aksdb
@aksdb@lemmy.world
- Comment on After 350,000 signatures in an EU consumer rights campaign, Ubisoft is adding offline modes to The Crew games - but not the now-dead original 2 months ago:
While I like and appreciate the campaign, the issue IMO is bigger. IoT devices for example even have environmental impact when services behind them get discontinued.
I would therefore like a more general rule: whenever a product is discontinued for whatever reason, all necessary documents, sources, etc need to be released to allow third parties to take over maintenance (that also includes schematics for hardware repairs).
- Comment on What are some game series you would like to see revived? And if possible, which entry should the new game follow from? 2 months ago:
Unreal Tournament
- Comment on Actors demand action over 'disgusting' video game sex scenes 2 months ago:
I wonder if that would be a genuine use case for “AI”. If the voice actor consents to have his voice represented in such a scene but doesn’t want to play it out in a studio, the computer model could take over that part.
- Comment on Is mafia 3 really that bad? 3 months ago:
It’s an okay game, but far worse than the first two. They forced an open world onto it, and made it pretty repetitive. The DLC is more linear and feels a lot more like a typical Mafia story telling.
- Comment on Louis Rossmann's response to harsh criticism of "Stop Killing Games" from Thor of @PirateSoftware 3 months ago:
Its not said that they need devs to target home machines, it says they need to give the resources so people can host it themselves, period.
Before attacking me with such an arrogant rant, maybe read what I wrote.
I said:
Once they release the source, people can refactor or reengineer it to run on smaller scale, replace proprietary databases with free ones, etc.
So of course it’s about releasing anything (!) at all.
I simply said that you can’t compare a small fan project like a WoW self hosted server with Blizzards infrastructure and the requirements to have a high available setup for millions of players.
ArenaNet is quite open about their infrastructure and you can see that this is far from trivial, but also allows them to have zero downtime updates. That is a huge feat, but also means that self hosting that thing will be a pain in the ass. Yet I would not want them to not do this just so it could be easily (!) self hosted some time in the distant future.
- Comment on Louis Rossmann's response to harsh criticism of "Stop Killing Games" from Thor of @PirateSoftware 3 months ago:
Such an architecture is typically shit. Building a system that is simple AND scales high won’t work. Complexity usually gets added to cope with scale. If we don’t allow companies to build scalable (i.e. complex) systems, we simply won’t get such games anymore.
Again: I am completely in favor of forcing devs to release everything necessary to host it. I am not in favor of forcing devs to target home machines for their servers, when their servers clearly have completely different requirements. That’s unrealistic.
- Comment on Louis Rossmann's response to harsh criticism of "Stop Killing Games" from Thor of @PirateSoftware 3 months ago:
Not a fair comparison. The private servers were written with the small hosting in mind. They would very likely never scale to what Blizzard has in place. For all I know, Blizzard could run their stuff on a Mainframe with specific platform optimizations against an IBM DB2.
But I also don’t think this has to be transferable to a local setup without effort either. Once they release the source, people can refactor or reengineer it to run on smaller scale, replace proprietary databases with free ones, etc.
- Comment on Nintendo has DMCA’ed Sudachi’s GitHub 4 months ago:
They keep paying money for attorneys and court proceedings but don’t get anything in return, since the code is out there and will just be shared again by someone else. Hence: whack-a-mole
- Comment on Gothic, Risen, and Elex Dev "Piranha Bytes" Reportedly the Latest Embracer Studio to Shut Down 4 months ago:
Actual news: two leads (Jennifer and Björn Pankratz) founded a new studio: Pithead Studios
I guess they can’t carry over any old IP, but at least we might get more Gothic-like games.
- Comment on Team Fortress 2 5 months ago:
Sniper.
I like to stand there, with my bunny ears as hat, and wave at my dead opponents.
I think that’s the only class I managed to get all achievements for.
- Comment on Masahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logo 5 months ago:
At least some games parallelize this. The game then already loads assets, caches shaders etc while the intro rolls.
- Comment on Masahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logo 5 months ago:
That information belongs in the specs/feature list on the encasing, not in the fucking splash screen as dedicated video.
For the buyer that would be too late and for the one who bought it already and now wants to play it’s utterly pointless.
- Comment on Ghost of Tsushima Director's Cut - Launch Trailer | PC Games 6 months ago:
I think the relevant news here is the PC support, not the directors cut. There is no other version for PC (AFAIK).
- Comment on Microsoft says it needs games like Hi-Fi Rush the day after killing its studio 6 months ago:
Gamepass isn’t cloud gaming, though. It’s a game subscription, but cloud gaming is only optional and only available for a subset of games. All of the games however can be downloaded and are played locally.
- Comment on Microsoft says it needs games like Hi-Fi Rush the day after killing its studio 6 months ago:
Yeah, like your crush telling you “I wish I met a guy/girl like you.” 😐️
- Comment on Glorious Victory 6 months ago:
Also there could (and should?) be “simply” two launch options. One with “hardcore anti cheat” and one with some much simpler anti-cheat. Then a lobby option what you want to allow. You want to play competitive/league/whatever? Then require the hardcore anti-cheat. Otherwise: why bother.
- Comment on Glorious Victory 6 months ago:
Only if you want to cap the skill limit. Otherwise you would typically have a hand full of players that are genuinely just good or rather far outside the normal skill range. I guess with a lot of data collection one might be able to determine if there was some kind of natual progress or sudden skill jumps, but all in all it could weed out legitimate players.
- Comment on Glorious Victory 6 months ago:
Uhhhh, people install shit like Vanguard just so that they can keep having their mother insulted in the ingame chat.
And many people put up with cascades of different lauchers (and accounts).
So I am glad that there was some push back this time, but it’s not like there would be some sane baseline of PC players in that regard.
- Comment on Escape From Tarkov studio boss says he "did not foresee" players would get mad about charging extra for PvE 6 months ago:
Reminds me of the Volkswagen boss when their emission cheating leaked. He said he didn’t know. Wow, you earn millions for managing a company that big and then claim to not know about something. The fuck did you do then? So either he was lying or admitting that he didn’t do his damn job. Both cases should have lead to him having to give back whatever he “earned” in his position.
- Comment on Xbox Console Sales Are Tanking 6 months ago:
I am not a marketing expert, but when headlines pile up implicating that Microsoft doesn’t fully stand behind XBox anymore, no wonder the number for new customers tank. I wouldn’t “invest” in something that seems to be on the way out either.
- Comment on After 10,000+ hours grinding, MapleStory's first level 300 player slams the brakes at 299.99 to rant about the MMO and then quit, all on a dev-promoted stream 6 months ago:
So why didn’t he stop playing at level 100 or 200 or whatever but waited with this rant until almost level 300 in a stream with large attention? Pure coincidence? To me it looks like he wanted to go out with a bang and rage bait.
- Comment on After 10,000+ hours grinding, MapleStory's first level 300 player slams the brakes at 299.99 to rant about the MMO and then quit, all on a dev-promoted stream 6 months ago:
Don’t you think that whole thing is simply a publicity stunt? Because it kinda looks like it and it seems to work…
- Comment on Tales of the Shire - Official Announcement Trailer - PEGI 6 months ago:
… also not this game, but especially not Palia.
- Comment on Which game series had the worst anniversary celebration? 6 months ago:
They did give away DLCs. Orsinium earlier that year and now Thieves Guild. The event also gives out a lot of Seals of Endeavor.
They essentially celebrate the whole year instead of just this one event.
- Comment on Slay the Spire devs followed through on abandoning Unity 7 months ago:
Do you mix game development with engine? Of course an engine doesn’t make an innovative game by itself. An engine is - hence the name - only the means to an end to help develop a game. Innovative games are all over the place in regards to the engines they use; from in-house/custom to products like unity, unreal, etc.
That you have the impression that engines like UE and Unity are “less innovative” by judging released games just shows how many games are developed using these engines - especially Unity. It’s so damn easy to build games with it, that many people do, even when they only build something simple. And that’s fine … it means that more people can channel their creativity into game development, even when it doesn’t yield anything ground breaking.
It also shows, though, that developers can focus more on the game development and have to deal less with engine development and now even asset creation, since these engines also bring asset catalogs. So it’s really quite a good time to dive into game development, which fosters creativity and in the end there will also be innovative games among them.
- Comment on Slay the Spire devs followed through on abandoning Unity 7 months ago:
As much as I like to shit on Epic, but UE 5.x is pretty much innovative with each minor release. Watching the release videos of what the engine can do in realtime is always impressive. They are used as realtime backgrounds for movie sets.
- Comment on The largest campaign ever to stop publishers destroying games [Accursed Farms] 7 months ago:
The problem is IMO much bigger. Every connected and/or IoT device becomes physical waste if the vendor shuts down the backing infrastructure.
Every product (physical or digital) should be considered as a unit with the required technical infrastructure. Companies/producers should only have two choices: keep maintaining the infrastructure or publish everything necessary for individuals and/or a community to take over. This must be ready from the moment such a product enters the market and it must be part of the “will” of the company so if it goes bankrupt, the whole process can be triggered more or less automatically.
- Comment on Phil Spencer wants Epic Games Store and others on Xbox consoles 7 months ago:
But not directly the apps. I can, however, for example buy codes for individual xbox games from different vendors.
- Comment on Phil Spencer wants Epic Games Store and others on Xbox consoles 7 months ago:
Don’t/can’t you still buy codes in other stores, though?
- Comment on Phil Spencer wants Epic Games Store and others on Xbox consoles 7 months ago:
It’s not the same model though, is it? I can buy XBox, PS an Nintendo games in a shit ton of physical or digital stores. So there are different channels. There is no equivalent on iOS. If you don’t want to publish in the app store, no one will be able to install your app (developers with own certs and enterprise customers with mdm excluded).