Baked lighting looks almost as good as ray tracing because, for games that use baked lighting, devs intentionally avoid scenes where it would look bad.
Half the stuff in this trailer (the dynamically lit animated hands, the beautiful lighting on the moving enemies) would be impossible without ray tracing. Or at the least it would look way way worse:
pennomi@lemmy.world 3 weeks ago
We’ve gotten so good at faking most lighting effects that honestly RTX isn’t a huge win except in certain types of scenes.
red@sopuli.xyz 2 weeks ago
The difference is pretty big when there are lots od reflective surfaces, and especially when light sources move (prebaked shadows rarely do, and even when, it’s hardly realistic).
A big thing is that developers use less effort and the end result looks better. That’s progress. You could argue it’s kind of like when web developers finally were able to stop supporting IE9 - it wasn’t big for end users, but holy hell did the job get more enjoyable, faster and also cheaper.
Klear@lemmy.world 2 weeks ago
Cyberpunk and Control are both great examples - both games are full of reflective surfaces and it shows. Getting a glimpse of my own reflection in a dark office is awesome, as is tracking enemy positions from cover using such reflections.
count_dongulus@lemmy.world 3 weeks ago
But, it takes a lot of work by designers to get the fake lighting to look natural. Raytracing would help avoid that toil if the game is forced RT.
Atherel@lemmy.dbzer0.com 3 weeks ago
Gamers needs expensive hardware so designer has less work. Game still not cheaper.
Cethin@lemmy.zip 2 weeks ago
The issues come if you know how they’re faking them. Sure, SSR can look good sometimes, but if you know what it is it becomes really obvious. Meanwhile raytraced reflections can look great always, with the cost of performance usually. It’s sometimes worth it, especially when done intelligently.
murvel@feddit.nu 2 weeks ago
Not true. Screen space reflections consistently fails to produce accurate reflections.
Blackmist@feddit.uk 2 weeks ago
Screenspace isn’t the only way to draw reflections. It’s simply the fastest one.
Most gamers aren’t going to notice, and I can count on one hand the number of games that actually used reflections for anything gameplay related.
AdrianTheFrog@lemmy.world 2 weeks ago
There are cases where screen space can resolve a scene perfectly. Rare cases. That also happen to break down if the user can interact with the scene in any way.