Voroxpete
@Voroxpete@sh.itjust.works
- Comment on What are some video game quotes that is stuck in your head? 51 minutes ago:
“SINDRIIII”
- Comment on What are some video game quotes that is stuck in your head? 52 minutes ago:
“… And that is why Sir Isaac Newton is the deadliest son of a bitch in space!”
- Comment on Rumors of Sony Acquiring FromSoft’s Parent Company - GAMESCENSOR 3 days ago:
Cool, so it was nice having From Soft games while they were a thing. Guess they went out on a high note with Elden Ring at least.
If only scifi authors had ever thought to warn us that megacorps are bad.
- Comment on What are your favorite 1000+ hour games? 3 days ago:
Sure, but again the amount of actual player to player interaction involved in that is minimal. Like I said, I’m in a clan, and outside of obtaining my initial invite (which basically went “Clan plz” in chat followed by clicking accept) I’ve had literally zero social interaction with my current clan. Trading has been effectively automated by Warframe market. You copy and paste something into chat, and the rest of the interaction consists of a pro forma exchange of "ty"s. Also, you don’t actually need a clan to trade, because anyone you’re trading with will inevitably invite you to theirs, so they’re only really important when selling.
This is absolutely nothing like the way that raiding and guilds are core to World of Warcraft. Clans play an almost purely mechanical role in Warframe, they’re not remotely the same thing, and do not have remotely the same requirement of social interaction.
- Comment on Boeing issues layoff notices to 400-plus workers as it begins drastic cuts 4 days ago:
“Our upper management made a bunch of terrible decisions, so we’re fixing this by firing the competent people who do all the actual work. Please buy our shares.”
- Comment on What are your favorite 1000+ hour games? 4 days ago:
A lot of the game is built around guilds and player to player interactions.
For a while that was true. But that entire design direction has basically been abandoned. Clans are more or less a vestigial organ at this point. Literally the only interaction I have ever had with a member of my clan was when I asked for an invite.
- Comment on What are your favorite 1000+ hour games? 4 days ago:
The core story content is single player only. The rest is multiplayer, but unlike Destiny there’s nothing that requires you to form your own group outside of the game, and all the gameplay is designed in such a way that you really don’t need to communicate. You can basically just turn on public matchmaking and get a bunch of humans who might as well be bots for all you’ll have to actually interact with them.
You can play all the content solo if you want to, but the difficulty might get a bit much, especially starting out (there are also certain game modes / mission types that really lean on having a full group).
- Comment on What are your favorite 1000+ hour games? 4 days ago:
If you’re a Destiny refugee, the most obvious answer is Warframe, which just keeps on getting better and better.
- Comment on Games to play with my late 40s brothers? 1 week ago:
First thing that comes to mind is Warframe. It’s a co-op third person looter-shooter, with full crossplay, so you can all party up across your platforms. It’s all very controller friendly, with lots of shotguns, SMGs, melee weapons and space magic that are all really forgiving of imprecise aim. It cares less about twitch reflexes and more about movement.
The scifi setting and “space ninja” aesthetic may or may not be to your taste, although I promise if you take the time really sink into the world it’s actually one of the most refreshingly different and unique scifi settings out there. There’s a lot of weirdness, but as you dig deeper into the story that weirdness all makes sense. And, like, it’s the good kind of weird if you get me? Stuff that makes you go “Holy fuck I want to know what the deal with that is!”
It does have a lot of MMO elements, so it can get grindy at times, but in my experience it’s a really solid game for hanging out and chilling on Discord together. Plus the game itself is free, with no paid DLC or add-ons, and if you’re an adult with an income a few bucks here and there skips a LOT of grind, especially if you check out the third party market website where players will sell you a lot of the rare drops you’ll want for less than a dollar.
- Comment on I don't think it's possible for me to complete this Steam achievement 2 weeks ago:
Never underestimate the “fuckton of playtime” option. Some people just get really into a game.
- Comment on Slay the Princess - The Pristine Cut is OUT NOW! 4 weeks ago:
Agreed. Insanely good game.
- Comment on Eat lead 4 weeks ago:
“It Is Useless To Attempt To Reason A Man Out Of A Thing He Was Never Reasoned Into.” - Jonathan Swift
- Comment on 'It Has Plateaued': Should We Be Worried About Console Gaming's Future? 4 weeks ago:
The fact that “plateaued” is a cause for concern is everything wrong with our global economic system. Infinite growth shouldn’t be a necessary component of stability. A plateau should be a goal to aspire to.
- Comment on Random Screenshots of my Games #20 - Slay the Princess 5 weeks ago:
This game is literally perfect.
I don’t say that lightly. And I’m not saying it’s the greatest game ever made or anything like that. What I’m saying is that everything it’s trying to do, it does perfectly.
The writing is incredible. The voice performances absolutely nail it, every line read feeling like a mic drop. The art is gorgeous. The music is subtle and evocative. The design of the branching narrative is brilliant.
There’s not a single thing I can find to criticise. Slay the Princess is an absolute gem and you owe it to yourself to try it.
- Comment on Star Citizen Developer Cloud Imperium Games Imposes 7-Day Work Week Ahead of Citizencon 1 month ago:
Star Citizen and Squadron 42 are the games. Cloud Imperium Games (CIG) is the organization. It also operates as Roberts Space Industries (RSI) but that’s primarily a marketing arm.
- Comment on Slay The Princess gets three new chapters and more when The Pristine Cut releases 24th October 1 month ago:
Fuck yes, more Slay The Princess. One of the most brilliantly creative games I’ve played in years.
- Comment on Crypto bros have discovered idle games, and the results are incredibly boring 1 month ago:
This is very well said.
I think what people imagine will happen, if they’re thinking about the economic conundrum at all, is something rather like the Warframe economy. Players with real dollars to spare buy platinum (the premium currency), which they then either use to buy things directly from DE, or trade to other players in return for loot those players want to sell. Effectively, players flush with time grind on behalf of players flush with dollars. If there was a way to convert platinum back into dollars, it could be imagined that a player in a country with a weak currency might make a living from selling rare mods and prime parts.
In practice the reason this doesn’t work is because DE would lose a huge amount of their income if players could cash out platinum. Any dollars put into the system for the purpose of buying things from other players would then leave the system when those players cash out. So there’s no incentive for DE to do this. There’s also the problem that you need to make a game that is actually worth putting real dollars into, and these crypto games are universally dogshit (ideal time to plug Jauwn’s YouTube channel, his crypto game reviews are hilarious and really highlight what utter trash the entire field is). So no one has any incentive to buy the tokens that the play-to-earn players are trying to sell. That’s a big part of why the price always instantly crashes.
The only way to make cashing out work is to have players directly sell their tokens to other players, instead of the money coming out of the developer, but that means now the players are competing with the developer on price. Whatever price the dev sells the token for becomes the ceiling. And if course, every token sold by a player basically steals income from the developer. If the dev instead gives the token out for playing the game, then there’s no mechanism at all for the dev to make any money from the token, other than issuing large amounts to themselves and ultimately crashing the price by cashing out. None of these options work, and the model these games actually go with basically guarantees rug pulls as the only actual way for the developers to make any money.
- Comment on Crypto bros have discovered idle games, and the results are incredibly boring 1 month ago:
Yup. Smart contracts aren’t even contracts, and they certainly aren’t smart.
An algorithm is, by its nature, dumb. It does the thing it’s programmed to do, without any hesitation. It doesn’t stop to consider the situation or ask relevant questions. This is a terrible idea for a system that facilitates trades, because all someone has to do, to use the example you cited, is wash trade a newly minted token back and forth a few times to set a price, and then find a smart contract that’s happy to spew out some amount of a token you want, at the price you just set, like a busted slot machine.
- Comment on Crypto bros have discovered idle games, and the results are incredibly boring 1 month ago:
Even with the critical slant of applies to the gameplay of these “games” this article still ultimately neglects to describe the biggest problem with the “play to earn” aspect, which is that it fundamentally doesn’t work.
The article describes the notional highs and lows of these tokens, but overlooks the fact that trading volume is far more important than a hypothetical trade price.
If one person buys one of these utterly useless tokens for 10 cents, that sets the price at 10 cents. But if I then try to cash out a thousand dollars of that same token, I’m probably not going to get a thousand dollars, because that requires there to be someone on the other side of great trade who thinks its actually worth putting a thousand dollars into this otherwise useless token.
To make matters worse, crypto prices are generally set by crypto trades. What I mean by that is that the person who bought one token for ten cents, actually didn’t. They traded fifty BLOB tokens, notionally worth ten cents. What can you do with BLOB tokens? Nothing, they’re worthless, they were made for a game that doesn’t even exist anymore. The guy who owned those fifty BLOB tokens got them by trading a bunch of POOP tokens for them. Those are from a DAO that has since collapsed, they’re worthless too. He bought those POOP tokens with a fraction of a DOGE coin, which he got from selling an airdropped Bad Monkey NFT that he was lucky enough to get one time (and even luckier to sell before the rug pull).
See the problem? It’s all people trading Monopoly dollars for Game of Life dollars and arguing over the exchange rate. At no point did a real US dollar enter this process. So when you try to sell your BLOB tokens for real US dollars, no one is buying. The notion that people in developing nations will make a lining playing these games is a complete fantasy.
- Comment on Concord Director Steps Down As Studio Behind Historic PlayStation Flop Waits For Sony's Decision 2 months ago:
$100 million is the reported budget for development. Generally speaking you double that to account for marketing and publishing costs.
- Comment on 2 life pro tips in one meme! 2 months ago:
That’s more like it. And doubly so if you can’t read it.
- Comment on 2 life pro tips in one meme! 2 months ago:
Hard disagree: The above advice is relevant to everyone, even if you’re not struggling to survive. We are all victims of capitalism, and even those of us who are living relatively comfortably under this system need to recognize that the billionaire class are the enemy of all life on Earth.
If you stop caring about those who are barely scraping by just because you’re not then you’re a fucking idiot.
- Comment on Where are the improvements in AAA games? 2 months ago:
If the intent here is to discuss games that are actually doing something new and different, Space Marine 2 really needs to be in this conversation.
At first glance it’s just a very, very polished third person action game, but the more you pay attention the more you’ll notice the excellent mechanical design of the combat. There are some very smart, very subtle choices that have been made in the gameplay mechanics that affect the dramatic flow and tension of combat in surprising ways. Someone designing this game actually thought about the pacing of fights, and that’s something you just don’t see in games all that often.
Also on a purely technical level there’s the extremely smart bit of coding that allows them to render ungodly numbers of enemies in screen at once, behaving as coherent swarms that move and flow together, and dear God is it incredible to watch.
The first game was a great Warhammer game (for the time). This one is just a great game, no qualification needed.
- Comment on Any good games that break the mold 2 months ago:
Yeah, hit up YouTube, look for tutorials. There are some great guides to things you really should know (the game’s tutorial is minimal at best) and handy tips for crime solving. Some of this stuff you can figure out in game with some intuitive leaps, like looking for security footage, or checking sales ledgers in stores to find out who bought a murder weapon. Other stuff is a little more obscure.
The game is still early access (or only just recently left it) so you also probably ran into some bugs. There are/were some missions that just spawned wrong and couldn’t be completed.
- Comment on Any good games that break the mold 2 months ago:
Disco Elysium: The Final Cut adds full voice over, so no reading required. Also the voice work for the inner thoughts is done by Lenval Brown and it is incredible. Like, seriously, go look up some gameplay footage on this. That man has a voice that you can listen to all day.
Also, Mike Goodman now voices the Horrific Necktie in the final cut and its the best thing ever.
- Comment on Any good games that break the mold 2 months ago:
If you’re liking the feeling of solving a mystery with no handholding, give Shadows of Doubt a look. 1920s detective noir set in an alt-history retro cyberpunk 1970s where the Coca-Cola corporation is the president of the USA. Yeah, that’s a mouthful, but what you get is a proper hard-boiled detective story where you are in total control of how you pursue every case. The game gives you an honest to God murder board with string and sticky notes. There’s no “detective mode” bullshit where you scan for clues and then the game solves the mystery for you. It’s completely on you to find the evidence, follow leads, canvas witnesses, scrub through security footage, stake out a suspect’s apartment or place of work, and finally make an arrest (and hope like hell you didn’t finger the wrong person). This all plays out in a fully simulated city district. Every room in every building can be entered. Every NPC has a complete life; a partner (maybe), a home (usually), a job, a medical history, a shoe size, fingerprints, the works.
The voxel graphics aren’t for everyone, and there’s some areas where it’s less complete than others, but those only really stand out because of how shockingly complete the world is in so many other ways. All in all, it’s a brilliant game, and like nothing else out there.
- Comment on Any good games that break the mold 2 months ago:
This. Go into Outer Wilds knowing as little as possible. It’s an incredible experience if you go in blind.
To paraphrase a description I gave in another thread about this game, at first it will feel like you’re just fumbling around with no clear idea of what you’re doing and why. The game presents itself as just this sort of open ended sandbox with no real purpose. That’s OK, just explore and have fun for about the first half hour or so.
Because about half an hour in, more or less, is when The Event will happen. Do not ask what The Event is. You will know when it happens. It will be, clearly and unambiguously, The Event (one note; depending on where exactly you are when it happens, sometimes The Event will have to occur a few times before you realise what it is). And once it happens everything will click, and you’ll go “Oh, that’s what this game is about.”
After The Event, go look at the computer in the back of your space ship. That will become your most important tool throughout the rest of the game.
- Comment on An important update on Concord 2 months ago:
A failure this monumental will almost certainly result in Sony taking the entire studio out back and shooting it, just to placate investors.
- Comment on Anon is a soyboy 2 months ago:
There’s pretty strong evidence that ancient Greece used horse urine as HRT
- Comment on Today's featured article on Wikipedia: Outer Wilds 2 months ago:
Yeah it’ll do that. The little rascal.