lath
@lath@piefed.social
- Comment on [PlayStation] [DRM] Licenses now requires an online check-in every 30 days. 2 weeks ago:
Find ps4s that weren’t updated to the latest because as i understood it, they’ve essentially bricked its modding capabilities with a patch.
- Comment on Anybody else get Titanium Court? 2 weeks ago:
No. The colours hurt me.
- Comment on Along the Curve 2 weeks ago:
More like floating by the curb, but yeah. 👍
- Comment on Private health records of half a million Britons offered for sale on Chinese website 2 weeks ago:
Psychological dominance.
- Comment on [deleted] 2 weeks ago:
I’d say it is in the realm of possibility… Not that much in the realm of practicality though.
- Comment on Nexon announces isometric dark fantasy MMORPG Embers of the Uncrowned for PC 2 weeks ago:
Nexon has too many kernel anticheats running with their games, even their own in-house snooper they don’t declare using.
It’s bad practice and I’m staying away from anything bearing their label.
Also, I’m throwing it way out there by saying it looks like Lost Ark and will probably be just as poorly managed.
- Comment on Driving game poll 2 weeks ago:
All good and interesting ideas, the implementation though looks like a headache.
- Comment on Driving game poll 2 weeks ago:
Yet it would be pointless and yes it would get boring. Pointless it can get away with easily enough, but boring, never.
In GTA and even NFS open world games, players would sometimes play by the npc traffic rules. It’s fun and different, in small amounts. But making a whole game about it? Rockstar’s betting on Roblox style development for GTA6. Which means someone’s bound to make a mod for that game doing exactly what you want, but with the foundation already built. It’s an uneven competition.
So to succeed, this kind of game has to have its own shtick. To make it not boring. A way of showing off perhaps? Reactions to activities, which reflect a form of growth or change.
- Comment on Steam is basically a PC gaming monopoly, so why isn’t anyone mad? 3 weeks ago:
I think some of the staff that was laid off started an alternative to humble, but a lack of presence means they aren’t well known and i have no idea how they’re doing.
- Comment on Extraction shooter The Cube, Save Us has announced it's shutting down just three weeks after it launched 4 weeks ago:
The reviews are decimating it, yet the owners will have learned nothing.
- Comment on Does the engine a game uses factor into your decision to buy it or not? 4 weeks ago:
Unity makes me hesitate due to their past aggressive data collection issues. Now sure how it is at the moment, but in the past it really, really wanted all your data.
- Comment on 4 weeks ago:
Coincidentally, I suddenly felt like playing XCOM 2 again.
- Comment on 5 weeks ago:
Yes
- Comment on is it normal for parents to act nice one minute and rude the next? 5 weeks ago:
Oh, i see. I thought it was a more sudden, on the spot shift.
- Comment on is it normal for parents to act nice one minute and rude the next? 5 weeks ago:
Isn’t that like bipolar disorder? Or am I misunderstanding the meaning of bipolar?
- Comment on 5 weeks ago:
On a scale of 0 to 100, 77 is to 100 what 23 is to 0.
- Comment on 5 weeks ago:
Assume away.
- Comment on 5 weeks ago:
Here’s how it can go from 0 to 100 real quick:
0-23=77-100 => 0+100=77+23 => 100=100 => 23=77
qed.
- Comment on Found a browser space MMO using real orbital physics 5 weeks ago:
The LLM bot game is evolving…
Anyone risking that link? Is it vibe coded malware? Looking for the criminally insane to try it out!
- Comment on Starfield - Free Lanes Update 5 weeks ago:
An ok game is worth 40$? You sound rich. Or maybe i just sound poor…
- Comment on Is there any decent PvP FPS that's not infested with cheaters? Looking for a decent PvP FPS 5 weeks ago:
I recall someone mentioning the game allows disabling foliage as an exploit?
- Comment on Weekly “What are you playing” Thread || Week of March 29th 1 month ago:
Encased. Had it for a long while, but it’s an abandoned effort of a defunct company aka the money ran out towards the end of development, so they rushed for an early release, but failed to stay afloat. Anyway..
An isometric RPG where you’re the new employee arriving on an extraterrestrial rendition of the Zone. Welcome, Stalker! You got character creation with attributes, skills and perks, you got flinging bolts into anomalies and you got the monolith with zombie stalkers running around hearing voices. What’s not to love? Probably the end game. But I wouldn’t know since I didn’t get that far yet.
Also, the narrator’s voice is that default early LLM voice YouTubers are using for their short alien stories. So, geh.
- Comment on Weekly “What are you playing” Thread || Week of March 29th 1 month ago:
TCL is your friend. No need to unlock doors when you can float through them.
- Comment on I was with "it" once, then they changed what "it" was... 1 month ago:
When you’re young, you want to get ‘it’. When you’re old, you already got it and just want to be comfortable.
- Comment on What was the first game you ever bought ? 1 month ago:
I don’t remember, but it was one of those yellow cartridges the size of your palm. I think they were knockoffs. Can’t say for sure.
It was a side-scrolling fighting game with tiny martial arts dudes. It could be played co-op. I think the bald character was overpowered, or I just felt like he was. It was either a tournament style, attacking a rival dojo or both. Or something else.
I liked the cool art on the cartridge.
- Comment on Confirmed: PS5 console prices are being raised by $100 | VGC 1 month ago:
Don’t go all in with Steam. The people in charge right now are kinda old and the vultures are already circling.
- Comment on [Jason Schreier] AAA game budgets estimated around $300 million. These budgets are almost entirely dev salaries + overheard and have nothing to do with executive compensation (which is mostly stock) 1 month ago:
Earlier these few months, an article popped up educating indie devs on how to attract a publisher and it basically boiled down to “appeal to their money-grubbing soulless husks”, because investors don’t care about games, they care about making profit out of an investment.
But it defended this kind of practice because profiteers care about results. They want a game to be successful, because it makes them money. However, they’ll also cut their losses early if it doesn’t look good.
Developers on the other hand just want to express their creative vision, even if this might bring them to ruin. And it’s this cooperation between realism and idealistic, when done properly, that brings out the greatness of a game. Or so they said.Unfortunately, a lot of the decision makers involved are idiots who fail to understand the need for balance between the costs of production and unhinged desire for success, artistic or material.
Kingdoms of Amalur failed because the people in charge spent their money like crazy on comfort and knickknacks.
Concord failed because the publisher threw a large sack of money at the devs and then fucked right off without a care in the world, leaving a bunch of headless chickens to run around it with no purpose or direction.
New World failed because it was a project run by scammers looking to scam investors (or so I’ve been told).
Highguard failed because the owner was dumb. And probably still is. Also, Tencent was their silent investor, who pulled out when shit went sideways.
Indeed, the formula for a good game doesn’t guarantee success. Even the best of games will fail if the conditions allow it. Yet, for those who simply do not give damn about what they’re making, their carelessness will make damn sure they guarantee its failure.
- Comment on Why Everyone’s Picking Up a PSP Again in 2026 (my article!) 1 month ago:
Or something.
- Comment on Why Everyone’s Picking Up a PSP Again in 2026 (my article!) 1 month ago:
PPSSPP because I can’t trust second hand dealers anymore.
- Comment on "Departures are necessary," Crystal Dynamics say as they yet again lay off Tomb Raider staff, but they're "fully committed" to the reboot and sequel 1 month ago:
Gooners.