That’s the thing: Ray Tracing as implemented on Graphics Cards (which is a subset of what’s done in offline rendering for things like Film) only makes 3D rendering environments a bit more realisting in this domain along, not even the same as reality, and this domain is only a small part of the big fucking pile of shortcuts use for realtime 3D rendering, leaving all other ways a game space diverges from reality the same.
Mind you, this partial Ray Tracing thing would be great if one didn’t have to actually upgrade one’s hardware and the performance loss was small, but that’s not the case yet.
AdrianTheFrog@lemmy.world 4 hours ago
If course, no renderer is really good enough unless it considers wave effects. If my game can’t dynamically simulate the effect of a diffraction grating, it may as well be useless.
(/s if you really need it)