murvel
@murvel@feddit.nu
- Comment on Anon turns on raytracing 10 hours ago:
I don’t see them lying but that’s on you I guess
- Comment on Anon turns on raytracing 13 hours ago:
RT is of course a shortcut too, it’s not an exact representation of how light actually behaves…
- Comment on Anon turns on raytracing 13 hours ago:
CDProjektRed just showcased The Witcher 4 running RT with 60 fps on a PS5. Bullshit its too slow to be available for most people.
- Comment on Anon turns on raytracing 14 hours ago:
What I’m talking about is drawing accurate reflections and I don’t know any other technique that produces the same accuracy as RT
- Comment on Anon turns on raytracing 16 hours ago:
RT also makes level-design simpler for the development team as they can design levels by what-you-see-is-what-you-get method rather than having to bake the light sources.
- Comment on Anon turns on raytracing 17 hours ago:
Not true. Screen space reflections consistently fails to produce accurate reflections.
- Comment on Anon turns on raytracing 17 hours ago:
It’s not a trick, it’s just lighting done the way it should be done without all the tricks we need now like Subsurface scattering or Screen space reflections.
The added benefit is that materials reflect more of their natural reflection making all the materials look more true to life.
Its main drawback is that it’s GPU costly, but more and more AAA games are now moving toward RT as standard by being more clever in how it handles its calculations.