mnemonicmonkeys
@mnemonicmonkeys@sh.itjust.works
- Comment on "Palworld is going to be the survival crafting game everyone always wanted" and "people will be shocked" at how big 1.0 is, says Pocketpair publishing lead 1 day ago:
Fuck off with this. If Palworld ripped off Pokemon, the Pokemon ripped off Dragon Quest
Quit licking corpo boots
- Comment on "Palworld is going to be the survival crafting game everyone always wanted" and "people will be shocked" at how big 1.0 is, says Pocketpair publishing lead 1 day ago:
Most pals are “legally distinct” monsters
Fuck off which this. Pokemon pulled the same shit when they copied Monster Quest with the first games
- Comment on "Palworld is going to be the survival crafting game everyone always wanted" and "people will be shocked" at how big 1.0 is, says Pocketpair publishing lead 1 day ago:
Pokemon has that copyrighted or something.
Patented, which is even dumber
- Comment on Anon misses flash 1 week ago:
There was a lot of lazy copies with flash games too
- Comment on spoopy figs 1 week ago:
Oh thank god.
I know commercial farming is usually terrible, but this bit just seems like a win
- Comment on oopsie poopsies 1 week ago:
Maybe the TF2 Sniper had the right idea
- Comment on Fascism bad. 1 week ago:
I didn’t have fascists scientifically proving that they’re cowards on my 2026 bingo card.
It’s still just as funny as the flat Earthers that keep accidentally proving that the Earth is round
- Comment on Anon introduces himself 1 week ago:
He got it back. He even got a girlfriend out of it
- Comment on Anon is a scientist 2 weeks ago:
Count yourself lucky. They taste like vomit
- Comment on Dear Faith II 2 weeks ago:
or at least add icons like ↑ and ↓ next to it.
C# in Excel can’t even properly pull values from a table correctly. No way I’m going to waste 2-3 trying to make it concatenate non-alphanumeric characters into cells.
At work, there isn’t anyone I have to send tables to that is colorblind. And if that changes, they can make a request. Until then, I’m sticking with red/green
- Comment on Dear Faith II 2 weeks ago:
Just saw the plagiarism email post and teah… this is starting to seem fake
- Comment on Dear Faith II 2 weeks ago:
yeah, I think the email is probably fake and made for internet points / humor
Eh, you’d be surprised at how far some people will go to criticize women in STEM fields. It’s not everyone, and I doubt it’s even a majority, but there’s enough that I wouldn’t be surprised if this is true.
Or maybe the OOP is a mathematical Lisa Frank. Idk
- Comment on Dear Faith II 2 weeks ago:
I do it all the time at work as an engineer. Red/bold for bad numbers, green/bold for good numbers. Maybe orange/bold for mixed bag
- Comment on LumenTale, the one monster collector that delivers what matters most: strong monster design 2 weeks ago:
the one monster collector
Dude, you don’t have to disparage other games to promote another. And there’s plenty of other games that do get monster design right. Go look at Coromon or Palworld.
And while LumenTale looks good, I’m not fully sold on the creature design. A lot of it looks overly detailed, like the newer Pokémon games, like everything has swirls and/or spikes.
There’s something to the phrase “less is more”. An overall simpler design with 1-2 defining features does a much better job at making a particular creature design stand out, even amonst a large roster. If everything has tons of details and flair, they all start blurring together.
Personally, I think creature aethetics that are closer to Gen 3 or 4 Pokémon strike the best balance. And some people would argue with me on that point and claim that Gen 2 or even Gen 1 designs are the best. And you know what? That’s fine. People can like what they like because it’s subjective.
And no, that last part isn’t contradicting my first part. I’m giving reasons as to why someone might not like the newer style. For some it’s not a factor, for others it’s a big deal.
- Comment on Anon makes a wish 2 weeks ago:
I gotta admit, I like wholesome greentexts
- Comment on Pokémon Winds and Waves announced, releasing 2027 2 weeks ago:
Not only that, Arceus is terribly empty
- Comment on Xbox Co-founder Says Microsoft is Quietly Sunsetting the Platform 2 weeks ago:
Quick FYI: it’s Elder Scrolls VI, you added an extra ‘I’ by accident
- Comment on Xbox Co-founder Says Microsoft is Quietly Sunsetting the Platform 2 weeks ago:
And eventually companies will hopefully start cancelling those subscriptions to move to Open Office or Libre Office.
France is already starting that push by having government departments transition first, and are projected to save millions of euros in licensing fees each year. Once you get a critical mass of users on libre software, it’ll hopefully spread on its own
- Comment on Xbox Co-founder Says Microsoft is Quietly Sunsetting the Platform 2 weeks ago:
Despite the division they’re closing making way more money (aka > $0) than the one she was moved from
- Comment on We're just scanning for the bear... 3 weeks ago:
Also, another thing to consider is whether there’s other people around and what their gender is. Consider the scenario of me (a man) walking down the street at night and there’s one person around that I need to pass by to get where I’m going.
If I’m constantly moving my head to look around at everything, I’m going to look really shady and make other people worried. I’m just trying to get somewhere, so I’d rather not bother people, which means it’s better to just look ahead and kinda ignore them, and trust that my peripheral vision will pick up any actual threats.
- Comment on ‘I think the franchise is dead’: Saints Row design director says IP owner ‘ghosted’ his prequel pitch | VGC 3 weeks ago:
The reboot was a perfect example of why you should just let some series have their satisfying ending and leave it at that
- Comment on Xbox’s leadership shift proves it: the gamer era is over, AI runs the show now 3 weeks ago:
For the past 15 years, the hardware costs have been subsidized by both online subscriptions and storefront cuts for digital purchases.
That being said, consoles haven’t been sold at a loss for multiple generations now. They’ve mainly been cheaper due to economies of scale
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 3 weeks ago:
Everything I said was relevant to your comment.
Not my fault your reading comprehension is on par with your knowledge of programming
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 3 weeks ago:
The creation engine is still somehow just as janky every time
As someone who’s played all of their mainline games since Skyrim, this is an outright lie.
They updated the Creation Engine from 32-bit to 64-bit for Fallout 4, and since they used Skyrim as a test bed for development, all they had to do was a bit more work to make Skyrim Special Edition.
SSE is significantly more stable than LE, especially if you’re modding. And Starfield actually held to their claims of being their leadt buggy release to date.
It’s pretty clear that all you know about what’s going on with Creation Engine is just parroting the memes.
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 3 weeks ago:
And just let Starfield die…
Starfield has a lot of good bones to work with. BGS mainly needed to spend another year on the game filling out systems and adding more content
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 3 weeks ago:
You clearly don’t understand software development.
If you’re a programmer, you rarely rewrite a program from scratch if you can avoid it, especially if you’re just making a version update. Do you seriously Epic threw out all their code from UE3 to code UE4 from scratch?
And honestly, Bestesda has done lots of work going through and fixing/updating existing code. Fallout 4 and Skyrim Special Edition are 64-bit programs. Skyrim Legendary Edition and Fallout 3/New Vegas are 32-bit programs.
Updating the Creation Engine to do that requires a ton of changing existing code, but you thankfully don’t need to rewrite everything.
And their work actually makes its way to the players. Skyrim Special Edition is significantly more stable than Legendary Edition, and allows over 10x more plugin files for modders. And Starfield actually held up to the claims that it would be Bethesda’s least buggy release to date
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 3 weeks ago:
There are already plenty of mods that handle this. It’s not a limitation of the engine. It’s just budget and time constraints
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 3 weeks ago:
The issue with Bethesda is Emil and his shitty writing.
Plus Todd Howard is wearing too many hats as creative director for all 3 franchises, and the company has gotten too big for teams to really know each other.
I feel like BGS needs to internally split up between multiple teams. 3 teams dedicated to a single franchise each, with Todd Howard acting as creative director for only one of them and 2 more creative directors promoted from experienced team members. Then an (engine) development team for continual tech improvements. And a 5th team for finishing games by filling out the worlds via clutter, minor quests, etc.
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 3 weeks ago:
It was more like Fallout with a space theme and significantly less style in gameplay.
The biggest issue imo was scope. It was too big of a universe to do a lot of the environmental storytelling that BGS is famous for. And the more traditional storytelling was stretched too far over that expansive world. Sure, there were concentrations in cities, but that made the empty space in between more noticable.
That being said, the setup for Starfield’s setting could have been great for modders as there was tons of area to serve as a blank canvas. Unfortunately there seems to be a minimum threshold for content density for modders to jump on that, and it looks like BGS fell short
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 3 weeks ago:
Apparently the big problem is that Todd Howard is the creative director for all 3 franchises. While he’s good at that role, he’s constantly getting pulled between the 3 series, limiting his ability to maintain a cohesive vision for any 1 game.
Plus there’s way more people in the studio, so while coworkers talked to each other a lot in the past (even on lunch breaks) there’s simply too may people to have that close of a relationsip with anymore