Thos game has absolutely horrendous performance problems. It baffles me that people are rating this higher than games like KOTOR and Republic Commando.
Submitted 3 weeks ago by mrsilkworm@piefed.social to games@lemmy.world
Comments
RightHandOfIkaros@lemmy.world 3 weeks ago
hoshikarakitaridia@lemmy.world 3 weeks ago
Well the gameplay is very different, and maybe people like the way star wars feels when applied to XCOM type strategy games?
People are not looking at the performance in isolation when rating games.
13igTyme@piefed.social 2 weeks ago
Steam reviews for other games says otherwise. Plenty of games with reviews only on performance.
swooper@lemmy.world 3 weeks ago
I guess because it’s new? Xcom has s big fan base too
whoisearth@lemmy.ca 2 weeks ago
And wasn’t xcom buggy as shit too? Lol
Nurgus@lemmy.world 2 weeks ago
Performance is a stinking mess but gameplay is a joy. It’s not XCOM but it’s great in its own right.
realitaetsverlust@piefed.zip 2 weeks ago
Because people like us in the tactics genre really are used to incredibly buggy and laggy games. XCOM, anything made by paradox - all of that suffers from performance issues and gameplay bugs. It’s a bit like buying something from bethesda - you just expect those kinds of problems, which is why it doesn’t really influence our rating.
Doc_Crankenstein@slrpnk.net 2 weeks ago
Also, it isn’t that big of a deal in a turn based tactics game to have all the animations be silky smooth or responsive like it is in games with real-time combat. The quality doesn’t directly affect the game play experience for the most part.
A turn based game at 30 frames plays the same as it does at 60 or 120. Can’t say the same for other genres.
NIB@lemmy.world 2 weeks ago
Meh, i can tolerate shitty fps and even some stutter on turned based games. It’s not ideal but not as much of a deal breaker.
deft@lemmy.wtf 2 weeks ago
Can’t even play with your wookie in this game
NuanceDemon@lemmy.dbzer0.com 2 weeks ago
Games having dodgy performance on release is effectively normal now.
It makes more sense to rate based on the gameplay otherwise 99% of releases would be 1 star.
IWW4@lemmy.zip 2 weeks ago
Now?
The first video game I ever l played was Pong.
Dodgy performance on release has always been the case. Would like to hear the tale of the Atari ET game?
creamfresh@lemmy.world 2 weeks ago
performance is not everything
Aurenkin@sh.itjust.works 3 weeks ago
I would still say it’s worth buying at least from my personal experience. I’m still really enjoying the game despite the performance but it’s probably heavily dependent on your system.
Doc_Crankenstein@slrpnk.net 2 weeks ago
Not worth buying with how they have treated the dev team with these lay offs but it’s a perfectly reasonable game to pirate if one wants to play it.
Havoc8154@mander.xyz 2 weeks ago
That’s not really detrimental to a game this like though. Some pop in and occasional hitching isn’t going to cause a character death or a missed shot, it’s just mildly annoying. It’s definitely no kotor, but it’s fun as hell.
TheBluetoofs@piefed.social 2 weeks ago
At this point in human evolution, I can’t understand how anybody would want to be in the gaming industry anymore. I would not blame any developer if they just decided “fuck it” and quit altogether. I’d applaud it, actually.
I_Jedi@lemmy.today 2 weeks ago
The corpo gaming industry, perhaps. I’ve seen various indie developers have a great time.
Vlyn@lemmy.zip 2 weeks ago
The 0.1% who actually hit it big. Let’s not include survivorship bias here :)
Buddahriffic@lemmy.world 2 weeks ago
I wanted to be in the video game industry when I was younger and followed through with it by learning programming and pretty much everything I could with computers.
But then while I was in university, the story about EA’s working culture broke. How they’d say hours were normal but they might need extra hours during “crunch time”, which sounded reasonable until you learned that they just set deadlines such that it was always crunch time. The partners of EA workers did a class action suit against the company and won it IIRC.
That was enough for me to adjust my trajectory. I realized the suddenly obvious bit: people usually go into the video game industry because they have a passion for video games, which sets them up for exploitation like any other job that many people want to get in to.
I might still make a video game but I never intend to be a peon in the video game industry.
ChickenLadyLovesLife@lemmy.world 2 weeks ago
they’d say hours were normal but they might need extra hours during “crunch time”,
I always had this arrangement at the companies I worked for, except the “normal hours” were actually me doing next to nothing, and the “crunch time” was me genuinely busting my ass for a few weeks to get the software finished and out the door. It was nothing more than an extension of how I handled college rather than some arrangement that the companies intentionally offered. Management was always just so utterly fucking clueless about anything related to the technical side of software development that it was easy to fool them into thinking that my way of doing things was just normal for the field.
Toasticus@piefed.social 2 weeks ago
This whole industry is job security hell. Man, people decades ago dreamed of being somewhere in the industry. I don’t really know now who’d want to be in it knowing how awful job security even is.
DarrinBrunner@lemmy.world 2 weeks ago
It’s like the movie industry, now. They only have a job as long as the game is in production, and all they get is the weekly paycheck.
ParlimentOfDoom@piefed.zip 2 weeks ago
Except they’re not set up to be able to do that like the movie industry is.
CaptPretentious@lemmy.world 2 weeks ago
When I was a teenager, I really wanted to work in the video game industry. Really glad I don’t. I still want to learn to make video games, but I never want to work for any video game company. Especially any that have been around for say… 20 years and/or publicly traded.
Toasticus@piefed.social 2 weeks ago
Unfortunately, you’re not the demographic the industry is looking for. What they want now is obedient, but expendable staff who’ll only be on long enough to see a project done. Then you’re discarded. The other pocket of people they’d want is, you know what type.
You’re better of being your own independent video game worker.
ParlimentOfDoom@piefed.zip 2 weeks ago
Yeah, I went to school for it. Never broke in. Ended up with a much better and wayyyy more stable job.
Couldn’t imagine trying to get in now that every studio is owned by like ~3 companies.
DarrinBrunner@lemmy.world 2 weeks ago
He went on: "It is a gross but all too common sight to see, another corporate game hitting the top of Steam while the team is left looking for work and cut off from any possible profit sharing.
And, there it is.
MrOtingocni@lemmy.world 2 weeks ago
Unions. Not just for blue collars anymore.
Phil_in_here@lemmy.ca 2 weeks ago
All devs should be entitled to royalties
Cethin@lemmy.zip 2 weeks ago
Honestly, I don’t understand why any studio wouldn’t do this. Not only does it mean you can differ some pay until later effectively, but it actively encourages devs to make the best game possible. If they’re just working for a salary, they have no skin in the game. Give them a reason to make the absolute best thing they possibly can make.
mursejoy@lemmy.zip 2 weeks ago
There go my hopes of a post launch performance patch.
The game runs like arse even on a 9070XT.
TwitchingCheese@lemmy.world 2 weeks ago
60-70fps with egregious cutscene pop-in even after the INI engine tweaks mod on a 5090 is criminal.
slaacaa@lemmy.world 2 weeks ago
“Firaxis” developers create a working game challenge (impossible)
kn0wmad1c@programming.dev 2 weeks ago
Game runs fine for me (4070 Super), but I can’t play more than 20 minutes without hitting bugs.
prole@lemmy.blahaj.zone 2 weeks ago
I’m not sure I’d say not being able to play longer than 20 min without hitting bugs is “running fine”
Tidesphere@lemmy.world 2 weeks ago
Lmao I built my computer 8 years ago, and it was mid tier even then. Runs it just fine. You may need to tweak some settings.
mursejoy@lemmy.zip 2 weeks ago
I think we have a very different opinion on what runs fine. I wouldn’t be PC gaming on eight year old hardware. My PS5 and Series X are five years old and I don’t much like how they run modern games.
I’m sure your setup is fine for you but ZCOM has obvious performance issues represented by the Steam user reviews. Ignoring that isn’t truthful.
GolfFoxtrotLima@sh.itjust.works 2 weeks ago
Yet another certified bruh moment, I won’t even buy the game
Doc_Crankenstein@slrpnk.net 2 weeks ago
This is why I pirate most games unless it’s from indie devs. Fuck any and every corpo entity.
chiliedogg@lemmy.world 2 weeks ago
Gamerant is saying the studio was legitimately out of funds and they were furloughed weeks prior to launch and that dozens gave already been brought back.
This was their first game, and if they do bring back the team members (with back pay) now that the game is a sucess, I would actually be much more understanding.
NastyNative@mander.xyz 2 weeks ago
A wise man once said devs that are afraid of losing their jobs dont go on to make great games. I was going to purchase this game but now ill wait till its on super sale.
faintwhenfree@lemmus.org 2 weeks ago
I saw it available on high seas
Sanctus@anarchist.nexus 2 weeks ago
What’s the point? You can’t even enjoy your laurels. Just fucked the minute release hits so they dont have to pay you. Fucked up. Nobody should work for a game corporation.
ivanafterall@lemmy.world 2 weeks ago
Nobody should work for a
gamecorporation.My actual goal, anymore.
Blackmist@feddit.uk 2 weeks ago
I think we’re approaching a point where games are going to be made like movies.
Teams assembled for one project, everyone does their bit, and are then discarded when they’re no longer needed.
Big publishers will probably have a pool of people they can push between projects depending on what’s needed. Ubisoft appear to do that, when you look at the credits in their games, there’s like 10 subsidiary studios involved. For smaller studios, you’ll probably be let go between games until you’re needed again. Maybe they’ll keep your information and rehire you because you did a good job of hard surface rigging or whatever last time. Maybe they hire an excited school-leaver to sloperate a clanker. Who knows.
Tingle@lemmy.world 2 weeks ago
Approaching?
AAA has been following that model for a decade.
They don’t give a shit about the people that work for them and fire them as soon as it’s convenient.
They fire people and allow them to re-apply for their job because then they don’t have to pay continued service rewards.
boonhet@lemmy.zip 2 weeks ago
Major difference is that in Hollywood, you don’t hire a bunch of, say, VFX artists for a movie, you contract the company that retains them. They’ll generally still have jobs when the movie is over. It’s mostly just the cast, director and writers that work on a per-project basis. Games industry is somehow worse than Hollywood.
Blackmist@feddit.uk 2 weeks ago
A lot of them do seem to do that. The credits for most games are ludicrously long and thank dozens of subcontracted companies.
I honestly don’t think your average AAA studio could even tell you how much AI slop is in their final product. It’s not none, and hasn’t been for years.
ampersandrew@lemmy.world 2 weeks ago
Leveraged buyout. Any dev still on payroll is a liability, and it’s not like these guys make Ultimate Team. EA’s got a lot of debt to service.
cheat700000007@lemmy.world 2 weeks ago
Made by bit reactor who are independent
ampersandrew@lemmy.world 2 weeks ago
Yeah, maybe that’s in the paywalled article that this one cites, but it was only via summaries I saw elsewhere that I realized EA might not own them.
myyass@lemmy.world 2 weeks ago
You’ll be surprised how many Star Wars games got canned in the last two years. I can’t really say because of NDAs and don’t want anyone in trouble. The whole industry is in trouble.
Bosht@lemmy.world 2 weeks ago
“the whole industry” lmfao no. Just shitty AAA studios that can’t function without a c suite fucking up everything to milk as much profit as possible for their shareholders. Blessings to the indie devs, and fuck the rest of them. Hope they burn and give real studios a chance.
myyass@lemmy.world 2 weeks ago
I agree on this actually, I was referring really to that when I said industry. I think indie devs, well most, have a love for it so it’s not industrialized.
lechekaflan@lemmy.world 2 weeks ago
The unfortunate reality of it now, like having to keep your CV constantly updated and ready if ever to be laid off at any time. And it’s worse than ever.
Barbarian@sh.itjust.works 2 weeks ago
I was considering buying this as a massive fan of XCOM 2.
Was.
I’ll just keep playing Cyber Knights: Flashpoint thank you very much.
Cethin@lemmy.zip 2 weeks ago
Check out Xenonauts 2. It’s positioned as a spiritual sequel of classic X-COM, rather than modern XCOM though, so there are differences.
Probably the best difference, and I don’t understand why modern XCOM did this, is classic and Xenonauts have larger squad sizes. This is huge, because the entire genre is about gambling on actions. If you only have four actions, taking a 50% shot, but potentially being in danger, is an issue. If you have 8+ actions (8 squad members minimum, and you’ll often get multiple actions per member), a 50% shot is a lot less risky. It’s more about setting yourself up to get many attacks, rather than one perfect attack. There’s a lot more opportunities to mitigate risk.
It also has a much stronger strategic game, which I feel is largely lacking in modern XCOM. It’s all about tactical battles. This game, in particular, I think is almost entirely tactical battles, with little strategic opportunity, and no strategic layer IIRC.
Barbarian@sh.itjust.works 2 weeks ago
I actually prefer the smaller squad sizes and more barebones strategic level. Having a more RPG-like structure and more focus on a small number of characters is my jam. I looked at xenonauts, I think it’s absolutely amazing for a specific kind of player, and I know that I’m not that specific kind of player.
Menace’s solution to this is to basically remove the option for most weapons to miss entirely. A squad in that game is treated like a single unit, the equivalent to an XCOM/Xenonauts soldier. When you attack, it’s the same percentage roll applied to every bullet in the burst for each soldier. This means a single attack might have 40 individual dice rolls. The question is not if you hit, it’s for how much. Seems like a nice way of solving that issue without adding a whole bunch of units.
Cyber Knights does something similar: an attack with most weapons is a burst with each bullet’s chance to hit being individually rolled. This normalizes the chance to hit so it’s not all or nothing.
UltraGiGaGigantic@lemmy.ml 2 weeks ago
Loved xcom ufo defense. Didn’t even bother with the newer games because of the squad size. Xenonaughts is a great recommendation, thanks for being here for us all.
UltraGiGaGigantic@lemmy.ml 2 weeks ago
Barbarian@sh.itjust.works 2 weeks ago
I love that game, played the crap out of it, waiting for another major patch to come back.
x00z@lemmy.world 2 weeks ago
Yeah I’ll not be buying this then.
benjirenji@slrpnk.net 2 weeks ago
“Congratulations. Great job. Goodbye now.”
Cethin@lemmy.zip 2 weeks ago
For anyone who wants this style of game, but doesn’t want to support this, Xenonauts 2 released version 1.0 a few months ago. It’s trying to be more classic X-COM, rather than modern XCOM, like what this game is copying (and simplifying even more). It’s easily the best of the genre I’ve played, and it’ll also run on pretty much any system you’ve got fine.
M0oP0o@mander.xyz 2 weeks ago
Xenonauts 2
Eh, played the shit out of it and happy to give them money. But holy shit is the late game kinda poop.
Cethin@lemmy.zip 2 weeks ago
I haven’t played much of XCOM 2, but the late game of all of these games is usually not the best. Honestly, this is true for most strategy games. How many Paradox games actually make it to the end, for example?
It’s essentially something that’s impossible to balance in a fair way. Either the game scales automatically to match you, in which case your effort is meaningless, or it doesn’t, and it’s either trivial or impossible.
I just started a new game recently though. When I last played the end game didn’t even exist IIRC, so I can’t comment on it.
danielfm123@lemmy.zip 2 weeks ago
If CEO fire whole team, how will you create a new success?
Good teams are not conodity.
AustralianSimon@lemmy.world 2 weeks ago
I gave it the 2 hour test run on Linux and I get getting blackscreens and stutter so unfortunately it went to refund town.
joranm1@lemmy.zip 2 weeks ago
I’m sick of this
jasoman@lemmy.world 2 weeks ago
Live by the AAA die by the AAA
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chiliedogg@lemmy.world 2 weeks ago
So to reduce time spent looking for new jobs, devs should make sure games take even longer to develop and are in even worse shape at release so they have to hold onto the team for bug fixes.
khepri@lemmy.world 2 weeks ago
Well that is what happens when a project is done and there is no immediate need for that staff for another project. If you want job security don’t work on TV shows, films, or video games.
garretble@lemmy.world 2 weeks ago
I haven’t run into any game breaking bugs on PS5 (Pro, at least). It’s unfortunate that it seems like PC has had the brunt of the bugs.
I’ve definitely seen some shadow bugs and texture things, but the game runs smooth for the most part otherwise.
I hope they get a chance to fix the issues.
username_1@discuss.tchncs.de 3 weeks ago
They did their thing. No use of them anymore :)
gedfromgont@piefed.ca 3 weeks ago
Gane dev gig economy