Baggie
@Baggie@lemmy.zip
- Comment on What TV shows have aged the best, and what TV shows have aged the worst? 1 day ago:
For sure. I don’t begrudge the series as a whole, honestly the episode is fascinating because it feels impenetrable to me now.
- Comment on Skill issue 2 days ago:
Well then the obvious conclusion is that respecting women makes you better at video games.
- Comment on What TV shows have aged the best, and what TV shows have aged the worst? 2 days ago:
Futurama has aged quite well, until you get to the episode where bender changes gender to win in the women’s robot Olympics.
It’s such a bizarre experience because you almost can’t view it through the lense of that era given how the topic has exploded, and even trying it’s still really hard to tell if it’s genuinely making fun of women, or making fun of the perception of women being weak.
At least when South Park did it with the special Olympics episode Cartman gets stomped by the actual athletes.
- Comment on BloodBorne Released 10 Years Ago Today, Fans Once Again Organize a Return to Yharnam 4 days ago:
PS4 emulation has come a long way. I haven’t played fully through my copy, but I was going through it at 60fps through the first few areas with little to no issue. You may want to wait until all the kinks are out, but it’s pretty good as it is.
- Comment on Fossils on Fossils 1 week ago:
I suddenly feel very small, but also the load off my shoulders lifted.
- Comment on PC gamers spend 92% of their time on older games, oh and there are apparently 908 million of us now 1 week ago:
Probably? I have memories from over a decade back so
- Comment on Having a vowel movement 2 weeks ago:
Football
- Comment on Your body after losing an online game 3 weeks ago:
Core problem you come across in multiplayer team games is that there is often required support roles that are less generally desirable to play than the usual gameplay experience. E.g. people want to shoot guns rather than heal teammates.
So when you lose a team game, it’s often pretty easy to look at what your team was doing, and figure it what vital support roles weren’t being filled.
This can lead to what we see in the meme here, where you reflexively blame your teammates not fulfilling support obligations collectively, healing in this case. This blame assignment also purposely glosses over the fact that you were perfectly capable of identifying the problem, yet didn’t switch to a support role yourself. This helps shift the blame, and absolves you of the responsibility of the loss, managing your own emotional state.
Because this helps regulate your own emotional state, it becomes reinforced behaviour, and you become reliant on it over time. You point out issues that aren’t there, become hyper critical of others, anything to make sure you aren’t at fault. It even goes so far as becoming reflexive at the very concept of a lost round, or any negative outcome. It’s not uncommon for people to make mistakes while they’re alone, and then retroactively blame their teammates for not being there with a “WHERE WAS TEAM!?!?”
In general, it’s a huge problem in games like Dota or LoL. Toxicity borne from negative emotions is now part of the core gameplay experience in public matches, which leads to others doing the same. I myself can’t even boot Dota anymore because of the associated negativity, despite not actively not engaging with it myself.
- Comment on Valve adds "all the Team Fortress 2 client and server game code" to its Source mod tools, letting modders "build completely new games based on TF2" and publish them on Steam 4 weeks ago:
Sort of, but those let you use the pre-existing codebase for each game as is. This lets you play with the inner workings. You could do something drastic like implant rollback netcode, add new classes, wild shit.
- Comment on How do we know this is actually Earth, and not just some torture chamber in Hell and we are just being punished? 4 weeks ago:
I’m kind of in the same boat.
I think it can fuck with people that rely on self determination for security or self justification? At least the couple of people I’ve met that take issue with the idea seem to mostly be uncomfortable with the implication that their choices and actions might mean less.
- Comment on How do we know this is actually Earth, and not just some torture chamber in Hell and we are just being punished? 4 weeks ago:
Look, we also probably don’t have free will, but we should live and act like we do. Don’t let the minute details keep you from getting what you can out of this life.
- Comment on Victim Anon 2 months ago:
If it’s any consolation, young men are seldom taught social skills, and often have difficulty with this kind of thing. Women are also taught not too be direct, as it’s too forward.
I’d say have a laugh about the absurdity of it, chalk it up as a learning experience, and move on.
- Comment on Fortune's Run development put on hold because the dev is going to prison 2 months ago:
I actually respect the hell out of the dev here. Owning up to past wrongs, growing as a person, clear and concise communication, honestly that’s all huge progress.
- Comment on Germany’s four-day work week proves to be a massive hit 2 months ago:
But then how are they going to be kept perpetually tired and unhappy?
- Comment on if you've had or have anger issues, how did you become a better human? 2 months ago:
Finding people annoying isn’t the problem, people will always be annoying. If you find yourself exploding over small stuff, it means your mental resources for suppressing and tolerating such things have been depleted. Changing how you think of people can help, but I would examine your lifestyle as a whole and figure out why you aren’t able to maintain said mental resources. You may not be resting enough, you may have other problems. It might be hard at first if you’ve not explored this stuff before, but it’s well worth it in the long run.
Don’t dismiss physical problems as a possibility either. Something that was surprising to me was blood pressure, apparently it was causing me to fly off the handle at times. Literally all it took was some minor weight loss and eating musli, and suddenly I’m fine again.
- Comment on Chants of Sennaar, a puzzle game where you decipher an alien language (Demo available) 2 months ago:
Amazing game, recommend it to anyone and everyone. Presentation, puzzles, story are all top notch. Love it.
- Comment on Why Women Don't Want You - BroScienceLife 2 months ago:
I’ve been watching this guy for a decade. He plays the gymbro so well you almost forget, then he’ll hit you with some insanely good pun about classic literature or something.
- Comment on Project Zomboid - Build 42 Unstable Released 3 months ago:
Hell yeah, time to get gored by a dear or something
- Comment on What game surprised you with their length? 3 months ago:
New factorio dlc felt comically long, and yet I’m having to force myself not to make a new save.
- Comment on The Last of Us Part II Remastered PC Announcement Trailer 3 months ago:
All good mate, I like being able to go through this stuff from time to time because it helps me refine my own thoughts about stuff.
I definitely feel the same way about Abby, though I think it does get off to a rocky start by kind of cliffhangering the end of Ellie’s story. Still it did totally work in the long run.
I did have empathy for Ellie going into the game definitely. I think the game using that as a starting point and was incrementally raising her actions so the audience would naturally come to the conclusions she does at the end of the game regarding violence and vengeance. How effective this is might be dependant on the point the audience comes to these conclusions. I think it might just be the exposure to these kinds of stories I’ve seen, but I kind of got what the game was going for pretty early, and it felt like it just kept kind of bludgeoning me with the moral the longer it went on, like it wanted to bathe in the horrible mess Ellie was making. That was partially why I was hoping for it to be a subversion at the end I think? Kind of have it be a tragedy of character, kill Abby, and the forgiveness that she couldn’t give to another also means she deserves no forgiveness herself. As it stands it’s kind of there, but feels like it stumbles at the end, at least for how it hit for me.
I don’t think the narrative made too many mistakes honestly. The world building in general is great, the characters are believable, maybe just didn’t resonate with me personally.
I might actually replay it at some point to see how I digest it. I feel like I might be sort of out of step with this series anyway, I know people love the first game but I can’t get over the idea that the fireflies were just going to crack open Ellie immediately, like characters we know besides, that seems like an extremely bad idea to jump immediately to that conclusion. That’s something crazy mad scientists do, not actual medical experts or researchers. I try to just assume that it’s logical somehow in the logic of the world, I think the rest of that game is actually great, but that one thing keeps nagging at my brain. Anyway, tangent over. Hope you have a good day as well!
- Comment on The Last of Us Part II Remastered PC Announcement Trailer 3 months ago:
Yes, but as a theme goes it’s like putting too much salt in some food, at least for my taste. Don’t get me wrong, I do like a good flawed cast of characters, the theme in general is good, but the execution just didn’t land for me.
I think if I could empathize with the characters a bit better it might have landed a bit better? As an interactive medium I think the character you control and yourself needs to have some level of shared goals, or at least the ability to understand their actions. I didn’t feel that for 90% of the game, it was like watching a soap opera where the characters don’t act like people. I can forgive that of the main two in concept, who are powered by bloodlust, but frankly they don’t act enough like maladjusted revenge golems to make it believable to me that they’d continuously make these terrible decisions.
Something else was that the theme got a bit muddled towards the end in terms of revenge. The theme is that revenge bad, violence begets violence, violence corrupts you etc, but after Abby does her thing she gets such a glow up over the course of her campaign, both as a character and in her situation, that the theme feels mixed. Hell, for most of the time you could kind of forget that it’s Ellie doing all of this because there’s the internal politics and fighting completely unrelated to what’s going on. Very little of Abby’s issues actually revolve around the revenge issue. Without the theme being clear on this stuff it becomes muddy exactly what the point is, and it feels like violence for violence sake. Like someone was out to prove that humanity is garbage, instead of being a warning against doing garbage things.
It’s something I’m still kind of thinking over to this day because it’s such a unique problem to encounter. Again, I do want to like the game, and it does a lot right and it’s good, but yeah, bit of a yuck thinking about it.
- Comment on The Last of Us Part II Remastered PC Announcement Trailer 3 months ago:
The entire game is largely about deeply flawed people continuously making incredibly bad decisions that are violently consequential. It’s not necessarily bad writing, and I completely get the theme that’s trying to be gone for here, but by god it’s a frustrating mess of a situation that only gets worse. I want to like the game a lot more than I do, because technically and gameplay wise it’s incredible, but I don’t know if I ever want to go through that storyline ever again. It fills me with a deep uneasiness just thinking about it.
- Comment on The Last of Us Part II Remastered PC Announcement Trailer 3 months ago:
Ah good, a whole new group of people get to experience this good but also wildly uncomfortable game.
- Comment on itch.io was taken down by Funko because of some automated brand protection service 3 months ago:
Well it kind of was what I was getting at in a way, though distribution of fault is pretty debatable. I think the majority of fault lies with the company putting a failable automated system into production for something this, but I can’t help but wonder if there is potential for abuse if this is all it takes for the registrar to delist a legitimate business.
Penalities would be a good start I think, like you mentioned. Business sometimes can only understand the language of money after all. It’s possible this is the exception to a system that functions quite well behind the scenes also.
I also appreciate the benefit of the doubt on this, it’s refreshing compared to the usual internet instant rage.
- Comment on itch.io was taken down by Funko because of some automated brand protection service 3 months ago:
It’s mainly a failure on the part of the register, if it’s automatically banning websites based on number of reports there’s a strong possibility this is going to keep happening, potentially for nefarious reasons.
This actually does happen a bit from time to time, it’s a bit of a weak point in the internet infrastructure.
- Comment on What gives you hope to keep going? 3 months ago:
I beat the factorio DLC, right now that’s all I got and I’m clinging to that bad boy
- Comment on Half-Life 2 peaks at 52,000 concurrent players, 20 years after its release 4 months ago:
The full list is on steam, the main thing is it’s bundled all hl2 games in one package, integrated workshop for mod installation, and added new developer commentary for hl2. Also a bunch of misc fixes etc.
- Comment on Hades II - Seize Victory in The Olympic Update 5 months ago:
I can feel that, some games can really abuse the system. It can be beneficial when we’re talking about large feature sets being released, both for developers as well as people keeping track of what’s currently in the game.
Hades 2 I would argue makes sense as they just added what’s essentially another chapter of the story. Its initial release was also in a really decent state which helps a lot.
- Comment on Elden Ring is "the limit" for From Software project scale, says Miyazaki - multiple, "smaller" games may be the "next stage" 7 months ago:
Fantastic, I’m sure it was a hell of a slog for them. I’m really looking forward to their next games, their one offs like Bloodborne and Sekiro are my favourites.
- Comment on The Terminator returns to theaters with 4K transfer...Will AI ruin another James Cameron film? 8 months ago:
Nerrel did a great video, explains the difference between good remaster techniques and just pointing AI at it as well