Essence_of_Meh
@Essence_of_Meh@lemmy.world
- Comment on Statement on Stop Killing Games - VIDEOGAMES EUROPE 2 days ago:
Yeah, that tracks - it’s a business organisation first and foremost. And yeah, we definitely do.
- Comment on Statement on Stop Killing Games - VIDEOGAMES EUROPE 2 days ago:
It’s a group representing the biggest publishers in the industry, used as a front to pretend they’re able to self-regulate when it comes to consumer laws vs business wants. So no, not a governing body but more of a cartel or lobbying group, I guess? One with A LOT of money on the line and enough lobbying power to push against things like the Stop Killing Games campaign the moment they feel threatened.
- Comment on Statement on Stop Killing Games - VIDEOGAMES EUROPE 2 days ago:
Either way it’s pure speculation considering something truly massive would have to happen for Steam to even get to this point.
- Comment on Statement on Stop Killing Games - VIDEOGAMES EUROPE 3 days ago:
He did say something similar years ago if I recall correctly but we never got any details and it was so long ago it’s hard to guess whether that’s still the plan. Reassurance or update on that wouldn’t be unwelcome, that’s for sure.
- Comment on Statement on Stop Killing Games - VIDEOGAMES EUROPE 3 days ago:
These are the board members of this organisation, in case someone is curious about their relevancy/neutrality on the matter:
- Hester Woodliffe – Chair (Warner Bros. Games)
- Canon Pence (Epic Games)
- Kerry Hopkins (Electronic Arts)
- Ian Mattingly (Activision)
- Klemens Kundratitz (Embracer)
- Qumar Jamil (Microsoft)
- Clemens Mayer-Wegelin (Nintendo of Europe)
- Cinnamon Rogers (Sony Interactive Entertainment)
- Matt Spencer (Take 2)
- Alain Corre (Ubisoft)
- Alberto Gonzalez-Lorca (Bandai Namco Entertainment)
- Karine Parker (Square Enix)
- Mark Maslowicz (Level Infinite)
- Felix Falk (game)
- Nicolas Vignolles (SELL)
- David Verbruggen (VGFB)
- Nick Poole (UKIE)
You know, the people who “ensured that the voice of a responsible games ecosystem is heard and understood” (direct quote from their website).
- Comment on Th EU iniative for Stop Killing Games has reached the goal of 1 million signatures!! 6 days ago:
Fresh update video from Ross about the campaign.
TL;DW:
- There’s a chance many of the signatures for the EU petition aren’t real. Keep signing to build up a safety margin.
- Some countries had problems with signing using the digital ID system - suggests to use the manual method (instructions on the campaign page) or try again later.
- Someone not related with the campaign released a SKG crypto. Don’t touch it, obviously.
- Ross heard about people harassing Pirate Software, asks to stop.
- He’s got a lot of messages to reply to, prioritises ones important to the campaign for now.
- UK petition cleared 100k signatures. Number is most likely more reliable than the EU one.
- Link about contacting UK MP’s for those who want to do more than just sign a petition.
- Comment on The UK Stop Killing Games petition has reached 100.000 signatures 6 days ago:
That’s actually one of the most annoying parts about the whole thing. SKG campaign has been running for what, a year now? Barely anyone with an audience cared enough to even look into it, let alone spread the news. Now that things came close to failing suddenly everyone thinks it’s an important topic and scrambled to make videos/posts/whatever. I’d like to give them the benefit of the doubt but I just don’t have that in me any more…
We could’ve been in so much better place with awareness, petitions and general sentiment if people in the industry actually cared about these things from the start.Better late than never, I guess. I just hope there’s enough time to push through the EU petition as well.
- Comment on The UK Stop Killing Games petition has reached 100.000 signatures 1 week ago:
After Ross announced the campaign is dead a bunch of YouTubers (and media, I think?) picked up the topic and started spreading the word far and wide. This is the result.
- Comment on Signatures skyrocket for Stop Killing Games campaign after big youtubers take up the cause, resulting in 100k signatures in 2 days. (Details on how to help in text body of post) 1 week ago:
He actively misrepresented the campaign and spread misinformation about its goals. I don’t know if he genuinely didn’t understand or if he was too embarrassed to admit to a mistake but he did a lot of damage to the momentum and perception of the whole thing.
It sucks these big creators only now pick up the mantle but it’s better than nothing. There’s still some time left.
- Comment on Does anyone use a phone without a protective case? 5 weeks ago:
Seems like most people prefer cases based on what I see around me. Personally I don’t like the additional bulk plus I’m careful enough with handheld objects to not drop them. Haven’t destroyed any phone so far.
- Comment on [deleted] 5 weeks ago:
You can try reporting the video but that probably won’t do much (doesn’t mean it’s not worth a try). The best you can do is treat it as free advertisement and hope it’ll encourage people to buy the game if they like it.
Remember that pirated copy does not equal lost sale, especially for an indie title most people won’t even hear about.
- Comment on List of Fan (OpenSource) Ports/Remakes of Games 1 month ago:
Yeah, I’ve seen it after writing this. Thankfully, half of these are for PC native games so I didn’t miss completely.
- Comment on List of Fan (OpenSource) Ports/Remakes of Games 1 month ago:
Beside the already mentioned Open Source Game Clones there’s also this list on GitHub.
As for specific titles, I’d like to add:
- Fallout Community Edition and Fallout 2 Community Edition
- VCMI (open-source engine for Heroes of Might and Magic III)
- OpenGOAL (port of Jax and Daxter, second and third game in development)
- OpenGothic (officially only supports Gothic 2 but works with the first game as well)
- Perfect Dark port
- Super Mario 64 Port
- TRX – Tomb Raider I & II: Community Edition
There’s also WipeOut Phantom Edition but this one isn’t open-source so I’ll just leave it here in case someone wants to check out the existing build.
- Comment on After saying negative reviews 'might just cause our death' and 'we've got a few months left in the oven', No Rest for the Wicked CEO claims he never said they were in 'immediate financial danger' 1 month ago:
Does it though? I feel like there’s a difference between chatting with your mates and posting stuff aimed at your customers - especially things that might drive them to take actions that will affect your bottom line.
- After saying negative reviews 'might just cause our death' and 'we've got a few months left in the oven', No Rest for the Wicked CEO claims he never said they were in 'immediate financial danger'www.pcgamer.com ↗Submitted 1 month ago to games@lemmy.world | 12 comments
- Comment on Ori Studio Head Says Review Bombing Might Force Studio Closure, Then Takes It All Back 1 month ago:
You already played the games, you enjoy them - it is what it is. There’s no point in beating yourself over (not) doing something without knowledge about the circumstances. No one is omnipotent and can avoid supporting every single shitty person out there. Just have fun with what you like and don’t support the guy in the future, that’s the best one can do in such situation in my opinion.
- Comment on Ori Studio Head Says Review Bombing Might Force Studio Closure, Then Takes It All Back 1 month ago:
I want to say we all found out he was a piece of shit in the lead up to Ori 2?
Eh, not necessarily? I’m sure there are plenty of people who just play the games and aren’t in the know of any drama going on behind the scenes. Heck, I’m pretty tuned in into what’s going on in the industry and while I remember hearing some of this stuff back in the day most of it faded away since I wasn’t particularly interested in the series.
I think it’s better to remind folks about these situations than assume everyone is familiar with what’s going on.
- Comment on Ori Studio Head Says Review Bombing Might Force Studio Closure, Then Takes It All Back 1 month ago:
He had more of similar comments throughout the years so… yeah. He’s also known for poor management and causing toxic work environment to the point Microsoft decided to cut ties with the studio.
Just in case someone thought these are just some out of context or one-time “jokes”/missteps. - Comment on DOOM: The Dark Ages | Review Thread 1 month ago:
I’m glad he found an extremely rare example of a game that doesn’t offend his delicate sensibilities, I guess? I’m sure it’s not easy being a REAL MEN’s MAN these days.
- Comment on DOOM: The Dark Ages | Review Thread 1 month ago:
Sounds like another success for id. I’m curious how players (as in general public) who liked 2016 but didn’t vibe with Eternal feel about it in a few months to a year. I’ll guess I’ll keep an eye out on those discussions.
There’s truly nothing else like it on the market right now, especially in today’s overly sanitized, pussy ass snowflake-infested gaming landscape.
Bruh…
- Comment on Review or ideas for my city in city skylines 2 months ago:
Seems to be going nicely so far. One thing I can suggest is to make sure not to expand too quickly. It’s tempting but can lead to serious issues down the line (just in general, not that you’re doing so).
Other than that, keep an eye on your public transport and change/improve as necessary - doing so will save you a lot of rebuilding. Traffic wise, a large central road with smaller streets branching out to various districts is usually the way to go. Also put your commercial and office zones near the bigger streets, housing on the smaller ones (can’t really see how it works in your map so this is just a general suggestion).
Oh! I haven’t played in a while and don’t remember if this is a thing but see if there’s an option to hide district policies before taking screenshots - all those icons add a lot of noise and make it harder to see the layout of certain spots.
- Comment on Review or ideas for my city in city skylines 2 months ago:
Make sure to post again once that happens, either here or on one of the communities linked in this post. It’d be fun to see how it turned out.
- Comment on Review or ideas for my city in city skylines 2 months ago:
This guide on transit is a really comprehensive resource about anything traffic related. It contains info about everything from basics to all types of public transport and pathways. Also lots of screenshots and diagrams to make things easily digestible.
- Comment on Review or ideas for my city in city skylines 2 months ago:
I’m not gonna critique it based on efficiency and min-maxing as that’s something I couldn’t care less about. Design wise however, I like it. It’s has some more organic and interesting shapes than a basic “American city” that’s so easy to default to. Split between suburbs and the more urban centre is a nice touch (tough I would try to add some transition in the empty space between the two to make it look more natural).
You have a clear separation between residential and industrial areas which will prevent issues with health and happiness (as long as you keep it in check). You also remembered to dump the sewers downriver which is good.
I’m sure some CS pro could give you a bunch of pointers but it looks like a good start to me. Are you planning to share your progress in the future? I’d actually like to see what you’ll do with it.
- Comment on Steam will soon start making it easier for players to search for games based on accessibility features 2 months ago:
I understand what you’re saying but we’re talking about a multi billion dollar company. At this point there is no excuse you can give for not fixing simple and easily identifiable issues with user experience - especially since all of this has been criticised for years. As much as I appreciate some of the recent additions, fixing this mess should be priority number one.
- Comment on The Crew 2: Offline Mode Update 2 months ago:
Ah, I see. I thought it was specifically related to TC2. Thanks for clarifying.
I haven’t played or owned TC but game preservation is an important topic for me so I also signed and tried to popularise it as much as possible. I don’t expect much but every attempt is important.
- Comment on The Crew 2: Offline Mode Update 2 months ago:
To be fair, the update itself was announced last year (here is a random IGN article about the announcement) after people started complaining about upcoming shutdown of the first game (which in turn spawned the Stop Killing Games initiative).
Not that this makes the filing irrelevant but it’s not some knee-jerk reaction thrown together on the spot. Besides, game built with online components in mind calling servers once a minute isn’t really that crazy (whether that should be a thing for a single player mode is a different matter).
- Comment on Steam will soon start making it easier for players to search for games based on accessibility features 2 months ago:
It improved quite a bit since early days, it’s just the flat structure they used to run with led to a messy development and disjointed feature set.
Valve did make some changes in terms of organisation a few years ago so hopefully all the recent improvements will lead to a serious UI overhaul to tidy things up.
- Comment on Steam will soon start making it easier for players to search for games based on accessibility features 2 months ago:
Yes please! Browsing Steam is such a stupid experience, it’s staggering they still can’t be bothered to fix it.
- Steam will soon start making it easier for players to search for games based on accessibility featuressteamcommunity.com ↗Submitted 2 months ago to games@lemmy.world | 16 comments