Manor Lords and Terra Invicta publishers Hooded Horse are imposing a strict ban on generative AI assets in their games, with company co-founder Tim Bender describing it as an “ethics issue” and “a very frustrating thing to have to worry about”.
“I fucking hate gen AI art and it has made my life more difficult in many ways… suddenly it infests shit in a way it shouldn’t,” Bender told Kotaku in a recent interview. “It is now written into our contracts if we’re publishing the game, ‘no fucking AI assets.'” I assume that’s not a verbatim quote, but I’d love to be proven wrong.
The publishers also take a dim view of using generative AI for “placeholder” work, or indeed any ‘non-final’ aspect of game development. “We’ve gotten to the point where we also talk to developers and we recommend they don’t use any gen AI anywhere in the process because some of them might otherwise think, ‘Okay, well, maybe what I’ll do is for this place, I’ll put it as a placeholder,’ right?” Bender went on.
There’s a problem in movies that I keep thinking about in relation to this.
Movies often use music from other movies in early cuts to get something rough together. They time the scenes around the music, they work with it for ages, and finally it’s time to make an original track to replace the rough copy.
But they have to use something that’s the same tempo, because of how the scenes were timed around the old music. And it has to fit in the same vibe, because that’s what the old music felt like.
So you end up with a piece of music that’s usually pretty close to what they made, and a lot of Hollywood osts sound almost identical. When I see people talk about using gen ai for placeholders and concept art, I see that same problem turning up.
voracitude@lemmy.world 2 days ago
A very salient question. Is someone generates a rough outline and then redraws it, fixing errors and making modifications with their human artist eye, is the thing they draw a problem? It will involve a human artist, and human artistic skill.
Tracing is one way to teach children how to draw. If someone generates am image to trace for practice, is all their art problematic because they were trained with AI?
This seems kind of like asking a vegan if they’d eat lab-grown meat… I think the answer depends heavily on why the person believes what they do in the first place.
Overspark@piefed.social 2 days ago
One way of looking at it is serving a vegan a vegan meal, after you slaughtered a cow for the first couple of tries. Some of the damage has already been done. Also, we’ve had several kerfuffles already where GenAI “placeholders” were present in a released game, and caused plenty of outrage. It’s far safer to never have those placeholders to begin with. Just draw up something ugly in Paint, at least it’ll be plenty obvious you need to fix it before launching the game.
voracitude@lemmy.world 2 days ago
Maybe a better analogy would be the Ship of Theseus - how much of an AI-generated picture has to be replaced by human work for it to not be considered slop anymore?
PixelatedSaturn@lemmy.world 2 days ago
Omg. The damage has been done? Cows have been killed, because someone used an ai generated texture for mud.
justdaveisfine@piefed.social 2 days ago
I’ve seen the argument that if you’re generating an image and making some edits, you’re robbing yourself of original concepts. Even if human hands do the editing you’ve already outsourced one of the most important parts.
voracitude@lemmy.world 2 days ago
This argument can also be deployed against Fair Use artworks, though, or tracing.