paraphrand
@paraphrand@lemmy.world
- Comment on Statement on Stop Killing Games - VIDEOGAMES EUROPE 2 days ago:
I think it mostly revolves around how you get 100 players together for a good game. The match making part. I’m skeptical of the quality of match making, but that’s not a showstopper for people committed to playing. But if we set aside the need for someone to maintain hosting, then it becomes peer to peer or a lan party, or a combination of the two.
I remember what it was like rounding up and wrangling 80 people to raid in WoW back in the day.
And none of this is a showstopper I don’t see why we can’t talk about that. It’s not like discussing the difficult edge cases or the feasibility of the details could harm things.
My initial question in this thread framed changing the game design, not networking stack.
- Comment on Statement on Stop Killing Games - VIDEOGAMES EUROPE 2 days ago:
Sounds like that’s the answer to my reply then. Not all this other noise people have posted. 😏
- Comment on Statement on Stop Killing Games - VIDEOGAMES EUROPE 2 days ago:
Man. Y’all really think I’m talking about networking design?
I thought we were talking about gameplay design. That’s why I picked 100 player battle royal.
“Change the game design” implies that, to me. I didn’t pick a single player experience with always online requirements. Or a 4 player game with online matchmaking and no direct connect options.
There’s such a strong, and obsessive need among a bunch of people on this topic to explain and explain, and not parse the precise thing being asked.
There’s also a lot of people who conflate having the opinion that the effort will fail due to its approach and the person/people behind it with not wanting it to succeed.
What I’m doing is poking at how people are behaving and how they talk about this initiative. And how the messaging is confusing and all over the place. It takes 5 people racing to explain it to me when I understand perfectly, and lay out a specific case. Yet no one replies to explain how my example would work.
I’m not the only one who sees this initiative as misguided, and mis framed.
Sorry for coming off like a troll, usually my outlier questions get responses instead of people acting like they are here.
I’ve really dug a bit too deep on this one, and I’ll try to stop replying now.
- Comment on Statement on Stop Killing Games - VIDEOGAMES EUROPE 2 days ago:
You guys…
I picked an actual “online only” example for a reason. Yet everyone is jumping around talking about other things.
Turning a battle royal into a lan only game sounds like the solution I was expecting in my replies. And then yeah, you can even route that over the internet.
But that’s not changing the design, really. It’s providing the infrastructure needed to run it, even if it’s lan only, and would need more to run it over the internet.
- Comment on Statement on Stop Killing Games - VIDEOGAMES EUROPE 2 days ago:
I mean, taking a 100 person battle royal and changing it so dramatically would be quite odd to do.
- Comment on Statement on Stop Killing Games - VIDEOGAMES EUROPE 2 days ago:
Of course it’s not. That’s why I made my initial reply.
- Comment on Statement on Stop Killing Games - VIDEOGAMES EUROPE 2 days ago:
That fighting game is not online only, I bet.
I replied to someone saying that an online only game should change their design.
- Comment on Statement on Stop Killing Games - VIDEOGAMES EUROPE 2 days ago:
That sounds like an online only title. I thought we were going to “change that.”
- Comment on Statement on Stop Killing Games - VIDEOGAMES EUROPE 2 days ago:
That’s not “changing that” it’s keeping it online only.
- Comment on Statement on Stop Killing Games - VIDEOGAMES EUROPE 2 days ago:
I tried to pick the most obvious example of an online only title.
What’s the plan with a 100 player battle royal game?
- Comment on Statement on Stop Killing Games - VIDEOGAMES EUROPE 2 days ago:
Why could you turn a battle royal game into a local only game?
- Comment on Anthem servers shutting down January 12, 2026 3 days ago:
Careful.
- Comment on The UK Stop Killing Games petition has reached 100.000 signatures 4 days ago:
They tried to kill it? Really? Like, “we must stop this from going forward!” In that way? Why would anyone attempt to stop it?
I still think this is going to fail. But I’m not trying to stop it. I hope it succeeds.
I also find the debate bros involved to be annoying.
- Comment on The UK Stop Killing Games petition has reached 100.000 signatures 4 days ago:
Is that why they left “from” out of the title?
- Comment on The 11foot8 bridge opens another big can 1 week ago:
Thanks for the heads up!
- Comment on Signatures skyrocket for Stop Killing Games campaign after big youtubers take up the cause, resulting in 100k signatures in 2 days. (Details on how to help in text body of post) 1 week ago:
Well, that pirate guy didn’t do anything. (Unless he actually caused this, then… messy causality…)
- Comment on Roblox Accused Of Allowing Sexual Exploitation In Four Separate Lawsuits 1 week ago:
What are condos? Is that short for something?
The terms in Roblox are weird. I recently learned what “obby” is. (Obstacle course)
- Comment on Sony faces another class-action lawsuit over PlayStation Store prices and monopolistic practices 1 week ago:
I thought recent rulings talked about Consoles as a special class that was exempt from being forced to have third party stores. Was this EU only?
- Comment on Sony will be releasing "MONTY PYTHON AND THE HOLY GRAIL" on 4K Ultra HD on August 26. 4 weeks ago:
And another one.
- Comment on ‘One day I overheard my boss saying: just put it in ChatGPT’: the workers who lost their jobs to AI 5 weeks ago:
“Maybe the young people are stupid enough to accept it”
Bleh.
- Comment on Big Plans For ‘Love, Death & Robots’ Volume 5, But Viewership Drops 50% and Ratings Plummet 1 month ago:
Wow, didn’t recognize him. Shows how many videos of his I’ve seen.
- Comment on Big Plans For ‘Love, Death & Robots’ Volume 5, But Viewership Drops 50% and Ratings Plummet 1 month ago:
Gross, was he actually involved?
- Comment on [deleted] 1 month ago:
Of course it is. That’s not my point. My point was Microsoft is tasteless to include it in the app name.
- Comment on [deleted] 1 month ago:
People mock App as a Mac thing, iOS thing. But it was never part of the actual app name. Just a file extension.
- Comment on Apple blocks Fortnite's return to iPhone in US 1 month ago:
Do you think a court could force Apple to allow any and all software in the App Store? In other words, it’s not Apple’s decision who they do business with?
- Comment on Bungie appears to have plagarized an artist's work and style in their extraction shooter "Marathon" according to this Bluesky post 1 month ago:
Bungie had similar problems with Destiny 2, if I remember correctly.
- Comment on Stability AI and Arm Collaborate to Release Stable Audio Open Small, Enabling Real-World Deployment for On-Device Audio Generation — Stability AI 1 month ago:
I wonder what this is good for, on a practical level. Not a fucking around level.
- Comment on Max Is Changing Its Name to (Get This!) HBO Max 1 month ago:
Can they partner with Apple TV Channels again, now? It was nice back then.
- Comment on Nextcloud cries foul over Google Play Store app rejection 1 month ago:
Well, this sounds like poor/broken communication to me. Why didn’t they cite another app that’s doing the same as them that has access to the app they want?
The idea that Android use to just let any app access any file on the system sounds like a nightmare. But I live in the modern security reality that is our world. And that reality is just going to continue to get worse and require more care. Not less.
- Comment on I fucking hate modern design and modern designers. 1 month ago:
We have had typing indicators for 25 years now.