AdrianTheFrog
@AdrianTheFrog@lemmy.world
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- Comment on T2 butter mold 10 hours ago:
Lead is actually a slight concern with new nozzles or abrasive filaments especially, as there’s usually a bit of lead in brass
- Comment on handling strays 6 days ago:
DM me if you want me to send you my monster sorting program I made a couple of years ago that has pictures of all of the pages in the monster manual in it
- Comment on Indie Game Awards Disqualifies Clair Obscur: Expedition 33 Due To Gen AI Usage 2 weeks ago:
Sure, I could definitely see situations where it would be useful, but I’m fairly confident that no current games are doing that. First of all, it is a whole lot easier said than done to get real-world data for that type of thing. Even if you manage to find a dataset with positions of various features across various biomes and train an AI model on that, in 99% of cases it will still take a whole lot more development time and probably be a whole lot less flexible than manually setting up rulesets, blending different noise maps, having artists scatter objects in an area, etc. It will probably also have problems generating unusual terrain types, which is a problem if the game is set in a fantasy world with terrain that is unlike what you would find in the real world. So then, you’d need artists to come up with a whole lot of datat to train the model with, when they could just be making the terrain directly. I’m sure Google DeepMind or Meta AI whatever or some team of university researchers could come up with a way to do ai terrain generation very well, but game studios are not typically connected to those sorts of people, even if they technically are under the same company of Microsoft or Meta.
You can get very far with conventional procedural generation techniques, hydraulic erosion, climate simulation, maybe even a model of an ecosystem. And all of those things together would probably still be much more approvable for a game studio than some sort of machine learning landscape prediction.
- Comment on Indie Game Awards Disqualifies Clair Obscur: Expedition 33 Due To Gen AI Usage 2 weeks ago:
I don’t know of any games that use machine learning for procedural generation and would be slightly surprised if there are any. But there is a little bit of a distinction there because that is required at runtime, so it’s not something an artist could possibly be involved in.
- Comment on After Today's meeting where Trump fell in love with Mamdani, this is MAGA tomorrow morning. 1 month ago:
You know, the new word is ‘affordability.’ Another word is just ‘groceries.’ It’s sort of an old-fashioned word but it’s very accurate. And they’re coming down
such an eloquent speaker
- Comment on Me when Valve releases a phone 1 month ago:
people are saying that the witcher 3 works really well with the winulator app (uses wine and box86, which i’ve heard usually performs a tiny bit better than FEX, what valve is using, at the cost of occasional innacuracies)
not disagreeing, but if you just want to run the witcher 3 on your phone you can do it right now
- Comment on Me when Valve releases a phone 1 month ago:
get rid of the vr stuff and add a normal touchscreen instead, make the UI a bit more phone-like, add a cellular connection, get rid of monochrome and add color cameras, make it a little thinner, integrate the battery, add a bunch of phone apps (calculator, texts, calls, browser, notes, email, camera, etc)
computing-wise, it is very similar tho, it has the exact same processor that’s in my phone, just a bit more ram, can be configured to have the same amount of storage
- Comment on Me when Valve releases a phone 1 month ago:
I think linux is the point. Because Valve has put SteamOS on their VR headset (which uses the same processor I have in my phone) it would be expected for them to do the same to a phone. Having a phone with an optimized emulator, a normal linux for arm desktop mode, and Steam built in would be very nice IMO, there are a lot of PC games that play fairly well with on-screen controls or even one of those controller phone cases that you can buy, and it’s very hard to find good mobile games in comparison. I have the app Winulator on my phone, which sort of does that same thing, except not insanely reliably, and with meh UX, and it can’t really run Steam (last I checked, I couldn’t get it to work, it might be easier now idk), and you can’t run linux x86 or ARM apps or windows ARM apps through it like I think people will be able to on the Steam frame.
- Comment on Anon thinks it's over 2 months ago:
That’s true, idk anything about Spotify’s history but I joined hoping it would help me find cool music and it really didn’t. I know my friend uses it for that and it works for him, I think though the music I’m starting with is too specific and narrow or smth (even though there’s several different genres)
I wish there was just some quiz thing where it plays 300 little clips and you rate how good they sound, and then it could iteratively refine the quiz and recommendations as you go on
- Comment on Does anyone else notice an up tick in hostility on Lemmy lately? 2 months ago:
I do feel like unseriousness/unsophisticatedness is generally frowned upon here. Usually things are more debate than conversation
Idk, people just seem a lot more relaxed on like nerdy public discords for example
- Comment on Posting for the "Now guys he was MURDERED! Don't celebrate!" Crowd 3 months ago:
- Comment on Internet discourse is wonderful 3 months ago:
for anyone wondering: hsl(38, 79%, 51%) for orange and hsl(136, 64%, 42%) for green, that’s oklch(0.747 0.151 74) for orange and oklch(0.665 0.181 147) for green. interestingly the normal digital color model shows orange as more saturated, while a perceptual color space shows them as a little bit less
(not trying to be the sort of person the comic is making fun of, I just like color lol)
- Comment on How long do we have before PCs get locked bootloaders and corporations ban installation of "non-approved" software? (for context: Google is restricting sideloading worldwide on Android ETA 2027) 3 months ago:
For phones Google gets to decide, as an os maker. For PCs, there are multiple OSses so hardware manufacturers get to decide.
I personally don’t see AMD or Intel doing that anytime soon, and if they do, at least Arm and Risc-V are making some good progress in the desktop space
- Comment on Intelligent Design 4 months ago:
I heard it’s actually fairly useful for your gut bacteria or smth like that
- Comment on Evolution: 🖕 4 months ago:
Looking at other papers from the same lab and this is the silliest paper I’ve ever seen, they’re evaluating the effect of shining rgb lights at glass noodles on the eating experience
- Comment on nooo my genderinos 4 months ago:
practical importance to gender
As perceived by me
(only the most scientific of measurements)
- Comment on nooo my genderinos 4 months ago:
I would say gender is probably centered about around psychology, ranges mostly from sociology to biology, with a just little bit going into chemistry
maybe like
- Comment on Anon tries to meet girls at college 4 months ago:
The post says that people weren’t avoiding him specifically, but no one was talking to one another at all.
- Comment on Aerial footage shows aftermath of massive train derailment in Texas 4 months ago:
- Comment on Look at this rule 4 months ago:
The ti84 is not that high resolution
- Comment on Battlefield 6 cheats day 1 of early access. Depite kernel level anti cheat, forced secure boot TPM 2.0 4 months ago:
I suspect that if you’re now playing where everyone else gets the same advantages, that ruins the fun of having cheats
If not and the cheats themselves are just that fun to use, sure, add it in as another gamemode
- Comment on Yeasty 5 months ago:
Raw pizza dough smells nice
(and tastes nice, although i’ve heard you have to be careful now with salmonella in the flour, even though it doesn’t have eggs)
- Comment on we are creators 5 months ago:
I feel like the pictures over-exaggerate the difference a bit. The wright flyer was literally made by two people in their spare time while the space program was around 4% of all federal spending and had almost half a million people working on it in some capacity.
- Comment on Perpetual motion eludes us again. 5 months ago:
This works in Kerbal Space Program
- Comment on Anon is a game dev 5 months ago:
The advantage of making your own engine is that you can specialize for your specific gameplay.
- Comment on Anon turns on raytracing 5 months ago:
For the resolution of the texture to need to be doubled along each axis, you could either have a monitor with twice the resolution, or you could be half the distance away. Most of the time games will let you get closer to objects than their texture resolution looks good for. So 4k textures still give an improvement even on a 1080p monitor.
Texture resolution is chosen on a case by case basis, objects that the player will usually be very close to have higher resolution textures, and ones that are impossible to approach can use lower resolution.
The only costs to including higher resolution textures are artist time and (usually) disk space. Artist time is outsourced to countries with cheap labor (Philippines, Indonesia, etc) and apparently no-one cares about disk space.
- Comment on Thanks to the "you need to buy a new PC for running W11" bullshit, scammers are selling ewaste at full price to inexperienced people 5 months ago:
I got the one on the top (minus storage and ram) from a local university surplus store for $30 a few years ago. Lenovo brand but same form factor.
- Comment on Anon turns on raytracing 6 months ago:
It says on that page that SHaRC requires raytracing capable hardware. I guess they could be modifying it to use their own software raytracing implementation. In any case it’s the exact same math for either hardware or software raytracing, hardware is just a bit faster. Unless you do what lumen did and use a voxel scene for software raytracing.
- Comment on Anon turns on raytracing 6 months ago:
Yeah, that’s just rasterized shadow mapping. It’s very common and a lot of old games use it, as well as any modern game. Basically used in any non-raytraced game with dynamic shadows (I think there’s only one other way to do it, just directly projecting the geometry, only done by a few very old games that can only cast shadows onto singular flat surfaces).
The idea is that you render the depth of the scene from the perspective of the light source. Then, for each pixel on the screen, to check if it’s in shadow, you find it’s position on the depth texture. If it’s further away than something else from the perspective of the light, it’s in shadow, else it isn’t. This is filtered to make it smoother. The downside is that it can’t support shadows of variable width without some extra hacks that don’t work in all cases (aka literally every shadow), to get sharp shadows you need to render that depth map at a very high resolution, rendering a whole depth map is expensive, it renders unseen pixels, doesn’t scale that well to low resolutions (like if you wanted 100 very distant shadow catching lights) etc.
Raytraced shadows are actually very elegant since they operate on every screen pixel (allowing quality to naturally increase as you get closer to any area of interest in the shadow) and naturally support varying shadow widths at the cost of noise and maybe some more rays. Although they still scale expensively many light sources, some modified stochastic methods still look very good and allow far more shadow casting lights than would ever have been possible with pure raster.
You don’t notice the lack of shadow casting lights much in games because the artists had to put in a lot of effort and modifications to make sure you wouldn’t.
- Comment on Anon turns on raytracing 6 months ago:
I heard the Source 2 editor has (relatively offline, think blender viewport style) ray tracing as an option, even though no games with it support any sort of real time RT. Just so artists can estimate what the light bake will look like without actually having to wait for it.
So what people are talking about there is lightmaps, essentially a whole other texture on top of everything else that holds diffuse lighting information. It’s ‘baked’ in a lengthy process of ray tracing that can take seconds to hours to days depending on how fast the baking system is and how hard the level is to light. This just puts that raytraced lighting information directly into a texture so it can be read in fractions of a millisecond like any other texture. It’s great for performance, but can’t be quickly previewed, can’t show the influence of moving objects, and technically can’t be applied to any surface with a roughness other than full (so most diffuse objects but basically no metallic objects, those use light probes and bent normals usually, and sometimes take lightmap information although that isn’t technically correct and can produce weird results in some cases)
The solution to lighting dynamic objects in a scene with lightmaps is through a grid of pre baked light probes. These give lighting to dynamic objects but don’t receive it from them.