's inner workings and I still don't understand how this thing works. 1 month ago:
If you can reliably predict what’s going to be in your field, it’s only a matter of time before you work out a machine for harvesting it.
- Comment on Microsoft has never been good at running game studios, which is a problem when it owns them all 1 month ago:
I wonder how much of it is mismanagement on behalf of Microsoft itself, and how much of it is small-time devs suddenly getting more budget than they’ve ever seen before and deciding to get super ambitious with their next project and then having to scale it back when they can’t actually handle the project?
It’s what happened with EA and Anthem. Bioware suddenly got a shitload of money, couldn’t hack it, had to scale back the project, and it all fell apart.
- Comment on Statement on Stop Killing Games - VIDEOGAMES EUROPE 1 month ago:
I 100% guarantee the people who wrote that statement don’t know or care how much effort it would take to build the infrastructure to run their server-side components.
I’m fairly confident that any AAA production uses Infrastructure As Code to spin up infrastructure in their dev and qa environments, so it’s literally just a matter of handing over the Terraform or BICEP and some binaries for any custom code they need to use. I also highly, HIGHLY doubt that the vast majority of game servers are hosted on-prem. They’re most likely either using Azure or AWS.
- Comment on We live wasted lives 1 month ago:
I just wanna be one of those old timey blacksmiths hitting things on an anvil and getting paid for it. Nowadays though it’s all like “Throw the glowy thing into the bang bang thing and it does all the work for you!”. What if I wanna hit things with a hammer, huh?! What if I like the catharsis that comes with hitting something?!
- Comment on Anon loves The Lord of the Rings 1 month ago:
The Yakuza series I guess? Granted I’ve only played zero, kiwami and kiwami 2, but it all seems to be completely sincere in its craziness. It doesn’t appear to pretend to be anything more than it is.
- Comment on Might be time to find another job 1 month ago:
Empty?
- Comment on Might be time to find another job 1 month ago:
My office just used to have milk delivered so everyone had it. The benefit of everyone there drinking tea!
- Comment on Srsly 1 month ago:
I can’t believe when I was in university, people would start pre-drinking at 10PM so they could go out already drunk and not have to pay for drinks at the clubs.
- Comment on Signatures skyrocket for Stop Killing Games campaign after big youtubers take up the cause, resulting in 100k signatures in 2 days. (Details on how to help in text body of post) 1 month ago:
I think you’re allowed to be selfish when it’s your game. I paid £80 for that game, I should have the right to play it for as long as I have the hardware to run it.
- Comment on But I am mighty!! 1 month ago:
Key word being “and”.
- Comment on But I am mighty!! 1 month ago:
I would wear suncream more often, but:
- I’m allergic to something in most brands of suncream so if I run out I’m having to deal with rashes all over where I used it.
- I hate how it makes me feel slimy after using it
There’s this Loreal suncream spray I like that I can’t seem to find that feels like water and when it’s dry, it doesn’t feel like you have suncream on. It’s perfect for me! I’m not allergic to it either so I can actually go in the sun without turning red and blotchy!
- Comment on The 'Stop Killing Games' initiative is close to its final deadline, and after that, its leader is understandably done: 'Either the frog hops out of the pot, or it's dead' 1 month ago:
Ideally though, if this became law, you would be accounting for the fact you might have to swap out the server implementation into your initial development of the game.
Also, some of those tools you might not need for production client code. Yes it’s gonna be a pain in the arse to develop server code without those tools, but not necessarily impossible. You could release server code with those tools stripped out, or able to be configured to work with those tools if someone else has the license for them.
In essence, you could modify the client to include configuration points that can point to specific servers, and then release documentation to say “Hey, this is what tool was originally used, these are the kinds of packets the client is sending (and whether they are expecting a response), and these are the kinds of packets the server is sending to the clients”. You then leave the actual server development to whoever wants to build one. That is, effectively, how private MMO servers are made, but regardless of the type of game, you’re still sending UDP packets to a server and receiving UDP packets from the server. You just need to know the purpose of those packets.
- Comment on The 'Stop Killing Games' initiative is close to its final deadline, and after that, its leader is understandably done: 'Either the frog hops out of the pot, or it's dead' 1 month ago:
I’ve never worked with Unreal’s server setup, but I imagine it doesn’t absolutely require to use their code, right? You can still make an Unreal game on the client and use something else for your server, meaning there must be some sort of common interface between them.
The point is yes, there is going to be code you can’t legally release, libraries you can’t use, but you can release what code you can, and then leave the interfaces for code you can’t, leaving hobbyist devs to pick up the slack. You can even make servers from scratch that way, as with stuff like AzerothCore, where all of the code was figured out from scratch based on packets from client to server and studying hex code for hours.
Even if you strip out the code you can’t legally release, that’s a hell of a boost to development that you wouldn’t otherwise get.
- Comment on The 'Stop Killing Games' initiative is close to its final deadline, and after that, its leader is understandably done: 'Either the frog hops out of the pot, or it's dead' 1 month ago:
I mean if you are required to release a server dev kit, or at least make best efforts to release one, you can release what code you have and go “Here are the interfaces, but I can’t legally release this code because I don’t own it, so someone else is going to have to create an alternative”.
It’s about making it easier for other devs to make up for the gaps, rather than going “Nope! Proprietary code, can’t do anything!”
- Comment on The 'Stop Killing Games' initiative is close to its final deadline, and after that, its leader is understandably done: 'Either the frog hops out of the pot, or it's dead' 1 month ago:
Every time I see the argument that “Oooh no you can’t release server code, there’s proprietary code there!”, I question my software development skills.
You mean to tell me when you have licensed code, you don’t wrap it with your own interfaces? I was always under the impression that it was best practice to never rely on one single concrete implementation of your interface, hence the Dependency Inversion Principle.
If you have a proprietary library you use for determining the positioning of players on a map, you wouldn’t be directly instantiating BinglyBooCharacterPositionWhatsit, you’d be using ICharacterPositioner and then using BinglyBooCharacterPositionWhatsit as the implementation of that interface, surely?
- Comment on "Sad thing to be, nonsensical thing to want to be" 💔🥀💔🥀 2 months ago:
They want to be European, but don’t want the stink of colonialism, whilst also feeling like rebels, so Ireland it is!
- Comment on More like a bacterial infection imo 2 months ago:
Not really. British are from Great Britain (the island).
- Comment on Congratulations, homosexual! 2 months ago:
Yeah and now that certain companies run the risk of getting flattened into the ground by Trump, only those companies that actually gave a shit continue to support Pride.
- Comment on Don't Look Up 2 months ago:
“AAAHHH! Hamas are attacking… Doncaster?”
- Comment on [deleted] 2 months ago:
Whatever Asmongold.
- Comment on [deleted] 2 months ago:
I’d rather smell like a rose than smell like shit.