Essence_of_Meh
@Essence_of_Meh@lemmy.world
- Comment on [deleted] 1 day ago:
You can try reporting the video but that probably won’t do much (doesn’t mean it’s not worth a try). The best you can do is treat it as free advertisement and hope it’ll encourage people to buy the game if they like it.
Remember that pirated copy does not equal lost sale, especially for an indie title most people won’t even hear about.
- Comment on List of Fan (OpenSource) Ports/Remakes of Games 1 week ago:
Yeah, I’ve seen it after writing this. Thankfully, half of these are for PC native games so I didn’t miss completely.
- Comment on List of Fan (OpenSource) Ports/Remakes of Games 1 week ago:
Beside the already mentioned Open Source Game Clones there’s also this list on GitHub.
As for specific titles, I’d like to add:
- Fallout Community Edition and Fallout 2 Community Edition
- VCMI (open-source engine for Heroes of Might and Magic III)
- OpenGOAL (port of Jax and Daxter, second and third game in development)
- OpenGothic (officially only supports Gothic 2 but works with the first game as well)
- Perfect Dark port
- Super Mario 64 Port
- TRX – Tomb Raider I & II: Community Edition
There’s also WipeOut Phantom Edition but this one isn’t open-source so I’ll just leave it here in case someone wants to check out the existing build.
- Comment on After saying negative reviews 'might just cause our death' and 'we've got a few months left in the oven', No Rest for the Wicked CEO claims he never said they were in 'immediate financial danger' 2 weeks ago:
Does it though? I feel like there’s a difference between chatting with your mates and posting stuff aimed at your customers - especially things that might drive them to take actions that will affect your bottom line.
- After saying negative reviews 'might just cause our death' and 'we've got a few months left in the oven', No Rest for the Wicked CEO claims he never said they were in 'immediate financial danger'www.pcgamer.com ↗Submitted 2 weeks ago to games@lemmy.world | 12 comments
- Comment on Ori Studio Head Says Review Bombing Might Force Studio Closure, Then Takes It All Back 2 weeks ago:
You already played the games, you enjoy them - it is what it is. There’s no point in beating yourself over (not) doing something without knowledge about the circumstances. No one is omnipotent and can avoid supporting every single shitty person out there. Just have fun with what you like and don’t support the guy in the future, that’s the best one can do in such situation in my opinion.
- Comment on Ori Studio Head Says Review Bombing Might Force Studio Closure, Then Takes It All Back 2 weeks ago:
I want to say we all found out he was a piece of shit in the lead up to Ori 2?
Eh, not necessarily? I’m sure there are plenty of people who just play the games and aren’t in the know of any drama going on behind the scenes. Heck, I’m pretty tuned in into what’s going on in the industry and while I remember hearing some of this stuff back in the day most of it faded away since I wasn’t particularly interested in the series.
I think it’s better to remind folks about these situations than assume everyone is familiar with what’s going on.
- Comment on Ori Studio Head Says Review Bombing Might Force Studio Closure, Then Takes It All Back 2 weeks ago:
He had more of similar comments throughout the years so… yeah. He’s also known for poor management and causing toxic work environment to the point Microsoft decided to cut ties with the studio.
Just in case someone thought these are just some out of context or one-time “jokes”/missteps. - Comment on DOOM: The Dark Ages | Review Thread 2 weeks ago:
I’m glad he found an extremely rare example of a game that doesn’t offend his delicate sensibilities, I guess? I’m sure it’s not easy being a REAL MEN’s MAN these days.
- Comment on DOOM: The Dark Ages | Review Thread 2 weeks ago:
Sounds like another success for id. I’m curious how players (as in general public) who liked 2016 but didn’t vibe with Eternal feel about it in a few months to a year. I’ll guess I’ll keep an eye out on those discussions.
There’s truly nothing else like it on the market right now, especially in today’s overly sanitized, pussy ass snowflake-infested gaming landscape.
Bruh…
- Comment on Review or ideas for my city in city skylines 4 weeks ago:
Seems to be going nicely so far. One thing I can suggest is to make sure not to expand too quickly. It’s tempting but can lead to serious issues down the line (just in general, not that you’re doing so).
Other than that, keep an eye on your public transport and change/improve as necessary - doing so will save you a lot of rebuilding. Traffic wise, a large central road with smaller streets branching out to various districts is usually the way to go. Also put your commercial and office zones near the bigger streets, housing on the smaller ones (can’t really see how it works in your map so this is just a general suggestion).
Oh! I haven’t played in a while and don’t remember if this is a thing but see if there’s an option to hide district policies before taking screenshots - all those icons add a lot of noise and make it harder to see the layout of certain spots.
- Comment on Review or ideas for my city in city skylines 4 weeks ago:
Make sure to post again once that happens, either here or on one of the communities linked in this post. It’d be fun to see how it turned out.
- Comment on Review or ideas for my city in city skylines 4 weeks ago:
This guide on transit is a really comprehensive resource about anything traffic related. It contains info about everything from basics to all types of public transport and pathways. Also lots of screenshots and diagrams to make things easily digestible.
- Comment on Review or ideas for my city in city skylines 4 weeks ago:
I’m not gonna critique it based on efficiency and min-maxing as that’s something I couldn’t care less about. Design wise however, I like it. It’s has some more organic and interesting shapes than a basic “American city” that’s so easy to default to. Split between suburbs and the more urban centre is a nice touch (tough I would try to add some transition in the empty space between the two to make it look more natural).
You have a clear separation between residential and industrial areas which will prevent issues with health and happiness (as long as you keep it in check). You also remembered to dump the sewers downriver which is good.
I’m sure some CS pro could give you a bunch of pointers but it looks like a good start to me. Are you planning to share your progress in the future? I’d actually like to see what you’ll do with it.
- Comment on Steam will soon start making it easier for players to search for games based on accessibility features 5 weeks ago:
I understand what you’re saying but we’re talking about a multi billion dollar company. At this point there is no excuse you can give for not fixing simple and easily identifiable issues with user experience - especially since all of this has been criticised for years. As much as I appreciate some of the recent additions, fixing this mess should be priority number one.
- Comment on The Crew 2: Offline Mode Update 5 weeks ago:
Ah, I see. I thought it was specifically related to TC2. Thanks for clarifying.
I haven’t played or owned TC but game preservation is an important topic for me so I also signed and tried to popularise it as much as possible. I don’t expect much but every attempt is important.
- Comment on The Crew 2: Offline Mode Update 5 weeks ago:
To be fair, the update itself was announced last year (here is a random IGN article about the announcement) after people started complaining about upcoming shutdown of the first game (which in turn spawned the Stop Killing Games initiative).
Not that this makes the filing irrelevant but it’s not some knee-jerk reaction thrown together on the spot. Besides, game built with online components in mind calling servers once a minute isn’t really that crazy (whether that should be a thing for a single player mode is a different matter).
- Comment on Steam will soon start making it easier for players to search for games based on accessibility features 5 weeks ago:
It improved quite a bit since early days, it’s just the flat structure they used to run with led to a messy development and disjointed feature set.
Valve did make some changes in terms of organisation a few years ago so hopefully all the recent improvements will lead to a serious UI overhaul to tidy things up.
- Comment on Steam will soon start making it easier for players to search for games based on accessibility features 5 weeks ago:
Yes please! Browsing Steam is such a stupid experience, it’s staggering they still can’t be bothered to fix it.
- Steam will soon start making it easier for players to search for games based on accessibility featuressteamcommunity.com ↗Submitted 5 weeks ago to games@lemmy.world | 16 comments
- Comment on Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate" 1 month ago:
I actually thought about including this case in my original post but I have tendency to waffle way too much and in the end decided against it to keep things shorter. It is a useful example to mention so thanks for that.
- Comment on Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate" 1 month ago:
Did they even shut them down back then? I might be thinking about a different situation but I remember one of the other remake mods (was it New Vegas on Fallout 4 engine?) where they simply told the team they can’t use the original audio. The cancellation of that mod happened months later and didn’t even have anything to with that issue, I believe.
Either way, this kind of scenario is something I skipped over in my initial question since banning reuse of assets in different engines is a legal thing. I mostly meant them blocking/killing projects for no “serious” reason.
Still, it was a good idea to mention these kind of issues as well.
- Comment on Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate" 1 month ago:
Can it change? Sure. There’s just no reason to expect that based on Bethesda’s approach to modding until now. I’d rather base my expectations on their past actions rather than assume the worst just in case.
- Comment on Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate" 1 month ago:
Exactly, which is why I don’t expect them to do anything hostile towards this project - both remakes have their own goals and approaches after all.
- Comment on Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate" 1 month ago:
At the end of the day Virtuos are just a contractor - Bethesda are the ones with final say in the matter. Despite all their flaws they never really showed to be hostile towards these kind of projects (or at least I haven’t seen them act that way) so there’s no reason to automatically expect the worst. That’s just my opinion though.
- Comment on Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate" 1 month ago:
If I recall correctly the team behind Skyblivion was (or still is) in contact with Bethesda throughout the development and had no problems with the latter in regards their work. Heck, Bethesda itself posted about the mod on their site in 2023.
They’ve been aware of Skyblivion for years and there’s no indication they’re interested in killing it.
- Comment on Ubisoft’s Colorblind Simulation Tool, Chroma, Now Available For Public Use 1 month ago:
I heard about the latter but never really thought about Steam Input like this, goes to show how easy it is to completely miss such stuff when you don’t need it. Also, in case someone’s confused BCI stands for Brain-Computer Interfaces.
- Comment on Ubisoft’s Colorblind Simulation Tool, Chroma, Now Available For Public Use 1 month ago:
I don’t think news about a single tool for developers is some kind of ploy to improve their PR - most people won’t even hear about it. It’s just a neat piece of news since Ubisoft has been pretty good about accessibility in their games for years now.
Giving props when deserved doesn’t mean you have to forgive and forget all the bad surrounding the company.
- Comment on Ubisoft’s Colorblind Simulation Tool, Chroma, Now Available For Public Use 1 month ago:
Right, forgot about that since I focused purely on software side of things. Good reminder!
- Comment on Ubisoft’s Colorblind Simulation Tool, Chroma, Now Available For Public Use 1 month ago:
As problematic as AAA publishers can be, their steps towards spreading accessibility within the industry as a whole are always nice to see and worth sharing, I think. Did anyone besides Ubi and EA did something like that?