this shuts down rumors that bethesda will move to unreal engine for ES6
I look forward to it being released and rereleased for the 15 years…
Submitted 2 weeks ago by simple@piefed.social to games@lemmy.world
this shuts down rumors that bethesda will move to unreal engine for ES6
I look forward to it being released and rereleased for the 15 years…
Surprised it’s not creation bones with UE5 skin like Oblivion’s remake. But also not surprised it is using Creation (which is just GameBryo).
Shit, don’t got much time left to finally play through Skyrim.
I swear I remember looking this up a year ago and hearing this. Was that just a rumor then?
Of course it is…
ToTheGraveMyLove@sh.itjust.works 2 weeks ago
Sounds like what they do with every game, just keep adding shit on top of the Creation Engine, which was just shit piled on top of the Gamebryo engine.
mnemonicmonkeys@sh.itjust.works 2 weeks ago
You clearly don’t understand software development.
If you’re a programmer, you rarely rewrite a program from scratch if you can avoid it, especially if you’re just making a version update. Do you seriously Epic threw out all their code from UE3 to code UE4 from scratch?
And honestly, Bestesda has done lots of work going through and fixing/updating existing code. Fallout 4 and Skyrim Special Edition are 64-bit programs. Skyrim Legendary Edition and Fallout 3/New Vegas are 32-bit programs.
Updating the Creation Engine to do that requires a ton of changing existing code, but you thankfully don’t need to rewrite everything.
And their work actually makes its way to the players. Skyrim Special Edition is significantly more stable than Legendary Edition, and allows over 10x more plugin files for modders. And Starfield actually held up to the claims that it would be Bethesda’s least buggy release to date
ToTheGraveMyLove@sh.itjust.works 2 weeks ago
I’m not saying that they should start from scratch, but there’s nothing new about this. Its the same fucking engine they’ve been using for decades.