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Anon is a game dev

⁨334⁩ ⁨likes⁩

Submitted ⁨⁨11⁩ ⁨hours⁩ ago⁩ by ⁨Early_To_Risa@sh.itjust.works⁩ to ⁨greentext@sh.itjust.works⁩

https://sh.itjust.works/pictrs/image/9a4bc3cc-e816-4a5b-b022-3108b679e0e4.jpeg

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Comments

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  • TimewornTraveler@lemmy.dbzer0.com ⁨3⁩ ⁨hours⁩ ago

    I will never understand the obsession around graphics. JUST MAKE IT FUN.

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    • lazyViking@lemmy.world ⁨40⁩ ⁨minutes⁩ ago

      Graphics can be part of the fun. What’s do difficult to understand?

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      • Dreaming_Novaling@lemmy.zip ⁨6⁩ ⁨minutes⁩ ago

        Of course, I don’t want my game to look like utter dogshit, and graphics can be apart of the fun, but my biggest concerns with games are how they play and what the story/characters is like (if it’s that type of game).

        There can be times that I can appreciate more realistic looking games, but honestly it’s boring to see so many games try the same style over and over again, especially when it isn’t executed well. And if worrying about graphics causes my game to be an unoptimized game with a lackluster story, then I’d rather people just stick with a less detailed style to preserve the the fun (imo) part of games, which is literally everything else.

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  • the_wiz@feddit.org ⁨10⁩ ⁨hours⁩ ago

    Anon is not entirely wrong though… we have become pretty lazy regarding optimizing software.

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    • nul9o9@lemmy.dbzer0.com ⁨10⁩ ⁨hours⁩ ago

      Companoes don’t want to invest in creating their own engine anymore, so now we get unoptimized unreal engine games now.

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      • vane@lemmy.world ⁨20⁩ ⁨minutes⁩ ago

        you have access to unreal engine source code, the problem is companies don’t want to pay people to optimize engine

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      • MonkderVierte@lemmy.zip ⁨4⁩ ⁨hours⁩ ago

        That’s not the problem. But why spend tume and money to optimize your assets if the gamers will buy better hardware and you can even strike a deal with a big vendor.

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      • lepinkainen@lemmy.world ⁨8⁩ ⁨hours⁩ ago

        If you have the talent and manpower to create your own engine, it’s better business to make that engine your product instead of whatever game you wanted to make.

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      • Dudewitbow@lemmy.zip ⁨9⁩ ⁨hours⁩ ago

        its harder to hire new devs if engine is built in house, because no one outside the company understands how to use said engine unless its open for the public to use. thats the biggest drawback of in house engines (other than the increased develepment life cycle to develop one)

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  • eerongal@ttrpg.network ⁨11⁩ ⁨hours⁩ ago

    That’s the HD remaster that came out like 10 years ago. They most certainly did not make that on windows 98.

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    • iAmTheTot@sh.itjust.works ⁨10⁩ ⁨hours⁩ ago

      It also helps that the game uses locked perspective scenes.

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    • llii@discuss.tchncs.de ⁨7⁩ ⁨hours⁩ ago

      Just to nitpick, the HD remaster is a remaster of the 2002 remake, so it’s a bit older than 10 years.

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      • eerongal@ttrpg.network ⁨3⁩ ⁨minutes⁩ ago

        Yeah, but its still using rebuilt HD assets which make it look way better than the original game its based off of.

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      • Psythik@lemmy.world ⁨7⁩ ⁨hours⁩ ago

        …which is a half-assed port of the GameCube remake.

        If you get it, expecting it to be the same kind of remake as Resident Evil 2, prepare to be extremely disappointed.

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  • k0e3@lemmy.ca ⁨9⁩ ⁨hours⁩ ago

    Am I stupid? Don’t a lot games look like this in real time rendered graphics nowadays? What’s anon talking about.

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    • vrighter@discuss.tchncs.de ⁨2⁩ ⁨hours⁩ ago

      MOAR TAA!!!

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    • Psythik@lemmy.world ⁨7⁩ ⁨hours⁩ ago

      Yeah seriously, anyone can make beautiful prerendered graphics that look good running on any game system released in the past ~20 years (which is what RE1 uses). Doing in realtime is the hard part.

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    • Nalivai@discuss.tchncs.de ⁨3⁩ ⁨hours⁩ ago

      Anon, as usual, don’t know what they’re talking about

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  • sirico@feddit.uk ⁨2⁩ ⁨hours⁩ ago

    Surely a master of unlocking would know

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  • QueenHawlSera@sh.itjust.works ⁨10⁩ ⁨hours⁩ ago

    I blame REmake for my impossibly high standards of what a remake should be

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  • webghost0101@sopuli.xyz ⁨10⁩ ⁨hours⁩ ago

    Devs have no say on where the budget flows and the owning corporation doesn’t care about your passion for the project.

    Fortnite ranked in billions of dollars, when it looks ass good its time to wrap up to get it shipped. You can patch bugs and balancing later but we need a trailer out asap for preoders.

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  • j4k3@lemmy.world ⁨10⁩ ⁨hours⁩ ago

    All screens were squares til like nearly 2010. Heck I have an early Nvidia GPU laptop around here somewhere with the most ridiculous looking 1:1 screen from like '08-ish.

    Still peak gaming was MW3, CS, BF2-1942-2142. Back in the day, those were so good people ran successful brick and mortar businesses called internet cafés just for the masses to play those things or some oddie to hold w for hours ““playing”” WoW. Gaming sucks so bad it can’t sustain a real brick and mortar business culture any more.

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    • Samskara@sh.itjust.works ⁨7⁩ ⁨hours⁩ ago

      Square? 4:3

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      • j4k3@lemmy.world ⁨6⁩ ⁨hours⁩ ago

        Comparatively, side by side it looks square to me

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    • MonkderVierte@lemmy.zip ⁨4⁩ ⁨hours⁩ ago

      MorroWind 3?

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      • chellomere@lemmy.world ⁨3⁩ ⁨hours⁩ ago

        Call of Duty: Modern Warfare 3

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  • Sanctus@lemmy.world ⁨11⁩ ⁨hours⁩ ago

    Games are hard, anon.

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