Voroxpete
@Voroxpete@sh.itjust.works
- Comment on Praise Helix 4 days ago:
As a fan of both Gurren Lagann and Uzumaki I am deeply torn on this.
- Comment on The overlooked hardcore FPS: Is Insurgency: Sandstorm still worth playing in 2026? (A detailed review) 1 week ago:
As someone who still plays it in 2026, yes, absolutely. It’s a really fun game, with some of the best gunplay and movement out there. Of particular note though is the sound design. I honestly think Insurgency might be one of the best games ever made in terms of sound design. The dialogue, especially, is fantastic; your characters don’t sound like cool badass tough guy heroes, they sound like they’re shitting bricks. It’s a really believable take on warfare that genuinely conveys the panic and urgency of a firefight. No one in this game is a badass, even when they’re trying really hard to come off like a badass.
This approach to realism extends to other parts of the game as well. Insurgency is depicting the occupations in Iraq and Afghanistan and your character options reflect that, with a wealth of middle eastern performances and cosmetic options, as well as the usual American stuff (and a Russian voice option for the insurgent side, because that was a thing that was actually happening). A detail I really appreciate is that you can have a female character, but only on the security side, because the insurgents are meant to be ISIL and their precursors, and the creators didn’t want to whitewash how deeply misogynist those groups are.
Fun fact by the way, the studio was founded by Canadian veterans who actually served in Afghanistan. This is why so much of the game actually feels believable, rather than just wearing the aesthetics of realism.
My one big criticism would be that they’ve made some very dubious choices about cosmetic DLC since the game launched. They’ve pulled back on the more egregious stuff in response to feedback from the community though, so they are listening.
- Comment on The overlooked hardcore FPS: Is Insurgency: Sandstorm still worth playing in 2026? (A detailed review) 1 week ago:
Start with the Cooperative mode if you want an easier time getting a handle on the gunplay and movement.
The game is still very active, and continues to get regular updates with maps, weapons and cosmetics.
- Comment on Pixel Airport Tycoon, a top down airport management and construction game, with extensive airport operations gameplay, released on Steam 3 weeks ago:
Looks very rough around the edges right now. This is a let’s play from only 4 days ago; www.youtube.com/watch?v=puiQqT5AQ8g
Clicking and dragging doesn’t work. Items are labeled confusingly. Some stuff isn’t translated. Graphics are a mixed bag. Oh, and no settings customization, at all.
Nice idea, I hope they can address the issues, but seems underbaked.
- Comment on And toxic in large amounts! 5 weeks ago:
This is why the cinnamon challenge is so difficult.
- Comment on Driving game poll 5 weeks ago:
This is the sort of thing that sounds like it wouldn’t work until you realize that it’s literally Microsoft Flight Simulator, but with cars instead of planes.
Here’s a fun fact about Flight Simulator. Years back I used to work in a computer store, and we’d do custom builds. My best sales, by far, were always to the smartly dressed guys in their late forties who came in looking for a “Gaming PC.” You’d ask what kind of games they play, and they’d tell you “Just Flight Simulator.” They really meant it. They were building a gaming rig for one game. And then they would drop the most heinous stack of cash to build a gaming rig that would make the gods weep in envy. Massive towers with double or triple GPU, maxed out RAM, best CPU on the market. Liquid cooled? Sure, fuck it, why not. Their parents built model trains. These guys had Flight Simulator.
As a franchise, that game has 22 million sales. The Forza franchise has 16 million.
All of which is to say that I do think there’s a missed opportunity here. I hate racing games, but I’d play an open world driving game and I know at least one friend who would play it with me. Cruise down a mountainside in Italy, navigating hairpin bends with the hammer down and a beautiful sunset in the distance? Yeah, fuck it, sign me up.
- Comment on Kingdom Come Deliverance 2 Director Says It Did Gay Romance "Right" By Not Going "Woke" 1 month ago:
Yeah, the moment you start thinking that it’s only acceptable for people to be gay as long as they express themselves in ways you approve of is the moment you start thinking like a fascist.
At that point you’re no different than the racist with the black friend who is “one of the good ones.”
The solution to the problem the previous owner is describing is that we need simply need more representation. There need to be enough queer people in media that no one character or couple has to serve the role of being a proxy for all queer people and relationships. Give me fruity gays and bitchy queens, and give me boring normal gay people who live in their white picket fence houses and drive trucks. Give me Loid from Warframe and give me Bill from The Last of Us. Celebrate the wonderful spectrum of humanity. Let it all exist instead of fighting over which parts are worthy.
- Comment on It’s cause he still doesn’t have what is though he looked for his is but then realized it wasn’t that mans is so he’s looking for where it is 1 month ago:
- Comment on Game franchises you like, but wish were anothet genre of video game? 1 month ago:
I mean, there’s enough game there that people routinely run “Auto resolve only” multiplayer games, so clearly there’s a decent number of people who think it’s worth doing.
Alternatively, if you want to keep the tactical battle element but find the “real time” aspect hard to manage, I’ll point out that you can give orders while paused. So you can effectively make it into a turn based game. Total War combat is pretty slow already, compared to stuff like StarCraft, and there are plenty of tools for building multistep orders and so on.
- Comment on Game franchises you like, but wish were anothet genre of video game? 1 month ago:
Anyone who knows their way around the tactical battle system can generally outperform the autoresolve, but for their use case (no tactical battles at all) that just sets a new difficulty baseline. If that’s too high, bring the game difficulty down. Problem solved.
- Comment on Game franchises you like, but wish were anothet genre of video game? 1 month ago:
If you like self-directed fun, yeah, you’ll probably jam with it pretty hard. Just be prepared to lose a lot of fights; collecting scar tissue is basically how you level up.
- Comment on Game franchises you like, but wish were anothet genre of video game? 1 month ago:
I actually know basically nothing about SCP, and I think I enjoyed it more because of that. My wife instantly recognised most of the stuff in the game (they added a few of their own apparently) whereas I got the full “What the fuck is that?!!” experience.
- Comment on Game franchises you like, but wish were anothet genre of video game? 1 month ago:
It’s not exactly what you’re asking for but SCP 5K is a hardcore tactical shooter set in a very well realized version of the SCP lore. Genuinely one of the scariest games I’ve ever played. 173 will have you shitting bricks.
- Comment on Game franchises you like, but wish were anothet genre of video game? 1 month ago:
Prepare to either bounce off a game harder than anything before, or lose the next three years of your life. Or, possibly, somehow, both.
- Comment on Game franchises you like, but wish were anothet genre of video game? 1 month ago:
Yeah, there have been a bunch of extraction shooter style games that I would play the shit out of if they just weren’t extraction shooters.
Jesus fucking Christ, why did Marathon have to suffer that fate?
- Comment on Game franchises you like, but wish were anothet genre of video game? 1 month ago:
For the record you can auto complete the battles and just play them as turned based strategy games with no tactical component. That may or may not be what you’re looking for, but just figured I’d let you know.
- Comment on Please suggest me Comedy Based Games 1 month ago:
And I have no idea which specific joke you’re referring to because so many of them would qualify.
- Comment on Please suggest me Comedy Based Games 1 month ago:
If you’re enjoying The Stanley Parable, you’ll probably like Do Not Press The Button To Destroy The Multiverse.
- Comment on Please suggest me Comedy Based Games 1 month ago:
Some of the best comedy writing in any video game series, ever.
- Comment on Developers Accuse Gunzilla Games of Not Paying Salaries For Months 1 month ago:
supported by NFT’s
Wow, I wonder why they’re having a hard time paying their staff?
- Comment on Digital Foundry's Video Follow-up to DLSS 5 is Much More Nuanced 2 months ago:
I have to wonder if they, like me, were considering the potential rather than what was immediately in front of them.
In their first video they were openly gushing over the demos from Nvidia. That’s not “considering the potential.” They were straight up saying that it looked great.
- Comment on I started playing WH40k Rogue Trader and I'm digging it, but I know virtually nothing of Warhammer. Any super basic world info I should know going in? 2 months ago:
“Abelard, rip that man’s balls off!”
- Comment on I started playing WH40k Rogue Trader and I'm digging it, but I know virtually nothing of Warhammer. Any super basic world info I should know going in? 2 months ago:
The game does a really good job of backfilling information as you need it. Hover your mouse over any highlighted word and it’ll give you a short wiki entry. It’s a very approachable version of the setting.
The big stuff to grok right out of the gate is really just this:
- The Imperium of man is explicitly fascist. They’re not the good guys, but no one else is either. There are good people within this world, but there’s no “Hero” faction. Everything you see extolling the virtues of humanity in the setting is just imperial propaganda and hagiography, and you’ll pretty quickly start to see that play out within the game.
- You’ve pretty much nailed how Rogue Traders work. They basically act as the frontier of the Imperium, to the point of being allowed to colonise whole worlds, which they then own. Each Rogue Trader family is basically a noble house.
- The Adeptus Mechanicus understand the how, but not so much the why. So, they know how to repair a generator, but they believe that the process involves channeling the “motive force” through the wires. Most of what they do is carefully practiced methodology wrapped up in ritual. This isn’t true across the board however; at the higher levels of the mechanicus you do get people who actually know how to do real science. They’re just very rare. It’s mostly the guys who are like 10,000 years old.
- As mentioned by others, the big foundational thing is the Horus Heresy. Half of the space marine legions turned to the worship of the gods of Chaos, and tried to overthrow the emperor. It’s kind of both super important, and actually pretty irrelevant. Like, there are something like 40 fiction books detailing every moment of the heresy, but it’s impact on the setting now mostly just boils down to “This is why the emperor is a corpse on life support and why there are evil space marines.”
- Comment on I started playing WH40k Rogue Trader and I'm digging it, but I know virtually nothing of Warhammer. Any super basic world info I should know going in? 2 months ago:
Actually, the “powered by imagination” thing was 100% canon circa third edition. This is the problem with making any kind of absolute statement about 40K lore… Most things are usually correct at some point and the lore revises itself and overwrites itself so often that what is canon for any given interpretation of the 40K universe is really up to the writers of that interpretation.
- Comment on What if glassmorphism and neumorphism had a baby? I redesigned my city-building game's menu window. 2 months ago:
So, I’m not any kind of font expert, but at the basic level you have serif and sans-serif, and mono-spaced or freely spaced fonts.
Mono spaced fonts have every character occupy an identical amount of space. Freely spaced fonts (I think there’s a more correct term for this) don’t; the space occupied on the line by each character can vary, meaning you don’t get awkward gaps. Mono spaced fonts are going to give a very “Old school typewriter / computer text” kind of feel that’s rather at odds with this clean, modern looking UI, though they are more readable.
Serif fonts have those little, kind of, cross pieces on the end of every line. Think “Times New Roman” and “Courier.” (Times New Roman is a freely spaced font, Courier is monospaced). Sans serif fonts don’t. Think “Arial”. Given that everything else in your design is extremely clean and minimal, serifs, in my opinion, add a kind of business to the look that detracts from it. They also tend to, again, look old-school, or even archaic. Courier is basically the classic old fashioned typewriter font, so if you’re evoking that (and a monospaced serif font is definitely going to evoke that) then you’re kind of mashing steampunk into the middle of your Apple store.
I’m not nearly well versed enough to offer any deep cut recommendations here, but the Ubuntu font is FOSS and has a nice rounded look that could probably work well here, at least as a placeholder. Noto and Roboto are also FOSS (if I recall correctly) and both have a nice clean look. For Noto obviously you’ll want the sans version specifically.
- Comment on What if glassmorphism and neumorphism had a baby? I redesigned my city-building game's menu window. 2 months ago:
I like it, but I don’t think your serif font fits with the very clean aesthetic around it.
- Comment on Lutris now being built with Claude AI, developer decides to hide it after backlash 2 months ago:
As I’ve said elsewhere here, I really don’t have a problem with people holding a moral stance against the use of genAI. It’s fine to just say “However useful this might be, I don’t want to see it used because I think it has too many ethical costs/consequences.” But blanket accusing all work that involved genAI in any capacity of being “slop” isn’t holding a moral stance, it’s demanding that reality conform to your beliefs; “I hate this, therefore it must be terrible in every respect.”
If you truly hold a well founded ethical stance against the use of genAI, that stance shouldn’t be threatened by people doing good and effective work with genAI, because it’s effectiveness should have nothing to do with your objections.
- Comment on Lutris now being built with Claude AI, developer decides to hide it after backlash 2 months ago:
Frankly, most AI generated code is often easier to review, thanks to a combination of standardized practices (LLMs regress to the mean by design) and a somewhat overly enthusiastic approach to commenting and segmented layouts.
- Comment on Lutris now being built with Claude AI, developer decides to hide it after backlash 2 months ago:
The thing is, you’re conflating ethical and practical concerns here. The commenter you’re responding to is clearly talking about the practical aspects of using AI tools.
If you have a fundamental moral issue with AI that is entirely independent of how efficacious it is, that’s fine. That’s a completely reasonable position to hold. But don’t fall into the trap of wanting every use of genAI to be impractical because it aligns with your morality to feel that way.
If this is an ethical stance that you truly hold, you should be willing to believe that using these tools is bad even when they’re effective. But a lot of people instead have to insist that every use of AI is impractical, in the face of any evidence to the contrary, because they’ve talked themselves into believing that on some fundamental level. Like “If AI useful, that means I’m wrong about it being immoral.”
- Comment on Lutris now being built with Claude AI, developer decides to hide it after backlash 2 months ago:
But that kind of proves their point, right?
Yes, a lot of projects have had issues with contributers who push unreviewed AI slop that they don’t understand, ultimately creating more work for the project. Or with avalanches of AI code review bug reports that do nothing to help. But that’s not what’s happening here.
In this case, the main developer of the project is choosing to use AI, on their own terms, because they find it helpful, and people are giving them shit for it. It’s their project and they feel this technology is beneficial. Isn’t that their call to make? Why are people treating the former and the latter as completely interchangeable scenarios when they’re clearly not? It kind of does suggest that people are coming at this from a more ideological rather than rational perspective.