Agent_Karyo
@Agent_Karyo@piefed.world
MJ12 Detachment Agent
- Comment on Video Game Physical Software and Hardware Sales Just Had the Worst November in the U.S. Since 1995 - IGN 2 hours ago:
If it refers to the total games software market (digital sales, physical sales, micro-transactions, subscriptions and mobile), then I think I my point stands.
I wasn’t sure if “content spending” excludes say micro-transactions for software that is not available physically.
- Comment on Video Game Physical Software and Hardware Sales Just Had the Worst November in the U.S. Since 1995 - IGN 3 hours ago:
Yes, I could see launch day availability being an issue.
- Comment on Video Game Physical Software and Hardware Sales Just Had the Worst November in the U.S. Since 1995 - IGN 3 hours ago:
It’s pretty difficult to keep a .exe file accessible for 30+ years even if your intentions are good.
That’s not really true. GOG installers are the obvious option, but even many of the games on Steam don’t actually have DRM and can be backed up.
And if you really want to you can get cracked versions. For older games, there are compatibility projects like DDrawCompat and dxwrapper. The more popular games have extensive usability mods (support for higher resolutions, bugfixes, UI scaling) and really popular ones have modern engines such as Augustus for Caesar III (originally released in 1998).
For example you can the Windows 95 version of Simcity 2000 Special Edition on Windows 10 (and I believe W11 too) on a 1440p monitor:
This is a 30 year old game!
Don’t get me wrong, I get the point of having physical copies (I have an extensive physical book library), but for video games, digital ownership (be it legal like with GOG or certain Steam games or using alternative approaches) is the way forward.
- Comment on Video Game Physical Software and Hardware Sales Just Had the Worst November in the U.S. Since 1995 - IGN 3 hours ago:
Further, Microsoft doesn’t seem interested in physical sales anymore. I probably would have bought Avowed if it existed in meat-space, it doesn’t. I had a really hard time sourcing Indiana Jones and Outer Worlds 2.
If the disc version exists, can’t you buy it online?
And aren’t console discs de facto installer stubs?
Just curious, I play on PC where physical disc haven’t been a thing for a long time.
- Comment on Video Game Physical Software and Hardware Sales Just Had the Worst November in the U.S. Since 1995 - IGN 5 hours ago:
I got confused but the following:
While Circana reports that content spending was up 1% year-over-year to $4.8 billion, that’s with subscription spending rising 16% and 2% growth in mobile.
- Comment on Video Game Physical Software and Hardware Sales Just Had the Worst November in the U.S. Since 1995 - IGN 5 hours ago:
Worth pointing out that Circana does not fully track Steam (only some, albeit large publishers). They don’t track GOG or Epic at all (they are of course a lot smaller than Steam).
- Comment on Where do you all get your (indie) gaming news from? 9 hours ago:
This looks cool! Thanks for sharing.
- Comment on John Carpenter’s Toxic Commando Launches March 12, 2026 on PC, PS5, and Xbox Series X|S - Rely on Horrorhttps://www.relyonhorror.com/latest-news/john-carpenters-toxic-commando-launches-march-12-2026-on-pc-ps5-and-xbox-series-xs/ 1 day ago:
Did not know about that! Then I could see him being involved.
- Comment on John Carpenter’s Toxic Commando Launches March 12, 2026 on PC, PS5, and Xbox Series X|S - Rely on Horrorhttps://www.relyonhorror.com/latest-news/john-carpenters-toxic-commando-launches-march-12-2026-on-pc-ps5-and-xbox-series-xs/ 1 day ago:
I wonder how much input Carpenter had into this game (beyond providing his name).
That being said I don’t doubt that the motifs of the games are inspired by Carpenter’s movies, I am just wondering his level of involvement.
How did they even get Carpenter to partake in this? Sabre Interactive is recognizable name, but it’s no EA.
- John Carpenter’s Toxic Commando Launches March 12, 2026 on PC, PS5, and Xbox Series X|S - Rely on Horrorhttps://www.relyonhorror.com/latest-news/john-carpenters-toxic-commando-launches-march-12-2026-on-pc-ps5-and-xbox-series-xs/www.relyonhorror.com ↗Submitted 1 day ago to games@lemmy.world | 10 comments
- Comment on Do we have No Man's Sky fans here? 1 day ago:
Welcome!
If you like space themed games (of different genres), there is also:
!space_games@piefed.world
- Comment on [id Software, the] Studio Behind Doom [and Quake, Wolfenstein] Just Unionized 4 days ago:
Consulting, investment banking are examples of industries that would not be a good fit for unionisation.
B2B sales, as a profession, irrespective of the industry in which these sales processes occur is not a good fit for unionisation.
- Comment on [id Software, the] Studio Behind Doom [and Quake, Wolfenstein] Just Unionized 4 days ago:
For a second I thought you were being serious and I started wondering whether you meant the chemical production industry or the chemical engineering profession…
But then I realized that it would be pretty dull without ions. :)
- Comment on [id Software, the] Studio Behind Doom [and Quake, Wolfenstein] Just Unionized 4 days ago:
Arguably the professional services industry (e.g. consulting, investment banking) isn’t a good fit for unionization. These aren’t verticals, but professions, but things like executive management and B2B sales also don’t seem like a good fit for unionization.
At the end of the day, in B2B sales all that matters is how much revenue you generate and it’s not like there is defined functional skillset for B2B sales that allows for “scale economies” in collective representation model.
- Comment on [id Software, the] Studio Behind Doom [and Quake, Wolfenstein] Just Unionized 4 days ago:
Good for them! While I don’t think unionization makes sense in all industries, game development is arguably a good fit for a collaborative approach to labour relations.
Complete tangent, but does anyone else find it strange that a gaming news site doesn’t use id Software in the headline? If you’re into video games, one would think you’ve heard about id Software; they basically created the modern FPS genre. That being said, I might be showing my age here and id Software was a much bigger deal (on a relative basis) in the 90s and 2000s.
- Submitted 4 days ago to games@lemmy.world | 15 comments
- Comment on A story-rich open-world FPS with Max Payne and Cyberpunk 2077 vibes? All right, you have my attention, No Law 5 days ago:
Didn’t see Krafton mentioned. I was hoping they were just the publisher and studio was independent, but alas:
On 11 November 2022, South Korean video game publisher Krafton announced that it planned to acquire Neon Giant for an undisclosed amount - which was scheduled to begin on 14 December.
- Comment on 5 days ago:
Depends on the genre and how popular the game is.
- Comment on 5 days ago:
That’s fair. A blended net revenue per unit figure of $10 might actually be high.
- Comment on 5 days ago:
I don’t know if it’s true or not, but I’ve heard a rough proxy for modest success “above breakeven” in the indie sphere is 1,000+ reviews.
The chart doesn’t break out the 1,000+ review count band, but it looks like under 5% of the 19,000 games released in 2025 on Steam were even able to go above 500 review count.
The 1,000+ review count band as a measure of success does make sense in a back of the napkin kind of way.
Assuming 5% of buyers leave a review, that would be 20,000 in sales. At a net unit revenue of $10 (after Steam’s cut and the payment processor), that would be $200 K net revenue.
- Submitted 5 days ago to games@lemmy.world | 63 comments
- A story-rich open-world FPS with Max Payne and Cyberpunk 2077 vibes? All right, you have my attention, No Lawwww.gamesradar.com ↗Submitted 5 days ago to games@lemmy.world | 12 comments
- Comment on 1 week ago:
I understand. This is a forum, so I am not going to add expansive footnotes to my posts, but I am happy to cite the research I have read if asked. FWIW, I have also read counter argument for approaches used by the research I have cited (which I don’t find convincing).
Just pointing out that I am not randomly making stuff up.
- Left 4 Dead co-creator is directing a mysterious co-op shooter for JJ Abrams' production company, and Sony's going to publish it: "We hope to deliver a bold, innovative experience"www.gamesradar.com ↗Submitted 1 week ago to games@lemmy.world | 29 comments
- Controversial horror game Horses is the top-selling new game on GOG even as it gets kicked off the Humble Store one day after launchwww.pcgamer.com ↗Submitted 1 week ago to games@lemmy.world | 23 comments
- This Minecraft map that recreates, [Kowloon Walled City], one of history's most notorious slums made me reconsider what's important in 3D level designwww.pcgamer.com ↗Submitted 2 weeks ago to games@lemmy.world | 24 comments
- After Apple originally announced the first version of Halo in 1999, Xbox apparently called Bungie and said "'Steve Jobs can't have that. We're going to buy you.'"www.gamesradar.com ↗Submitted 2 weeks ago to games@lemmy.world | 58 comments
- Comment on 2 weeks ago:
Baseline research on support for the fullscale invasion:
https://www.levada.ru/en/2024/05/17/conflict-with-ukraine-assesments-for-march-2024/
The level of support for the Russian armed forces has not changed significantly since the beginning of the conflict – the majority of respondents (76%) support the actions of Russian troops in Ukraine, including 48% “definitely support” and another 28% “rather support” the action of Russian army. 16% are against.
Research with preference falsification adjustments with respect to support for the full scale invasion:
https://journals.sagepub.com/doi/10.1177/20531680221108328
when asked directly, 71% of respondents support [full scale invasion of Ukraine], while this share drops to 61% when using the list experiment
Support for annexation of Crimea:
https://www.levada.ru/en/2021/05/19/crimea-3/
The vast majority of Russians (86%) consistently support the accession of Crimea to Russia – this indicator has fluctuated slightly since 2014. 9% do not support the accession.
Research with preference falsification adjustments with respect to support for annexation of Crimea:
https://www.jiia.or.jp/en/column/2022/09/russia-fy2022-01.html
Using the list-experiment technique, Timothy Frye and others showed that Putin's approval rating after the annexation of Crimea was actually high, at around 80%. In their study, they made a list of famous Russian politicians and had respondents answer how many of these politicians they supported. They then estimated Putin's approval rating by adding the name "Putin" to the list for only one group[*]3 and thus concluded that the high approval ratings after the annexation of Crimea were not very different from the findings of opinion pollsters.
- Comment on Paradox Takes the Blame for Vampire: The Masquerade - Bloodlines 2 Sales Flop, Announces $37 Million Write-Down 2 weeks ago:
Let's agree to disagree in that case.
I hope I was able to at least share my own reasoning (even if you don't agree).
- Comment on Paradox Takes the Blame for Vampire: The Masquerade - Bloodlines 2 Sales Flop, Announces $37 Million Write-Down 2 weeks ago:
It's not like that at all.
I enjoy walking sims (Soma is one of my favourite games of all time) in general and TCR's releases as well.
That doesn't mean one can't recognize that TCR tends to struggle even with relatively simple gameplay and that a game like Bloodlines requires strong gameplay design/implementation skills.
While I loved the atmosphere of Still Wakes the Deep, there were many situations where weak gameplay undermined the ambiance and immersion.