mnemonicmonkeys
@mnemonicmonkeys@sh.itjust.works
- Comment on We're just scanning for the bear... 2 days ago:
Also, another thing to consider is whether there’s other people around and what their gender is. Consider the scenario of me (a man) walking down the street at night and there’s one person around that I need to pass by to get where I’m going.
If I’m constantly moving my head to look around at everything, I’m going to look really shady and make other people worried. I’m just trying to get somewhere, so I’d rather not bother people, which means it’s better to just look ahead and kinda ignore them, and trust that my peripheral vision will pick up any actual threats.
- Comment on ‘I think the franchise is dead’: Saints Row design director says IP owner ‘ghosted’ his prequel pitch | VGC 2 days ago:
The reboot was a perfect example of why you should just let some series have their satisfying ending and leave it at that
- Comment on Xbox’s leadership shift proves it: the gamer era is over, AI runs the show now 2 days ago:
For the past 15 years, the hardware costs have been subsidized by both online subscriptions and storefront cuts for digital purchases.
That being said, consoles haven’t been sold at a loss for multiple generations now. They’ve mainly been cheaper due to economies of scale
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 4 days ago:
Everything I said was relevant to your comment.
Not my fault your reading comprehension is on par with your knowledge of programming
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 5 days ago:
The creation engine is still somehow just as janky every time
As someone who’s played all of their mainline games since Skyrim, this is an outright lie.
They updated the Creation Engine from 32-bit to 64-bit for Fallout 4, and since they used Skyrim as a test bed for development, all they had to do was a bit more work to make Skyrim Special Edition.
SSE is significantly more stable than LE, especially if you’re modding. And Starfield actually held to their claims of being their leadt buggy release to date.
It’s pretty clear that all you know about what’s going on with Creation Engine is just parroting the memes.
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 5 days ago:
And just let Starfield die…
Starfield has a lot of good bones to work with. BGS mainly needed to spend another year on the game filling out systems and adding more content
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 5 days ago:
You clearly don’t understand software development.
If you’re a programmer, you rarely rewrite a program from scratch if you can avoid it, especially if you’re just making a version update. Do you seriously Epic threw out all their code from UE3 to code UE4 from scratch?
And honestly, Bestesda has done lots of work going through and fixing/updating existing code. Fallout 4 and Skyrim Special Edition are 64-bit programs. Skyrim Legendary Edition and Fallout 3/New Vegas are 32-bit programs.
Updating the Creation Engine to do that requires a ton of changing existing code, but you thankfully don’t need to rewrite everything.
And their work actually makes its way to the players. Skyrim Special Edition is significantly more stable than Legendary Edition, and allows over 10x more plugin files for modders. And Starfield actually held up to the claims that it would be Bethesda’s least buggy release to date
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 5 days ago:
There are already plenty of mods that handle this. It’s not a limitation of the engine. It’s just budget and time constraints
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 5 days ago:
The issue with Bethesda is Emil and his shitty writing.
Plus Todd Howard is wearing too many hats as creative director for all 3 franchises, and the company has gotten too big for teams to really know each other.
I feel like BGS needs to internally split up between multiple teams. 3 teams dedicated to a single franchise each, with Todd Howard acting as creative director for only one of them and 2 more creative directors promoted from experienced team members. Then an (engine) development team for continual tech improvements. And a 5th team for finishing games by filling out the worlds via clutter, minor quests, etc.
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 5 days ago:
It was more like Fallout with a space theme and significantly less style in gameplay.
The biggest issue imo was scope. It was too big of a universe to do a lot of the environmental storytelling that BGS is famous for. And the more traditional storytelling was stretched too far over that expansive world. Sure, there were concentrations in cities, but that made the empty space in between more noticable.
That being said, the setup for Starfield’s setting could have been great for modders as there was tons of area to serve as a blank canvas. Unfortunately there seems to be a minimum threshold for content density for modders to jump on that, and it looks like BGS fell short
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 5 days ago:
Apparently the big problem is that Todd Howard is the creative director for all 3 franchises. While he’s good at that role, he’s constantly getting pulled between the 3 series, limiting his ability to maintain a cohesive vision for any 1 game.
Plus there’s way more people in the studio, so while coworkers talked to each other a lot in the past (even on lunch breaks) there’s simply too may people to have that close of a relationsip with anymore
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 5 days ago:
The annoying part about the “creation engine” is that it’s still just the corpse of the gamebryo engine that they keep reanimating with their own crap on top of it.
This is literally every commercial game engine, including Unreal and Unity
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 5 days ago:
Shedding the need to do extra work on fancy lighting and graphical effects so they can focus on optimizing the bones / structure seems logical to me
I don’t think that’s as big of a problem as you think. Community Shaders exists alongside a ton of additional plugins, all of which are open source and just work in Slyrim.
Also, Unreal’s graphics engine looks awful
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 5 days ago:
That they didn’t manage to build a new tech stack in the absurd amount of time since Skyrim is just embarrassing.
1: They were making games in that time, just not Elder Scrolls
2: Completely switching engines would make all the tools the modding community has built over the years useless, potentially killing that community for the new games
3: Every other game engine is also just as old as Creation Engine if you only look at when the code was first made, like you’re doing right now
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 5 days ago:
I fucking hope not. Unreals’s graphics engine looks terrible
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 5 days ago:
They rebuild the engine to be 64-bit (instead of 32-bit) for Fallout 4, and that version is what Skyrim Special Edition is running on
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 5 days ago:
No matter what year it is, Bethesda games take at least a minute to load.
There’s and SKSE plugin that fixes that
- Comment on Annon relfects on W doing it for the love of the game 5 days ago:
That was Bill, not W
- Comment on What else can we do with sugar (sucrose)? 6 days ago:
I’m sure that something can still be grown in the shade of the solar panels
Livestock.
Sheep grazing is actually a reasonably common secondary usage of solar farms
- Comment on Saying that hardware price increase is good cause it forces the devs to optimize is not as good as it seems. 6 days ago:
Gyroscopic effect: “Am I just a joke to you?”
- Comment on Anon changes his strategy 1 week ago:
Probably not specifically to reduce the competition.
The sad fact is that insecure and desperate men are easy to manipulate into paying you money in the hopes that it’ll give them a better chance at finding dates. Online dating was unfortunately doomed to be like this from the start.
- Comment on Badabadeedabadie! 1 week ago:
I already knew. I meant within the next few weeks
- Comment on Badabadeedabadie! 1 week ago:
$5 says the replacement for lemmy.nsfw ends up being lemmy.smash
- Comment on Anon is a redditor 1 week ago:
Why tf would lemmy.dbzer0 ban something?
- Comment on Annon punches a Nazi 1 week ago:
Hitler having Jewish grandparents is a myth
- Comment on Annon punches a Nazi 1 week ago:
They praise who they think are strongmen because they’re personally spineless cowards
- Comment on At least 1,200 Ubisoft workers strike in response to recent restructuring 1 week ago:
With the country being French, you’d think they would have figured this out ages ago
- Comment on [deleted] 2 weeks ago:
It seems like more than half of these are TTRPG’s, fyi.
That’s not criticism, just an observation. Regardless, even if they were split into 2 separate bundles that’s still huge
- Comment on Steam Hardware: Launch timing and other FAQs - Steam News 2 weeks ago:
They’ve already stated that they aren’t going to sell the hardware at a loss. This is because they want the hardware business to be sustainable.
Meanwhile Meta is selling their headsets at a steep loss because they’re making it back by selling all of your data that they collect with it.
- Comment on Nope, not visiting that 3 weeks ago:
What are the chances that visiting Steven Hawking is the most interesting/fun thing you can do, if you could freely time travel?
Not only that, apparently the machine he used to speak was rather difficult to use quickly, and drafting responses could take hours or days depending on how much needed said. Pretty much all of his appearances after he was unable to use his voice were heavily scripted ahead of time.
So unless you’re visiting Steven Hawking when he still could talk, it’d be pretty boring as you couldn’t have a proper back-and-forth conversation