Jakeroxs
@Jakeroxs@sh.itjust.works
- Comment on We Spoke To Game Devs And All Of Them Hate DLSS 5: 'What The F***, Nvidia?' 2 days ago:
But to your prior point, DLSS is necessarily AI driven, it just uses the specific sections of the gpu in order to store/transform the image with local data (as far as I understand some “pre trained” info from NVDA for the specific game along with recent prior frames) to help do the upscaling. And dlss5 just takes that even further but still done locally on the device.
I do see the point that it’s clearly adjusting it to a higher extent then prior dlss versions, however since none of us actually have it in our hands to see, all we can go off of is what is being said/shown. A lot of people are basing their opinions simply off the images from the showcase but NVDA has also mentioned its extremely tunable by the developers directly (and likely by more advanced end users if the devs don’t make those tweaks available in their games) kinda like how UE has a ton of hidden tunable settings that most devs don’t make actively available but are trivial to adjust for end users if they know which file to modify.
I apologize for my passive aggressive responses, I’ve mostly been unable to have a nuanced discussion about this topic with other lemmy users and I’m kinda just taking it out on you.
- Comment on We Spoke To Game Devs And All Of Them Hate DLSS 5: 'What The F***, Nvidia?' 2 days ago:
Weird because if you check search terms there’s a shitload of people asking “how do I enable dlss” and tons of hobbyist projects for backporting it into games that didn’t have it initially.
It seems to me a lot of people do actively want it.
- Comment on We Spoke To Game Devs And All Of Them Hate DLSS 5: 'What The F***, Nvidia?' 2 days ago:
But you’re combining two things that should be understood separately to have an accurate picture of what is happening.
All I’ve seen about 5 is people complaining about how it looks, “not the original artistic vision” or just generally mocking it as bad. (Which is a personal opinion not a hard fact)
Nothing is in a vacuum sure, but let’s take the “personal responsibility” discussion around greenhouse emissions as an example, yes ordinary people and their actions contribute, but the vast vast vast majority is NOT and focusing on the least impactful level is not going to move the needle when the bigger issue is things like private jets, corporations ignoring environmental regulation, etc.
- Comment on We Spoke To Game Devs And All Of Them Hate DLSS 5: 'What The F***, Nvidia?' 2 days ago:
Its a tiny fraction of the problem, the issue is with datacenter buildout taking all the available supply, if it was dlss directly related we would have seen ram prices increasing much earlier then we did.
- Comment on We Spoke To Game Devs And All Of Them Hate DLSS 5: 'What The F***, Nvidia?' 2 days ago:
Oh I didn’t realize you were forced to buy a 5090 in order to not use dlss, til.
Also DLSS runs locally off the gpu lmao so its not really contributing to the ram inflation issue overall.
- Comment on We Spoke To Game Devs And All Of Them Hate DLSS 5: 'What The F***, Nvidia?' 2 days ago:
More like if the option to have cinnamon is on the menu and everyone is pissed it exists for some reason.
- Comment on We Spoke To Game Devs And All Of Them Hate DLSS 5: 'What The F***, Nvidia?' 2 days ago:
Completely agree, it feels like taking crazy pills seeing the oddly misdirected anger.
Even then, I don’t understand the anger when nvidia isn’t forcing any game devs to use the tech, so isn’t it necessarily part of the creative intent if they decide to implement it as an option? At the very least they’re the ones that provide it or not.
It makes me feel like it’s an intentional campaign to stoke anger at something seriously inconsequential, but that seems crazy too.
- Comment on Developers Were Left in the Dark About DLSS 5 3 days ago:
I wasn’t being serious, it’s sarcasm because the “artists origin vision” argument is dumb.
- Comment on Developers Were Left in the Dark About DLSS 5 3 days ago:
Hmm it appears launching in dx11 mode works to disable it. I can’t really find anyone trying to disable it intentionally, it’s all just questions about why it’s missing or how to turn if on.
I did see a screenshot of the supersampling options though and it does look like you can only toggle between xes/far/dlss. That is dumb though, it should not be a forced option at all. However I’d still say that isn’t dlss existence fault, it would be on the devs for not making it disableable in dx12. 🤷
I appreciate you finding an example though, I admit I rarely play AAA games and mainly gravitate toward indie games, however I have actively saught out dlss mods for games like fallout 4 because I heavily mod it and it hits the frames bad, dlss helps a ton in those situations
- Comment on Developers Were Left in the Dark About DLSS 5 3 days ago:
Name one, I’ve never seen a game that did not have a toggle.
- Comment on Developers Were Left in the Dark About DLSS 5 4 days ago:
Please show me the last game you were forced to use DLSS to play
- Comment on Developers Were Left in the Dark About DLSS 5 4 days ago:
Okay, let’s try something more specific, what about tint filter removers for games like fallout 3 and fallout new Vegas.
Do you have the same vehement opposition to those mods since its taking away from the initial vision? Or do you understand that some people want to be able to enjoy it in the way they prefer, or in the case of DLSS, to be able to run games in general at a higher quality then their hardware would otherwise be able to push?
What about Minecraft shaders/texture packs? Are those horrible because they take away from the “original vision”? I just think it’s a really stupid argument.
- Comment on Developers Were Left in the Dark About DLSS 5 4 days ago:
Exactly, thank you for understanding what I’m trying to say, and DLSS isn’t a required feature, it can easily be toggled.
- Comment on Developers Were Left in the Dark About DLSS 5 4 days ago:
I don’t see how you could argue adjusting graphical settings in a game doesn’t change how the art looks.
- Comment on Developers Were Left in the Dark About DLSS 5 4 days ago:
Adding insrruments would be more like if entire NPCs apear that weren’t there, it’s more like frequency expanding compressed/lossy audio.
- Comment on Developers Were Left in the Dark About DLSS 5 4 days ago:
But it’s details not entire extra characters, so it’s literally not “adding instruments” it’s attempting to sharpen details based on prior frames values for various parts of the image.
- Comment on Developers Were Left in the Dark About DLSS 5 4 days ago:
I mean I own a pair of sennheiser HD800, let’s compare audio quality.
But I’m obviously not saying it’s a good argument, I figured the sarcasm was evident, I think the “its not the original intention of the artist” argument is a bad one.
There are plenty of legitimate arguments against DLSS, such as companies not properly optimizing their games because they can just make it “good enough” and tell people to use DLSS. That is obviously bad.
Adjusting literally any of the many possible settings in a game “takes away from the original artistic vision” yet generally we see people complain if certain options to their taste/needs isn’t present.
- Comment on Developers Were Left in the Dark About DLSS 5 4 days ago:
That actually sounds really fucking cool, if you could automatically translate songs in real time? That would be bad because it’s not the original artistic version of the song? Are we really stooping to that level of groupthink where having options to change how you enjoy something is actually a bad thing now?
- Comment on Developers Were Left in the Dark About DLSS 5 4 days ago:
Does that matter when all the arguments I’m seeing against it are “its not the original vision of the artist” as if most of the corporate garbage games had any soul to begin with?
The original vision is not the same, what can be changed are now all bad? I remember when people complained about games not having a way to disable bloom or chromatic abberation or whatever, that somehow wasn’t taking away from the “original artistic vision” but now we have to get out our pitchforks?
- Comment on Developers Were Left in the Dark About DLSS 5 4 days ago:
I’m not sure I understand the difference when DLSS is a toggle.
You made exactly my point in your last sentence.
- Comment on Developers Were Left in the Dark About DLSS 5 4 days ago:
No, because the original information is still there, it’s just filtered on top. Exactly like how listening to the same audio on different headphones can sound completely different.
- Comment on Developers Were Left in the Dark About DLSS 5 4 days ago:
It sure does take away and distort sounds, to the extent where it can sound very very different.
- Comment on Developers Were Left in the Dark About DLSS 5 4 days ago:
That’s why only studio quality headphones are even worth listening to music on, if you’re not hearing exactly what was intended then it’s shit garbage. Too bad if you’re poor
- Comment on Anon owns nothing and is unhappy 4 days ago:
You forget about Indie games too though, STS2 is a great recent example.
- Comment on "Palworld is going to be the survival crafting game everyone always wanted" and "people will be shocked" at how big 1.0 is, says Pocketpair publishing lead 4 days ago:
I would absolutely love if they did add it though, doubt it since 1.0 came out though.
- Comment on Why are people so rude on Reddit compared to the Fediverse? 4 days ago:
Actually everyone on Lemmy hates Firefox now because AI
- Comment on "Palworld is going to be the survival crafting game everyone always wanted" and "people will be shocked" at how big 1.0 is, says Pocketpair publishing lead 4 days ago:
Abiotic factor does not have automation lol
- Comment on "Palworld is going to be the survival crafting game everyone always wanted" and "people will be shocked" at how big 1.0 is, says Pocketpair publishing lead 4 days ago:
Its not even the same idea, completely different goals
- Comment on "Palworld is going to be the survival crafting game everyone always wanted" and "people will be shocked" at how big 1.0 is, says Pocketpair publishing lead 4 days ago:
Using a monster as a glider too
- Comment on Ok... i need this. 6 days ago: