To be fair, the “sunny California” setting and atmosphere is probably as bland and generic as it gets. It didn’t give designers a lot to work with.
Comment on Anon turns on raytracing
latenightnoir@lemmy.blahaj.zone 16 hours agoSeriously, even GTA III had a MUCH better defined atmosphere and feel than SA!
And the Riddick games were, indeed, gorgeous! In a grim as hell way, but gorgeous!
rtxn@lemmy.world 12 hours ago
latenightnoir@lemmy.blahaj.zone 12 hours ago
It’s not just that, Vice City was set in Miami, I’d argue it had similar vibes/aesthetics (accounting for the difference in time and setting), and it felt significantly more cohesive and well-designed in terms of aesthetics.
KyuubiNoKitsune@lemmy.blahaj.zone 15 hours ago
It was fun though, despite the shitty GFX, was definitely my favourite of the series.
latenightnoir@lemmy.blahaj.zone 15 hours ago
Agreed, it was a major step forward in terms of mechanical complexity, but I couldn’t shake the feeling that everything I saw was made out of plastic, y’know? Cars included.