Comment on Statement on Stop Killing Games - VIDEOGAMES EUROPE

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paraphrand@lemmy.world ⁨1⁩ ⁨day⁩ ago

I think it mostly revolves around how you get 100 players together for a good game. The match making part. I’m skeptical of the quality of match making, but that’s not a showstopper for people committed to playing. But if we set aside the need for someone to maintain hosting, then it becomes peer to peer or a lan party, or a combination of the two.

I remember what it was like rounding up and wrangling 80 people to raid in WoW back in the day.

And none of this is a showstopper I don’t see why we can’t talk about that. It’s not like discussing the difficult edge cases or the feasibility of the details could harm things.

My initial question in this thread framed changing the game design, not networking stack.

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