DupaCycki
@DupaCycki@lemmy.world
- Comment on Anon uses GOG 2 days ago:
I disagree. It depends how you define ‘malicious’, but in any case I strongly condemn this practice.
CDPR is perfectly happy to pretend they’re consumer-friendly whenever it requires no actual work and brings profits. But the moment they have to spend a cent on changes to actually fulfill their users’ wishes (which they themselves published a wish list for, mind you) - it gets absolutely shit on and the users are told to stop bothering them.
This is nothing but a clear display of what kind of company this is. People keep praising them for doing so much for the users. Meanwhile Valve has been losing money for years, just to help a handful of Linux gamers. No corporation is your friend, but if you really want to go with the ‘least evil’ option - just buy the game on Steam and then pirate it for indefinite storage.
- Comment on Anon uses GOG 2 days ago:
There will likely never be an official GOG Galaxy client for Linux, judging by the company’s utter disregard for Linux users. It was the most requested position on their community wish list, and they just removed it saying they have no plans on adding Linux support.
- Comment on Anon uses GOG 2 days ago:
Keep in mind Heroic is completely third-party and lacks official support. So if a game you paid for stops working on your Linux system - you’ll receive no support and no refund.
- Comment on Anon uses GOG 2 days ago:
If only they gave a shit about their users enough to respect their requests for official Linux support. Various forms of this made 3 of the top 5 requests on their community wish list. Which they casually deleted and told people to use wine/proton.
This is not a consumer-friendly company. It just so happens that their consumer-oriented decisions led to profits. The moment this is not the case, they immediately change course every time. Same might be true for Valve, but at the very least we can clearly observe them sacrificing extra profits for a tiny minority of Linux users.
GOG is still mostly fine for Windows builds of games. You can support the devs and get DRM-free copies to store indefinitely. However, we shouldn’t blindly praise them and ignore the obvious bullshit they take part in.
- Comment on 2022 vs. 2026 FIFA World Cup ticket prices 1 week ago:
That’s why the high price.
- Comment on When you say you don't like linux on Lemmy 1 week ago:
Tough but fair.
- Comment on "I’m Canceling My Subscription": Xbox Players Call to "Boycott" Game Pass "Hard" Over 50% Price Increase As Microsoft’s Website Crashes from Mass Cancellations 2 weeks ago:
I hope these XBox games can hang tough and kick Microsoft right in the dick.
Are you implying Bill Gates has a dick? I don’t think he does. Maybe a soft micropenis.
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 5 weeks ago:
In my opinion, the game is not particularly difficult. That is, if you’ve played through the original Hollow Knight. Which most people haven’t. In fact, it looks to me like a lot of people jumping on the hype don’t have too much experience with metroidvanias and soulslikes.
It’s a sequel, so intended to be played after the original. Why do we care what people who haven’t played the first game think?
- Comment on Train your brain 1 month ago:
All you need to do is print it, forge the signatures and input it in the national registry. Should be doable.
- Comment on Over 450 Diablo developers at Blizzard have unionized 1 month ago:
A good number of that is 3D artists. Try making a highly detailed 3D model in Blender. Now imagine a game like GTA V has thousands of those, but even more detailed. This is one of the major reasons why AAA are taking longer and longer to produce. At the same time, game systems and mechanics are simplified to cut costs.
- Comment on Over 450 Diablo developers at Blizzard have unionized 1 month ago:
I’ve worked in the video game industry for a couple years and have been credited in several games. This number may actually be higher.
It may sound crazy, but there’s a lot of people working on AAA games, usually most of them completely unrelated to game dev. Marketing, public relations, translators, 3D graphics artists, sound designers, orchestra performers, motion capture stuntmen, voice actors. Probably a few dozen managers, who have never even seen the game. Hell, some companies even credit IT staff in the game’s credits.
That’s already a whole bunch of teams. It’s also important to mention that many third-party contractors will often be skipped from the credits. QA is very commonly outsourced (to poorer countries like Romania or Serbia) and rarely gets into the credits. You may only see 5-10 names, while in reality it was at least 100. This is true for several other fields, though mostly non-game-related, e.g., localization, promotial material, merchandise.
I won’t disclose in what capacity, but in the past I have worked on several of Blizzard’s titles for a few months and I’m not credited anywhere. Just like at least a couple hundred other people. Not necessarily saying I should be - it was never mentioned or promised. Just highlighting that the real number of staff that worked on the game (or adjacent to the game) may be above 10k.