Essence_of_Meh
@Essence_of_Meh@lemmy.world
- Submitted 19 hours ago to games@lemmy.world | 0 comments
- Submitted 5 days ago to games@lemmy.world | 0 comments
- Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesdawww.ign.com ↗Submitted 1 week ago to games@lemmy.world | 83 comments
- Comment on Skywind 2024: The Road So Far 1 week ago:
That’s cool, didn’t know that!
- Comment on UK Government Response to the Stop Killing Games Petition 1 week ago:
Because that’s what it is. I think some of it might have to do with the limited content of the petition itself (a pretty short description about “customers being robbed” without any broader ideas suggested by the campaign) and some with the fact they get plenty of petitions so the first reaction is to stick with what’s already there. That’s my guess at least.
I hope that if this petition reached 100k signatures and went to a parliamentary hearing there could be a chance for a more nuanced presentation of the topic but who knows, maybe I’m just being naive.
- Submitted 1 week ago to games@lemmy.world | 16 comments
- Submitted 1 week ago to games@lemmy.world | 4 comments
- Comment on The "Stop Killing Games" Australian Petition is Live 3 weeks ago:
It’s the question of both though - sure, game preservation aspect is important but it would also be nice for the law to catch up to technology and decide whether companies should have the right to remove your ability to use the product you bought.
If the law would go through in the way envisioned by the campaign, games should be designed and developed in a way that releasing a patch/server software should be possible even for a company at the verge of closing. We’re not talking about creating these releases at the last moment but baking their creation into the development process from the start.
At the end of the day all the possible solutions proposed by the campaign are just ideas to give lawmakers some kind of starting point. If this goes anywhere it’ll be debated and decided upon by people with far more law and customer protection knowledge than anyone involved in the campaign itself. The important part right now is to bring the issue to someone willing to look into it.
- Comment on The "Stop Killing Games" Australian Petition is Live 3 weeks ago:
That’s why the campaign is aimed at multiple jurisdictions - there’s a chance at least one of them works out.
- Comment on The "Stop Killing Games" Australian Petition is Live 3 weeks ago:
Fair enough. My experience is mostly tied to companies where even shutting down would be run through a process of sunsetting all projects and tying up as many loose ends as possible before that so my perspective might be a bit skewed.
I can see this being an issue for a small or indie developer but something like Embracer Group shouldn’t have any leeway in that regard - they could absolutely afford keeping a studio (at least a skeleton crew) long enough to release a single server package/patch.
- Comment on The "Stop Killing Games" Australian Petition is Live 3 weeks ago:
Maybe, maybe not. Australia has a decent track record ruling for the customers so there is a chance (that’s also the reason why France is one of the main targets of this campaign).
At the very least the odds are better than in the US.
- Comment on The "Stop Killing Games" Australian Petition is Live 3 weeks ago:
Just so we’re clear, this is not my petition. It’s related to the Stop Killing Games campaign mentioned in the post description, though it was slightly modified by the author (one of the volunteers helping with the campaign).
I’m not sure I follow your example.
First things first - companies don’t poof out of existence suddenly. Secondly, the whole reason behind the end-of-life proposal is for devs/publishers to have a ready and easy to execute plan in case of ending the official support (whether it’s closing the developer run servers or closure of the company). The whole ideas is that something like that would be planned and prepared for during the development.
- Comment on The "Stop Killing Games" Australian Petition is Live 3 weeks ago:
It’s still being processed apparently. I’ll be sure to post it when that changes.
- Comment on The "Stop Killing Games" Australian Petition is Live 3 weeks ago:
You’re right, people shouldn’t try anything and just buy the fresh new release instead.
- Comment on The "Stop Killing Games" Australian Petition is Live 3 weeks ago:
This specific petition was broadened to involve all software rather than just games which is why it mentions pinging home instead of focusing on multiplayer servers.
The general idea of the campaign as a whole is to force publishers to create software with a specific end-of-life plan that would include one of the few possible options:
- relase the server software to allow players host them themselves
- patch the game to not require company’s server (even if not all features would be functional)
- allow people to create their own servers after official ones are dead (think private MMO servers)
Any of those options would come into effect only when the official support for the game were to end.
How exactly would that increase the risk of creating multiplayer games? Private server hosting was a thing for years and the only reason we’re here now is because publishers decided they should be the only ones allowed to do it.
- Comment on The "Stop Killing Games" Australian Petition is Live 3 weeks ago:
On the other hand they do have a history of protecting customers (weren’t they the main reason behind Steams refund policy?) and that’s what this is about.
- Comment on The "Stop Killing Games" Australian Petition is Live 3 weeks ago:
For clarity I’d also like to add this post by Ross who mentioned petition being “hijacked” to increase the scope to all software instead of just games. He still asks to sign it if you’re in Australia.
Additionally, few Aussie users replied that this broadening might actually be a good thing due to the Australia law. Can’t say anything about that myself but seems reasonable.
- Submitted 3 weeks ago to games@lemmy.world | 35 comments
- Comment on Name of (sandbox?) game set on space 3 weeks ago:
Some bonus questions that might help narrow it down:
- Was it an indie title? I would assume so considering the first point but might as well ask just in case.
- Is the game itself old?
- How does it look? 2D/3D?
- What about gameplay? Was it real time, turned based, mixed?
- Is there anything else you remember?
- Comment on Palestinian Relief Bundle by ghosthunter and 358 others 3 weeks ago:
Here are the few I’m familiar with:
- Anodyne - tried it few years ago and it seemed pretty decent, need to go back to it eventually.
- Coffee Talk - still in my backlog but looks like a coffee version of VA-11 Hall-A. Nice art style, saw positive opinions about it.
- They Bleed Pixels - fun but challenging platformer with lots of bloody combat.
- Wandersong - got pretty famous for a while. Haven’t played it myself but what I saw seemed like a great little title.
- Submitted 3 weeks ago to games@lemmy.world | 6 comments
- Comment on The "Stop Killing Games" UK Petition is Live 3 weeks ago:
No problem!
- Comment on The "Stop Killing Games" UK Petition is Live 3 weeks ago:
From FAQ on the Stop Killing Games page.
Q: How are publishers ‘destroying’ videogames?
A: An increasing number of videogames are designed to rely on a server the publisher controls in order for the game to function. This acts as a lifeline to the game. When the publisher decides to turn this off, it is essentially cutting off life support to the game, making it completely inoperable to all customers. Companies that do this often intentionally prevent people from ‘repairing’ the game also by withholding vital components. When this happens, the game is ‘destroyed’, as no one can ever operate it again.
- Submitted 3 weeks ago to games@lemmy.world | 1 comment
- Submitted 4 weeks ago to games@lemmy.world | 7 comments
- Submitted 4 weeks ago to games@lemmy.world | 4 comments
- Comment on Widelands 1.2 Released 5 weeks ago:
That’s exactly why I posted this! There are so many open source and decompilation projects it’s impossible to know about all of them.
- Submitted 5 weeks ago to games@lemmy.world | 2 comments
- Comment on [deleted] 5 weeks ago:
I see people are quick to lash out for a place called “No Stupid Questions”… I don’t know if OP is trolling or not but I can kind of understand where they’re coming from (or at least I think I do).
I grew up at a place and time where any info about LGBT+ was nonexistent, let alone having a chance of interacting with someone open about being part of that community. If your environment/life consist of a homogenized culture and view of the world, seeing tons of people “suddenly becoming trans” can be quite a shock. People don’t deal well with shock.
Hell, it has been years since I got out of my bubble and become aware of LGBT+ and I still had a bit of a shock (not a bad one, just in “surprise!” kind of way) when a content creator I’ve watched from time to time came out as trans.
I don’t necessarily think this question was asked in a bad faith but rather from position of ignorance - ignorance that could and should be dealt with in a productive manner. Throwing around accusations won’t help anyone and if OP is really trying to understand the situation, blowing up on them can lead to a negative outcome instead. Come on people, let’s do better.
As for the question: @Tywele@lemmy.dbzer0.com is right - it’s not “people turning trans”, it’s “people not hiding anymore”. World isn’t the same as it was a decade ago and as society becomes more accepting, people are less likely to hide their sexuality, identity etc.
Regret is always a possibility, whatever the choice. Is it likely? Statistically speaking, I don’t think so (though I can’t find the research I’ve seen about this topic at the moment). You have to keep in mind that transition is not a simple or fast process and people don’t do it on a whim.
On the other hand, this might lead to serious improvements in both mental health and general qualityof life as people don’t have to deal with a body and “self” they don’t feel comfortable with.
I’m no expert on this topic but I hope this helps at least a little bit.
- Submitted 1 month ago to games@lemmy.world | 0 comments