That’s the HD remaster that came out like 10 years ago. They most certainly did not make that on windows 98.
Anon is a game dev
Submitted 2 weeks ago by Early_To_Risa@sh.itjust.works to greentext@sh.itjust.works
https://sh.itjust.works/pictrs/image/9a4bc3cc-e816-4a5b-b022-3108b679e0e4.jpeg
Comments
eerongal@ttrpg.network 2 weeks ago
iAmTheTot@sh.itjust.works 2 weeks ago
It also helps that the game uses locked perspective scenes.
llii@discuss.tchncs.de 2 weeks ago
Just to nitpick, the HD remaster is a remaster of the 2002 remake, so it’s a bit older than 10 years.
Psythik@lemmy.world 2 weeks ago
…which is a half-assed port of the GameCube remake.
If you get it, expecting it to be the same kind of remake as Resident Evil 2, prepare to be extremely disappointed.
eerongal@ttrpg.network 2 weeks ago
Yeah, but its still using rebuilt HD assets which make it look way better than the original game its based off of.
TimewornTraveler@lemmy.dbzer0.com 2 weeks ago
I will never understand the obsession around graphics. JUST MAKE IT FUN.
lazyViking@lemmy.world 2 weeks ago
Graphics can be part of the fun. What’s do difficult to understand?
ZoopZeZoop@lemmy.world 2 weeks ago
Good graphics are fine, but not at the expense of creativity and fun.
matlag@sh.itjust.works 2 weeks ago
It looks so marketing driven.
We are in decades of video games. Look at very old game and assess how “ugly” they are by today’s standard while at their time they were “the best graphics ever seen in history!” or something.
And so, the big question: we were having fun with games decades ago already. If graphics were part of the fun, your brain should explode under the immensely higher level of fun you have on modern games vs 20y old games. And… well…nope. Same as before, just higher expectations.
SaharaMaleikuhm@feddit.org 2 weeks ago
And the most fun graphics are stylized graphics!
Dreaming_Novaling@lemmy.zip 2 weeks ago
Of course, I don’t want my game to look like utter dogshit, and graphics can be apart of the fun, but my biggest concerns with games are how they play and what the story/characters is like (if it’s that type of game).
There can be times that I can appreciate more realistic looking games, but honestly it’s boring to see so many games try the same style over and over again, especially when it isn’t executed well. And if worrying about graphics causes my game to be an unoptimized game with a lackluster story, then I’d rather people just stick with a less detailed style to preserve the the fun (imo) part of games, which is literally everything else.
capuccino@lemmy.world 2 weeks ago
REbirth sure does look better than Fortnite, and REbirth sure does need a ton less of GPU and CPU.
chonglibloodsport@lemmy.world 2 weeks ago
Here’s the reason AAA devs are obsessed with graphics:
It’s the only thing that differentiates them from indie devs.
Once you realize that indie devs can do anything and everything that a AAA game can do, except for creating tons of high detail 3D models, levels, and textures, you begin to see the AAA studio’s dilemma. If they don’t hire all those artists, level designers, and animators then they’re forced to compete with indie devs on gameplay, story, and features — none of which they can do!
Why is that? Because there are millions of indie game devs out there who are willing to spend many years of their lives trying out ideas that have close to zero chance of being successful and all the gamers out there are happy to pick that one in a million game which actually succeeds! For a AAA studio to step into that arena would be absolutely foolish.
It’s the same reason big corporations dominate book publishing but they don’t even bother trying to write books themselves.
_AutumnMoon_@lemmy.blahaj.zone 2 weeks ago
Seriously, way too many games are just generic garbage that advertise only on “look how realistic my game is, you’re not a true gamer if the games you play don’t make your computer sound like a jet engine!”
MyNamesTotallyRobert@lemmynsfw.com 2 weeks ago
I will never understand the obsession around computer-crashingly good graphics. They push your temps to the max and computer components don’t start throttling themselves until the temps are too high so that your shit will stop working sooner so you have to buy a new gpu sooner. Fuck that shit.
Pixel art isn’t a necessarily a positive selling point to me but if the game is good and the graphics are good enough to be able to tell what’s going on without having to get high on drugs first, then its fine by me. Ps2 or xbox 360 era 3d graphics are the sweet spot though.
TimewornTraveler@lemmy.dbzer0.com 2 weeks ago
yep. Elden Ring is an example… cant even play that game without my fans going nuts. I didnt even buy the DLC expansion yet… taking a break until I get a better PC. Being a patient gamer means always having cool games to look forward to, someday far in the future lol
k0e3@lemmy.ca 2 weeks ago
Am I stupid? Don’t a lot games look like this in real time rendered graphics nowadays? What’s anon talking about.
Psythik@lemmy.world 2 weeks ago
Yeah seriously, anyone can make beautiful prerendered graphics that look good running on any game system released in the past ~20 years (which is what RE1 uses). Doing in realtime is the hard part.
Nalivai@discuss.tchncs.de 2 weeks ago
Anon, as usual, don’t know what they’re talking about
lorty@lemmy.ml 2 weeks ago
Only if you like smudges due to upscaling and TAA.
vrighter@discuss.tchncs.de 2 weeks ago
MOAR TAA!!!
Jankatarch@lemmy.world 2 weeks ago
That’s remastered…
Nangijala@feddit.dk 2 weeks ago
I noticed that too, but I do think that the anon is talking about the remaster since he’s also talking about Windows 98 and the remaster was out in 2002 while the original game was out in 1996. I know fuck all about the production of the remake, but maybe windows 98 was all they had available to them and maybe they did draw all the textures themselves for it. It’d have to look into that, though.
QueenHawlSera@sh.itjust.works 2 weeks ago
I blame REmake for my impossibly high standards of what a remake should be
Rampsquatch@sh.itjust.works 2 weeks ago
Re-makes are not the same as re-masters are not the same as re-releases.
QueenHawlSera@sh.itjust.works 2 weeks ago
I know, but look me in the eye and tell me REmake 3 is as good as REmake 1. You can’t even tell me it’s as good as RE3
And REmake 2 doesn’t feel like a redo of RE2 but a completely separate game with RE2’s story. So I felt a little robbed
webghost0101@sopuli.xyz 2 weeks ago
Devs have no say on where the budget flows and the owning corporation doesn’t care about your passion for the project.
Fortnite ranked in billions of dollars, when it looks ass good its time to wrap up to get it shipped. You can patch bugs and balancing later but we need a trailer out asap for preoders.
j4k3@lemmy.world 2 weeks ago
All screens were squares til like nearly 2010. Heck I have an early Nvidia GPU laptop around here somewhere with the most ridiculous looking 1:1 screen from like '08-ish.
Still peak gaming was MW3, CS, BF2-1942-2142. Back in the day, those were so good people ran successful brick and mortar businesses called internet cafés just for the masses to play those things or some oddie to hold w for hours ““playing”” WoW. Gaming sucks so bad it can’t sustain a real brick and mortar business culture any more.
Samskara@sh.itjust.works 2 weeks ago
Square? 4:3
j4k3@lemmy.world 2 weeks ago
Comparatively, side by side it looks square to me
MonkderVierte@lemmy.zip 2 weeks ago
MorroWind 3?
chellomere@lemmy.world 2 weeks ago
Call of Duty: Modern Warfare 3
RizzRustbolt@lemmy.world 2 weeks ago
Normal maps are pretty easy to make, they’re just time-intensive.
sirico@feddit.uk 2 weeks ago
Surely a master of unlocking would know
Sanctus@lemmy.world 2 weeks ago
Games are hard, anon.
the_wiz@feddit.org 2 weeks ago
Anon is not entirely wrong though… we have become pretty lazy regarding optimizing software.
nul9o9@lemmy.dbzer0.com 2 weeks ago
Companoes don’t want to invest in creating their own engine anymore, so now we get unoptimized unreal engine games now.
lepinkainen@lemmy.world 2 weeks ago
If you have the talent and manpower to create your own engine, it’s better business to make that engine your product instead of whatever game you wanted to make.
Dudewitbow@lemmy.zip 2 weeks ago
its harder to hire new devs if engine is built in house, because no one outside the company understands how to use said engine unless its open for the public to use. thats the biggest drawback of in house engines (other than the increased develepment life cycle to develop one)
MonkderVierte@lemmy.zip 2 weeks ago
That’s not the problem. But why spend tume and money to optimize your assets if the gamers will buy better hardware and you can even strike a deal with a big vendor.
vane@lemmy.world 2 weeks ago
you have access to unreal engine source code, the problem is companies don’t want to pay people to optimize engine
Bosht@lemmy.world 2 weeks ago
It’s not laziness, it’s bottom line and chasing the dollar. Management doesn’t give a shit about optimization, just MVP (minimum viable product). Speaking as a developer, the mindset of ‘we will fix it after deployment’ is fucking everywhere.
Peruvian_Skies@sh.itjust.works 2 weeks ago
Except in 99.9% of cases nothing gets fixed after deployment either. That’s just an excuse not to admit that from the get-go.
ZILtoid1991@lemmy.world 2 weeks ago
It’s also diminiahing results of investment. The more realistic you want to go, the more work you have to put in. Also more realism will mean certain other things will look even more jarring, so you’re having a much higher standard for bugfixes.