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- Comment on Crimson Desert sales top five million 7 hours ago:
Some fraction of those five million are people who bought the Denuvo-infected PC version.
Shrug… That’s a club I won’t be joining.
- Comment on Day 637 of posting a Daily Screenshot from the games I've been playing 8 hours ago:
Here’s the recent anniversary video:
- Comment on Cannot play games b/c Internet is needlessly required. Starcraft, Age of Empires, Civilization.. 1 day ago:
Civilization? That would surprise me. Are you sure you’re not thinking of one of its sequels?
- Comment on Stop Killing Games throw weight behind California bill that would force companies to either keep games working independently after server shutdowns or issue refunds 2 days ago:
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Beginning on the date a digital game operator ceases to provide services necessary for the ordinary use of the digital game, the operator shall provide the purchaser with one or more of the following:
(A) A version of the digital game that can be used by the purchaser independent of services controlled by the operator.
(B) A patch or update to the purchaser’s version of the digital game that enables its continued use independent of services controlled by the operator.
(C) A refund in an amount equal to the full purchase price paid for the digital game by the purchaser.
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- Comment on Don't Starve Elsewhere - World Premiere Trailer 6 days ago:
I wish Klei hadn’t sold out to Tencent.
- Comment on How long until the rise of games with mods turns into user created games. 2 weeks ago:
id Software, Valve and 3D Realms included their SDKs on the disk. All the way back in the 90’s they gave players the same tools they used to build the game. Any game that descends from Doom, all the way into the Source engine, store their assets in .wad files.
Those were not the first modded games.
In any case, you’ve already made it clear that you disagree. That’s fine, but it doesn’t make your view the only valid one.
- Comment on French consumer group sues Ubisoft over shutdown of online game 'The Crew' 2 weeks ago:
From the article:
The lawsuit is backed by European consumer movement “Stop Killing Games” (SKG), which was launched in response to “The Crew” controversy.
- Comment on How long until the rise of games with mods turns into user created games. 2 weeks ago:
Half-Life is it’s own game,
Yes, as is Counter-Strike.
modified Quake’s engine.
Yes, mod is short for modification.
The distinction you’re drawing seems pretty arbitrary to me. Early mods didn’t have the luxury of engine hooks and data separation designed for the purpose of third-party modding. They were more closely tied to the original game’s internals, and they were harder to make, but they were still mods. Even today, it’s not uncommon for mods to add features or change behavior in an engine via loaders or DLLs.
I suppose it’s a matter of one’s perspective.
- Comment on How long until the rise of games with mods turns into user created games. 2 weeks ago:
Counter-Strike was a Half-Life mod.
And Half-Life was essentially a Quake mod. (More extensive than most mods, since the developers had the Quake source code, but a mod nevertheless.)
- Comment on [deleted] 2 weeks ago:
See that ruin up there? Bleak Falls Barrow.
- Submitted 4 weeks ago to gaming@beehaw.org | 2 comments
- Comment on The RAM crisis could completely change how developers make video games 4 weeks ago:
Optimization was a major topic at the show, with several panels dedicated to how creators can make games more efficiently.
This is long overdue.
Game optimization is not a lost art. It’s time studios (and publishers) returned to prioritizing it during development.
- Comment on Dragon Quest creator Yuji Horii says English translations inevitably strip away a lot of a game's "flavor" 5 weeks ago:
This reminds me of anime subtitles from the 1980s. Most of those I’ve seen are simplistic, boring, and sometimes misleading.
Bad translations still exist today, of course, but I don’t run into them as often. I’m guessing that the growth of anime popularity in the west, along with increased translation budgets, have something to do with that. Better translators are probably doing some of this work now.
Losing a game’s flavour in translation might be a challenge to overcome, but I don’t think it’s inevitable. Suggestion: Don’t make translations an afterthought when producing a game. Instead, recognize that the words used to tell your story and illustrate your world effectively are your story and world, and seek out translators who are especially talented at conveying nuance and feeling. Accept that they are probably better than you are at communicating in their language. Give them room to be creative. Pay them well. You will probably get better results.
- Comment on I want to replay Skyrim but 1 month ago:
TK Dodge RE made melee combat much more interesting when I last played. I could finally enjoy playing someone other than a stealth archer. :)
Adamant and other overhauls from SimonMagus did likewise for various other game mechanics.
Interesting NPCs brought in a follower that I enjoyed adventuring with.
- Comment on Sony Pulls Back From PlayStation Games on PC 1 month ago:
And at least some of their flagship games were ported to PC by a developer that didn’t bother with optimization, leading to ridiculously high system requirements, so only a fraction of PC gamers would reasonably be able play them. (I’m looking at you, The Last of Us.)
Combine that with high prices and years-late releases, and you’ve guaranteed yourself underwhelming sales.
- Comment on GrapheneOS Collaboration With Motorola Mobility 1 month ago:
For the record, this is not the company that most people think of when they hear the name Motorola.
“It is a wholly owned subsidiary of the Hong Kong based Chinese technology giant Lenovo.”
- Comment on Games with friends 1 month ago:
Guild Wars 2 has a dynamic level scaling system that does a pretty good job of solving disparities like the one you described. I think it also has simpler battle mechanics than other MMOs. And the base game is free.
- Comment on Day 4 of posting an indie game I found that I think looks cool - Dobbel Dungeon 1 month ago:
Looks like there’s a free demo, at least for now. (Part of the Next Fest?)
- Submitted 1 month ago to gaming@beehaw.org | 0 comments
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 1 month ago:
Yet still its one of the most modded engine of all times.
And leaded gasoline was one of the most widely used fuels of all time. That doesn’t mean we should still be using it.
You are not wrong, but it seems really nitpicky.
Ah, yes… the dismissive opinion of someone who hasn’t had to do the work to clean up messes caused by the broken design. I’ll be sure to keep that in mind when looking back upon the time I’ve spent helping people in your position.
- Comment on What are the best solo, free, PnP table games for someone coming from dnd burnout? 1 month ago:
What do you mean by PnP in this context?
Here are some tabletop games that can be played solo:
- Comment on Looking for HOTAS / HOSAS / SIMPIT / DIY Matrix Spaces 1 month ago:
In gaming circles, Matrix is to Discord as Lemmy is to Reddit: tiny. You’re unlikely to find well-established rooms for niche topics, so you would have to either join an existing barely-used room, or start a new one yourself.
The good news is that, with so many people leaving Discord right now, promoting a small room could easily multiply its population and boost its activity.
- Good news, UK Discord users, we're part of a Peter Thiel-linked data collection "experiment"www.rockpapershotgun.com ↗Submitted 1 month ago to games@lemmy.world | 37 comments
- Comment on Day 578 of posting a Daily Screenshot from the games I've been playing 1 month ago:
From what I’ve seen, it’s kind of a mix of Animal Crossing and Stardew Valley, with a larger map, biomes, and slightly more danger.
- Comment on Day 578 of posting a Daily Screenshot from the games I've been playing 1 month ago:
Have you played Dinkum? How do you think they compare?
- Comment on Welcoming Discord users amidst the challenge of Age Verification 1 month ago:
The only real difficulty I foresee with users down the line is what happens when people lose their recovery keys.
Yep, the possibility of someone losing their recovery codes is a risk shared by practically all e2ee systems, authenticators, etc. (Have you backed up your Steam Guard recovery codes?) When a user is the only one with access to their secrets, they are also the only one who can be responsible for them.
This is part of why I suggested in my top-level comment that room admins coming from Discord disable end-to-end encryption when creating their first Matrix rooms. This keeps things simpler as their users get acquainted with Matrix, and reduces the consequences if someone loses their account recovery key. The point-to-point HTTPS encryption between client and server will still be in place, providing the same level of protection that Discord offers. End-to-end encryption can always be added to a room later, once everyone is familiar with the new environment.
- Comment on Welcoming Discord users amidst the challenge of Age Verification 1 month ago:
I don’t think it’s meant to inspire confidence.
I think it’s meant to moderate expectations, and give a peek into the current state of an evolving system.
- Submitted 1 month ago to technology@beehaw.org | 1 comment
- Comment on Welcoming Discord users amidst the challenge of Age Verification 1 month ago:
2026-02-12
A couple things to keep in mind if you’re getting started with Matrix after having been on Discord:
End-to-end encryption is available, but you might want to leave it disabled when you create a room. This will help keep things simple for your users as they get familiar with Matrix. Connections between client and server will still be encrypted using HTTPS, which is the same level of encryption that Discord has. (And if it’s a public room, e2ee wouldn’t have any value anyway.) You can always add end-to-end encryption to your rooms later.
A few terms used on Discord are different in the Matrix ecosystem…
Discord term Matrix term server space channel room discord.com homeserver (there are many) If you don’t like the first Matrix client you try, consider trying others. Much like email clients, the features and user interface styles vary. The blog post mentions Cinny and Commet. Element X is probably the simplest mobile client with Matrix’s recent fast-startup feature (though it’s still catching up on other features). More clients are listed here.
Voice and video chat in Matrix are currently available only on some clients, and it’s done by integrating Jitsi. Not ideal, but still useful for at least some use cases. A better system is in development. Here’s a preview of it: call.element.io
Matrix.org is by far the largest public homeserver. It’s convenient in that anyone can get an account without having to run their own homeserver, but it can also suffer slowdowns when an influx of users are arriving all at once, such as right now. You can choose to be patient, or look for a different public homeserver, or pay for a homeserver host, or (if you have the means) self-host.
Matrix.org and some other public homeservers ask for an email address when you sign up, so that they have a way to recover your account if you forget your password. It’s not required by The Matrix protocol, though, and some servers might allow new accounts with no contact info at all. I don’t know which ones; you’ll have to hunt for one (or run your own) if that’s what you want.
The blog post mentions account portability, which is not yet available in Matrix. This means that your user ID (@user:example.com) is currently tied to the homeserver where you create it (example.com). If you decide to switch to an account on another homeserver, you’ll have to get re-invited into any private chats you had joined with the old account. However, the rooms you create on your original homeserver are not tied to that server. So long as at least one room member is on another homeserver, the room will carry on (with its original ID) even if its original homeserver vanishes. This means, for example, that you could create a room on matrix.org today, and migrate its admin duties to an account on your own private homeserver that you set up a year from now. (Or even invite all your members to migrate to your private homeserver.)
- Submitted 1 month ago to games@lemmy.world | 23 comments