Paradachshund
@Paradachshund@lemmy.today
- Comment on mogged 2 days ago:
👀
- Comment on Nvidia CEO Says He Gets Where The DLSS 5 Outrage Is Coming From: ‘I Don’t Love AI Slop Myself’ 6 days ago:
The game has to have implemented it, just like all graphics settings.
- Comment on Trying out the meme that The Last Leg are trying to launch 1 week ago:
Hang in there. The horrors persist but so do we. 🫡
- Comment on Trying out the meme that The Last Leg are trying to launch 1 week ago:
I got told that about my 30s, and so far they’ve been by far the most stressful period I’ve ever lived through.
- Comment on Arc Raiders Has Started Replacing AI Voices With Human Ones 2 weeks ago:
I don’t like that they used them in the first place, but I’m glad to see this move. They certainly have the money.
- Comment on Anon blows his dad's mind 2 weeks ago:
I know someone who this actually happened to! They’re a vet and some woman came in saying her male cat had bugs stuck to him. When told they were nipples this woman literally said the same thing. 🤦♂️
- Comment on Means to deceive 4 weeks ago:
Meta’s flaccid infinity never stops looking dumb to me
- Comment on Autism awareness 4 weeks ago:
This isn’t what this community is for. That’s why you’re getting downvotes, not because of your disability.
- Comment on Me describing what I see in the mirror 4 weeks ago:
This one is giving ornithologists a run for their money
- Comment on Why am I getting downvoted 4 weeks ago:
You’re posting random chat stuff in a meme community. Look up a casual conversation community. I think you’ll have more of the response you’re looking for there.
- Comment on Magical 5 weeks ago:
You’re looking at the shit post right now
- Comment on it keeps getting momentum 5 weeks ago:
It’s even worse than that, because the more users they have the more expensive the tools are to run. It’s the opposite of how economy of scale is supposed to work. I forget the exact numbers but apparently for every dollar they make they lose 2 or 3x that.
Every new iteration of their models is also exponentially more expensive to run. They desperately need the output to improve because of how inconsistent it is, but doing that only increases the money hemorrhage.
There’s basically no way out from what I’ve been reading about it.
- Comment on Video game romances need to evolve beyond lore dumps 5 weeks ago:
Sounds like it’s a little more nuanced than I thought. In my play throughs it seemed like everyone was always ready to go!
- Comment on Video game romances need to evolve beyond lore dumps 5 weeks ago:
Do you mean the being shot down part? Cause the devs have said in interviews that they purposely made the characters player-sexual.
- Comment on Video game romances need to evolve beyond lore dumps 5 weeks ago:
I also would love to see this!
- Comment on Video game romances need to evolve beyond lore dumps 5 weeks ago:
🫡
- Comment on Video game romances need to evolve beyond lore dumps 5 weeks ago:
Thanks for writing all that! I’m interested as someone who isn’t asexual, so I find your perspective really interesting since it’s not something I can personally experience.
I haven’t played mass effect, but that write up mirrors how I’ve felt about a lot of games with tacked on romance. Also, as someone who does enjoy sex, I don’t think I’ve ever seen a good sex scene in a game. Baldur’s Gate 3, for all the hype about the sex in it, was still pretty weak imo. You’re not missing much in other words!
I mentioned it in another comment on this thread about BG3, but it sounds like mass effect also went with the “player-sexual” approach, meaning every character is into you no matter who you are. I find that approach really off-putting personally. I would much rather have characters love or hate you based on the character you made. This means you could even try and get shot down, which would be a nice realistic image of dating where that is always very possible (even more bonus points if a game let you fuck up the relationship after it started).
I like how you emphasize the focus on a relationship in Haven. I think most romances in games are dating simulators, not relationship simulators, and I hadn’t been able to put that into words until you said all this.
I’m someone who has always preferred the stability and comfort of an established relationship over the high stakes feeling of dating, but that’s not true for everyone. Some people who only like the beginning, and once things settle they lose interest. I’ve been happily married for a long time, and I don’t miss dating at all. It seems like there need to be more relationship simulations so that people like you and I can enjoy romance in games more!
- Comment on ‘This shouldn’t be normal’: developers speak out about bigotry on Steam, the world’s biggest PC gaming storefront 5 weeks ago:
I agree with that, but negative reviews also affect the algorithm. If enough of those reviews drown out positive ones it will reduce the chance you see the game at all.
- Comment on Video game romances need to evolve beyond lore dumps 5 weeks ago:
If you don’t mind sharing, what are the differences in how sex is portrayed in this game vs how you don’t like it?
- Comment on Video game romances need to evolve beyond lore dumps 1 month ago:
I think it also makes them feel more shallow because the characters are all “player-sexual” to use an industry term. Basically every character is into you if you want them to be.
I’d love to see more games have characters with preset likes and dislikes and how you’ve built and played your character will determine who will be interested (and who will shoot you down!)
- Comment on Been putting a lot of thought into this 1 month ago:
Taking off your belt and switching to pajama pants.
- Comment on Valentines Scam Alert 1 month ago:
Can confirm. Me and my wife are just trying to make you feel bad.
- Comment on Remedy's new CEO is a former sports betting guy and EA executive who aims to 'scale Remedy in a way that builds lasting value' 1 month ago:
“Art is something that we think is a little outdated in the modern business landscape” - this guy probably.
- Comment on Discord will restrict your account next month unless you scan ID or face 1 month ago:
- Comment on As player numbers fall, Highguard makes the actually-quite-good 5v5 mode permanent 1 month ago:
I agree, and the performance thing was my suspicion as well. It just seems off to have a large scale siege game be so small.
To be honest 5v5 still seems kinda small on paper to me, but I haven’t played it.
The focus on player dropoff is always misleading. Free to play games always lose massive numbers of players within the first week generally. What matters is who’s left, and what the company’s operating budget is. 10k players or even less can be plenty for a small team for instance. With such small player team sizes in-game, that would also be more than enough for a populated feeling queue.
- Comment on Gaming market melts down after Google reveals new AI game design tool — Project Genie crashes stocks. (A.K.A . Investors panic because they don't understand what "real" videogames are) 1 month ago:
Welcome to the stock market: where the money’s made up and the rules don’t matter!
- Comment on Bears or no bears? 1 month ago:
Chat, is this true?
- Comment on GOG now using AI generated images on their store 1 month ago:
Not always a good plan when you’re managing business relationships. It’s great when you can have that kind of dialog with a client, but diplomacy is a tricky dance sometimes.
- Comment on Ignoring all the hype (and hate), Highguard needs a lot of work - SkillUp 1 month ago:
The team size is so baffling to me in this game, but I’ve been wondering after watching this if it’s actually a performance thing.
It sounds like the game is woefully poorly optimized, and I wouldn’t be surprised if it can’t handle a more fun number of players.
- Comment on cats are so silly 1 month ago:
Mine wants to smell it and also eat it.