Paradachshund
@Paradachshund@lemmy.today
- Comment on Autism 6 hours ago:
No it’s definitely empathy. I feel bad for the object if it’s been discarded before it’s time (and even when it is time sometimes if it’s something I’ve had for a while)
- Comment on Autism 19 hours ago:
I’m not autistic and I feel the same way. It makes me sad to throw something away if it’s still got some use in it.
- Comment on The Sims 4's kicks off the weirdly horny new roadmap with a refresh to base game swimwear 3 days ago:
Clearly it means the sims’ kicks (shoes) off (killed) the new roadmap. /s
- Comment on Anon has a realization 1 week ago:
Ok cool, I definitely agree in most cases. Limitations create choices, and choices are what create meaningful gameplay.
I don’t think you can use this as a blanket statement, though, even if I usually prefer it personally. Some people absolutely despise inventory management, and that’s fair.
I also don’t think inventory limits totally get rid of the hoarding thing. For people who hoard to an extreme it can create a lot of distress for them, and they probably won’t enjoy the game as much. They still try and hoard, and end up having to leave things behind or throw things away, still never using them. It’s not an easy problem to solve.
It sounds like we have a similar preference though, and I agree that it can be really good design to limit people to create a more powerful experience. It’s certainly the way I design in general.
- Comment on Anon has a realization 1 week ago:
I hadn’t really thought of them that way before but you’re right. That is often where the missable stuff is now.
- Comment on Anon has a realization 1 week ago:
Old games definitely were much more comfortable with missable very important items. There’s a certain magic to it, but it can definitely feel pretty bad.
- Comment on Anon has a realization 1 week ago:
Yeah that’s definitely no good. Thankfully zorking yourself is basically unheard of in modern game design.
- Comment on Anon has a realization 1 week ago:
I’m not sure what you mean. You’re saying it’s a failure if the game doesn’t limit what you can carry?
- Comment on Anon has a realization 1 week ago:
I say this as a game designer: use the stuff you get. That’s why we put it there. You’ll get more, we promise.
- Comment on Anon shares their highschool mascot 1 week ago:
My aunt lives in Sultan and all I can say is: yep.
- Comment on Recommendations for Pacific Northwest Themed Games? 1 week ago:
There’s a ton of Scandinavian influence in western Washington state where I’m from. I think you’d feel pretty at home. 🙂
- Comment on Recommendations for Pacific Northwest Themed Games? 1 week ago:
I don’t have any specific recommendations but I’m from the Pacific Northwest and it’s really interesting to me to see a post like this. Are you from there too?
- Comment on "PSN isn't supported in my country. What do I do?" Arrowhead CEO: "I don't know" 1 week ago:
Generally publishers handle storefront and distribution
- Comment on Razer to pay out over $1 million in refunds over its misleading (and hideous) Zephyr face mask 2 weeks ago:
Unless fines are percentages, they’re either overly punishing to the poor, or underly punishing to the rich. ✊
- Comment on Academic job talks 3 weeks ago:
This also applies to feedback on video games
- Comment on salmon 3 weeks ago:
His humps, his humps his humps his humps
- Comment on Ah, Yes! AI Will Surely Save Us All! 3 weeks ago:
Sorry to hear it’s also getting worse over there. I live in the US, so you can imagine this stuff hits a little closer to home over here with how crap our consumer and worker protections laws are at this point. I’m rooting for you guys because you seem to have at least some sane people in power still!
- Comment on Ah, Yes! AI Will Surely Save Us All! 3 weeks ago:
I totally agree with you on this. I actually don’t hate AI in all forms, but right now it’s being used for a lot of crap and not very much good as far as I can see. I hope people will find ways to use it to help not hurt.
- Comment on Ah, Yes! AI Will Surely Save Us All! 3 weeks ago:
I don’t disagree with your take, but I also think it’s extremely naive to think that that bigger issue is as easy to tackle as the “symptoms” as you call them. You’re basically saying “don’t get mad that bad things are happening to you, all we need to do is completely rebuild a societal power structure against the will of those in power”. I admire your goals, but dismissing smaller scale issues because you’d like to focus solely on the biggest issue is at best naive, and at worst risks ignoring real people’s suffering for the sake of perfection.
- Comment on Ah, Yes! AI Will Surely Save Us All! 3 weeks ago:
That’s still worse.
- Comment on ESA says members won’t support any plan for libraries to preserve games online 3 weeks ago:
Shitty corporate backed agency supports corpos. More news at 11.
- Comment on It helps to set your preferred age range from 18-110 for full coverage 3 weeks ago:
This is true. I went through a long period of this exact pattern in my early 20s and while some positives came out of it, it also made never feel good enough and like I always had to change things to be better. Nothing was ever enough and it was depressing and exhausting.
I only realized how toxic the pattern has become when I started going to therapy. The therapist pointed out that all of my appreciation towards myself was conditional. I only felt good if condition x/y/z was met, and there were always new condition to make me feel not good enough anymore. He encouraged me not to remove all conditional appreciation, but to try and find an equal degree of unconditional appreciation and love towards myself that wasn’t based on others. Not easy to do, but it made a real impression on me and it changed my outlook, even if I don’t always succeed.
- Comment on World of Warcraft boss says Microsoft is happy to 'let Blizzard be Blizzard,' but I'm not sure that's entirely true 4 weeks ago:
And also what does that mean?
- Comment on New Nancy Drew game Mystery Of The Seven Keys is out in May, thus making my life very slightly harder 4 weeks ago:
I’m really happy to hear they’ve made a new one! After the crazy saga that was midnight in salem’s development, I didn’t have much hope that more would come.
- Comment on Long time 4 weeks ago:
Hello moon worker, I wish to pay for your moon hours in moon coins
- Comment on Let's discuss: Journey 4 weeks ago:
This game literally gave me a mind altering experience. The point at the end as you walk towards the light, I started to be unsure if I was controlling the character anymore or not, and it was actually quite dissociating like a psychedelic experience (I was sober at the time for the record). Truly incredible moment that no other game has pulled off.
- Comment on isopods are friends 4 weeks ago:
Did we just become sow-buds?
- Comment on isopods are friends 4 weeks ago:
I grew up calling them sow bugs, and I’ve learned this was weird because I’ve never met anyone else who called them that!
- Comment on Turn up the heat 4 weeks ago:
I look at this more like “you’ll die before I do, you bastards!”
- Comment on High quality channel 5 weeks ago:
Dip sounds like drugs but I have no idea which kind.