Agent_Karyo
@Agent_Karyo@piefed.world
MJ12 Detachment Agent
- Phonopolis Review: Cardboard and constructivism collide in Amanita Design’s masterful marriage of story, puzzles, and hand-crafted aesthetic in Phonopolis.adventuregamehotspot.com ↗Submitted 1 week ago to games@lemmy.world | 2 comments
- Fallout lead Tim Cain argues games industry crisis hasn't reached the level of the 1983 crash: 'I don't think there's ever been a worse time in the games industry'www.pcgamer.com ↗Submitted 1 week ago to games@lemmy.world | 25 comments
- Vultures - Scavengers of Death Review: convergence of mechanics between two otherwise disparate genres to deliver a hybrid survival horror/turn-based strategy title that marries the shared strengths of core each without sacrificing [their] core identitywww.rpgfan.com ↗Submitted 1 week ago to games@lemmy.world | 2 comments
- Hotel Architect, a top down, 3D, colourful hotel management game with construction and room design (with a template system), with gameplay reminiscent of Two Point Hospital, released on Steam/GOG. [Mini-Review Included]store.steampowered.com ↗Submitted 1 week ago to games@lemmy.world | 1 comment
- Comment on So Lemmy, what are your thoughts on Mixtape? 2 weeks ago:
Sounds cool enough, although the reviews suggest gameplay is middling which is OK as long as it’s got other good/unique thing to offer.
I don’t mind walking simulators if they are done well have something to offer in terms the overall package. I actually played Soma with a mod, I didn’t find the bosses to be scary, just a bit tedious, so I disabled them, they just walk around, it’s actually a bit unnerving.
That being said, I don’t think it’s a game for me as it feels very US suburb-crntric. I grew up in a massive metropolis and while one kid did have a car in his late teens, he was sort of a child of an minor oligarch. To be honest a car would be a liability back then. You’d be sitting in traffic for 3 hours on Friday evening, it was far easier (and more reliable) to take the subway to the downtown core.
Mind you while this was a big metropolis, you have a similar sort of experience in many large and even mood citizens cities.
- Comment on Colony Ship - Guides for Editing Save Files 2 weeks ago:
It’s a great game! Didn’t realize save game editing would be that involved.
- Comment on Day 661 of posting a Daily Screenshot from the games I've been playing 3 weeks ago:
Heading screenshot looks beautiful!
- Pixel Airport Tycoon, a top down airport management and construction game, with extensive airport operations gameplay, released on Steamstore.steampowered.com ↗Submitted 3 weeks ago to games@lemmy.world | 8 comments
- Ash & Adam's Existential Treads, a retro top down tank shooter x tower defence x city-builder hybrid, while also including exploration gameplay, with a unique art style, released on Steamstore.steampowered.com ↗Submitted 3 weeks ago to games@lemmy.world | 2 comments
- Bus Bound Review: Bus Bound is a sim with purpose, and seeing Emberville City grow as you breathe life into it is more of a reward than you’ll often find in this genre.lootlevelchill.com ↗Submitted 3 weeks ago to games@lemmy.world | 0 comments
- Comment on 'How To Get Started & Survive Stronghold Crusader's New Challenge' -GamerZakh 5 weeks ago:
Got it! )
- Comment on Let's discuss ideas how Game Pass should be structured and priced 5 weeks ago:
To be honest, I don’t think the indie gaming scene will ever fully transition to his model even in the worst case scenario.
The market is basically large enough that it can support a niche being independent in terms of channel fulfilment and avoidance of console style exclusivety.
Not to mention video games are arguably much more competitive than movies or streaming shows. Often people look to a specific production with shows and movies, with games, new franchises can often build upon and expand upon existing gameplay models.
Not that I think the subscription model is good, but it is clear that there is a segment of the market that prefers this delivery approach.
- The Third Shift, a Game Boy styled horror game that combines first, second, and third person perspectives where you play the newest employee in a Museum on night shift, released on Steamstore.steampowered.com ↗Submitted 5 weeks ago to games@lemmy.world | 17 comments
- 37 years since Prince of Persia, Replaced is the bombastic cinematic platformer I've been waiting forwww.gamesradar.com ↗Submitted 5 weeks ago to games@lemmy.world | 8 comments
- Comment on 'How To Get Started & Survive Stronghold Crusader's New Challenge' -GamerZakh 5 weeks ago:
Don’t get it.
- Tides of Tomorrow review: Your choices in this microplastics apocalypse are shaped by other players, feeling like a sharp, well-crafted theme park ridewww.gamesradar.com ↗Submitted 5 weeks ago to games@lemmy.world | 0 comments
- Comment on 5 weeks ago:
Just need to get to it. :)
Interestingly, with I find pre-1995 strategy games (original Simcity, Pizza Tycoon) games easier to get into than say pre-1995 RPGs (with a heavily modded Daggerfall being an exception).
- Comment on 5 weeks ago:
I never played it myself, but it does seem to be heading in that direction.
- Comment on Driving game poll 5 weeks ago:
As weird as this sounds, I like doing this in GTA2 (still replay it every few years), although I do it became I like the grim-dark, almost cyberpunk atmosphere of the city in the second game. I feel like they’ve never gone that direction since.
Cloudpunk is another game where I enjoy just driving around and exploring with no goal, but once again, it’s more for the cyberpunk feels.
- Submitted 5 weeks ago to games@lemmy.world | 3 comments
- Submitted 5 weeks ago to games@lemmy.world | 4 comments
- Sovereign Tower Turns Life Inside A Magical Kingdom Tower Into A Deep Management RPGturnbasedlovers.com ↗Submitted 1 month ago to games@lemmy.world | 0 comments
- Black & White at 25: how Lionhead's hairbrained, stoner-powered game design became the harbinger of modern AIwww.eurogamer.net ↗Submitted 1 month ago to games@lemmy.world | 12 comments
- Comment on Epic Games Pins ‘Fortnite’ Comeback on Disney Partnership (a Disney extraction shooter) 1 month ago:
Doesn’t sound like the Disney-themed game is going well.
Their PR rep seems to confirm (surprised at the relative honesty) this:
“Liz Markman, the senior director of global communications at Epic, said Bloomberg’s reporting is “not reflective of the ambitions of the Disney collaboration. We are building a new games and entertainment universe of Disney experiences.”
I play indie games and in more niche genres, so I am somewhat outside of mainstream sensibilities, but is there much of a market for a Disney-themed extraction shooter?
Seems like a bad fit, but what do I know.
- Comment on It seems that Valve is working on a "SteamGPT" feature that will apparently deal with Steam support issues and is somehow connected to Trust Score and CS2 anti-cheat 1 month ago:
But this is not viable for every use case. If there is a major issue with my Bank account, I want to speak to person, period.
Specific actions have automated workflows is of a course a good thing.
Documentation is also good, but it often doesn’t account for edge cases or your unique situation. Not to mention, the majority of the public is not going have the desire to deal with documentation.
- A dark turn-based management game, [with some RPG elements], about prisoner quotas, heretic hunts, revolt, and supernatural horror is heading to Steam in 2026turnbasedlovers.com ↗Submitted 1 month ago to games@lemmy.world | 0 comments
- Comment on Starfield on PS5 Pro is the best it's ever been, but it's still Starfield | RPG Site 1 month ago:
I personally don’t understand how people play RPGs no console. I don’t mean this in an arrogant or aggressive manner, back in the day (most of 2000s) consoles ccompletey fucked the PC game market. These days it’s irrelevant, the market is so huge that I can play tons of unique PC only RPGs and it doesn’t matter what Obsidian or Bethesda are doing.
In context of RPG, consoles make it difficult to have skills systems, include text, allow modding (I still play Fallout 1/2 and Arcanum every few years, more than a quarter of a century later) and do result in UI/UX inefficiency which in turn limits themes and approaches that can be used in world building.
One just has to at VTMB 1 (computer focused) and VTMB (cross platform, but UI is console based and game design was console focused).
- Submitted 1 month ago to games@lemmy.world | 5 comments
- Comment on PlayStation Studios Removes Nearly All PC References From Websites 1 month ago:
They definitely want to sell hardware and have closed platforms built around their hardware.
But that’s not as easy to do as it was even 10 years ago.
The nature of gaming is changing and it’s more difficult to differentiate based on hardware alone. You have indie games which tend to be multi-platform, you have Roblox, Fortnite, PC specific games have also become more common.
And it’s difficult to manage hardware costs and show meaningful graphical quality improvements. Hardware subsidies in the first few years of a new console are basically not viable anymore.
Even Nintendo’s handheld dominance is being slowly challenged (their games are extremely expensive on a relative basis).
- Comment on Day 626 of posting a Daily Screenshot from the games I've been playing 1 month ago:
I don’t know if making the painting for this kind of game tedious and slow is a good idea. It’s authentic, but not everything needs to be authentic in a video game.