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- Comment on What games did you sleep on for too long? 23 hours ago:
I had been massively burned by empty and dull mission based open world games.
Some “open world” games merely tick the boxes of having a somewhat large area and the ability to traverse it. That alone turns out to be incredibly boring to many of us.
Give me a game world that’s interesting and rewarding to explore. Unique encounters. Unmapped discoveries. Surprising characters. Varied environments. This aspect of an open world is one of the things that Skyrim did fairly well. I wish more game designers would run with the idea.
- Comment on Looking for a game where reading an immersive in-game manual is one of the main gameplay aspects 2 weeks ago:
If by “in-game manual” you mean one that’s part of the game world (not necessarily displayed on a computer screen) check out the classic Infocom adventures. For example, Border Zone came with a printed terrain map and tourist guide, and Sherlock and The Witness came with newspapers, among other things.
- Comment on Sword Art Online being a primarily single player series 2 weeks ago:
I think it makes sense in at least one way: The SAO that so many people have come to love, through the light novels and anime, is a single-player experience: There are a small handful of main characters, relationships, and stories, into which the reader/viewer can project themselves, and that has proven to deliver a lot of fun.
Sure, the setting happens to be an MMO world, but it serves mainly as a backdrop, with a few game mechanics chosen not to produce a balanced MMO but instead to support the story. Some of those mechanics are IMHO the real inside joke, since they’re often the same ones that people hate in real multiplayer games because they reward antisocial behavior. Their presence in SAO feels to me like a sympathetic nod to fellow gamers who have suffered through them in actual gameplay.
I don’t think SAO’s strengths would lend well to becoming an MMO. If someone were to try it, I would expect it to be a flop. That is, unless the designers and rights holders were willing to let go of the established rules and characters, and somehow manage to create something inspired, thematic, and fun enough to stand on its own as a multiplayer experience.
- Submitted 3 weeks ago to gaming@beehaw.org | 3 comments
- Submitted 3 weeks ago to games@lemmy.world | 53 comments
- Comment on Valve describes just how brutal RAM negotiations are in 2026 5 weeks ago:
Valve hasn’t shared its original planned price for the Steam Machine. But the recent price increases to the Steam Deck OLED — up $240 for the 512GB version, and up $300 for the 1TB version — “should give you a ballpark estimate of how much the Steam Machine’s target had moved,” according to an Aftermath interview with Valve. Subtracting those same price hikes from the current Steam Machine prices nets out at theoretical original prices of $809 for the 512GB model and $1,049 for the 2TB model.
- Comment on Day 673 of posting a Daily Screenshot from the games I've been playing 2 months ago:
“Oxygen.”
- Comment on Echoes of Aincrad Gameplay Trailer Highlights Mechanics 2 months ago:
Incorporates 3rd-party DRM: Denuvo Anti-Tamper
- Comment on Game Consoles Are Pricing Themselves Out of Relevance 2 months ago:
Within any given tier of gaming hardware*, the main advantage of consoles is not price, but simplicity: They’re easy to choose and easy to set up. Owning one requires practically no technical knowledge, nor effort in setup/tuning/troubleshooting.
But PC gamers get value for their efforts: The vastly larger pool of games and greater variety in hardware options are part of that value, but there is also the total cost of ownership: PC games tend to be available for lower prices during sales, and hardware upgrades can be done incrementally (ship of theseus style). Over the course of 10 years or so, that translates to either more fun or more money left to spend on other things.
Perhaps this decade’s painful rise in hardware costs is making more people willing to put in a bit of effort for a gaming PC in exchange for the better long-term value compared to a console.
*(I mention hardware tiers because it doesn’t make sense to compare a Nintendo Wii to a high-end Radeon or GeForce PC with 64GiB RAM, of course.)
- Submitted 2 months ago to games@lemmy.world | 0 comments
- Comment on The EU requires phone makers to fit 'readily removable' batteries from next year — but there may be a notable exception 3 months ago:
batteries that can maintain an 80% capacity level after 1,000 cycles aren’t covered by the new rulings.
So most people who want to reclaim 100% capacity after 2-3 years of use won’t be able to do it themselves. How disappointing.
- Comment on QUIC will soon be as important as TCP 3 months ago:
SCTP was going to do that too. It hasn’t seen much uptake.
SCTP has a major obstacle in that the internet is full of middleboxes that will never support it, because it’s not TCP or UDP. QUIC deliberately addresses that by being plain old UDP.
- Comment on Crimson Desert sales top five million 3 months ago:
Some fraction of those five million are people who bought the Denuvo-infected PC version.
Shrug… That’s a club I won’t be joining.
- Comment on Day 637 of posting a Daily Screenshot from the games I've been playing 3 months ago:
Here’s the recent anniversary video:
- Comment on Cannot play games b/c Internet is needlessly required. Starcraft, Age of Empires, Civilization.. 3 months ago:
Civilization? That would surprise me. Are you sure you’re not thinking of one of its sequels?
- Comment on Stop Killing Games throw weight behind California bill that would force companies to either keep games working independently after server shutdowns or issue refunds 3 months ago:
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Beginning on the date a digital game operator ceases to provide services necessary for the ordinary use of the digital game, the operator shall provide the purchaser with one or more of the following:
(A) A version of the digital game that can be used by the purchaser independent of services controlled by the operator.
(B) A patch or update to the purchaser’s version of the digital game that enables its continued use independent of services controlled by the operator.
(C) A refund in an amount equal to the full purchase price paid for the digital game by the purchaser.
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- Comment on Don't Starve Elsewhere - World Premiere Trailer 3 months ago:
I wish Klei hadn’t sold out to Tencent.
- Comment on How long until the rise of games with mods turns into user created games. 3 months ago:
id Software, Valve and 3D Realms included their SDKs on the disk. All the way back in the 90’s they gave players the same tools they used to build the game. Any game that descends from Doom, all the way into the Source engine, store their assets in .wad files.
Those were not the first modded games.
In any case, you’ve already made it clear that you disagree. That’s fine, but it doesn’t make your view the only valid one.
- Comment on French consumer group sues Ubisoft over shutdown of online game 'The Crew' 3 months ago:
From the article:
The lawsuit is backed by European consumer movement “Stop Killing Games” (SKG), which was launched in response to “The Crew” controversy.
- Comment on How long until the rise of games with mods turns into user created games. 3 months ago:
Half-Life is it’s own game,
Yes, as is Counter-Strike.
modified Quake’s engine.
Yes, mod is short for modification.
The distinction you’re drawing seems pretty arbitrary to me. Early mods didn’t have the luxury of engine hooks and data separation designed for the purpose of third-party modding. They were more closely tied to the original game’s internals, and they were harder to make, but they were still mods. Even today, it’s not uncommon for mods to add features or change behavior in an engine via loaders or DLLs.
I suppose it’s a matter of one’s perspective.
- Comment on How long until the rise of games with mods turns into user created games. 3 months ago:
Counter-Strike was a Half-Life mod.
And Half-Life was essentially a Quake mod. (More extensive than most mods, since the developers had the Quake source code, but a mod nevertheless.)
- Comment on [deleted] 3 months ago:
See that ruin up there? Bleak Falls Barrow.
- Submitted 4 months ago to gaming@beehaw.org | 2 comments
- Comment on The RAM crisis could completely change how developers make video games 4 months ago:
Optimization was a major topic at the show, with several panels dedicated to how creators can make games more efficiently.
This is long overdue.
Game optimization is not a lost art. It’s time studios (and publishers) returned to prioritizing it during development.
- Comment on Dragon Quest creator Yuji Horii says English translations inevitably strip away a lot of a game's "flavor" 4 months ago:
This reminds me of anime subtitles from the 1980s. Most of those I’ve seen are simplistic, boring, and sometimes misleading.
Bad translations still exist today, of course, but I don’t run into them as often. I’m guessing that the growth of anime popularity in the west, along with increased translation budgets, have something to do with that. Better translators are probably doing some of this work now.
Losing a game’s flavour in translation might be a challenge to overcome, but I don’t think it’s inevitable. Suggestion: Don’t make translations an afterthought when producing a game. Instead, recognize that the words used to tell your story and illustrate your world effectively are your story and world, and seek out translators who are especially talented at conveying nuance and feeling. Accept that they are probably better than you are at communicating in their language. Give them room to be creative. Pay them well. You will probably get better results.
- Comment on I want to replay Skyrim but 4 months ago:
TK Dodge RE made melee combat much more interesting when I last played. I could finally enjoy playing someone other than a stealth archer. :)
Adamant and other overhauls from SimonMagus did likewise for various other game mechanics.
Interesting NPCs brought in a follower that I enjoyed adventuring with.
- Comment on Sony Pulls Back From PlayStation Games on PC 4 months ago:
And at least some of their flagship games were ported to PC by a developer that didn’t bother with optimization, leading to ridiculously high system requirements, so only a fraction of PC gamers would reasonably be able play them. (I’m looking at you, The Last of Us.)
Combine that with high prices and years-late releases, and you’ve guaranteed yourself underwhelming sales.
- Comment on GrapheneOS Collaboration With Motorola Mobility 4 months ago:
For the record, this is not the company that most people think of when they hear the name Motorola.
“It is a wholly owned subsidiary of the Hong Kong based Chinese technology giant Lenovo.”
- Comment on Games with friends 5 months ago:
Guild Wars 2 has a dynamic level scaling system that does a pretty good job of solving disparities like the one you described. I think it also has simpler battle mechanics than other MMOs. And the base game is free.
- Comment on Day 4 of posting an indie game I found that I think looks cool - Dobbel Dungeon 5 months ago:
Looks like there’s a free demo, at least for now. (Part of the Next Fest?)