Voroxpete
@Voroxpete@sh.itjust.works
- Comment on How does he do it??? 1 week ago:
My brain went to exactly the same place.
- Comment on Steam Next Fest is back for October 2025. What good demos have you found? 2 weeks ago:
Yeah, parrying needs serious work. I don’t think I’ve been able to make it happen even once.
- Comment on Steam Next Fest is back for October 2025. What good demos have you found? 2 weeks ago:
Everwind is fantastic. Fixes just about every complaint I have about Minecraft, and I say that as someone who bought Minecraft back in alpha. There are things that could be improved, but even where I think there’s room for improvement the baseline always seems to be “It’s already better than Minecraft”. For example I really feel like the combat could do with a dodge mechanic and harsher stamina management, but that’s based on comparing it to stuff like Dark Souls. Even in its current state it absolutely clowns on Minecraft’s combat.
The artstyle is lovely, the building and crafting feels really good, the range of furniture and decorations you can build is massive, and you get to build and fly an airship. And that’s not an afterthought, it’s a core part of the game and feels really, really good.
- Comment on Once again, looking for PS2 game suggestions! 3 weeks ago:
This is an obscure one, and not high on most people’s lists, but my personal favourite PS2 game is Steel Lancer International, a game where you build mechs and take them into arena battles in a post-apocalyptic future.
- Comment on Once again, looking for PS2 game suggestions! 3 weeks ago:
+1 for Burnout 3. That’s a series that desparately needs a new entry.
- Comment on Once again, looking for PS2 game suggestions! 3 weeks ago:
Zone of the Enders was phenomenal.
- Comment on Once again, looking for PS2 game suggestions! 3 weeks ago:
Ah yes, single player open world Helldivers.
Absolutely amazing game. Just Cause kind of captured some of the same energy, but never quite there. There’s nothing quite like being able to deploy cluster bomb strikes at will.
- Comment on EA CEO says company values will 'remain unchanged' under the new ownership of Saudi Arabia and Jared Kushner's investment firm 4 weeks ago:
“I mean, they can’t get any worse, right?”
Spoiler alert: They can.
Don’t buy anything from EA, ever again.
- Comment on Embracer is leveraging AI "in ethical and sustainable ways", says new CEO, insisting "human authorship is final" 4 weeks ago:
Embracer have never done anything ethical in their entire existence. I really don’t think they’re going to start now.
- Comment on it's just science, i guess 5 weeks ago:
Yeah, they could just as easily pivot to “Well, sure, autism was around before that, but it didn’t happen nearly as often.” Kind of like cancer and modern carcinogens. It’s just a foolish line of argument that makes us look stupid.
And it’s completely unnecessary. The evidence that autism is genetic is overwhelming. Anyone who is going to listen to facts already has the facts right there, and anyone else isn’t worth trying to convince.
- Comment on it's just science, i guess 5 weeks ago:
Also, milk just tastes different depending on the cows, and how they’re raised and fed. Most likely what you’re noticing there is the difference between grass-fed and corn-fed. Cows aren’t naturally adapted to eat corn; they grow better and healthier on grass, which is how they’re raised in the UK. Corn-feeding is a primarily North American practice because corn can be sold at below the cost of production in the US thanks to government subsidies in place since the Great Depression.
- Comment on it's just science, i guess 5 weeks ago:
Tylenol is a brand name for paracetomol (AKA acetominophen). It was first created in either 1878 or 1852 depending on which claims you believe about its discovery.
The claim that autism was differentiated from schizophrenia in 1911 is unsourced, and seems suspect given that Leo Kanner first described autism in 1943, but even if we accept it as true, it still puts the discovery of autism after the discovery of paracetomol.
RFK Jr is full of crap, and it doesn’t matter when autism was discovered, because it’s genetic and has probably been around as long as humans have, but trying to pull a gotcha like this is just going to make you look stupid.
- Comment on it's just science, i guess 5 weeks ago:
Copy and pasting from my other reply to this claim:
Please don’t continue to share this “fact.” I know it sounds like a really good gotcha, but it’s not. Tylenol is just a brand name producer of the drug acetominophen, known in most of the rest of the world as paracetomol. It’s been around since at least 1878, and possibly earlier (there are claims it was produced in 1852). Autism was first described by Leo Kanner in 1943. Obviously, anyone sane knows that it’s been around a lot longer than that, probably as long as humans have been humans, but the people you’re trying to reach with this claim are obviously going to assert that it first appeared around the same time that it was first identified, or, at the very least, that it’s appearance likely aligns with the invention of paracetomol.
- Comment on it's just science, i guess 5 weeks ago:
Please don’t continue to share this “fact.” I know it sounds like a really good gotcha, but it’s not. Tylenol is just a brand name producer of the drug acetominophen, known in most of the rest of the world as paracetomol. It’s been around since at least 1878, and possibly earlier (there are claims it was produced in 1852). Autism was first described by Leo Kanner in 1943. Obviously, anyone sane knows that it’s been around a lot longer than that, probably as long as humans have been humans, but the people you’re trying to reach with this claim are obviously going to assert that it first appeared around the same time that it was first identified, or, at the very least, that it’s appearance likely aligns with the invention of paracetomol.
- Comment on 5 weeks ago:
Dread is legitimately one of the best horror RPGs ever created.
For those who don’t know, it’s a game of “Final girl” / “Cabin in the woods” style horror where terrible things happen to a group of people. The only mechanic the game has is a Jenga tower. Every time you want to do a risky action, you pull a brick. If the tower falls, something really bad happens. No other game has ever quite created such a perfect feeling of steadily mounting tension and… well… dread.
- Comment on 5 weeks ago:
But what constitutes “RPG elements?” Because most of the time that seems to mean “crunchy stats”, which has absolutely nothing to do with “Roleplaying.” I’ve seen Call of Duty described as having “RPG elements” because you unlock perks.
Your average visual novel is more of a roleplay experience than half the CRPGs I’ve played. If reviewers mean “There’s very little player choice or input and you don’t really get to feel like you’re embodying a character” then yeah, that’s a valid criticism. If their complaint is that they didn’t get to put enough dots next to things, I’m not really sure how that’s a problem.
- Comment on Let's hear it, little lemmings. 2 months ago:
He was an outspoken civil rights advocate, even back in the 1940s. Seems like a pretty rad dude to me.
- Comment on New article says #StarCitizen will release in 2027-2028, we contacted the author to ask for clarification on the source and he quoted Chris Roberts himself as saying "1 or 2 Y probably after S42" 2 months ago:
I mean, vaporware would require it to fail to manifest. There is a game. You can play it right now. Has it delivered on everything they promised? Absolutely not. But that was never the definition of vaporware. And, paradoxically, what’s there, despite being far reduced from the theoretical scope, is also one the most technically impressive games ever made. Entire planets in a complete solar system that you can traverse without a single loading screen. Not even a disguised one. It’s also, y’know, a buggy janky mess that still lacks many core gameplay features.
Like, there’s so much that you could legitimately criticise about Star Citizen that resorting to the both meaningless and innacurate claim of vaporware just shows an extreme lack of imagination. If you want to be critical go for it, but surely you can come up with something more coherent than that?
- Comment on Everwind – Official Gameplay Trailer 2 months ago:
The airship is what sold me. I’ve wanted ships in Minecraft for as long as I’ve been playing Minecraft, both because it’s cool, and because I think survival games would really benefit from the idea of a mobile base. Being able to take your home with you is such a huge deal and really bridges the gap between the “cosy” and “adventure” aspects of these games.
- Comment on Let's hear it, little lemmings. 2 months ago:
Even putting aside the science, Einstein just seems like he was a really good dude. I feel like he’d be a chill person to hang with.
- Comment on Vampire: the Masquerade - Bloodlines 2 Pre-Order Trailer 2 months ago:
This game looks awesome. People who’ve gotten their hands on it are saying great things.
But in absolutely no way should you pre-order it.
- Comment on Anon thinks there is a bicurious double standard 2 months ago:
Some absolute gem of a human being decided to express their opinion that people shouldn’t be out in public if they’re “planning to have a mental breakdown” because it’s so embarrassing for everyone around them to be seen having to comfort a friend who is going through a hard time.
- Comment on Anon thinks there is a bicurious double standard 2 months ago:
I think my favourite part was “planning to have a mental breakdown” as if that’s something the people plan.
Like, yeah, let me just check my calendar for the day. Yeah, I’ve got lunch with Josh at 12:30, sales meeting at 2:00, mental breakdown at 3:00, panic attack at 6:00. Man, my day is packed!
- Comment on Anon thinks there is a bicurious double standard 2 months ago:
Grow up.
Wild thing to say after expressing one of the most childish opinions I’ve ever seen.
- Comment on Ottawa intervenes in Air Canada-union dispute, sending them to binding arbitration 2 months ago:
All that government intervention in strikes does is ensure more strikes down the line. Empower labour to actually win decent working conditions for themselves, and you’ll see far fewer labour disputes. No one actually likes being on strike (and strikes become far more likely when the government constantly intervenes because the companies have less incentive try to avoid a strike in the first place).
- Comment on For fellow Lemmy users who play Project Zomboid. 2 months ago:
BRB ADDING THIS TO MY ZOMBOID SERVER IMMEDIATELY
- Comment on Weekly Recommendations Thread: What are you playing this week? 2 months ago:
I’ve been spending a little more time with Forever Winter.
Its very definitely early access; not the bullshit “We’re releasing the game, but calling it early access so you can’t complain about any bugs you find” stuff you get now but actual real old school Minecraft style early access where you’re basically getting alpha builds straight from the developer.
That said, it’s in much better shape than it was when I first looked into it (maybe a year ago?). Game is really fun to play, unbelievably tense, but without being too punishing. I think they’re really starting to zero in on that Dark Souls sweet spot where dying sucks, but not in a way that actually sets you back all that much. The stealth gameplay feels good, and getting out with a haul of loot is intensely satisfying.
Plus the art design is unbelievably good.
- Comment on Anon crunches some numbers 2 months ago:
Actually the biggest factor was most likely the development of language, which probably required certain evolutionary traits in order to be possible. With language, collaboration and cooperation become much easier, which leads to fire and cooking and other ideas like that. You get to writing things down a lot later.
- Comment on what video game deserves to be in a museum? 2 months ago:
I came here to say this exact same thing. Videogames are an art form, and the history of that art should be preserved, both the successes and the failures. People should be able to look back on what was a hit and what was flop, on the ideas that worked and the ones that didn’t, on the well made games and the badly made games. All of it matters, all of it is part of the same story.
- Comment on Day 366 of posting a Daily Screenshot from the games I've been playing 3 months ago:
Basically everything can be set through server / game rules. How do zombies work (speed, strength, toughness, hearing, vision, nocturnal or not, memory, intelligence, etc), how does the virus work, loot availability, XP gain, how long its been since the outbreak, whether power and water should shut off at some point, and so many other things. And that’s all without even touching a single mod. It’s incredibly versatile.