Always been changing = the people at the top fired a lot of talent.
Dragon Age veteran defends studio's attempt to make something different with Anthem: "BioWare's always been changing"
Submitted 1 day ago by Agent_Karyo@piefed.world to games@lemmy.world
justsomeguy@lemmy.world 23 hours ago
Ah it’s a <make up weird quotes that don’t reflect the general feedback and then react to that> episode. I too remember people in the street shouting “you never should’ve tried something new BioWare!” after making that memory up.
In truth the biggest criticism they got was when they released it unfinished, promised a bunch of content and then let it die because they smashed the numbers into a calculator and came to the conclusion it’ll not be worth it. No fucking shit. Fixing the mess you sold people for full price won’t make you a lot of profit, it’s something you do to make up for delivering unfinished crap in the first place.
Imagine a plumber who does pipe work in your house and when you call them because they did a shoddy job and it’s leaking they say “Nah, wouldn’t be worth it to fix this. I’ll rather go do a different project for more money.”
Fuck right off.
lath@piefed.social 22 hours ago
No need to imagine, some plumbing businesses really do act like that.
BurgerBaron@piefed.social 22 hours ago
Couldn’t have said it any better than you.
I can’t imagine working under these types of talentless perpetual victims.
RipLemmDotEE@lemmy.today 17 hours ago
To Bioware’s credit, Anthem was a completely different game 18 months before release and EA came in and forced an entirely new concept, story and title on them.
I would be at least curious to see what Bioware would have done with the IP without EA flipping the table on them.
wirelesswire@lemmy.zip 17 hours ago
Probably more floundering. An EA exec told them at one point that their demo was crap (and based on word from other devs, he was probably right), so they reintroduced flight, which IMO was one of the best aspects of the game. EA didn’t force a new story or concept on Bioware, though. All that was Bioware’s own fault between lack of leadership and staff burnout.
A long read, but this article goes pretty in-depth on what happened during the development of Anthem: kotaku.com/how-biowares-anthem-went-wrong-1833731…