Essence_of_Meh
@Essence_of_Meh@lemmy.world
- Comment on Review or ideas for my city in city skylines 1 week ago:
Seems to be going nicely so far. One thing I can suggest is to make sure not to expand too quickly. It’s tempting but can lead to serious issues down the line (just in general, not that you’re doing so).
Other than that, keep an eye on your public transport and change/improve as necessary - doing so will save you a lot of rebuilding. Traffic wise, a large central road with smaller streets branching out to various districts is usually the way to go. Also put your commercial and office zones near the bigger streets, housing on the smaller ones (can’t really see how it works in your map so this is just a general suggestion).
Oh! I haven’t played in a while and don’t remember if this is a thing but see if there’s an option to hide district policies before taking screenshots - all those icons add a lot of noise and make it harder to see the layout of certain spots.
- Comment on Review or ideas for my city in city skylines 1 week ago:
Make sure to post again once that happens, either here or on one of the communities linked in this post. It’d be fun to see how it turned out.
- Comment on Review or ideas for my city in city skylines 1 week ago:
This guide on transit is a really comprehensive resource about anything traffic related. It contains info about everything from basics to all types of public transport and pathways. Also lots of screenshots and diagrams to make things easily digestible.
- Comment on Review or ideas for my city in city skylines 1 week ago:
I’m not gonna critique it based on efficiency and min-maxing as that’s something I couldn’t care less about. Design wise however, I like it. It’s has some more organic and interesting shapes than a basic “American city” that’s so easy to default to. Split between suburbs and the more urban centre is a nice touch (tough I would try to add some transition in the empty space between the two to make it look more natural).
You have a clear separation between residential and industrial areas which will prevent issues with health and happiness (as long as you keep it in check). You also remembered to dump the sewers downriver which is good.
I’m sure some CS pro could give you a bunch of pointers but it looks like a good start to me. Are you planning to share your progress in the future? I’d actually like to see what you’ll do with it.
- Comment on Steam will soon start making it easier for players to search for games based on accessibility features 1 week ago:
I understand what you’re saying but we’re talking about a multi billion dollar company. At this point there is no excuse you can give for not fixing simple and easily identifiable issues with user experience - especially since all of this has been criticised for years. As much as I appreciate some of the recent additions, fixing this mess should be priority number one.
- Comment on The Crew 2: Offline Mode Update 2 weeks ago:
Ah, I see. I thought it was specifically related to TC2. Thanks for clarifying.
I haven’t played or owned TC but game preservation is an important topic for me so I also signed and tried to popularise it as much as possible. I don’t expect much but every attempt is important.
- Comment on The Crew 2: Offline Mode Update 2 weeks ago:
To be fair, the update itself was announced last year (here is a random IGN article about the announcement) after people started complaining about upcoming shutdown of the first game (which in turn spawned the Stop Killing Games initiative).
Not that this makes the filing irrelevant but it’s not some knee-jerk reaction thrown together on the spot. Besides, game built with online components in mind calling servers once a minute isn’t really that crazy (whether that should be a thing for a single player mode is a different matter).
- Comment on Steam will soon start making it easier for players to search for games based on accessibility features 2 weeks ago:
It improved quite a bit since early days, it’s just the flat structure they used to run with led to a messy development and disjointed feature set.
Valve did make some changes in terms of organisation a few years ago so hopefully all the recent improvements will lead to a serious UI overhaul to tidy things up.
- Comment on Steam will soon start making it easier for players to search for games based on accessibility features 2 weeks ago:
Yes please! Browsing Steam is such a stupid experience, it’s staggering they still can’t be bothered to fix it.
- Steam will soon start making it easier for players to search for games based on accessibility featuressteamcommunity.com ↗Submitted 2 weeks ago to games@lemmy.world | 16 comments
- Comment on Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate" 3 weeks ago:
I actually thought about including this case in my original post but I have tendency to waffle way too much and in the end decided against it to keep things shorter. It is a useful example to mention so thanks for that.
- Comment on Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate" 3 weeks ago:
Did they even shut them down back then? I might be thinking about a different situation but I remember one of the other remake mods (was it New Vegas on Fallout 4 engine?) where they simply told the team they can’t use the original audio. The cancellation of that mod happened months later and didn’t even have anything to with that issue, I believe.
Either way, this kind of scenario is something I skipped over in my initial question since banning reuse of assets in different engines is a legal thing. I mostly meant them blocking/killing projects for no “serious” reason.
Still, it was a good idea to mention these kind of issues as well.
- Comment on Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate" 3 weeks ago:
Can it change? Sure. There’s just no reason to expect that based on Bethesda’s approach to modding until now. I’d rather base my expectations on their past actions rather than assume the worst just in case.
- Comment on Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate" 3 weeks ago:
Exactly, which is why I don’t expect them to do anything hostile towards this project - both remakes have their own goals and approaches after all.
- Comment on Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate" 3 weeks ago:
At the end of the day Virtuos are just a contractor - Bethesda are the ones with final say in the matter. Despite all their flaws they never really showed to be hostile towards these kind of projects (or at least I haven’t seen them act that way) so there’s no reason to automatically expect the worst. That’s just my opinion though.
- Comment on Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate" 3 weeks ago:
If I recall correctly the team behind Skyblivion was (or still is) in contact with Bethesda throughout the development and had no problems with the latter in regards their work. Heck, Bethesda itself posted about the mod on their site in 2023.
They’ve been aware of Skyblivion for years and there’s no indication they’re interested in killing it.
- Comment on Ubisoft’s Colorblind Simulation Tool, Chroma, Now Available For Public Use 3 weeks ago:
I heard about the latter but never really thought about Steam Input like this, goes to show how easy it is to completely miss such stuff when you don’t need it. Also, in case someone’s confused BCI stands for Brain-Computer Interfaces.
- Comment on Ubisoft’s Colorblind Simulation Tool, Chroma, Now Available For Public Use 3 weeks ago:
I don’t think news about a single tool for developers is some kind of ploy to improve their PR - most people won’t even hear about it. It’s just a neat piece of news since Ubisoft has been pretty good about accessibility in their games for years now.
Giving props when deserved doesn’t mean you have to forgive and forget all the bad surrounding the company.
- Comment on Ubisoft’s Colorblind Simulation Tool, Chroma, Now Available For Public Use 3 weeks ago:
Right, forgot about that since I focused purely on software side of things. Good reminder!
- Comment on Ubisoft’s Colorblind Simulation Tool, Chroma, Now Available For Public Use 3 weeks ago:
As problematic as AAA publishers can be, their steps towards spreading accessibility within the industry as a whole are always nice to see and worth sharing, I think. Did anyone besides Ubi and EA did something like that?
- Submitted 3 weeks ago to games@lemmy.world | 10 comments
- Comment on Simcity 3000 Retrospective/Mini Review & Screenshot Walkthrough 3 weeks ago:
Really solid write up!
As much as I love SimCity 4, there’s something about the look and feel of 3000 that makes it slightly more iconic for me (both are fantastic though). Maxis really knocked it out of the park with most of the series.
- Comment on Are there any games you don't play as it was intended to be played? If so, what game and how? 4 weeks ago:
Huh, never knew my approach to work had an actual name. That’s neat! Thanks for teaching me something new.
- Comment on Are there any games you don't play as it was intended to be played? If so, what game and how? 4 weeks ago:
I mostly play according to the intended game design. The only exceptions that come to mind at the moment are:
- Open world games (GTA, Fallouts, Elder Scroll series etc) - I tend to act like a normal, civilian part of the world. I eat and drink, travel like a person rather than player (i.e. safely, without quick travel), avoid violence and do peaceful tasks when possible. I also go on trips and take screenshots of the scenery.
Finally, if there’s an equipment system I limit myself to “reasonable” amount of baggage (both in terms of weight and volume). - Mirror’s Edge and Portal - the only games I learned to the point of speedrunning. I’m nowhere near the level of being able to compete with professionals (nor am I interested in that) but I can get through both pretty quickly and without issues.
- Open world games (GTA, Fallouts, Elder Scroll series etc) - I tend to act like a normal, civilian part of the world. I eat and drink, travel like a person rather than player (i.e. safely, without quick travel), avoid violence and do peaceful tasks when possible. I also go on trips and take screenshots of the scenery.
- Comment on Croc: Legend of the Gobbos - Official Release Date Trailer 1 month ago:
It has both modern and classic controls which be toggled in settings I believe.
- Comment on Croc: Legend of the Gobbos - Official Release Date Trailer 1 month ago:
Hey @Someasy@lemmy.world, I believe you were asking about this recently.
- Submitted 1 month ago to games@lemmy.world | 4 comments
- Comment on (Fan Game) CS:Legacy - Official Announcement Trailer 1 month ago:
Looks good. My short stint with CS2 didn’t exactly left me wanting more and since CSGO is dead this could finally be a way for me to play some CS again. Thanks for sharing!
- Comment on Silent Hill f - Official Japanese Trailer 1 month ago:
This is the one written by Ryukishi07, isn’t it? I’m really curious what he’ll be able to cook up for us.
- Comment on Is Croc coming this month? They said Q1 2024 but no new info. What are the chances it'll be delayed again? 2 months ago:
As much as I love Croc, it’s not like this is a highly anticipated high budget release of a new title.
My guess is that they’ll keep the new date secret for as long as they can, until they’re completely sure they can make it (especially after they didn’t make it for the original one). It wouldn’t be the first time game like this gets released without much of a marketing drive or even with a stealth drop.
These slowly appearing previews seem to indicate we might be getting close but who knows. I’m honestly not good enough with dates to join you on the speculation train.